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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.08.13 02:35:00 -
[31]
Originally by: Lady Khanid Anti Frig
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Photon Scattering Field II
Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II
this is why I hate to engage cerbs in a frig.
yes it's true that the NH or the drake can do a better volley damage (more slots), but if you fly fast enough you can defeat the missiles. I a cerb? very few inties can surpass the 7.8km/sec barrier without any kind of setup that gimps the ship somewhat and snake implants. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.13 08:08:00 -
[32]
Originally by: Tovarishch
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
We specialize in small gang (30ish) roaming pvp squads.
Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
Drones suck ass as gang size increases. Their flight time is even longer than the flight time of missiles and if you leave em behind you've lost isk and after a couple rounds you are useless.
In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
Its a good ship you just need to think outside the box a bit.
Don't tank it. Gank + ewar like all Caldari gang ships should be minus command ships.
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Hayward Cyprus
Caldari Exiled.
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Posted - 2007.08.13 10:33:00 -
[33]
Originally by: Wayward Hooligan
Originally by: Tovarishch
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
We specialize in small gang (30ish) roaming pvp squads.
Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
Drones suck ass as gang size increases. Their flight time is even longer than the flight time of missiles and if you leave em behind you've lost isk and after a couple rounds you are useless.
In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
Its a good ship you just need to think outside the box a bit.
Don't tank it. Gank + ewar like all Caldari gang ships should be minus command ships.
QFT, enough said
Hayward Cayprus
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Amarr knight
Mercenaries of Andosia Veritas Immortalis
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Posted - 2007.08.13 10:59:00 -
[34]
Originally by: Wayward Hooligan
Originally by: Tovarishch
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
We specialize in small gang (30ish) roaming pvp squads.
Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
Drones suck ass as gang size increases. Their flight time is even longer than the flight time of missiles and if you leave em behind you've lost isk and after a couple rounds you are useless.
In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
Its a good ship you just need to think outside the box a bit.
Don't tank it. Gank + ewar like all Caldari gang ships should be minus command ships.
30 man gang is not SMALL. Anyway, in that kind of gang i wouldnt take a vaga or a ishtar. I would rather take a muninn or a rail deimos. And they both will work better then cerb. Only time i would prefer to use a cerb is with nano HAM setup. Even then there are better nano ships.
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.08.13 11:06:00 -
[35]
Originally by: Tovarishch [...] Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
just like all the other of those awesome anti-support ships, like the Moa, Eagle or Vulture?  ---------- KEEP TRY!!!
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.08.13 11:13:00 -
[36]
Originally by: Amarr knight 30 man gang is not SMALL.
3 years ago.
now small gangs can range from 2 to 50.
med gangs are 50 to 100
big gangs are 100+
trite but true ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Hectaire Glade
Forum Jockey
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Posted - 2007.08.13 12:52:00 -
[37]
I have mixed feelings about the Cerb these days, its still a great 'annoyance' missile ship, orbit out around 90K mark you'll still be landing your [very limited] damage, and if you keep your eyes open you wont die very often.
It does lack a bit of punch though, and unless you have someone in close tackling for you that range advantage is going to be easily undone by your target warping off.
Fits its roll very well, just needs a little boost on the damage. imho.
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Damned Force
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Posted - 2007.08.13 13:01:00 -
[38]
Originally by: Hectaire Glade I have mixed feelings about the Cerb these days, its still a great 'annoyance' missile ship, orbit out around 90K mark you'll still be landing your [very limited] damage, and if you keep your eyes open you wont die very often.
It does lack a bit of punch though, and unless you have someone in close tackling for you that range advantage is going to be easily undone by your target warping off.
Fits its roll very well, just needs a little boost on the damage. imho.
As 80% of caldari ships :( but enough from dreaming and lets wait on next caldari nerf :)
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DJ P
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Posted - 2007.08.13 13:01:00 -
[39]
Cerberus is specialists ship. It's for those you are sick of traveling at 180m/s with the signature of a Battleship.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.13 16:29:00 -
[40]
Originally by: Wayward Hooligan
We specialize in small gang (30ish) roaming pvp squads.
A gang of 30 is small?!?!
Originally by: Wayward Hooligan Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
The Cerb also does 0 dps till it's missiles hit the target... if they do at all. Not to mention, a small roaming gang is often moving. A Cerb caught 15k off a gate at a jump in is not at a 'safe distance'. It's toast.
Originally by: Wayward Hooligan A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
A Vaga with a single web on it is not going to get 1 vollied by 20 ships... and if it did... we're now talking about fleet engagements... which is my entire point. The Cerb would get 1 vollied in the exact same situation.
Originally by: Wayward Hooligan Drones suck ass as gang size increases.
Precisely... which is, once again, why I mentioned 'small gangs'... which does not include gangs of 30.
Originally by: Wayward Hooligan In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
True... so can a Caracal for a fraction of the price.
I'll repeat myself again... the Cerb brings nothing particularly advantageous to a gang that another ships cannot do as well or better. Want to snipe support from range? Bring a sniping cruiser or HAC like an Eagle. Want to take out support using missiles up close? Bring a Caracal. Want to be even more useful and do a few things well, provide more DPS, have your weapons hit the target before it's gone or destroyed, and not be the last to align or reach a gate? Fly anything but a Caldari missile ship.
Fixing missiles will solve the problem.
All life is sacred... until the client says otherwise. |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.13 18:12:00 -
[41]
Why would you take the caracal over the cerb in that situation? Because of the price tag?
If that's the only reason we might as well get rid of the zealot too because then you can just take an Eagle or something else that does the same job better. Right? ---
Put in space whales!
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ElCholo
Minmatar FarCry Inc Curse Alliance
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Posted - 2007.08.13 18:25:00 -
[42]
Originally by: John McCreedy First this isn't a moan because I don't even fly them these days. With the onset of Battlecruisers, Command Ships and now Khanid MK. 2, what is the point of a Cerberus these days? A Drake and a Nighthawk have a superior tank and greater DPS potential than a Cerberus. Sure they're slow but with the size of some of these ships tanks, who cares? A Sacrilege, once the changes go through, will have superior speed, lower mass therefore greater manuverability and potentially a greater tank and with Assualt Missiles it will definately have better DPS.
One might argue that the changes will allow a Cerberus to outrange a Sacrelige but a Drake and Nighthawk will have the same range and a Drake is easier to train for since you don't need Caldari Cruiser V (only III) like you do for a Cerberus. I don't think the same argument can be applied to the Nighthawk because a Damnation will have one less Launcher slot so at least on paper, the Nighthawk should still do greater DPS. Unfortunately, a Cerberus won't due to the aforementioned reasons.
So my question is, why would anyone want to use a Ceberus these days?
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
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Liang Nuren
The Refugees
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Posted - 2007.08.13 18:29:00 -
[43]
If gangs of 30 are small, I need to quit eve. WTF.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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ElCholo
Minmatar FarCry Inc Curse Alliance
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Posted - 2007.08.13 18:31:00 -
[44]
Originally by: Hannobaal
Originally by: Tovarishch
Originally by: Wayward Hooligan Long range missile spam.
a. Long range missile spam is useless in PVP... as the target will be vaportized or gone by the time the missiles hit...
Yes, provided the missile ships are firing at the primary along with the rest of them, but there's nothing that says they have to.
Cerbs r great fighter killers 
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Dopefish
Amarr Quad and Fish
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Posted - 2007.08.13 18:51:00 -
[45]
So instead of beeing a small Raven you want it to be a large Crow?
Sounds anoying.
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Tyfuz
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Posted - 2007.08.14 11:53:00 -
[46]
I use cerb for my alt instead of a drake since it can really pop frigs and has great agility, can turn in a second and leave to the next belt in 0.0 in no time. That earns money to kill faster in lowsec. It targets quicker. It has, i think 150M more in cargo so you can have more loot. Drake is a reliable ship that is a bit bulky since its a BC. They are both good tankers for lvl4 missions. And one more thing, if your doin mission and facing warpjamming frigs, they will not be a problem for the Cerberus. Cerberus is great to clear areas from frig size ships. I think Drake and cerb is just as good, use whatever suits you.
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.14 14:03:00 -
[47]
Originally by: ElCholo
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
Please read what I've said. With the superior tanks on a Nighthawk/Drake coupled with warp to zero/Cov Ops/Recons you do not need a range bonus. Solo in an Eagle, I can at least harass targets. Solo in a Cerb, I'm wasting ammo because my target warps out. Similary, once the changes go through, since I'm armor tanking in a Sacrelige, I can use my Mid slots for tackling modules therefore I'm going to make better use of my missiles. I don't want a range bonus because I can't tackle at range therefore given the nature of missiles, it's a useless bonus. Why not change that bonus to a Warp disruption distance bonus if you want it to be a mid-range missile spammer. At least then it'd fufil its intended role better than it does now.
Make a Difference
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.14 14:27:00 -
[48]
Originally by: John McCreedy
Originally by: ElCholo
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
Please read what I've said. With the superior tanks on a Nighthawk/Drake coupled with warp to zero/Cov Ops/Recons you do not need a range bonus. Solo in an Eagle, I can at least harass targets. Solo in a Cerb, I'm wasting ammo because my target warps out. Similary, once the changes go through, since I'm armor tanking in a Sacrelige, I can use my Mid slots for tackling modules therefore I'm going to make better use of my missiles. I don't want a range bonus because I can't tackle at range therefore given the nature of missiles, it's a useless bonus. Why not change that bonus to a Warp disruption distance bonus if you want it to be a mid-range missile spammer. At least then it'd fufil its intended role better than it does now.
And in the situation you listed, you're not ALONE either. Use someone else to tackle. Also with that idea you don't NEED to use long range ever if you can always use the close up stuff. Long range is a preference. Not to mention that as other people have previously set repeatedly, the cerb completely destroys frigs/inties/af's. It's not a bad ship. It's a preference ship with a clear long range role.
There is no long range (50km+) ship in the game that can tackle. Every single one of them needs a bubble or someone else to tackle for them. ---
Put in space whales!
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Katashi Ishizuka
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Posted - 2007.08.14 15:08:00 -
[49]
The Cerberus, like many other Caldari ships, is best at killing frigates and interceptors with precision missiles. Yeah, that's just the way Caldari are. If you want to shoot cruisers use a cruise/damp raven.
:Cerb: Highs 5x AML II 1x Med NOS II Meds 10mn MWD II, Web II, WD II, 2x LSEII Lows 1x DCII, 3x BCU II Rigs 1x ANC 1x EM Screen Reinforcer
Although, I have to admit, maybe Cerberus could get a 15m3 drone bay. It's not near as bad as you make it out to be, however. It still has a role.
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Rachel Karrde
Caldari KraehenKlaue
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Posted - 2007.08.14 15:43:00 -
[50]
corpmate in drake i in cerb.... his shields down while i orbit him @ 110KM he tries hard to get close enough to even target me, armor bye bye ...he pops i smile .... no chance in bloody hell....unless you cant dictate how the fight will be fought...means if they warp upon your back youre toast... i know 0.0 is different and people will warp of n stuff...still imo there is no better long range cruiser sized missilespamming wh.... errr ship then the Cerberus
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.14 16:00:00 -
[51]
Originally by: John McCreedy
Originally by: ElCholo
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
Please read what I've said. With the superior tanks on a Nighthawk/Drake coupled with warp to zero/Cov Ops/Recons you do not need a range bonus. Solo in an Eagle, I can at least harass targets. Solo in a Cerb, I'm wasting ammo because my target warps out. Similary, once the changes go through, since I'm armor tanking in a Sacrelige, I can use my Mid slots for tackling modules therefore I'm going to make better use of my missiles. I don't want a range bonus because I can't tackle at range therefore given the nature of missiles, it's a useless bonus. Why not change that bonus to a Warp disruption distance bonus if you want it to be a mid-range missile spammer. At least then it'd fufil its intended role better than it does now.
That pretty much sums it up. However, the problem is a range bonus on a ship that uses a weapons system with a 'flight time'. What good are missiles from 50k+ out when they travel slowly. Guided missiles are already on the low end of DPS when compared to most weapon systems. Add to that fact that missiles do 0 DPS till they hit the target and the Cerb as a 'long range cruiser' is nowhere near as useful as other ships in the same role. Give me a Deimos, Muninn, Eagle or other cruiser instead please.
And assuming you want to simply throw missiles away from a distance... just use a Caracal. It has a drone bay and two turret hardpoints more than the Cerb... and costs a fraction of the price.
All life is sacred... until the client says otherwise. |

John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.14 20:56:00 -
[52]
Originally by: Tovarishch
That pretty much sums it up. However, the problem is a range bonus on a ship that uses a weapons system with a 'flight time'. What good are missiles from 50k+ out when they travel slowly. Guided missiles are already on the low end of DPS when compared to most weapon systems. Add to that fact that missiles do 0 DPS till they hit the target and the Cerb as a 'long range cruiser' is nowhere near as useful as other ships in the same role. Give me a Deimos, Muninn, Eagle or other cruiser instead please.
And assuming you want to simply throw missiles away from a distance... just use a Caracal. It has a drone bay and two turret hardpoints more than the Cerb... and costs a fraction of the price.
Exactly, thank you. Missiles never have been a viable weapon system at mid to long range so it's always been used at close range and will continue to do so only now, at close range, the Sacrelige, Drake and Nighthawk are superior therefore the Cerb needs a rethink on what role it plays because a "long range Missile spammer" isn't a role. It is, like the above posted points out, a waste of ammo.
Yes it can pop frigs but so can a Harpy for a tenth of the cost. Sure it can do level 3 missions faster than a Drake or Nighthawk but are we saying the Cerb should be relegated to a PvE only ship?
Get rid of the range bonus which is useless and give it something useful.
Make a Difference
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.14 21:17:00 -
[53]
Originally by: John McCreedy
Originally by: Tovarishch
That pretty much sums it up. However, the problem is a range bonus on a ship that uses a weapons system with a 'flight time'. What good are missiles from 50k+ out when they travel slowly. Guided missiles are already on the low end of DPS when compared to most weapon systems. Add to that fact that missiles do 0 DPS till they hit the target and the Cerb as a 'long range cruiser' is nowhere near as useful as other ships in the same role. Give me a Deimos, Muninn, Eagle or other cruiser instead please.
And assuming you want to simply throw missiles away from a distance... just use a Caracal. It has a drone bay and two turret hardpoints more than the Cerb... and costs a fraction of the price.
Exactly, thank you. Missiles never have been a viable weapon system at mid to long range so it's always been used at close range and will continue to do so only now, at close range, the Sacrelige, Drake and Nighthawk are superior therefore the Cerb needs a rethink on what role it plays because a "long range Missile spammer" isn't a role. It is, like the above posted points out, a waste of ammo.
Yes it can pop frigs but so can a Harpy for a tenth of the cost. Sure it can do level 3 missions faster than a Drake or Nighthawk but are we saying the Cerb should be relegated to a PvE only ship?
Get rid of the range bonus which is useless and give it something useful.
To be honest, I'm quite happy with the concept of long-range missile platforms. What is ridiculous is the fact that ships such as the Cerberus are in every way designed to throw missiles from range... while missiles themselves travel very slowly. A ranged missile ship (or any missile ship, in reality) is doing 0 DPS till it's missiles impact the target.
Therefore, a Cerb fulfilling its role and making the best use of its bonuses is designed to do 0 DPS for approximately the first 10 seconds of the fight. And even then... the fastest missiles are still at the low end of the spectrum when compared to other weapon systems.
The problem isn't the ship, or it's bonuses... the problem is missile flight time. Period.
All life is sacred... until the client says otherwise. |

Veltrina
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Posted - 2007.08.14 22:37:00 -
[54]
I would 1 vs 1 anything bc and smaller ( discludeing comands )in my cerb. TBH only thing i would have trouble with is one or 2 of the hacs. Have yet to see a vaga able to get me to half sheild, pwned sacraliges like they were tech 1 and just get at range of the bcs and they cant do ANYthing and they arent fast enuff to follow. I can eat intys and small fast ships like popcorn with hams. Recons are toast if u bring FOF and with my setup i got overt 11ks and the crazy cool hac resists. I got it from a cross with the Bobit and and ASCN person that i met lol. TBH its a crazy cool ship to fly if you know how, and my best times were in my cerb. Now its time for me to go get in a phoenix and learn how to fly that lmao.
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Veltrina
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Posted - 2007.08.14 22:38:00 -
[55]
Edited by: Veltrina on 14/08/2007 22:38:42 double post ftl : ]
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captain kikaz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.14 23:05:00 -
[56]
cerb set up
highs 5x ham II's loaded with javelins rage in the hold
mids 3x best named sensor damps wd II 10mn mwd II
lows 3xbcu II 1xpdu II
you don't have to worry about your cap not lasting cause anything your shooting at will be dead by the time it runs out!
oh and also bring friends thats what caldari ships are best for SUPPORT not solo ganking
Drake is not a better ship imo i've tried both and i'd take the cerb everytime the Drake is slow,clumsy and just not a viable option for pvp.
everyone says "put a passive tank on it" ok you do that i'll be laughing at you when your cap regen is shot to **** and we all have to wait for you on long system jumps.
I love my cerbs all 3 of them and i'll continue to fly them for the foreseeable future if any one thinks any different give me a call i'll be glad to show you what a cerb can do.
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Sebastian Cawdor
Caldari Horizon Defence Agency
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Posted - 2007.08.15 00:53:00 -
[57]
Originally by: John McCreedy
Originally by: Wayward Hooligan Long range missile spam.
Which a Drake or Nighthawk does better and where a Drake does it not only better but for less training time and less money.
erhm no. a cerb has better rate of fire AND better range. Like the guy above me said, long range missile spam.
plus the cerb is the best ship in the game for 0.0 ratting imho.
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Minaras Laentic
Minmatar
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Posted - 2007.08.15 00:56:00 -
[58]
Edited by: Minaras Laentic on 15/08/2007 00:58:27
Originally by: John McCreedy First this isn't a moan because I don't even fly them these days. With the onset of Battlecruisers, Command Ships and now Khanid MK. 2, what is the point of a Cerberus these days? A Drake and a Nighthawk have a superior tank and greater DPS potential than a Cerberus. Sure they're slow but with the size of some of these ships tanks, who cares? A Sacrilege, once the changes go through, will have superior speed, lower mass therefore greater manuverability and potentially a greater tank and with Assualt Missiles it will definately have better DPS.
One might argue that the changes will allow a Cerberus to outrange a Sacrelige but a Drake and Nighthawk will have the same range and a Drake is easier to train for since you don't need Caldari Cruiser V (only III) like you do for a Cerberus. I don't think the same argument can be applied to the Nighthawk because a Damnation will have one less Launcher slot so at least on paper, the Nighthawk should still do greater DPS. Unfortunately, a Cerberus won't due to the aforementioned reasons.
So my question is, why would anyone want to use a Ceberus these days?
Well the bonuses on the ship makes it alot better for long-range than both drake and NH Best regards
Minaras |

John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.15 09:13:00 -
[59]
Originally by: Tovarishch To be honest, I'm quite happy with the concept of long-range missile platforms. What is ridiculous is the fact that ships such as the Cerberus are in every way designed to throw missiles from range... while missiles themselves travel very slowly. A ranged missile ship (or any missile ship, in reality) is doing 0 DPS till it's missiles impact the target.
Therefore, a Cerb fulfilling its role and making the best use of its bonuses is designed to do 0 DPS for approximately the first 10 seconds of the fight. And even then... the fastest missiles are still at the low end of the spectrum when compared to other weapon systems.
The problem isn't the ship, or it's bonuses... the problem is missile flight time. Period. [/quote
I know it's fufilling it's role. The point is the role is useless. Mid to long range missile spam is useless and yes, because of missile flightime, insofar as the fact it has a flight time. It's the age old argument but the problem is it's being pushed towards a role that is the most useless role in the game. It's a similar situation to the Rokh. It's been pushed towards the role of extreme sniper yet you can happily shoot further than you can target. Difference there though is you have the flexibility to use take advantage of your range bonus by employing a variety of tactics (Blaster Rokh or Short range Ammo or T1 guns at T2 ranges etc.)
Due to the nature of Missiles you lack that flexiblity so forcing the Cerb to go long range simply limits it to a niche tactic that can be employed by other ships in a far superior nature (Munin, Eagle etc.). Khanid II brings with it a change that allows a ship to truly take potential of a Missiles strength, i.e. the ability to inflict all damage types at short range and by it being an Armour tanker, allows for it to further enhance that strength by tackling your oponent. Why would I use a missile boat where my DPS is lower and my oponent can make me waste ammo and escape when, for the sake of 20 days training, I can use a missile boat that has higher DPS and can prevent my enemy from escaping?
I know the pros and cons of a Cerb because I do have extensive PvP expereince in them but I gave them up because otherships take advantage of their bonuses to a far greater extent than the Cerberus does. And therein lies the crux of my argument - because of the nature of its weapon system, it fails to utilise one of its bonuses in any situation beyond PvE. I wasn't suggesting give it a 50km Scram range but how about giving it the same distance as an Arazu where at least combined with its speed, it can be a viable mid-range Missile spammer.
Make a Difference
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ThrudUK
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Posted - 2007.08.15 12:17:00 -
[60]
Originally by: Liang Nuren If gangs of 30 are small, I need to quit eve. WTF.
Liang
If gangs of 30 are small I need more friends!
On a more serious note, the Cerberus is another victim of the more useful Tier 2 Battle Cruisers.
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