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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.12 18:11:00 -
[1]
First this isn't a moan because I don't even fly them these days. With the onset of Battlecruisers, Command Ships and now Khanid MK. 2, what is the point of a Cerberus these days? A Drake and a Nighthawk have a superior tank and greater DPS potential than a Cerberus. Sure they're slow but with the size of some of these ships tanks, who cares? A Sacrilege, once the changes go through, will have superior speed, lower mass therefore greater manuverability and potentially a greater tank and with Assualt Missiles it will definately have better DPS.
One might argue that the changes will allow a Cerberus to outrange a Sacrelige but a Drake and Nighthawk will have the same range and a Drake is easier to train for since you don't need Caldari Cruiser V (only III) like you do for a Cerberus. I don't think the same argument can be applied to the Nighthawk because a Damnation will have one less Launcher slot so at least on paper, the Nighthawk should still do greater DPS. Unfortunately, a Cerberus won't due to the aforementioned reasons.
So my question is, why would anyone want to use a Ceberus these days?
Make a Difference
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.12 18:13:00 -
[2]
Long range missile spam.
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.12 18:40:00 -
[3]
Originally by: Wayward Hooligan Long range missile spam.
Which a Drake or Nighthawk does better and where a Drake does it not only better but for less training time and less money.
Make a Difference
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.12 18:49:00 -
[4]
Cerberus is a bit more mobile than the others.
Erm.
That's about it actually.
Actually, it's not a bad HAM platform, where the Drake and Nighthawk can't really, because of their abysmal range. But otherwise, it falls into the faction ship category of 'vaguely nice, but other ships do it better'.
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Darpz
Sniggerdly Pandemic Legion
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Posted - 2007.08.12 18:53:00 -
[5]
drake doesn't have bonus to velocity so can't shoot as far as a cerb Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo |

Sobic Kurophsky
Incognito Inc
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Posted - 2007.08.12 18:58:00 -
[6]
Its not a brick like the BC's It has the highest speed msls in game.(Anti-nano Anti-inti ftw) It can passive tank very well. Just like some other ships, just because it doesn't "Do it all" doesnt make it useless and the longer people think that the more fun it is when my Cerberas owns someone.
Just having msls that can run down many Inties is priceless enough.
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.12 18:59:00 -
[7]
Originally by: James Lyrus Cerberus is a bit more mobile than the others.
Erm.
That's about it actually.
Actually, it's not a bad HAM platform, where the Drake and Nighthawk can't really, because of their abysmal range. But otherwise, it falls into the faction ship category of 'vaguely nice, but other ships do it better'.
Aye at the moment but check the dev blog. A Sacrliege will have less mass. Less mass on top of better tank and better DPS.
Originally by: Darpz drake doesn't have bonus to velocity so can't shoot as far as a cerb
Who cares when you've the shield to get in range or can warp on top of them?
My point here is that the Cerb does nothing the other ships can do better. Therefore, what's the point in training/using a Cerb?
Make a Difference
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Delnas
White-Noise Corelum Syndicate
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Posted - 2007.08.12 19:05:00 -
[8]
Why do you need speed when you have really long range & high speed missiles?
Sure, a Sac will tank slight better, and do slightly more DPS (about 5-8 more DPS in fact), but a Cerb's missiles, as previously stated, are better for gunning down Cepters/Nanos. Plus, because of the missile range instead of ship speed, its a better ratting ship (or at least better for lazy people).
The Cerb is still useful. Even though I can fly both a Sac & Cerb I just bought a Cerb yesterday. I don't believe I am a fool for doing so, I love the ship for what I want it to do.
**** White-Noise Nuff said. |

Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.08.12 19:07:00 -
[9]
Originally by: John McCreedy
My point here is that the Cerb does nothing the other ships can do better. Therefore, what's the point in training
Prerequisites for HACs help with all other ships. Only kill you might not find worthy is caldari cruiser lvl5 - but it also unlocks eagle, is prereq for commands, unlocks logistic ships.
Originally by: John McCreedy
/using a Cerb?
Roaming gangs. Fleet anti support (if your gunnery sucks and you cant use eagle, cerb is much better than drake thx to way longer missile range/speed).
Otherwise you could also say, whats the point of: 1. ishtar (domi does it better) 2. zealot (harbinger? geddon?) 3. vaga (snake machariels are insanely good, for less iskies you can het hurricane). etc.
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James Lyrus
Lyrus Associates Betrayal Under Mayhem
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Posted - 2007.08.12 19:20:00 -
[10]
Originally by: John McCreedy
Originally by: James Lyrus Cerberus is a bit more mobile than the others.
Erm.
That's about it actually.
Actually, it's not a bad HAM platform, where the Drake and Nighthawk can't really, because of their abysmal range. But otherwise, it falls into the faction ship category of 'vaguely nice, but other ships do it better'.
Aye at the moment but check the dev blog. A Sacrliege will have less mass. Less mass on top of better tank and better DPS.
Originally by: Darpz drake doesn't have bonus to velocity so can't shoot as far as a cerb
Who cares when you've the shield to get in range or can warp on top of them?
My point here is that the Cerb does nothing the other ships can do better. Therefore, what's the point in training/using a Cerb?
Over the Sac, it'll have about 10km more range. And the same damage, provided it sticks to kinetic.
Shields vs. mobility, well that's a different matter - I dread has shields to get in range, but you'd still use an inty when you actually want to do it this week.
I mostly agree though - for most of the roles of the cerb, it's outclassed by the Drake, Nighthawk, and soon the Sacrilege.
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.12 19:33:00 -
[11]
Originally by: Deva Blackfire
Originally by: John McCreedy
My point here is that the Cerb does nothing the other ships can do better. Therefore, what's the point in training
Prerequisites for HACs help with all other ships. Only kill you might not find worthy is caldari cruiser lvl5 - but it also unlocks eagle, is prereq for commands, unlocks logistic ships.
Originally by: John McCreedy
/using a Cerb?
Roaming gangs. Fleet anti support (if your gunnery sucks and you cant use eagle, cerb is much better than drake thx to way longer missile range/speed).
Otherwise you could also say, whats the point of: 1. ishtar (domi does it better) 2. zealot (harbinger? geddon?) 3. vaga (snake machariels are insanely good, for less iskies you can het hurricane). etc.
Someone who's going to train Missiles isn't going to be interested in an Eagle. Therefore they're going to train for a Drake then eventually a Nighthawk. Sure training for a Nighthawk unlocks an Eagle but with no Rail skills, they won't be using one and since the Drake out damages and out tanks a Cerb, they won't use a Cerb, they'll use a Drake until they can use a Nighthawk.
As for the second part of your reply, again I'll say it. The Drake, Nighthawk and (post-changes) Sacrelige out tanks and out damages a Cerb and whilst it can't missile spam from as far, if you're attacking then you're going to warp in at your optimal therefore the range advantage is nullified and if defending, due to the superior tank, you have the ability to shrug off a Cerb's damage to get within your range. Similary, turret ships generally have better DPS so will warp out if you warp in outside your range or MWD into their range.
Make a Difference
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.12 19:41:00 -
[12]
Edited by: Lisento Slaven on 12/08/2007 19:43:37 It's still the best long range missile spammer for heavy missiles. Is it not?
Rate of fire, Damage (kinetic), velocity, and flight time bonus. That screams best long range missile spammer. I don't see how a drake can be better at it as a long range missile spammer. Someone implied earlier in the thread that a drake and nighthawk "do it better."
I don't think so... ---
Put in space whales!
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Justice Bringer
Minmatar Combined Technologies
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Posted - 2007.08.12 19:46:00 -
[13]
Simple answer, because I can and it's fun to fly.
The Drake is esier to train for and that's just going to be the downfall for many pilots who simply won't have the patience to train the necessary skills to use the more specialised ships or even benefit from having those skills.
Trust me when I say that all the skills required for the Cerberus (Mechanic lvl 5, Engineering, Spaceship Command etc) are necessary/relevant for most if not all ships. You cannot even pilot a Nighthawk unless you have HAS lvl 4 so your point really doesn't hold much weight at all.
Sure you can stick to tech 1 ships, but the tech II ships still shine in their own right and that's why I still use my Cerberus. 
Justice 
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 19:51:00 -
[14]
cerberus really doesnt have much point at all. Sell it and start training gunnery skills 
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Morn Judith
Caldari Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.08.12 20:07:00 -
[15]
I completely agree with John. I had left the game for a bit, and sold my character. When I came back, after about 4 months and trained up a new Caldari char (Caldari 4TW!), it obviously took a bit to get back to HACS. Well, the first obvious stepping stone is the Drake. So I run my lvl 3 missions in my Drake for however long, and it does a superb job. THen the day comes that I can get into a Cerebus. Finally! I spend the money, which, by the way, I was EXTREMELY happy to see them around 80 million! When I used to fly them, they were around 250 mil, I'm sure we all remember those days.
Anyways, so I pimp it out with the best rigs, T2 launchers, and faction mods. Then I take it on my lvl 3s to get a new feel for it, and it's not outperforming the Drake, at all! Then I went over the stats in my head and on paper. I was very depressed when I realized how obsolete the Cerebus is now. For the money that I spend on the Cerebus alone, I can buy a Drake, and fit some very nice hardware on it. Not only will it be way cheaper, but the DPS is much better. The tank on the Drake is only a little less than the Cerebus, but thats only because the Cerebus does have better starting resists. But with more mid slots on the Drake, and an extra rig hardpoint, you end up with more shield, and almost better, if not actually higher, resists.
I understand the Cerebus' role is to spam long range missiles, but as John has pointed out the Drake does that also. The Cerebus needs a little more oompf. It needs a new bonus that will set it apart from it's peers. Or at least something that will get it's DPS up there so that a T1 ship won't have better DPS that it. If we spend all that time to get a HAC, we need to know that the training wasn't worthless.
Originally by: CCP Oveur The client handles no logic, it is simply a dumb terminal.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.12 20:10:00 -
[16]
The drake does not outperform the Cerberus as a long range missile spammer. ---
Put in space whales!
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.12 20:36:00 -
[17]
Originally by: Wayward Hooligan Long range missile spam.
a. Long range missile spam is useless in PVP... as the target will be vaportized or gone by the time the missiles hit...
b. ...therefore the Cerb is best used in PVE (as are missiles in general.)
c. However, the Raven does a better job at PVE than the Cerb.
d. The Cerberus is novelty ship in PVP, and is a subpar choice (as are missiles in general.)
This thread has been my crusade on the topic.
All life is sacred... until the client says otherwise. |

Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2007.08.12 20:43:00 -
[18]
The Cerb beats the NH and Drake hands down at taking out ceptors and dictors due to it's missile velocity bonus.
Assault Launcher IIs are simply lethal with precision missiles loaded.
It's also a decent HAM platform, but it has to sacrifice tank to run it. -
- |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.12 21:14:00 -
[19]
Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun. ---
Put in space whales!
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.12 21:21:00 -
[20]
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
All life is sacred... until the client says otherwise. |

goodby4u
Logistic Technologies Incorporated
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Posted - 2007.08.12 21:33:00 -
[21]
The cerb is kinda gimp for pvp,i must agree...Although it does have its niche(aka launching missiles at longrange distances but at the same time be able to hit at closerange).
Its too versatile to beat specialised ships in gangs,whilst at the same time isnt the best ship to solo with. __________________________________________ Yes it is great being amarr. I am minmatar,fly amarr,use gellente drones and am in caldari space. |

Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2007.08.12 21:40:00 -
[22]
Cerberus gets its missile velocity bonus from the Caracal. So if you want fast missiles, Caracal is a cheaper means to the same bonus. Plus it has 3 rig slots like any other T1 ship, and can fit 3 Hydraulic Bay Thruster rigs, whereas the T2 Cerberus can only fit 2 of them. Caracal missiles are therefore potentially faster than the Cerberus in all cases, and a Caracal is a better risk financially versus low-cost small ships anyway.
-- Guile can always trump hardware -- |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.12 21:54:00 -
[23]
Originally by: Tovarishch
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
If you want to use the "prefer" argument to say the cerb is pointless then you can use that against *any* ship in EVE...there's always a reason to prefer something else over the other.
Why would you prefer an Ishtar over a Rook when you want ECM? Why would you prefer a Rook over an Armageddon when you want pwn lasers of death? ---
Put in space whales!
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KD.Fluffy
The Refugees
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Posted - 2007.08.12 21:57:00 -
[24]
Quote: Originally by: Tovarishch --------------------------------------------------------------------------------
Originally by: Lisento Slaven -------------------------------------------------------------------------------- Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun. --------------------------------------------------------------------------------
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
--------------------------------------------------------------------------------
If you want to use the "prefer" argument to say the cerb is pointless then you can use that against *any* ship in EVE...there's always a reason to prefer something else over the other.
Why would you prefer an Ishtar over a Rook when you want ECM? Why would you prefer a Rook over an Armageddon when you want pwn lasers of death?
I would prefer a t1 frigat in my gang that can tackle to a cerb... Cerb is a piece of crap, it has no place in pvp. Damage sucks, mobility sucks, ewar sucks, tank sucks. What the hell is the point of it?
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Liang Nuren
The Refugees
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Posted - 2007.08.12 21:59:00 -
[25]
Originally by: KD.Fluffy
Quote: Originally by: Tovarishch --------------------------------------------------------------------------------
Originally by: Lisento Slaven -------------------------------------------------------------------------------- Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun. --------------------------------------------------------------------------------
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
--------------------------------------------------------------------------------
If you want to use the "prefer" argument to say the cerb is pointless then you can use that against *any* ship in EVE...there's always a reason to prefer something else over the other.
Why would you prefer an Ishtar over a Rook when you want ECM? Why would you prefer a Rook over an Armageddon when you want pwn lasers of death?
I would prefer a t1 frigat in my gang that can tackle to a cerb... Cerb is a piece of crap, it has no place in pvp. Damage sucks, mobility sucks, ewar sucks, tank sucks. What the hell is the point of it?
Fluffy, the point of the Cerb is to drop Gistii boosters for us. Don't be a dolt. 
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Hannobaal
Gallente Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.08.12 22:03:00 -
[26]
Originally by: Tovarishch
Originally by: Wayward Hooligan Long range missile spam.
a. Long range missile spam is useless in PVP... as the target will be vaportized or gone by the time the missiles hit...
Yes, provided the missile ships are firing at the primary along with the rest of them, but there's nothing that says they have to. ------------------
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Lady Khanid
Interstellar Alcohol Conglomerate
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Posted - 2007.08.12 22:10:00 -
[27]
Long Range (180km)
Signal Amplifier II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Sensor Booster II Invulnerability Field II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II
Short range Sub 70km
Reactor Control Unit II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Diminishing Power System Drain I
Anti Frig
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Photon Scattering Field II
Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II
The above works for me...I especially like the issle spamage Anti Frig setup in Gangs and defence for Sniper fleets, or gate camps.
However i admit i have every missle skill maxed at level 5 except HAM spec 5 (4) and Heavy missle Spec 5 (Also 4). Also i have Level 5 Hac so i do get almost 100% out of the performance of the Cerb.
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Ogul
Caldari ZiTek Deepspace Explorations
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Posted - 2007.08.12 22:15:00 -
[28]
Originally by: Lisento Slaven The drake does not outperform the Cerberus as a long range missile spammer.
Yes, we have a ship that can spam heavy missiles from 180km away. The question at hand is: do we need that?
Or wouldn't that dual range bonus be better applied to HAMs, bringing them into medium range (a bit more than 30km)?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Lydia Browm
Gallente
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Posted - 2007.08.12 22:43:00 -
[29]
Someone correct me if im wrong but with missile skills V does a HAM (the long range version ) go like 60km so won't it go like 120 km on the cerb ??? and the fact it doesn't have to gain as much ground as a sac and a sac is getting a buff after al; this time , and the sac can't fit tanks that rep themselves if u run out of cap can they, well nto aswell as the cerb anyway
___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

nakKEDK
Gallente North Face Force
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Posted - 2007.08.13 00:12:00 -
[30]
Originally by: Deva Blackfire
Originally by: John McCreedy
My point here is that the Cerb does nothing the other ships can do better. Therefore, what's the point in training
Prerequisites for HACs help with all other ships. Only kill you might not find worthy is caldari cruiser lvl5 - but it also unlocks eagle, is prereq for commands, unlocks logistic ships.
1 Originally by: John McCreedy
/using a Cerb?
Roaming gangs. Fleet anti support (if your gunnery sucks and you cant use eagle, cerb is much better than drake thx to way longer missile range/speed).
Otherwise you could also say, whats the point of: 1. ishtar (domi does it better) 2. zealot (harbinger? geddon?) 3. vaga (snake machariels are insanely good, for less iskies you can het hurricane). etc.
1. ishtar is better than dominix because you can nano it. 2. you're right 3.vaga is faster has better tank, get 10% turret falloff per lvl, vaga is so much better than hurricane.
dont bother arguing with me, cause im allways right. Well at least sometimes. |

Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.08.13 02:35:00 -
[31]
Originally by: Lady Khanid Anti Frig
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Photon Scattering Field II
Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II
this is why I hate to engage cerbs in a frig.
yes it's true that the NH or the drake can do a better volley damage (more slots), but if you fly fast enough you can defeat the missiles. I a cerb? very few inties can surpass the 7.8km/sec barrier without any kind of setup that gimps the ship somewhat and snake implants. ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.13 08:08:00 -
[32]
Originally by: Tovarishch
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
We specialize in small gang (30ish) roaming pvp squads.
Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
Drones suck ass as gang size increases. Their flight time is even longer than the flight time of missiles and if you leave em behind you've lost isk and after a couple rounds you are useless.
In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
Its a good ship you just need to think outside the box a bit.
Don't tank it. Gank + ewar like all Caldari gang ships should be minus command ships.
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Hayward Cyprus
Caldari Exiled.
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Posted - 2007.08.13 10:33:00 -
[33]
Originally by: Wayward Hooligan
Originally by: Tovarishch
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
We specialize in small gang (30ish) roaming pvp squads.
Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
Drones suck ass as gang size increases. Their flight time is even longer than the flight time of missiles and if you leave em behind you've lost isk and after a couple rounds you are useless.
In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
Its a good ship you just need to think outside the box a bit.
Don't tank it. Gank + ewar like all Caldari gang ships should be minus command ships.
QFT, enough said
Hayward Cayprus
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Amarr knight
Mercenaries of Andosia Veritas Immortalis
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Posted - 2007.08.13 10:59:00 -
[34]
Originally by: Wayward Hooligan
Originally by: Tovarishch
Originally by: Lisento Slaven Long range missile spam is not useless in PVP because targets are not vaporized before the missiles get there.
Fleet fight does not equal the only kind of fighting in EVE. Frig/Interceptor + Cerb can be fun.
Fleet engagements have quickly become the status quo of PVP in EVE... life in 0.0 demands it. If you think I'm out of touch with current PVP dynamics... you'd be wrong.
Yes, small wandering gangs still exist... and small scale PVP still happens. However, please explain why you'd prefer to have a Cerb with a small wandering gang versus an Ishtar, Vagabond, or a handful of other cruiser sized ships? Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
We specialize in small gang (30ish) roaming pvp squads.
Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
Drones suck ass as gang size increases. Their flight time is even longer than the flight time of missiles and if you leave em behind you've lost isk and after a couple rounds you are useless.
In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
Its a good ship you just need to think outside the box a bit.
Don't tank it. Gank + ewar like all Caldari gang ships should be minus command ships.
30 man gang is not SMALL. Anyway, in that kind of gang i wouldnt take a vaga or a ishtar. I would rather take a muninn or a rail deimos. And they both will work better then cerb. Only time i would prefer to use a cerb is with nano HAM setup. Even then there are better nano ships.
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Lord Loom
Loom Service Derek Knows Us
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Posted - 2007.08.13 11:06:00 -
[35]
Originally by: Tovarishch [...] Once again, the Cerb is a novelty ship that serves a very, very small niche that most any other ship can do twice as well.
just like all the other of those awesome anti-support ships, like the Moa, Eagle or Vulture?  ---------- KEEP TRY!!!
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Grimpak
Gallente Trinity Nova KIA Alliance
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Posted - 2007.08.13 11:13:00 -
[36]
Originally by: Amarr knight 30 man gang is not SMALL.
3 years ago.
now small gangs can range from 2 to 50.
med gangs are 50 to 100
big gangs are 100+
trite but true ---
truth about EVE: Quote: "Guns are fine, boost players"
Quote: "Players are fine, boost guns"
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Hectaire Glade
Forum Jockey
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Posted - 2007.08.13 12:52:00 -
[37]
I have mixed feelings about the Cerb these days, its still a great 'annoyance' missile ship, orbit out around 90K mark you'll still be landing your [very limited] damage, and if you keep your eyes open you wont die very often.
It does lack a bit of punch though, and unless you have someone in close tackling for you that range advantage is going to be easily undone by your target warping off.
Fits its roll very well, just needs a little boost on the damage. imho.
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Damned Force
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Posted - 2007.08.13 13:01:00 -
[38]
Originally by: Hectaire Glade I have mixed feelings about the Cerb these days, its still a great 'annoyance' missile ship, orbit out around 90K mark you'll still be landing your [very limited] damage, and if you keep your eyes open you wont die very often.
It does lack a bit of punch though, and unless you have someone in close tackling for you that range advantage is going to be easily undone by your target warping off.
Fits its roll very well, just needs a little boost on the damage. imho.
As 80% of caldari ships :( but enough from dreaming and lets wait on next caldari nerf :)
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DJ P
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Posted - 2007.08.13 13:01:00 -
[39]
Cerberus is specialists ship. It's for those you are sick of traveling at 180m/s with the signature of a Battleship.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.13 16:29:00 -
[40]
Originally by: Wayward Hooligan
We specialize in small gang (30ish) roaming pvp squads.
A gang of 30 is small?!?!
Originally by: Wayward Hooligan Cerb is > Vaga in gangs of this size. It's missiles can cover the entire scope of the engagement while keeping the cerb at a safe distance.
The Cerb also does 0 dps till it's missiles hit the target... if they do at all. Not to mention, a small roaming gang is often moving. A Cerb caught 15k off a gate at a jump in is not at a 'safe distance'. It's toast.
Originally by: Wayward Hooligan A Vaga will have to go within what 25km of its target to do anything at all. At that distance a decent gang's Huginn will web the **** out of it and the Vaga will get 1 vollied by 20 ships.
A Vaga with a single web on it is not going to get 1 vollied by 20 ships... and if it did... we're now talking about fleet engagements... which is my entire point. The Cerb would get 1 vollied in the exact same situation.
Originally by: Wayward Hooligan Drones suck ass as gang size increases.
Precisely... which is, once again, why I mentioned 'small gangs'... which does not include gangs of 30.
Originally by: Wayward Hooligan In small fast moving gangs a cerb can fit ewar and either long range heavy missiles or assaults /w precision as mentioned along with ewar and *****tacklers.
True... so can a Caracal for a fraction of the price.
I'll repeat myself again... the Cerb brings nothing particularly advantageous to a gang that another ships cannot do as well or better. Want to snipe support from range? Bring a sniping cruiser or HAC like an Eagle. Want to take out support using missiles up close? Bring a Caracal. Want to be even more useful and do a few things well, provide more DPS, have your weapons hit the target before it's gone or destroyed, and not be the last to align or reach a gate? Fly anything but a Caldari missile ship.
Fixing missiles will solve the problem.
All life is sacred... until the client says otherwise. |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.13 18:12:00 -
[41]
Why would you take the caracal over the cerb in that situation? Because of the price tag?
If that's the only reason we might as well get rid of the zealot too because then you can just take an Eagle or something else that does the same job better. Right? ---
Put in space whales!
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ElCholo
Minmatar FarCry Inc Curse Alliance
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Posted - 2007.08.13 18:25:00 -
[42]
Originally by: John McCreedy First this isn't a moan because I don't even fly them these days. With the onset of Battlecruisers, Command Ships and now Khanid MK. 2, what is the point of a Cerberus these days? A Drake and a Nighthawk have a superior tank and greater DPS potential than a Cerberus. Sure they're slow but with the size of some of these ships tanks, who cares? A Sacrilege, once the changes go through, will have superior speed, lower mass therefore greater manuverability and potentially a greater tank and with Assualt Missiles it will definately have better DPS.
One might argue that the changes will allow a Cerberus to outrange a Sacrelige but a Drake and Nighthawk will have the same range and a Drake is easier to train for since you don't need Caldari Cruiser V (only III) like you do for a Cerberus. I don't think the same argument can be applied to the Nighthawk because a Damnation will have one less Launcher slot so at least on paper, the Nighthawk should still do greater DPS. Unfortunately, a Cerberus won't due to the aforementioned reasons.
So my question is, why would anyone want to use a Ceberus these days?
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
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Liang Nuren
The Refugees
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Posted - 2007.08.13 18:29:00 -
[43]
If gangs of 30 are small, I need to quit eve. WTF.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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ElCholo
Minmatar FarCry Inc Curse Alliance
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Posted - 2007.08.13 18:31:00 -
[44]
Originally by: Hannobaal
Originally by: Tovarishch
Originally by: Wayward Hooligan Long range missile spam.
a. Long range missile spam is useless in PVP... as the target will be vaportized or gone by the time the missiles hit...
Yes, provided the missile ships are firing at the primary along with the rest of them, but there's nothing that says they have to.
Cerbs r great fighter killers 
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Dopefish
Amarr Quad and Fish
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Posted - 2007.08.13 18:51:00 -
[45]
So instead of beeing a small Raven you want it to be a large Crow?
Sounds anoying.
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Tyfuz
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Posted - 2007.08.14 11:53:00 -
[46]
I use cerb for my alt instead of a drake since it can really pop frigs and has great agility, can turn in a second and leave to the next belt in 0.0 in no time. That earns money to kill faster in lowsec. It targets quicker. It has, i think 150M more in cargo so you can have more loot. Drake is a reliable ship that is a bit bulky since its a BC. They are both good tankers for lvl4 missions. And one more thing, if your doin mission and facing warpjamming frigs, they will not be a problem for the Cerberus. Cerberus is great to clear areas from frig size ships. I think Drake and cerb is just as good, use whatever suits you.
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.14 14:03:00 -
[47]
Originally by: ElCholo
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
Please read what I've said. With the superior tanks on a Nighthawk/Drake coupled with warp to zero/Cov Ops/Recons you do not need a range bonus. Solo in an Eagle, I can at least harass targets. Solo in a Cerb, I'm wasting ammo because my target warps out. Similary, once the changes go through, since I'm armor tanking in a Sacrelige, I can use my Mid slots for tackling modules therefore I'm going to make better use of my missiles. I don't want a range bonus because I can't tackle at range therefore given the nature of missiles, it's a useless bonus. Why not change that bonus to a Warp disruption distance bonus if you want it to be a mid-range missile spammer. At least then it'd fufil its intended role better than it does now.
Make a Difference
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.14 14:27:00 -
[48]
Originally by: John McCreedy
Originally by: ElCholo
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
Please read what I've said. With the superior tanks on a Nighthawk/Drake coupled with warp to zero/Cov Ops/Recons you do not need a range bonus. Solo in an Eagle, I can at least harass targets. Solo in a Cerb, I'm wasting ammo because my target warps out. Similary, once the changes go through, since I'm armor tanking in a Sacrelige, I can use my Mid slots for tackling modules therefore I'm going to make better use of my missiles. I don't want a range bonus because I can't tackle at range therefore given the nature of missiles, it's a useless bonus. Why not change that bonus to a Warp disruption distance bonus if you want it to be a mid-range missile spammer. At least then it'd fufil its intended role better than it does now.
And in the situation you listed, you're not ALONE either. Use someone else to tackle. Also with that idea you don't NEED to use long range ever if you can always use the close up stuff. Long range is a preference. Not to mention that as other people have previously set repeatedly, the cerb completely destroys frigs/inties/af's. It's not a bad ship. It's a preference ship with a clear long range role.
There is no long range (50km+) ship in the game that can tackle. Every single one of them needs a bubble or someone else to tackle for them. ---
Put in space whales!
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Katashi Ishizuka
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Posted - 2007.08.14 15:08:00 -
[49]
The Cerberus, like many other Caldari ships, is best at killing frigates and interceptors with precision missiles. Yeah, that's just the way Caldari are. If you want to shoot cruisers use a cruise/damp raven.
:Cerb: Highs 5x AML II 1x Med NOS II Meds 10mn MWD II, Web II, WD II, 2x LSEII Lows 1x DCII, 3x BCU II Rigs 1x ANC 1x EM Screen Reinforcer
Although, I have to admit, maybe Cerberus could get a 15m3 drone bay. It's not near as bad as you make it out to be, however. It still has a role.
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Rachel Karrde
Caldari KraehenKlaue
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Posted - 2007.08.14 15:43:00 -
[50]
corpmate in drake i in cerb.... his shields down while i orbit him @ 110KM he tries hard to get close enough to even target me, armor bye bye ...he pops i smile .... no chance in bloody hell....unless you cant dictate how the fight will be fought...means if they warp upon your back youre toast... i know 0.0 is different and people will warp of n stuff...still imo there is no better long range cruiser sized missilespamming wh.... errr ship then the Cerberus
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.14 16:00:00 -
[51]
Originally by: John McCreedy
Originally by: ElCholo
Nighthawk / Drake do NOT get the missile range bonus of Cerberus.
Please read what I've said. With the superior tanks on a Nighthawk/Drake coupled with warp to zero/Cov Ops/Recons you do not need a range bonus. Solo in an Eagle, I can at least harass targets. Solo in a Cerb, I'm wasting ammo because my target warps out. Similary, once the changes go through, since I'm armor tanking in a Sacrelige, I can use my Mid slots for tackling modules therefore I'm going to make better use of my missiles. I don't want a range bonus because I can't tackle at range therefore given the nature of missiles, it's a useless bonus. Why not change that bonus to a Warp disruption distance bonus if you want it to be a mid-range missile spammer. At least then it'd fufil its intended role better than it does now.
That pretty much sums it up. However, the problem is a range bonus on a ship that uses a weapons system with a 'flight time'. What good are missiles from 50k+ out when they travel slowly. Guided missiles are already on the low end of DPS when compared to most weapon systems. Add to that fact that missiles do 0 DPS till they hit the target and the Cerb as a 'long range cruiser' is nowhere near as useful as other ships in the same role. Give me a Deimos, Muninn, Eagle or other cruiser instead please.
And assuming you want to simply throw missiles away from a distance... just use a Caracal. It has a drone bay and two turret hardpoints more than the Cerb... and costs a fraction of the price.
All life is sacred... until the client says otherwise. |

John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.14 20:56:00 -
[52]
Originally by: Tovarishch
That pretty much sums it up. However, the problem is a range bonus on a ship that uses a weapons system with a 'flight time'. What good are missiles from 50k+ out when they travel slowly. Guided missiles are already on the low end of DPS when compared to most weapon systems. Add to that fact that missiles do 0 DPS till they hit the target and the Cerb as a 'long range cruiser' is nowhere near as useful as other ships in the same role. Give me a Deimos, Muninn, Eagle or other cruiser instead please.
And assuming you want to simply throw missiles away from a distance... just use a Caracal. It has a drone bay and two turret hardpoints more than the Cerb... and costs a fraction of the price.
Exactly, thank you. Missiles never have been a viable weapon system at mid to long range so it's always been used at close range and will continue to do so only now, at close range, the Sacrelige, Drake and Nighthawk are superior therefore the Cerb needs a rethink on what role it plays because a "long range Missile spammer" isn't a role. It is, like the above posted points out, a waste of ammo.
Yes it can pop frigs but so can a Harpy for a tenth of the cost. Sure it can do level 3 missions faster than a Drake or Nighthawk but are we saying the Cerb should be relegated to a PvE only ship?
Get rid of the range bonus which is useless and give it something useful.
Make a Difference
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.14 21:17:00 -
[53]
Originally by: John McCreedy
Originally by: Tovarishch
That pretty much sums it up. However, the problem is a range bonus on a ship that uses a weapons system with a 'flight time'. What good are missiles from 50k+ out when they travel slowly. Guided missiles are already on the low end of DPS when compared to most weapon systems. Add to that fact that missiles do 0 DPS till they hit the target and the Cerb as a 'long range cruiser' is nowhere near as useful as other ships in the same role. Give me a Deimos, Muninn, Eagle or other cruiser instead please.
And assuming you want to simply throw missiles away from a distance... just use a Caracal. It has a drone bay and two turret hardpoints more than the Cerb... and costs a fraction of the price.
Exactly, thank you. Missiles never have been a viable weapon system at mid to long range so it's always been used at close range and will continue to do so only now, at close range, the Sacrelige, Drake and Nighthawk are superior therefore the Cerb needs a rethink on what role it plays because a "long range Missile spammer" isn't a role. It is, like the above posted points out, a waste of ammo.
Yes it can pop frigs but so can a Harpy for a tenth of the cost. Sure it can do level 3 missions faster than a Drake or Nighthawk but are we saying the Cerb should be relegated to a PvE only ship?
Get rid of the range bonus which is useless and give it something useful.
To be honest, I'm quite happy with the concept of long-range missile platforms. What is ridiculous is the fact that ships such as the Cerberus are in every way designed to throw missiles from range... while missiles themselves travel very slowly. A ranged missile ship (or any missile ship, in reality) is doing 0 DPS till it's missiles impact the target.
Therefore, a Cerb fulfilling its role and making the best use of its bonuses is designed to do 0 DPS for approximately the first 10 seconds of the fight. And even then... the fastest missiles are still at the low end of the spectrum when compared to other weapon systems.
The problem isn't the ship, or it's bonuses... the problem is missile flight time. Period.
All life is sacred... until the client says otherwise. |

Veltrina
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Posted - 2007.08.14 22:37:00 -
[54]
I would 1 vs 1 anything bc and smaller ( discludeing comands )in my cerb. TBH only thing i would have trouble with is one or 2 of the hacs. Have yet to see a vaga able to get me to half sheild, pwned sacraliges like they were tech 1 and just get at range of the bcs and they cant do ANYthing and they arent fast enuff to follow. I can eat intys and small fast ships like popcorn with hams. Recons are toast if u bring FOF and with my setup i got overt 11ks and the crazy cool hac resists. I got it from a cross with the Bobit and and ASCN person that i met lol. TBH its a crazy cool ship to fly if you know how, and my best times were in my cerb. Now its time for me to go get in a phoenix and learn how to fly that lmao.
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Veltrina
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Posted - 2007.08.14 22:38:00 -
[55]
Edited by: Veltrina on 14/08/2007 22:38:42 double post ftl : ]
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captain kikaz
Paradox v2.0 Interstellar Alcohol Conglomerate
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Posted - 2007.08.14 23:05:00 -
[56]
cerb set up
highs 5x ham II's loaded with javelins rage in the hold
mids 3x best named sensor damps wd II 10mn mwd II
lows 3xbcu II 1xpdu II
you don't have to worry about your cap not lasting cause anything your shooting at will be dead by the time it runs out!
oh and also bring friends thats what caldari ships are best for SUPPORT not solo ganking
Drake is not a better ship imo i've tried both and i'd take the cerb everytime the Drake is slow,clumsy and just not a viable option for pvp.
everyone says "put a passive tank on it" ok you do that i'll be laughing at you when your cap regen is shot to **** and we all have to wait for you on long system jumps.
I love my cerbs all 3 of them and i'll continue to fly them for the foreseeable future if any one thinks any different give me a call i'll be glad to show you what a cerb can do.
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Sebastian Cawdor
Caldari Horizon Defence Agency
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Posted - 2007.08.15 00:53:00 -
[57]
Originally by: John McCreedy
Originally by: Wayward Hooligan Long range missile spam.
Which a Drake or Nighthawk does better and where a Drake does it not only better but for less training time and less money.
erhm no. a cerb has better rate of fire AND better range. Like the guy above me said, long range missile spam.
plus the cerb is the best ship in the game for 0.0 ratting imho.
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Minaras Laentic
Minmatar
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Posted - 2007.08.15 00:56:00 -
[58]
Edited by: Minaras Laentic on 15/08/2007 00:58:27
Originally by: John McCreedy First this isn't a moan because I don't even fly them these days. With the onset of Battlecruisers, Command Ships and now Khanid MK. 2, what is the point of a Cerberus these days? A Drake and a Nighthawk have a superior tank and greater DPS potential than a Cerberus. Sure they're slow but with the size of some of these ships tanks, who cares? A Sacrilege, once the changes go through, will have superior speed, lower mass therefore greater manuverability and potentially a greater tank and with Assualt Missiles it will definately have better DPS.
One might argue that the changes will allow a Cerberus to outrange a Sacrelige but a Drake and Nighthawk will have the same range and a Drake is easier to train for since you don't need Caldari Cruiser V (only III) like you do for a Cerberus. I don't think the same argument can be applied to the Nighthawk because a Damnation will have one less Launcher slot so at least on paper, the Nighthawk should still do greater DPS. Unfortunately, a Cerberus won't due to the aforementioned reasons.
So my question is, why would anyone want to use a Ceberus these days?
Well the bonuses on the ship makes it alot better for long-range than both drake and NH Best regards
Minaras |

John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.15 09:13:00 -
[59]
Originally by: Tovarishch To be honest, I'm quite happy with the concept of long-range missile platforms. What is ridiculous is the fact that ships such as the Cerberus are in every way designed to throw missiles from range... while missiles themselves travel very slowly. A ranged missile ship (or any missile ship, in reality) is doing 0 DPS till it's missiles impact the target.
Therefore, a Cerb fulfilling its role and making the best use of its bonuses is designed to do 0 DPS for approximately the first 10 seconds of the fight. And even then... the fastest missiles are still at the low end of the spectrum when compared to other weapon systems.
The problem isn't the ship, or it's bonuses... the problem is missile flight time. Period. [/quote
I know it's fufilling it's role. The point is the role is useless. Mid to long range missile spam is useless and yes, because of missile flightime, insofar as the fact it has a flight time. It's the age old argument but the problem is it's being pushed towards a role that is the most useless role in the game. It's a similar situation to the Rokh. It's been pushed towards the role of extreme sniper yet you can happily shoot further than you can target. Difference there though is you have the flexibility to use take advantage of your range bonus by employing a variety of tactics (Blaster Rokh or Short range Ammo or T1 guns at T2 ranges etc.)
Due to the nature of Missiles you lack that flexiblity so forcing the Cerb to go long range simply limits it to a niche tactic that can be employed by other ships in a far superior nature (Munin, Eagle etc.). Khanid II brings with it a change that allows a ship to truly take potential of a Missiles strength, i.e. the ability to inflict all damage types at short range and by it being an Armour tanker, allows for it to further enhance that strength by tackling your oponent. Why would I use a missile boat where my DPS is lower and my oponent can make me waste ammo and escape when, for the sake of 20 days training, I can use a missile boat that has higher DPS and can prevent my enemy from escaping?
I know the pros and cons of a Cerb because I do have extensive PvP expereince in them but I gave them up because otherships take advantage of their bonuses to a far greater extent than the Cerberus does. And therein lies the crux of my argument - because of the nature of its weapon system, it fails to utilise one of its bonuses in any situation beyond PvE. I wasn't suggesting give it a 50km Scram range but how about giving it the same distance as an Arazu where at least combined with its speed, it can be a viable mid-range Missile spammer.
Make a Difference
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ThrudUK
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Posted - 2007.08.15 12:17:00 -
[60]
Originally by: Liang Nuren If gangs of 30 are small, I need to quit eve. WTF.
Liang
If gangs of 30 are small I need more friends!
On a more serious note, the Cerberus is another victim of the more useful Tier 2 Battle Cruisers.
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Murtific
Caldari Ore Mongers R0ADKILL
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Posted - 2007.08.15 12:37:00 -
[61]
Originally by: Lady Khanid Long Range (180km)
Signal Amplifier II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Sensor Booster II Invulnerability Field II
Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II Heavy Missile Launcher II
Short range Sub 70km
Reactor Control Unit II Ballistic Control System II Ballistic Control System II Reactor Control Unit II
Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Invulnerability Field II Invulnerability Field II
Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Heavy Assault Missile Launcher II Small Diminishing Power System Drain I
Anti Frig
Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Large Shield Extender II 10MN MicroWarpdrive II Photon Scattering Field II
Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II Assault Missile Launcher II
The above works for me...I especially like the issle spamage Anti Frig setup in Gangs and defence for Sniper fleets, or gate camps.
However i admit i have every missle skill maxed at level 5 except HAM spec 5 (4) and Heavy missle Spec 5 (Also 4). Also i have Level 5 Hac so i do get almost 100% out of the performance of the Cerb.
I've got to add my 0.0 Setup for roaming..... =] High: 5 x HAM II's (faction ammo) 1 x Med Dim Nos Med: 1 x Warp Disruptor II 4 x Phased Muon Sensor Dampers Lows: 3 x BCU II 1 x CPR
Love this, great for catching frege cloaking ravens =]
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Captain Schmungles
Caldari Freelancing Corp Confederation of Independent Corporations
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Posted - 2007.08.15 15:15:00 -
[62]
1. Neither a Drake nor a Nighthawk will have the same range as a Cerberus. Check the ship bonuses. The Cerberus gets a bonus to missile velocity and missile flight time. The Drake does not get any range bonus, and the Nighthawk does not get a bonus to flight time.
2. Drakes and Nighthawks are battlecruisers, and have a large enough sig radius that they can be hit by cruise missiles for full damage. Depending on how you passive tank a Drake, all those shield extenders might make your sig radius large enough that you can be hit by torpedoes for full damage. Cerbs are cruisers, hence they cannot be hit by battleship-class missiles for full damage.
3. With their velocity and flight time bonuses, Cerbs make fantastic HAM boats.
4. If you are concerned about people warping to you when engaging at max range in a Cerb, try not engaging at max range. As long as you are not 150km or more away from someone, they cannot warp to you.
I would be interested to see a Sacrilege vs. a Cerb when the patch is released, under the following conditions:
Start at 100km, Sacrilege pilot must fly to the Cerb to get in range, Cerb pilot can move to stay at range.
Oh, and with respect to point 2, the simple solution is to active tank your Drake. I have an active setup on mine, and it rocks.
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Agent Li
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Posted - 2007.08.15 15:22:00 -
[63]
Originally by: Delnas Why do you need speed when you have really long range & high speed missiles?
So someone with rails doesn't blow you away. ------------------
"Don't be afraid to take advantage of your enemy's weaknesses. Becasuse winning is everything after all." |

Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.08.15 15:29:00 -
[64]
Cerbie has a smaller sig radius than any of the bigger ships (obviously)
This means that it recieves significantly less dps from missile spamming. Like in missions, or guristas ratting. Just an example. (From the player guide missiles section) Damage reduction from torps: Drake: 29% Cerbie: 66%
Cruise: Drake: 6% Cerbie: 54%
Prcision cruise: Drake: 0% Cerbie: 33%
Even though damage by guns is not quite so predictable, the speed and small sig radius of the cerbie also reduce the dps it would recieve from guns.
The drake might be bigger, better and meaner, but it also takes more damage, that the cerbie can avoid by being smaller. This means it doesn't need to tank quite as much and enables it to solo lvl 4 missions. My corp mate used to solo 8/10 plexes in a cerbie back in the day, don't know if is still possible, though... ___ P.S. Post with your main. Mind control and tin hats |

John McCreedy
Caldari Eve Defence Force
|
Posted - 2007.08.15 15:49:00 -
[65]
Originally by: Laboratus The drake might be bigger, better and meaner, but it also takes more damage, that the cerbie can avoid by being smaller. This means it doesn't need to tank quite as much and enables it to solo lvl 4 missions. My corp mate used to solo 8/10 plexes in a cerbie back in the day, don't know if is still possible, though...
I tested a passive tanked Drake last night against a Dominix and a Raven and it easily tanked their damage output. Even with their reduced Sig radius a Cerb could not tank that level of damage.
Make a Difference
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Laboratus
Gallente BGG League of Abnormal Gentlemen
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Posted - 2007.08.15 15:56:00 -
[66]
Originally by: John McCreedy
Originally by: Laboratus The drake might be bigger, better and meaner, but it also takes more damage, that the cerbie can avoid by being smaller. This means it doesn't need to tank quite as much and enables it to solo lvl 4 missions. My corp mate used to solo 8/10 plexes in a cerbie back in the day, don't know if is still possible, though...
I tested a passive tanked Drake last night against a Dominix and a Raven and it easily tanked their damage output. Even with their reduced Sig radius a Cerb could not tank that level of damage.
What drones did the domi use? Heavy drones are cruiser sized weapons (sig res 125m) and as such suffer no penalty when shooting cruiser sized targets (sig rad 125m).
And what were the fits? A neut gank domi should do enough dps to punch through passive tanks. ___ P.S. Post with your main. Mind control and tin hats |

James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.08.15 18:05:00 -
[67]
's pretty good at mullering frigates with assault launchers.
I mean, that's clearly a critical ship niche.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.15 18:24:00 -
[68]
What's the stats on a cerberus with HAM's using t1 and t2 ammo (range and damage if anyone knows them)?
What are the stats on the Sacrilege with HAM's using t1 and t2 ammo (range and damage)?
I've seen some people say the cerb gets 30km range with HAM's but not sure what ammo type and what the dps of the cerb will be compared to the Sacrilege using ham's of different types. ---
Put in space whales!
|

James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.08.15 18:33:00 -
[69]
Originally by: Lisento Slaven What's the stats on a cerberus with HAM's using t1 and t2 ammo (range and damage if anyone knows them)?
What are the stats on the Sacrilege with HAM's using t1 and t2 ammo (range and damage)?
I've seen some people say the cerb gets 30km range with HAM's but not sure what ammo type and what the dps of the cerb will be compared to the Sacrilege using ham's of different types.
I get 23km out of a HAM cerb, with HAC 4, and 'missile range' skills at 4.
Both Cerb and Sac get ROF and Damage - although the Sac gets it on all missile types, the cerb gets it on kinetic HAMS _and_ Heavy missiles.
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Mercurye
Gallente
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Posted - 2007.08.15 18:48:00 -
[70]
The Cerberus would be great with a 6th launcher.. :) --~--~--~--~ ~NOTE: Freak~ |

Almarez
Setenta Corp
|
Posted - 2007.08.15 19:12:00 -
[71]
Originally by: John McCreedy
Originally by: Wayward Hooligan Long range missile spam.
Which a Drake or Nighthawk does better and where a Drake does it not only better but for less training time and less money.
Very wrong. The Cerb has much better range. The problem is that missle boats aren't really good for sniping. Unless there are a bunch of tacklers holding down the target and if that's the case there really is no need to stay out at 150km.
What playing Amarr feels like.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.08.15 19:21:00 -
[72]
Originally by: Almarez
Originally by: John McCreedy
Originally by: Wayward Hooligan Long range missile spam.
Which a Drake or Nighthawk does better and where a Drake does it not only better but for less training time and less money.
Very wrong. The Cerb has much better range. The problem is that missle boats aren't really good for sniping. Unless there are a bunch of tacklers holding down the target and if that's the case there really is no need to stay out at 150km.
Bingo! We have a winner.
1. If you use the Cerb's bonuses you are flying a long-range range missile boat. Missiles will have to fly a significant distance to reach their target... and will do less DPS than other dedicated snipers using turrets that have instantaneous damage.
2. Throw the Cerb's bonuses away and fly it as a short-range ship and it will still do less DPS than other dedicated short-range combat ships... while being slow, less, agile, and more massive.
The Cerb does nothing that other ships can't do as well. The problem is that missile velocity is simply too low for the concept of a long-range missile boat to be effective.
All life is sacred... until the client says otherwise. |

BinaryFinary
Crilly Shipments Unlimited
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Posted - 2007.08.15 19:48:00 -
[73]
I believe the point of the Cerberus is this:
There didnt uset to be Battle Cruisers and Command Ships, therefore if you wanted better than a Caracal but not up to BS you had to have Creb/Eagle, thats it, no week old charachters in drakes, no supertanking Command ships just people in Cruisers and BS and if you trained long enough Hacs.
KTHXBYE
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Ryysa
Caldari
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Posted - 2007.08.15 20:11:00 -
[74]
No idea if anyone mentioned this, but.
Nanoed up cerb with ham's is fairly scary.
EW Guide - KB Tool - PVP Event |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
|
Posted - 2007.08.15 22:02:00 -
[75]
Originally by: James Lyrus Both Cerb and Sac get ROF and Damage - although the Sac gets it on all missile types, the cerb gets it on kinetic HAMS _and_ Heavy missiles.
Sac gets its damage bonus *only* on HAMs.
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.15 22:03:00 -
[76]
Originally by: Ryysa No idea if anyone mentioned this, but.
Nanoed up cerb with ham's is fairly scary.
I'm still waiting to see the math of anyone who knows the damage and range a cerb can do with a full rack of HAM's using both forms of T2 and the T1. and all skills to 5. ---
Put in space whales!
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Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.15 22:16:00 -
[77]
The problem is? The dps is (vs a 125 sig or bigger target) 25% more than with heavies and the range is HAM base speed * flight time * 1.5^4 (remove around 2-3 km from that to get the actual max range since it takes a bit for the missile to accellerate to max speed).

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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.08.15 22:42:00 -
[78]
Edited by: d026 on 15/08/2007 22:47:05 Edited by: d026 on 15/08/2007 22:45:22
Originally by: Lisento Slaven
Originally by: Ryysa No idea if anyone mentioned this, but.
Nanoed up cerb with ham's is fairly scary.
I'm still waiting to see the math of anyone who knows the damage and range a cerb can do with a full rack of HAM's using both forms of T2 and the T1. and all skills to 5.
546 dps up to 20k with TII rage 387 dps up to 95k with TII javelin 546 dps up to 23k with dread guristas 523 dps up to 23k with cn 455 dps up to 23k with t1
setup is with 3 x bcu, tp, bayloading and warhead rigs. all skills lvl 6. just as a comparison.. deimos can dish out 658dps @ 18k or 812 dps at 12k + is faster than you and probably doesent have much weaker tank:)
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.08.15 23:14:00 -
[79]
Originally by: d026 Edited by: d026 on 15/08/2007 22:56:53
Originally by: Lisento Slaven
Originally by: Ryysa No idea if anyone mentioned this, but.
Nanoed up cerb with ham's is fairly scary.
I'm still waiting to see the math of anyone who knows the damage and range a cerb can do with a full rack of HAM's using both forms of T2 and the T1. and all skills to 5.
546 dps up to 20k with TII rage 387 dps up to 95k with TII javelin 546 dps up to 23k with dread guristas 523 dps up to 23k with cn 455 dps up to 23k with t1
setup is with 3 x bcu, tp, bayloading and warhead rigs. all skills lvl V. just as a comparison.. deimos can dish out 658dps @ 18k or 812 dps at 12k + is faster than you and probably doesent have much weaker tank:)
Also, keep in mind, that calculated DPS is assuming no flight time on the missiles... which is, as we all know, not the case.
My crusade for faster missiles. |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.15 23:27:00 -
[80]
Originally by: Tovarishch Also, keep in mind, that calculated DPS is assuming no flight time on the missiles... which is, as we all know, not the case.
There's no other way to calculate DPS because not all shots with guns hit in the game either and yada yada all other crap that is involved.
The ship looks fine as a close up HAM ship fitted to do damage. Not to mention it's awesome at long range missile fights. If I had caldari cruiser 5 I would fly a HAM cerb. This is also considering that I have amarr cruiser 5, minmatar cruiser 5, and BC 5.
Last argument I saw was that the Cerberus' role is pointless (long range missile spam). In my opinion its role as long range missile spam in the form of either T2 heavy or HAM's is both fine. Bringing other ships into the argument doesn't help anyones side because you can say "Well why not use X instead of Y" in almost every argument like that. Cerberus looks like a preference ship...if you like missiles and like shooting them far, fast, and with a good amount of explosions, it's cool. ---
Put in space whales!
|

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.08.15 23:32:00 -
[81]
Edited by: Tovarishch on 15/08/2007 23:34:09
Originally by: Lisento Slaven
Originally by: Tovarishch Also, keep in mind, that calculated DPS is assuming no flight time on the missiles... which is, as we all know, not the case.
There's no other way to calculate DPS because not all shots with guns hit in the game either and yada yada all other crap that is involved.
The ship looks fine as a close up HAM ship fitted to do damage. Not to mention it's awesome at long range missile fights. If I had caldari cruiser 5 I would fly a HAM cerb. This is also considering that I have amarr cruiser 5, minmatar cruiser 5, and BC 5.
Last argument I saw was that the Cerberus' role is pointless (long range missile spam). In my opinion its role as long range missile spam in the form of either T2 heavy or HAM's is both fine. Bringing other ships into the argument doesn't help anyones side because you can say "Well why not use X instead of Y" in almost every argument like that. Cerberus looks like a preference ship...if you like missiles and like shooting them far, fast, and with a good amount of explosions, it's cool.
1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
Edit - these are not rhetorical questions. I'm Caldari specialized since my first day in the game, have flown the Cerb for ages, and would love to find some answers to these questions.
My crusade for faster missiles. |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.15 23:56:00 -
[82]
Originally by: Tovarishch
1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
Edit - these are not rhetorical questions. I'm Caldari specialized since my first day in the game, have flown the Cerb for ages, and would love to find some answers to these questions.
Keep in mind that I do not fly in 20+ man gangs regularly. Most of my combat comes from low-sec pirating in groups of 2 - 6 people. Rarely roaming.
The cerberus is fun to fly and we don't always have a sniping battleship available. If we wanted to go for an "Uber gate setup" we would put 1 or 2 sacrilege's on the gate with super tanks to tank the sentries and scramble/web incomings, and then put 4 - 5 other people in sniping battleships, but we don't do that. When the changes come in I plan on using the sacrilege as a tackler on the gate with HAM's. I would be using the cerberus on the gate with HAM's right now if I had caldari cruiser 5 but I don't.
If you're looking for absolute damage you will never want *any* missile ship in your question. There is no point in having ANY missile ship at all in the gang with your question, ever. The only way a missile ship could pop up as an answer would be if CCP boosted missile damage. So yes I agree long range missile spam, or ANY KIND OF MISSILE SPAM, would NEVER be "preferable" to a sniping battleship with more DPS if you're looking for DPS. I agree entirely.
If number 1 is true, why not use the caracal? Can't tank the sentries long enough in a caracal. Not to mention it does get another damage bonus over the caracal.
For number 3 the cerberus strikes me as a ship that fights at 15km - 23km with a gang. If you're going for DPS then there would be no point in taking the cerberus since there are plenty of other ships in EVE that do more damage with guns...like all the gallente blaster ships. IN fact we should just all use gallente blaster ships like the myrmidon and brutix or a megathron for everything we do because they do more DPS.
I don't play the game for enormous amounts of DPS nor do I play in huge ops all the time where I have to worry about insta-popping a ship with the 20 - 60 other people in my "small gang." I fly ships that I get fun out of flying, like a HAM sacrilege....ham...sandwich...sounds kine of like it. It's not even in the game yet and I'm lookin forward to it. I see people around me who fly armageddon's and other stuff with crazy amounts of damage but I don't think they're fun to fly. Simple as that.
Not to mention missiles don't use cap which is what will make a sacrilege much more fun to fly with a cap injector tank.
Not sure what else to say about it because I already know and you already know when it comes to DPS in PVP it's not the ship to use. ---
Put in space whales!
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
|
Posted - 2007.08.15 23:59:00 -
[83]
Double post but regardless - now that I think about it I think the cerb needs more speed boosts etc. I would love to see this as the "vagabond" for the Caldari. The next step up from the rocket crow. ---
Put in space whales!
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.08.16 00:40:00 -
[84]
Edited by: d026 on 16/08/2007 00:42:22
Originally by: Tovarishch Edited by: Tovarishch on 15/08/2007 23:46:55
Originally by: Lisento Slaven
Originally by: Tovarishch Also, keep in mind, that calculated DPS is assuming no flight time on the missiles... which is, as we all know, not the case.
There's no other way to calculate DPS because not all shots with guns hit in the game either and yada yada all other crap that is involved.
The ship looks fine as a close up HAM ship fitted to do damage. Not to mention it's awesome at long range missile fights. If I had caldari cruiser 5 I would fly a HAM cerb. This is also considering that I have amarr cruiser 5, minmatar cruiser 5, and BC 5.
Last argument I saw was that the Cerberus' role is pointless (long range missile spam). In my opinion its role as long range missile spam in the form of either T2 heavy or HAM's is both fine. Bringing other ships into the argument doesn't help anyones side because you can say "Well why not use X instead of Y" in almost every argument like that. Cerberus looks like a preference ship...if you like missiles and like shooting them far, fast, and with a good amount of explosions, it's cool.
1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
--- Edit - these are not rhetorical questions. I'm Caldari specialized since my first day in the game, have flown the Cerb for ages, and would love to find some answers to these questions.
Also, just because it's difficult (not impossible) to calculate the general effect of missile flight time on DPS does not mean it's irrelevant. Long-range missile sniping gets its DPS utterly castrated by flight time. Assuming you even manage to land one missile... which is rare.
imho its quite simple.. after 25 seconds when my missile hit all other hips have already dealt damage. assume a rokh @ 200k, it would have done 8k damage before my first volley hits the target for 3,7k damage... it will take me another couple of seconds to catch up with my superior raven dps from 200k to reach the rokhs 25 sec damage advantage. but by then the target will be death probably... so if the fight lasts only a couple of seconds i lose an enormeous ammount of dps but it evens out after arround 1 minute. anyway fights just dont usualy last long enough to get to the point where my raven dps starts to count..
- sniping in a missile boat is pointles - fighting closerange in a missile boat is pointless due to lack of dps..
so is the cerbs only purpose killing frigs/ceptors? if so my catalyst does that to and much cheaper..
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welsh wizard
0utbreak
|
Posted - 2007.08.16 00:43:00 -
[85]
Edited by: welsh wizard on 16/08/2007 00:43:46 It could do with equalised speed & mass to the new deimos. You can't have missile ships going too fast though because the launchers don't have to track. Imagine a Crow that actually does enough damage to kill something...
Right now all the missile/ecm ships (bar the crow of course) are too slow and heavy, they need Gallente/Amarr speed equivalency. This way the other races actually have to bring more than 1 ship to kill a Caldari ship.
Missile speed should be doubled and flight time halved also.
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Awox
Advanced Logistics
|
Posted - 2007.08.16 01:36:00 -
[86]
People who think cerb is pointless: people who rarely fight in small squads (MC, SMASH, RK) People who think cerb has a role: people who fight in small squads
Reasons a Cerb is better than a Drake for PvP: + you don't look like a cheap git + your missiles go fast enough to hit nanoboats + you can provide anti-tackler support for a sniper group, and still deal damage at the same range they do + it has a nice skin + it aligns much faster
When you fly in an organization that doesn't just outnumber 4:1 to defeat targets these things are important.
To the MC guy that complained his missiles never hit primaries: perhaps you should have fired at support or 1-2 targets down the list instead. - ccp <3 ISK sellers boost dictors (a bit!) remotely destroy JCs |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.08.16 01:44:00 -
[87]
Originally by: Awox People who think cerb is pointless: people who rarely fight in small squads (MC, SMASH, RK) People who think cerb has a role: people who fight in small squads
Reasons a Cerb is better than a Drake for PvP: + you don't look like a cheap git + your missiles go fast enough to hit nanoboats + you can provide anti-tackler support for a sniper group, and still deal damage at the same range they do + it has a nice skin + it aligns much faster
When you fly in an organization that doesn't just outnumber 4:1 to defeat targets these things are important.
To the MC guy that complained his missiles never hit primaries: perhaps you should have fired at support or 1-2 targets down the list instead.
Please answer the three questions that I presented in post #81.
Thanks.
PS. Not looking cheap and the Cerb having a 'nice skin' aren't high on my list.
My crusade for faster missiles. |

Katashi Ishizuka
|
Posted - 2007.08.16 02:14:00 -
[88]
Why does Burn Eden use Ravens instead of railthrons?
Because Caldari ships have the mids for EWAR, and when stuff is tackled 150km away it doesn't matter that there is lag in flight
With that said, here's a Cerb fit.
Highs 5x Heavy Assault Missile Launcher 1x Faction NOS, the better the range the further out you can orbit.
Mids 1x 10mn MWD II 1x WD II 1x Small Electrochemical Cap Booster (200 charges) 2x RSD II
Lows 2x Inertia Stab 1x Overdrive Injector 1x DB RCU
Rigs 2x Polycarbon
With the NOS on you can orbit at 2400 m/s forever at your NOS range. Does 260 dps and aligns in 5.7s.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.08.16 02:30:00 -
[89]
Originally by: Katashi I****uka Why does Burn Eden use Ravens instead of railthrons?
What, precisely, do Ravens running sensor damps in their mids using precision torps have to do with balancing the Cerb as a long-range missile platform?
I'll also direct you to my post #81 in this thread... as I'm curious as to how others will answer those questions.
My crusade for faster missiles. |

Kyguard
Fire Mandrill
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Posted - 2007.08.16 03:05:00 -
[90]
All HACs took a back seat when command ships and specifically tier 3 BC came out. All apart from the ishtar (nano'd) and the vagabond, HACs have a reduced difference in use from the tier 3 bc.
I don't see why the cerb is kid SPECIAL -
Latest Video |

Lady Caeser
Open Fist of Castallus
|
Posted - 2007.08.16 08:41:00 -
[91]
Good points:
- HAC Resistences
- Higher base hitpoints
- Gets an ROF bonus
- 50% range bonus
- 4 Lowslots is generous for a Caldari ship, meaning it can fit many damage mods, or even be 'nanoed'
- Has enough CPU and Powergrid to fit all kinds of fits quite easily
- Smaller sig than a Battlecruiser
Drawbacks:
- Slower than all other HACs
- Massive EM Gap in shield resistences (0%) means a compulsory EM hardner so effectively the Cerb loses 1 mid slot and 44 CPU before you start
- Large sig compared to other HACs
- Delayed DPS means the cerb pilot needs a dedicated tackler aside from the primary etc.
- Warp to Zero has nerfed mid-range ships for roaming pvp, so we are left with close-range (roaming) and ultra long range (camp/defense) being preferable
So, probably the Cerb's only real strongpoint post-WTZ was its ability to hit hard specific damage up-close with HAMII, however this role will be eclipsed by the Amarr(wtf?) CS.
WTB: BEST LASER SHIP FOR CALDARI, KTHXBYE.
First you nerf our tech then you give our tech to other races better than our own, wtf thanks for that, really appreciate that. FIX LASERS?????????
So to answer the question: "Why train for a cerb?", I would reply: "With Deimos boost, it is again the solopwnmobile from hell, train for that instead". -------------------------------------- What are you looking at? -------------------------------------- |

Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.08.16 09:01:00 -
[92]
Originally by: Tovarishch Edited by: Tovarishch on 15/08/2007 23:46:55
Originally by: Lisento Slaven
Originally by: Tovarishch Also, keep in mind, that calculated DPS is assuming no flight time on the missiles... which is, as we all know, not the case.
There's no other way to calculate DPS because not all shots with guns hit in the game either and yada yada all other crap that is involved.
The ship looks fine as a close up HAM ship fitted to do damage. Not to mention it's awesome at long range missile fights. If I had caldari cruiser 5 I would fly a HAM cerb. This is also considering that I have amarr cruiser 5, minmatar cruiser 5, and BC 5.
Last argument I saw was that the Cerberus' role is pointless (long range missile spam). In my opinion its role as long range missile spam in the form of either T2 heavy or HAM's is both fine. Bringing other ships into the argument doesn't help anyones side because you can say "Well why not use X instead of Y" in almost every argument like that. Cerberus looks like a preference ship...if you like missiles and like shooting them far, fast, and with a good amount of explosions, it's cool.
1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
--- Edit - these are not rhetorical questions. I'm Caldari specialized since my first day in the game, have flown the Cerb for ages, and would love to find some answers to these questions.
Also, just because it's difficult (not impossible) to calculate the general effect of missile flight time on DPS does not mean it's irrelevant. Long-range missile sniping gets its DPS utterly castrated by flight time. Assuming you even manage to land one missile... which is rare.
What is the max range a Cerb can hit out to?
How many other cruiser / BC class ships can put dps out to that range while ignoring tracking?
I agree that missile flight time leaves something to be desired but if I am not mistaken a Cerb can hit targets that are far the hell away.
What can a Zealot hit out to? 110km max? I'd have to double check with our cerb pilots but I'm pretty sure they can hit farther than that.
What is dps of a Zealot at 110km? What is dps of a Cerb @ 110km?
What is dps of an Eagle at 110km? What is dps of a Cerb @ 110km?
What is dps of a Muninn at 110km? What is dps of a Cerb @ 110km?
Now increase all of those ranges to the max range of a Cerb and redo the math.
I don't know the answer as I don't fly all of those ships but I'm guessing the Cerb does well in some of those spots.
|

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.08.16 09:20:00 -
[93]
Edited by: d026 on 16/08/2007 09:23:17
Originally by: Wayward Hooligan
Originally by: Tovarishch Edited by: Tovarishch on 15/08/2007 23:46:55
Originally by: Lisento Slaven
Originally by: Tovarishch Also, keep in mind, that calculated DPS is assuming no flight time on the missiles... which is, as we all know, not the case.
There's no other way to calculate DPS because not all shots with guns hit in the game either and yada yada all other crap that is involved.
The ship looks fine as a close up HAM ship fitted to do damage. Not to mention it's awesome at long range missile fights. If I had caldari cruiser 5 I would fly a HAM cerb. This is also considering that I have amarr cruiser 5, minmatar cruiser 5, and BC 5.
Last argument I saw was that the Cerberus' role is pointless (long range missile spam). In my opinion its role as long range missile spam in the form of either T2 heavy or HAM's is both fine. Bringing other ships into the argument doesn't help anyones side because you can say "Well why not use X instead of Y" in almost every argument like that. Cerberus looks like a preference ship...if you like missiles and like shooting them far, fast, and with a good amount of explosions, it's cool.
1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
--- Edit - these are not rhetorical questions. I'm Caldari specialized since my first day in the game, have flown the Cerb for ages, and would love to find some answers to these questions.
Also, just because it's difficult (not impossible) to calculate the general effect of missile flight time on DPS does not mean it's irrelevant. Long-range missile sniping gets its DPS utterly castrated by flight time. Assuming you even manage to land one missile... which is rare.
What is the max range a Cerb can hit out to?
How many other cruiser / BC class ships can put dps out to that range while ignoring tracking?
I agree that missile flight time leaves something to be desired but if I am not mistaken a Cerb can hit targets that are far the hell away.
What can a Zealot hit out to? 110km max? I'd have to double check with our cerb pilots but I'm pretty sure they can hit farther than that.
What is dps of a Zealot at 110km? What is dps of a Cerb @ 110km?
What is dps of an Eagle at 110km? What is dps of a Cerb @ 110km?
What is dps of a Muninn at 110km? What is dps of a Cerb @ 110km?
Now increase all of those ranges to the max range of a Cerb and redo the math.
I don't know the answer as I don't fly all of those ships but I'm guessing the Cerb does well in some of those spots.
cerb can do 417 dps @ 127k with all lvl V skills. but if we take 15 seconds missile flight time into account a eagle would have done 2595 damage when the first volley from the cerb hits for 1921 dmg. after another cycle the eagle would have done 4496 damage when the 2nd volley from the cerb hits the target for 1921 dmg (3842 dmg combined)...
so even tough the cerb does more dps than the eagle on paper (by far more dps) in a quick engagement the eagle (who is not known for its dps) outdamages the cerb at even farther range (129k)
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.16 15:39:00 -
[94]
Originally by: Tovarishch
Originally by: Katashi I****uka Why does Burn Eden use Ravens instead of railthrons?
What, precisely, do Ravens running sensor damps in their mids using precision torps have to do with balancing the Cerb as a long-range missile platform?
I'll also direct you to my post #81 in this thread... as I'm curious as to how others will answer those questions.
He was pointing out that it's possible to do the same thing with the Cerberus, if you looked at the setup he posted. Running long range + damp setup...with a nano fit apparently. ---
Put in space whales!
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NeoTheo
Caldari Dark Materials
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Posted - 2007.08.16 15:51:00 -
[95]
Edited by: NeoTheo on 16/08/2007 15:54:11 People who compare the cerb and the drake make me laugh, i fly both and frankly they are massively different beasts.
the drake tanks well because its has to. it has ****ty range comparably to the cerb, the cerb is far more flexible about how to do its damage, it excells at missile spam whilst not being hit due to its massive range.
its also a hell of a lot more manoverable, and better suited to hit and run operations. the smaller sig radius helps when facing large ships, where as a passively tanked drake has a sig radius bigger than my girls arse...
the drake tanks out of necessity, the drake has a decnet tank but doesnt have to.
like i say i use both i run level4's in the drake and PvP in the cerb. its a decent ship once you realise you cant fly it like a pazy git.
to the poster who talked about insta damage on a rail boat, your quiet right, but thats just the bitter pill us missile users have to take. the DPS is still fine in longer fights against BC and bigger tagets http://atomicrain.net/eve_sig.jpg
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Wayward Hooligan
Sniggerdly Pandemic Legion
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Posted - 2007.08.16 19:09:00 -
[96]
Originally by: d026 Edited by: d026 on 16/08/2007 09:26:07
Originally by: Wayward Hooligan
Originally by: Tovarishch Edited by: Tovarishch on 15/08/2007 23:46:55
Originally by: Lisento Slaven
Originally by: Tovarishch Also, keep in mind, that calculated DPS is assuming no flight time on the missiles... which is, as we all know, not the case.
There's no other way to calculate DPS because not all shots with guns hit in the game either and yada yada all other crap that is involved.
The ship looks fine as a close up HAM ship fitted to do damage. Not to mention it's awesome at long range missile fights. If I had caldari cruiser 5 I would fly a HAM cerb. This is also considering that I have amarr cruiser 5, minmatar cruiser 5, and BC 5.
Last argument I saw was that the Cerberus' role is pointless (long range missile spam). In my opinion its role as long range missile spam in the form of either T2 heavy or HAM's is both fine. Bringing other ships into the argument doesn't help anyones side because you can say "Well why not use X instead of Y" in almost every argument like that. Cerberus looks like a preference ship...if you like missiles and like shooting them far, fast, and with a good amount of explosions, it's cool.
1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
--- Edit - these are not rhetorical questions. I'm Caldari specialized since my first day in the game, have flown the Cerb for ages, and would love to find some answers to these questions.
Also, just because it's difficult (not impossible) to calculate the general effect of missile flight time on DPS does not mean it's irrelevant. Long-range missile sniping gets its DPS utterly castrated by flight time. Assuming you even manage to land one missile... which is rare.
What is the max range a Cerb can hit out to?
How many other cruiser / BC class ships can put dps out to that range while ignoring tracking?
I agree that missile flight time leaves something to be desired but if I am not mistaken a Cerb can hit targets that are far the hell away.
What can a Zealot hit out to? 110km max? I'd have to double check with our cerb pilots but I'm pretty sure they can hit farther than that.
What is dps of a Zealot at 110km? What is dps of a Cerb @ 110km?
What is dps of an Eagle at 110km? What is dps of a Cerb @ 110km?
What is dps of a Muninn at 110km? What is dps of a Cerb @ 110km?
Now increase all of those ranges to the max range of a Cerb and redo the math.
I don't know the answer as I don't fly all of those ships but I'm guessing the Cerb does well in some of those spots.
cerb can do 417 dps @ 127k with all lvl V skills. but if we take 15 seconds missile flight time into account a eagle would have done 2595 damage when the first volley from the cerb hits for 1921 dmg. after another cycle the eagle would have done 4496 damage when the 2nd volley from the cerb hits the target for 1921 dmg (3842 dmg combined)...
so even tough the cerb does more dps than the eagle on paper (by far more dps) in a quick engagement the eagle (who is not known for its dps) outdamages the cerb at even farther range (129k). you would have to maintain a steady stream of missiles for a couple more volleys to compenaste for the flightime dps loss. but most engagements with lets say 10 snipers in gang wont last long enough.. it gets even worse if you got some blaster boats with you.. then you probably not even get 1 volley trough at this range:)
What about the Muninn and Zealot?
Can they dps well @ 125km? I doubt it
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 19:28:00 -
[97]
Edited by: Tovarishch on 16/08/2007 19:33:35
Originally by: Wayward Hooligan What about the Muninn and Zealot?
Can they dps well @ 125km? I doubt it
Firstly, you entirely ignored answering my three questions.
Secondly, the Muninn does very well at 110k... and does far better up close as well... which grants it quite a bit of flexibility in roles and setups. Not to mention it's getting a boost.
The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
The fact of the matter is that any ship designed to be a long-range missile platform is hindered by the fact that missiles travel slowly. Imagine CCP designing a sniping ship with a new turret weapon that will fire its ammo only after having been activated for nearly 10 seconds... while not doing any more DPS than current sniping ships. Would people train for such a weapon or a ship with bonuses for such a weapon?
The problem isn't the Cerberus... the problem is designing long-range missie ships. They're inferior to other sniping ships, and they're inferior to other close-range ships. The Cerb isn't great up close as it lacks speed, agility, and has high mass for its size and category. Not to mention that it has no bonuses for such setups. The Cerb also isn't great at long-range, which it does have bonuses for, because of missile flight time. Some will say it excels at killing interceptors. Snipers with instantenous damage do a better job... and even if you wanted to use a missile boat for such a duty... why not use a Caracal with precisions... or a Nighthawk?
Don't fix the Cerb... increase missile velocity. It helps more than just the Caldari.
My crusade for faster missiles. |

Aramendel
Amarr Coreli Corporation Corelum Syndicate
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Posted - 2007.08.16 19:35:00 -
[98]
Originally by: Tovarishch Secondly, the Muninn does very well at 110k... and does far better up close as well... which grants it quite a bit of flexibility in roles and setups. Not to mention it's getting a boost.
The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Actually the sniper performance of the muninn and zealot is pretty much the same. The muninn has a bit of an edge due to its falloff (and does not cap out from its weapons), but thats about it.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 19:37:00 -
[99]
Originally by: Aramendel
Originally by: Tovarishch Secondly, the Muninn does very well at 110k... and does far better up close as well... which grants it quite a bit of flexibility in roles and setups. Not to mention it's getting a boost.
The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Actually the sniper performance of the muninn and zealot is pretty much the same. The muninn has a bit of an edge due to its falloff (and does not cap out from its weapons), but thats about it.
True, but the Muninn, if I recall properly, does not have to sacrifice near as much as the Zealot to operate effectively at such ranges. Granted, it's been a while since I've flown my Minmatar alt.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 19:41:00 -
[100]
Originally by: Aramendel
Originally by: Tovarishch Secondly, the Muninn does very well at 110k... and does far better up close as well... which grants it quite a bit of flexibility in roles and setups. Not to mention it's getting a boost.
The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Actually the sniper performance of the muninn and zealot is pretty much the same. The muninn has a bit of an edge due to its falloff (and does not cap out from its weapons), but thats about it.
Eh, they both arent that great. When shooting at support ships, the Muninn has a slight dps advatage and large alpha advantage. The Zealot tracks a bit better.
When shooting at cruisers and larger[even cruisers going fast], they are all obliterated by tech 1 battleships, especialy the rokh.
Rokh is red link tech 1 fit with tech 1 ammo against a cruiser sized target with 2000m/s of transversal.
here is a tech 2 fit with navy ammo link
They all come up short when using tech 2 ammo, just like all the harpy comes up short against inties using tech 2 ammo compared to a tech 1 ammo using moa or eagle.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 19:43:00 -
[101]
Edited by: Goumindong on 16/08/2007 19:43:14
Originally by: Tovarishch
Originally by: Aramendel
Originally by: Tovarishch Secondly, the Muninn does very well at 110k... and does far better up close as well... which grants it quite a bit of flexibility in roles and setups. Not to mention it's getting a boost.
The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Actually the sniper performance of the muninn and zealot is pretty much the same. The muninn has a bit of an edge due to its falloff (and does not cap out from its weapons), but thats about it.
True, but the Muninn, if I recall properly, does not have to sacrifice near as much as the Zealot to operate effectively at such ranges. Granted, it's been a while since I've flown my Minmatar alt.
It actualy sacrifices more. The Zealot has an extra slot compared to the Muninn[assuming sisi changes goes in, otherwise its two].
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 19:50:00 -
[102]
Originally by: Tovarishch The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Zealot DPS, Heavy Pulse II, Amarr navy MF M: 454 DPS.
Range: 10km
Zealot DPS, Heavy Pulse II, Scorch M: 363 DPS.
Range: 30km
Cerberus DPS
HAM, Caldari Navy Terror Missile: 494 DPS
Range: 23km
HAM, Terror Javalen Assault Missile: 365 DPS
Range: 95km
No, it really doesnt outclass the cerb up close and in medium range.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 19:54:00 -
[103]
Originally by: Goumindong
It actualy sacrifices more. The Zealot has an extra slot compared to the Muninn[assuming sisi changes goes in, otherwise its two].
Good point, true. However, other factors aside... my point still stands. The Cerb doesn't really outclass even these ships at the extent of their ranges. And beyond those ranges missiles get their DPS castrated by flight time.
My crusade for faster missiles. |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.08.16 19:59:00 -
[104]
Edited by: Tovarishch on 16/08/2007 20:02:59
Originally by: Goumindong
Originally by: Tovarishch The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Zealot DPS, Heavy Pulse II, Amarr navy MF M: 454 DPS.
Range: 10km
Zealot DPS, Heavy Pulse II, Scorch M: 363 DPS.
Range: 30km
Cerberus DPS
HAM, Caldari Navy Terror Missile: 494 DPS
Range: 23km
HAM, Terror Javalen Assault Missile: 365 DPS
Range: 95km
No, it really doesnt outclass the cerb up close and in medium range.
Once again, playing QuickFit shows that you don't fly these ships or understand PVP nuances.
The Zealot has no reload time, can hot-swap crystals, and the DPS you are calculating is against larger targets... some of which can outrun HAMs. Pulses also do far better damage against smaller targets, particularly when webbed... where HAMs will do next to nothing.
Also, you mention using HAMs at a range of 95k. Factor in flight time to DPS and tell me how high it is then. Thanks.
PS. You're going to overextend yourself if you open your irrational crusade to keep Caldari gimped to more than just the Eagle thread.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.16 20:08:00 -
[105]
Edited by: Goumindong on 16/08/2007 20:10:18
Originally by: Tovarishch
Originally by: Goumindong
Originally by: Tovarishch The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Zealot DPS, Heavy Pulse II, Amarr navy MF M: 454 DPS.
Range: 10km
Zealot DPS, Heavy Pulse II, Scorch M: 363 DPS.
Range: 30km
Cerberus DPS
HAM, Caldari Navy Terror Missile: 494 DPS
Range: 23km
HAM, Terror Javalen Assault Missile: 365 DPS
Range: 95km
No, it really doesnt outclass the cerb up close and in medium range.
Once again, playing QuickFit shows that you don't fly these ships or understand PVP nuances.
The Zealot has no reload time, can hot-swap crystals, and the DPS you are calculating is against larger targets... some of which can outrun HAMs. Pulses also do far better damage aginst smaller targets, particularly when webbed... where HAMs will do next to nothing.
Also, you mention using HAMs at a range of 95k. Factor in flight time to DPS and tell me how high it is then. Thanks.
After flight time its pretty bad, a whole 12 seconds. But the 30km range comes in under 3.
The Hams do plenty of damage against smaller targets. Especialy webbed once. MWD+interceptor sig = sig over 125. Now they wont do damage to them because of speed, but neither will a zealot if the thing is moving. They will hit targets well enough up to about 2.6km/s. The faction HAMS have a velocity of 5km/s the Javs 12km/s. You wont have any trouble with thigns dodging the missiles.
In order to avoid damage from a cerberus when 90% webbed you would have to be traveling 10km/s before the web, and you have to hit 26km/s in order to make a significant dent in the dps[not that you wouldnt just run away, but a point is a point].
The Cerberus can hot swap ammo and change damage types, the Zealot cannot. The cerberus does not take 8-10 cap/second just to fire its guns.
The list goes on.
edit: I dont have a problem with the cerb getting boosted, i just dont think that saying the Zealot outperforms it in close range and medium range or that the Zealot isnt designed as a sniper is an accurate statement.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 20:09:00 -
[106]
Originally by: Goumindong
Originally by: Tovarishch
Originally by: Goumindong
Originally by: Tovarishch The Zealot isn't designed as a sniper. Why compare it to sniping ships? The Zealot entirely outclasses the Cerb up close and at mid-range.
Zealot DPS, Heavy Pulse II, Amarr navy MF M: 454 DPS.
Range: 10km
Zealot DPS, Heavy Pulse II, Scorch M: 363 DPS.
Range: 30km
Cerberus DPS
HAM, Caldari Navy Terror Missile: 494 DPS
Range: 23km
HAM, Terror Javalen Assault Missile: 365 DPS
Range: 95km
No, it really doesnt outclass the cerb up close and in medium range.
Once again, playing QuickFit shows that you don't fly these ships or understand PVP nuances.
The Zealot has no reload time, can hot-swap crystals, and the DPS you are calculating is against larger targets... some of which can outrun HAMs. Pulses also do far better damage aginst smaller targets, particularly when webbed... where HAMs will do next to nothing.
Also, you mention using HAMs at a range of 95k. Factor in flight time to DPS and tell me how high it is then. Thanks.
After flight time its pretty bad, a whole 12 seconds. But the 30km range comes in under 3.
The Hams do plenty of damage against smaller targets. Especialy webbed once. MWD+interceptor sig = sig over 125. Now they wont do damage to them because of speed, but neither will a zealot if the thing is moving. They will hit targets well enough up to about 2.6km/s. The faction HAMS have a velocity of 5km/s the Javs 12km/s. You wont have any trouble with thigns dodging the missiles.
In order to avoid damage from a cerberus when 90% webbed you would have to be traveling 10km/s before the web, and you have to hit 26km/s in order to make a significant dent in the dps[not that you wouldnt just run away, but a point is a point].
The Cerberus can hot swap ammo and change damage types, the Zealot cannot. The cerberus does not take 8-10 cap/second just to fire its guns.
The list goes on.
Factor in drone damage for both please. Oh wait... the Cerb has no drones.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.16 20:12:00 -
[107]
Neither does the Zealot... Where have you been the past few years?
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Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.08.16 20:12:00 -
[108]
I'm done wiht this thread.
Its turned into another Caldari pilot complaining because the Caldari ship isn't the best at whatever job he's talking about.
Cerb can do comparable DPS out at range albeit with a delayed initial volley. Cerb can do comparable DPS up close again with the delayed initial volley.
It should be noted that missiles, like drones are a secondary weapon system. Turrets are the primary weapon system for all 4 races. Gallente and Caldari both make heavy use of their secondary weapon systems. Both of the secondary weapon systems suffer from the same set of disadvantages.
1 - Delayed initial dps. Ie flight time for drones and missles. 2 - Losing damage when switching away from racial damage type. Ie Kinetic bonus for Caldari, Thermal drones are just way better than the other 3. 3 - Have problems hitting fast targets. Ceptors outrun both missiles and drones.
Drones actually have a few more problems such as being shot out of the sky. Warping off leaving you weaponless. ****ty ai.
Cerb does its job. It might not be the best but it's not the worst. Hell Gallente doesn't even have a long range HAC.
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Katashi Ishizuka
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Posted - 2007.08.16 20:16:00 -
[109]
Edited by: Katashi I****uka on 16/08/2007 20:18:19 It's too bad the Zealot isn't known for its massive drone bay either.

Edit: God I'm slow at posting.
Cerberus powergrid could be upped a bit, and base speed increased a smidge. Not sure we need a HAC Crow. Vagabond is bad enough, and it has to slow down in order for the guns to track. A sustainable nano-Cerb that doesn't move like a dead brick would be OP.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 20:18:00 -
[110]
Originally by: Goumindong Neither does the Zealot... Where have you been the past few years?
It was rhetorical.
You say the list goes on and on... and it doesn't. The Zealot is a faster, less massive ship with its own advantages. And the irony here is that I would argue it does need a slight buff (thus my reference to drone bays).
You are taking what is arguably the worst HAC with a distinct role, putting it in QuickFit, plugging in some numbers... and saying the Cerb does as good a job... when it doesn't. You completely ignored flight time... and then went on to casually dismiss it when it actually castrates the Cerbs DPS. Even the seemingly casual 3 second flight time means over 1200 DPS difference. The 12 second flight time that you mention equates to over 5000 DPS lost... when the Cerb is already neck-in-neck for damage with the Zealot.
Yes, the list does indeed go on.
My crusade for faster missiles. |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
|
Posted - 2007.08.16 20:24:00 -
[111]
Originally by: Wayward Hooligan
It should be noted that missiles, like drones are a secondary weapon system.
That right there is apparently where we part ways. I don't at all agree with that statement... and I'd be surprised if many other players do as well. So, I suppose we'll have to agree to disagree.
However, I would agree that missiles were initially created as a secondary weapon-system... and when they were upgraded to a primary weapon system (which you don't agree with) many of the disadvantages that seemed relatively innocuous turned out to be crippling - flight time being number one on my list.
In my mind it seems impossible that missiles are a 'secondary weapon system' when many ships in this game use them as their only weapon system... and have bonuses that reflect that fact.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
|
Posted - 2007.08.16 20:28:00 -
[112]
Originally by: Tovarishch
Originally by: Goumindong Neither does the Zealot... Where have you been the past few years?
It was rhetorical.
You say the list goes on and on... and it doesn't. The Zealot is a faster, less massive ship with its own advantages. And the irony here is that I would argue it does need a slight buff (thus my reference to drone bays).
You are taking what is arguably the worst HAC with a distinct role, putting it in QuickFit, plugging in some numbers... and saying the Cerb does as good a job... when it doesn't. You completely ignored flight time... and then went on to casually dismiss it when it actually castrates the Cerbs DPS. Even the seemingly casual 3 second flight time means over 1200 DPS difference. The 12 second flight time that you mention equates to over 5000 DPS lost... when the Cerb is already neck-in-neck for damage with the Zealot.
Yes, the list does indeed go on.
12 second flight time equates to over 0 dps lost, since the Zealot is about 60km short on hitting that range.
3 second flight time is about 1000 damage. Yup. Not a huge deal if combat lasts longer than 20 seconds or if the Zealot has to move to get into range[13 km difference at 3km a second is a 4 seconds of flight time, completly negating the flight time penalty.
But yes, missile flight time ought to be reduced and velocity improved, news at eleven.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 20:31:00 -
[113]
Edited by: Tovarishch on 16/08/2007 20:34:47
Originally by: Katashi I****uka Edited by: Katashi I****uka on 16/08/2007 20:18:19 It's too bad the Zealot isn't known for its massive drone bay either.

Edit: God I'm slow at posting.
Cerberus powergrid could be upped a bit, and base speed increased a smidge. Not sure we need a HAC Crow. Vagabond is bad enough, and it has to slow down in order for the guns to track. A sustainable nano-Cerb that doesn't move like a dead brick would be OP.
I think the Cerb's powergrid is honestly fine (the Nighthawk's is another matter entirely for another thread.) I think making missile ships faster and more agile is a dangerous concept. An overgrown Crow would be a nuisance.
I've said for a while that I still believe Caldari ships should be the slowest and least agile... it's the price we pay for the advantage of range, while giving the ships of other races the ability to close the distance and excel inside our optimal.
My entire issue lies solely with missile flight time. Even if CCP made missiles an instantaneous damage weapon (akin to turrets) there would be no increase in DPS. I'm only arguing for a 3x increase in missile speed, with an equivalent reduction in duration. (See my thread here.)
The solution would do nothing for PVE... and it would suddenly make long-range missile platforms useful. It would have no effect on the raw DPS that people still calculate for missiles... as people never factor in the reduced DPS from flight time.
My crusade for faster missiles. |

Wayward Hooligan
Sniggerdly Pandemic Legion
|
Posted - 2007.08.16 20:45:00 -
[114]
Tova I am done debating but your last post made me curious so I will ask this question.
If a missile flies faster will it have an easier time hitting fast movers like Ceptors?
I am no expert on what missile stats affect damage delt to fast targets.
If a faster missile has an easier time hitting fast movers then no ship in eve would have ANY defense againt missiles.
As it stands now the only way to avoid missile dps is to move fast.
Just curious is 3x faster missiles would mean that ships have to move 3x as fast to avoid the dps.
I think it would be stupid if a ceptor couldn't tackle a Raven because the Raven's torps were able to chase down the ceptor.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 20:55:00 -
[115]
Edited by: Goumindong on 16/08/2007 20:55:24
Originally by: Wayward Hooligan Tova I am done debating but your last post made me curious so I will ask this question.
If a missile flies faster will it have an easier time hitting fast movers like Ceptors?
I am no expert on what missile stats affect damage delt to fast targets.
If a faster missile has an easier time hitting fast movers then no ship in eve would have ANY defense againt missiles.
As it stands now the only way to avoid missile dps is to move fast.
Just curious is 3x faster missiles would mean that ships have to move 3x as fast to avoid the dps.
I think it would be stupid if a ceptor couldn't tackle a Raven because the Raven's torps were able to chase down the ceptor.
No, any missile that you can avoid entirely will do 0 DPS due to explosion velocity falloff.
All it would do is cut travel time down.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 20:57:00 -
[116]
Edited by: Tovarishch on 16/08/2007 20:58:44
Originally by: Wayward Hooligan Tova I am done debating but your last post made me curious so I will ask this question.
If a missile flies faster will it have an easier time hitting fast movers like Ceptors?
I am no expert on what missile stats affect damage delt to fast targets.
If a faster missile has an easier time hitting fast movers then no ship in eve would have ANY defense againt missiles.
As it stands now the only way to avoid missile dps is to move fast.
Just curious is 3x faster missiles would mean that ships have to move 3x as fast to avoid the dps.
I think it would be stupid if a ceptor couldn't tackle a Raven because the Raven's torps were able to chase down the ceptor.
The only missiles it would effect would be 'precision' missiles capable of catching an interceptor... or those fired from a dedicated tackler-killer like the Nighthawk that has bonuses that increase precision.
Explosion velocity is still relatively low (how fast the explosion is relative to the target's speed)... so missiles going 3x as fast would certainly catch its target... but explosion radius (the size of the explosion) would be the main determining factor in calculating how much damage is done to the target.
Non-precision missiles doing 10k/sec will still do little to no damage, despite the fact that they cannot be outrun. This brings into clear relief how amazing precision missiles are currently. The only way to kill a small, fast ship with missiles is to have a precision missile (or a missile fired from a ship with precision-style bonuses) go fast enough to catch the ship in question.
I'll honestly argue that precision missiles are too good most the time... even though they are the only way to kill tacklers. Precision torps are simply stupid.
My crusade for faster missiles. |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 21:13:00 -
[117]
Originally by: Goumindong
12 second flight time equates to over 0 dps lost, since the Zealot is about 60km short on hitting that range.
The Cerb will still lose over 5000 DPS in the given situation... whether it's a comparison to the Zealot or not is irrelevant. Flight time at long range kills missile DPS. It's a fact.
Originally by: Goumindong
But yes, missile flight time ought to be reduced and velocity improved, news at eleven.
My God... we've agreed on something. Now let's work on the Eagle thread!
My crusade for faster missiles. |

Awox
Advanced Logistics
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Posted - 2007.08.16 21:18:00 -
[118]
Originally by: Tovarishch Please answer the three questions that I presented in post #81.
Pf, fine.
Originally by: Tovarishch 1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
1. FoF missiles (no such thing as FoF turret ships) 2. able to fit decent passive tank (difficult to squeeze LSE on muninn/eagle, let alone two!) 3. can defend itself better than an eagle or muninn can against a tackler
Originally by: Tovarishch 2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
1. less bonuses 2. less resists 3. skin is plain :P
Originally by: Tovarishch 3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
I never made that claim, the point I was making is that missiles will still hit if someone is 500m from your ship, unlike if you have howitzers or railguns on.
Originally by: Tovarishch Also, just because it's difficult (not impossible) to calculate the general effect of missile flight time on DPS does not mean it's irrelevant. Long-range missile sniping gets its DPS utterly castrated by flight time. Assuming you even manage to land one missile... which is rare.
How about you speak for yourself. My missiles land, just because you have targetting difficulties does not make the Cerberus a poor choice of ship. - ccp <3 ISK sellers boost dictors (a bit!) remotely destroy JCs |

Awox
Advanced Logistics
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Posted - 2007.08.16 21:27:00 -
[119]
Originally by: Tovarishch The Cerb will still lose over 5000 DPS in the given situation... whether it's a comparison to the Zealot or not is irrelevant. Flight time at long range kills missile DPS. It's a fact.
5000 dps, wtf? Maybe you lose that much DPS when you use it. Math please. Don't include "target died before I got there", because that comes down to pilot error and nothing else. It's a fact.
When well you get it mate? Ships are not meant to be awesome at everything.
All other long range cruisers are screwed when something gets under range of them, a Cerb can hang on longer because it doesn't sacrifice it's mids for loads of tracking comps.. - ccp <3 ISK sellers boost dictors (a bit!) remotely destroy JCs |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 21:32:00 -
[120]
1. Explain how long-range missile spam is in any way preferable to a sniping turret ship of equivalent class that provides superior DPS that is instantaneous?
Originally by: Awox
1. FoF missiles (no such thing as FoF turret ships)
- Yes, FOFs help on rare occasions. I won't say it amounts to much.
Originally by: Awox
2. able to fit decent passive tank (difficult to squeeze LSE on muninn/eagle, let alone two!)
- Eagle, Caracal, Muninn can fit passive tanks. Other sniping ships can fit active tanks with better resists. No advantage here at all.
Originally by: Awox
3. can defend itself better than an eagle or muninn can against a tackler
- Utterly incorrect. The Caracal is far better at defending itself against tacklers as it has a drone bay... and can even fit two turrets in the off-chance it wants to do so. Muninn also has a drone bay for defense. The Eagle needs help... period.
2. If #1 is true why not use a Caracal when it has two more turret hardpoints and a drone bay... and costs magnitudes less?
Originally by: Awox
1. less bonuses 2. less resists
- Those bonuses and resists aren't going to amount to enough to make up for the lack of filling a role that other ships can fit as well or better.
3. Explain how the Cerberus is preferable up close to a ship built for close-range combat (less massive, faster, more agile, more DPS, more flexibility in roles)?
Originally by: Awox
I never made that claim, the point I was making is that missiles will still hit if someone is 500m from your ship, unlike if you have howitzers or railguns on.
- I never said you made that claim. The point still stands.
Also, just because it's difficult (not impossible) to calculate the general effect of missile flight time on DPS does not mean it's irrelevant. Long-range missile sniping gets its DPS utterly castrated by flight time. Assuming you even manage to land one missile... which is rare.
Originally by: Awox
How about you speak for yourself. My missiles land, just because you have targetting difficulties does not make the Cerberus a poor choice of ship.
I never mentioned my missiles not landing or having 'targetting difficulties'. I said that, 'Long-range missile sniping gets its DPS utterly castrated by flight time.'... which is a fact that still stands.
My crusade for faster missiles. |

Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 21:36:00 -
[121]
Originally by: Awox
Originally by: Tovarishch The Cerb will still lose over 5000 DPS in the given situation... whether it's a comparison to the Zealot or not is irrelevant. Flight time at long range kills missile DPS. It's a fact.
5000 dps, wtf? Maybe you lose that much DPS when you use it. Math please. Don't include "target died before I got there", because that comes down to pilot error and nothing else. It's a fact.
When well you get it mate? Ships are not meant to be awesome at everything.
All other long range cruisers are screwed when something gets under range of them, a Cerb can hang on longer because it doesn't sacrifice it's mids for loads of tracking comps..
Read post #102 and please calculate flight time into the proposed Cerberus DPS. All the info is in the thread. You just have to read it.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 21:42:00 -
[122]
Originally by: Tovarishch
Originally by: Awox
Originally by: Tovarishch The Cerb will still lose over 5000 DPS in the given situation... whether it's a comparison to the Zealot or not is irrelevant. Flight time at long range kills missile DPS. It's a fact.
5000 dps, wtf? Maybe you lose that much DPS when you use it. Math please. Don't include "target died before I got there", because that comes down to pilot error and nothing else. It's a fact.
When well you get it mate? Ships are not meant to be awesome at everything.
All other long range cruisers are screwed when something gets under range of them, a Cerb can hang on longer because it doesn't sacrifice it's mids for loads of tracking comps..
Read post #102 and please calculate flight time into the proposed Cerberus DPS. All the info is in the thread. You just have to read it.
I dont think you get it. See, the other ships in comparison do 0 dps at those ranges.
So its only a delay in damage if those ships you are comparing them to travel faster than 12km/s.
Just like the 4.5 seconds for the short range hams is only a a penalty if the other ship can close the distance between its opimtal and the cerbs in 4.5 seconds. Which is roughly 3km/s for a Zealot.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 21:48:00 -
[123]
Originally by: Goumindong
Originally by: Tovarishch
Originally by: Awox
Originally by: Tovarishch The Cerb will still lose over 5000 DPS in the given situation... whether it's a comparison to the Zealot or not is irrelevant. Flight time at long range kills missile DPS. It's a fact.
5000 dps, wtf? Maybe you lose that much DPS when you use it. Math please. Don't include "target died before I got there", because that comes down to pilot error and nothing else. It's a fact.
When well you get it mate? Ships are not meant to be awesome at everything.
All other long range cruisers are screwed when something gets under range of them, a Cerb can hang on longer because it doesn't sacrifice it's mids for loads of tracking comps..
Read post #102 and please calculate flight time into the proposed Cerberus DPS. All the info is in the thread. You just have to read it.
I dont think you get it. See, the other ships in comparison do 0 dps at those ranges.
So its only a delay in damage if those ships you are comparing them to travel faster than 12km/s.
Just like the 4.5 seconds for the short range hams is only a a penalty if the other ship can close the distance between its opimtal and the cerbs in 4.5 seconds. Which is roughly 3km/s for a Zealot.
The Zealot and Muninn do 0 DPS at 95k range?
What?
Your example was that the Cerb could theoretically do 365 DPS at 95k using HAMs. Both the Zealot and the Muninn can operate at such ranges... and do significant DPS with absolutely no delay in damage.
My crusade for faster missiles. |

Awox
Advanced Logistics
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Posted - 2007.08.16 21:49:00 -
[124]
You never gave the maths to prove the DPS is castrated, you just make this claim. Castrated is a bit of an exaggeration so do the math.
I'm gunna stop trying to argue, you're obviously right, and everyone arguing in favor of the Cerberus is completely wrong.
To you write this as you alt tab from a boring fleet fight / POS engagement btw? - ccp <3 ISK sellers boost dictors (a bit!) remotely destroy JCs |

Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.16 22:36:00 -
[125]
Ok so this isn't really a cerberus sucks kind of thread, but rather a "boost missile speed" thread? ---
Put in space whales!
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 23:20:00 -
[126]
Edited by: Tovarishch on 16/08/2007 23:23:01
Originally by: Lisento Slaven Ok so this isn't really a cerberus sucks kind of thread, but rather a "boost missile speed" thread?
Precisely.
I think the Cerb is a fine ship. However, the weapons it uses aren't suited to the role for which it was designed - a long-range missile platform. Slow missiles from range is a laughable idea.
Fix missile velocity and suddenly the Cerb is a ship with a useful role.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.16 23:51:00 -
[127]
Originally by: Tovarishch
The Zealot and Muninn do 0 DPS at 95k range?
What?
Your example was that the Cerb could theoretically do 365 DPS at 95k using HAMs. Both the Zealot and the Muninn can operate at such ranges... and do significant DPS with absolutely no delay in damage.
An AC Muninn and Pulse Zealot do 0 DPS at 98km.
Now a Beam Zealot will do 232 dps at 98km with aurora, and 401 DPS at 30km with Amarr Navy Multifreqency. But it wont track nearly as well as the Cerberus will. So now the cerb has a huge advantage in the short range.
And the Cerberus can do this with one setup simply by changing ammo, that is pretty darn impressive. If i could hit to 95km with pulse lasers on a Zealot and do even 100 dps i would be jumping for joy,
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.16 23:57:00 -
[128]
Edited by: Tovarishch on 16/08/2007 23:59:29
Originally by: Goumindong
Originally by: Tovarishch
The Zealot and Muninn do 0 DPS at 95k range?
What?
Your example was that the Cerb could theoretically do 365 DPS at 95k using HAMs. Both the Zealot and the Muninn can operate at such ranges... and do significant DPS with absolutely no delay in damage.
An AC Muninn and Pulse Zealot do 0 DPS at 98km.
Now a Beam Zealot will do 232 dps at 98km with aurora, and 401 DPS at 30km with Amarr Navy Multifreqency. But it wont track nearly as well as the Cerberus will. So now the cerb has a huge advantage in the short range.
And the Cerberus can do this with one setup simply by changing ammo, that is pretty darn impressive. If i could hit to 95km with pulse lasers on a Zealot and do even 100 dps i would be jumping for joy,
So, now you change the argument and discuss short-range tactics. You know, I can see where you are coming from... but I think I've realized that you aren't here to discuss things rationally. You change arguments when one fails.
As I've mentioned before, there was a time when I respected your views and arguments. They seemed sound and well-thought out. Between this and the Eagle thread I'm actually thinking someone bought your character.
PS. Just so you know... a pulse Zealot or AC Muninn can close the distance to a target in nearly as long a time it takes for the Cerb's first volley of missiles to reach the target. Regardless, I'm sure you'll find some other way to twist this argument.
My crusade for faster missiles. |

KD.Fluffy
The Refugees
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Posted - 2007.08.17 00:32:00 -
[129]
Quote: An AC Muninn and Pulse Zealot do 0 DPS at 98km.
Now a Beam Zealot will do 232 dps at 98km with aurora, and 401 DPS at 30km with Amarr Navy Multifreqency. But it wont track nearly as well as the Cerberus will. So now the cerb has a huge advantage in the short range.
And the Cerberus can do this with one setup simply by changing ammo, that is pretty darn impressive. If i could hit to 95km with pulse lasers on a Zealot and do even 100 dps i would be jumping for joy
wow so he admits that the 'dedicated' sniping muninn and zealot do in fact have a few other roles...... make up your mind man.... i thought there was only one plausible fit for zealot and muninn and thats sniper right? thats what you've based your whole argument against the eagle . just stop talkin scrub, or stick to consitancy.
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Aramendel
Amarr Coreli Corporation
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Posted - 2007.08.17 00:37:00 -
[130]
Originally by: Tovarishch PS. Just so you know... a pulse Zealot or AC Muninn can close the distance to a target in nearly as long a time it takes for the Cerb's first volley of missiles to reach the target. I can also twist the argument and, since you just changed weapons and ranges, ask what would happen if the opposite were true and the Cerb had Heavy Launchers fitted and was stuck at close range with the pulse Zealot and AC Muninn. Regardless, I'm sure you'll simply find a way to try to sneak some change into the argument hoping I (or someone else) doesn't notice.
So pulse zealots and AC muninns do "nearly" 7.9 km/s now?  
And you are twisting what he says. Fact is that a cerb with jav hams OUTRANGES a zealot with heavy beams. 140k max range vs 114k optimal with 3 tracking comps. The shortrange weapon outranges the longrange weapon.
Yes, if a cerb with heavies encounters a zealot with pulses at short range the cerberus will be at a disadvantage. However, the cerb with HAMs encountering a zealot with beams at long range WONT.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.17 00:44:00 -
[131]
Edited by: Tovarishch on 17/08/2007 00:52:13
Originally by: Aramendel
So pulse zealots and AC muninns do "nearly" 7.9 km/s now?  
Firstly, this wasn't even the original scenario we discussed. We began discussing sniping when he then decided to bait and switch and comprare a pulse Zealot to a Cerb with HAMs at 95k. He changed it to strengthen his argument. Regardless, read the entire thread and relevant posts. Those HAMs at that range will take appx. 12 seconds to reach their target... in that time a Zealot or Muninn fitted for short range can nearly reach their optimal using the proper ammo. All the while the Cerb has, if lucky, landed one salvo. It's easy to change quantities/qualities to make what was a sound argument seem ridiculous... which is what he tried to do.
Originally by: Aramendel
And you are twisting what he says. Fact is that a cerb with jav hams OUTRANGES a zealot with heavy beams. 140k max range vs 114k optimal with 3 tracking comps. The shortrange weapon outranges the longrange weapon.
I'm doing nothing of the sort. Again, read. His scenario was originally a short-range Zealot, short-range Muninn, and a Cerb with HAMs at 95k... which is ridiculous and not the point of the original argument. I never once said that the Zealot of Muninn could outrange a Cerb. Read.
Originally by: Aramendel
Yes, if a cerb with heavies encounters a zealot with pulses at short range the cerberus will be at a disadvantage. However, the cerb with HAMs encountering a zealot with beams at long range WONT.
Excellent analysis. That was my entire point. Thanks. Now we're all on the same page.
Edit - changed first paragraph for clarity.
My crusade for faster missiles. |

Nahno
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Posted - 2007.08.17 00:59:00 -
[132]
cerberus good! me like cerberus!
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 01:34:00 -
[133]
Edited by: Goumindong on 17/08/2007 01:34:45
Originally by: Tovarishch
Firstly, this wasn't even the original scenario we discussed. We began discussing sniping when he then decided to bait and switch and comprare a pulse Zealot to a Cerb with HAMs at 95k.
There was no bait and switch.
Here is a link to my first post in this conversation regarding the cerb and zealot. Notice that both lines listing DPS were listed with pulses?
You then replied that Also, you mention using HAMs at a range of 95k. Factor in flight time to DPS and tell me how high it is then. Thanks.
I then reply with this, which you pick up on After flight time its pretty bad, a whole 12 seconds. But the 30km range comes in under 3.
A few posts later, you reply directly with this The 12 second flight time that you mention equates to over 5000 DPS lost... when the Cerb is already neck-in-neck for damage with the Zealot.
Wait a second! The Zealot with pulses cant hit to 95km.
12 seconds of flight time at 95km equates to 2784 damage for a beam zealot with aurora. Which is pretty high, the Beam Zealot clearly has a large advantage over the Cerberus. Its about a 21 second dps advantage. Frankly that is much too high.
But that same cerberus has a huge advantage in the short range when encountering that same Zealot or any other ship for that matter. More DPS, low fight time AND better equivelent tracking.
But when the Short range Zealot hits the HAM cerb, its still down on DPS, with only a slight advantage in flight time if and only if the Zealot lands at 10km. If the short range ship encounters the cerb at long range, the cerb has the advantage.
This is basically its missile versitility, it can be effective in the short and long range without changing its build, simply by changing ammo.
Ideally easier to fit[I.E. fix ham fitting] with faster missiles, but that is about it.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.17 01:55:00 -
[134]
Edited by: Tovarishch on 17/08/2007 01:59:48
Originally by: Goumindong
Originally by: Tovarishch
Firstly, this wasn't even the original scenario we discussed. We began discussing sniping when he then decided to bait and switch and comprare a pulse Zealot to a Cerb with HAMs at 95k.
There was no bait and switch.
Here is a link to my first post in this conversation regarding the cerb and zealot. Notice that both lines listing DPS were listed with pulses?
You then replied that Also, you mention using HAMs at a range of 95k. Factor in flight time to DPS and tell me how high it is then. Thanks.
I then reply with this, which you pick up on After flight time its pretty bad, a whole 12 seconds. But the 30km range comes in under 3.
A few posts later, you reply directly with this The 12 second flight time that you mention equates to over 5000 DPS lost... when the Cerb is already neck-in-neck for damage with the Zealot.
Wait a second! The Zealot with pulses cant hit to 95km.
12 seconds of flight time at 95km equates to 2784 damage for a beam zealot with aurora. Which is pretty high, the Beam Zealot clearly has a large advantage over the Cerberus. Its about a 21 second dps advantage. Frankly that is much too high.
But that same cerberus has a huge advantage in the short range when encountering that same Zealot or any other ship for that matter. More DPS, low fight time AND better equivelent tracking.
But when the Short range Zealot hits the HAM cerb, its still down on DPS, with only a slight advantage in flight time if and only if the Zealot lands at 10km. If the short range ship encounters the cerb at long range, the cerb has the advantage.
This is basically its missile versitility, it can be effective in the short and long range without changing its build, simply by changing ammo.
Ideally easier to fit[I.E. fix ham fitting] with faster missiles, but that is about it.
What was baiting and switching was disussing HAM missile DPS compared to a pulse Zealot... and then saying the Zealot will do 0 DPS at 95k. Well... that's not too terribly tough to figure out, is it? Why would a Zealot pilot snipe from 95k with pulses? Meanwhile, the HAMs still have to travel to their target. You threw a short-range kit on a ship and then told me it will do 0 DPS at 95k. Bait and switch.
My point was to reverse your scenario (as you were trying to paint the Cerb as being superior at all ranges) and show that the Cerb with proper long-range launchers is inferior in DPS to a Zealot (whether sniping or short-range). You try to make the Cerb out as having superior DPS at long-range while using short-range missiles... which, while it is theoretically possible... no Cerb pilot would do. It's like fitting pulses and trying to snipe.
The other point I was making is that your odd mind experiment of having a Cerb 'snipe' with short-range HAMs from max range did not at all factor in the loss of DPS thanks to flight time. You simply posted '365 DPS from 95k' which is patently false. I doubt any Cerb pilot with half a brain is going to fire HAMs from 95k. Is it possible? Sure. Is it smart? No. You're playing EVE on paper.
Regardless, you've already agreed (as many others have) that you believe missiles could use a speed boost... which is my entire point. All we're doing now is executing thought experiments (which is fine, as it's keeping the thread bumped... so maybe the Devs will read it). The Cerb is a fine ship... the problem is the concept of 'sniping' with missiles that have a significant flight time. Fix flight time and you've fixed the Cerb.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 02:22:00 -
[135]
Its not a bait and switch because the cerberus hits 95km range in its short range setup
They have comparable damage with the cerb having more range. How in the world can you say i am baiting and switching when there was no switch. We started talking about short range setups and we ended talking about short range setups.
I mean, you are aware that you do not have to refit your ship to change from tech 1 HAMs and jav HAMs right?
Why would a cerb shoot jav hams? I dont know if it found itself 90km away from a target and had HAMS fitted? Its not like they cant fire from 50km either[6.4 seconds flight time]. That fight time is much lower than the time it would take a Zealot or anything else to get into range.
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Tovarishch
Caldari Body Count Inc. Mercenary Coalition
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Posted - 2007.08.17 02:50:00 -
[136]
Originally by: Goumindong Its not a bait and switch because the cerberus hits 95km range in its short range setup
They have comparable damage with the cerb having more range. How in the world can you say i am baiting and switching when there was no switch. We started talking about short range setups and we ended talking about short range setups.
I mean, you are aware that you do not have to refit your ship to change from tech 1 HAMs and jav HAMs right?
Why would a cerb shoot jav hams? I dont know if it found itself 90km away from a target and had HAMS fitted? Its not like they cant fire from 50km either[6.4 seconds flight time]. That fight time is much lower than the time it would take a Zealot or anything else to get into range.
More EVE on paper.
Most Cerb pilots with HAMs equipped are not going to be hanging 90k from a gate. Most Cerb pilots with HAMs equipped are not going to warp in to a fight at 100k. According to your logic there is no reason for Heavy Missile launchers to exist. Every missile ship should simply use the highest DPS missile that they can from the longest range possible... nullifying the purpose for faster, longer-range missiles. Such nonsense can only be done on paper. It's not how PVP really works.
Regardless, you can run these thought experiments all night and day. EVE on paper and EVE in-game are two very different things.
My crusade for faster missiles. |

Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.17 03:12:00 -
[137]
I have been 50km from someone when i wanted to engage enough times in a Harbinger to realize that i would really enjoy being able to hit up close and far away without refitting.
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Katashi Ishizuka
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Posted - 2007.08.17 05:33:00 -
[138]
Edited by: Katashi I****uka on 17/08/2007 05:41:10 Scenario: You're shooting an armor-tanked cruiser with base armor resists (at least, I hope I got it right on the spreadsheet). The cruiser is tackled by your friendly huginn pilot. The cruiser has 140m3 sig resolution and isn't travelling at any appreciable speed. Your sniper HACs are 100 kilometers out, coz that's the only warp-in point you have on the gate.
I have the 4 sniper setup HACs on a graph. Make of it what you will.
Cumulative Damage Graph
With the release of the new +velocity rigs the Cerberus really isn't that bad. You'd have to be in a large gang to pop stuff in less than 20 seconds; flight time is missile flavor, otherwise it'd be just like turrets. You break even 14 seconds into the fight. With the hit point boost most stuff will last at least that long.
And before anyone flames me about rigging a Cerb, yes, I went into EFT and got a Cerb rigged with the HMLs and rigs without fitting mods and LSE buffer.
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Aramendel
Amarr Coreli Corporation
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Posted - 2007.08.17 08:25:00 -
[139]
Originally by: Tovarishch
Originally by: Aramendel
So pulse zealots and AC muninns do "nearly" 7.9 km/s now?  
Firstly, this wasn't even the original scenario we discussed. We began discussing sniping when he then decided to bait and switch and compare a pulse Zealot to a Cerb with HAMs at 95k. He changed it to strengthen his argument. Regardless, read the entire thread and relevant posts. Those HAMs at that range will take appx. 12 seconds to reach their target... in that time a Zealot or Muninn fitted for short range can nearly reach their optimal using the proper ammo.
They don't? Do the numbers, you are just telling fantasy stories here.
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Arenis Xemdal
Amarr Evolution Band of Brothers
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Posted - 2007.08.17 09:11:00 -
[140]
The Cerberus would have a greater purpose if CCP did not backpedal on the 6 launchers 2 turrets change when they were initially being play tested. The 7th turret and launcher on both Hurricane and Drake were overpowering, so they removed it, and later gave it back to the Drake. Ships are defined by their weaknesses, and people complain when they have ten different pimp ships that all do the same stuff. Heh.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.17 10:46:00 -
[141]
Originally by: Awox You never gave the maths to prove the DPS is castrated, you just make this claim. Castrated is a bit of an exaggeration so do the math.
I'm gunna stop trying to argue, you're obviously right, and everyone arguing in favor of the Cerberus is completely wrong.
To you write this as you alt tab from a boring fleet fight / POS engagement btw?
cerb spaming missiles at 120k = 15 seconds missile flight time eagle at 120k = 0 sec hybrid flight time deimos at 10k = 0 sec flight time
within this first 15 seconds the eagle can put out 2,5 dmg, the deimos 10k dmg while the cerb still waiting for his missiles to hit and doing 0 dmg so far...
is that so hard to get?
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.17 13:00:00 -
[142]
Originally by: Laboratus What drones did the domi use? Heavy drones are cruiser sized weapons (sig res 125m) and as such suffer no penalty when shooting cruiser sized targets (sig rad 125m).
And what were the fits? A neut gank domi should do enough dps to punch through passive tanks.
It had Ogres and once Drones where launched, it broke my tank however I tested the amount of damage I did against them and caluclated that I could kill the drones before they could kill my tank which would then boost faster than they where doing damage. Similary I also tested the tank on my Vulture against an Eagle, Blasterthron and Raven and easily tanked that damage and my Drake has bigger shields than my Vulture.
Originally by: Almarez
Very wrong. The Cerb has much better range. The problem is that missle boats aren't really good for sniping. Unless there are a bunch of tacklers holding down the target and if that's the case there really is no need to stay out at 150km.
You claim I'm wrong then contradict yourself by reinforcing my point. All Missile ships suck at long range combat.
Originally by: welsh wizard It could do with equalised speed & mass to the new deimos. You can't have missile ships going too fast though because the launchers don't have to track. Imagine a Crow that actually does enough damage to kill something...
Problem is the Deimos (like the Sacrelige) still has a superior tank.
Originally by: Katashi I****uka Why does Burn Eden use Ravens instead of railthrons?
Because Caldari ships have the mids for EWAR, and when stuff is tackled 150km away it doesn't matter that there is lag in flight
Caldari have the Rook for that. Same weapons load out as a Cerb but bonuses towards EW not Missiles. Rook is more useful than the Cerb as a result.
To the rest of you, can we please keep on topic. This isn't about Caldari vs. Amarr, Minmatar or Gallente. It's about the futility of a long range Missile ship that uses its mid slots to tank (badly) vs. the versitility of a short range missile ship that uses its low slots to tank (well) freeing up its midslots to tackle, therefore giving greater DPS. It's about the Cerb being superceded by a T1 Missile boat. Anyone claiming that a Deimos is superceded by an Eos/Astarte needs to consider that a Deimos is still superior to a Brutix. A Deimos is along a natrual path of progression for a Gallente pilot who wants to go for an Eos/Astrate where as a Cerb being pushed towards a long range Missile sniper is not. The natural progression for a Caldari pilot is from a Caracal to a Drake to a Nighthawk. That's the difference.
To those of you who have nothing better to say other than try to derail the thread by claims it's "just another moaning caldari pilot" should stay out unless you have something constructive to contribute. Facts are simple:
1. Missiles are short range weapon systems. 2. Sacrilege will tank better than a Cerb. 3. Sacrilege will have low mass than a Cerb. 4. Sacrilege will have tackling capability, something a Cerb does not.
All I want is to open up a sensible discussion onto the proposed moved role of a Cerbrus to a mid to long range "sniper" ship, something that by the very nature of Missiles is a useless role that is exclusive to the realm of Turret users for a reason. I'll take a superior tank, Mass and tackling ability over range any day when it comes to Missiles because I can tackle, orbit faster than you thus lowering the damage I take and tank the rest of it. HACs make great solo ships with the exception of the Caldari. Problem is at least the Eagle mximises the niche it's been asked to fufill. The Cerb does not and will not.
Amarr ships need change which the Khanid MK II project addresses. Problem is, so do Caldari. Please don't relegate them to a PvE only ship and give more thought to the role of a mid to long range sniper. A role better suited to Turrets.
Make a Difference
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Aramendel
Amarr Coreli Corporation
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Posted - 2007.08.17 13:17:00 -
[143]
Edited by: Aramendel on 17/08/2007 13:21:17
Originally by: d026 cerb spaming missiles at 120k = 15 seconds missile flight time eagle at 120k = 0 sec hybrid flight time deimos at 10k = 0 sec flight time
within this first 15 seconds the eagle can put out 2,5 dmg, the deimos 10k dmg while the cerb still waiting for his missiles to hit and doing 0 dmg so far...
is that so hard to get?
And now compare the dps of the eagle and cerb at 120k.
Or, even better, look at this graph 3 posts above yours which you conveniently missed.
That shouldn't be hard to get, but apparently it is..for you.
Originally by: John McCreedy Anyone claiming that a Deimos is superceded by an Eos/Astarte needs to consider that a Deimos is still superior to a Brutix.
  
No. Brutix both outdpses and outtanks it. The Deimos is faster and has an higher range, of cource, but the same is the case of the cerb vs drake.
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welsh wizard
0utbreak
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Posted - 2007.08.17 20:08:00 -
[144]
Edited by: welsh wizard on 17/08/2007 20:08:33 Just to point out to Wayward Hooligan, missile velocity has nothing at all to do with damage dealt. A torp travelling at 50,000m/s will only do the same damage as a torp going at 5,500m/s to an interceptor travelling at 5,000m/s.
There isn't really a good reason for missiles travelling as slow as they do.
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Aramendel
Amarr Coreli Corporation
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Posted - 2007.08.17 20:29:00 -
[145]
Edited by: Aramendel on 17/08/2007 20:30:47 There is. Their range dps.
Look at the spreadsheet above - the cerb outdamages all other HACs at 100k within 20 seconds. If you would increase missilespeed by the factor 10 this would happen in 2 seconds. There would be no point at all in using anything but missiles at range.
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Lady Khanid
Interstellar Alcohol Conglomerate
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Posted - 2007.08.17 20:57:00 -
[146]
The point about the Cerb is that it can forfill a great variety of roles without altering setups in a fleet...
Its just as happy sitting with the T2 Sniper Battleships at 180km as it is sitting at 30km with close support with the exact same setup.
Your survivability is relatively high in both circumstances.
You provide medium/high substained DPS at long range as well as providing fleet Sniper support at 20km against enemy tacklers, i Can assure you Interdictors absoloutely hate seeing a Cerb mixed in with a hostile sniper fleet.
And yes the most effective use of the Cerb solo is the twin Phased Muon and 2 Sensor Dampener effect rigs along with Mwd/Scram and Cap Booster. RCU's are required. However since this role is somewhat unique i decided against mentioning it originally.
The Cerb much like the Eagle is a specialised Fleet support ship, while the Eagle can Excel taking out small long-range targets, the Cerb has the ability to deal with those close and long range.
Oh btw if you target an enemy Dictor/Cruiser/Even intie from 180km away very few will realise they are being targeted and fired upon until the first missle strikes (In Fleet ops with cluttered overviews).
By that point you have sent a string of Missles in close succession to the target and its not as simple as it sounds for the target to warp out in a lagged enviroment.
The Cerb does have a role i can assure you.
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John McCreedy
Caldari Eve Defence Force
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Posted - 2007.08.17 21:27:00 -
[147]
Originally by: Lady Khanid
You provide medium/high substained DPS at long range as well as providing fleet Sniper support at 20km against enemy tacklers, i Can assure you Interdictors absoloutely hate seeing a Cerb mixed in with a hostile sniper fleet.
Which an Eagle or Munin or any other Turret ship does better.
Originally by: Lady Khanid The Cerb much like the Eagle is a specialised Fleet support ship, while the Eagle can Excel taking out small long-range targets, the Cerb has the ability to deal with those close and long range.
Cerb is nothing like an Eagle. In an Eagle I can and have popped Interceptors at 200kms. Can't do that in a Cerb. Even at 30km, the Eagle is far superior because any sensible Interceptor pilot who sees a volley of missiles headed his way is going to bail immediately. An Eagle's weapons (Rails or Blasters) hit instaneously. You may as well compare a Raven to a Rokh. The only thing they have in common is they're both Caldari 
Originally by: Lady Khanid Oh btw if you target an enemy Dictor/Cruiser/Even intie from 180km away very few will realise they are being targeted and fired upon until the first missle strikes (In Fleet ops with cluttered overviews).
Have you any idea how long it would take a Missile to cover a 180km distance?! No inty pilot worth their salt would not know they where being targeted. If I wanted to sit 180km away in an Anti-support role I'd use an Eagle or Vulture, not a blasted Cereberus 
Originally by: Lady Khanid
The Cerb does have a role i can assure you.
As has been pointed out not only by myself but others, the role is moot due to the weapon system's ammo having a flight time. A Missile ship cannot fufil the role of a sniper. That's the exclusive realm of the Turret user (of which I am now due to the very reasons I've pointed out throughout this thead, having been previously a Cerb pilot).
Make a Difference
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0bi one
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Posted - 2007.08.18 00:10:00 -
[148]
hi - must admit a damn good read :)
just a simple question to the mathematical tech head out there ...
what is the total damage that a drake can inflict with a full cargo of heavies. against a cerb . dosnt a drak have a much smaller cargo hold?
just a question thats popped into my tad slow alcohol sopped grey matter.
many thanks in advance
0bi
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 01:18:00 -
[149]
Originally by: Aramendel Edited by: Aramendel on 17/08/2007 20:30:47 There is. Their range dps.
Look at the spreadsheet above - the cerb outdamages all other HACs at 100k within 20 seconds. If you would increase missilespeed by the factor 10 this would happen in 2 seconds. There would be no point at all in using anything but missiles at range.
if the gang is large enough missiles suck. if the gang is mainly closerange missiles suck to. so if you want to get your dps fly with a sniper gang consisting of 5 peeps?
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.18 01:48:00 -
[150]
Edited by: Aramendel on 18/08/2007 01:51:17 If the gang is shortrange you can fit HAMs and still be rather competative with other HACs.
And, no, in a large longrange gang where your targets die within 20 seconds it is worse than turrets. For anything which lasts longer however it is BETTER. What do you expect - that it is superior always?
Also, as a sidenote: HAM flight time got boosted on sisi - a cerb can rech now with its *shortrange* weapon system 185k.
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Goumindong
Amarr Merch Industrial We Are Nice Guys
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Posted - 2007.08.18 05:15:00 -
[151]
Originally by: d026
Originally by: Aramendel Edited by: Aramendel on 17/08/2007 20:30:47 There is. Their range dps.
Look at the spreadsheet above - the cerb outdamages all other HACs at 100k within 20 seconds. If you would increase missilespeed by the factor 10 this would happen in 2 seconds. There would be no point at all in using anything but missiles at range.
if the gang is large enough missiles suck. if the gang is mainly closerange missiles suck to. so if you want to get your dps fly with a sniper gang consisting of 5 peeps?
Why do HAMs suck in the close range? A cerb is now going to do 500 DPS to 40km. All the while its missiles will travel faster than any HAC that needs to get in range except ones with snake sets AND doesnt need to worry about transversal.
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Elenath
Gallente Aliastra
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Posted - 2007.08.18 16:16:00 -
[152]
Originally by: Goumindong
Originally by: d026
Originally by: Aramendel Edited by: Aramendel on 17/08/2007 20:30:47 There is. Their range dps.
Look at the spreadsheet above - the cerb outdamages all other HACs at 100k within 20 seconds. If you would increase missilespeed by the factor 10 this would happen in 2 seconds. There would be no point at all in using anything but missiles at range.
if the gang is large enough missiles suck. if the gang is mainly closerange missiles suck to. so if you want to get your dps fly with a sniper gang consisting of 5 peeps?
Why do HAMs suck in the close range? A cerb is now going to do 500 DPS to 40km. All the while its missiles will travel faster than any HAC that needs to get in range except ones with snake sets AND doesnt need to worry about transversal.
Why do you compare a Cerb that's within its optimal with other HACs that are out of their optimal?
After reading this thread I'd have to agree that missiles need a major velocity increase, even if it means a slight decrease in damage to balance it out.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 16:38:00 -
[153]
Originally by: Aramendel Edited by: Aramendel on 18/08/2007 01:51:17 If the gang is shortrange you can fit HAMs and still be rather competative with other HACs.
And, no, in a large longrange gang where your targets die within 20 seconds it is worse than turrets. For anything which lasts longer however it is BETTER. What do you expect - that it is superior always?
Also, as a sidenote: HAM flight time got boosted on sisi - a cerb can rech now with its *shortrange* weapon system 185k.
So this whole tread is about how much it sucks to snipe with missiles and you now tell me that soon we can snipe from even further out? Anyway in a closerange gang you are not even competitive against a thorax. in a longrange gang you are only competitive within certain circumstances (if the target does not go down within 20 seconds).
so in 95% of the combat scenarios the cerb just plain sucks compared to all other hacs and its only purpos remains to shoot frigs and ceptors.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.18 16:48:00 -
[154]
Originally by: d026 ...in a longrange gang you are only competitive within certain circumstances (if the target does not go down within 20 seconds).
so in 95% of the combat scenarios the cerb just plain sucks compared to all other hacs and its only purpos remains to shoot frigs and ceptors.
In 95% of all combat scenarios your target dies within 20 seconds?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 16:52:00 -
[155]
Originally by: Goumindong
Why do HAMs suck in the close range? A cerb is now going to do 500 DPS to 40km. All the while its missiles will travel faster than any HAC that needs to get in range except ones with snake sets AND doesnt need to worry about transversal.
500 dps sucks compared to 6-700 dps from a simple thorax or 800 dps from a deimos. and traversal is not much of a problem anyway if you are using blasters. if you fly with a gang the primary often gets webbed to hell anyway so its even les of an issue. so i can chose between a 5 mil thorax or a 50mil cerb i always go for the thorax. if i can chose between a eagle or a cerb i always go for a eagle. there is just no point in either cloaserange or sniping cerb.
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.18 16:53:00 -
[156]
You are honestly comparing 500 dps from 40k to 800 dps from 4k?
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 16:57:00 -
[157]
Originally by: Aramendel You are honestly comparing 500 dps from 40k to 800 dps from 4k?
yeah i do because you never fight at 40k. usualy you fight at +150k or at 0-24k
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.18 17:01:00 -
[158]
Originally by: d026
Originally by: Aramendel You are honestly comparing 500 dps from 40k to 800 dps from 4k?
yeah i do because you never fight at 40k. usualy you fight at +150k or at 0-24k
Which is still a far way from 4k. A deimos does not even nearly deal 800 dps at 15k, nevermind 24k.
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 17:14:00 -
[159]
Edited by: d026 on 18/08/2007 17:16:08
Originally by: Aramendel
Originally by: d026
Originally by: Aramendel You are honestly comparing 500 dps from 40k to 800 dps from 4k?
yeah i do because you never fight at 40k. usualy you fight at +150k or at 0-24k
Which is still a far way from 4k. A deimos does not even nearly deal 800 dps at 15k, nevermind 24k.
its funny that i mainly see blaster boats as top damagedealer on killmails and not cerbs which can do such ueber dps from 40k:) im sure its because its so hard to keep traversal low and getting in optimal with em..
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.18 18:31:00 -
[160]
Originally by: d026 its funny that i mainly see blaster boats as top damagedealer on killmails and not cerbs which can do such ueber dps from 40k:) im sure its because its so hard to keep traversal low and getting in optimal with em..
Not many cerbs are using HAMs.
Also, I see also far more blaster boats than cerbs AS killmails. Which might be because they operate within web distance and if something goes wrong there they are toast since they have it far harder to escape there.
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Liang Nuren
The Refugees
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Posted - 2007.08.18 18:37:00 -
[161]
Or because everyone realizes its pointless to fly a cerb. I see far more blaster boats in space than cerbs.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.08.18 18:57:00 -
[162]
Originally by: Liang Nuren Or because everyone realizes its pointless to fly a cerb. I see far more blaster boats in space than cerbs.
Liang
QFT:)
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Aramendel
Amarr Coreli Corporation Exuro Mortis
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Posted - 2007.08.18 19:07:00 -
[163]
There are more throax, deimos, brutix, astarte and eos in space together than cerbs? 5 ships outnumber 1 ship? Tell me it aint so!
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Liang Nuren
The Refugees
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Posted - 2007.08.18 19:09:00 -
[164]
Edited by: Liang Nuren on 18/08/2007 19:10:24
Originally by: Aramendel There are more throax, deimos, brutix, astarte and eos in space together than cerbs? 5 ships outnumber 1 ship? Tell me it aint so!
I've seen exactly 2 cerbs in space in the last 4 months. I've seen about 400 Brutixes and 20 Deimos, and 20 Astartes, and like 1000+ Thoraxes. Just sayin'.
Edit: It should be noted that I live in a place where PVP is a daily fact of life. Don't fly it if it can't PVP.
Liang
Originally by: "QproQ"
When people say "Put 'stabs on your 'cane", they mean GYROSTABS"
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.08.18 20:05:00 -
[165]
Originally by: Liang Nuren Or because everyone realizes its pointless to fly a cerb. I see far more blaster boats in space than cerbs.
Liang
I see more blaster boats in space than many other ships. Maybe it's because blaster boats = awesome damage up close (and are usually good at getting up close). ---
Put in space whales!
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Kamen
SRBI Circle 0f Two
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Posted - 2007.08.20 09:24:00 -
[166]
Edited by: Kamen on 20/08/2007 09:29:50 The problem with the cerberus is that it really can not do anything against the currnt "trands". The problem is, it is designed to be a "dps" HAC and here is where the problems start:
- It does not have sufficient DPS to actually matter against ships larger than it. - It does can not do any damage to fast ships equal to or smaller than it because they are moving way too fast for it. - It has too many lowslots to fit a "heavy" (or rather too few medslots), and too low of PG, tank to deal with close-range shower ships with HAM setup.
It CAN be an awesome good anti-ceptor platform though, with precision lights, but there always few situations where it's needed. Edit: Forgot to mention that Caracal would perform the same role for much lesser isk amount. ------------------------------------------------ (Recruiting ad) SRBI regrutuju! Dodjite na nas javni SRBI kanal. |

arbalesttom
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Posted - 2007.08.20 11:08:00 -
[167]
You see, not even t1 caldari ships sucks, also t2 ones...
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Tom Gunn
Caldari North Eastern Swat Pandemic Legion
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Posted - 2007.08.20 11:24:00 -
[168]
In nearly all good setups i've seen for a cerb that involve hams or heavies, they all seem to have a requirement of a RCU, taking up a very valuable low slot.
Increasing the PG on the cerb would remove the need for this and indirectly increase the dps.
With that said, i've seen Cerbs used pretty effectively in our gangs. Reading alot of the posts here claiming a drake is better than it in roaming gangs makes me think those people are of the same alliances we prey upon daily and have little to no experience on how things really work in game. Drakes are simply not good ships to take roaming.
A drake may outperform a cerb in big heavy pos slogging match due to a superior tank, though given its short -> medium range, this is questionable as it will only be able to fire at targets who get close and even then a nighthawk or raven is better than a drake in all pos circumstances.
Looking up stats of ships on quickfit is all well and good but won't teach you how to get the best out it in combat.
A drake in gangs is only good for pilots who lack the skills to fly a T2 missile ship or raven effectively, its a 'filler' i'd never dream of using a drake if i had the choice & skills to fly the other ships.
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Tom Gunn
Caldari North Eastern Swat Pandemic Legion
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Posted - 2007.08.20 11:36:00 -
[169]
Originally by: d026
Originally by: Aramendel You are honestly comparing 500 dps from 40k to 800 dps from 4k?
yeah i do because you never fight at 40k. usualy you fight at +150k or at 0-24k
Fitting blasters to a deimos is an all or nothing ship. If your gang gets in at zero, you'll get to do alot of damage, but against some gangs, thats a pretty unlikely 'if'.
When you look at a deimos/rail fit, its dps is a bunch lower especially when you remove drones from the equation - i can't view quickfit at work, but i'd imagine it falls into the damage ranges not too incomparable to a cerb.
Vagabonds of course are much more likely to get into range, they move alot faster and can cover 50km in barely anytime at all, but their dps is much less than a blaster deimos and it makes them very vulnerable in gang warefare where a huginn/rapier with twin webs will turn it into a sitting duck.
Ishtars are entirely dependant on drone damage, and against an opposing gang who isn't content to simply stand still in a big huddle, your going to lose a ton of dps as your drones fly between targets.
Overall, i'm not saying those 3 HAC's are useless, I simply see alot of comparisons between them and cerbs in this thread and its like comparing apples to oranges. They are great and they have their roles in combat but their roles are very different to a Cerbs.
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Talio ZomB
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Posted - 2007.08.20 11:46:00 -
[170]
well I can certainly say the ceb is one of the only viable HAM platforms as the DPS gain for ange lost ules hm out for all oher missle ships.
cerberus with t2 HAMS and 2 t2 bcs (spec 4, heavy assault ship 4, all oher missle skills to 5)
2.84 rof, 27km+ range on rage 33km+ on t1, never tested javelin t1 torrent 164.4 damage. 289 dps t2 torrent 197.3 damage. 347 dps
t1 terror 205.5 damage. 361.8 ps t2 terror 246.6 damage. 434.1 dps
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