| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] [13]:: one page |
| Author |
Thread Statistics | Show CCP posts - 17 post(s) |

Athiven SkyWolf
|
Posted - 2007.09.12 02:15:00 -
[361]
Originally by: Katharina Gorbacheva
Originally by: Jack Gilligan Please guys, ditch the sysadmins you hired away from SOE ;)
Sisters of EVE? Dude, what do you smoke?
I think he means SOE = Sony Online Entertainment. If you don't know them, feel lucky.
|

AbyssStalker
Dread Fleet
|
Posted - 2007.09.12 02:15:00 -
[362]
≡√≡ ΘΠLІΠΞ ....
Its more like ≡√≡ ΘFFLІΠΞ .....
|

Jade Dragonheart
|
Posted - 2007.09.12 02:15:00 -
[363]
Originally by: Katharina Gorbacheva
Originally by: Jade Dragonheart
It is not you it sounds like it is that old Ramsan that is the problem. I know our corp is not happy we have ton of ore in jet cans and hoping to get logged back in so haulers can get the ore.
ransom*
Yea it feels like the RamSan is taking a ransom notice on Eve-online players. 
|

Kwint Sommer
Incoherent Inc Otaku Invasion
|
Posted - 2007.09.12 02:16:00 -
[364]
Originally by: Bryan Havoc I love patch day
At least the first 3 failures (over the last 24 hours) were before the patch was to be deployed so I doubt it is to blame.
|

theteck
|
Posted - 2007.09.12 02:18:00 -
[365]
ya high trafic message ... each time that append ....
yep
Originally by: Sharupak
Originally by: Toyal Wiulaz and down it goes again!
keep monitoring guys!!
Oh ****, I just did your job :)
They were, didnt you get the traffic message?
|

theteck
|
Posted - 2007.09.12 02:20:00 -
[366]
Originally by: Kwint Sommer
Originally by: Bryan Havoc I love patch day
At least the first 3 failures (over the last 24 hours) were before the patch was to be deployed so I doubt it is to blame.
<
yep that not comming from the patch yesterday before the patch this same bug occur
with the high traffic message
|

Aki SkyRunner
|
Posted - 2007.09.12 02:23:00 -
[367]
This is what happens when you make a server out of lego :)
|

Tsotha lanti
|
Posted - 2007.09.12 02:23:00 -
[368]
OF COURSE! THE TRAFFIC ADVISORIES! Muahahhaha Now if only I can manage to not be afk for a smoke!
|
|

Kreul Intentions
Forum Moderator

|
Posted - 2007.09.12 02:24:00 -
[369]
Use this thread.
|
|
|

CCP kieron

|
Posted - 2007.09.12 02:25:00 -
[370]
New thread for the most recent server issue thread. Locking this topic to direct discussion and updates to the right place.
kieron Director of Community Relations, EVE Online EVE Online, CCP Games Email/Netfang Look Ma, I'm in a Dev thread! Oh wait... |
|

Havlentia Castigatrix
The Avalon Foundation
|
Posted - 2007.09.12 02:34:00 -
[371]
Originally by: Agent Li
Most of you also seem to have no idea how hard it is to have a high volume, high availablility system.
Oooh, oh, oh, I know this one. It's quite hard?
FWIW, I specified, built and wrote some of the connection code for one, and I'm just a little confused, maybe a little amused that it's this hard to keep the servers up at the moment, given that there is a 'hardware' failure. Given the 'high availability' portion of the equation, perhaps a hot standby replacement is in order?
Originally by: Agent Li
There are few high volume, high availability systems that support even 10% of the simultaneous users that Eve supports. The transaction volume also has to be extremely high.
Note the above about hot standby. Even a cold standby would be handy. As for the transaction volume, yes, I daresay it is. Is it a lot more than yesterday? Will it be more tomorrow? Is someone completely incapable of making the judgement that it's about time that there was some fallback measure?
Originally by: Agent Li
Software and its underlying hardware is not as simple as some of you imagine - otherwise, you would all be out there, making money as software architecture gurus with equally impressive systems in your experience.
Nah, they pay bugger all for implementation, it's the owner of the system that rakes in the cash. All your fancy code doesn't amount to a hill of beans when you work for a fixed price or wage. Nice strawman, though. Loving your work.
Originally by: Agent Li
I'm surprised there isn't a whole day down every week, for scheduled maintenance and testing of deployed features (test servers are never the same as the production servers).
They get 7 hours. Ask yourself what happens in that one hour a day. Clearing caches? Defragmentation? Just rebooting the whole thing to avoid it crashing more drastically.
Incidentally, you really *do* want to keep your test servers in sync with your live servers to make sure that you can track problems.
Originally by: Agent Li
Stop your whining.
This is me starting. Something is terribly wrong and we did get a rather smug notice of '600' bugs being fixed before November. This is the same as something being '40% better', and doesn't indicate a) the total number of outstanding bugs. b) the earliest bug in the list. c) Why it's taken this long to announce that they're taking charge of stuff that isn't 'Heat'(tm). Some of us _are_ software and hardware professionals and have been around since before the huge numbers of people joined the game. We _are_ seeing a degeneration in the availability as the volume goes up.
----- This space left intentionally blank |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] [13]:: one page |
| First page | Previous page | Next page | Last page |