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Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.04 18:30:00 -
[1]
Edited by: Fenderson on 04/10/2007 18:40:17 just from seeing the stats on the new Marauder class t2 battleships, i am having a hard time seeing their point. what role are they supposed to fill?
all i can see from the stats is that they have slightly better tank and way less firepower than t1 equivalents.
there must be some super cool bonus i cant see from the stats, or something like that. someone please enlighten me because i cant get on the test server atm.
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Tarminic
Black Flame Industries
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Posted - 2007.10.04 18:32:00 -
[2]
I'm guessing they'll get huge damage bonuses so their firepower will be on par with the T1 variation, with the other high slots being used for NOS/Neuts/Tractor/Salvager. ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.04 19:07:00 -
[3]
god i hope its more than that... slightly better tank plus extra utility slots doesnt sound like nearly enough to justify how much extra these are gona cost above t1 equivalents.
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Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.10.04 19:09:00 -
[4]
Maybe they can fit citadel laucher's 
i joke! --
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WarlockX
Amarr Free Trade Corp Kinetic Maelstrom Alliance
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Posted - 2007.10.04 19:13:00 -
[5]
more util is exactly what was promised with these ships tho. It was stated a few times that they won't be better then t1 for mission running just have more util slots and higher cargo bay. that's basically what they are. mission running ships. ----------------------------------------------- "I often quote myself. It adds spice to my conversation." |

Jenny Spitfire
Caldari
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Posted - 2007.10.04 19:16:00 -
[6]
If those Marauders are supposed to move a lot like hitting and running, I would prefer my Caldari B.O. to have a +2 or +3 WCS bonus.
I can only dream.  --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.04 19:17:00 -
[7]
Originally by: WarlockX more util is exactly what was promised with these ships tho. It was stated a few times that they won't be better then t1 for mission running just have more util slots and higher cargo bay. that's basically what they are. mission running ships.
does anyone so far think that they would rather have one of these than a faction BS? cuz there gona cost about the same.
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Dave Borland
Coreli Corporation
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Posted - 2007.10.04 19:22:00 -
[8]
They are not suppose to be PVP ships. They are suppose to be mission running ships. There is a rumour of a siege module that will give ++dmg, but I'm pretty sure that if it does exsist, it will only be able to turn on in deadspace or something.
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000Hunter000
Gallente Magners Marauders
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Posted - 2007.10.04 19:23:00 -
[9]
nobody in their right mind would fly a golem unless i thas 50% to damage and rof on cm/torps or just wanna shot it off, i mean just look at that skill list!!!
So it is confirmed that these things are on sisi? CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Cpt Fina
Blood Corsair's
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Posted - 2007.10.04 19:24:00 -
[10]
Originally by: Jenny Spitfire If those Marauders are supposed to move a lot like hitting and running, I would prefer my Caldari B.O. to have a +2 or +3 WCS bonus.
I can only dream. 
No thanks. It'd just feel wrong to have a WCS-bonus on a combatship.
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Haradgrim
Caldari The Wild Bunch INTERDICTION
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Posted - 2007.10.04 19:28:00 -
[11]
I don't see what people are complaning about with the skill list. Tech2 ships require that you have the tech2 skills trained for the ship classes that preceed it (read: smaller). This is really just the logical extensions, and its really not that bad. I wonder if the people complaining here have ever flown a BS or HAC in the first place. --
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Jenny Spitfire
Caldari
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Posted - 2007.10.04 19:28:00 -
[12]
It can be for combat or mission running. The endgame is still hitting and running so I would prefer WCS bonus like Transports. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Cpt Fina
Blood Corsair's
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Posted - 2007.10.04 19:33:00 -
[13]
Originally by: Jenny Spitfire It can be for combat or mission running. The endgame is still hitting and running so I would prefer WCS bonus like Transports.
Well, unless the marauders will get some strange bonuses that makes them useless in combat then all missionships in Eve are originally PvP ships.
The marauders are the first ships, that i know of, that are designed with missionrunning as a prime objective.
And I highly doubt CCP will release combatships with WCS-bonuses because they seem to want players to commit to fights (wcs nerf).
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Dave Borland
Coreli Corporation
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Posted - 2007.10.04 19:33:00 -
[14]
Originally by: Jenny Spitfire It can be for combat or mission running. The endgame is still hitting and running so I would prefer WCS bonus like Transports.
The devs stated they are bringing in mission T2 battle ships, so while you can use them in PVP, the dmg is going to be crap.
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Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.04 19:35:00 -
[15]
Originally by: Jenny Spitfire It can be for combat or mission running. The endgame is still hitting and running so I would prefer WCS bonus like Transports.
sorry that would just be so wrong it would make my soul hurt.
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Jenny Spitfire
Caldari
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Posted - 2007.10.04 19:37:00 -
[16]
If I am going to mission run in a low damage ship, I would prefer WCS bonus or that ship will never fly into low or null secs to NPCs or plexing.
There is no way I am going to fly a T2 potato into gank haven and lose ISKs. A T1 BS would be better than a Marauder so what is the purpose of a Marauder then? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Cpt Fina
Blood Corsair's
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Posted - 2007.10.04 19:40:00 -
[17]
Originally by: Jenny Spitfire If I am going to mission run in a low damage ship, I would prefer WCS bonus or that ship will never fly into low or null secs to NPCs or plexing.
There is no way I am going to fly a T2 potato into gank haven and lose ISKs. A T1 BS would be better than a Marauder so what is the purpose of a Marauder then?
They'd have to give it a 6-8 point WCS bonus to make it worth it tbh. Most low-sec camps consist of multiple ships with multiple points.
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Lucy Fire1
D00M. Triumvirate.
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Posted - 2007.10.04 19:42:00 -
[18]
cap skills needed to fly it is a hint imo
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Jenny Spitfire
Caldari
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Posted - 2007.10.04 19:42:00 -
[19]
6 to 8 points would be too much. If what you are saying is right, +4 WCS built-in should be the preferred bonus. If we want more WCS then we will have to sacrifice low slots.
That is very fair in my eyes. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.04 19:43:00 -
[20]
Originally by: Jenny Spitfire If I am going to mission run in a low damage ship, I would prefer WCS bonus or that ship will never fly into low or null secs to NPCs or plexing.
There is no way I am going to fly a T2 potato into gank haven and lose ISKs. A T1 BS would be better than a Marauder so what is the purpose of a Marauder then?
it would seem so far that their purpose is to give you a slightly better tank and make looting easier and faster. so far i dont see this being worthwhile, tho i am not a mission runner so i cant really say.
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Cpt Fina
Blood Corsair's
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Posted - 2007.10.04 19:44:00 -
[21]
Originally by: Jenny Spitfire 6 to 8 points would be too much.
And I think that 1 point would be too much.
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Venkul Mul
Gallente
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Posted - 2007.10.04 19:44:00 -
[22]
Slighty better tank, less weapon slot and more utility slots for NOS/neut/transfers. Huge cargo for boosters. Longer targeting range. A bit more speed but lesser sensor strenght and scan capacity. Lot of targets.
Seem some kind of support ship.
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PaddyPaddy Nihildarnik
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.10.04 19:45:00 -
[23]
The way im reading them will be a high dps ship semi w/siege mods and bonuses to rof and dmg.
Good for mission running and rare pvp occasions like cyno jammer sieging to speed up pos warfare and also for killing caps.
they will probably get large speed nerfs while mods kicked in.
Peace WithinSo if the theory of relativity is true, shouldn't i arrive at my destination before i warped in the first place? Neon GhostYou do, but this is compensated for by lag |

Jenny Spitfire
Caldari
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Posted - 2007.10.04 19:46:00 -
[24]
I do run missions and I know what I want. If Marauder purpose is to get me into low and null secs to do missions, NPCs or plexing, I want survivability.
I want built-in WCS. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Tarminic
Black Flame Industries
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Posted - 2007.10.04 19:46:00 -
[25]
Originally by: Jenny Spitfire I do run missions and I know what I want. If Marauder purpose is to get me into low and null secs to do missions, NPCs or plexing, I want survivability.
I want built-in WCS.
How do you know that its purpose is to get you into low sec and 0.0? ------------ Whiners - Unite! | Posting and You Tarminic - Forum Warfare Specialist. |

Jenny Spitfire
Caldari
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Posted - 2007.10.04 19:47:00 -
[26]
I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind. --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
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Posted - 2007.10.04 19:55:00 -
[27]
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
If brute force doesn't solve your problem... you are not using enough |

Jenny Spitfire
Caldari
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Posted - 2007.10.04 19:56:00 -
[28]
WCS is also useful in running too, isn't it? --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

FuQue
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Posted - 2007.10.04 20:04:00 -
[29]
Originally by: Kagura Nikon
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
No, the BLACK OPS Battleships do that.
Mauraders are mission running ships.
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Zaqar
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Posted - 2007.10.04 20:14:00 -
[30]
This is what he actually said:
Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
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PaddyPaddy Nihildarnik
Gallente Rampage Eternal Ka-Tet
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Posted - 2007.10.04 20:14:00 -
[31]
Originally by: FuQue
Originally by: Kagura Nikon
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
No, the BLACK OPS Battleships do that.
Mauraders are mission running ships.
They are not specifically mission running ships. Look at the SP grind to em- I would think ccp had alittle more in mind than mind numbing mission running. They will either tank or gank extremely well via their bonuses, making them very, very useful for pos warfare/possibly extended gate camps/capital ship killing. Just so happens the thing that makes them good at these will also mean high dps/tank which means good mission running ships also. Peace WithinSo if the theory of relativity is true, shouldn't i arrive at my destination before i warped in the first place? Neon GhostYou do, but this is compensated for by lag |

Fenderson
Finite Horizon Synchr0nicity
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Posted - 2007.10.04 20:15:00 -
[32]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
woohooo dev response to my thread!
but srsly i will shut up now and wait for them to be solidified a bit more b4 i need to get out my tinfoil armor suit.
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Mastin Dragonfly
Absolutely No Return The Red Skull
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Posted - 2007.10.04 20:18:00 -
[33]
Originally by: FuQue
Originally by: Kagura Nikon
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
No, the BLACK OPS Battleships do that.
Mauraders are mission running ships.
No, the marauders are the ones to run for long time without docking, hence the large cargobay and stuff. The will NOT be soley designed for missions, they will just be useful in that area as well, unlike the Black Ops probably, that's what Oveur said. What it turns out like has yet to be seen, if the marauders don't match up in DPS to the current top missions ships, then they will be useless to me.
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.04 20:21:00 -
[34]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
Translation: STFU with your speculation, and come to fanfest and bribe me with beer.
 -- Crane needs more grid 249km locking? GMP and TNP |

FuQue
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Posted - 2007.10.04 20:26:00 -
[35]
Originally by: Mastin Dragonfly
Originally by: FuQue
Originally by: Kagura Nikon
Originally by: Jenny Spitfire I am guessing. All posters above are telling Devs have stated that Marauders are designed with mission running in mind.
Oveur stated in his blog they are NOT mission ships. They are ships to run long time behind enemy lines!!!
No, the BLACK OPS Battleships do that.
Mauraders are mission running ships.
No, the marauders are the ones to run for long time without docking, hence the large cargobay and stuff. The will NOT be soley designed for missions, they will just be useful in that area as well, unlike the Black Ops probably, that's what Oveur said. What it turns out like has yet to be seen, if the marauders don't match up in DPS to the current top missions ships, then they will be useless to me.
Ok obviously you guys didn't read the fact where the CCP dude said we would get "mission running ships" and "Covert Battleships".
Anyways, I was responding to the fact that the poster said Marauders would be useful for BEHIND ENEMY LINES which isn't the case at all - Black Ops do that.
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.04 20:32:00 -
[36]
Originally by: FuQue
Ok obviously you guys didn't read the fact where the CCP dude said we would get "mission running ships" and "Covert Battleships".
Originally by: CCP, like, no kidding Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
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Some Caldari
Caldari Shadow Warrioz
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Posted - 2007.10.04 20:32:00 -
[37]
The marauders will have a 20% bonus to NPC damage per level, solves all problems of using them in PvP then  ------------
Originally by: Banana Torres Gurls are overrated, they nick your money and hurt your ears. Just so you can have limited access to their soft and squishy bits.
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.10.04 20:35:00 -
[38]
Where did you get this info from? What hulls are used fro the New T2 BS?...
Originally by: CCP Morpheus
Post with your alt.
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FuQue
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Posted - 2007.10.04 21:09:00 -
[39]
Originally by: Das Lol
Originally by: FuQue
Ok obviously you guys didn't read the fact where the CCP dude said we would get "mission running ships" and "Covert Battleships".
Originally by: CCP, like, no kidding Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
Apologies, my mistake.
My original comment that Marauders are not meant for "behind enemy lines" still stands.
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Jelek Coro
Caldari Ordo Templi Orientis
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Posted - 2007.10.04 21:14:00 -
[40]
Originally by: Jenny Spitfire If I am going to mission run in a low damage ship, I would prefer WCS bonus or that ship will never fly into low or null secs to NPCs or plexing.
There is no way I am going to fly a T2 potato into gank haven and lose ISKs. A T1 BS would be better than a Marauder so what is the purpose of a Marauder then?
Please, just stop posting.. completely stop.
You speak such utter crap. You have obviously never set foot in low sec or 0.0 since you PURCHASED that character. Your opinion is worth as much as something you can acidently step in in the street,
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.04 21:15:00 -
[41]
I agree fully. Since I doubt CCP would do a blanket damage/ROF bonus to bring them back up to T1 DPS, that probably means mini-siege module, which means fuel. That huge cargohold will be much smaller then.
Then again, y'know... nothing is official yet, so...
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Jake Devlin
Mercenary Forces Exquisite Malevolence
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Posted - 2007.10.04 21:18:00 -
[42]
Originally by: FuQue
My original comment that Marauders are not meant for "behind enemy lines" still stands.
you seem to have not read/remembered the dev blog that this info is coming from seeing as they literally called the marauder,s the home away from home ship. stating that it would be long range not as in sniping but it's ability to operate deep into enemy territory. Guns don't kill people, bubbles do |

An Anarchyyt
Gallente Sublime.
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Posted - 2007.10.04 21:19:00 -
[43]
Originally by: CCP Atropos You may find this to be helpful... 
Woah woah woah woah....................stop this thread.
Where do I get one of those? My Magic 8-Ball just isn't cutting it anymore.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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Tarazed Aquilae
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Posted - 2007.10.04 21:32:00 -
[44]
Edited by: Tarazed Aquilae on 04/10/2007 21:32:46 From the stats shown the T2 battleships wonÆt be worth the training time and expected costà
But, CCP wants people to use the new toys.
So, CCP will quickly boost the T2 battleships until people do think they are worth the trouble.
And IÆm betting that they will get some insane bonuses. Plus 25% damage per level of battleship would give a 4 turret battleship the firepower of 8 turrets (with the typical 5% damage bonus added in.) Add in a tanking bonus plus a typical 5% damage and ROF per level for the advanced skill and the new battleships are looking real good. Then add in a role bonus that increases a tractor beams range and power and youÆve got a great mission running/ratting ship.
IÆm not saying that this is what they are doing. IÆm just pointing out that there are easy ways to make the new battleships worthwhile.
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James Lyrus
Lyrus Associates M. PIRE
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Posted - 2007.10.04 21:35:00 -
[45]
Originally by: Tarazed Aquilae Edited by: Tarazed Aquilae on 04/10/2007 21:32:46 From the stats shown the T2 battleships won’t be worth the training time and expected cost…
Training time? I can already fly 'em. Well, I suppose I'm short cloaking 5 for the useful looking one :).
BUt prefnerf seems to be the way of things. -- Crane needs more grid 249km locking? GMP and TNP |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.04 21:43:00 -
[46]
Just looking at the number of weapons, you can guess that one of the two T2 bonuses will be +20% to weapon damage per level.
Anyone who think they'll have much lower DPS than their T1 variants seriously need a clue.
And it fits so well with the away-from-home specialisation: less ammo/cap usage, more cargo, more utility slots, and a little more DPS and tankability than a faction BS.
Those Marauders will do 1800+ torp damage and 5K artillery wreckings, I'm pretty sure of it. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Kimiko Kurosawa
The Krugerrand Groupies
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Posted - 2007.10.04 21:47:00 -
[47]
Whatever their stats are; at this point I kind of fail to see the point in them.
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Luigi Thirty
Caldari 19th Star Logistics
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Posted - 2007.10.04 21:50:00 -
[48]
Someone tell me how a covert cyno generator is not overpowered ---- DOMINIX IS INVINCIBLE:(((( |

Macmuelli
Gallente Gallente Mercantile Exchange Coalition Of Empires
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Posted - 2007.10.04 21:50:00 -
[49]
Edited by: Macmuelli on 04/10/2007 21:52:35 4 slots smells like captail turrets if u need advanced weapon upgrade for it.
looks delicious i wanna have some.
Perhaps an extra bonus on rof that they can hit bs better.
i m realy courius abotu them.
ps: The covert ops cynor generator i think is the special role to the black ops. This will only allowed then covert ops warpng to it.So at least u will have others cyn field s to before u can jump in a capital fleet.,. I dont think they are overpowered.
"Ein jeder ernte Ruhm auf seine Weise.....Gunnar von Hlidarendi "
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.04 21:52:00 -
[50]
Edited by: Das Lol on 04/10/2007 21:52:31
Originally by: Macmuelli 4 slots smells like captail turrets if u need advanced weapon upgrade for it.
Doubting this highly.
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.04 22:00:00 -
[51]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
 
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FuQue
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Posted - 2007.10.04 22:02:00 -
[52]
Originally by: Jake Devlin
Originally by: FuQue
My original comment that Marauders are not meant for "behind enemy lines" still stands.
you seem to have not read/remembered the dev blog that this info is coming from seeing as they literally called the marauder,s the home away from home ship. stating that it would be long range not as in sniping but it's ability to operate deep into enemy territory.
Erm..
Quote:
The home-away-from-home-tech-2-battleship
The long-range and high-versatility Battleship nicknamed the "Violators". Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
Edit note: Long-range is not a reference to weapons range but the ships ability to go deep into enemy territory and stay there for extended periods. It is not a HAC either :)
Apologies AGAIN! Did I read that devblog backwards or something? I'm 2 for 2 today! Don't worry I'll stop posting. <shoots self>
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ArmyOfMe
hirr Morsus Mihi
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Posted - 2007.10.04 22:02:00 -
[53]
btw, whats the skill req's on these atm?
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FuQue
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Posted - 2007.10.04 22:06:00 -
[54]
Although, I don't see a point of the Maurader being "behind enemy lines for exteded periods of time" Logically, that would be a Black Ops role - it's common sense. Did the dev make a mistake?
As for req's look in the other thead.
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Zosana
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Posted - 2007.10.04 22:10:00 -
[55]
Edited by: Zosana on 04/10/2007 22:15:14 Could anyone post a screenshot of the current stats? I don't have an eve client handy atm and am really curious.
I have only one thing to say to the devs, please don't screw this up!!!
Edit: nevermind, just saw the huge thread .
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Nariana Verex
Amarr Foundation of Extropian Independents
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Posted - 2007.10.05 00:12:00 -
[56]
Honestly, it looks like this new class of battleship will be welcome to both mission running and PVP.
PVP: A battleship that can fit nos/disrupters without losing a single bit of firepower? And a huge cargo bay for lots and lots of cap booster charges? I'd hit that.
PVE: A battleship that could also fit tractors and salvagers, to wipe clean the teething masses of wrecks as it lumbers along. Sounds fun...
Both?: One or more of these hooked up with some logistics ships would be a tough tank to break, wouldn't it? Two or three of these beasts with multiple logistics between them. The battleships feeding armor back to the logistics, while they feed cap and armor/shield [Fit to flavour] back, and to each other. Maybe even some room for remote sensor boosters, and ECCM so you couldn't break a link in the chain.
Either way, I look forward to see what will become of this new ship. Front line or first to flop, we'll see...
Do the right thing. Don't leave shuttles in space. |

Jinx Barker
GFB Scientific
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Posted - 2007.10.05 00:32:00 -
[57]
Originally by: Lucy Fire1 cap skills needed to fly it is a hint imo
Erhm... you are referring to the Black Ops ships, that require Jump Drive Calibration and Jump drive Operation skills. Not, in fact, Marauders.
My guess is Black Ops will be able to jump from low sec cynos into enemy territory, etc.
Marauders are not requiring ANY Cap Ship Skills at all, just really uber regular skills.
My guess is that they will indeed have a huge DPS bonus and some other interesting stuff, and, they will be really scary in gangs.... with that little extra oomph in the tanking department.
However, the real winners are the Black Ops ships, they will be extremely popular, especially if they could open a Cyno by themselves.... imagine. But it might be farfetched.
Anyway, whether they can or cannot open cynos by itself, the Black Ops ship will be a must-have for almost any alliance out there.
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Cailais
Amarr VITOC Fang Alliance
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Posted - 2007.10.05 00:40:00 -
[58]
Originally by: Jinx Barker
Originally by: Lucy Fire1 cap skills needed to fly it is a hint imo
Erhm... you are referring to the Black Ops ships, that require Jump Drive Calibration and Jump drive Operation skills. Not, in fact, Marauders.
My guess is Black Ops will be able to jump from low sec cynos into enemy territory, etc.
Marauders are not requiring ANY Cap Ship Skills at all, just really uber regular skills.
My guess is that they will indeed have a huge DPS bonus and some other interesting stuff, and, they will be really scary in gangs.... with that little extra oomph in the tanking department.
However, the real winners are the Black Ops ships, they will be extremely popular, especially if they could open a Cyno by themselves.... imagine. But it might be farfetched.
Anyway, whether they can or cannot open cynos by itself, the Black Ops ship will be a must-have for almost any alliance out there.
iirc from Oveurs Dev Blog, Black Ops ships will be able to generate cynos for recon ships to warp to them.
Im assuming the idea is you sneak into enemy space in your cloaked BS, and then stealthily cyno in your gang (with the covert cyno genny). Alternatively a Covert Recon might be able to fire a covert cyno geny and warp Black Ops BS's into enemy territory - with alll the ships remaining cloaked.
Pretty darn useful either way...
C.
- sig designer - eve mail |

Yumi Ishiyama
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Posted - 2007.10.05 01:20:00 -
[59]
Originally by: SgtDeaux 90 percent of you must have been born ********.. Because only serious head trauma can do it later in life too the extent I see here.
Extra cargo bay HMMMMM what item does a jump capible ship need extra cargo bay for??? FUEL!!!! WOW!! -1 IQ points too anyone who hasnt figured out that the cargo room will be chewed up by the fuel you need too carry.
Less Damage slots a Possible bonus too cloaking... HMMMM 0.0 Alliance space.... I think ill cloak in local and pop haulers and mining barges all day!!! Yay! -1 IQ points too anyone who failed too see this coming. Even with what limited information we have now its VERY easy too see how these boats will be used primarily. Cant wait CCP keep up the great work!! Two thumbs up!
Black ops are the jumpdrive equipped cloakers, not Marauders.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.10.05 01:21:00 -
[60]
now THAT is a forums podding 
Originally by: Akita T No, it's a trap ! I can tell from some of the modules and from seeing quite a few traps in my time...

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Ikthorn Balhar
Veto. Veto Corp
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Posted - 2007.10.05 01:40:00 -
[61]
Originally by: Jenny Spitfire If those Marauders are supposed to move a lot like hitting and running, I would prefer my Caldari B.O. to have a +2 or +3 WCS bonus.
I can only dream. 
Please, in the name of all that's holy, pod yourself now. Repeatedly. Then click in the Terminate button in the Login Screen. That single sentence has been the worst possible insult to the memory of the original Jenny Spitfire.
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Wrayeth
Shiva Morsus Mihi
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Posted - 2007.10.05 02:13:00 -
[62]
Originally by: Jenny Spitfire If I am going to mission run in a low damage ship
Why would you bother to use it if it was low damage?
Quote: I would prefer WCS bonus or that ship will never fly into low or null secs to NPCs or plexing.
There is no way I am going to fly a T2 potato into gank haven and lose ISKs. A T1 BS would be better than a Marauder so what is the purpose of a Marauder then?
This Jenny sucks. The original Jenny was 3849 times better, even if I disagreed with every other word out of her mouth. 
-Wrayeth n00b Extraordinaire
"Look, pa! I just contributed absolutely nothing to this thread!" |

Futureface01
Gallente Federal Navy Academy
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Posted - 2007.10.05 04:18:00 -
[63]
The original Jenny must have been a RL female with pics the way people seem to drool all over her and harass the "new" her. CCP should either allow name changes or start *****ing down on people who post on each and every thread this person posts in.
Yeah I think +WCS is dumb. Yeah I think marauders in general look pretty useless.... But from the moment I see "Jenny Spitfire" make a comment/statement or any opinion within any thread, I know exactly what the next few pages will contain....The same old lines as the other few dozen threads...
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.10.05 04:43:00 -
[64]
Originally by: Futureface01 The original Jenny must have been a RL female with pics the way people seem to drool all over her and harass the "new" her. CCP should either allow name changes or start *****ing down on people who post on each and every thread this person posts in.
Yeah I think +WCS is dumb. Yeah I think marauders in general look pretty useless.... But from the moment I see "Jenny Spitfire" make a comment/statement or any opinion within any thread, I know exactly what the next few pages will contain....The same old lines as the other few dozen threads...
That's because it's true. --- WTS: Forum Signatures, price negotiable. Evemail me!
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Eytre
Beets and Gravy Syndicate
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Posted - 2007.10.05 04:52:00 -
[65]
Siege mod anyone? It would justify the cargohold and the lack of weapon points, might be helpful in those *level 5's with the capitals and all. Just idle speculation here, I think I'll wait for more info before I decide if I will train AWU 5 immediatly.
*(I have never been in a lvl 5)
Originally by: Adaris Isn't there any advice that you can offer short of Wranglers more than apparent fetish for BALD NAKED AMARR CHICKS?
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Robstr
Solar Storm Sev3rance
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Posted - 2007.10.05 05:18:00 -
[66]
Edited by: Robstr on 05/10/2007 05:19:05 I think it would be super-duper awesome for the marauders to fit capital guns. I know that's not happening though. I also don't think they'll go the siege mod route, they said versatile, not stuck in one place.
I'd hazard my guess on the 20-25% damage bonus. Perhaps a tanking bonus, and a gang mod bonus, with a 4th completely up in the air.
It makes sense: They said versatile - doing the same DPS with few guns opens up highs for gang mods, NOS, Neut, salvager, tractor, Cloak and what have you. They said operate behind enemy lines for a long time - Big cargo for ammo and fewer guns pumping out the rounds.
They won't be Super Heavy Assult Battleships: Doing roughly the same DPS as a t1, but they'll tank a bit or a lot better. At the same time they can do a number of nifty things in the utility highslots. But they will be very usefull, to PVPers and PVEers alike.
Boy am I glad I did AWU5 :) ====
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Qual
Gallente Cornexant Research
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Posted - 2007.10.05 05:42:00 -
[67]
Originally by: Luigi Thirty Someone tell me how a covert cyno generator is not overpowered
Be course only Black Ops ships can jump to them? Capitals still can only jumps to normal cynos...
"The short version: Qual is right." -Papa Smurf |

Qual
Gallente Cornexant Research
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Posted - 2007.10.05 05:46:00 -
[68]
My guess for the Marauder special ability is to be able to refit in space.
THis would mean that it could be used effectively in hostile territories for a prolonged time. Both usefull for a PvE guys who want to go into 0.0. (Can have both travel fitting and combat fitting without having to dock somewhere.) This would give them high versatility. Not suppeior in the single combat, but a perfet mission ship (both PvE missions and PvP missions.)
"The short version: Qual is right." -Papa Smurf |

Dalilia Emeraldfire
RONA Corporation FREGE Alliance
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Posted - 2007.10.05 05:47:00 -
[69]
Originally by: FuQue
Originally by: Jake Devlin
Originally by: FuQue
My original comment that Marauders are not meant for "behind enemy lines" still stands.
you seem to have not read/remembered the dev blog that this info is coming from seeing as they literally called the marauder,s the home away from home ship. stating that it would be long range not as in sniping but it's ability to operate deep into enemy territory.
Erm..
Quote:
The home-away-from-home-tech-2-battleship
The long-range and high-versatility Battleship nicknamed the "Violators". Their versatility will work for many play styles but we also wanted something which would work for PvE play styles. This doesn't mean they will work well for only mission runners, so there is no need to brand them with the misnomer of the "mission ship".
Edit note: Long-range is not a reference to weapons range but the ships ability to go deep into enemy territory and stay there for extended periods. It is not a HAC either :)
Apologies AGAIN! Did I read that devblog backwards or something? I'm 2 for 2 today! Don't worry I'll stop posting. <shoots self>
Wait, I'm so confused. Your quote says they would be "Violators", so maybe the marauder is something else? I dunno, I'd say that they may still have something up their sleve we still don't know about...
Or, maybe I'm just being silly.
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Venkul Mul
Gallente
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Posted - 2007.10.05 06:09:00 -
[70]
Edited by: Venkul Mul on 05/10/2007 06:09:01
Originally by: Qual
Originally by: Luigi Thirty Someone tell me how a covert cyno generator is not overpowered
Be course only Black Ops ships can jump to them? Capitals still can only jumps to normal cynos...
Some of you can explain why you have decided that the cyno field of the covert ops cyno is not visible?
To me, coupled with the dev blog, the name only say that it is limited to cover ops ships use as a target, as was said in the blog.
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Winters Chill
Amarr Ministry of War
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Posted - 2007.10.05 07:10:00 -
[71]
Originally by: Venkul Mul Edited by: Venkul Mul on 05/10/2007 06:09:01
Originally by: Qual
Originally by: Luigi Thirty Someone tell me how a covert cyno generator is not overpowered
Be course only Black Ops ships can jump to them? Capitals still can only jumps to normal cynos...
Some of you can explain why you have decided that the cyno field of the covert ops cyno is not visible?
To me, coupled with the dev blog, the name only say that it is limited to cover ops ships use as a target, as was said in the blog.
It prolly will be visibile, just not visible in the map screen.
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Alex Harumichi
Gallente Gradient Electus Matari
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Posted - 2007.10.05 08:57:00 -
[72]
Originally by: Ikthorn Balhar
Please, in the name of all that's holy, pod yourself now. Repeatedly. Then click in the Terminate button in the Login Screen. That single sentence has been the worst possible insult to the memory of the original Jenny Spitfire.
Ah, someone bought Jenny's character? That explains why this new "Jenny" is suddenly sounding like an idiot.
People who buy characters instead of skilling them up themselves: sad losers. I'll repeat the "pod yourself now" comment.
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Jimi Tetro
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Posted - 2007.10.05 10:23:00 -
[73]
The Pre-req of AWU5 and increase cargo size suggests to me that they will include a siege mod that uses stront with will create WTFPWN damage and tank while restricting movement.
My first impression are these are going to be awesome.
Both new BS's seem to bridge the skills gap between capitals and Bs's which has been desperately needed for a while.
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Carniflex
Caldari Fallout Research Fallout Project
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Posted - 2007.10.05 10:40:00 -
[74]
Originally by: Jimi Tetro The Pre-req of AWU5 and increase cargo size suggests to me that they will include a siege mod that uses stront with will create WTFPWN damage and tank while restricting movement.
My first impression are these are going to be awesome.
Both new BS's seem to bridge the skills gap between capitals and Bs's which has been desperately needed for a while.
I think it's unlikely. Well perhaps siege mod but if it uses stronts it would push it's price so hi that most major alliances would cry out in pain when they have to siege POS (more than they already do). Mission runners can usually shell out more for their 'fuel' as their activity brings in isk (unlike POS sieges).
More likely would be damage or RoF bonus so it's effective damage output would be in the ballbark of 8 to 10 weapons. With Relevant T2 skills trained up to reasonable levels also.
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Kazuma Saruwatari
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Posted - 2007.10.05 10:57:00 -
[75]
Originally by: CCP Atropos I could tell you, but then I would have to kill you... 
On a serious note, the ships are still undergoing development, so don't put too much weight behind their stats yet.
You may find this to be helpful... 
I havent laughed so hard for so long...
Crystal Ball SPEAKS TRUTH! -
Odd Pod Out, a blog of EVE Online |

ms jinx
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Posted - 2007.10.05 11:46:00 -
[76]
whats this im reading there geting this and that there not even in the game yet so shut up crying already omfg ..........
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.10.05 12:13:00 -
[77]
Originally by: Alex Harumichi
Originally by: Ikthorn Balhar
Please, in the name of all that's holy, pod yourself now. Repeatedly. Then click in the Terminate button in the Login Screen. That single sentence has been the worst possible insult to the memory of the original Jenny Spitfire.
Ah, someone bought Jenny's character? That explains why this new "Jenny" is suddenly sounding like an idiot.
People who buy characters instead of skilling them up themselves: sad losers. I'll repeat the "pod yourself now" comment.
I agree with this - CCP please change this persons name as I used to listen to what the old Jenny said as wise words - now they are those of a buffoon. Why did Jenny ebay her toon anyway
Originally by: CCP Morpheus
Post with your alt.
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The RepoMan
Caldari Red Horizon Inc Red Horizon
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Posted - 2007.10.05 18:12:00 -
[78]
Well seems kind of obvious to me, they said they wanted to make marauders pve monsters, and it's clear from the skill reqs that the t2 bs are all kind of half-capital, providing capital users with another use for their skills, and adding incentive for the average crowd to train towards them... now, the marauders require awuV, and have 4 turret/launcher slots... not hard to do the math.
Obviously they wont be getting siege mode, but it's fairly clear they're getting capital weapon systems.
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Das Lol
Gallente Internet Space Fighters
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Posted - 2007.10.06 05:36:00 -
[79]
Edited by: Das Lol on 06/10/2007 05:36:32
Originally by: The RepoMan Well seems kind of obvious to me, they said they wanted to make marauders pve monsters, and it's clear from the skill reqs that the t2 bs are all kind of half-capital, providing capital users with another use for their skills, and adding incentive for the average crowd to train towards them... now, the marauders require awuV, and have 4 turret/launcher slots... not hard to do the math.
Obviously they wont be getting siege mode, but it's fairly clear they're getting capital weapon systems.
For that to be true, there'd have to be a lot of work done on said capital weapons to make them work with the subcapital ships. Ie: 99% PG use bonus, 50% tracking bonus, etc etc.
Plus the issue with the capital turret models being way too big for a battleship.
You are right, though, that without any bonuses to capital damage, four capital weapons should be about equivalent to 7 T2 large weapons. If they do use capital weapons, I suppose it would then be only a matter of time until we see T2 capital gear.
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Shar'Tuk TheHated
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Posted - 2007.10.06 05:59:00 -
[80]
Looking at skill requirement im thinking it will be able to fit a seige type module. Sorta like a mini dread and thats why it has so few turret/missile slots. Anyhow its just a guess but if they plan on doing this I personally like the idea. 
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |

Castar
Twisted Attitude Executive Outcomes
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Posted - 2007.10.07 17:35:00 -
[81]
Originally by: Cailais
iirc from Oveurs Dev Blog, Black Ops ships will be able to generate cynos for recon ships to warp to them.
Im assuming the idea is you sneak into enemy space in your cloaked BS, and then stealthily cyno in your gang (with the covert cyno genny). Alternatively a Covert Recon might be able to fire a covert cyno geny and warp Black Ops BS's into enemy territory - with alll the ships remaining cloaked.
Pretty darn useful either way...
C.
Local chat.
Crap.
- Fluffy Wuffy Bunny > Die, pig. * Fluffy Wuffy Bunny utterly destroys you in a bunnylike fashion. Fluffy Wuffy Bunny > Victory is mine! |

Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.10.07 17:53:00 -
[82]
Originally by: Shar'Tuk TheHated Looking at skill requirement im thinking it will be able to fit a seige type module. Sorta like a mini dread and thats why it has so few turret/missile slots. Anyhow its just a guess but if they plan on doing this I personally like the idea. 
A dev has spoken in Singularity, they will have a 100% damage bonus. no siege mod for them. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
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