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Magazaki
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Posted - 2007.09.01 13:52:00 -
[91]
Originally by: ttrrwafsfamfjkasjf Why can't people deal with it instead of asking for a nerf? This thread is more useful for getting ideas for how to deal with speed maniacs.
Newsflash: People ARE dealing with it. We're playing the same game here, and we're not even talking about sudden changes so that an "adapt or die" is appropriate. We are all playing in the same EVE that has these rules at the moments. And, I understand that you may find it hard to believe, but we all LOVE eve, and we are just discussing things about making it EVEN BETTER, not whining about how it sucks and similar bull****. At least I hope most of us agree.
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Riddick Valer
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Posted - 2007.09.01 15:51:00 -
[92]
Edited by: Rid**** Valer on 01/09/2007 15:52:16 Why not change MWD and AB affects depending on ship class?
Frig Mods (t1) AB= 150% MWD= 500%
Crusier Mods (t1) AB= 125% MWD= 400%
BS Mods (t1) AB=100% MWD=300%
Faction and T2 would be redone to match these new t1 effects.
It helps spread apart the speeds of different ship classes. HACS are a bit slower, but still can be speed-tanked. BS have a harder time.
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Kazuma Saruwatari
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Posted - 2007.09.01 16:03:00 -
[93]
speed = too fast nowadays. Needs looking at, and fast.
(pun not intended) -
Odd Pod Out, a blog of EVE Online |

Magazaki
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Posted - 2007.09.02 00:32:00 -
[94]
Originally by: Rid**** Valer Edited by: Rid**** Valer on 01/09/2007 15:52:16 Why not change MWD and AB affects depending on ship class?
Frig Mods (t1) AB= 150% MWD= 500%
Crusier Mods (t1) AB= 125% MWD= 400%
BS Mods (t1) AB=100% MWD=300%
Faction and T2 would be redone to match these new t1 effects.
It helps spread apart the speeds of different ship classes. HACS are a bit slower, but still can be speed-tanked. BS have a harder time.
maybe for the microowarpdrives, but the afterburners need overall boosting, not nerfing imho...
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Falbala
Gallente Les Enfants de Gaia
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Posted - 2007.09.02 00:43:00 -
[95]
All MWDs are not the same, on Dominix you become powerless after 2 jumps if you use MWD100, with Vigil and MWD1 you never go powerless.
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Roemy Schneider
BINFORD
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Posted - 2007.09.02 01:54:00 -
[96]
Originally by: Kagura Nikon
Originally by: Laboratus Edited by: Laboratus on 20/08/2007 18:55:40 I think part of the problem is the fact that speed tanks need insane speeds. Generally tracking should be lowered so that a BS speed of 3k/s would be a viable speed tank.
Edit: But yeah, you are right on most points. The "old school" fleets are still viable, but sadly only in larger rokh fleets (ya, those are so common...)
Problem is not tracking. Problem is.. need to avoid missiles AND you must be way faster than that .. because you need to be much faster than enemy tacklers.
I really hate MWD. It makes eve an all or nothing game. Distance is irrelevant, speed >>>> everything. Who fits AB? almost no one why? because what is the point on 100% speed boost> When even if you are a fast frig with AB, you are Way slower than a BS with MWD? This is simply non-sense.
I reaaally think MWD base seepd boost should be reduced to 200%.
*joins this faction of the discussion*
and about pirate imps: switch them from slot 1-6 over to 5-10. they're not being bought for their attributes but for their hardwiring-like extras. they should replace hardwirings, not act in top of them. if people can get extra attribs that way... sure, why not *shrug* +3 when you're at ~20 only means +15% more SP across the board (other way 'round: -13% training time) - putting the gist back into logistics |

Chavu
Ganja Labs Hydra Alliance
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Posted - 2007.09.02 06:06:00 -
[97]
Originally by: Jim McGregor Edited by: Jim McGregor on 20/08/2007 18:29:11
4 years ago you were happy to get 2% more damage, tanking or speed. Today, we have so many ways to add to a specific attribute (skills, modules, rigs, implants, gang bonuses) that it becomes way too much. It doesnt help that some implants, while expensive, give insane bonuses.
A nerf is hardly something that will be agreed on from people who have payed billions for their implants though.
I agree with this. Tech1 MWD on a stabber/vaga doesn't go very fast, but with polycarbons and tech 2 modules and hardwirings and snakes, you can go very, very fast.
This thread is really good, I fly nano-ships I guess, nano-phoon and vagabond. neither of these ships are overpowered in solo or a duo team. But for gangs, they are just insane, if you have ever seen a gang with: 5+ vagas, 5+ ishtars and 5+ recons, you wouldn't want to go near that. A gang of 15 BCs would be equally dangerous, but you might be able to take down a few of them with you, with nanoships, they just gtfo.
When they nerfed istabs I thought it would be great as speed would be nerfed for everyone but for specialized ships like the vagabond and decent (but not ungodly) speeds attainable on all other minmatar ships.
I like the idea of boosting Afterburners. When I first equipped an AB I didn't think it was working because in other games when you hit the afterburner, you go ZOOM. So ya, boost AB, nerf MWD, and give more minmatar ships speed bonuses. My main conern is that speed nerf will mean a huge minmatar nerf...speed is all the minmtar has got.
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General Apocalypse
Amarr The Merchant Marines
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Posted - 2007.09.02 06:31:00 -
[98]
First BIG NO to any nerfs , nefs bring even more nerfs and boosts etc.
To be quite honest all ships in the game have something where they excel . And most of the cheaper ships fail in front of a more expensive one , woud you expect a WWI plane to stand up against a modern F-22 ? I'm not talking about tiemframe i'm talking about Isk . You get what you pay for.
The curent nerf fast ships topic came from the much praised NOS nerf , now anyone whidout a neut will be helpless against them .
Caldari problem is that they fail to pvp due to shield tank . But they have a superior tank if they are well fitted and whit good skils missailes can go to stupid speeds . Unfortunatly those [even those speeds are easy to avoid . The only boost that i agree on is for the railboats , they shoud get more turret points and have their launcher slots removed .
Originally by: CCP Morpheus nerf ccp plz
Originally by: CCP Oveur To the gankmobile!
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.09.02 07:27:00 -
[99]
I dont miss the gate snipers. They never got me, but they always seemed lame to me. 200km from a gate, up to speed and lined up to warp out seems more like the pvp quality of suicide ganking rather than actual play of the game.
Having said that.....
Long range tactics in battle getting a modest buff I have nothing against. Althought its probably not possible to buff one without buffing the other.
Play nice while you butcher each other.
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