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Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2007.09.13 15:27:00 -
[1]
Sec status doens't work right, and should be removed from EvE. I've got an alternative here. I don't know how to put tables on this forum, so I'll start by defining some terms:
Global Criminal Flag: Just like now, you blink red, you deal with Concord, sentries, and anyone who wants to take a potshot at you for fifteen minutes. Earning a flag while already flagged refreshes the timer, so you can only ever have 15 minutes to wait for this to go away.
Kill Rights: Just like now, killing someone who doesn't fight back leads to you being fair game for that person for a month or whatever.
Wanted: This is my new idea, to replace "Outlaw" status. Wanted is like a global killright. You can be killed by any player, but Concord and Sentries and navy NPCs won't hassle you. You can travel to high-sec at will, but anyone can pick on you if they want to, and you can't shoot unless they start it, lest you be flagged and Concordokkened. This timer stacks, so if you earn fourteen hours' worth of wanted time, you are wanted until fourteen hours after your first offense. I'd say a cap on this at one month would be appropriate.
Some tentative specifications:
Aggression against a ship: 15-minute global criminal flag.
Destruction of ship (with return fire): Global flag, one hour "wanted".
Destruction of ship (no return fire): Global flag, killrights, ten hours "wanted".
Aggression against pod: Global flag, two hours "wanted".
Podkill: Global flag, killrights, twenty hours "wanted".
So, in a nutshell, you can have fights in low-sec if you want to, but if you start a fight, then people get to start a fight with you without sentries or Concord watching your back. If they're fights with guys who like to fight, then it's no big deal, since winning a fight just gets you an hour of wanted status, enough time for the guy to get a new ship and seek revenge, but not enough to seriously cramp your style. Scrambling a pod and ransoming it will earn you two hours, so the guy can cry to his mates and get a gank squad after you.
But if you gank ten haulers in a single afternoon, or squish five pods, you've got 100 hours of "ebil piwat" to live down, during which a team of frigs can take you on at a gate in Jita, with a Griffin to jam and a Rifter to web and an Atron to warp scramble you, and the sentries will not pop their tiny little ships to protect you, and Concord will turn a blind eye.
If you wanna be a pirate and shoot up the place, that's great, but killing a bunch of Guristas won't clear your record. You can never let your guard down, never go afk at a planet and never fly a hauler, because you forfeit the safety of empire space when you fly the Jolly Roger in low-sec. If you're serious about your trade, it shouldn't bother you, and if you want to "go straight", it's just a matter of waiting until the death warrants expire and then being safe and friendly again.
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Tuschii
Infinitus Odium
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Posted - 2007.09.13 15:49:00 -
[2]
This could actually be fun I would love to be able to roam anywhere mmmmmmmm 
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Cedric Diggory
Perfunctory Oleaginous Laocoon Mugwumps
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Posted - 2007.09.13 15:54:00 -
[3]
Edited by: Cedric Diggory on 13/09/2007 15:55:49 I skipped over most of it, truth be told. Anything that allows me to stop using this character as a "Jita Alt" is fine by me!
Having read it, being "wanted" sounds pretty nice too. As it stands, you do get the occasional fool chasing you down when an outlaw does a highsec run in their pod (fat chance they'll catch you, but someone always tries) and this would bring life back into this idea.
It's letting the players police their own community, and it might even make some realise that PVP isn't as lousy as they think it is when they get involved in ganking some -10 outside Jita 4-4!
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Sfatia
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Posted - 2007.09.13 16:07:00 -
[4]
Make It So! Energy!
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joshmorris
Four Rings D-L
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Posted - 2007.09.13 16:51:00 -
[5]
yeah this is all good i like it ... better than atm.
Man please change the arty sound from the pathetic but classic pew to something more like "chung chunk" I want meaty arty. |

Seeing EyeDog
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Posted - 2007.09.13 16:55:00 -
[6]
/signed....as of right now, sec status denotes absolutely nothing other than you are either a super NPC'er or a super "piwat"...remove it now, and replace it with this.
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kimish
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Posted - 2007.09.13 21:02:00 -
[7]
nice idea, although timer should only go down when your online and NOT at a station and in 0.3+ sec. so you can't just flee into your alliance in 0.0 or hide in a station.
else this would be a really good idea ^^ _____ _____ "When the moderators are gone, the trolls dances on the table." |

Buyerr
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Posted - 2007.09.13 21:07:00 -
[8]
nice system. would love it !! ^^
gangs shouldn't be able to help their wanted freind without concord smashing them though.
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Boomershoot
Caldari Insurgent New Eden Tribe
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Posted - 2007.09.13 21:39:00 -
[9]
less wanted time for ship killing, then /signed ----------------------------------------------- Forum Warfare - Rank (4) - Level V Forum Warfare Specialist - Rank (9) - Level III Armor Flame Compensation - Rank (5) - Level IV |

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.09.14 00:07:00 -
[10]
Actually a pretty nice system. . .
But it means I can't just burn through my nice +3 sec status, then go back to highsec before I hit -2 and effectively pay no price. But that's not necessarily a bad thing. -------------------------------------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Ysabelle nKataros
Evolution Band of Brothers
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Posted - 2007.09.14 00:34:00 -
[11]
Originally by: kimish nice idea, although timer should only go down when your online and NOT at a station and in 0.3+ sec. so you can't just flee into your alliance in 0.0 or hide in a station.
else this would be a really good idea ^^
Not a bad idea, although I'd probably revise it a little to make it ideal. Certainly timer shouldn't go down while you're in 0.0
Regarding the OP: fantastic idea. Signed.
BoB: When we have fleet battles, our killboard crashes |

xOm3gAx
Caldari Stain of Mind
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Posted - 2007.09.14 00:39:00 -
[12]
Edited by: xOm3gAx on 14/09/2007 00:40:26 Edited by: xOm3gAx on 14/09/2007 00:39:51 Pod agression and ship agression should both be treated the same as they are the same thing currently and it would require less coding changes (which is good).
Edit: this would make things alot more fun and help put some pirates in dead end systems. -----------
"Mercinaries never die, we just go to hell to regroup." -xOm3gAx '99
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Lisento Slaven
Amarr Vendetta Underground Rule of Three
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Posted - 2007.09.14 01:09:00 -
[13]
This would be cool. It would help anti-pirates out with the whole negative sec status thing. Would also make pirating more fun for everyone...actually pvp in general would be more fun. ---
Put in space whales!
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Neu Bastian
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Posted - 2007.10.28 06:22:00 -
[14]
I like it, tho its a big penalty for us nice guys who like to uphold the law when we want to pod a piwat out of his ebil plants. would pods be flagged?
either way
/sign
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Dotard
Minmatar Vale Heavy Industries Molotov Coalition
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Posted - 2007.10.28 06:36:00 -
[15]
/signed
--------------- Nerf You! Buff Me!
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ZerKar
Caldari Zen'Tar
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Posted - 2007.10.28 07:28:00 -
[16]
/signed much.
------------------------------------------------------------ I saw the Sign...!
O.o |

Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.28 12:20:00 -
[17]
Very interesting indeed.
Ill sign up to this idea.
/signed
Piratise Low Sec! or Eve on Hard Mode (idea) |

TimMc
Skiddies of Doom
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Posted - 2007.10.28 13:09:00 -
[18]
Better than current system, but Fast Talk skill will need to be changed.
/signed
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Aurinkokuningas
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Posted - 2007.10.28 14:31:00 -
[19]
Interesting thought. I could live with this.
However this shifts balance slightly, you should give something new to the pie-rats in return. Ganking carebears is a good thing 
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Buyerr
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Posted - 2007.10.28 15:36:00 -
[20]
the sec system is broken because of alts, else it is working fine. but because of alt and ccp's incuraging of alts (i still don't believe they can have such stupidity within their devs O.o ) i actually support this idea, since as it is the sec hit only really hurts the people without alts, which is generally not the destroyers of the fun for other players (low sec gate gankers and asswipes that misuse the mechanic for own benefit)
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Adunh Slavy
KIA Corp KIA Alliance
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Posted - 2007.11.01 00:24:00 -
[21]
Good idea Reggie. Gives players many more options, and options are good.
The Real Space Initiative
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Wannabehero
Caldari Absolutely No Return The Red Skull
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Posted - 2007.11.01 22:59:00 -
[22]
Great Idea, might need some tweaking on the numbers and implementation, but hey, so does everything.
Very good idea and a well thought-out post
/signed
--
Don't harsh my mellow |

Anja Lind
Caldari United Forces
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Posted - 2007.11.26 04:31:00 -
[23]
Love this idea. Put some more player interaction into the game.
Mega /signed.
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General StarScream
THE DECEPTIC0NS
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Posted - 2007.11.26 05:10:00 -
[24]
Nice ide Sig Removed. Dont use inappropriate language in sigs -Kaemonn |

Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.11.26 05:56:00 -
[25]
Was wondering where this thread had gone, signed again.
One question Reggie, how do we deal with existing sec status, wipe the slate clean for everyone or convert current numbers into time on the wanted flag? -AS
The Real Space Initiative (Forum Link) |

Zarch AlDain
The Establishment Establishment
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Posted - 2007.11.26 14:01:00 -
[26]
Simple. Elegant. Effective.
I like it :)
I would suggest no one month cap though, and as other people have commented the wanted time might need adjusting. I don't think it's a good time to have the timer only count in some situations though - after all people will just find a way to sit at a POS or cloaked or whatever is needed to idle out their time if that is their intention.
Existing negative status could be converted to wanted time at the ratio of 5 days per pint of negative sec status or something like that.
Zarch AlDain
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lord orei
Blood Raiders Initiate BLOOD EMPIRE
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Posted - 2007.11.27 05:41:00 -
[27]
I like this idea. The big problem I see is that there will be large gangs camping high sec gates and poping every "wanted" character. Alts will still have to be used for a wanted character to fly through space.
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Naviset
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Posted - 2007.11.27 07:53:00 -
[28]
Edited by: Naviset on 27/11/2007 07:53:07 The nice thing about the current system is that if you decide that pirating isn't your thing you can redeem yourself: And ratting back sec status isn't a whole lot of fun as it is. And it makes just about everything a total pain in the ass as is to be permaflagged. But at least if it goes crunchtime I can get that flag off in a week of hard ratting. A day and a half of flag for kicking some reds butt in lowsec is a bit.. lame?
Honestly the last thing this game needs is more timers.
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Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2007.11.27 08:40:00 -
[29]
Originally by: Adunh Slavy how do we deal with existing sec status, wipe the slate clean for everyone or convert current numbers into time on the wanted flag?
I was thinking just abolish it, wipe the slate clean.
And I like Zarch's idea. To keep it from being pure amnesty, maybe it would be appropriate to start "outlaw" characters out with a day or two of wanted status to live down, maybe as much as a week, so they never have to touch "lawful" status if they don't want to.
The loss of the -10 merit badge is the only real drawback that I see. Maybe there could be a special flag on characters that are maintaining more than 500 hours of wanted time, so you could still have the "I never do anything except kill people" distinction for those who want it.
lord orei: Maybe, maybe not. Nobody camps waiting for outlaws, but that's just because they're smarter than to chug into high-sec with -5 status. Wanted characters could just stay in low-sec until it blows over, or they could take their chances. Nothing lost, something gained.
Naviset: You can redeem yourself under the proposed system by keeping your nose clean for a little while, rather than commiting NPC genocide. Seems more reasonable to me. And why would you prefer "A week of hard ratting" over a day and a half of just not killing anyone?
Crusades: Bounties & Security Status |

Seiji Hannah
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Posted - 2007.12.17 04:24:00 -
[30]
While wanted in empire .1+ Concord should send ships to retrive and inprison the pirates pod in exchange for a hefty fine or time spent in highsec dock without permission to undock. Or obligatory missionrunning and mining (Carebear forced labor) 
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Saris Dadra
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Posted - 2007.12.17 05:53:00 -
[31]
I really like this idea because it makes a lot more sense committing genocide against 'pirate' factions to get back into the good graces of CONCORD.
I would suggest that any act of aggression committed in hi-sec space resulting a wanted status have a penalty double of what the same act would result in in low-sec. However, I would also suggest getting rid of the Concord insta-gank to compensate.
Instead have CONCORD apply full damage to all of the offenders modules and destroy their drones. Without any modules or drones the law-breakers will be unable to carry out any more hi-sec piracy until they dock and repair. In high traffic areas players are also likely to lose their ships, because they will be defenseless against anyone with a scrambler and a grudge... ---------
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Sid Fernwilter
Minmatar
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Posted - 2007.12.17 13:32:00 -
[32]
Interesting and well thought idea / signed Perhaps a connection to the sec status of the system would be in place, something like base wanted time * sec status of system ( would make killing someone in 0.4 give you twice the wanted time compared to doing it in 0.2). This way we would see more of a difference between different sec systems wich in my opinion would be good.
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Teyrala
Center for Advanced Studies
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Posted - 2007.12.19 21:39:00 -
[33]
Am I the only person who sees this as what it is? - A pirate who wants to go to highsec again and is too lazy to rat.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.12.19 22:52:00 -
[34]
Originally by: Teyrala Am I the only person who sees this as what it is? - A pirate who wants to go to highsec again and is too lazy to rat.
What about the player that doesn't want to be a pirate because they know they will have to do the tedium of ratting to even be a pirate in the first place?
As I see it, the OP is more about giving players more choices than trying to avoid any tedium, though I must say reduction in tedious activities is good for any game, game being the operative word here.
If someone is a hard core pirate, then what the OP proposes is still going to keep them locked out of high sec, the time it takes them to get back into the good graces of Concord is about the same. This is a game, not breaking up boulders at Leavenworth prison.
The Real Space Initiative - V5 (Forum Link)
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Vihravend
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Posted - 2007.12.19 23:17:00 -
[35]
I like it..
/signed
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Cpt Branko
The Bloody Red
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Posted - 2007.12.27 22:50:00 -
[36]
Edited by: Cpt Branko on 27/12/2007 22:51:18 Awesome idea.
Personally, I'm sick of the 'have to use alts' metagame.
Rifters!
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Xanthese
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Posted - 2008.01.08 00:46:00 -
[37]
I'd extend it to alts as well - hide and swap to alt - too easy with the right skills. IMOHO pod killing is a silly idea (who does it benefit - apart from the ho-ho i podded three carebears today bunch) - you arn't allowed to do it so why have it - capture pod yes - and ransom ?
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Xanthese
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Posted - 2008.01.08 00:46:00 -
[38]
PS /signed
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Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2008.01.08 06:18:00 -
[39]
Originally by: Saris Dadra Instead have CONCORD apply full damage to all of the offenders modules and destroy their drones. Without any modules or drones the law-breakers will be unable to carry out any more hi-sec piracy until they dock and repair. In high traffic areas players are also likely to lose their ships, because they will be defenseless against anyone with a scrambler and a grudge...
This is a neat idea. Concord already has super-ships, a super-weapon to castrate you without the coup de grace wouldn't be too hard to pass off. Plus, it gets rid of the insurance payout, removes the "Oh, crap my CNR got killed when I smartbombed my alt's shield maintenance drones" scenario and institutes a fine, payable to the nearest repair bay, for the crime. Lots of good effects, but it feels a bit out of place, since there's no "real" weapon that busts up people's modules... yet.
Originally by: Teyrala Am I the only person who sees this as what it is? - A pirate who wants to go to highsec again and is too lazy to rat.
Check my sec status. Pirate or not, I can go to high-sec any time I want.
Crusades: Security Status |

Tmarte
Caldari Krinkle Sack
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Posted - 2008.01.08 16:17:00 -
[40]
Here's what I like about it. Correct me if i'm wrong of course.
We can open fire on an NPC pirate at any time in any sec space right? Well why should it make a difference if it's an NPC or a real player. If a person chooses to be a pirate as a profession then we should be able to open fire in any sec space, just like you can on an NPC pirate. IMO the system outlined by the OP allows just this.
I definitely like the other idea of chonchord disabling modules instead of blowing up a ship. My corp mates and I have lost many a ship because we clicked the ECM burst button instead of the normal ECM, which look identical. If anything there should be different levels of aggression in high sec space. If you accidentally ecm or smart bomb somebody, your modules go bye bye (well disabled), but if you actually manage to blow up another ship, say bye bye to yours.
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Trent Nichols
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.01.08 17:21:00 -
[41]
I wanted to comment but I couldn't come up with anything else to say. 
/signed.
Trinity: The best content release ever, completely overshadowed by the worst nerfs ever. |

Blue Rider
Thanos and Killjoy Productions Knights Of the Southerncross
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Posted - 2008.01.08 21:35:00 -
[42]
Edited by: Blue Rider on 08/01/2008 21:39:26 /signed!!!!!
Originally by: Ysabelle nKataros
Originally by: kimish ...
Not a bad idea, although I'd probably revise it a little to make it ideal. Certainly timer shouldn't go down while you're in 0.0
...
and this. maybe the same applied to staying docked?
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Hugh Ruka
Caldari Exploratio et Industria Morispatia
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Posted - 2008.01.11 16:23:00 -
[43]
Originally by: Reggie Stoneloader
Originally by: Saris Dadra Instead have CONCORD apply full damage to all of the offenders modules and destroy their drones. Without any modules or drones the law-breakers will be unable to carry out any more hi-sec piracy until they dock and repair. In high traffic areas players are also likely to lose their ships, because they will be defenseless against anyone with a scrambler and a grudge...
This is a neat idea. Concord already has super-ships, a super-weapon to castrate you without the coup de grace wouldn't be too hard to pass off. Plus, it gets rid of the insurance payout, removes the "Oh, crap my CNR got killed when I smartbombed my alt's shield maintenance drones" scenario and institutes a fine, payable to the nearest repair bay, for the crime. Lots of good effects, but it feels a bit out of place, since there's no "real" weapon that busts up people's modules... yet.
Let's say CONCORD can use a special jamming module that attaches to your ship with following effect:
1. Drone control is lost (drones become inert). You can scoop your drones at most, but not launch them. 2. Any module except propulsion/tank cannot be activated. 3. You cannot selfdestruct, repackage, unfit/change fit the ship with the module attached. 4. Remote assistance of any kind is impossible. 5. Any repair station can remove this module for a fee depending on ship class.
There are still some holes, but it seems ok to me for the first look ...
Originally by: Aravel Thon
Originally by: Nith Batoxxx Hi my alt just leanred to fly the ferox...............
I am so so terribly sorry...
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Yarry McYaryar
Caldari Elite Angels Of Death
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Posted - 2008.01.11 16:56:00 -
[44]
dont knwo if this has been said or not, dont have time to read alot, but instead of beign wanted for some time, you get a bounty, and you can be shot at by anyoen who wants to try to take you, the bigger the bounty, the more juicier you are, and that makesit more dangerous to go into high sec.
and if u wanted to you could have it that if it doesnt increase in so many days / weeks that in one month / week it will be taken off
would be a good way to make iskies and create a new job for pvpers in empire  ------------------------------------------------ my main is Packa
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Rigo Kajjar
Rigo Reloaded
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Posted - 2008.01.11 21:05:00 -
[45]
Edited by: Rigo Kajjar on 11/01/2008 21:05:27
Originally by: Reggie Stoneloader
Originally by: Adunh Slavy how do we deal with existing sec status, wipe the slate clean for everyone or convert current numbers into time on the wanted flag?
I was thinking just abolish it, wipe the slate clean.
There were some suggestions to replace Concord by the empire navies during factional warfare. This would actually work very well in combination with those ideas.
Additionally, there should be some "marker" that can be used to show how bad of a pirate you are. Bounty doesn't work as people put it on themselves or cash it in with their alts. Something like "total hours wanted" would surely be a nice epeen-o-meter.
What about prolonging "wanted time" by 5% each time? That would create permanently shootable chars like now with outlaws, while at same time it wouldn't gimp people that just want to try out piracy.
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Digger One
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Posted - 2008.01.26 05:47:00 -
[46]
intresting ideas in here
/signed
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Kiithnaras
Minmatar OVER-DOSE Hedonistic Imperative
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Posted - 2008.01.28 00:23:00 -
[47]
I like this idea as a whole, but I'd do it with one modification; players with wanted status would still be wanted by Concord, and if they pass a group of Concord that is already present, either from a previous police response or from native NPC presence, Concord would Doken them still.
That is not to say they would be actively sought, more like transporting illegal goods with customs agents. You hang out for more than a few moments around Concord, they're gonna see something is up and blast you. This way pirates don't have total freedom to set up bait camps, but they can still travel more or less unaccosted through highsec given that they're in a fairly quick ship (super inertia-stabbed battleships would make it, for instance.)
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Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.01.28 07:12:00 -
[48]
I love this idea. Got my support.
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Camilo Cienfuegos
Earned In Blood
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Posted - 2008.02.02 20:37:00 -
[49]
I heartily endorse this idea. Hardpoint Rigs |

Mahn AlNouhm
The Bastards
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Posted - 2008.02.03 02:02:00 -
[50]
/signed. It creates an added element of risk/reward and opens up closed doors for pirates everywhere. . . .
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Cpt Branko
The Bloody Red
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Posted - 2008.02.03 02:42:00 -
[51]
Makes sense to me, i could finally stop with the stupid alt business then.
Sig removed, inappropriate link. If you would like further details please mail [email protected] ~Saint |

Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2008.02.03 07:05:00 -
[52]
Question: Does the 'wanted' status show up for other players? Where does it show up? Red/Yellow flashy? WANTED on their portrait? Or do they have to already know that you are an outlaw and as such, CONCORD will not help you? I assume it shows up on overview and on your character info. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

Reggie Stoneloader
Teikoku Trade Conglomerate Visions of Warfare
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Posted - 2008.02.03 11:55:00 -
[53]
Yeah, that's what I envision. "Wanted" would look just like "Outlaw" does now, but without the high-sec Concordoken and the need to kill thousands of honest, hard-working Guristas to clear your name.
Crusades: Security Status |

Arous Drephius
Caldari Caldari Provisions
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Posted - 2008.02.03 13:51:00 -
[54]
/signed
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1' Basics
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Posted - 2008.02.13 23:08:00 -
[55]
/signed
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MinmatarCitizen3208467
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Posted - 2008.03.14 06:04:00 -
[56]
Excellent idea. "Anti-pirates" will finally become them.
/signed |

Cypher V
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Posted - 2008.03.14 07:21:00 -
[57]
/signed
First decent suggestion I've seen in a LONG time!
I'd change the OPs times though to: - Destruction of ship (no return fire): Global flag, killrights, 1 hour 30 mins "wanted". - Podkill: Global flag, killrights, three hours "wanted".
Imagine being in a war with someone who's not actually at war with you. This would SUCK! You'd be getting people starting fights with people to coax them into fighting back (Or even they HAVE to fight back) and thus being bullies :P
Pretty sure our CCP EVEgods would be able to balance this idea beautifully though.
I'll say it again; /signedddddddddddddddddddd ---------------------------------------------- Minmatar suck? Shoulda done my research -_-
Please visit your user settings to re-enable images. |

Cypher V
Silent-I.K.Y
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Posted - 2008.03.15 05:27:00 -
[58]
f'n BUMP!!!
First good idea I've seen in a long time, needs more exposure! ----------------------------------------------
w0ot, Love the Cargo Expander II thing :D |

Aeo IV
Xomic OmniCorporation
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Posted - 2008.03.15 22:05:00 -
[59]
And how does this help the 'good guys'?
The reason you have to grind rats to get back sec status is very simple; risk vs reward. The reward for being a pirate is generally very high, at the same time, you run the risk that you'll be ganked by CONCORD the next time you enter a 0.5+ system.
It's not that your idea isn't interesting, it would probably cut down on weekend pirates, but it shouldn't replace the outlaw system.
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Amarr12345
Anti-Pirate Suicide Spies
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Posted - 2008.03.24 04:38:00 -
[60]
Quote:
Originally by: Cypher V Edited by: Cypher V on 14/03/2008 08:18:40 /signed
First decent suggestion I've seen in a LONG time!
I'd change the OPs times though to: (see further down for reason) - Sec status is only used for time calcs, -10.0 can now enter 1.0 systems. - Agression in high-sec (inc all eWar) -> CONCORD warps in and offlines module in use  - Destruction of ship in high-sec -> CONCORD does its proper job and pops your ship  - Remote rep of wanted player in high-sec -> CONCORD warps in and offlines module in use  - Destruction of ship anywhere -> 90 mins wanted timer. - Destruction of pod anywhere -> 150 mins wanted timer. - Kill rights work in same way as now, but you can pay off CONCORD (bribe) to clear name. - Cloaking pauses timer, docked or logged does NOT pause it.
EDIT: My first post made no sense.
I would suggest a system that uses Sec status AND the wanted timer. like...
roundUp.( ([baseWantedGain]*[systemSec]) / (20+[playerSec]) + [currentWanted] = [newWanted] Timer updates once per minute. Makes it easier on server, and means you won't think you're out of wanted, but to the rest of EVE you're still fair game.
Feedback forum-goers?
Pretty sure our CCP EVEgods would be able to balance this idea beautifully though.
I'll say it again; /signedddddddddddddddddddd
EDIT: Your second post still makes NO sense.
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Anjinha
Napalm Death Industries
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Posted - 2008.03.24 05:39:00 -
[61]
Originally by: Aeo IV And how does this help the 'good guys'?
The reason you have to grind rats to get back sec status is very simple; risk vs reward. The reward for being a pirate is generally very high, at the same time, you run the risk that you'll be ganked by CONCORD the next time you enter a 0.5+ system.
It's not that your idea isn't interesting, it would probably cut down on weekend pirates, but it shouldn't replace the outlaw system.
Ok, someone must talk in the name of industrials. Many of them do not read this kind of posts. And yes, EVE will loose tons of carebears if changes are not carefully implemented.
I don't see living aside pirates as a big problem. This makes EVE less boring. I agree that we should provide some mechanics to allow pirates to go to high sec to stop with this ALT story, and provide a way to ppl become real pirate hunters (bounty hunters would sound better, but since we all have ALTs, no bounty system is possible).
But just giving pirates more freedom ("options") to blow the tiny industrial ships and completely forget what an industrial expects from this game is completely unfair.
Industrials do not need revenge. They just need better ships to survive.
Since the transport ships and exhummers were released, their defense capabilities are nothing compared to the firepower of pirate ships. 1 or 2 shots or 2 smartbomb shockwaves are enough to destroy many industrial ships.
It also makes no sense ppl mining in high sec using a Battleship because of pirates/gankers freedom. It makes no sense to me to spend months of training to fly a transport ship at lvl 5 and see that I still can't handle enough fire to safely fly in high-sec using autopilot settings just because my cargo worths more than a fitted battleship.
You want a cold harsh world? This must apply to industrials AND pirates/gankers. Let's make it harder to blow up an exhummer or a transport ship. Check the cold harsh world CONCORD will show to you if you choose the wrong hauler/barge to smartbomb.
Don't forget the huge gap between industrial ships/transport ships and freighters. And even freighters can be destroyed by gankers.
- Create a new exhummer that tanks much better, lets say like a batlecruiser, but does not mine as much as the Hulk or the Mackinaw.
- Revisit "deep space" transport ships so that they can hold a lot of fire like a Battleship does, but no weapons on it. Sure, with 75% of the cargo space that a tech 1 hauler holds, and taking the same time to warp.
- Create a new transport ship to hold more cargo than tech 1 haulers, although it warps slower and is as fragile as a tech 1 hauler. Many industrials will use this because it is more profitable, until they get blown up by gankers. Maybe new models for these ships would be a nice idea, something larger than haulers and smaller than freighters.
You can check more ideas at this industrial wishlist.
CCP: You want profit? Check out WOW's profit. You want a cold harsh world going down as soon as another decent and well balanced space simulation MMO arrives? Keep implementing unbalanced changes in this game.
"We don't need Santa Claus... we need his factory"
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joshmorris
AnTi. Atrocitas
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Posted - 2008.03.24 06:45:00 -
[62]
I said it was good earlier in the post but.....
If im a pirate ... (which i am .. yarr eat me ect) there is still gonna be the 15m timer where concord and sentry shoots me yeah (atfer i kill / attack sum1).
All this is doing is changing the fact that there is no sec status just global kill rights ... so if i have 10 hours i can still happily go to jita in my battleship just loads of people will try to kill me.
This doesn't effect a person who goes into low sec for fun once in a while but does effect people who always are pirates which is cool ?
I think there should be a limit on the time though if i kill lots of stuffs and have like 2 years of pirate status and no way of making it better that sux :(
Maybe adding this in.
If you kill a guy with "wanted" status and is in a frig it takes 30 mins off your timer (killing a outlaw ur helping)
cruiser - 45 mins bc- 1 hour bs - 2 hour carrier - 3 dread 3.5 ms - 4 titan - 5
(just a guess)
So at least this way if you want to repent your ways you have to kill other pirates, but killing 50 pirate frigates isnt gonna help much.
Uber idea solves all !! |

Reggie Stoneloader
Teikoku Trade Conglomerate
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Posted - 2008.05.06 19:31:00 -
[63]
I was thinking about factional warfare, and was reminded of this thread, so I'm semi-necroing it (not quite 90 days).
If faction warfare ever rolls out (just after planetary flight and Duke Nukem Forever, I suspect), how about making "wanted" status as described here apply to faction sovreignty? So you can be Wanted in Minmatar space, but not Cadari space, allowing you to raid across the border, then flee to "home turf" high-sec to hide behind Concord while your timer ticks down.
That would make the borders far hotter in terms of PvP than the low-sec areas in a single empire's space, since crimes committed in Amarr low-sec would make you fair game in Amarr high-sec, but if you pop over to Gallente high-sec nobody can follow you with gankage.
It wouldn't introduce new safety for criminals, it would just introduce new vulnerability for them, so read carefully before you accuse me of wanting to get more carebears murdered. |

Fox Ogmo
Caritas.
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Posted - 2008.05.07 01:28:00 -
[64]
I'm sure the sec status system will be revisited with the introduction of factional warfare (and keenly look forward to it, writing this whilst cloaked here in someone or other's 0.0 space in the middle of a ratting stint), it just wouldn't be compatible the way it is now...
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Galan Amarias
Amarr Dark Tide Rising Rule of Three
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Posted - 2008.05.07 05:19:00 -
[65]
This idea is full of win. I'd like pod agression to be identical to ship agression, aside from that, awesomness all arround.
-Galan
The answer to empire ganking |

Kittamaru
Gallente Ceptacemia Fallout Project
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Posted - 2008.05.08 05:25:00 -
[66]
So instead of Concordokkens, you become a big juicy target to player ships?
Awesome... I don't pirate at all and I'll sign this!
*grins* no more true "safe" space keh keh keh
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Raven Timoshenko
Flying While Intoxicated The Threshold
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Posted - 2008.05.08 05:38:00 -
[67]
This would be great, more opportunities to PvP then. Mining, Hacking and Archeology Mini Games
http://oldforums.eveonline.com/? a=topic&threadID=7463 |

Reven Cordelle
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Posted - 2008.05.08 08:29:00 -
[68]
A good idea, I wouldn't mind getting vicious with people because they're evil. Increases PVP instances more often, as people from low sec will come to high to get their stuff, but may get ganked by bounty hunters.
Hey, look at that.. two way risks!
Its high risk for newbies in Low Sec due to the pirates, but possibly High risk for pirates in High Sec due to high sec bounty hunter fleets.
A nice addition says I, im all for it. Okay so it may be a little biased in the fact that you're considered a target to anyone in high sec.. but to be honest, if you're a pirate, you've earned that risk in High Sec, you disobeyed the rules, so now you contend with the bounty hunters.
To the person that suggested Bounty Hunter Gatecamps, big deal, right now people get blown up for no reason at gate camps, itll be decent to add a reason to camp the gate, rather than just for killmails.
Its great, adds more PVP around the universe, and stops it from being a mostly low sec affair.
Love that idea, all for it.
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