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Mind's Desire
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Posted - 2007.08.17 19:31:00 -
[1]
According to eveinfo, the total incoming DPS from the 6th AE pocket is roughly 1600.
Now eveinfo is quite outdated but is this number about right ?
I'd also like to know which level 4 missions/mission parts are the hardest to tank, assuming you don't screw up with triggered spawns.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.08.17 19:36:00 -
[2]
That is the hardest pocket to tank far as I know, though moving away from the turrets helps quite a bit.
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Qui Shon
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Posted - 2007.08.17 19:41:00 -
[3]
Edited by: Qui Shon on 17/08/2007 19:41:20 Enemies Abound 5/5 is pretty darn tough if you're not fast enough. Worlds Collide second room, if your drones aggro the single spy frig, you'll get full stage aggro and either die or warp out. Or if another ship warps in, they can get full stage aggro immediately.
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.08.17 19:44:00 -
[4]
The Bonus room of AE is the room I use to test my tanks. Other missions can give higher DPS, if you mismanage the spawns, but I prefer to avoid that situation. ------------
Improvize. Adapt. Overcome. |
Mind's Desire
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Posted - 2007.08.17 20:12:00 -
[5]
Does anyone have an up to date number of the DPS ?
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Big Al
The Aftermath
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Posted - 2007.08.17 22:39:00 -
[6]
It's not 1600, I tank it at 100% in my nighthawk.
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Mind's Desire
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Posted - 2007.08.18 01:35:00 -
[7]
Well yeah, 1.6k is just the theoretical number, assuming perfect full damage hits.
What's your setup ?
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marketBoy1
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Posted - 2007.08.18 01:37:00 -
[8]
Edited by: marketBoy1 on 18/08/2007 01:37:45
Originally by: Big Al It's not 1600, I tank it at 100% in my nighthawk.
DPS is a relative term. I also fly a nighthawk and with the 85%+ resists (on all dmg types) it should be able to tank 1600dps. You are only receiving 240dps at those resists.
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Andrue
Amarr
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Posted - 2007.08.18 09:16:00 -
[9]
Originally by: Mind's Desire According to eveinfo, the total incoming DPS from the 6th AE pocket is roughly 1600.
Now eveinfo is quite outdated but is this number about right ?
I'd also like to know which level 4 missions/mission parts are the hardest to tank, assuming you don't screw up with triggered spawns.
I think it's low. This is the only L4 mission room that can break my NH tank. It's worse than Recon 1/3. I did it last night by flying away and taking out the HACs but it was tough.
It has some really evil HACs and some really pathetic BSes. I think it's the HACs+sentries that seem to be the problem. -- (Battle hardened industrialist)
[Brackley, UK]
This is not a signature |
Andrue
Amarr
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Posted - 2007.08.18 09:20:00 -
[10]
Originally by: Big Al It's not 1600, I tank it at 100% in my nighthawk.
What do you mean 'at 100%'? You mean your shield never moves?
On the assumption you mean something more sensible I'd be very interested to know your setup. I have:
2xLSEII;SBAII;Gur. Invuln;Explosive T2
..and I have to work very hard just to avoid warping out. I certainly couldn't just sit and watch the light show like I can with Recon 1/3. -- (Battle hardened industrialist)
[Brackley, UK]
This is not a signature |
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MrRookie
Caldari Dark and Light inc. D-L
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Posted - 2007.08.18 11:17:00 -
[11]
First of all most of the ships are way out of range when you warp inn and you will have killed plenty of them before most are in range to deal any damage. So reducing the 1600 damage to something realistic and then add the resistance you end up not receiving so much damage. And I always kill the cruise missile batteries first since they shoot em missiles and mess up my tank. Sig removed. Please email us at [email protected] if you would like to know why. -Conuion Meow
May I have pink next time plz? |
Big Al
The Aftermath
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Posted - 2007.08.18 13:24:00 -
[12]
Edited by: Big Al on 18/08/2007 13:24:25
Originally by: Andrue
On the assumption you mean something more sensible I'd be very interested to know your setup.
Shield never movies. When I used to run missions in a Cerberus AE bonus, Recon 1/3, rogue slave trader 2/2, and the Blood version of Shipyard Theft were the only missions that dropped the shields below 70%. I haven't tried tanking a full spawn of Recon 1/3 with the NH, as the jamming is just annoying, but the other missions it runs at 100% as well.
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Hephaesteus
Gallente
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Posted - 2007.08.18 13:48:00 -
[13]
Originally by: Qui Shon Or if another ship warps in, they can get full stage aggro immediately.
I have never known that to happen in Worlds Collide and have done the mission loads of times. Maybe it's your gang mate making a mistake and not owning up to it.
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Andrue
Amarr
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Posted - 2007.08.18 16:33:00 -
[14]
Edited by: Andrue on 18/08/2007 16:35:29
Originally by: Big Al Edited by: Big Al on 18/08/2007 13:24:25
Originally by: Andrue
On the assumption you mean something more sensible I'd be very interested to know your setup.
Shield never movies. When I used to run missions in a Cerberus AE bonus, Recon 1/3, rogue slave trader 2/2, and the Blood version of Shipyard Theft were the only missions that dropped the shields below 70%. I haven't tried tanking a full spawn of Recon 1/3 with the NH, as the jamming is just annoying, but the other missions it runs at 100% as well.
I'm calling BS on that. I don't know of any L4 mission that won't move the shields. Of course most don't get me below 70% (a lot don't even get me below 80% if managed) but claiming that AE4 bonus room doesn't move the shields is ridiculous.
A single cruiser is enough to 'move' NH shields. It won't move them far but it will cause a small amount of red to appear. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.08.18 18:25:00 -
[15]
Originally by: Hephaesteus
Originally by: Qui Shon Or if another ship warps in, they can get full stage aggro immediately.
I have never known that to happen in Worlds Collide and have done the mission loads of times. Maybe it's your gang mate making a mistake and not owning up to it.
This happens if entity that is not agressed by those spies shoots at them. Assuming we are talking about gurista-serpentis version, serpentis stage. Only thing that can shoot them is entity they are agressed on (the one first warping in).
There is few more similar 'tricks' in missions where doing them with multiple characters can cause nasty surprices (or using drones). For example Enemies Abound 1 of 5 has similar problem with initial delta frigates.
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Epoch
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Posted - 2007.08.19 01:56:00 -
[16]
Edited by: Epoch on 19/08/2007 02:01:07
Originally by: Andrue Edited by: Andrue on 18/08/2007 16:35:29
Originally by: Big Al Edited by: Big Al on 18/08/2007 13:24:25
Originally by: Andrue
On the assumption you mean something more sensible I'd be very interested to know your setup.
Shield never movies. When I used to run missions in a Cerberus AE bonus, Recon 1/3, rogue slave trader 2/2, and the Blood version of Shipyard Theft were the only missions that dropped the shields below 70%. I haven't tried tanking a full spawn of Recon 1/3 with the NH, as the jamming is just annoying, but the other missions it runs at 100% as well.
I'm calling BS on that. I don't know of any L4 mission that won't move the shields. Of course most don't get me below 70% (a lot don't even get me below 80% if managed) but claiming that AE4 bonus room doesn't move the shields is ridiculous.
A single cruiser is enough to 'move' NH shields. It won't move them far but it will cause a small amount of red to appear.
agreed.
Let's see a fraps Big Al.
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Big Al
The Aftermath
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Posted - 2007.08.19 03:40:00 -
[17]
Ok, when I said it stays at 100% I meant at the end of every boost cycle it's at 100% sue me because it drops to 97% for 2 seconds.
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Slayton Ford
Uninvited Guests
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Posted - 2007.08.19 05:08:00 -
[18]
Theres a reason why a Nighthawk can easily tank the Bonus room while a Raven has issues. The main problem is the 3x Thermal cruise launchers which were hitting my CNR w/ 75~ thermal resist for 300+. Now the CNR has a base thermal of 20% while the NH has a base thermal resist of almost 70%. Add in some shield hardners and the BC5 resist bonus and it becomes trivial to tank those launchers. The one time I did the bonus room once I figured out the primary damage source, I popped the 3 towers with cruise missles of my own (not torps due to travel time) and the rest of the room was tankable, hard, but not overlyhard. --------------- This sig has been censored in fear of recieving the ban hammer... |
Forest Ray
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Posted - 2007.08.19 05:31:00 -
[19]
Edited by: Forest Ray on 19/08/2007 05:32:18
Originally by: Andrue 2xLSEII;SBAII;Gur. Invuln;Explosive T2
SBAII?
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Slayton Ford
Uninvited Guests
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Posted - 2007.08.19 05:34:00 -
[20]
Edited by: Slayton Ford on 19/08/2007 05:34:53 Also, Recon 1/3 is doable with a full tanked drake (3x LSE, 3x shield rigs, 3x hardners, 3x SPR II, 1x PDU II; full spawn brought it to the low 40s). --------------- This sig has been censored in fear of recieving the ban hammer... |
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Epoch
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Posted - 2007.08.19 05:48:00 -
[21]
Edited by: Epoch on 19/08/2007 05:48:42
Originally by: Slayton Ford Theres a reason why a Nighthawk can easily tank the Bonus room while a Raven has issues. The main problem is the 3x Thermal cruise launchers which were hitting my CNR w/ 75~ thermal resist for 300+. Now the CNR has a base thermal of 20% while the NH has a base thermal resist of almost 70%. Add in some shield hardners and the BC5 resist bonus and it becomes trivial to tank those launchers. The one time I did the bonus room once I figured out the primary damage source, I popped the 3 towers with cruise missles of my own (not torps due to travel time) and the rest of the room was tankable, hard, but not overlyhard.
no one is disputing the nighthawks ability to tank the bonus room.
shields never dropping below 100% or 97% is a load of ****.
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Andrue
Amarr
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Posted - 2007.08.19 11:01:00 -
[22]
Originally by: Big Al Ok, when I said it stays at 100% I meant at the end of every boost cycle it's at 100% sue me because it drops to 97% for 2 seconds.
Ah, well fair enough..sorta
In that case I have to ask why you are running a booster like that. It's horribly innefficient. If you're boosting you want to be maintaining your shield as close to 33% as possible because that's where peak recharge is. Using a booster to keep the shields at 100% is bad practice. Fine if you can get away with it but it suggests that your fitting is over the top and that by sacrificing a little off your tank you could improve your DPS.
To put your setup in perspective have another look at mine. I don't even fit a booster. I'd be interested to know how long you can run your tank because I can run mine 23/7 even while using Caldari Navy missiles. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Andrue
Amarr
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Posted - 2007.08.19 11:02:00 -
[23]
Edited by: Andrue on 19/08/2007 11:03:14
Originally by: Forest Ray Edited by: Forest Ray on 19/08/2007 05:32:18
Originally by: Andrue 2xLSEII;SBAII;Gur. Invuln;Explosive T2
SBAII?
Gah! I keep misquoting that. I mean an SRII. -- (Battle hardened industrialist)
[Brackley, UK]
My budgie can say "ploppy bottom". You have been warned. |
Mind's Desire
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Posted - 2007.08.19 11:15:00 -
[24]
Chances are he's using a permanent active setup.
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Hephaesteus
Gallente
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Posted - 2007.08.19 17:34:00 -
[25]
Originally by: Carniflex
Originally by: Hephaesteus
Originally by: Qui Shon Snip
Snip
This happens if entity that is not agressed by those spies shoots at them. Assuming we are talking about gurista-serpentis version, serpentis stage. Only thing that can shoot them is entity they are agressed on (the one first warping in).
There is few more similar 'tricks' in missions where doing them with multiple characters can cause nasty surprices (or using drones). For example Enemies Abound 1 of 5 has similar problem with initial delta frigates.
I always mention it to newbies the first time I do that mission with them, just in case. Alternatively take 2-4 corpies that know what they are doing and shoot what you want.
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Moostang
DarkStar 1 GoonSwarm
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Posted - 2007.08.20 00:24:00 -
[26]
Originally by: Big Al It's not 1600, I tank it at 100% in my nighthawk.
I can easily tank it in my domi as well.
Moostang Darkstar 1 Goonswarm
Priceless Necro Thread |
Zo5o
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Posted - 2007.08.21 00:31:00 -
[27]
Going by the description of the spawn minus triggered respawn at Chepe Nolon's Kill Mission site, and using exact DPS figures from El Farto's NPC database and rounded DPS figures from Eve Info (for the NPC's where El Farto lists incorrect missile firing rates), I calculated 1,359.37 DPS for Angel Extravaganza bonus room, minus the triggered respawn. The damage breaks down as follows:
EM 210.38 EXP 811.91 KIN 230.22 THERM 106.86
TOTAL 1359.37
Hope this helps.
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Deva Blackfire
D00M. Triumvirate.
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Posted - 2007.08.21 02:07:00 -
[28]
Ezy one: any t2 eos setups that can tank it?
2x MAR, 2x explo, 1x EANM (dc? 3x explo?) 2x aux-pump
Possible to do or no?
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Alexander Knott
Ars ex Discordia GoonSwarm
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Posted - 2007.08.21 21:25:00 -
[29]
Originally by: Andrue
Originally by: Big Al Ok, when I said it stays at 100% I meant at the end of every boost cycle it's at 100% sue me because it drops to 97% for 2 seconds.
Ah, well fair enough..sorta
In that case I have to ask why you are running a booster like that. It's horribly innefficient. If you're boosting you want to be maintaining your shield as close to 33% as possible because that's where peak recharge is. Using a booster to keep the shields at 100% is bad practice. Fine if you can get away with it but it suggests that your fitting is over the top and that by sacrificing a little off your tank you could improve your DPS.
To put your setup in perspective have another look at mine. I don't even fit a booster. I'd be interested to know how long you can run your tank because I can run mine 23/7 even while using Caldari Navy missiles.
With an active shield tank, your cap recharge is your tank, not your shield recharge. Your sweet spot is maintaining 33% cap and using your shields as buffer. Obviously your tank will strengthen as both values approach 33%, but your primary defense is your capacitor.
----- "I like to loot, especially going to the can of the battleship, sometimes there is a surprise inside, sometimes there is only carp..." |
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