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Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.08.01 21:58:00 -
[61]
My fear (apart from my anger about getting missiles) is range, it's as simple as that... range.
Yes, I use lasers, please stop laughing in the back. |

Matroshka
Crimson Squall Molotov Coalition
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Posted - 2007.08.01 22:01:00 -
[62]
Originally by: Cygnus Zhada My fear (apart from my anger about getting missiles) is range, it's as simple as that... range.
Use the other ships for range? -------------
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Cygnus Zhada
Amarr UK Corp FATAL Alliance
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Posted - 2007.08.01 22:03:00 -
[63]
Originally by: Matroshka
Originally by: Cygnus Zhada My fear (apart from my anger about getting missiles) is range, it's as simple as that... range.
Use the other ships for range?
Yeeah ok, I'll switch a ship in space when we meet, just as easily as you can switch ammo types.
Yes, I use lasers, please stop laughing in the back. |

Onnawa
Minmatar Alcohol Fueled Brutality X-PACT
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Posted - 2007.08.01 22:34:00 -
[64]
The big misconception here is that no missile in Eve is unguided. If they were, you wouldn't need a target lock to tell them where to go...you would physically point your ship at your target and fire...(read "dumbfire" missiles as per the battleships and tank-killers of World War II....you had to physically point at your target.)
That being said, there's not a thing wrong with Heavy Assaults. As a Minmatar I use them all the time on my heavier ships like the Cyclone or Hurricane. They're the perfect compliment for autocannons. As for the argument that it allows the enemy to predict where you're going to be (i.e. short range).
Welcome to my world.
You learn to adapt, and life goes on. There isn't one single viable long-range Minmatar ship. Artillery are good for sniping, but the very definition of sniping means one shot, then time to move on. While you can score a kill in a volley or two, after that it's time to leave. So most Minmatar ships live or die by either overwhelming speed or by tank. You don't get both, and you rarely get the tank on anything smaller than a battlecruiser. Everyone's proposed missile changes would leave one race at a disadvantage while boosting another. Correct me if I'm wrong, but isn't that what we're trying to do away with here? We already suffer a lot more than anyone would like to believe any time we go up against Caldari pilots because of the missiles everyone is so plainly saying are broken. We live or die by the transverse, and that's impossible with missiles. We have, however gotten quite good at what we do and what we were handed. Ask most PvPers what kind of tackler they'd like to have along....a good majority will say "Minmatar. They don't care if they die or not."
Every race has it's extra nipple or two....learn to milk them for what they're worth. Caldari can't fit webs or scrams without sacrificing tank (and don't feel me that passive tank crap....carebears use that, not real pilots); Amarr are seriously under-DPSed (which the addition of missiles will help fix...you've got your mids free for AB/MWD...you'll get used to the shorter range); Minmatar are puppets at the hands of the Caldari and Gallente because of missiles and drones respectively; Gallente get the joys of hitting at extreme range for no damage or point-blank for tons (as long as they have webs fitted) with drones to fill the gaps. We all have our lots in life. Learn to accept them for what they are and use them to their best advantage.
_____________________________________ I'm not a Pirate. I just have anger management issues.......and kleptomania. |

Nicholas Barker
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.08.05 01:05:00 -
[65]
Originally by: Drizit
Originally by: Nicholas Barker also, you're armor tanking, you have nice webs and the ability to fit ab/mwds without sacrificing anything that's overly important.. Caldari don't.
I see you have never flown an armor tanked ship then. YOU ARE VERY WRONG!
Yes, we can fit AB/MWD at the expense of cap use which I believe is required for armor tanking which Caldari don't really need with many of their passive shield tanked ships.
Also, with lows being used for shield rechargers, even more slots can be used by shield tanks than by any armor tanked ship. Armor tanks = lows only, Shield tanks = mids and lows.
I've flown plenty of amarr ships, although not tech2.
you can still use midslots to rock **** with missiles due to your ability to stop a ship dead in its tracks, and your ability to catch up to it. Also, i have never passive tanked a caldari ship ever, i prefer using a nice active tank and i have used them very effectively.
those low slot mods you talk about are not worth much on an active shield tank. They'll help abit, but about as much as a butterflys wings will influence a tornado. You're still at an advantage when it comes to solo or small gang pvp. I've been moaning for about a year for an armor tanking missile boat, and now i'm quite happy, although I'm training for other things atm so khanid ships will have to wait. ---
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