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PaddyPaddy Nihildarnik
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.10.04 20:14:00 -
[31]
Originally by: FuQue
Originally by: Kagura Nikon
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
No, the BLACK OPS Battleships do that.
Mauraders are mission running ships.
They are not specifically mission running ships. Look at the SP grind to em- I would think ccp had alittle more in mind than mind numbing mission running. They will either tank or gank extremely well via their bonuses, making them very, very useful for pos warfare/possibly extended gate camps/capital ship killing. Just so happens the thing that makes them good at these will also mean high dps/tank which means good mission running ships also. Peace WithinSo if the theory of relativity is true, shouldn't i arrive at my destination before i warped in the first place? Neon GhostYou do, but this is compensated for by lag |

Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.04 20:15:00 -
[32]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
woohooo dev response to my thread!
but srsly i will shut up now and wait for them to be solidified a bit more b4 i need to get out my tinfoil armor suit.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.10.04 20:18:00 -
[33]
Originally by: FuQue
Originally by: Kagura Nikon
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
No, the BLACK OPS Battleships do that.
Mauraders are mission running ships.
No, the marauders are the ones to run for long time without docking, hence the large cargobay and stuff. The will NOT be soley designed for missions, they will just be useful in that area as well, unlike the Black Ops probably, that's what Oveur said. What it turns out like has yet to be seen, if the marauders don't match up in DPS to the current top missions ships, then they will be useless to me.
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.04 20:21:00 -
[34]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
Translation: STFU with your speculation, and come to fanfest and bribe me with beer.
 -- Crane needs more grid 249km locking? GMP and TNP |

FuQue
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Posted - 2007.10.04 20:26:00 -
[35]
Originally by: Mastin Dragonfly
Originally by: FuQue
Originally by: Kagura Nikon
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
No, the BLACK OPS Battleships do that.
Mauraders are mission running ships.
No, the marauders are the ones to run for long time without docking, hence the large cargobay and stuff. The will NOT be soley designed for missions, they will just be useful in that area as well, unlike the Black Ops probably, that's what Oveur said. What it turns out like has yet to be seen, if the marauders don't match up in DPS to the current top missions ships, then they will be useless to me.
Ok obviously you guys didn't read the fact where the CCP dude said we would get "mission running ships" and "Covert Battleships".
Anyways, I was responding to the fact that the poster said Marauders would be useful for BEHIND ENEMY LINES which isn't the case at all - Black Ops do that.
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.04 20:32:00 -
[36]
Originally by: FuQue
Ok obviously you guys didn't read the fact where the CCP dude said we would get "mission running ships" and "Covert Battleships".
Originally by: CCP, like, no kidding Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
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Some Caldari
Caldari Shadow Warrioz
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Posted - 2007.10.04 20:32:00 -
[37]
The marauders will have a 20% bonus to NPC damage per level, solves all problems of using them in PvP then  ------------
Originally by: Banana Torres Gurls are overrated, they nick your money and hurt your ears. Just so you can have limited access to their soft and squishy bits.
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.10.04 20:35:00 -
[38]
Where did you get this info from? What hulls are used fro the New T2 BS?...
Originally by: CCP Morpheus
Post with your alt.
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FuQue
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Posted - 2007.10.04 21:09:00 -
[39]
Originally by: Das Lol
Originally by: FuQue
Ok obviously you guys didn't read the fact where the CCP dude said we would get "mission running ships" and "Covert Battleships".
Originally by: CCP, like, no kidding Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
Apologies, my mistake.
My original comment that Marauders are not meant for "behind enemy lines" still stands.
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Jelek Coro
Caldari Ordo Templi Orientis
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Posted - 2007.10.04 21:14:00 -
[40]
Originally by: Jenny Spitfire If I am going to mission run in a low damage ship, I would prefer WCS bonus or that ship will never fly into low or null secs to NPCs or plexing.
There is no way I am going to fly a T2 potato into gank haven and lose ISKs. A T1 BS would be better than a Marauder so what is the purpose of a Marauder then?
Please, just stop posting.. completely stop.
You speak such utter crap. You have obviously never set foot in low sec or 0.0 since you PURCHASED that character. Your opinion is worth as much as something you can acidently step in in the street,
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.04 21:15:00 -
[41]
I agree fully. Since I doubt CCP would do a blanket damage/ROF bonus to bring them back up to T1 DPS, that probably means mini-siege module, which means fuel. That huge cargohold will be much smaller then.
Then again, y'know... nothing is official yet, so...
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Jake Devlin
Mercenary Forces Exquisite Malevolence
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Posted - 2007.10.04 21:18:00 -
[42]
Originally by: FuQue
My original comment that Marauders are not meant for "behind enemy lines" still stands.
you seem to have not read/remembered the dev blog that this info is coming from seeing as they literally called the marauder,s the home away from home ship. stating that it would be long range not as in sniping but it's ability to operate deep into enemy territory. Guns don't kill people, bubbles do |

An Anarchyyt
Gallente Sublime.
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Posted - 2007.10.04 21:19:00 -
[43]
Originally by: CCP Atropos You may find this to be helpful... 
Woah woah woah woah....................stop this thread.
Where do I get one of those? My Magic 8-Ball just isn't cutting it anymore.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Tarazed Aquilae
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Posted - 2007.10.04 21:32:00 -
[44]
Edited by: Tarazed Aquilae on 04/10/2007 21:32:46 From the stats shown the T2 battleships wonĈt be worth the training time and expected costà
But, CCP wants people to use the new toys.
So, CCP will quickly boost the T2 battleships until people do think they are worth the trouble.
And IĈm betting that they will get some insane bonuses. Plus 25% damage per level of battleship would give a 4 turret battleship the firepower of 8 turrets (with the typical 5% damage bonus added in.) Add in a tanking bonus plus a typical 5% damage and ROF per level for the advanced skill and the new battleships are looking real good. Then add in a role bonus that increases a tractor beams range and power and youĈve got a great mission running/ratting ship.
IĈm not saying that this is what they are doing. IĈm just pointing out that there are easy ways to make the new battleships worthwhile.
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.04 21:35:00 -
[45]
Originally by: Tarazed Aquilae Edited by: Tarazed Aquilae on 04/10/2007 21:32:46 From the stats shown the T2 battleships won’t be worth the training time and expected cost…
Training time? I can already fly 'em. Well, I suppose I'm short cloaking 5 for the useful looking one :).
BUt prefnerf seems to be the way of things. -- Crane needs more grid 249km locking? GMP and TNP |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.04 21:43:00 -
[46]
Just looking at the number of weapons, you can guess that one of the two T2 bonuses will be +20% to weapon damage per level.
Anyone who think they'll have much lower DPS than their T1 variants seriously need a clue.
And it fits so well with the away-from-home specialisation: less ammo/cap usage, more cargo, more utility slots, and a little more DPS and tankability than a faction BS.
Those Marauders will do 1800+ torp damage and 5K artillery wreckings, I'm pretty sure of it. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Kimiko Kurosawa
The Krugerrand Groupies
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Posted - 2007.10.04 21:47:00 -
[47]
Whatever their stats are; at this point I kind of fail to see the point in them.
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Luigi Thirty
Caldari 19th Star Logistics
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Posted - 2007.10.04 21:50:00 -
[48]
Someone tell me how a covert cyno generator is not overpowered ---- DOMINIX IS INVINCIBLE:(((( |

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.10.04 21:50:00 -
[49]
Edited by: Macmuelli on 04/10/2007 21:52:35 4 slots smells like captail turrets if u need advanced weapon upgrade for it.
looks delicious i wanna have some.
Perhaps an extra bonus on rof that they can hit bs better.
i m realy courius abotu them.
ps: The covert ops cynor generator i think is the special role to the black ops. This will only allowed then covert ops warpng to it.So at least u will have others cyn field s to before u can jump in a capital fleet.,. I dont think they are overpowered.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.04 21:52:00 -
[50]
Edited by: Das Lol on 04/10/2007 21:52:31
Originally by: Macmuelli 4 slots smells like captail turrets if u need advanced weapon upgrade for it.
Doubting this highly.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.04 22:00:00 -
[51]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
 
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FuQue
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Posted - 2007.10.04 22:02:00 -
[52]
Originally by: Jake Devlin
Originally by: FuQue
My original comment that Marauders are not meant for "behind enemy lines" still stands.
you seem to have not read/remembered the dev blog that this info is coming from seeing as they literally called the marauder,s the home away from home ship. stating that it would be long range not as in sniping but it's ability to operate deep into enemy territory.
Erm..
Quote:
The home-away-from-home-tech-2-battleship
The long-range and high-versatility Battleship nicknamed the "Violators". Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
Edit note: Long-range is not a reference to weapons range but the ships ability to go deep into enemy territory and stay there for extended periods. It is not a HAC either :)
Apologies AGAIN! Did I read that devblog backwards or something? I'm 2 for 2 today! Don't worry I'll stop posting. <shoots self>
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.04 22:02:00 -
[53]
btw, whats the skill req's on these atm?
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FuQue
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Posted - 2007.10.04 22:06:00 -
[54]
Although, I don't see a point of the Maurader being "behind enemy lines for exteded periods of time" Logically, that would be a Black Ops role - it's common sense. Did the dev make a mistake?
As for req's look in the other thead.
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Zosana
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Posted - 2007.10.04 22:10:00 -
[55]
Edited by: Zosana on 04/10/2007 22:15:14 Could anyone post a screenshot of the current stats? I don't have an eve client handy atm and am really curious.
I have only one thing to say to the devs, please don't screw this up!!!
Edit: nevermind, just saw the huge thread .
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Nariana Verex
Amarr Foundation of Extropian Independents
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Posted - 2007.10.05 00:12:00 -
[56]
Honestly, it looks like this new class of battleship will be welcome to both mission running and PVP.
PVP: A battleship that can fit nos/disrupters without losing a single bit of firepower? And a huge cargo bay for lots and lots of cap booster charges? I'd hit that.
PVE: A battleship that could also fit tractors and salvagers, to wipe clean the teething masses of wrecks as it lumbers along. Sounds fun...
Both?: One or more of these hooked up with some logistics ships would be a tough tank to break, wouldn't it? Two or three of these beasts with multiple logistics between them. The battleships feeding armor back to the logistics, while they feed cap and armor/shield [Fit to flavour] back, and to each other. Maybe even some room for remote sensor boosters, and ECCM so you couldn't break a link in the chain.
Either way, I look forward to see what will become of this new ship. Front line or first to flop, we'll see...
Do the right thing. Don't leave shuttles in space. |

Jinx Barker
GFB Scientific
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Posted - 2007.10.05 00:32:00 -
[57]
Originally by: Lucy Fire1 cap skills needed to fly it is a hint imo
Erhm... you are referring to the Black Ops ships, that require Jump Drive Calibration and Jump drive Operation skills. Not, in fact, Marauders.
My guess is Black Ops will be able to jump from low sec cynos into enemy territory, etc.
Marauders are not requiring ANY Cap Ship Skills at all, just really uber regular skills.
My guess is that they will indeed have a huge DPS bonus and some other interesting stuff, and, they will be really scary in gangs.... with that little extra oomph in the tanking department.
However, the real winners are the Black Ops ships, they will be extremely popular, especially if they could open a Cyno by themselves.... imagine. But it might be farfetched.
Anyway, whether they can or cannot open cynos by itself, the Black Ops ship will be a must-have for almost any alliance out there.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.05 00:40:00 -
[58]
Originally by: Jinx Barker
Originally by: Lucy Fire1 cap skills needed to fly it is a hint imo
Erhm... you are referring to the Black Ops ships, that require Jump Drive Calibration and Jump drive Operation skills. Not, in fact, Marauders.
My guess is Black Ops will be able to jump from low sec cynos into enemy territory, etc.
Marauders are not requiring ANY Cap Ship Skills at all, just really uber regular skills.
My guess is that they will indeed have a huge DPS bonus and some other interesting stuff, and, they will be really scary in gangs.... with that little extra oomph in the tanking department.
However, the real winners are the Black Ops ships, they will be extremely popular, especially if they could open a Cyno by themselves.... imagine. But it might be farfetched.
Anyway, whether they can or cannot open cynos by itself, the Black Ops ship will be a must-have for almost any alliance out there.
iirc from Oveurs Dev Blog, Black Ops ships will be able to generate cynos for recon ships to warp to them.
Im assuming the idea is you sneak into enemy space in your cloaked BS, and then stealthily cyno in your gang (with the covert cyno genny). Alternatively a Covert Recon might be able to fire a covert cyno geny and warp Black Ops BS's into enemy territory - with alll the ships remaining cloaked.
Pretty darn useful either way...
C.
- sig designer - eve mail |

Yumi Ishiyama
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Posted - 2007.10.05 01:20:00 -
[59]
Originally by: SgtDeaux 90 percent of you must have been born ********.. Because only serious head trauma can do it later in life too the extent I see here.
Extra cargo bay HMMMMM what item does a jump capible ship need extra cargo bay for??? FUEL!!!! WOW!! -1 IQ points too anyone who hasnt figured out that the cargo room will be chewed up by the fuel you need too carry.
Less Damage slots a Possible bonus too cloaking... HMMMM 0.0 Alliance space.... I think ill cloak in local and pop haulers and mining barges all day!!! Yay! -1 IQ points too anyone who failed too see this coming. Even with what limited information we have now its VERY easy too see how these boats will be used primarily. Cant wait CCP keep up the great work!! Two thumbs up!
Black ops are the jumpdrive equipped cloakers, not Marauders.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.10.05 01:21:00 -
[60]
now THAT is a forums podding 
Originally by: Akita T No, it's a trap ! I can tell from some of the modules and from seeing quite a few traps in my time...

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