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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.17 21:14:00 -
[1]
Edited by: Xaen on 17/09/2007 21:19:12 Edited by: Xaen on 17/09/2007 21:15:30 First a little background...
I've been running with a dual repping Dominix and have above average drone skills. I figured since most ships can use drones it's worth the investment. So I have Heavy Drone Op V, Gallente Specialization IV, and Drone Interfacing V. I also have Gallente BS IV.
But lately I've gotten sick of the problems that go along with drones. There's drone aggro. The fact that slower drones (Ogre IIs) often forget their target and go pick their own on long flights (a known bug). The long lag between launching Ogre IIs and them actually reaching their target. The problems with new waves of spawns aggroing the drones and melting them before I can get them back; I almost always lose at least one if they have to come back over 25km under fire.
So I'm thinking of getting a megathron or a hyperion (due to Gallente BS IV). I've been searching the forums for setups and playing with them in EFT but I don't see a clear winner.
Here are some starter setups I've been playing with. The dominix one is pretty tried and true. The other two are purely theoretical. For comparison's sake all are tanked for kin/therm.
The ole Dominix Damage Control II N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I N-Type Adaptive Nano Membrane I Large Armor Repairer II Large Armor Repairer II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Dual 250mm Prototype I Gauss Gun (Ammo varies according to range) Dual 250mm Prototype I Gauss Gun (Ammo varies according to range) Dual 250mm Prototype I Gauss Gun (Ammo varies according to range) Dual 250mm Prototype I Gauss Gun (Ammo varies according to range) Dual 250mm Prototype I Gauss Gun (Ammo varies according to range) Drone Link Augmentor I
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
(5) Ogre IIs (rarely use anything but Ogres) Some spare drones, some lights.
EFT defense rating: 410/410 (for what it's worth) 591 DPS (raw)
Advantages: Can frequenly tank full room aggro. Can melt an NPC megathron in about 35 seconds(!). Guristas don't fare much better. Can permarun both reppers and and all guns. Disadvantages: Playing with Heavy Drones is problematic as I mentioned above.
Megathron Damage Control II N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I Large Armor Repairer II Medium Armor Repairer II Magnetic Field Stabilizer II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
425mm Prototype I Gauss Gun (Probably always antimatter) 425mm Prototype I Gauss Gun (Probably always antimatter) 425mm Prototype I Gauss Gun (Probably always antimatter) 425mm Prototype I Gauss Gun (Probably always antimatter) 425mm Prototype I Gauss Gun (Probably always antimatter) 425mm Prototype I Gauss Gun (Probably always antimatter) 425mm Prototype I Gauss Gun (Probably always antimatter) 'Arbalest' Rocket Launcher I (defenders)
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
(5) Hammerhead IIs (5) Hobgoblin IIs (I'm sick of slow drones, hence no heavies)
EFT defense rating: 236/260 (not cap stable) 449 DPS (raw)
Advantages: No freaking heavy drones slowpoking around. Don't mock the the defender machine gun that is a rocket launcher until you've seen it in action. Seriously. It's ridiculous if you're facing a lot of cruise missiles. Expect none to reach you except during reloads. Also you can throw some rockets in for additional frigate love. Sexy. (If demoralizing Raven pilots is your thing, fit two defender machine guns - at range he might as well turn his launchers off) Disadvantages: Not cap stable. Lower DPS than my dominix. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.17 21:15:00 -
[2]
Hyperion Damage Control II N-Type Kinetic Hardener I N-Type Kinetic Hardener I N-Type Thermic Hardener I Large Armor Repairer II Large Armor Repairer II
Optical Tracking Computer I Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
350mm Prototype I Gauss Gun 350mm Prototype I Gauss Gun 350mm Prototype I Gauss Gun 350mm Prototype I Gauss Gun 350mm Prototype I Gauss Gun 350mm Prototype I Gauss Gun 350mm Prototype I Gauss Gun 350mm Prototype I Gauss Gun
Capacitor Control Circuit I Capacitor Control Circuit I Capacitor Control Circuit I
(5) Hammerhead IIs (5) Hobgoblin IIs (I'm sick of slow drones, hence no heavies)
EFT defense rating: 298/451 415 DPS (raw)
Advantages: No freaking heavy drones slowpoking around. For short durations can out-rep my dominix. Sexy. Disadvantages: Not cap stable with both reppers. Lower DPS than my dominix.
Please no blaster setups. Half the reason I'm reconsidering the dominix is I don't want to slowpoke around before I start applying DPS to rats. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Tora Dian
Garoun Investment Bank
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Posted - 2007.09.17 21:35:00 -
[3]
Use sentry drones with your Domi is common sense solution surely?
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.17 22:03:00 -
[4]
Originally by: Tora Dian Use sentry drones with your Domi is common sense solution surely?
I had thought of that but there are reasons why I haven't done it yet.
1) I haven't trained for them 2) Doesn't solve the drone aggro problem. 3) I think I'm just partly tired of futzing with drones. The interface for using them is atrocious. 4) Lower DPS than Ogre IIs 5) I'll probably forget that they don't fly to me and have to go back for them. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Rikeka
Amarr Eye of God O X I D E
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Posted - 2007.09.17 22:14:00 -
[5]
You use Tech II Drones... but no Tech II Guns? You use 1x Drone Link Augmentor I... but no other Drone mod?
+-+-+-+-+ Booya! It¦s red! Run from the red! |

Sphynx Stormlord
Gallente Anqara Tech
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Posted - 2007.09.17 22:24:00 -
[6]
I think garde II's actually do very similar dps to ogre II's. And you can use the sentry damage augmentor rig, which easily makes up for not haveing a specialisation skill that affects t2 sentries.
Other things you might try: Making your drones go faster (Drone Navigation Link?) Using a less paranoid tank - most l4's only need one LARII with 4 mission specific hardeners. This lets you fit two magnetic field stabilisers in place of a Lar and a DC. And you can possibly go up to 350mm guns with the grid saved by having less LAR's.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.17 22:49:00 -
[7]
Originally by: Rikeka You use Tech II Drones... but no Tech II Guns? You use 1x Drone Link Augmentor I... but no other Drone mod?
It's a long train to tech II large hybrid turrets and right now I'm working on tech II projectiles (I mostly fly minmatar in pvp).
I only use the drone link because I can't fit a 6th large hybrid turret. Without the drone link I still get 54km drone range. Which is usually plenty.
Plus I can't drop any cap mods or rigs and maintain cap stability. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Iuvart
Gallente Order of Celestial Knights Northern Regions Alliance
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Posted - 2007.09.17 23:03:00 -
[8]
I've been running a lot of missions in my Hype and like it a lot more than the Dominix or even a Navy Megathron, although not as much as the Astarte. ;)
The setup is:
High: 8x 350mm Proto with AM or Uranium, depending on range
Med: Republic Fleet 100MN AB Optical Tracking Computer I 3x Cap Recharger II
Lows: LAR II 2x Mission specific T2 hardeners 2x Magnetic Field Stabilizer II Best named Cap Power Relay
Rigs: Auxiliary Nano Pump I Nanobot Accelerator I CCC
Drones: 5x Hammerhead I, 10x Hobgoblin I
With Hammerhead IIs that setup would do 500 raw DPS (according to EFT) and tank 170/249, while the cap lasts for over six minutes. The tank and cap may sound a bit weak, but it's been enough for most of the lvl4s. Mainly because most of the stage is dust before it can get into optimal range. For Angels, drop one of the MagStabs to fit 2x active Exp and one Kin hardener, or just 2x exp and an EANM II.
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Callthetruth
Caldari Drunken Ratbags Inc
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Posted - 2007.09.17 23:14:00 -
[9]
Vindicator
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.17 23:15:00 -
[10]
Originally by: Sphynx Stormlord I think garde II's actually do very similar dps to ogre II's. And you can use the sentry damage augmentor rig, which easily makes up for not haveing a specialisation skill that affects t2 sentries.
Yeah, but getting Guarde IIs will require a 27 day time investment. And a sentry damage rig will make break cap stability of my setup unfortunately.
Originally by: Sphynx Stormlord Other things you might try: Making your drones go faster (Drone Navigation Link?)
I think that's workable. If I use a cap power relay (in place of the adaptive nano) of a cap recharger I can at least get an additional 252m/s out of the Ogre IIs. The nano was only adding 2-3% resistances anyway.
Originally by: Sphynx Stormlord Using a less paranoid tank - most l4's only need one LARII with 4 mission specific hardeners. This lets you fit two magnetic field stabilisers in place of a Lar and a DC. And you can possibly go up to 350mm guns with the grid saved by having less LAR's.
I certainly can but drone aggro has caused me prefer the ludicrous tank dual LAR IIs provide. I can just turn them both on, then micromanage drones.
Originally by: Sphynx Stormlord My prefered Domi setup at the moment: 4 350mm prototype gauss 1 smart bomb (sometimes 3 guns and two smartbombs for missions with lots of close range stuff) 1 drone link controler
1 ab 2 cap recharger II's 2 Omnidirectional tracking links
4 Hardeners (or 2 eanmIIs+1hardner+1DC) LARII Cap power relay II Magnetic field stabiliser II
Capacitor control circuit Sentry damage augmentor Auxillary nano pump
Drone bay: 5 wasps or ogres, 5 Garde II's, 5 Warden II's
Weird setup. I wouldn't consider using smartbombs on a drone boat. My Hobgoblins do such a fantastic job of blowing up little things it never crossed my mind. The trouble I have is with breaking big tanks far away, so I'd rather have as many big guns as I can get.
Originally by: Sphynx Stormlord Sentry drones avoid all of these issues. Give them a try, even the t1 ones should be fairly effective with your drone interfacing V. Note that Gardes are closer range higher damage sentries, and wardens are longer range sniper sentries. Also, sentries need at least two Omnidirection Tracking Links, which boosts both their range and tracking. They are no fun, without a couple of these.
The DPS of T1 sentries isn't horrible, but it's nothing to brag about and if they require crutches (tracking links) that makes them even less appealing to me. Also it doesn't address drone aggro issues does it? ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.17 23:24:00 -
[11]
Originally by: Iuvart I've been running a lot of missions in my Hype and like it a lot more than the Dominix or even a Navy Megathron, although not as much as the Astarte. ;)
The setup is:
High: 8x 350mm Proto with AM or Uranium, depending on range
Med: Republic Fleet 100MN AB Optical Tracking Computer I 3x Cap Recharger II
Lows: LAR II 2x Mission specific T2 hardeners 2x Magnetic Field Stabilizer II Best named Cap Power Relay
Rigs: Auxiliary Nano Pump I Nanobot Accelerator I CCC
Drones: 5x Hammerhead I, 10x Hobgoblin I
With Hammerhead IIs that setup would do 500 raw DPS (according to EFT) and tank 170/249, while the cap lasts for over six minutes. The tank and cap may sound a bit weak, but it's been enough for most of the lvl4s. Mainly because most of the stage is dust before it can get into optimal range. For Angels, drop one of the MagStabs to fit 2x active Exp and one Kin hardener, or just 2x exp and an EANM II.
I think going from my dual LAR setup to that would scare the **** out of me. And those armor rigs nerf the hell out of your speed. The DPS is respectable though. Wouldn't it make more sense to fit CCCs which don't have drawbacks? You could rep while running away. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Qui Shon
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Posted - 2007.09.17 23:40:00 -
[12]
Originally by: Xaen Also it doesn't address drone aggro issues does it?
Some of the issues it does, since they won't fly close to and aggro distant groups.
I think sentries work great, though I'm still stuck with T1's for a bit, so damage isn't stellar. EFT says 482, but in 12 hours with BS 4 it will say 515 with T1 Gardes, 4x 350's w/ 1xMagstab and sucky Gunnery skills. 469 with T1 Bouncers, that do more damage then Wardens (Dmg mod 1.4 vs Wardens 1.2) and have a base optimal of 40Km + 35 falloff (Warden 50+25), which I find is more then enough for the missions I've come across. Of course, maybe Wardens Kin is a better dmg type for more missions, not sure.
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Iuvart
Gallente Order of Celestial Knights Northern Regions Alliance
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Posted - 2007.09.17 23:58:00 -
[13]
Had to change my first post to correctly reflect damage tanked, so it looks a lot better now.
Why I went for a quite strong tank, that's not sustainable forever, is because you don't need peak repair all the time. Only when a new group or stage is aggrod. From then on the incoming dps drops, because you kill the enemy ships. And that's something this setup does very well. The slower base speed is also no problem, because when everyone's dead I can AB to the next gate, which works better than a higher base speed. At least for me.
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Nagissa Kaworu
The Puro Beach Club
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Posted - 2007.09.18 09:14:00 -
[14]
Your dominix setup looks pretty solid, altough I would choose the lowslots abit different i usually go with:
2x LAR II, 3x harderners II (exp/kin/therm), 1x DC II, 1x EANM II
And when using a domi sentry drones make live so much easier, believe me train them and youll never go back I did use a drone tracking mod in the midslots though.
Megathron i never liked for missions, but i did use the Hyperion which is pretty good but only if you got high skills!! And with the tanking bonus, its tank can be pretty awesome.
But one of my favourites would be the Astarte with 7x 250mm II rails, especially in gurista and serp missions youll rip through them in no time, i think even rivalling a raven when it comes to speed.
Nag.
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Zana Kito
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Posted - 2007.09.18 11:33:00 -
[15]
Sentry drones are the WIN for missions.
Instant damage, no flight time, impressive dps when used by a domi. Fit a few Omni Tracks, Drone Links and go to town.
Imagine Ogre IIs without the 30+ seconds of flying around doing diddly squat all every time you need to change to a new target. |

Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.09.18 12:38:00 -
[16]
TII Wardens, optimal range = 108km with 2 omni's and sharpshooting lvl v
Drone control range = 107km with 2 drone control rigs and one augmentor. (my Base range is 57km)
425mm Dread rails, optimal = 104km with 2 tracking comps and iridium
Fit 5 of the 425mm's and with 5 wardens the rats melt. Take out frigs then cruisers and BC then switch to Garde II's and Anti-matter at 50km for the few BS that are left. The Garde's with 2 omni's track better than 250mm rails. they can easily take out cruisers orbiting at 15km.
with 5 Wardens vs the 5 rails both at 100km optimal the sentries take out a BS in literally half the time. I have BS V for both rail and drone damage bonuses.
for Serp Guardian dampers I fit 3 t2 boosters which totally negates the damping even at 100km.
I dont fit a tank, my resists are rat specific 60% and I use a faction medium repper which rarely gets used.
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.09.18 12:39:00 -
[17]
TII Wardens, optimal range = 108km with 2 omni's and sharpshooting lvl v
Drone control range = 107km with 2 drone control rigs and one augmentor. (my Base range is 57km)
425mm Dread rails, optimal = 104km with 2 tracking comps and iridium
Fit 5 of the 425mm's and with 5 wardens the rats melt. Take out frigs then cruisers and BC then switch to Garde II's and Anti-matter at 50km for the few BS that are left. The Garde's with 2 omni's track better than 250mm rails. they can easily take out cruisers orbiting at 15km.
with 5 Wardens vs the 5 rails both at 100km optimal the sentries take out a BS in literally half the time. I have BS V for both rail and drone damage bonuses.
for Serp Guardian dampers I fit 3 t2 boosters which totally negates the damping even at 100km.
I dont fit a tank, my resists are rat specific 60% and I use a faction medium repper which rarely gets used.
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.09.18 12:43:00 -
[18]
TII Wardens, optimal range = 108km with 2 omni's and sharpshooting lvl v
Drone control range = 107km with 2 drone control rigs and one augmentor. (my Base range is 57km)
425mm Dread rails, optimal = 104km with 2 tracking comps and iridium
Fit 5 of the 425mm's and with 5 wardens the rats melt. Take out frigs then cruisers and BC then switch to Garde II's and Anti-matter at 50km for the few BS that are left. The Garde's with 2 omni's track better than 250mm rails. they can easily take out cruisers orbiting at 15km.
with 5 Wardens vs the 5 rails both at 100km optimal the sentries take out a BS in literally half the time. I have BS V for both rail and drone damage bonuses.
for Serp Guardian dampers I fit 3 t2 boosters which totally negates the damping even at 100km.
I dont fit a tank, my resists are rat specific 60% and I use a faction medium repper which rarely gets used.
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.09.18 12:49:00 -
[19]
TII Wardens, optimal range = 108km with 2 omni's and sharpshooting lvl v
Drone control range = 107km with 2 drone control rigs and one augmentor. (my Base range is 57km)
425mm Dread rails, optimal = 104km with 2 tracking comps and iridium
Fit 5 of the 425mm's and with 5 wardens the rats melt. Take out frigs then cruisers and BC then switch to Garde II's and Anti-matter at 50km for the few BS that are left. The Garde's with 2 omni's track better than 250mm rails. they can easily take out cruisers orbiting at 15km.
with 5 Wardens vs the 5 rails both at 100km optimal the sentries take out a BS in literally half the time. I have BS V for both rail and drone damage bonuses.
for Serp Guardian dampers I fit 3 t2 boosters which totally negates the damping even at 100km.
I dont fit a tank, my resists are rat specific 60% and I use a faction medium repper which rarely gets used.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.18 13:09:00 -
[20]
Originally by: Zana Kito Sentry drones are the WIN for missions.
Instant damage, no flight time, impressive dps when used by a domi. Fit a few Omni Tracks, Drone Links and go to town.
Imagine Ogre IIs without the 30+ seconds of flying around doing diddly squat all every time you need to change to a new target.
Clearly sentries would be great for distant targets. And rather than fitting tracking mods I can just use Ogre IIs in close since the drawbacks of their slow flight speed can be minimized at close range. Unfortunately I don't want to devote another month to training drone skills. Especially when I could just grab a Raven and do missions on easy mode. I've already got an alt a couple weeks away from being able to supplement my dominix with some cruise missiles if not tank yet.
But thanks for the advice. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Qui Shon
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Posted - 2007.09.18 13:30:00 -
[21]
Originally by: Contralto I have BS V for both rail and drone damage bonuses.
I thought Sentries aren't affected by Drone Damage skills? (Racial Spec, Combat Drone Op.)
Originally by: Contralto
I dont fit a tank, my resists are rat specific 60% and I use a faction medium repper which rarely gets used.
Many missions drop you right on top of rats, how can you not take any damage then? Are you in fact talking about a ratting setup, and not a mission setup?
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.09.18 13:45:00 -
[22]
Edited by: Contralto on 18/09/2007 13:58:27 I use the velocity, (580ms without gang boost). In all missions with aggro, I warp in and go vertical, so no need to do a 360 turn. I get up to almost top speed just as the rats aggro.
Then I just have to hold the incoming dps until I get 20km+ range and the rats are on their approach, I then start taking them out with the rails with AA. If its Serps and no drone aggro, I deploy lights and as fast as possible take out any webbers. then recall and hike out to 100km from the nearest spawn.
Some missions are touch and go like the one where the 4 Macheriel Overlords give chase immedietly and drones will aggro the rest, again I rely purely on out running them, while taking them out with the rails. It was next to impossible to do this before the rats lost there MWD last year. I used a full tank back then.
I dont stick exactly to the same setup for each mission but the basics are the same. ie on The Assault or is it the Blockade I forget, anyway the one with all the Guardian dampers I replace the Omnis with an additional 2 boosters to give 250km range. This reduces the optimal range of the wardens but it still works fine.
In fact it is a costanly evolving setup, as I increase my skills and gain new ones I add and subtract the modules. Ie I recently switched to Dread guristas 425mm's from proto's and have just finished adv wep upgrades 3 thus enabling the 5th rail. To compensate for the lost Drone augmentor I fitted the 2 drone control rigs.
My constant goal is a 100km all round range, drone and rail optimal as well as dampened targeting. I adjust to achieve this.
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Contralto
Gallente Department Of Health and Social Security
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Posted - 2007.09.18 14:04:00 -
[23]
Originally by: Qui Shon
Originally by: Contralto I have BS V for both rail and drone damage bonuses.
I thought Sentries aren't affected by Drone Damage skills? (Racial Spec, Combat Drone Op.)
as far as i know and just by actually using them they most definitely are affected. the TII sentries far out Dps the rails. even I use faction ammo. Up to recently I used TI sentries and they could match the rails as well. If you check EFT you can see the dps vary according to skills applied. I am not sure about racial spec though! but for sure they get the Domi's 50% and the drone interfacings 100%.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.18 20:01:00 -
[24]
Originally by: Contralto Edited by: Contralto on 18/09/2007 15:48:51
Originally by: Qui Shon
Originally by: Contralto I have BS V for both rail and drone damage bonuses.
I thought Sentries aren't affected by Drone Damage skills? (Racial Spec, Combat Drone Op.)
as far as i know and just by actually using them they most definitely are affected. the TII sentries far out Dps the rails. even I use faction ammo. Up to recently I used TI sentries and they could match the rails as well. If you check EFT you can see the dps vary according to skills applied. I am not sure about racial spec though! but for sure they get the Domi's 50% and the drone interfacing's 100%.
They don't get racial bonuses. Only from Drone Interfacing, Sentry Interfacing and ship bonuses. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Erotic Irony
0bsession
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Posted - 2007.09.18 20:15:00 -
[25]
How close are you to an eos? The smaller sig combined with native resists and damage mod might make the micromanagement a little less intense but Im just speculating. ___ Eve Players are not very smart. Support Killmail Overhaul
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Arifel
Gallente Royal Crimson Lancers
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Posted - 2007.09.18 21:25:00 -
[26]
Edited by: Arifel on 18/09/2007 21:27:49 I regularly do L4 Missions with Mega and Hype in order to get my sec rating back up. I use cap injector instead of trying to rack up cap/s, because the low slots are really needed for resist mods and the 2 Web for Mega / 3 Web for Hyperion are needed to take out the Interceptors with your main gun, so that you can run away if the whole room aggros on you. I use all 3 rig slots on +repair amount rigs, and always use 2 LARII. Even with Gallente BSV, I've lost a Hyperion due to inability to tank a room of aggro for more than a minute and that I had only 2 Webifiers on so I had serious trouble taking out the tacklers in a minute's time.
Anyhow, it seems impossible for to me to use a gunship for mission running unless cap injector is used. Because the low slots are needed for resist mods, or dmg mods if you can spare, and med slots are needed for webifiers, and tracking computers if you have spare. I send an alt to haul Cap 800s into every system that I may be sent to do mission in ahead of time.
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Arric Rohr
The Knights Templar Pure.
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Posted - 2007.09.18 21:43:00 -
[27]
My domi is very similar to yours, and I run all L4 missions with no problems. My skills are similar also, although I have BS 5. The difference is:
2 Drone Augmentor links in highs I'll sometimes fit a tracking link if my tank can handle one less cap recharger.
and...
Drone Bay:
5 Warden I's 5 Wasp II's 5 Hornet II's 5 Hobgoblin II's 5 Warrior II's
The Wardens just kill at range. The Wasps are faster than Ogres, and most things are susceptible to kinetic damage as well as thermal. The speed gets them back to you in aggro missions, the only one I can remember losing recently is to those little bugger frigates in Zazzamatazz. I drop the Hornets for frigates 90% of the time, with the Warriors for things that are far away and the Hobs, well, basically never.
AR
*Where do I get one of those cool signatures?* |

Xaen
Caldari Caldari Provisions
|
Posted - 2007.09.19 03:46:00 -
[28]
Originally by: Erotic Irony How close are you to an eos? The smaller sig combined with native resists and damage mod might make the micromanagement a little less intense but Im just speculating.
74 days...lol
I went with Minmatar recons/hacs instead of Gallente.
If not for the Rapier I might have gone for a Curse or an Arazu. But one Cruiser skill to V and I get two awesome ships. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Rudie Capone
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Posted - 2007.09.19 04:13:00 -
[29]
I used a Domi for level 4s for a long time, bay full of ogres and hammerheadsslots filled like so:
4x 350mm Railgun 2 4 x Capacitor Recharger 2 Afterburner 1x Larger armor repper 2 or protest large repper 2 pairs of hardeners specific to the mission 1 Damage control 2 last slot with either another hardener for angels or a mfs. It's really not hard to tank. But I really doubt you can keep 2 LARs on for very long, domi doesnt have the capacity
Currently I use a Hyperion, wich out tanks the domi hands down, you can agro a whole room and be fine 5 x 425mm 2 2x 350mm 2 1x 250mm 2 4x Cap charger 2 1x Painter 1 protest Large repper 2 pairs of tech 2 hardeners specific to the mission and one magnetic field stab 2 Bay is filled with 5 hammerhead 2s and 2 web drones One Cap control circuit One Nano pump One Ancillary current router
You can keep the repper on permanantly or if the guns are firing for about 15 minutes before needing to manage cap.
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Nalar Marnith
Minmatar Tetranex Consolidated
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Posted - 2007.09.19 04:40:00 -
[30]
Read me.
The domi is the best gallente BS for mission running. The others will do fine, but are MUCH harder to use effectively.
I like mission running in a phoon atm, athough I'm switching to a raven as I'm currently skilling up missiles and need some motivation.
I have near perfect drone skills (around 5m sp) and am 14 days off t2 sentries.
I've never had significant issues with drones. Sentries are awesome, and the domi bonus is hawt.
I've used a maelstrom also, and using primarily turrets for pve is a pita.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.19 13:15:00 -
[31]
I think I'm just going to go with a Raven. Yeah it's big and ugly, but it's much easier to mission in. I already have the skills since I used to use Ravens for missions.
Besides my alt is almost ready to roll (poorly) in a raven as well.
So two Ravens > dominix + repper.
No drone aggro, no tracking issues, tailored damage. And with two, lots of it. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Madscience
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Posted - 2007.09.19 20:24:00 -
[32]
if you have the patient here is how you can kill whole room without ever getting aggro. Most of the room that doesnt aggro at warp in, use sentry to kill distant rats dont fire your gun. When the sentries are taken damage, you recall and watch the rats moving back to their spawn. release again then rinse/repeat until they are all dead. A domi with 3 drone aug link can kill any frigate in one volley up to 80km and can kill cruiser in 3-5volleys.
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Raspp
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Posted - 2007.09.21 05:26:00 -
[33]
Edited by: Raspp on 21/09/2007 05:28:05
Originally by: Madscience if you have the patient here is how you can kill whole room without ever getting aggro. Most of the room that doesnt aggro at warp in, use sentry to kill distant rats dont fire your gun. When the sentries are taken damage, you recall and watch the rats moving back to their spawn. release again then rinse/repeat until they are all dead. A domi with 3 drone aug link can kill any frigate in one volley up to 80km and can kill cruiser in 3-5volleys.
agreed,
I have 2 domi's, I am currently building my skills (t2 sentries) for the following non-agro-Domi L Nanofiber Internal Structure II Nanofiber Internal Structure II Nanofiber Internal Structure II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II M Omnidirectional Tracking Link I Omnidirectional Tracking Link I Omnidirectional Tracking Link I 100MN Afterburner II Alumel-Wired I Sensor Augmentation H Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I Drone Link Augmentor I R Sentry Damage Augmentor I Sentry Damage Augmentor I
around 713ms with my skills
this dom is only for use for missions that dont aggro you on entry, warp in, fly to range(100km), and target>deploy>kill>Scoop
currently i fly the tried and true dual t2LAR domi,
the speed is there incase you do need to run away and warp out but generally, you can catch a few Zzzzz's in non aggro missions,
muy regular dom cant repeatedly hit anything that desides it has reached its orbit, hence rather than scoop and wait for them to return to the 80km orbit ill leave the sentries on till i have to scoop and deploy ogres
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FT Diomedes
Gallente Ductus Exemplo
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Posted - 2007.09.21 20:00:00 -
[34]
I am a huge fan of the Navy Megathron for missions. I like this setup:
7x 350mm Prototypes 1x DLA
1x Optical Tracking CPU 3x Cap Recharger II
2x MFS II 4x Rat Specific Active Hardener IIs 1x DCU II 1x Gallente Navy LAR
3x CCC rig
5x Hammerhead IIs (with backup Hobgoblin IIs for use on missions with heavy drone aggro).
It permaruns with any ammo type (with my CR8 and CC8 implants). And it can tank any mission without much trouble (unless you sit still in the highest DPS missions). ------------
Improvize. Adapt. Overcome. |

Ravenal
The Fated Interstellar Alcohol Conglomerate
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Posted - 2007.09.21 20:03:00 -
[35]
you say you have problems with OgreIIs, I say you start using berserker IIs. Sure, you have to train minmatar drone spec... but they solve your speed problem and they do nifty damage. . |

Yukio Narato
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Posted - 2007.09.21 23:56:00 -
[36]
For mission running, I used the mega. Did really well with this setup:
Hi-Slots: 5x 425 Rails Mid-Slots: 1x T2 AB, 1x Sensor Booster, Targeting Comp, T2 Cap Recharger Low-Slots: 1 T2 L-Repper, 1x Expl, Thermic, & Kinetic E.P., 2x EANM, 1x Weapons Upgrade Mod
Used T2 Medium and Small Drones
A side note about sentry drones. They are THE best drones to gain agro with. For 1, they are next to you, so once they get dmg, just pull the ones in and let them loose again. 2, They can tank dmg for a lot longer then scout drones. 3, They have a nice dmg rate too. When I was flying Myrm, I used sentries to burn thru lvl 2 and 3 missions. As long as you got enough Drone Link Augmentors and Omnidirectional tracking modules, these guys are great!
Peace
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Zo5o
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Posted - 2007.09.22 00:38:00 -
[37]
A side note about the aforementioned Drone Navigation Computers:
Fitting these WILL increase the chances of your drones running into one another, and subsequently refusing to mwd back to your drone bay. Sentry drones are a much better solution.
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Iracham
Gallente
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Posted - 2007.09.22 05:17:00 -
[38]
Originally by: Ravenal you say you have problems with OgreIIs, I say you start using berserker IIs. Sure, you have to train minmatar drone spec... but they solve your speed problem and they do nifty damage.
Explosive damage is also the highest resist for Drones, Sanshas, Bloods, Serpentis and second highest on Guristas.
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Komen
Gallente Industrial Services INC
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Posted - 2007.09.23 08:20:00 -
[39]
I personally use a hyperion for L4 missions, but I'm not running solo...yet.
Setup(s):
Tank
8 x 350 mm rails (T2) 5 x cap recharger (T2) 1 x True Sansha's LAR (or T2, if you can't afford the faction loot) 4 x T2 Hardeners, appropriate to rat type. 1 x CPR2 1 x Nano Augmentor 1 x Auxiliary Nano 1 x Cap Control Circ 10 x T2 medium drones, appropos of rat type
Gank (with someone else tanking)
8 x 425 mm Railgun 2's 1 x 100mn AB2 1 x Sensor Booster 2 x Tracking Computer 2, 1 x (named tracking comp, forget which one is on) 4 x Mag Stab 2, 2 x CPR (Named equiv of T2) 10 x T2 medium drones, appropos of rat type same rigs, though i'm looking into a second battleship, with rigs to augment the gank setup.
Mind you, this character is +40 mil sp, with many skills to L5 to support all modules and ships above.
Salvaging/looting is done after mission complete, in a different ship, specifically fitted for the role.
DPS as tank is low, but the ship is very robust, the rigs and native armor rep bonus make for a very good repair rate. Drone control still needs managing, but that's true in any ship, and you're primarily resisting damage. A flight of scouts will quickly pick off webber/scrambler NPCs, as well, if you're worried about leaving in a hurry.
DPS as gank is good, at range between 40-60 km, though I've hit targets at 100 km with antimatter ammo, and can single salvo NPC frigs at low transversal.
Hope this helps. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________
Redo the Domi hull for Trinity 2. Scrap the upside down shoe! Do it! |

Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.23 09:18:00 -
[40]
Well, I've been running L4 missions for some time ina a Hyperion. It's very good ship and can tank insane amount of damage. But it's just not good for missions - the cap is a problem. I run this setup:
7x 425mm Prototype
1x Optical tracking 3x Cap rechargers II 1x Sensor booster(because of the ridiculous max targeting range)
1x DCU II 1x LAR II 2x Active hardeners(mission specific) 1x Capacitor power relay II 1x Mag field stab II
1x Anti-Kinetic Pump 1x Anti-Thermic Pump 1x Ancillary Current Router/Auxiliary Nano Pump(not decide yet actually)
Even with 7 425mm it's limited to kinetic and thermal damage and not very suitable for some missions. But the real problem is the cap. It cannot sustain everything running(at least with my skills). if you get the rig for grid you can fit a second LAR, but using it kills you cap pretty fast and than... than you die. With two reps you repair 2080 armor for 11,25 sec. It can tank evry mission without a problem, but but for the short time befor the cap dies. With armor amount rig it will be better for the cap, but you probably won't be able to tank the harder missions. I'm not. T2 medium drones are a must have. It just can't tank a mission without warp out and if you are scrammed the cap dies and you go along with it. The Megathron is exactly the same story. It doesn't have the native armor rep amount bonuses so tanking is extremely hard. The guys from my corp told me the solution - learn a raven.
I really don't like it, but running missions with gallente BS is very very hard. Soon I'll try with 3 rigs for cap recharge the hyperion, but I doubt it will do much better.
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Zo5o
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Posted - 2007.09.23 09:34:00 -
[41]
Quote: I really don't like it, but running missions with gallente BS is very very hard.
Running missions with a Dominix is very, very easy.
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Qui Shon
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Posted - 2007.09.23 11:38:00 -
[42]
Edited by: Qui Shon on 23/09/2007 11:43:15
Originally by: Edriahn Well, I've been running L4 missions for some time ina a Hyperion. It's very good ship and can tank insane amount of damage. But it's just not good for missions - the cap is a problem. I run this setup:
7x 425mm Prototype
1x Optical tracking 3x Cap rechargers II 1x Sensor booster(because of the ridiculous max targeting range)
1x DCU II 1x LAR II 2x Active hardeners(mission specific) 1x Capacitor power relay II 1x Mag field stab II
1x Anti-Kinetic Pump 1x Anti-Thermic Pump 1x Ancillary Current Router/Auxiliary Nano Pump(not decide yet actually)
Soon I'll try with 3 rigs for cap recharge the hyperion, but I doubt it will do much better.
8x 350 do more damage for less grid and only slightly more cap then 7x 425, and you can fit a second LAR if you want. Range is a bit lower, but tracking is better. I don't find the range an issue in my Domi w/ 350's. I use AM to 35-40km and uranium after that. Wardens/Bouncers take care of anything beyond 50-55km, on the rare occasions I have to shoot something that far away, but that's obviously not an option in the Hyperion.
Feel free to differ, but with so few lows, you simply cannot loose a lowslot to cap mods. Imho, since at least one magstab is mandatory, the tank needs the rest. Either single LAR and an appropriate number of cap rigs, or Injector, dual lars and your rig set.
With AWU 4 you can fit 2x 2000PG LAR's, that's either best named or faction, as well as a heavy injector and 8x 350's. That's a good tank, and you've got 3 lows to play with for mission specific resistances. As long as cap charges last, that is.
Of course, this is all just what I came up with in EFT while waiting for server to come up, I could have missed something.
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Solomunio Kzenig
Amarr Ordo Ministorum
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Posted - 2007.09.23 11:44:00 -
[43]
Originally by: Zo5o
Quote: I really don't like it, but running missions with gallente BS is very very hard.
Running missions with a Dominix is very, very easy.
Not very very easy....but better than Amarr BS's. I use a Domni with a mixed drone loadout (sentries/heavies/mediums/lights), and find that the only real issue is keeping a close eye on my Cap, large Repper and med Tech II repper can be cap hogs. Missions with Drone Agro can be a pain, all the rest are pretty easy.
One Empire, One Emperor, One People, Forever under Heaven. Amarr Aeternus.
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M55hv
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Posted - 2007.09.23 12:16:00 -
[44]
I use Domi for lvl 3 and lvl 4 missions and I really don't have any trouble with any of the lvl 3's. Some of the harder lvl 4's I do with a buddy, but for the most part I think the domi is perfect for missions, it tanks really well and with some drone range mods you can do lvl 4's at range with a friend and have no problems. here is my setup: Lows: LAR II T2 expl hardener T2 kinetic hardener T2 thermal hardener Damage control II EANP 1600mm Rolled Tungsten plate
Mediums: Named Cap booster (using 800's) Cap recharger II (reduces how often you have to use the booster) Named AB Sensor booster (named or T2 preferably) This slot varies depending on the mission, but sometimes webber or other mods
High's 5 various rails( usually large proto's ) drone range augmentor
Rigs Anti-Explosive pump Anti-Kinetic pump Trimark Armor Pump
the result is with this tank setup 15k armor with all resistance at 80% or higher and rarely having to use the repper on any mission with cap staying fairly stable even when repper is used. You can tank a whole room for quite some time without any danger. Some of the tougher lvl 4's I still like to do with a friend to increase dps dealt, but for the most part this setup has done very well for me!
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Cantstopme
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Posted - 2007.09.23 13:29:00 -
[45]
350s are not so bad idea. But I'm short with skills for the moment and the real issue is the damage, which is not so good. Without aterburner and with 3 armor rigs my ship is very slow and range is needed. Nut I'll try them. And definitely the ship must be fitted with 2x or 3x CCC. The hyperion could become and insane machine, I just don't have the skills yet to perfect it :)
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Comex
The Legion. Requiem-Aeternam
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Posted - 2007.09.23 13:41:00 -
[46]
Tried to play with the regular Domi setup so I made the following changes and built it.
2x CCC rigs 1x powerrig high: 5x Dread Guristas 425mm Railgun (less powerneed than other 425s / great range) medium: target painter low: Domination Hardeners (less cap use on activate) / a MFS II when it was room for it.
The target painter gets several uses here, 1. aggro puller 2. helps your drones kill the first rats faster. 3. Assist the 425s on smaller targets than BS's.
Disclaimer: I'm not claiming this is the best setup out there, but I had a lot of fun using it, if you want to try something new with your Domi
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Zo5o
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Posted - 2007.09.23 20:11:00 -
[47]
Quote: and find that the only real issue is keeping a close eye on my Cap, large Repper and med Tech II repper can be cap hogs.
Permarunning 2x LAR isn't really that hard w/Domi since you really don't need to be using 6 guns.
|

fuze
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Posted - 2007.09.24 12:20:00 -
[48]
Hyperions are fun. Slap on an ABII and chase the BS and take them down webbed. Besides its easy to tank them with perma LARII and 2nd one for extra repping when needed. Cap's fine. Even with 8 NPC BS if you have a decent armor tank. And don't forget some small T2 drones to tackle the frigs. |

Culdees
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Posted - 2007.09.25 13:03:00 -
[49]
i have been playing with a blaster mega setup just for something different.
6 x large modal mega neutrons 1 x large modal electron (cpu lacking problem.. skills) 1 x large smartbomb (various types. now a dread +range one)
1 x t2 ab 3 x t2 cap rechargers
2 x t2 eanm 2 x t2 rat specific hardeners (normally thermal/kinetic) 1 x t2 cap relay 1 x beta overdrive (for speed) 1 x t2 large armour repairer
2 x cap control circuits 1 x armour pump
if i know i am going to take too much damage for the one rep, then i replace the overdrive with a t2 medium rep module. power and cpu can be tight, but my skills are not up high enough yet.
there are a few frigs that sit outside the smartbombs range and for that i use hammerheads (in your case t2 would be good), but most frigs swarm in close with the missions i am running.
the resists end up at over 80% for the ones i am hardening, but once again my skills have a long way to go there. no problems tanking most lvl 4 missions, but the smartbomb has caused me grief once or twice (agro).
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Xaen
Caldari Caldari Provisions
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Posted - 2007.09.25 13:35:00 -
[50]
I appreciate the continued discussion, but a Raven with crap missile skills and Caldari BS II is laughably easy by comparison. And faster sadly. Especially with my drone skills and a full rack of launchers and guns. ----------- Support fixing the EVE UI Drones should not aggro anything missiles or turrets do not. |

Loc Maythan
Gallente AlfaCorp
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Posted - 2007.09.26 09:59:00 -
[51]
Edited by: Loc Maythan on 26/09/2007 10:04:55 I have been running level 4 missions solo in a Domi for over 6 months, and here are some of my comments:
1) Upgrade your tank. If you are running level 4 missions, you shouldn't exactly be short of money. Replace the n-types with faction/T2 versions giving 55% instead of 50% - buy officer/deadspace ones if you can afford them. Same with the LARs - try to replace one with faction/officer/deadspace version.
2) Remove the DC. The boost to shield resists on an armour tanked ship gives you a few seconds at best. The hull resists really shouldn't be a consideration - you should be getting out long before you get into hull. The armour resists are omni, and very few missions cause omni damage. The low slot would be better used fitting an extra rat specific hardener.
3) Use sentry drones. You don't need to use tech 2, which require a lot of training. I use Wardens for the range, and only have Sentry Drone Operations to level 3. They are useful for thinning out the rats before they get to you. Yes, drone aggro still applies, but as long as you remain next to them, you can scoop them immediately instead of having to pull combat drones back from great distance. Having said this, I rarely use sentries as the wrecks are then scattered over a larger distance, making salvaging more time-consuming.
4) Try to get full aggro where possible. Ignoring multi-wave missions - and some of those are drone friendly - once you have full aggro on you, your drones can do their stuff without taking fire. Watch for WC and Silence the Informant which have BS that switch targets.
5) Carry spare drones. The Domi has enough room.
6) Don't stress about losing the occasional drone. Even one per mission is only 500K (at worst) compared to several 10s of millions in bounties, rewards, loot, salvage etc. If you do 5), losing a drone won't cause a drop in your dps.
7) Keep an eye on drones. Revelations 3 will (allegedly) make them more intelligent and obedient. Until then, look out for signs of drone aggro - drone damage (obviously), rats moving suspiciously towards your drones, missiles and gunfire between rats and drones, red boxes becoming yellow-flashy possibly indicating a change of target is coming up.
My setup is as follows:
Hi: 2 drone link augmentors; 2 small particle accelerators for aggro and frigates; 2 NOS - only used for Cargo Delivery. Yes, I know I could cause more damage with some large guns, but tbh, my drones do all the damage I need, and the time required to train for large guns can be used for other, more useful, things. Mid: 5 cap recharger IIs Low: a-type EANM (28%), 4 x-type rat-specific hardeners (64%), x-type LAR (1260/10.9s), LAR II (800/10.9s) Rigs: 3 CCC Drones: 5 wardens, 5 rat specific tech 2 mediums, 8 (5 + 3 spare) rat specific tech 2 heavies
I can run everything permanently, and, with both reppers running, I can (seemingly) tank all rooms of all missions permanently, including AE bonus room - though for 90% of level 4s, the x-type LAR is usually sufficient. I have not tested the tank against, for example, all waves in a room at the same time - for example, all waves of Blockade - but think it would probably hold in the event of things going completely pear-shaped.
Loc.
Edited for some spelling :-(
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Rakeris
Brethren Empire
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Posted - 2007.09.26 16:11:00 -
[52]
Originally by: Xaen I appreciate the continued discussion, but a Raven with crap missile skills and Caldari BS II is laughably easy by comparison. And faster sadly. Especially with my drone skills and a full rack of launchers and guns.
I know it's sad....I went to a raven from a mega and I have 3x as much gunnery skills as I do missile skills....and I still run missions faster in the raven. =( ---------- I gave up on sigs. As all the beatings from the abusive mods are starting to hurt and leave nasty bruises. |

Chinese Chick
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Posted - 2007.09.27 12:32:00 -
[53]
I'm looking at one of the Gallente battleships myself, but this time as a replacement for my Navy Raven. Fact is that with the Raven missions aren't the challange they used to be.
Call it downgrading to match the the ISK vs Reward ballance :D
If you plan on doing missions in least time possible... get a Raven with torps! No cruise, just torps. With your good drone skills, your med drones tear up frigs cruisers and battlecruisers while your torps punch holes in battleships.
If you want a challange... (that's where I am atmo)... get a turret based ship. I tried the Rokh with both 425s and 350s but not impressed with it. So next step is into Gallente, and I must say... the Megathron is one fancy looking ship. ;)
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.27 13:49:00 -
[54]
Edited by: Edriahn on 27/09/2007 13:49:41 The Maga is actually the best galente ship for missions. :) It just need 15-20 mil SP in gunnery, mechanic and Drones... :)
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Osric Wuscfrea
Gallente Icarus' Wings Daedalus Hegemony
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Posted - 2007.09.27 18:15:00 -
[55]
Hyperion ftw.
8 x 350mm Protos
Gist AB, 2 Faction Tracking computers, Navy Cap Booster & Target painter (Cap recharger 2 if your skills are low)
Gist Lg Repper (1750 every 10 seconds tvm) 2 faction mag stabs, 2 rat spec 64% hardeners & a A-type EANM
3 x CC Rigs
6 x T2 Hammerhead, remainder T2 Ogres.
Solo WTFpwnMobile... -- Rgds Mike
Dead-Fish, Deep Sea Daddies...
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Amberglow
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Posted - 2007.09.28 10:07:00 -
[56]
Edited by: Amberglow on 28/09/2007 10:10:52 Hi,
I have been running L4 missions with my hyp with the following config:
High: 2x 425mm Rails II 4x 350mm Rails II 2x Neutron Blaster Cannons II
Med: Sensor Booster II Target Painter II OmniDirectional Tracking Tracking Computer II Cap Recharger II
Low: DCU II LAR II 2 pairs of Active Harderners II each depending on specific rats.
Rigs: 3x CCC
For Drones: I use T1 drones ... i leave them as disposable items; mostly Warriors (if I buy them) or whatever i pickup as loot.
For Long Range (with iridiums i get 120km on the 425mms, and 98kms on 350mm); i switch to AM when they get closer (69km on 425mm, and 55km on 350mm).
I have most problems with turret tracking when the rats are orbiting sub 15km ... the large guns (425mms and 350mms misses too many times to be effective) hence I use the large neutrons cannons II to blast them once they can within 24km (with iridium) or 27km with Null L. They usually pop in one or two volleys unless they are interceptors which moves too fast for the guns to track. I would use the light drones to pop these small frigs that are too close.
For missions that warps you right into the mob, where they are within 20km of you. I would launch the light drones and quickly target the webbing/scrambling frigs and nuke the destroyers first; to ensure a clean get away; at the same time try to get away from the mob thru the cleanest exit. The reason I avoid the T2 drones although I can use them. Sometimes, when you have 20 BCs and 20 BS, firing at you; you cant rep fast enough you need to warp out to save your skin; recalling the drones take too much time I would just warp out leaving the drones behind; I would come back with a new batch and scoop them up if they are still around. And I solo, these missions.
My setup with my skills, I have almost no CPU and no PG left; hope that helps. I feel I like the hyperion much better over the dominix; especially for those missions where drone aggro is a problem.
To add, I too was sick of the drones problems; drones misbehaving; and having to fly to pickup my drones every time server disconnects hence my switch to the Hyperion.
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Hephaesteus
Gallente
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Posted - 2007.09.28 11:21:00 -
[57]
Hype and Mega are both very good ships but I prefer the Mega because of the tracking bonus.
If I remember it correctly a Mega with a tracking comp and 425's plus Gallente bs at lvl 5 has better tracking than a Hype with 350's and a tracking comp. Also the mega has better range and fall off with the 425's so you'll be killing things from further away.
On the other hand. The nice repping bonus the Hype gets makes for a very tough tank and if you can afford a high end faction repper with Auxilary Nano Pumps T2 you rep over 2500 points per cycle, nice
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Amberglow
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Posted - 2007.09.28 12:26:00 -
[58]
Originally by: Hephaesteus Hype and Mega are both very good ships but I prefer the Mega because of the tracking bonus.
If I remember it correctly a Mega with a tracking comp and 425's plus Gallente bs at lvl 5 has better tracking than a Hype with 350's and a tracking comp. Also the mega has better range and fall off with the 425's so you'll be killing things from further away.
On the other hand. The nice repping bonus the Hype gets makes for a very tough tank and if you can afford a high end faction repper with Auxilary Nano Pumps T2 you rep over 2500 points per cycle, nice
I went with the Hyp becoz i needed the extra tough tank for Soloing.
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vostok
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Posted - 2007.09.29 10:58:00 -
[59]
Originally by: Solomunio Kzenig
Originally by: Zo5o
Quote: I really don't like it, but running missions with gallente BS is very very hard.
Running missions with a Dominix is very, very easy.
Not very very easy....but better than Amarr BS's. I use a Domni with a mixed drone loadout (sentries/heavies/mediums/lights), and find that the only real issue is keeping a close eye on my Cap, large Repper and med Tech II repper can be cap hogs. Missions with Drone Agro can be a pain, all the rest are pretty easy.
domi mission running is easy, but i really hate it, it takes me ages, but then i tend to prefer tank over gank, so for missions i fly a mega, i switch between rails and blaster depending on the mission, but topping that the arma is a much nicer ship to fly, the lasers are easier to fit (no i dont use mga pulse) and the dual pulse will fill the range of the rails and blasters all in one while maintaining similar damage to the mega, it also has the capacity for drones the same as the mega and the extra low slot, which is always better than a med imho (beta cap relay > cap rechrger 2), combine this with the arma's naturally better capacitor and less cap usage on guns... the only reason i dont fly it i because my skills are so much better with the mega.
Originally by: Amberglow
Originally by: Hephaesteus Hype and Mega are both very good ships but I prefer the Mega because of the tracking bonus.
If I remember it correctly a Mega with a tracking comp and 425's plus Gallente bs at lvl 5 has better tracking than a Hype with 350's and a tracking comp. Also the mega has better range and fall off with the 425's so you'll be killing things from further away.
On the other hand. The nice repping bonus the Hype gets makes for a very tough tank and if you can afford a high end faction repper with Auxilary Nano Pumps T2 you rep over 2500 points per cycle, nice
I went with the Hyp becoz i needed the extra tough tank for Soloing.
i prefer the mega since if your flying a hype you need to make a single rep tank work, since the hype doesnt have a good enough capacitor to dual rep effectivly and i enjoy being able to perma run 2 reppers on my megathron. for what its worth (im sure you'll hate it lol) here is my mega fitting:
high: 7 x Ion Blaster II or 7 x 350mm proto rails 1 x heavy diminishing nos
med: 4 x cap recharger II
lows: 2 x large armor repairer II 1 x armor thermic hardener II 1 x armor explosive hardener II 1 x armor kinetic hardener II 1 x damage control II 1 x beta cap power relay
rigs: 2 x ccc 1 x nano pump
drones: 4 x heavy drones 5 x light drones
with the blaster fitting i dont chase after rats at all, i sit at 0m/s and let everything come to me, i find most stuff dies inside 20km which makes salvage very easy, anything above 15km (for blaster fitting) i drone to death and anything under 20km (rail fitting) i do the same.
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.29 12:08:00 -
[60]
Originally by: vostok combine this with the arma's naturally better capacitor and less cap usage on guns... the only reason i dont fly it i because my skills are so much better with the mega.
Sure? And what about the ship's bonus? 10% bonus to Large Energy Turret capacitor use Geddon is really a good tank, but it has the same probs as the mega. And the Mega has better cap recharge time. With 425mm I hit BS(even BC!) on 2000-3000M. Tracking speed bonus is not a joke. The only good in the geddon is the 8-th low slot, it's really a good thing.
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Hephaesteus
Gallente
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Posted - 2007.09.29 13:40:00 -
[61]
Originally by: Edriahn With 425mm I hit BS(even BC!) on 2000-3000M. Tracking speed bonus is not a joke. The only good in the geddon is the 8-th low slot, it's really a good thing.
You are right about hitting cruisers and battlecruisers at close range. I fit a Fleeting webber for some missions instead of a tracking comp and have no trouble at all.
You want 8 low slots go Navy Mega ftw.
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.29 18:36:00 -
[62]
Navy Mega is really too high for me for the moment. I forgot to say I'm really short in SP, only 4,5 mils. And I'm already pleased by the way Mega takes missions. With these skills even a raven wouldn't perform a lot better. i fly with buddy in raven, who's shorter than me in SP and we don't have probs. And mission running is so much fun that way.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.09.30 07:24:00 -
[63]
When I'm not using my passive-shieldtanked Drake, I use my passive-shieldtanked Dominix with assorted T1 sentry drones (I only have L4 sentries and L4 Gall BS).
5 wardens or bouncer (depends on mission), always 5 garde, 125 m^3 of "whatever" (usually plenty of assorted meds/lights). 3 purgers, 6-7x SPR-II, 4-5x LSE-II if any guns at all then projectiles (any size you like or can fit, you get no bonuses anyway), (some) drone control unit(s), sometimes salvager+tractorbeam(s) "optional" low/mid are either PDS+hardner, DC+omnilink or any such combination _
[CNVTF] is recruiting | Char creation guide | Stack-nerfing explained |

vostok
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Posted - 2007.09.30 11:20:00 -
[64]
Originally by: Edriahn
Originally by: vostok combine this with the arma's naturally better capacitor and less cap usage on guns... the only reason i dont fly it i because my skills are so much better with the mega.
Sure? And what about the ship's bonus? 10% bonus to Large Energy Turret capacitor use Geddon is really a good tank, but it has the same probs as the mega. And the Mega has better cap recharge time. With 425mm I hit BS(even BC!) on 2000-3000M. Tracking speed bonus is not a joke. The only good in the geddon is the 8-th low slot, it's really a good thing.
i dont believe that, i have motion prediction 5 gall bs 5 and when i use 350mm which have better tracking than your 425mm rails i hit barely anything at 2km, i cant imagine how your dps must suffer, even ion blasters have trouble hitting cruisers 2km away
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Aphro Sia
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Posted - 2007.09.30 13:41:00 -
[65]
funny to read that noone fitted a remote shield transfer or a remote armor repair.
dominix for mission running: get at least one sentry drone with you. the other drones at your favor.
deploy the sentry drone, let it get the aggro for you. remote shield transfer or remote armor repair on the sentry.
the other 4 drones you can deploy now additional with your high rack of weapons deal the damage you need.
easy isnt it?
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Hephaesteus
Gallente
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Posted - 2007.09.30 14:39:00 -
[66]
Originally by: vostok
Originally by: Edriahn
Originally by: vostok
i dont believe that, i have motion prediction 5 gall bs 5 and when i use 350mm which have better tracking than your 425mm rails i hit barely anything at 2km, i cant imagine how your dps must suffer, even ion blasters have trouble hitting cruisers 2km away
Use your drones to kill the frigs, when the webbing/scrambling frigs are gone. Web the cruisers if they are too close, move away from them and they'll die.
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.09.30 15:44:00 -
[67]
Edited by: Edriahn on 30/09/2007 15:44:59
Originally by: vostok
i dont believe that, i have motion prediction 5 gall bs 5 and when i use 350mm which have better tracking than your 425mm rails i hit barely anything at 2km, i cant imagine how your dps must suffer, even ion blasters have trouble hitting cruisers 2km away
Well, I don't really care if you believe me, or not. I admit there is some luck involved. We are not talking about hitting "Anything", but for BC and BSs, which actually move with few m/s.You tried the tracking computer? Ions and neutrons have troubles below 2km, which is very stupid,as they already have poor optimal and max range. My point is that the bonuses of the Mega shouldn't not be ignored, considering that lvl4 could be run only with rails(some will disagree, but that's my point of view after all).
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vostok
Minmatar Suns Of Korhal YouWhat
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Posted - 2007.09.30 16:17:00 -
[68]
Originally by: Hephaesteus
Originally by: vostok
Originally by: Edriahn
Originally by: vostok
i dont believe that, i have motion prediction 5 gall bs 5 and when i use 350mm which have better tracking than your 425mm rails i hit barely anything at 2km, i cant imagine how your dps must suffer, even ion blasters have trouble hitting cruisers 2km away
Use your drones to kill the frigs, when the webbing/scrambling frigs are gone. Web the cruisers if they are too close, move away from them and they'll die.
Originally by: Edriahn Edited by: Edriahn on 30/09/2007 15:44:59
Originally by: vostok
i dont believe that, i have motion prediction 5 gall bs 5 and when i use 350mm which have better tracking than your 425mm rails i hit barely anything at 2km, i cant imagine how your dps must suffer, even ion blasters have trouble hitting cruisers 2km away
Well, I don't really care if you believe me, or not. I admit there is some luck involved. We are not talking about hitting "Anything", but for BC and BSs, which actually move with few m/s.You tried the tracking computer? Ions and neutrons have troubles below 2km, which is very stupid,as they already have poor optimal and max range. My point is that the bonuses of the Mega shouldn't not be ignored, considering that lvl4 could be run only with rails(some will disagree, but that's my point of view after all).
ok addressing both of these posts, tracking computers and webs sacrifice your meds which i prefer to use for cap recharge, becausei really like having nothing that can hurt me on missions so if anything ever does go wrong i dont have to warp out. Secondly not all missions are best done with long ranged weapons, i use both rails AND blasters depending on which mission im doing, for example using rails on a mission like pirate invasion could only be pain, and since your using 425mm i cn only imagne your using a single rep tank, which i really dont trust. and unless you run away from rats and move away a lot to keep rats in range i have no idea how you manage to tank some of these missions. and considering i assume you run away from rats i can only imagine salvaging your missions takes you some good part of the mission time again, unless of course you dont do it in which case our setups arent comparable.
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Hephaesteus
Gallente
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Posted - 2007.09.30 19:03:00 -
[69]
Originally by: vostok ok addressing both of these posts, tracking computers and webs sacrifice your meds which i prefer to use for cap recharge, becausei really like having nothing that can hurt me on missions so if anything ever does go wrong i dont have to warp out. Secondly not all missions are best done with long ranged weapons, i use both rails AND blasters depending on which mission im doing, for example using rails on a mission like pirate invasion could only be pain, and since your using 425mm i cn only imagne your using a single rep tank, which i really dont trust. and unless you run away from rats and move away a lot to keep rats in range i have no idea how you manage to tank some of these missions. and considering i assume you run away from rats i can only imagine salvaging your missions takes you some good part of the mission time again, unless of course you dont do it in which case our setups arent comparable.
Ok my mission running set-up. Which granted is not you average set-up and most prolly out of range for a large majority of players, but here goes
1x Navy Megathron
7x 425 T2 rails I sometimes use 350's for Angels but don't have to 1x Drone Link Augmenter
3x Cap rechargers T2 1x Shadow Serpentis Tracking comp or fleeting webber (angels)
1x Centus X-type LAR 3x Shadow Serpentis armour hardeners 3x Shadow Serpentis mag stabs 1x Darkblood CPR
1x Auxiliary Nano Pump T2 2 CCC rigs for cap recharge
Drone bay filled with mix of medium and light T2 drones
This is cap stable and can run everything without a problem. I can't be bothered to change guns and hardeners for every mission so I leave the guns as they are. That said, yes on some missions blasters may be better but have not had a problem so far so see no need to change it.
Pirate Invasion, Massive Attack, Rogue Slave Traders 1&2, Worlds Collide, Guristas extravaganza + bonus stage, Angel Extravaganza, Damsel in distress, Stop the thief etc are just some of the missions I have completed using this set-up. Do I run from mission rats, no I can sit at the warp in site fire my guns and kill them all. Unless of course they are orbiting me and I need a bit of range for my guns to be effective.
It works for me, but only after a lot of experimenting to see what works.
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