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Thread Statistics | Show CCP posts - 9 post(s) |
Pallidum Treponema
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.10.21 16:56:00 -
[481]
There is another game that I play. This game is quite successful, and me and my boyfriend have spent literally thousands of dollars on it over the years.
Now, what this game company does is they provide a basic set of rules and things, then they add expansions. Each expansion adds a little bit to the game. Most of the time they are fairly balanced, but slowly but steadily the different sides grow a bit stronger. This may be because some units are a bit stronger than others, or that new cool rules are being thought up. The result is that units from an expansion that was made three years ago may be inferior to those of a more recent expansion.
For better or for worse, this keeps people interested in the game, and makes them want to buy new units and new expansions. It also makes the players go "Hey, I got this new, updated unit. This is so cool! I'm going to buy even more cool units!"
Now, imagine that this company would release an expansion where the units actually got WORSE *cough4thedchaoscough*, imagine how players would react then? Luckily, this company has other incentives for the players to keep playing, such as more detailed units that are cooler looking than before.
For eve? Unless I can sit down with a bunch of greenstuff and plasticard and convert the Trinity engine myself, I don't really think that applies. -- MC's Swedish squidshark
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Snakebloke
Knights of Chaos Chaos Incarnate.
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Posted - 2007.10.21 17:01:00 -
[482]
Originally by: DarQ Knight With all the people opposed to this, CCP also needs to remember, most capital pilots have 2 if not 3 accounts.
Also, every capital pilot might not be a forum-typed person and may not even post.
So Balance the numbers out here, if 25% of the people posting would quit the game over this. Thats potentially 50% of the population of the thread now due to multipal accounts.
Take into account the guys that just arent post'ers. Theres another 5% , multiply that thats 10% more.
So your are "potentially" gonna lose 60% of characters over 2 years old.
Now if you want to go even deeper... Think about some people that are logging in, dreaming of the day they can have a carrier, read this thread and think....What the hell am I working toward now? Is there any ship I really want to fly once I get my skills up.
If CCP wants to stay in business they need to back off capital ships for a while and come up with some more Constructive ways to make them BETTER not worse.
-DarQ
SIGNED ------------------------
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Robet Katrix
Eternity INC. Mercenary Coalition
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Posted - 2007.10.21 17:01:00 -
[483]
Originally by: Ahistaja
Originally by: Robet Katrix About 2-3 Months ago I was flying my carrier and i got caught.
we had a 15 man IAC gang coming through 49-u. (this was shortly after we had lost sedith's aeon) we only had about 7 in gang, 2 command ships a inty or two and something else. we used a claymore as bait figuring he could tank them until i exited warp and got remote reps on him.
Plan fell apart. i intiated warp early but claymore died as i locked him. the other 2 inties died as inties tend to do and it quickly became a chimera and an Eos vs. a 15 man gang. With only shield transfers i couldn't keep the Eos alive forever, he died after we had killed a phoon a rapier and something else because of his webs + my drones.
Now im trapped. 13 hostiles (more incoming from IAC territory) holding me in place a blasted caracal dampening me and no support anywheres close.
I have a good tank and they dont ahve much DPS so im survivng for the minute. i drop 12 t2 light drones (twice) but kill them with my own faction smartbombs. third time i managed to get them out and not kill them and they auto-aggro a cruiser. i wait a minute and figure hes probly tanking them. Recall them try mediums which auto aggro on an interceptor. recall them. I MANAGE TO LOCK a battlecruiser who gets in close. drop 3 web drones and 9 heavies. put my warp disruptor on him. they shoot my heavy drones down. i launch fighters. by this point hes out of warp disruptor range and all of a sudden i have lost all my fighters for 3 minutes while he takes them on a ride.
their support is continuing to grow.
i eventually get my fighters back and switch to sentries. sentries autoaggro something and pop it. im so happy ;p. they then shoot something else but i dont know what. it says their fighting so i let them do their thing.
they were attacking the damp caracal! yay. he warps out. im locking **** now. start shooting at their dictor with sentries he out-tracks them. try to switch. sentries are out of range. activate smartbombs and try to kill them so i can launch heavies and web drones. arazu just came in. im screwed. damp caracal is back now too.
wait 5 minutes under more fire tank is still holding. drop heavies and let them run loose.
10 minutes later friendly fleet comes to save me.
now.
with your changes what kind of defence do you think 5 drones would offer me vs. the 12 i had before?
Hello I'm from MC and refuting the claim of carriers being undue WTFPWNmobiles by pointing out that I was killed by a gang of 15 hostiles, while only taking out some of them.
By the way, while a number of people are saying a carrier should be able to take on half a dozen battleships solo for costing ~2 billion, it would only be fair if faction fitted, 2+ billion Machariels, Vindicators, CNRs and such could do the same. (And could go 1:1 against carriers).
First i didn't die.
Second. i killed like 3 ships at cost of about 7. My point was that carriers are NOT omgwtfwnmobiles. one dampening caracal shut me down. All it took. and moving from 12 to 5 drones dont change anything but make carriers More HELPLESS.
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Han Horensii
Res Publica R i s e
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Posted - 2007.10.21 17:01:00 -
[484]
Originally by: DarQ Knight With all the people opposed to this, CCP also needs to remember, most capital pilots have 2 if not 3 accounts.
Also, every capital pilot might not be a forum-typed person and may not even post.
So Balance the numbers out here, if 25% of the people posting would quit the game over this. Thats potentially 50% of the population of the thread now due to multipal accounts.
Take into account the guys that just arent post'ers. Theres another 5% , multiply that thats 10% more.
So your are "potentially" gonna lose 60% of characters over 2 years old.
Now if you want to go even deeper... Think about some people that are logging in, dreaming of the day they can have a carrier, read this thread and think....What the hell am I working toward now? Is there any ship I really want to fly once I get my skills up.
If CCP wants to stay in business they need to back off capital ships for a while and come up with some more Constructive ways to make them BETTER not worse.
-DarQ
signed...
/me ready to click on bye bye 3* 4.5 years account
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Jakiri
GoonFleet GoonSwarm
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Posted - 2007.10.21 17:02:00 -
[485]
Originally by: Ahistaja
By the way, while a number of people are saying a carrier should be able to take on half a dozen battleships solo for costing ~2 billion, it would only be fair if faction fitted, 2+ billion Machariels, Vindicators, CNRs and such could do the same. (And could go 1:1 against carriers).
Machs can take on multiple battleships :confused:
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jokerb
Caldari THE INQUISITI0N
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Posted - 2007.10.21 17:03:00 -
[486]
Ill conceived. unnecessary. Unwanted.
Please step away from this idea it is not welcome. Many people have spent YEARS, that is correct YEARS, training a carrier pilot. To only have you change them, their roles to which you have pigeon holed them into on a whim seems un-wise. Decide where you want carriers 2-3 years from now, if you don't know well then no need to tamper. Take into consideration that people have been training for expected ship role A. only to have Ship role Z forced upon them. They are neither interested in role z nor have trained for it. Create a tier 2 carrier if you want these changes implemented. Lets not arbitrarily change the ships that are out currently. They are not overpowered. Mom's die regularly now, and carriers die so often no one even blinks. If this is a lag issue well you need to A. state that as such B. Find other solutions then nerfing a class of ships that take such long investments of time and money. In closing I would like to remind CCP that many of its members have gone through this type of major change before and came here because of it(NGE anyone?) learn the lesson. The ships are not overpowered but this nerf is completely over-powered.
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oniplE
NED-Clan R i s e
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Posted - 2007.10.21 17:04:00 -
[487]
I guess Zulupark drew the short straw and got this horrible devblog pinned on him.
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Spike 68
0utbreak
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Posted - 2007.10.21 17:04:00 -
[488]
I see the idea, but there are some issues with it imo
1) carriers/moms have enough micromanaging to do trying to keep their gang mates alive and would rather not assign 4 groups of fighters after a target.
2) last I recall my thanatos does less dps than my bthron already.
3) the only way a mom is going insta-frag most ships is if its either really lagged out or its scrambled. so making it harder for a mom to do dmg isnt really going to change anything.
eh, thats all I could think of atm
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Han Horensii
Res Publica R i s e
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Posted - 2007.10.21 17:06:00 -
[489]
Originally by: jokerb Ill conceived. unnecessary. Unwanted.
Please step away from this idea it is not welcome. Many people have spent YEARS, that is correct YEARS, training a carrier pilot. To only have you change them, their roles to which you have pigeon holed them into on a whim seems un-wise. Decide where you want carriers 2-3 years from now, if you don't know well then no need to tamper. Take into consideration that people have been training for expected ship role A. only to have Ship role Z forced upon them. They are neither interested in role z nor have trained for it. Create a tier 2 carrier if you want these changes implemented. Lets not arbitrarily change the ships that are out currently. They are not overpowered. Mom's die regularly now, and carriers die so often no one even blinks. If this is a lag issue well you need to A. state that as such B. Find other solutions then nerfing a class of ships that take such long investments of time and money. In closing I would like to remind CCP that many of its members have gone through this type of major change before and came here because of it(NGE anyone?) learn the lesson. The ships are not overpowered but this nerf is completely over-powered.
NGE here too :) swg sucks now, if eve is going to some some of NGE type as well i guess most VETERAN players will simply quit like it happened for Sony.
Just think if this CCP is it worth a bad idea? loosing customers? just think of it...
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Wodanonline
Pringles Inc. STYX.
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Posted - 2007.10.21 17:06:00 -
[490]
Edited by: Wodanonline on 21/10/2007 17:12:30 Edited by: Wodanonline on 21/10/2007 17:12:18 so basicly your saying we are making them good gang ships but if it gets under attack your f... well you know what i mean.
i think ccp should replace you sooner then later. if anything these capital ships need to get more rewards for the time you need to get them train them. not make them less efective.
oh and i forgot to mention with your method the only place you will ever see a carrier still is at a pos.
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 17:06:00 -
[491]
Not Impressed, I can see the reasoning behind it (sort of), you have shown carriers the stick too many times now, where's the carrot?
This change will be accetable IF
1) Give teh carriers 8 Hi slots 2) Be able to fit weapons for 'point defence' (lg turrets and cruise for example) * 3) Up the Tank or teh Cap recharge rate 4) Make them less prone to EWar (not immune) currently a Frigate with Sensor Damps can render a carrier ineffective (both offensivly and for support logistics) 5) Instead of the 5 Drone cap, possibly a 5 fighter cap but allow the rest of the quota to be met with Drones (EWar, Logistics and Combat Drones).
* what would be nice is a weapon with the DPS of a lg turret with better tracking and RoF but with a substantually reduced range (I envision the laying down of a wall of flack BSG style)
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Cown
Caldari Veto. Veto Corp
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Posted - 2007.10.21 17:07:00 -
[492]
Good idea
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boeses frettchen
4S Corporation Morsus Mihi
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Posted - 2007.10.21 17:07:00 -
[493]
Originally by: Vegeta Edited by: Vegeta on 21/10/2007 15:32:42
Absolute failure of a solution.
Bombs With bombs, you attempted to create an anti-blob tool. You did not succeed and nobody uses bombs... get back to work.
Insurance Motherships are fine as they are. I may be slightly biased because I fly one, but the recent nerfs which hit titans the hardest were not easy on mom pilots either. Notice the recent trends in mothership deaths.
Your problem is not with the usability of the ships, but the lack of penalty when they die. Notice how motherships and titans have slowly been withdrawn from direct 0.0 conflicts after the bubble changes (took some people longer to figure out than others). This is because the penalty for losing one is high.
Remove insurance from ships that die in 0.0. Remove insurance from ships that die while criminally flagged. Make capital ship losses matter and people won't use them so carelessly. I doubt you realize on how many levels this is beneficial for the game.
Insurance is the number one reason for inflation and by far Eve's biggest ISK well. Capital ships are not the problem here, insurance is.
Local Removing local will create fear of the unknown and people will be less confident to bring out their big ships. Show only those in (0.0) local who have recently spoken. This will also help your cloaking/logging NPCer problem.
Capital Lag Hordes of motherships and carriers, each with 10-20 fighters out, creates massive lag. Solve this using the same method you originally used for drones. Quality over quantity. Make fighters tougher and let us have less of them. Compensate by giving an overall increase in DPS and HP (many small > few big).
this! /signed
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Han Horensii
Res Publica R i s e
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Posted - 2007.10.21 17:09:00 -
[494]
Originally by: Spike 68 1) carriers/moms have enough micromanaging to do trying to keep their gang mates alive and would rather not assign 4 groups of fighters after a target.
another very good point
if you play (ever had played with a carrier in massive combat fleet) with delegating while FIGHT is going on, it is very very very difficult to get ppl attention to dot for fighters while fighting so most of the time when the first ppl you gave fighters died, most of your fighters sit idle at the pos
well i'm sure this would be damn fun ^^ having this forced now, sitting duck at pos with your carrier and yelling in gang chan for ppl who are still alive and fighting to get some fighters assigned..... meanwhile your fighters are still not fighting...
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Shar'Tuk TheHated
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Posted - 2007.10.21 17:09:00 -
[495]
Originally by: jokerb Ill conceived. unnecessary. Unwanted.
Please step away from this idea it is not welcome. Many people have spent YEARS, that is correct YEARS, training a carrier pilot. To only have you change them, their roles to which you have pigeon holed them into on a whim seems un-wise. Decide where you want carriers 2-3 years from now, if you don't know well then no need to tamper. Take into consideration that people have been training for expected ship role A. only to have Ship role Z forced upon them. They are neither interested in role z nor have trained for it. Create a tier 2 carrier if you want these changes implemented. Lets not arbitrarily change the ships that are out currently. They are not overpowered. Mom's die regularly now, and carriers die so often no one even blinks. If this is a lag issue well you need to A. state that as such B. Find other solutions then nerfing a class of ships that take such long investments of time and money. In closing I would like to remind CCP that many of its members have gone through this type of major change before and came here because of it(NGE anyone?) learn the lesson. The ships are not overpowered but this nerf is completely over-powered.
/signed
DRINK RUM It fights scurvy & boosts morale!
THE BEATINGS WILL CONTINUE UNTIL MORALE IMPROVES! |
Tarron Sarek
Gallente Endica Enterprises
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Posted - 2007.10.21 17:09:00 -
[496]
Originally by: DarQ Knight So Balance the numbers out here, if 25% of the people posting would quit the game over this. (..)
Are people quitting over this potential change better than people quitting over other changes or things? Cap ship pilots are not and should not be treated as higher class citizens. So either we bash all 'I'll quitters' equally or we don't.
Just in case: EVE is a harsh world. It doesn't stop when you purchase a cap ship.
_________________________________ - Balance is power, guard it well - |
Dah' Khanid
Conisor Excavations Syndicate Chaos Incarnate.
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Posted - 2007.10.21 17:10:00 -
[497]
Originally by: ArmyOfMe
This.
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Blade Gunner
The Scope
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Posted - 2007.10.21 17:10:00 -
[498]
I think many pilots may be missing the bigger picture here. Zulu must have been the one who sent the "We are sorry for your loss" mails. Now we enter the territory of two scenarios:
1. The dev team do not and did not want him/ her and have tasked him with a poison challis in the hope that he realises you can be hated more than in your previous role combined with being held responsible for the cancelled capital ships accounts that will surely follow the farce that will follow these changes if implemented.
2. It was Zulu's idea and he/ she clearly has never logged into tranq, engaged in any large scale territory battle, waited twenty minutes for your screen fighter deployment in a systemn with 700+ combatants fighting for victory. Only to improve matters by twisting the game mechanics to ensure caps and supercaps must be blobbed to serve any viable fighting contribution.
Either way an incredibly ill conceived idea, based upon a well concieved principal. Outstanding CCP the ***** suicide squad admits defeat in your presence.
To straight talk is free, smack talk can be very expensive. the choice is of course yours . |
Charly Quickfire
STK Scientific M. PIRE
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Posted - 2007.10.21 17:10:00 -
[499]
Originally by: Pallidum Treponema what he said
and in addition: 1) despite it not being impossible (as shown recently) to kill a mothership even in low sec, if you want to address this issue, think of a nerf that only effects motherships when being in low sec and not also in 0.0 2) due to this being an onlinegame, that has lag (especially in big fights), disable fighter/drone auto-aggression
and in a more non-constructive way: This must be CCPs answer to the question: 'Hm, how can we **** on long term loyal customers, who invested alot of time to get isk and skills to fly capital ships?' btw, sofar I never used my carrier in such a way (fighters get assigned anyway) or am I near having a mothership. Voting for other people in this game, man how stupid I am...
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Deacon Ix
Ascendant Strategies Inc.
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Posted - 2007.10.21 17:13:00 -
[500]
CCP is Doing a Ratner?
Originally by: Steini OFSI The most efficient way to get a dev response is to have the word beer somewhere in your thread.
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Alex Telinov
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Posted - 2007.10.21 17:13:00 -
[501]
In real life a water-borne carrier can launch as many fighters as it needs to get a job done, and they provide the majority of the firepower in navies today. all those fighters get their orders directly from the carrier. The support ships that make up the battlegroup are mostly for refueling and protection from submarines. anyway my point is real carriers operate independently with their fighters, and this nerf is for the sake of balance.... just make fighters weaker or something
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Han Horensii
Res Publica R i s e
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Posted - 2007.10.21 17:13:00 -
[502]
Originally by: Blade Gunner I think many pilots may be missing the bigger picture here. Zulu must have been the one who sent the "We are sorry for your loss" mails. Now we enter the territory of two scenarios:
1. The dev team do not and did not want him/ her and have tasked him with a poison challis in the hope that he realises you can be hated more than in your previous role combined with being held responsible for the cancelled capital ships accounts that will surely follow the farce that will follow these changes if implemented.
2. It was Zulu's idea and he/ she clearly has never logged into tranq, engaged in any large scale territory battle, waited twenty minutes for your screen fighter deployment in a systemn with 700+ combatants fighting for victory. Only to improve matters by twisting the game mechanics to ensure caps and supercaps must be blobbed to serve any viable fighting contribution.
Either way an incredibly ill conceived idea, based upon a well concieved principal. Outstanding CCP the ***** suicide squad admits defeat in your presence.
lol Blade :) you always have the word ^^ yea cant say it better
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Lorimer
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Posted - 2007.10.21 17:13:00 -
[503]
I think the problem here is motherships not carrier
I have been watching my local pirates evolve their tactics over the last few months for dealing with carriers. My low sec home system sees a lot of capital ship traffic so I guess they want to take advantage :)
The fact is - 3 people in BS fitted out correctly can shoot down a carriers fighers, nos / neut its cap & then it just an expensive target..... Boom
I have watched this happen twice in the last few months
I am not seeing lone carriers as much of a threat to anyone apart from the stupid or those without friends :)
This issue here is more one of : motherships in low sec / imume to ecm and the forum warrier crying that causes, would it not be better to resolve that than hit carriers with the nerfbad ?
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WYken
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Posted - 2007.10.21 17:13:00 -
[504]
Great - thats just what i spent 2 months traing for Carrier, a beefed up guardian - without guns. Suggest development team goes back to doing nothing at all as this is what you do best. Was undecided about closing my account - but thx you saved me some time.
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Vorce
Interstellar eXodus R0ADKILL
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Posted - 2007.10.21 17:14:00 -
[505]
I can't say I like these ideas. I can't see them being put to good use for the carrier pilots. I'm not gonna go in too deep in the discussion at this time. But I don't think the caps/supercaps needs more restrictions. And this nber deathbringer, I think that's more of a problem with MS in low sec and how low sec works.
I think you need to look a bit more at where the problems realy are, 'cause I don't think you're in the right track here. ---------- First! |
1Of9
Gallente The Circle STYX.
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Posted - 2007.10.21 17:16:00 -
[506]
WTS:
CAPITAL ALT with:
- 1.5years of skills (28mSP 100% dedicated to carrier/mom) - Full HighGrade SlaveSet - 3 Rare implants (total of 3b+ isk in implants) - Mothership (nyx) with: > 700+ Drones (including 50+ fighters) > Full officer fitted
50million buyout.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.10.21 17:16:00 -
[507]
The Titan nerf I can understand, that dictor bubbles affected super capitals was also needed but this
I mean comon guys you give us big expensive toys that take friggin ages to train for and then you turn around and nerf them into uslessness, so future use for MS and carriers according to CCP will be sitting at a POS delegating fighters
I recall you wanting us to use them more on the frontline, this change will cause the exact opposite.. way to go CCP
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Pallidum Treponema
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2007.10.21 17:24:00 -
[508]
Originally by: Ahistaja
By the way, while a number of people are saying a carrier should be able to take on half a dozen battleships solo for costing ~2 billion, it would only be fair if faction fitted, 2+ billion Machariels, Vindicators, CNRs and such could do the same. (And could go 1:1 against carriers).
Vindicators, you say? ;) http://oldforums.eveonline.com/?a=topic&threadID=509369
And, with the proposed changes, a battleship would be able to go 1:1 against a carrier. No, it wouldn't be able to kill the carrier but neither would the carrier be able to kill the battleship.
-- MC's Swedish squidshark
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Sarah McTeef
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Posted - 2007.10.21 17:24:00 -
[509]
BOO, This is a crappy idea. You're going to turn carriers into nothing more than targets with large price-tags. If there are really too many fighters coming out of these ships, there has to be less drastic, and significantly less ******** ideas. |
Mr Filth
x13
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Posted - 2007.10.21 17:25:00 -
[510]
Its just getting me warm and fuzzy inside to see all the "ill quit" and whiners.
There is this word that pirates always gets thrown into their faces.. ...what is it. Starts with an A ... right.. ADAPT !
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