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Author |
Thread Statistics | Show CCP posts - 9 post(s) |
Helen
MASS Ministry Of Amarrian Secret Service
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Posted - 2007.10.21 13:38:00 -
[211]
Transferred from Quality Assurance or the meth smoking clinic? Whats there to balance 20 fighters can't incinerate a BS in .2 seconds heck they can't even pop a BC in under 30seconds, and even if it could it costs billions more!!
First pod pilot to lose a Mothership in EvE... err woo |
Luigi Galvani
GoonFleet GoonSwarm
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Posted - 2007.10.21 13:38:00 -
[212]
- Remove fighter delegation.
- Limit amount of fighters able to be controlled at once
- Increase fighter damage.
Fin.
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Calimor
Caldari GoonFleet GoonSwarm
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Posted - 2007.10.21 13:38:00 -
[213]
My game designer self wants to forget that DevBlog and pretend everything read by the devs in this thread is a made-up lie or horrible joke.
And before I punch myself until I forget, let me just say something:
GOD NO. WHY THE HELL DO YOU GUYS EVEN CONSIDER THIS TO BE REMOTELY GOOD IS BEYOND MY MUNDANE COMPREHENSION.
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WarGod
The Illuminati. Triumvirate.
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Posted - 2007.10.21 13:39:00 -
[214]
1. i love your idea. 2. i hate your idea.
Whats the difference? Number 1 was a lie.
You Know! |
Damir36
Gallente PPN United Against ALL Authorities
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Posted - 2007.10.21 13:39:00 -
[215]
Nothing to add as most is said already but speechless by the topic.
My personal opinion is that the Op never has flewn with a Carrier in an extended amount of Time.
It is not possible in a fleetbattle, laggy as it is nowadays to spend time on micromanaging your fighters. You need to concentrate to keep your expensive ship alive without adding communicationknots with other pilots. I fly a Carrier for a year know, traind Carier and Fighter to 5 becauce they are better than a BS. Thats lots of Skilltime and ISK. So I should go back flying a Domi?
Than at least make the Droneskills applying to fighters that you can have mates who are dedicated "Fighterrecievers". But bad Idea overall. Grn¯e Damir
Beware: German Link!:) Deutschprachige Piloten gesucht |
The Economist
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Posted - 2007.10.21 13:40:00 -
[216]
You know you've done something wrong when BoB and Goonswarm agree.
Sig removed. Please keep sigs to 400x120 pixels and 24000 bytes in size or less. -Kaemonn |
Soy Lu
Gallente GoonFleet GoonSwarm
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Posted - 2007.10.21 13:40:00 -
[217]
Edited by: Soy Lu on 21/10/2007 13:43:29 Do not implement this change it is dumb.
I'll just have to make another alt to control fighters, adding more lag. How about you just fix the broken netcode instead of pointlessly breaking stuff that sorta works.
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Luna Negra
FinFleet Band of Brothers
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Posted - 2007.10.21 13:42:00 -
[218]
WORST IDEA EVER! Period.
_________________________ Gravity you win again! |
kaahooters
Killson Corp Interstellar Alcohol Conglomerate
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Posted - 2007.10.21 13:43:00 -
[219]
you ccp have wasted my time for the past 16 months traning for capitals if this "idea" isnt a joke. if this goes through iwill expect to see the time and sp i plowed into carriers and dreds transfered to other skills of my choice and to my subscriptions.
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Kebbin
Shiva Morsus Mihi
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Posted - 2007.10.21 13:44:00 -
[220]
My, these proposed changes are awful. Maybe people should look into the concept of a carrier and stop changing the game to hurt experienced players. To me, these changes are utter garbage.
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Trojanman190
Murder-Death-Kill
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Posted - 2007.10.21 13:44:00 -
[221]
Lower their defenses so that smaller gangs can destroy them... lowering the amount of fighters and drones they can directly control is a little goofy.
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Jakiri
GoonFleet GoonSwarm
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Posted - 2007.10.21 13:45:00 -
[222]
Originally by: Kebbin My, these proposed changes are awful. Maybe people should look into the concept of a carrier and stop changing the game to hurt experienced players. To me, these changes are utter garbage.
Experience is relative. I have an alt in a carrier, and I started playing around the start of March this year.
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Gabrielle Atrocity
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Posted - 2007.10.21 13:46:00 -
[223]
Edited by: Gabrielle Atrocity on 21/10/2007 13:46:04 Can we get like a player vote or something? Before ANOTHER stupid nerf goes into effect? Noone is even complaining about carriers.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.21 13:48:00 -
[224]
The problem with the logic here is 2-fold: on the one hand is the underlying assumption that lag need not figure into balancing concerns. This is a HUGE mistake - lag dictates gameplay more then anything else at the moment. The battle for FAT- pretty much didn't happen because of lag. Same with JV1V. Pretty much the same with F-T. You cannot design mechanics in this game without considering the limitations of the server.
That being said - CCP needs to fix the lag as well. Most overpowered fleet tactics are overpowered precisely because of the lag - there's no fundamental reason the fighterblob is overpowered except that it's too laggy to actually shoot it or maneuver around it.
When Goonswarm has complained about figherblobs, they are complaining about the lag - not the actual blob. The lag means you can't shoot it, you can't activate mods, you can't warp out, you can't even control the heading of your ship.
There are a lot of simple measures which could reduce this - drones could be taken out of collision calculations, fighters could be rolled into squadrons and launched as groups of 5.
But we also need lag-aware/click-aware game mechanics. Carriers can't remote rep people because you can't lock them in time. There is every indication that remote rep for carriers needs to be a remote rep field/aura which heals ships within X range if this is to be their role. Instalocking of friendlies/gang mates etc.
Please - do sensible things - and don't start from the assumption that lag does not exist.
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Xtreem
Gallente Knockaround Guys Inc.
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Posted - 2007.10.21 13:49:00 -
[225]
sorry this is a rubbish idea, cant say more than that really!
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.21 13:49:00 -
[226]
Edited by: Arana Tellen on 21/10/2007 13:49:27 Case in point - Most of the people in here fly carriers/motherships.
You just proved his point. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz |
Tao Han
Synthetic Frontiers
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Posted - 2007.10.21 13:50:00 -
[227]
Originally by: Gabrielle Atrocity Edited by: Gabrielle Atrocity on 21/10/2007 13:46:04 Can we get like a player vote or something? Before ANOTHER stupid nerf goes into effect? Noone is even complaining about carriers.
Hell no, making players decide this stuff would be suicidal. Influence yes, decide, hell no.
Reducing the offensive power of carriers is a good move imo, carriers and moms should never have been anything but supportships in the first place. ------ *snip* Your signature image is password-protected. -Rauth Kivaro([email protected]) I know, CEO was being a tard. -Tao |
Jin Entres
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.10.21 13:50:00 -
[228]
If you want carriers' and motherships' role to be more support oriented, perhaps you should give them some incentives.
How about:
̣ Remote resistance boosters ̣ Passive (titanesque) gang bonuses to gang members on grid / big bonuses to ganglinks ̣ Area shield ̣ Effective super defender missiles ̣ Remote ECM Burst that JAMS ̣ Capital neuts ̣ Ship tractor beams (!) ̣ Remote damage boosters
See? It's not that hard. The weak remote repairing with crippled mechanics we have now is nowhere near sufficient to justify the use of carriers and motherships on the battlefield for support purposes only. Nerf fighters and you nerf their usefulness completely. You have to substitute it with some real functions. ---
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PauZotoh Zhaan
Teylas Inc.
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Posted - 2007.10.21 13:51:00 -
[229]
You wanna fix lag? do with fighters what do did with drones in past, make them harder, with bigger dmg but less in air.
What you propose will brake carriers totaly. They right now are easy to kill. Just pop fighters and carriers become defendless. afhter this nerf what next? Only ppl who cant afford/ cant fly/ or whiuch were killed by MoM/carriers will be glad about changes.
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James Duar
Merch Industrial GoonSwarm
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Posted - 2007.10.21 13:51:00 -
[230]
Originally by: Jin Entres If you want carriers' and motherships' role to be more support oriented, perhaps you should give them some incentives.
How about:
̣ Remote resistance boosters ̣ Passive (titanesque) gang bonuses to gang members on grid / big bonuses to ganglinks ̣ Area shield ̣ Effective super defender missiles ̣ Remote ECM Burst that JAMS ̣ Capital neuts ̣ Ship tractor beams (!) ̣ Remote damage boosters
See? It's not that hard. The weak remote repairing with crippled mechanics we have now is nowhere near sufficient to justify the use of carriers and motherships on the battlefield for support purposes only. Nerf fighters and you nerf their usefulness completely. You have to substitute it with some real functions.
Quoted for quality.
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HostageTaker
Black Nova Corp Band of Brothers
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Posted - 2007.10.21 13:52:00 -
[231]
Please tell me this is some kind of new CCP Dev initiation joke! If not and this change makes it to TQ, I would like to have my months of skilling relocated to other areas.
Oh and worst idea in a long time...
>>> EvE-Online Wallpapers <<< |
duckmonster
GoonFleet GoonSwarm
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Posted - 2007.10.21 13:52:00 -
[232]
I think a great feature would be if you could get in an interceptor, race up to a capship and steal stuff out of its hangar. Grand theft capship style. That'd be awesome fun. ----------- HI IM DUCKMONSTER |
Xaeon
Murder-Death-Kill
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Posted - 2007.10.21 13:52:00 -
[233]
I'm with a lot of others on this post, I think that it's a terrible idea. The weakness of the ships shouldn't be their inability to damage others - the very fact that a mothership / carrier goes around without support is what will get it killed.
If you want to truly make them less influential on battles, then have some other means to pin them down or restrict them in situations which are arguably too one sided atm, don't make them useless. Caps in general are already restricted enough by the 5 million cynoblockers that are currently in game - I don't have an issue with them per se - but certainly don't think they should be restricted yet again.
Chapter VII 23/06/07 |
Ricky1989
Caldari Battlestars GoonSwarm
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Posted - 2007.10.21 13:53:00 -
[234]
Thanks alot CCP, you nerf something that took me countless months and months of making ISK to get. Gratz I am now unsubcripbing and NO! you cannot have my stuff. Love Ricky1989.
"I Can Make A Mess Like Nobody's Business" |
Salmack
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Posted - 2007.10.21 13:53:00 -
[235]
Originally by: Kebbin My, these proposed changes are awful. Maybe people should look into the concept of a carrier and stop changing the game to hurt experienced players. To me, these changes are utter garbage.
I could not have said it better. Changes like this are whats killing the game for many players. And would be the straw that broke my back. NO you can not have my stuff.
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breadcat
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Posted - 2007.10.21 13:54:00 -
[236]
Originally by: Tao Han
Originally by: Gabrielle Atrocity Edited by: Gabrielle Atrocity on 21/10/2007 13:46:04 Can we get like a player vote or something? Before ANOTHER stupid nerf goes into effect? Noone is even complaining about carriers.
Hell no, making players decide this stuff would be suicidal. Influence yes, decide, hell no.
Reducing the offensive power of carriers is a good move imo, carriers and moms should never have been anything but supportships in the first place.
QFT.
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Trojanman190
Murder-Death-Kill
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Posted - 2007.10.21 13:54:00 -
[237]
Ive tanked a carrier before in my typhoon... its not that big a deal, and also, for 20 bil+ isk a mothership better kick my ass.
A lot of people seem to absolutely hate this idea. If it goes into effect i think it will say a lot about ccp. But, CCP usually listens to us and makes changes and nerfs based on what people say, I think we are fine guys, I think CCP will listen to us and not make this dumb change.
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quellious
COLSUP Tau Ceti Federation
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Posted - 2007.10.21 13:54:00 -
[238]
Damn, so NPCing in carrier become almost a stupid idea ? :( -
Did you noticed that a pendulum does not swing in deep space ? |
Borgis
The X-Trading Company Mostly Harmless
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Posted - 2007.10.21 13:55:00 -
[239]
worst idea
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Arana Tellen
Gallente The Blackguard Wolves Knights Of the Southerncross
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Posted - 2007.10.21 13:56:00 -
[240]
Edited by: Arana Tellen on 21/10/2007 13:55:53 Give assault frigates a 25% damage bonus to fighters they are controlling, I think that would kill two birds with one stone.
It gives AFs a role and it means carriers while still getting a solo nerf get a supported buff. ---------------------------------
Core 2 Duo E4300 1.8ghz @ 3ghz |
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