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Thread Statistics | Show CCP posts - 13 post(s) |

Redback911
Malevolent Intentions Chaos Incarnate.
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Posted - 2007.08.18 11:02:00 -
[181]
Introduce area effect standard weapon systems for all races, of all size with equaivalent ranges to all guns / missiles in the game. Now give these an area effect on impact, but make them 0.0 usable only. Make em like 50% damage of normal, but with a 5km radius burst.
Bye bye all blob warfare.
Alternatively, introduce a new ship (battleship) with the ability to use these types of weapon.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.08.18 14:04:00 -
[182]
Originally by: Redback911 Introduce area effect standard weapon systems for all races, of all size with equaivalent ranges to all guns / missiles in the game. Now give these an area effect on impact, but make them 0.0 usable only. Make em like 50% damage of normal, but with a 5km radius burst.
Bye bye all blob warfare.
Alternatively, introduce a new ship (battleship) with the ability to use these types of weapon.
Unfortunately, this will do not be efficient in combating a lag-blob....
The lag-blob is not defined by ships being close together, so a weapon like this would be relatively useless for that reason alone.
The main reason though, is that a lag-blob PREVENTS combat from being possible. Whenever you warp/jump into a lag-blob, YOU will spend ages loading (you have to load the whole scene), while they just need to have updates on ships entering (which is much faster), so they'll start firing before lag REALLY hits (most lag is caused by weapons firing and calculations afaik) and before you load. After that, even if you load, you'll not be able to fire any weapons before you're dead.
My views are my own. They do not represent the views of my corporation or alliance. |

Zyrla Bladestorm
Minmatar Foundation R0ADKILL
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Posted - 2007.08.19 00:34:00 -
[183]
Originally by: n0thing Good read, however,
Wouldnt graphics update bring in the 'hardware limitation' factor? Atm in fleet fights, some PCs can already expirience slow downs and graphical 'lags'. Especially when large ships go boom.
So, wouldnt that limit fleet fights only to higher end systems? Atm even on newest Core2Duo processors you can see FPS drop to around 70 in large fights and even lower then that.
Maybe make so you can switch between 2 engines at game startup(like popup window that can be turned off), so pilot can choose if he wants to play with old graphical options or take advantage of his higher end system and get some eye-candy.
The current graphics engine doesn't use much of the capabilities of graphics cards (It was written some 7-8? years ago before the modern programmable GPU really existed), instead using the CPU for most of the work, switching over to a new one built around using the capabilities of modern graphics cards should give a huge speed increase for most whilst still allowing for better graphics, since graphics cards are designed from the ground up to be efficient at these specialized tasks. . ----- Apologies for any rambling that may have just occurred.
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Bishop 5
Gallente Macabre Votum INVICTUS.
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Posted - 2007.08.19 12:34:00 -
[184]
How's abouts we get the camera reset after jumping thing fixed please? <3 -------------
meh |

Acacia Everto
Wings of Redemption Black Flag Alliance
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Posted - 2007.08.19 19:44:00 -
[185]
Much love for CCP. I can't wait until systems start becoming self aware and take over the world...er...span multiple CPUs and prevent massive fleet battles (and market battles ) from lagging the servers to death. Once combined with the new graphics engine actually using my graphics card, things should be incredibly speedy, and make 500+ fleet battles (and undocking at Jita 4-4) a possibility.
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.20 01:00:00 -
[186]
Originally by: Tzrailasa lag-blob....
"Blobs" are made of of individual people wanting to fight. The very second you start penalizing people for wanting to fight or engage in any kind of combat is the second you destroy the fabric of this game. You can ***** and whine and throw around the term "blob" all you want but the fact remains that the "blob" you refer to, this faceless menace that you're so angry at, is comprised of many paying customers all wanting a piece of the action.
Titans were a good idea in theory but then you had super-rich power gamers running around dropping them on top of ten man gangs, effectively griefing everyone in the game out of a fight. If you add anything to the game that can effectively 'kill' a 'blob', which, as I said, are individual people, you entirely ruin the game: we proved this with Titans, and even BoB can admit that when your enemy can't or won't engage because someone has a 'blob killer' the game becomes unfun.
Infiniband and RDMA are extremely powerful tools. If CCP can pull off a good implementation of DX9/Infiniband/RDMA in Rev 3, we could be having systems with 600 people in them all with only 2-3 seconds of module lag and almost no client lag. If they don't help, and I'm fairly sure they will, then CCP and the community can start thinking about reworking different aspects of the game: but only as a last resort.
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Yaay
Reikoku Band of Brothers
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Posted - 2007.08.20 09:19:00 -
[187]
Originally by: HydroSan
Originally by: Tzrailasa lag-blob....
"Blobs" are made of of individual people wanting to fight. The very second you start penalizing people for wanting to fight or engage in any kind of combat is the second you destroy the fabric of this game. You can ***** and whine and throw around the term "blob" all you want but the fact remains that the "blob" you refer to, this faceless menace that you're so angry at, is comprised of many paying customers all wanting a piece of the action.
Titans were a good idea in theory but then you had super-rich power gamers running around dropping them on top of ten man gangs, effectively griefing everyone in the game out of a fight. If you add anything to the game that can effectively 'kill' a 'blob', which, as I said, are individual people, you entirely ruin the game: we proved this with Titans, and even BoB can admit that when your enemy can't or won't engage because someone has a 'blob killer' the game becomes unfun.
Infiniband and RDMA are extremely powerful tools. If CCP can pull off a good implementation of DX9/Infiniband/RDMA in Rev 3, we could be having systems with 600 people in them all with only 2-3 seconds of module lag and almost no client lag. If they don't help, and I'm fairly sure they will, then CCP and the community can start thinking about reworking different aspects of the game: but only as a last resort.
Your corp mates and leadership weren't complaining about the 10 man gangs blowing up. They were complaining about the 200 - 400 foolishly jumping into bubble camps repeatedly and suffering for it.
I always agreeded that titans were overpowered. I do not agree with their "fix." They could have just as easily bumped up the cost of using a DD. Limiting ship capabilities after using one (ie half module efficiency for 10 min = no insta recharge cap) would have also proved useful. There were no problems beyond the titan cap cost or cost of using it.
Bombers had so much potential to be the right choice to fix the problem. CCP goofed when they made bombs stationary requiring the bombers to get right on the fleet. There were so many better options like allowing area of effect missle, but again, people whining about cost v effectiveness would have come into play. The result is the joke that is bombs and bombers.
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.20 10:08:00 -
[188]
Edited by: HydroSan on 20/08/2007 10:08:37 Edited by: HydroSan on 20/08/2007 10:08:28
Originally by: Yaay Your corp mates and leadership weren't complaining about the 10 man gangs blowing up. They were complaining about the 200 - 400 foolishly jumping into bubble camps repeatedly and suffering for it.
How else do you expect people to defend territorial assets? Not use stargates?
Quote: I always agreeded that titans were overpowered. I do not agree with their "fix." They could have just as easily bumped up the cost of using a DD. Limiting ship capabilities after using one (ie half module efficiency for 10 min = no insta recharge cap) would have also proved useful. There were no problems beyond the titan cap cost or cost of using it.
Yes because camping a gate in an invincible ship that can blow an entire fleet away with a single large bubble and one single button push is entirely fair and balanced. And lets not forget C3-, where both Orange Species and Shrike would set off a doomsday every 30 minutes, and where your capitals didn't even need a support fleet because any time we moved ours into position they'd just blow us away. CCP saw these problems and nerfed the ships accordingly and no amount of *****ing will bring your invincible killing machines back from the dead (thank god).
Quote: Bombers had so much potential to be the right choice to fix the problem. CCP goofed when they made bombs stationary requiring the bombers to get right on the fleet. There were so many better options like allowing area of effect missle, but again, people whining about cost v effectiveness would have come into play. The result is the joke that is bombs and bombers.
You basically want to kill a lot of ships with as little effort as possible. That isn't going to happen and you're acting like a whiner.
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Batolemaeus
Caldari Free-Space-Ranger
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Posted - 2007.08.20 10:40:00 -
[189]
So you accuse each other of whining to achieve...what?
Lets face it: We DO have the weapons to counter Blobs. Yes, we do.
The only problem is the one that was pointed out before: By blobbing up you can prevent fights from happening. You are definitly right that stealthbombers are not of any use as bombers, but not because of a lack of efficiency of their bombs..they simply die before they even arrive, before they can load the grid.
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galphi
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Posted - 2007.08.20 10:47:00 -
[190]
I'm very interested to see how the matari ships look with the new textures - let face it, most of them look like flying junkheaps now, and how you're going to make them look better must be a real feat 
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.08.20 11:59:00 -
[191]
Edited by: Tzrailasa on 20/08/2007 12:12:22
Originally by: HydroSan
Originally by: Tzrailasa lag-blob....
"Blobs" are made of of individual people wanting to fight. The very second you start penalizing people for wanting to fight or engage in any kind of combat is the second you destroy the fabric of this game.
Kindly notice how I try to distinguish between 'blob' and 'lag-blob'.
Blobbing, as long as the numbers are so the server can handle it, is fine. There's absolutely nothing wrong with it.
Bringing 200+ people though (which we all KNOW the server can't handle), is not bringing a blob... It is bringing a LAG-BLOB, intentionally bringing so many people that fights AREN'T possible...
It is actually a far bigger 'I-Win' button than Titans ever were, since Titan's DD were pretty easy to avoid (I've only died once to ET's blasts, and survived at least 7), while there's NO WAY of avoiding a lag-blob if you want/need to fight.
If the server can't handle the fights, there should be mechanics in place to actively discourage people from bringing those numbers!!! Simple as that.
Future enhancements doesn't interest me either (afaik no time schedule was given for RDMA/Infiniband and DX9 will not do anything at all for the server lag) since the game mechanics are broken NOW.... ...but of.c. obviously you'll want to keep your abuse of server limitations as long as you can. I understand that...
Sure way to win a battle in todays EVE: 1. Bring 200+ people in a mix of ships 2. Sit still, wait until hostiles warp/jump in 3. You'll load the enemy first (already got grid loaded) 4. You can lock and start firing, THEN lag hits 5. Enemy doesn't load until AFTER the lag hits 6. Enemy can't lock/fire, while you already are 7. Win!!!!
...no maneuvering, no tactics, no player skill... just one side bringing enough people that the game is unplayable....
Now, please tell me again that this is good game mechanics... and also how this is a good way of maintaining 'The Fabric of the Game' as you term it...
Also, please repeat the part about the players participating in the lag-blob wanting a fight. I find it hilariously funny..... because the truth is the exact opposite... They DON'T want a fight.... They just want to win, and abuse the servers limits to achieve that...
My views are my own. They do not represent the views of my corporation or alliance. |

RexWolf
Caldari Hull and Shields
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Posted - 2007.08.20 16:39:00 -
[192]
Edited by: RexWolf on 20/08/2007 16:39:40 How about they add a weapon that can only target a group of x number of ships and can be fired from anywhere in the system? It wouldn't have to be instant death to the whole blob or even kill many ships in one shot. But if you could shell them from afar why would they stay blobbed up?
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.20 18:48:00 -
[193]
Originally by: Tzrailasa intentionally bringing so many people that fights AREN'T possible...
Are you really serious? Is this what your directorate tells you every time you lose a fleet battle? Every single person in local is someone wanting to fight. Do you HONESTLY believe that the "lag blob" you refer to isn't also ****ed off at the lag and the client issues and the desyncs and all of that crap? Do you HONESTLY believe that they don't want those issues fixed as soon as CCP can manage to fix them? You can't prohibit people from coming.
I've seen plenty of times where BoB has also brought 250+ people into a system, so don't give me this crap.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2007.08.20 19:53:00 -
[194]
Edited by: Tzrailasa on 20/08/2007 19:58:31 Edited by: Tzrailasa on 20/08/2007 19:54:06
Originally by: HydroSan
Originally by: Tzrailasa intentionally bringing so many people that fights AREN'T possible...
Are you really serious? Is this what your directorate tells you every time you lose a fleet battle? Every single person in local is someone wanting to fight. Do you HONESTLY believe that the "lag blob" you refer to isn't also ****ed off at the lag and the client issues and the desyncs and all of that crap? Do you HONESTLY believe that they don't want those issues fixed as soon as CCP can manage to fix them? You can't prohibit people from coming.
I've seen plenty of times where BoB has also brought 250+ people into a system, so don't give me this crap.
Hmm, I can't remember the last time we brought 250+ to a fight. Must've been F1TE....
And of.c. YOU go through all the work of coordinating 3-5 ALLIANCES (living in different areas) to be in the same system JUST because you're annoyed by lagged gameplay 
Yeah sure.... You just keep telling yourself that....
And if you are so annoyed by the lag created by lag-blobs, how is it you object so violently against solutions for it???? I suggested one on the last page that was just as useful for your side as for mine. It didn't require ships like titans, it didn't affect small (<100) gangs AT ALL. In other words, it would ensure nice, fun, lag-free gameplay for all of us....
How come you're so opposed if that's what you want??? At least you say it's what you want...... Could it be you're... misleading us on that???
Increases in server capability are never going to be enough, simply because the advantage of lag-blobbing are so great (people will just bring more if the server can handle more). If CCP manages to get the server to handle 500 in a fight, people will bring 600, just to gain the advantage of the lag-blob. There is nothing to discourage people from not doing so, and I'm simply saying there should be.
Bring a lag-blob = 'I-Win' Button. There should be no 'I-Win' buttons in the game!
The servers can't handle more than ~200 in a fight. Thus it is logical to me that there should be discouragements from bringing that amount.... We all want good, lag-free fights, right???
PS: You're not as smart as you think you are. Your way of argumentation clearly show that you desperately want the keep the advantages of the lag-blob, but don't have any good arguments why you should be allowed to 
My views are my own. They do not represent the views of my corporation or alliance. |

Mr Cleann
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Posted - 2007.08.20 21:13:00 -
[195]
I want my arms and legs. CCP has had them long enough. Oh And PLEASE dont make us learn new skills before we can use them. You know. The crawling, walking, running and jumping skills followed by the arm swinging and hand grasping skills. Know CCP's sense of humor. I can suspect that is going on in ur evil twisted minds 
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Batolemaeus
Caldari Free-Space-Ranger
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Posted - 2007.08.20 21:25:00 -
[196]
Originally by: Tzrailasa PS: You're not as smart as you think you are. Your way of argumentation clearly show that you desperately want the keep the advantages of the lag-blob, but don't have any good arguments why you should be allowed to 
We are not exactly friends in Eve, but i simply have to agree with you. Thats what i hate of Goonfleet: Many of their members dont know when they lost an argument..
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.20 22:19:00 -
[197]
Edited by: HydroSan on 20/08/2007 22:19:08
Originally by: Tzrailasa :words:
You want a weapon that can kill a lot of ships with as little effort as possible. You cite a conspiracy between my alliance and our allies that we plan methodically to bring the servers down with numbers because we don't want a fight. Right.
You can't simply "switch teams" or boot people off the server if there are too many people. This isn't Counterstrike. People with a numerical advantage cannot be penalized because it "isn't fair." If the servers can't handle the numbers then the servers need to be upgraded: exactly what CCP is attempting to do. Do you honestly think I haven't lost a ship to a hardlock or client/module lag? Do you honestly think that we don't want to fight? If I wanted the game to stay as it was I wouldn't be happy that CCP was rolling out Infiniband, RDMA and DX9, which will solve many of these problems.
No, I don't think you do, because you're just a trolling ****head. I'll be signing out of this thread now.
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2007.08.21 00:44:00 -
[198]
1: 80 man-years?! You killed a figurative man in his entirety to make this patch! You monsters!
2: I saw the word "Drones". It occurred only once, but it fills me with a deep (DEEP) excitement. Incidentally, whatever happened to the "drone dev" we were promised, anyway?
3: Yay for new hardware.
4: Boo for lack of de-synch fix, but it's nice to see you're still working hard at it.
5: Good move at holding Factional Warfare back. If it's not exactly right, it's going to be a massive damp squib... --------
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Batolemaeus
Caldari Free-Space-Ranger
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Posted - 2007.08.21 08:42:00 -
[199]
Originally by: HydroSan No, I don't think you do, because you're just a trolling ****head. I'll be signing out of this thread now.
[ ] you read and understood what he wrote [x] well, you did not..
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xS0u1zx
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Posted - 2007.08.23 00:41:00 -
[200]
Originally by: Brainpd DE-SYNC
Whenever I undock from a station, a set of instructions is being send to my client which tells me what the orientation of every ship outside is. From the day I started running 2 accounts, I've been seeing differences between my 2 accounts while they were flying next to eachother.
CCP - Is there a way for people running two accounts, to run some sort of logserver which specificly monitors orientation instructions ?
ok I don't know if it's allready been posted by did you ever look in the installation directory and use that logserver.exe program prior to booting up eve and have it running while you are playing eve?
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Maximillian Cortez
Amarr Full Metal Seraphim
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Posted - 2007.08.23 17:08:00 -
[201]
Right, I've spent ages reading all the pages of this thread and still cant find the info I want, though my eyes have gone all blurry and my head hurts so I may have missed it, anyway here's what I want to know:
I currently play Eve (badly, and n00bish) on 2 machines with the following specs
Desktop AMD 3700+ 1GB PC3200 Geil Dual Channel memory Nvidia 6800GS 512MB 200GB sata HD Windows XP Pro
Laptop Intel Pentium M 1.8GHz 512MB of whatever cheap s**t memory NEC put in when they built it 128MB integrated ATI video card 160GB IDE HD Windows XP Home
All I want to know is will I still be able to play Eve on these spec machines when Revelations III is released?
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HydroSan
GoonFleet GoonSwarm
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Posted - 2007.08.23 22:55:00 -
[202]
Originally by: Maximillian Cortez All I want to know is will I still be able to play Eve on these spec machines when Revelations III is released?
Yes. All this will be doing is moving the graphical processing away from the CPU to the video card. It should actually run quite a bit faster, because at the moment the engine isn't efficient and forces the CPU to do everything. Theoretically there should be no more client hardlocking or 'slideshows' when Revelations 3 hits, especially on machines that have a moderately good video card/CPU.
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Malvahne
Dark Knights of Deneb
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Posted - 2007.08.24 10:27:00 -
[203]
Originally by: HydroSan
Originally by: Maximillian Cortez All I want to know is will I still be able to play Eve on these spec machines when Revelations III is released?
Yes. All this will be doing is moving the graphical processing away from the CPU to the video card. It should actually run quite a bit faster, because at the moment the engine isn't efficient and forces the CPU to do everything. Theoretically there should be no more client hardlocking or 'slideshows' when Revelations 3 hits, especially on machines that have a moderately good video card/CPU.
That explains why me pc starts moaning in fleet fights and why my overpriced grafic card did not seem to make any difrence. Thanks.
Learn something every day
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Kyoko Sakoda
Caldari Omerta Syndicate Exuro Mortis
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Posted - 2007.08.26 04:34:00 -
[204]
I'm loving all the new stuff, but something perked my interest. Might we see the Genetic Engineering skill become useful in the medium term future, Mr. Oveur? >_>;;
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Bein Glorious
GoonFleet GoonSwarm
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Posted - 2007.08.27 06:48:00 -
[205]
I got one request for things to fix in Rev 3:
Fighter spam. 700 fighters will lag you until you're completely helpless and that's pretty terrible.
Please come up with a way to reduce the lag from carriers and motherships, it would make 0.0 warfare a lot more livable. |

Malarki X
Caldari Ad Astra Vexillum Brutally Clever Empire
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Posted - 2007.08.27 11:37:00 -
[206]
New shiny graphics - lovely 
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Bambi
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Posted - 2007.08.27 20:10:00 -
[207]
Again they bait us with tales of new shiney things. When are you gonna make EVE crap and let us get on with things that the wife thinks are important!
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