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Thread Statistics | Show CCP posts - 0 post(s) |

Altaree
Red Frog Investments Blue Sky Consortium
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Posted - 2007.11.23 17:19:00 -
[121]
/against Local is a great way to meet new people! It also gives you a sense of the scope of eve when you notice there are 60 other players in your system.
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ViolenTUK
Gallente Vindicated Exiles 101010 Alliance
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Posted - 2007.11.23 17:26:00 -
[122]
I am for the removal of mandatory local chat in 0.0 systems. I believe that local chat should remain in Empire space. Local chat could be optional in 0.0 or perhaps constellation based.
www.eve-players.com |

Armoured C
Gallente The Scope
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Posted - 2007.11.23 17:45:00 -
[123]
Originally by: Mrsticks As a carebear I ./Sign
WTF are you serious ....as a carebear you need to know how lin local you foool i hope you loose you ship for this
/not signed
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Sofring Eternus
Amarr
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Posted - 2007.11.23 17:59:00 -
[124]
I had an idea that alliances could put in a Local Jammer similar to the Cyno Jammer.
It would disable the character pane and the character count for Local, but would leave the chatting function alone.
Didnt hear any feedback on it, was wondering what others might think. --- ΞνΞ ΘΠLІΠΞ Amarr dont need Grr... and RAWR is definately too much, but some Oomph would be nice. |

Armoured C
Gallente The Scope
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Posted - 2007.11.23 18:12:00 -
[125]
the local chat channel isnt just for use with alliance but other people in the system and i believe this to be a stupid route
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Ethaet
Gallente
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Posted - 2007.11.23 18:18:00 -
[126]
/NOT SIGNED.
Love the idea of the localjammer (0.0 only, needs sov perhaps), or alternatively, make players only appear if they speak in 0.0 local, but displayed normally in lowsec. - TQ has encountered a database issue, we are sitting around wondering why it has crashed this time, waiting for 500,000 petitions and watching the forums fill up.
Post with your alt! |

Albert O'Balsam
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Posted - 2007.11.23 18:50:00 -
[127]
I would be in favour of removing local - but if so then the ability to find a pilot in space must be much harder to comepensate for the fact.
If not this would just fall into the hands of ebil pirate gangs who could come into a system and could scan out the pilots there and gank the lot in minutes. It would be carnage.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2007.11.23 19:03:00 -
[128]
I agree. Down with local! Sig removed for the third time, inappropriate content. Sig Locked. If you would like further details please mail [email protected] - Cortes |

Queen Killerz
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Posted - 2007.11.23 19:30:00 -
[129]
Edited by: Queen Killerz on 23/11/2007 19:33:36 I doubt ccp would do that FREE FOR ALL, and noway for the gm ingame to help people (with problem) Good try though!
Originally by: Albert O'Balsam I would be in favour of removing local - but if so then the ability to find a pilot in space must be much harder to comepensate for the fact.
If not this would just fall into the hands of ebil pirate gangs who could come into a system and could scan out the pilots there and gank the lot in minutes. It would be carnage.
I know some trial people who can find you in seconds. This isn't true (Just need to know how)
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Zanarkand
Gallente Enterprise Estonia
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Posted - 2007.11.23 19:42:00 -
[130]
In my opinion the fairest way would be like this:
Local only shows the amount of players in local, but not who.
This would allow people to use local as a defensive tool(such as soloratting in a system), but would remove it as the best intel tool available.
Completely removing local would be too radical and making it too hard for (mostly) solo-traveling and ratting.
As it is now it is just faaar too easy to blob up a system, see 1 hostile in local and then instadock all the carebear army. Not to mention faaar too easy scouting, e.g having you only a few seconds look on local will yield you faar too many intel. Without local it, you would actually have to warp around and see if they are blue, or red or just a few late 2k7 shuttle alts.
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Troye
Gallente Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2007.11.23 20:48:00 -
[131]
A compromise would be best, make it so only cloaked ships dont show up in local. _______________________________________________
http://oldforums.eveonline.com/?a=topic&threadID=618279 |

Jolliejoe
Caldari Deep Core Mining Inc.
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Posted - 2007.11.23 20:55:00 -
[132]
NOT signed....
Unless they seriously work at improving scanning options
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.23 20:57:00 -
[133]
I'd be all for getting rid of local "IF" they replaced it with something that would be even worse for lazy idiots trying to get cheap kills.
This is not because I feel such a change is needed (its not needed). Its just that I'd enjoy hearing the fools howl.
Play nice while you butcher each other.
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Wild Rho
Amarr GoonFleet
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Posted - 2007.11.23 21:15:00 -
[134]
God forbid 0.0 should be dangerous, that would just be crazy.
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Jenny Spitfire
Caldari
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Posted - 2007.11.23 21:16:00 -
[135]
No please. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Elmicker
The Scope
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Posted - 2007.11.23 21:19:00 -
[136]
No local means boredom and/or timesinks.
No.
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Bhodan
Gallente
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Posted - 2007.11.23 21:22:00 -
[137]
Not signed. Its fine the way it is.
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Mr Judge
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Posted - 2007.11.23 21:24:00 -
[138]
Originally by: Wild Rho God forbid 0.0 should be dangerous, that would just be crazy.
In matter of speaking maybe..
Game can be Dangerous anywhere you fly. You just need to be smarter on how to add that Danger
(We all know that 0.0 in 3000 man polit space is safe space/ This is another speech in itself )
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