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Ikthorn Balhar
Veto. Veto Corp
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Posted - 2007.10.05 01:40:00 -
[61]
Originally by: Jenny Spitfire If those Marauders are supposed to move a lot like hitting and running, I would prefer my Caldari B.O. to have a +2 or +3 WCS bonus.
I can only dream. 
Please, in the name of all that's holy, pod yourself now. Repeatedly. Then click in the Terminate button in the Login Screen. That single sentence has been the worst possible insult to the memory of the original Jenny Spitfire.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.05 02:13:00 -
[62]
Originally by: Jenny Spitfire If I am going to mission run in a low damage ship
Why would you bother to use it if it was low damage?
Quote: I would prefer WCS bonus or that ship will never fly into low or null secs to NPCs or plexing.
There is no way I am going to fly a T2 potato into gank haven and lose ISKs. A T1 BS would be better than a Marauder so what is the purpose of a Marauder then?
This Jenny sucks. The original Jenny was 3849 times better, even if I disagreed with every other word out of her mouth. 
-Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Futureface01
Gallente Federal Navy Academy
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Posted - 2007.10.05 04:18:00 -
[63]
The original Jenny must have been a RL female with pics the way people seem to drool all over her and harass the "new" her. CCP should either allow name changes or start *****ing down on people who post on each and every thread this person posts in.
Yeah I think +WCS is dumb. Yeah I think marauders in general look pretty useless.... But from the moment I see "Jenny Spitfire" make a comment/statement or any opinion within any thread, I know exactly what the next few pages will contain....The same old lines as the other few dozen threads...
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.10.05 04:43:00 -
[64]
Originally by: Futureface01 The original Jenny must have been a RL female with pics the way people seem to drool all over her and harass the "new" her. CCP should either allow name changes or start *****ing down on people who post on each and every thread this person posts in.
Yeah I think +WCS is dumb. Yeah I think marauders in general look pretty useless.... But from the moment I see "Jenny Spitfire" make a comment/statement or any opinion within any thread, I know exactly what the next few pages will contain....The same old lines as the other few dozen threads...
That's because it's true. --- WTS: Forum Signatures, price negotiable. Evemail me!
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Eytre
Beets and Gravy Syndicate
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Posted - 2007.10.05 04:52:00 -
[65]
Siege mod anyone? It would justify the cargohold and the lack of weapon points, might be helpful in those *level 5's with the capitals and all. Just idle speculation here, I think I'll wait for more info before I decide if I will train AWU 5 immediatly.
*(I have never been in a lvl 5)
Originally by: Adaris Isn't there any advice that you can offer short of Wranglers more than apparent fetish for BALD NAKED AMARR CHICKS?
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Robstr
Solar Storm Sev3rance
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Posted - 2007.10.05 05:18:00 -
[66]
Edited by: Robstr on 05/10/2007 05:19:05 I think it would be super-duper awesome for the marauders to fit capital guns. I know that's not happening though. I also don't think they'll go the siege mod route, they said versatile, not stuck in one place.
I'd hazard my guess on the 20-25% damage bonus. Perhaps a tanking bonus, and a gang mod bonus, with a 4th completely up in the air.
It makes sense: They said versatile - doing the same DPS with few guns opens up highs for gang mods, NOS, Neut, salvager, tractor, Cloak and what have you. They said operate behind enemy lines for a long time - Big cargo for ammo and fewer guns pumping out the rounds.
They won't be Super Heavy Assult Battleships: Doing roughly the same DPS as a t1, but they'll tank a bit or a lot better. At the same time they can do a number of nifty things in the utility highslots. But they will be very usefull, to PVPers and PVEers alike.
Boy am I glad I did AWU5 :) ====
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Qual
Gallente Cornexant Research
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Posted - 2007.10.05 05:42:00 -
[67]
Originally by: Luigi Thirty Someone tell me how a covert cyno generator is not overpowered
Be course only Black Ops ships can jump to them? Capitals still can only jumps to normal cynos...
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
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Posted - 2007.10.05 05:46:00 -
[68]
My guess for the Marauder special ability is to be able to refit in space.
THis would mean that it could be used effectively in hostile territories for a prolonged time. Both usefull for a PvE guys who want to go into 0.0. (Can have both travel fitting and combat fitting without having to dock somewhere.) This would give them high versatility. Not suppeior in the single combat, but a perfet mission ship (both PvE missions and PvP missions.)
"The short version: Qual is right." -Papa Smurf |

Dalilia Emeraldfire
RONA Corporation FREGE Alliance
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Posted - 2007.10.05 05:47:00 -
[69]
Originally by: FuQue
Originally by: Jake Devlin
Originally by: FuQue
My original comment that Marauders are not meant for "behind enemy lines" still stands.
you seem to have not read/remembered the dev blog that this info is coming from seeing as they literally called the marauder,s the home away from home ship. stating that it would be long range not as in sniping but it's ability to operate deep into enemy territory.
Erm..
Quote:
The home-away-from-home-tech-2-battleship
The long-range and high-versatility Battleship nicknamed the "Violators". Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
Edit note: Long-range is not a reference to weapons range but the ships ability to go deep into enemy territory and stay there for extended periods. It is not a HAC either :)
Apologies AGAIN! Did I read that devblog backwards or something? I'm 2 for 2 today! Don't worry I'll stop posting. <shoots self>
Wait, I'm so confused. Your quote says they would be "Violators", so maybe the marauder is something else? I dunno, I'd say that they may still have something up their sleve we still don't know about...
Or, maybe I'm just being silly.
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Venkul Mul
Gallente
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Posted - 2007.10.05 06:09:00 -
[70]
Edited by: Venkul Mul on 05/10/2007 06:09:01
Originally by: Qual
Originally by: Luigi Thirty Someone tell me how a covert cyno generator is not overpowered
Be course only Black Ops ships can jump to them? Capitals still can only jumps to normal cynos...
Some of you can explain why you have decided that the cyno field of the covert ops cyno is not visible?
To me, coupled with the dev blog, the name only say that it is limited to cover ops ships use as a target, as was said in the blog.
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Winters Chill
Amarr Ministry of War
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Posted - 2007.10.05 07:10:00 -
[71]
Originally by: Venkul Mul Edited by: Venkul Mul on 05/10/2007 06:09:01
Originally by: Qual
Originally by: Luigi Thirty Someone tell me how a covert cyno generator is not overpowered
Be course only Black Ops ships can jump to them? Capitals still can only jumps to normal cynos...
Some of you can explain why you have decided that the cyno field of the covert ops cyno is not visible?
To me, coupled with the dev blog, the name only say that it is limited to cover ops ships use as a target, as was said in the blog.
It prolly will be visibile, just not visible in the map screen.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.05 08:57:00 -
[72]
Originally by: Ikthorn Balhar
Please, in the name of all that's holy, pod yourself now. Repeatedly. Then click in the Terminate button in the Login Screen. That single sentence has been the worst possible insult to the memory of the original Jenny Spitfire.
Ah, someone bought Jenny's character? That explains why this new "Jenny" is suddenly sounding like an idiot.
People who buy characters instead of skilling them up themselves: sad losers. I'll repeat the "pod yourself now" comment.
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Jimi Tetro
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Posted - 2007.10.05 10:23:00 -
[73]
The Pre-req of AWU5 and increase cargo size suggests to me that they will include a siege mod that uses stront with will create WTFPWN damage and tank while restricting movement.
My first impression are these are going to be awesome.
Both new BS's seem to bridge the skills gap between capitals and Bs's which has been desperately needed for a while.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.05 10:40:00 -
[74]
Originally by: Jimi Tetro The Pre-req of AWU5 and increase cargo size suggests to me that they will include a siege mod that uses stront with will create WTFPWN damage and tank while restricting movement.
My first impression are these are going to be awesome.
Both new BS's seem to bridge the skills gap between capitals and Bs's which has been desperately needed for a while.
I think it's unlikely. Well perhaps siege mod but if it uses stronts it would push it's price so hi that most major alliances would cry out in pain when they have to siege POS (more than they already do). Mission runners can usually shell out more for their 'fuel' as their activity brings in isk (unlike POS sieges).
More likely would be damage or RoF bonus so it's effective damage output would be in the ballbark of 8 to 10 weapons. With Relevant T2 skills trained up to reasonable levels also.
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Kazuma Saruwatari
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Posted - 2007.10.05 10:57:00 -
[75]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
I havent laughed so hard for so long...
Crystal Ball SPEAKS TRUTH! -
Odd Pod Out, a blog of EVE Online |

ms jinx
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Posted - 2007.10.05 11:46:00 -
[76]
whats this im reading there geting this and that there not even in the game yet so shut up crying already omfg ..........
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.10.05 12:13:00 -
[77]
Originally by: Alex Harumichi
Originally by: Ikthorn Balhar
Please, in the name of all that's holy, pod yourself now. Repeatedly. Then click in the Terminate button in the Login Screen. That single sentence has been the worst possible insult to the memory of the original Jenny Spitfire.
Ah, someone bought Jenny's character? That explains why this new "Jenny" is suddenly sounding like an idiot.
People who buy characters instead of skilling them up themselves: sad losers. I'll repeat the "pod yourself now" comment.
I agree with this - CCP please change this persons name as I used to listen to what the old Jenny said as wise words - now they are those of a buffoon. Why did Jenny ebay her toon anyway
Originally by: CCP Morpheus
Post with your alt.
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.10.05 18:12:00 -
[78]
Well seems kind of obvious to me, they said they wanted to make marauders pve monsters, and it's clear from the skill reqs that the t2 bs are all kind of half-capital, providing capital users with another use for their skills, and adding incentive for the average crowd to train towards them... now, the marauders require awuV, and have 4 turret/launcher slots... not hard to do the math.
Obviously they wont be getting siege mode, but it's fairly clear they're getting capital weapon systems.
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.06 05:36:00 -
[79]
Edited by: Das Lol on 06/10/2007 05:36:32
Originally by: The RepoMan Well seems kind of obvious to me, they said they wanted to make marauders pve monsters, and it's clear from the skill reqs that the t2 bs are all kind of half-capital, providing capital users with another use for their skills, and adding incentive for the average crowd to train towards them... now, the marauders require awuV, and have 4 turret/launcher slots... not hard to do the math.
Obviously they wont be getting siege mode, but it's fairly clear they're getting capital weapon systems.
For that to be true, there'd have to be a lot of work done on said capital weapons to make them work with the subcapital ships. Ie: 99% PG use bonus, 50% tracking bonus, etc etc.
Plus the issue with the capital turret models being way too big for a battleship.
You are right, though, that without any bonuses to capital damage, four capital weapons should be about equivalent to 7 T2 large weapons. If they do use capital weapons, I suppose it would then be only a matter of time until we see T2 capital gear.
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Shar'Tuk TheHated
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Posted - 2007.10.06 05:59:00 -
[80]
Looking at skill requirement im thinking it will be able to fit a seige type module. Sorta like a mini dread and thats why it has so few turret/missile slots. Anyhow its just a guess but if they plan on doing this I personally like the idea. 
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |

Castar
Twisted Attitude Executive Outcomes
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Posted - 2007.10.07 17:35:00 -
[81]
Originally by: Cailais
iirc from Oveurs Dev Blog, Black Ops ships will be able to generate cynos for recon ships to warp to them.
Im assuming the idea is you sneak into enemy space in your cloaked BS, and then stealthily cyno in your gang (with the covert cyno genny). Alternatively a Covert Recon might be able to fire a covert cyno geny and warp Black Ops BS's into enemy territory - with alll the ships remaining cloaked.
Pretty darn useful either way...
C.
Local chat.
Crap.
- Fluffy Wuffy Bunny > Die, pig. * Fluffy Wuffy Bunny utterly destroys you in a bunnylike fashion. Fluffy Wuffy Bunny > Victory is mine! |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.07 17:53:00 -
[82]
Originally by: Shar'Tuk TheHated Looking at skill requirement im thinking it will be able to fit a seige type module. Sorta like a mini dread and thats why it has so few turret/missile slots. Anyhow its just a guess but if they plan on doing this I personally like the idea. 
A dev has spoken in Singularity, they will have a 100% damage bonus. no siege mod for them. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
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