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Thread Statistics | Show CCP posts - 13 post(s) |

Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.08.12 08:26:00 -
[31]
My birthday comes twice this winter! 
Learn what it means to be Caldari with Omerta Syndicate |

DJ P
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Posted - 2007.08.12 08:30:00 -
[32]
Great posts Oveur & Kieron.
Thank you for the great efford to bring EVE to us.
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Garia666
Amarr T.H.U.G L.I.F.E
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Posted - 2007.08.12 08:38:00 -
[33]
Edited by: Garia666 on 12/08/2007 08:39:38 finaly... this is the first time oveur is talking some sence.. and written how the community wants to read it.. thanks.. keep it up
->My Vids<- |

Kuolematon
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.12 09:24:00 -
[34]
Tabula Rasa seems a nice game .. there is no desyncs there! 
CCP giving "oomph" to Amarr's: Nerffing most of ships via Khanid Mk2. Enjoy your "oomphffs" people! :rolleyes:
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maria stallion
Destructive Influence Band of Brothers
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Posted - 2007.08.12 09:40:00 -
[35]
There is some good news at it seems, but I'm kinda dissapointed. There is no word about POS warfare, the last patches really killed alliance warfare.
Why are you not adressing POS warfare and maybe even rolling it back so 600 man blobs can't disable a node?
ATM eve is in a state where when you got 400 people in local even GM's can't get in the system, isn't that strange? That means the player can control who logs in to the game and who can't log in.
I would love to see a official word about POS warfare, since this is the cause that eve is unplayable at the moment.
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SmokeTheFly
Caldari Templar Republic R0ADKILL
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Posted - 2007.08.12 10:43:00 -
[36]
What a great read :D heh, did you just have sex prior to writing that?

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CCP Oveur

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Posted - 2007.08.12 10:45:00 -
[37]
Originally by: maria stallion Edited by: maria stallion on 12/08/2007 09:57:46 There is some good news at it seems, but I'm kinda dissapointed. There is no word about POS warfare, the last patches really killed alliance warfare.
Why are you not adressing POS warfare and maybe even rolling it back so 600 man blobs can't disable a node?
ATM eve is in a state where when you got 400 people in local even GM's can't get in the system, isn't that strange? That means the player can control who logs in to the game and who can't log in.
I would love to see a official word about POS warfare, since this is the cause that eve is unplayable at the moment.
Edit: The new grafics update, how much are the minimum system spec gonna be?
I actually did write starbase warfare into the line of improvements, must have lost it out in one of my edits.
You'll still have a "classic" engine, the rewritten engine with similar requirements as today. You can then optionally turn on the uber engine with the updated visuals, no requirements on that one yet.
Executive Producer EVE Online
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4rc4ng3L
Gallente C R Y O
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Posted - 2007.08.12 10:58:00 -
[38]
Overall im happy, have been a little raged over recent chages but like always CCP always pull through as in the years past, looks like the bright light is getting closer this time too...
Really looking forward to seeing what eve will have transformed into this time next year
Death is the only true freedom, brought on by our own ignorance.... Welcome to the "free" world in which we live... |

Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.08.12 10:58:00 -
[39]
hmm... so that explains why desynchs were rare prior REVII, but then became common.
....so what triggered the bug? Overheating? ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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maria stallion
Destructive Influence Band of Brothers
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Posted - 2007.08.12 11:04:00 -
[40]
Originally by: CCP Oveur
Originally by: maria stallion Edited by: maria stallion on 12/08/2007 09:57:46 There is some good news at it seems, but I'm kinda dissapointed. There is no word about POS warfare, the last patches really killed alliance warfare.
Why are you not adressing POS warfare and maybe even rolling it back so 600 man blobs can't disable a node?
ATM eve is in a state where when you got 400 people in local even GM's can't get in the system, isn't that strange? That means the player can control who logs in to the game and who can't log in.
I would love to see a official word about POS warfare, since this is the cause that eve is unplayable at the moment.
Edit: The new grafics update, how much are the minimum system spec gonna be?
I actually did write starbase warfare into the line of improvements, must have lost it out in one of my edits.
You'll still have a "classic" engine, the rewritten engine with similar requirements as today. You can then optionally turn on the uber engine with the updated visuals, no requirements on that one yet.
Thank you for the update, (this is what I love about eve at the same time :) )
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farfrael
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Posted - 2007.08.12 11:14:00 -
[41]
ah great Dev blog, That kind of post is much appreciated: informative, admits there are problems and provides an outline of what is being done to fit them
more frequent posts like this one would be be great
on a very technical side-note, are you planning to liaise with Transgaming before release of the new engine components to ensure Eve will still work on Linux? Not trying to be difficult but if I remember correctly, this assistance/cooperation had been announced an the latest fanfest (and so far it DOES seem to be working ! yeah !)
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CCP Oveur

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Posted - 2007.08.12 11:16:00 -
[42]
Originally by: farfrael ah great Dev blog, That kind of post is much appreciated: informative, admits there are problems and provides an outline of what is being done to fit them
more frequent posts like this one would be be great
on a very technical side-note, are you planning to liaise with Transgaming before release of the new engine components to ensure Eve will still work on Linux? Not trying to be difficult but if I remember correctly, this assistance/cooperation had been announced an the latest fanfest (and so far it DOES seem to be working ! yeah !)
Absolutely, we will continue our work with Transgaming.
Executive Producer EVE Online
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CCP Oveur

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Posted - 2007.08.12 11:16:00 -
[43]
Originally by: Grimpak hmm... so that explains why desynchs were rare prior REVII, but then became common.
....so what triggered the bug? Overheating?
If we knew, we would be closer to fixing it 
Executive Producer EVE Online
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farfrael
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Posted - 2007.08.12 11:18:00 -
[44]
Originally by: CCP Oveur
Originally by: farfrael ah great Dev blog, That kind of post is much appreciated: informative, admits there are problems and provides an outline of what is being done to fit them
more frequent posts like this one would be be great
on a very technical side-note, are you planning to liaise with Transgaming before release of the new engine components to ensure Eve will still work on Linux? Not trying to be difficult but if I remember correctly, this assistance/cooperation had been announced an the latest fanfest (and so far it DOES seem to be working ! yeah !)
Absolutely, we will continue our work with Transgaming.
<happy dance> 
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Gnulpie
Minmatar Miner Tech
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Posted - 2007.08.12 11:23:00 -
[45]
Originally by: CCP Oveur This is to enable solar systems to scale multiple CPU cores and even physical machines.
People, forget all about the other stuff. THIS is the big hammer 
Oveur, are there plans to let a grid with high load be shared too?
And am I right when I guess that mentioned feature implies that there will be (sooner or later) an automatic load balancer as well?
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Helison
Gallente Times of Ancar Pure.
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Posted - 2007.08.12 11:27:00 -
[46]
[whine-mode on]Move along, nothing new to see here... Features delayed, even more delayed features sold as major improvements and many excuses. [whine-mode off]
Oveur, could you (or anybody else) please update http://myeve.eve-online.com/updates/indevelopment.asp and http://myeve.eve-online.com/updates/plannedfeat.asp? Would be very great.
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Scout ForHire
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Posted - 2007.08.12 11:31:00 -
[47]
Wouldn't it be possible to get some hot key to switch between "low res everything turned off including sound" and "current setting". The thing is when we get in big 0.0 fleet fights, we just turn everything off to be able to shoot something.
I don't really bother to turn everything back on and EvE ends up having the "minimal look" *ahem* all the time 
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Franga
Caldari NQX Innovations Southern Cross Alliance
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Posted - 2007.08.12 12:39:00 -
[48]
Originally by: CCP Oveur You'll still have a "classic" engine, the rewritten engine with similar requirements as today. You can then optionally turn on the uber engine with the updated visuals, no requirements on that one yet.
Wait ... wah? As in there will be an engine that is still DX9 but with an overhaul of the 'look', yes? As well as a DX10 engine?
If this is so, CCP is uber hawt.
Much <3 to Oveur and team. _____________________________ Eldo spanked my sig but I can't be bothered changing it just now. |

Ishina Fel
Caldari Synergy. Imperial Republic Of the North
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Posted - 2007.08.12 12:44:00 -
[49]
Edited by: Ishina Fel on 12/08/2007 12:45:15 The thing that forces you to turn everything off to be able to shoot something is the aging engine itself.
The theory goes like this: the Trinity engine was completed well prior to the game's release in 2003. Back then, you were playing in the top-end hardware segment with a 2 GHz single-core CPU, 512MB memory and a geforce 3 or 4 series video card.
We now have summer 2007, and we have quad core CPUs, in excess of 4 GB memory and graphics hardware so advanced that people five years ago would look at you like an alien from outer space if you described their features to them. Yet even today's most advanced hardware can't keep fleet fights from slowing to a crawl. By all rights you should get 200 fps regardless of how many ships you have on the screen. The thing is that the engine and the UI isn't up to handling it, and beats its own head in over the blob, so to speak.
The thing that's so exciting about the Trinity 2 engine is not the fact that it'll be so much prettier... it is the fact that is is so much prettier while being faster at the same time. As you can read above, they even went through the trouble of implementing a baseline version of the new engine that will run on similar specs as the original release (that was meant for hardware from six years ago!), so you don't even have to upgrade your aging computer to still be able to play EVE.
I'm pretty convinced that the Trinity 2 engine and the associated UI update are some of the greatest things happening to the game in the near future. 
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Elementatia
Caldari Sev3rance
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Posted - 2007.08.12 13:09:00 -
[50]
Quote: "We also realize this isn't apparent, perception is reality, remember? So in the future we will append to the patch notes when we deploy server-side hotfixes as we did with the last patch. We are working hard on improving EVE all year round and it's only polite to let you know of that. ;) "
Yes, that is definitley a godd idea. That makes it more transparent what happens with the game and it¦s machanics.
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Blue Binary
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Posted - 2007.08.12 14:01:00 -
[51]
Originally by: CCP Oveur
Originally by: maria stallion Edited by: maria stallion on 12/08/2007 09:57:46 There is some good news at it seems, but I'm kinda dissapointed. There is no word about POS warfare, the last patches really killed alliance warfare.
Why are you not adressing POS warfare and maybe even rolling it back so 600 man blobs can't disable a node?
ATM eve is in a state where when you got 400 people in local even GM's can't get in the system, isn't that strange? That means the player can control who logs in to the game and who can't log in.
I would love to see a official word about POS warfare, since this is the cause that eve is unplayable at the moment.
Edit: The new grafics update, how much are the minimum system spec gonna be?
I actually did write starbase warfare into the line of improvements, must have lost it out in one of my edits.
You'll still have a "classic" engine, the rewritten engine with similar requirements as today. You can then optionally turn on the uber engine with the updated visuals, no requirements on that one yet.
On the subject of that last part Oveur, it's a little ambiguous.
When you say "optionally turn on the uber engine with the updated visuals", do you mean it requires DirectX 10 or are these options available on the DirectX 9 client? I assume the added options are HDR & Shadows. ____________ Blue Binary |
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CCP Oveur

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Posted - 2007.08.12 14:03:00 -
[52]
Originally by: Blue Binary
Originally by: CCP Oveur
Originally by: maria stallion Edited by: maria stallion on 12/08/2007 09:57:46 There is some good news at it seems, but I'm kinda dissapointed. There is no word about POS warfare, the last patches really killed alliance warfare.
Why are you not adressing POS warfare and maybe even rolling it back so 600 man blobs can't disable a node?
ATM eve is in a state where when you got 400 people in local even GM's can't get in the system, isn't that strange? That means the player can control who logs in to the game and who can't log in.
I would love to see a official word about POS warfare, since this is the cause that eve is unplayable at the moment.
Edit: The new grafics update, how much are the minimum system spec gonna be?
I actually did write starbase warfare into the line of improvements, must have lost it out in one of my edits.
You'll still have a "classic" engine, the rewritten engine with similar requirements as today. You can then optionally turn on the uber engine with the updated visuals, no requirements on that one yet.
On the subject of that last part Oveur, it's a little ambiguous.
When you say "optionally turn on the uber engine with the updated visuals", do you mean it requires DirectX 10 or are these options available on the DirectX 9 client? I assume the added options are HDR & Shadows.
No DirectX10 required.
Executive Producer EVE Online
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Kala Veijo
Space Perverts and Forum Warriors United Cult of War
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Posted - 2007.08.12 14:20:00 -
[53]
How about new screens of Trinity 2, just to keep the hypemobile running?
Warp Wind, CSM Chapter blog. |

SPIONKOP
Caldari Macabre Votum INVICTUS.
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Posted - 2007.08.12 14:25:00 -
[54]
This has got to be the most disappointing Dev Blog in years.
I wonder if Oveur has ever considered a career in politics as he always seems to promise the world and continually he fails to deliver. Sure he keeps us going with some new stuff, but its always late and there are always bits missing. I know he and CCP mean well but after so many broken promises, missed deadlines and now this dull dev blog one does begin to wonder if indeed CCP have lost the plot.
I care little for a new graphics engine but I guess its graphics that win awards and sell the game. I for one will not be updating my graphics card, monitor nor operating system so I can marvel at the new look space station, ships and space effects at mega high res.
To be honest maybe after 4 years the game has become a little dull for me. I see nothing in Rev III that will change that. Saldy I have seen too many longterm players hibernating their account in the hope that new content will bring them back. I don't think rev 3 will do that.
I wonder what the code name for the next release after rev III is? maybe that will offer something new, I just wonder if I will be bothered to wait that long.
Space For Rent.
100mil ISK/Week.
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Ma Talune
Minmatar Koshaku Interstellar Starbase Syndicate
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Posted - 2007.08.12 14:32:00 -
[55]
Originally by: Kala Veijo How about new screens of Trinity 2, just to keep the hypemobile running?
Hear, hear! I need a fix of graphics's delux to keep my heart running - some minmatar ships or something like all the carriers - preferably both!
Also this is what I have looked forward to when starting EvE so long time ago- that and something akin to the ORE capital to keep the ISK farmers/sellers at bay. Right now I don't know if I want to train the last for a carrier or the ORE ship!
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Ma Talune
Minmatar Koshaku Interstellar Starbase Syndicate
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Posted - 2007.08.12 14:53:00 -
[56]
Edited by: Ma Talune on 12/08/2007 14:56:47
Originally by: SPIONKOP ... I care little for a new graphics engine but I guess its graphics that win awards and sell the game. I for one will not be updating my graphics card, monitor nor operating system so I can marvel at the new look space station, ships and space effects at mega high res.
To be honest maybe after 4 years the game has become a little dull for me. I see nothing in Rev III that will change that. Saldy I have seen too many longterm players hibernating their account in the hope that new content will bring them back. I don't think rev 3 will do that.
Well you got to keep in mind that you are a seriously small minority in normal gaming for not wanting to keep your graphics's up for the added depth of emmension - its like sound - many games can be much more "fun" to play if it is used right. That we, in EvE, are so lucky that the spirit of CCP's work and the freedom they with the basic game design creates a wonderful gameplay; that keeps a lot of people here even thought some features that are truthfully missing like faction wars gameplay features which are seen in almost any successfully game. But it is coming! - things takes so much more time when you are doing it right- much more than even most IT professionals like me would think. Both the scale of doing some feature with as many ways it could unbalance or chance fundamental gameplay features with the billions of bugs and business risks makes it almost impossible - but fortunatly with enough PhD degrees and practical experience - most things isn't
For business risk consider the following: If the CCP gets it wrong and the marked plums before they can get it fixed they can end up in a lot of the experienced players that gives much of the current gameplay leaving becourse there business might need to be build from rock up or something equally bad or even worse! That would end with CCP loosing a lot of the lesser experienced EvE'ers quitting too- a chain effect who just might end up in to few players to fuel the marked with what it needs and ultimately destroy CCP's income and EvE. Now CCP might have some measures to contain this at a early stage but its still a nightmare who properly haunts Oveur at night (I talked with him and the 2 other nice devs at the Copenhagen meetup and believe me, they got a lot else to be haunted by - even at daylight)
*edit for spelling the great Oveurs name wrong, amongst other things*
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Takahashi Arran
coracao ardente Triumvirate.
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Posted - 2007.08.12 15:04:00 -
[57]
Any reccomended requirements for the new "uber" engine? I'll run classic on my laptop but it would be good to let us know in advance how demanding you expect the new engine to be for those purchasing new desktops :)
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Xeron Silverblade
Esthar Industries
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Posted - 2007.08.12 15:21:00 -
[58]
regarding the hardware upgrades next year:
is there any list with the current hardware plugged together in tq available?
most of the things mentioned sound very promising  -- (This space intentionally left blank for now) |

Francesca Dell'Agio
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Posted - 2007.08.12 15:29:00 -
[59]
Originally by: CCP Oveur You'll still have a "classic" engine, the rewritten engine with similar requirements as today. You can then optionally turn on the uber engine with the updated visuals, no requirements on that one yet.
Similar?
It would be adviseable to keep giving folks details on this. So that people don't get wtfpwnd with facing consequences out of the blue which have bigger impact at that point then the impact they would feel if people can prepare along the way.
Please, with every step let folks know. Many folks plan for PC upgrades well in advance.
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Serendipity007
Caldari GoonFleet GoonSwarm
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Posted - 2007.08.12 15:50:00 -
[60]
Originally by: CCP Oveur No DirectX10 required.
So its Windows Vista only for the new engine? ___________________________________________________ "I'm an engineer, not a miracle worker!" - Scotty, Star Trek: TOS
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