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Kaplan
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Posted - 2004.02.19 10:19:00 -
[1]
Just a quick question, if you fire cruise missiles and warp out before they hit their target will they still do damage?
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Jim Raynor
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Posted - 2004.02.19 10:26:00 -
[2]
No. ------
ROBBLE ROBBLE |

Pojo
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Posted - 2004.02.19 10:38:00 -
[3]
They should not but they still do for some reason, I seen it myself recently.
"Caldari capacity for good is only exceeded by our capacity for evil"
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Moah
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Posted - 2004.02.19 10:41:00 -
[4]
they dont...
Fancy. |

Enriques
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Posted - 2004.02.19 10:46:00 -
[5]
One more quick question, in fleet combat do cruise missiles still take out allied missiles?
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Joshua Calvert
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Posted - 2004.02.19 10:51:00 -
[6]
If they hit each other or s-plash damage, yeah.
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Jim Raynor
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Posted - 2004.02.19 10:53:00 -
[7]
Quote: One more quick question, in fleet combat do cruise missiles still take out allied missiles?
Let's say you are in a fight, and there are two Ravens focus firing cruise missiles on a Megathron.
Each time a missile strikes the Megathron, it releases a fairly modest blast radius of 250 meters.
As missiles strike the Megathron the chances are pretty good, that blast radius will destroy incoming 'friendly' missiles targetted at the Megathron, making focus firing (which is essential for fleet battles) rather difficult for missile oriented ships.
Complications from other issues with blast radius aside, I find the fact your own missiles destroy your allies missiles (and sometimes your own) to be rather lame. Hopefully they'll remove the splash damage next patch.
Torpedoes are especially 'good' at taking out incoming friendly missiles, so don't even try using them in fleet engagements with their huge blast radius. ------
ROBBLE ROBBLE |

TWD
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Posted - 2004.02.19 11:25:00 -
[8]
but, the splash damage of the missiles that get destroyed by splash damage, still do splash damage to the ship :) |

Jim Raynor
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Posted - 2004.02.19 11:29:00 -
[9]
Quote: but, the splash damage of the missiles that get destroyed by splash damage, still do splash damage to the ship :)
i'm pretty sure a destroyed missile does not release splash damage that would harm the target. ------
ROBBLE ROBBLE |

Juan Andalusian
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Posted - 2004.02.19 11:58:00 -
[10]
Quote: but, the splash damage of the missiles that get destroyed by splash damage, still do splash damage to the ship :)
Nope. Doesn't even work for torps. Even if you spamm launch them all at once.
**Pain is meant to be felt** |

Toastmaster
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Posted - 2004.02.19 13:43:00 -
[11]
Well i have an untested teori that if the target is stopped and someone shoot missiles and warp away they will hit... Because when i was at a gate there was a kestrel that warped in and shot 4 cruise at me and they all hit me even though he had warped...
But when i have done this to object they are always moving and i always miss... Or maybe that kestrel was lucky to hit me
"viper zulu > toast has killed our whole corporation ships at least once"
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Moah
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Posted - 2004.02.19 14:08:00 -
[12]
every1 who hunt industrials with a kestrel has try this method once... dont work...
Fancy. |

TWD
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Posted - 2004.02.19 15:43:00 -
[13]
hmm about the splash damage, slightly offtopic:
if a cruise missile explodes because of splash damage of another cruise missile, it sounds logical to me that missiles splash damage range is still within range of the ship. its ofcourse different when a torp explodes, then the cruise missile splash might be outside the range. I often see a big b00m of missiles/torps near a ship and still see alot of HP disappear from the ship. I might be wrong, if so, please explain it to me why :) |

Hematic
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Posted - 2004.02.19 16:06:00 -
[14]
Last time our corp ever used torps was about 5 months ago and the pilot mistakenly turned all launchers on at the same time. Needless to say he almost ended the battle before it ever began because he nearly blew himself up when they collided coming out of his ship.
I kind of like the fact that missles unlike turrets act as an actual object in space (realism factor). However the problem is that CCP didn't program their flight dynamics very well. So until they can get a handle on it they probably ought to just remove their ability to detonate near or on top of friendly units.
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Cao Cao
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Posted - 2004.02.19 17:49:00 -
[15]
TWD,
it is a fact that when missiles are destroyed by each other they do no damage.
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Tar om
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Posted - 2004.02.19 19:00:00 -
[16]
Surely Torps (and all missiles) should just have a minimum arming time, something like 1 or 2 seconds, so that they can't detonate too close to the launching vessel. I'm sure that this must have been suggested before.....
Anyway I reckon that splash damage should affect all objects in range. Explosions don't understand the difference between friend and foe. Making friendly missiles immune would be a bit silly IMO
Tar-Om -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

Tar om
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Posted - 2004.02.19 19:02:00 -
[17]
Surely Torps (and all missiles) should just have a minimum arming time, something like 1 or 2 seconds, so that they can't detonate too close to the launching vessel. I'm sure that this must have been suggested before.....
Anyway I reckon that splash damage should affect all objects in range. Explosions don't understand the difference between friend and foe. Making friendly missiles immune would be a bit silly IMO
Tar-Om -- We are the Octavian Vanguard www.octavianvanguard.net http://www.serenitymovie.com |

slothe
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Posted - 2004.02.19 20:22:00 -
[18]
Quote: Just a quick question, if you fire cruise missiles and warp out before they hit their target will they still do damage?
actually yes they do
they didnt, but seem to now, we have tested this
Say hello on our forum @www.aserea.com or join our public channel ingame "MLM Public" http://www.khainestar.com/eve |

Riddari
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Posted - 2004.02.19 21:01:00 -
[19]
Quote: TWD,
it is a fact that when missiles are destroyed by each other they do no damage.
Yeah I "tested" this out 2 days ago on Tranquility.
I was launching cruise missiles at an Apoc and found it strange that only every other missile made damage, I did a "Look at" and watched as my cruise missile exploded, taking the trailing one with it. So right there I was doing 50% less damage with missiles than I was hoping for.
You have to really stagger the launchers, that's easy for a single ship but for more than one it's probably a nightmare.
¼©¼ a history |

Jim Raynor
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Posted - 2004.02.20 07:52:00 -
[20]
Quote:
Quote: TWD,
it is a fact that when missiles are destroyed by each other they do no damage.
Yeah I "tested" this out 2 days ago on Tranquility.
I was launching cruise missiles at an Apoc and found it strange that only every other missile made damage, I did a "Look at" and watched as my cruise missile exploded, taking the trailing one with it. So right there I was doing 50% less damage with missiles than I was hoping for.
You have to really stagger the launchers, that's easy for a single ship but for more than one it's probably a nightmare.
Pretty much, this is why the blast radius on cruise missiles is a complete joke.
The easy (read: lazy) answer I've gotten from an unnamed BH (bug hunter) person is that he likes it this way because it's "strategic" or some such nonsense, hopefully this particular BH was just a clueless because that is a dumb comment.
First of all, you can't stagger them perfectly they go out of synch eventually.
Not all launchers have the same ROF.
Let's say I'm using 2 Seige Launcher Is and 2 'Arbalest' Seige Launchers. The stock seige launchers fire at 11.25sec, the Arbalests fire at 9sec, 2.25 second difference.. not matter how much I stagger, they will start to fire at different times, and start blowing each other up.
Sure I could manually fire them, but honestly, why should I have to manually fire my weapons? I have medium slots to babysit as well, and frequent reloading to do this is just unacceptable. What if you had to manually fire your turrets, because if you fired them all at once, you decreased your damage, isn't that asinine to the extreme?
So I'm basically forced to use launchers with the same ROF or I start blowing my own missiles up. Isn't this kind of stupid? Should there be a penalty for mixing meta launchers with standard launchers? Does such a penalty exist for turrets?
Of course not.
I hear caldari ship bonuses / missiles are getting revamped for the next patch, I can only hope they remove the blast radius from standard missiles as well. I do believe the overwhelming majority of players (at least the ones with a clue and use missiles) want the splash damage removed to increase missile functionality, there's no reason your own weapons should blow each other up and force you to get killed by CONCORD. ------
ROBBLE ROBBLE |

Dukath
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Posted - 2004.02.20 08:31:00 -
[21]
If you spread out a bit even fleet combat can have its missiles. Firing from a different angle means that the missiles will hit the ship far enough away from each other that they don't destroy each other. (distance is calculated from the edge of an object, not the center as it used to be) So a ship that is 500 meter long and one missile hits in fron and the other missile hits from behind will have plenty of distance between them. Just need to check the actual size of a ship and determine how much you need to spread out.
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Jim Raynor
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Posted - 2004.02.20 08:37:00 -
[22]
Quote: If you spread out a bit even fleet combat can have its missiles. Firing from a different angle means that the missiles will hit the ship far enough away from each other that they don't destroy each other. (distance is calculated from the edge of an object, not the center as it used to be) So a ship that is 500 meter long and one missile hits in fron and the other missile hits from behind will have plenty of distance between them. Just need to check the actual size of a ship and determine how much you need to spread out.
ya because battleships are so fast that you can easily get into perfect positiion because combat in eve is completely lag free as well!
plz, speak from actual experience next time, not out of your back end. ------
ROBBLE ROBBLE |

Estarriol
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Posted - 2004.02.20 08:43:00 -
[23]
Quote: plz, speak from actual experience next time, not out of your back end.
I think Dukath[EVOL] has had his fair share of battle experiences, but thanks anyway, Mr. Jim "Docked" Raynor.
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Jim Raynor
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Posted - 2004.02.20 08:45:00 -
[24]
Edited by: Jim Raynor on 20/02/2004 08:46:54
Quote:
Quote: plz, speak from actual experience next time, not out of your back end.
I think Dukath[EVOL] has had his fair share of battle experiences, but thanks anyway, Mr. Jim "Docked" Raynor.
docked eh?
what's evol know aside from login traps and bookmark warping in at 100km? not much that's what.
stfu lamer. ------
ROBBLE ROBBLE |

Revolution
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Posted - 2004.02.20 08:49:00 -
[25]
intelligent rebuttal there jim..
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Jim Raynor
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Posted - 2004.02.20 08:50:00 -
[26]
Edited by: Jim Raynor on 20/02/2004 08:52:19
Quote: intelligent rebuttal there jim..
about as intelligent as the intial comment, no?
when have i ever docked from EVOL? aside from the early days in the curse/stain war when you guys sat in HLW-HP at 7am with 30 people camping stations trash talking me? plz ------
ROBBLE ROBBLE |

Cao Cao
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Posted - 2004.02.20 09:05:00 -
[27]
Edited by: Cao Cao on 20/02/2004 09:06:42
lol i love it how evolution trolls suddenly crawl out of the woodwork and hijack a completely constructive and legit thread.
yes splash dmg is the problem on standard missiles please i for one would really like to see it go. but missiles need a speed boost as well, maybe a base speed of 30km / s (and vary by acceleration for each missile) with a dmg/rof bonus on caldari missile boats (raven, caracal, kestrel).
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Riddari
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Posted - 2004.02.20 11:24:00 -
[28]
Quote: maybe a base speed of 30km / s
That's maybe a tad too much speed 
¼©¼ a history |

Siddy
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Posted - 2004.02.20 11:44:00 -
[29]
and the most fun part abaut cruise missiles is that they damage the one who fire em if they blast to close
last night a scorp atakked me, i pretendet i was jammed and didint lock on it untill i was in 7km- activated ECCM and lockke + Warp scramblet - after that i got even closer and startted my 4 Small Nosferatu - After that i startted my 4 800mm repeeting's and and watched the scorp Squeel like a little Girl being raped :P
My ship were parkked abaut 10 meters from scorp so every torp/cruisemissile he shot did damage to me and him :P
and whit reducing his Cap recharge abaut 10 energy unit/ second Adding it to my capasitor ( got ower 30energy/second recharge ) i culd run my XLarge so much more
wel.. moral lesson of story?
Dont Never EVER let Ship that is faster than yurs get close... it got usualy reason to get close - and that reason is to get close and open can-o-w00pass 
and another moral lesson: Cruises suck at Exstream close ranges   -------------------------------------------
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Riddari
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Posted - 2004.02.20 11:50:00 -
[30]
Quote: 4 Small Nosferatu 
These things have awful stats... I'd look at other cap suckers.
¼©¼ a history |
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