| Pages: [1] 2 3 4 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Industrial Witch
Amarr 1st Praetorian Guard Vigilia Valeria
|
Posted - 2007.10.20 10:06:00 -
[1]
Okay I've heard a few people say that PVP is all about the 'skill' and not about the ship/character, however it looks to me that pretty much all combat is like this:
1 - Orbit Target 2 - Switch modules on 3 - AFK a bit 4 - Better ship wins
No where's the skill in any of that? Unless of course when people refer to skill they mean the skill of setting up the better ship? Because that 'skill' is pretty limited frankly - it's far more to do with who has the most ISK and better trained (aka older) character.
So if anyone out there has a specific example of genuine skill winning a combat I'd like to see it please, because I don't believe it makes a a jot of difference.
It seems to me, even after only a little while playing EVE that this is a major problem that causes all sorts of other things.
'Better ship always wins' means that newer players have to buy ISK to get the better ship and stand a chance against the older players 'Worst death penalty in any MMO' means that all players have to buy ISK to deal with the constant attrition
Players buying ISK means that macro farmers are rife Macro farmers everywhere means that prices go up High prices means that players buy more ISK
and bingo! you have a spiralling ecomony
My suggestions:
Make insurance replace your entire ship plus modules plus cargo at only a 10-20% cost payable when they are replaced Make pod killing a CONCORD response crime in high and lowsec space regardless of war declarations Remove auto repeat ability from modules to make players actually have to press the keys occasionally
-
|

iiOs
|
Posted - 2007.10.20 10:09:00 -
[2]
Originally by: Industrial Witch Okay I've heard a few people say that PVP is all about the 'skill' and not about the ship/character, however it looks to me that pretty much all combat is like this:
1 - Orbit Target 2 - Switch modules on 3 - AFK a bit 4 - Better ship wins
No where's the skill in any of that? Unless of course when people refer to skill they mean the skill of setting up the better ship? Because that 'skill' is pretty limited frankly - it's far more to do with who has the most ISK and better trained (aka older) character.
So if anyone out there has a specific example of genuine skill winning a combat I'd like to see it please, because I don't believe it makes a a jot of difference.
It seems to me, even after only a little while playing EVE that this is a major problem that causes all sorts of other things.
'Better ship always wins' means that newer players have to buy ISK to get the better ship and stand a chance against the older players 'Worst death penalty in any MMO' means that all players have to buy ISK to deal with the constant attrition
Players buying ISK means that macro farmers are rife Macro farmers everywhere means that prices go up High prices means that players buy more ISK
and bingo! you have a spiralling ecomony
My suggestions:
Make insurance replace your entire ship plus modules plus cargo at only a 10-20% cost payable when they are replaced Make pod killing a CONCORD response crime in high and lowsec space regardless of war declarations Remove auto repeat ability from modules to make players actually have to press the keys occasionally
lol
Click me and get isk
|

Dukath
Evolution Band of Brothers
|
Posted - 2007.10.20 10:11:00 -
[3]
The following parts of combat do take skill beyond just activating modules: 1) approach: a tackler going on a traight approach to a sniper is dead, know how to close in at an angle 2) identifying the hostile setup and changing your strategy accordingly, this can vary between orbiting at a different range, doing a manual orbit/flyby and changing ammo 3) knowing when to cut your loss and run 4) Capacitator control, shutting down your tank to recoup a bit of cap at a critical moment 5)selecting optimal speed for your weapons. Orbiting at max speed might not be the best choice ...
|

Kvaell
Minmatar Terra Incognita Dark Matter Coalition
|
Posted - 2007.10.20 10:11:00 -
[4]
lawl
1 - Orbit Target 2 - Switch modules on 3 - AFK a bit 4 - Better ship wins
Try to visit 0.0 and use that tactic. Good luck
|

Arctur Gestator
|
Posted - 2007.10.20 10:13:00 -
[5]
Are you WoW noob or normal noob ? _________________________
Adapt or STFU  |

Kane Rizzel
NovaKane Incorporated Derek Knows Us
|
Posted - 2007.10.20 10:15:00 -
[6]
What Dukath said.
I'm gonna guess the OP was popped and podded and just felt like sharing his feelings.
You're suggestion is totally ludicrous, this game is great because there are very great consequences to your actions, if you got back everything that you lost because you made a mistake (eg: jumping into lowsec after ignoring the warning or undocking in a ship you can't afford to lose) it would make the game pointless.
Originally by: High Sierra note to self: dont ever say anything to anyone on the internet about anything ever again.
|

Industrial Witch
Amarr 1st Praetorian Guard Vigilia Valeria
|
Posted - 2007.10.20 10:16:00 -
[7]
Yeah I thought I'd get a bunch of lrn2playn00b posts within 5 minutes - says an awful lot about the people on this forum
-
|

Kirjava
Lothian Quay Industries Zzz
|
Posted - 2007.10.20 10:17:00 -
[8]
To be quite frank - I sympathise with your frustration about the apparent simplicity of PvP, so went for other ways of playing Eve - ie POS chaining, mining, poduction and taking my PvP to the market and sailing the wide accountan-sea
Originally by: CCP Morpheus
Post with your alt.
|

Arctur Gestator
|
Posted - 2007.10.20 10:20:00 -
[9]
Originally by: Industrial Witch Yeah I thought I'd get a bunch of lrn2playn00b posts within 5 minutes - says an awful lot about the people on this forum
I think this post says an awful lot abou you  _________________________
Adapt or STFU  |

Empire marketslave
|
Posted - 2007.10.20 10:21:00 -
[10]
LOL!! where to begin
- 1. fist of all not all ships can have an idenfinate tank
2. there are tatical mods like tracking disruptors,sensor damps, nos, nuet, ecm, webbers that could mean the difference between winning and losing
3. what if your range is 10km and his is 2km you will need to fight to keep that range.
4. some ships require micro management like a vagabond, interceptor that require you to pay attention to the fight
5. fighting rats is not the same as people
6. fitting bigger guns leaves less room for a tank which might mean tanking or blowing up. vice versa for him
7. how much does something cost. i can sell a rifter to a corp mate in 0.0 for cost or for 1mil due to demand while it is 250k or so in empire what do you get?
8. ever used a gun that needs to be reloaded? you have to turn them back on after reload
9. whats better. a poorly fit battleship can loose to a cruiser or unique setup llike the nanopoon made it impossible to defeat them using prevous methods
10. what if that ships isn't fit the standard way, you will need to find a differnet way to defeat it.
11. what about changing damage types on the fly if you cant do suffecient dammage to break the tank
12. for skills you need to specialize in a weapon . each one has its own properties
13 what if he calls for help what do you do then
i could go on but i dont want to
|

Kane Rizzel
NovaKane Incorporated Derek Knows Us
|
Posted - 2007.10.20 10:22:00 -
[11]
Originally by: Industrial Witch Yeah I thought I'd get a bunch of lrn2playn00b posts within 5 minutes - says an awful lot about the people on this forum
I think the thing you need to realise is that PvP skill is gained by experience, not just by ships and SP. Knowing how to deal with situations is gained by going out and actually engaging in PvP. There are many factors that can change the result of an encounter that need to be calculated and addapted to. If you are too naive to see that you do actually need to learn to PvP before you can become succesful then there is no hope for you.
ISK can buy you faction gear and high SP characters but in the hands of an inexperienced PvPer they will die to players with less ISK and SP but with higher skill and experience in what they do. It happens everyday that these kinds of players are popped and podded.
Originally by: High Sierra note to self: dont ever say anything to anyone on the internet about anything ever again.
|

Eamz
Endgame.
|
Posted - 2007.10.20 10:23:00 -
[12]
I dont often post on these forums but i had to log in. OP = FAIL.
|

Great Artista
Caldari Veto. Veto Corp
|
Posted - 2007.10.20 10:25:00 -
[13]
Clerly, yuo not liek stabbers!  _______
Do yuo liek stabbers? ◕◡◕
|

lofty29
Reikoku Band of Brothers
|
Posted - 2007.10.20 10:25:00 -
[14]
OP is so very very wrong. Ha. ---
Latest Video : FAT- Camp |

Dionisius
Gallente Critical Analysis Te-Ka
|
Posted - 2007.10.20 10:26:00 -
[15]
You actually remind me of a former work colleague that introduced me to EvE, he quited for the reason you said, there is no skill in pVp and he got back to WoW, i stayed and subscrived one of the best games, if not the best MMO in its genre, i do not feel i wasted my "isk", its the other way around actually.
You sould go back to WoW too. _____________________________________ Hello, i like to shoot random people.
|

Nivaa
|
Posted - 2007.10.20 10:29:00 -
[16]
Originally by: Industrial Witch Okay I've heard a few people say that PVP is all about the 'skill' and not about the ship/character, however it looks to me that pretty much all combat is like this:
1 - Orbit Target 2 - Switch modules on 3 - AFK a bit 4 - Better ship wins
Actually point 4 is:
4 - You are dead coz your a n00b.
|

Jenny Spitfire
Caldari
|
Posted - 2007.10.20 10:29:00 -
[17]
If you are talking about ship combat, there are 24 buttons excluding three tier HPs. :)
F1 F2 F3 ... CTRL F1 CTRL F2 CTRL F3 ... ALT F1 ALT F2 ALT F3 ... Shields HP, Armour HP, Energy HP ... --------- Technica impendi Caldari generis. Pax Caldaria!
Kali is for KArebearLIng. I 100% agree with Avon.
Female EVE gamers? Mail Zajo or visit WGOE.Public in-game. |

cheesyhead
Minmatar Cruoris Seraphim
|
Posted - 2007.10.20 10:30:00 -
[18]
and then no one started mentioning nano-ships, nano ships are hard to fly, u have to be on the constant look-out , especially with more than 1 target. other way around, catching nano-ships also requires some skill, now the ingame (sp) skills do tend to make it all easier but dont expect to win only because ur older.
|

Arctur Gestator
|
Posted - 2007.10.20 10:31:00 -
[19]
Quote: Make insurance replace your entire ship plus modules plus cargo at only a 10-20% cost payable when they are replaced
Oh i see your point u are WoW noob definetely  _________________________
Adapt or STFU  |

Jita Alt
|
Posted - 2007.10.20 10:38:00 -
[20]
Tip for the OP: run __________________________________ Calling you an idiot on a forum nearby |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.20 10:39:00 -
[21]
Originally by: Arctur Gestator
Quote: Make insurance replace your entire ship plus modules plus cargo at only a 10-20% cost payable when they are replaced
Oh i see your point u are WoW noob definetely 
... what does insurance have to do with your complaint about skill?
I manually fly my BC, I watch transversal veocity, I time my overheat well for more speed, overheat my web the seacond I can win the overheated web range.
then I watch local to watch for friends, I go to allaince chat and tell them what's going on.
finally, I have to make sure the transversal veolicity doesn't get to high or I won hit so I set orbit if it seems safe and manually set my speed to what the situation requires.
still what does this have to with insurance? we play this game because it's mean. I will now respent the community by saying... go back to WoW.
yes the players here LIKE losing ships and like being mean. I hope that this community stays this way. I believe most people want it this way. whats the fun in getting everything back? wheres the risk?...
like in megaman, the new games give you back all your weapons enegry when you die... this doesn't make the game more fun.. just dumb... and easy... ----------------------------------- I'm working my way through college target CCP need...more room... |

Shevar
Minmatar A.W.M Ka-Tet
|
Posted - 2007.10.20 10:39:00 -
[22]
Originally by: Industrial Witch Yeah I thought I'd get a bunch of lrn2playn00b posts within 5 minutes - says an awful lot about the people on this forum
It says more about your total disregard for what this game has always been.
If you want a game to be carebear online in space go create your own game. CCP made ship losses hurt with good reason, if you disagree with those reasons then I really doubt this is the game for you.
--- -The only real drug problem is scoring real good drugs
|

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.20 10:40:00 -
[23]
Remove auto repeat ability from modules to make players actually have to press the keys occasionally ??????????????????? are you a noob? this only reloads them, it doesn't fire. nice bought account. ----------------------------------- I'm working my way through college target CCP need...more room... |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.10.20 10:43:00 -
[24]
Originally by: Industrial Witch 1 - Orbit Target 2 - Switch modules on 3 - AFK a bit 4 - Better ship wins
You forgot
0 : pick your fights -1 : be at the right place at the right time -2 : bring friends -3 : know how to fit your ship -4 : get intel -5 : buy fitings -6 : train skills -7 : have brain _
1|2|3 |

Jita Alt
|
Posted - 2007.10.20 10:44:00 -
[25]
On a more amusing note: someone outta petition this joker so a GM can check his wallet history > GM finds he bought lots of ISKies = ban  __________________________________ Calling you an idiot on a forum nearby |

Wideen
Eon Project
|
Posted - 2007.10.20 10:44:00 -
[26]
PVP is in fact very diverse ant not as simplistic as you describe it to be. If you use your 4-point check list to pvp regardless of ship you're gonna die.
E.g. gallente usually need to get close to do anything, minmatar need to stay out of web-range etc. It's all about strenghts and weaknesses of the ship/setup/race you're flying.
So no, your check list is not valid. Maybe so for a beginner tackler in a frig but otherwise no.
Originally by: F'nog Your math intrigues me, and I wish to subscribe to its newsletter.
|

Sheriff Jones
Amarr Please Enter Password
|
Posted - 2007.10.20 10:48:00 -
[27]
I find it a skill to AVOID PVP when wanted, not in PVP itself 
My opinions represent the opinions of my corporation completely. I'm the CEO damnit. |

Akita T
Caldari Navy Volunteer Task Force
|
Posted - 2007.10.20 10:49:00 -
[28]
Originally by: Sheriff Jones I find it a skill to AVOID PVP when wanted, not in PVP itself 
That's like, the zeroeth rule or sumfin' ! _
1|2|3 |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.20 11:04:00 -
[29]
Originally by: Last Firefly hi... i'm pretty new to eve (only played for about a month). from my point of view the op is talking about a 1v1 combat. but the way i see it is that the real action / skill comes in place when we talk about group combat.
(little excursion) i'm coming form guild wars and talking about 1v1 combat in this game is...well...nonsense. in gw the real skill comes into play with team play. that includes: - analysing & understanding the enemies team and their tactic - communictaion - synergy between your teams classes - movement - adapting to certain situations - target switching - and so on.
but you know what.. if you break that down to your pvp example in eve (1vs1), it sounds pretty simple as well: click on target, activate your skills, the better skill setup wins. but thats only half of the story (or even less), and that pretty much holds as well (from what i see and hear) in eve.
but form the replies here i have the impression that a 1vs1 combat in eve can be very complicated and take skill as well. the only combat experience i have to date is fighting npc enemies, and even there i have to take a loooot of things into account if i dont want do die ^.^
here's a fun question.
how is a one on one is this game any different form any other RPG? doesn't WoW work the same way?
but in eve a good pilot will surivie or even win in a smaller ship. ----------------------------------- I'm working my way through college target CCP need...more room... |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.20 11:05:00 -
[30]
Originally by: Last Firefly hi... i'm pretty new to eve (only played for about a month). from my point of view the op is talking about a 1v1 combat. but the way i see it is that the real action / skill comes in place when we talk about group combat.
(little excursion) i'm coming form guild wars and talking about 1v1 combat in this game is...well...nonsense. in gw the real skill comes into play with team play. that includes: - analysing & understanding the enemies team and their tactic - communictaion - synergy between your teams classes - movement - adapting to certain situations - target switching - and so on.
but you know what.. if you break that down to your pvp example in eve (1vs1), it sounds pretty simple as well: click on target, activate your skills, the better skill setup wins. but thats only half of the story (or even less), and that pretty much holds as well (from what i see and hear) in eve.
but form the replies here i have the impression that a 1vs1 combat in eve can be very complicated and take skill as well. the only combat experience i have to date is fighting npc enemies, and even there i have to take a loooot of things into account if i dont want do die ^.^
here's a fun question.
how is a one on one is this game any different form any other RPG? doesn't WoW work the same way?
but in eve a good pilot will surivie or even win in a smaller ship. ----------------------------------- I'm working my way through college target CCP need...more room... |
| |
|
| Pages: [1] 2 3 4 5 :: one page |
| First page | Previous page | Next page | Last page |