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TomB
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Posted - 2004.02.25 18:16:00 -
[1]
Added was lessened capacitor usage for lasers and hybrids and lessened volume of projectiles, varient on what ammo type you use. This is a buff to the medium and low end charges:
Crystals standard: 50% capacitor usage (is when no crystal is in gun) ultraviolet: 60% capacitor usage infrared: 65% capacitor usage xray: 70% capacitor usage microwave: 75% capacitor usage gamma: 80% capacitor usage radio: 85% capacitor usage multi: 100% capacitor usage
Hybrid lead: 50% capacitor usage iridium: 60% capacitor usage thorium: 65% capacitor usage tungsten: 70% capacitor usage uranium: 75% capacitor usage iron: 80% capacitor usage plutonium: 85% capacitor usage antimatter: 100% capacitor usage
Projectiles depleted: 50% volume photon: 60% volume titanium: 65% volume nuclear: 70% volume fusion: 75% volume carbonized: 80% volume plasma: 85% volume emp: 100% volume
Test it out on Chaos and give some feedback.
So you wanted to test out some boosters? |

TomB
|
Posted - 2004.02.25 18:17:00 -
[2]
FIX SHIELD FLUX 
So you wanted to test out some boosters? |

Jim Raynor
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Posted - 2004.02.25 18:21:00 -
[3]
cool but now this forum's first page consists of 60% sticky threads^^ ------
ROBBLE ROBBLE |

Stoop
|
Posted - 2004.02.25 18:26:00 -
[4]
Quote: cool but now this forum's first page consists of 60% sticky threads^^
Hey that just means lots of stuff is getting changed, not bad if you ask me.
And I think these changes are very good.
|

TomB
|
Posted - 2004.02.25 18:26:00 -
[5]
Quote: cool but now this forum's first page consists of 60% sticky threads^^
fixed
So you wanted to test out some boosters? |

dalman
|
Posted - 2004.02.25 18:28:00 -
[6]

Very interesting changes.
Seems ok.

M.I.A. since 2004-07-30 |

Jim Raynor
|
Posted - 2004.02.25 18:28:00 -
[7]
Edited by: Jim Raynor on 25/02/2004 18:29:53
Quote:
Quote: cool but now this forum's first page consists of 60% sticky threads^^
Hey that just means lots of stuff is getting changed, not bad if you ask me.
And I think these changes are very good.
the stickys were getting excessive though, many have had no posts on them for days now.. good topics were sliding off to page 2 oblivion in no time at all.
(i think these changes are really good btw) ------
ROBBLE ROBBLE |

Jim Raynor
|
Posted - 2004.02.25 18:39:00 -
[8]
Quote: Added was lessened capacitor usage for lasers and hybrids and lessened volume of projectiles, varient on what ammo type you use. This is a buff to the medium and low end charges:
Crystals standard: 50% capacitor usage (is when no crystal is in gun) ultraviolet: 60% capacitor usage infrared: 65% capacitor usage xray: 70% capacitor usage microwave: 75% capacitor usage gamma: 80% capacitor usage radio: 85% capacitor usage multi: 100% capacitor usage
Hybrid lead: 50% capacitor usage iridium: 60% capacitor usage thorium: 65% capacitor usage tungsten: 70% capacitor usage uranium: 75% capacitor usage iron: 80% capacitor usage plutonium: 85% capacitor usage antimatter: 100% capacitor usage
Projectiles depleted: 50% volume photon: 60% volume titanium: 65% volume nuclear: 70% volume fusion: 75% volume carbonized: 80% volume plasma: 85% volume emp: 100% volume
Test it out on Chaos and give some feedback.
Why is the decrease of volume on projectile ammo linear from EMP to Depleted but for lasers and hybrids the capacitator usage is very high from the shortest range, very low at middile range, and very high at the longest range again? ------
ROBBLE ROBBLE |

TomB
|
Posted - 2004.02.25 18:40:00 -
[9]
Quote: Why is the decrease of volume on projectile ammo linear from EMP to Depleted but for lasers and hybrids the capacitator usage is very high from the shortest range, very low at middile range, and very high at the longest range again?
Just because 
So you wanted to test out some boosters? |

Jim Raynor
|
Posted - 2004.02.25 18:42:00 -
[10]
Quote:
Quote: Why is the decrease of volume on projectile ammo linear from EMP to Depleted but for lasers and hybrids the capacitator usage is very high from the shortest range, very low at middile range, and very high at the longest range again?
Just because 
I was hoping for a logical explanation, that doesn't make much sense. Iron charges for example don't do much damage at all. Shouldn't radio/iron use the least cap considering it is the least damaging type of ammo? ------
ROBBLE ROBBLE |

Nafri
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Posted - 2004.02.25 18:43:00 -
[11]
nah thats not such a big deal, but this will make varios crystals interesting again Wanna fly with me?
|

Sqalevon
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Posted - 2004.02.25 18:43:00 -
[12]
Sweet, i always prefered Depleted Uranium :) not that i had problems with my cargospace, but its handy when i need to move ammo from production to HQ base :D
good one *cheer* :)
|

Diana Merris
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Posted - 2004.02.25 18:51:00 -
[13]
Edited by: Diana Merris on 25/02/2004 19:03:36
Quote:
Quote: Added was lessened capacitor usage for lasers and hybrids and lessened volume of projectiles, varient on what ammo type you use. This is a buff to the medium and low end charges:
Crystals standard: 50% capacitor usage (is when no crystal is in gun) ultraviolet: 60% capacitor usage infrared: 65% capacitor usage xray: 70% capacitor usage microwave: 75% capacitor usage gamma: 80% capacitor usage radio: 85% capacitor usage multi: 100% capacitor usage
Hybrid lead: 50% capacitor usage iridium: 60% capacitor usage thorium: 65% capacitor usage tungsten: 70% capacitor usage uranium: 75% capacitor usage iron: 80% capacitor usage plutonium: 85% capacitor usage antimatter: 100% capacitor usage
Projectiles depleted: 50% volume photon: 60% volume titanium: 65% volume nuclear: 70% volume fusion: 75% volume carbonized: 80% volume plasma: 85% volume emp: 100% volume
Test it out on Chaos and give some feedback.
Why is the decrease of volume on projectile ammo linear from EMP to Depleted but for lasers and hybrids the capacitator usage is very high from the shortest range, very low at middile range, and very high at the longest range again?
The projectile is working exactly the same way as the others. Carbonized lead is the longest range/least damage, EMP is the shortest range most damage, Depleted is no range mod, photon is just longer, titanium is just shorter, etc.
Quote: I was hoping for a logical explanation, that doesn't make much sense. Iron charges for example don't do much damage at all. Shouldn't radio/iron use the least cap considering it is the least damaging type of ammo?
Longer range is generally considered to be a bonus. In order to make something go farther you have to throw it harder, right? That takes more energy.
|

Stoop
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Posted - 2004.02.25 19:12:00 -
[14]
Question, the volume changes on the projectile ammo... Is this for your cargo space and in the actual guns? Meaning you can fit more in there instead of say 10 rounds in a 1400 you could fit 15 depleted in there...
|

Dirge
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Posted - 2004.02.25 19:13:00 -
[15]
I have to agree with Raynor, Radio Crystals, being the longest range, least damaging type of crystal, should use the least amount of cap. What gives?
|

DeathBunny
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Posted - 2004.02.25 19:14:00 -
[16]
What would be cool is if you could mix the ammo in the guns . With this change that could make it intresting since we already take 10 seconds to reload for Hybrids and Projectiles. Fear The Bunny
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Discorporation
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Posted - 2004.02.25 19:25:00 -
[17]
Edited by: Discorporation on 25/02/2004 19:29:34 Hmm, interesting
Lets see how this plays out!
btw, fix nosferatu ><
[Heterocephalus glaber]
|

Joshua Calvert
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Posted - 2004.02.25 19:26:00 -
[18]
Let us swap proj/hybrid/missiles ammo as quickly as crystals!
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Elrathias
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Posted - 2004.02.25 19:30:00 -
[19]
Quote: I have to agree with Raynor, Radio Crystals, being the longest range, least damaging type of crystal, should use the least amount of cap. What gives?
see it like this, to beam a radio signal longer away, requires more power. to beam 4 radio signals short distance, also requires alot of power. --------------------------
|

Admiral IceBlock
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Posted - 2004.02.25 19:52:00 -
[20]
shouldnt it be the other way around? doesnt it take more energy to send the bullet longer then short?
"We brake for nobody"
|

Tas Devil
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Posted - 2004.02.25 20:11:00 -
[21]
How about this is completely silly ? for anything but lasers.... the capacitor use for firing a gun should not vary with the ammo used..... do you have to pull a trigger harder to fire hollow point ammo or armor piercing ammo in a gun ? do you think a tank uses different energy levels (which are minimal) to fire an armor piercing round or HEAT one ? You could even argue ...that the nature of lasers is the same...its a standard beam of laser which is filtered by a crystal....the initial beam is the same so why vary its energy requirement ?
2 thoughts....first stop trying to tweak every weapons ammo missile etc to make them all perfectly leveled and fair...soon enough there will be no point in having a complimentary strategy with various weapons... its seems your attitude is what ever one chooses the factor of dmg/rof/capacitor consumption and tracking speed / range should all level out... bad idea...that removes the fun ..... real life is not leveled for everyone....too bad for those who want absolute fairness...but making choices has or should have consequences... 2 point and I agree with Caleb on this start to listen to users a little...these minute changes to again fighting characteristics are not what your users players and CUSTOMERS let me remind you WANT...fix the obvious patches we have asked for... stop tweaking everything that has to do with combat and fix the other aspects...especially those obvious problems that you alsmost systematically forget to fox ....like corporate tax rates...or other corp functions .... this game is heading down a little where all developments are aimed at changing tweaking or fostering more of one interaction with players....fighting.....some of us would like to see other things !
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drunkenmaster
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Posted - 2004.02.25 20:18:00 -
[22]
at the moment (on TQ) people rarely take out more than one ammo type. (most damage or most range, depending on guns)
If they took out two ammo types, one would be most damage, the other would be most range.
The mid-level damage/range ammo types were pretty much overlooked.
This looks like it could go some way to fixing that.
I gives a boost to midrange stuff, which, in turn creates more choices. Choices are good. .
|

Stoop
|
Posted - 2004.02.25 20:23:00 -
[23]
Quote: at the moment (on TQ) people rarely take out more than one ammo type. (most damage or most range, depending on guns)
If they took out two ammo types, one would be most damage, the other would be most range.
The mid-level damage/range ammo types were pretty much overlooked.
This looks like it could go some way to fixing that.
I gives a boost to midrange stuff, which, in turn creates more choices. Choices are good.
Exactly, and the best thing about this is that (especially for laser users) you can sacrifice some dmg, gain some range, and save a lot of energy. This could free up 1-2 low slots, allowing you to put in heatsinks or armor tanking or whatever tickles your fancy. There should now be more diversity. (hopefully)
|

dalman
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Posted - 2004.02.25 20:29:00 -
[24]
Edited by: dalman on 25/02/2004 21:22:38
Quote:
Quote: at the moment (on TQ) people rarely take out more than one ammo type. (most damage or most range, depending on guns)
If they took out two ammo types, one would be most damage, the other would be most range.
The mid-level damage/range ammo types were pretty much overlooked.
This looks like it could go some way to fixing that.
I gives a boost to midrange stuff, which, in turn creates more choices. Choices are good.
Exactly, and the best thing about this is that (especially for laser users) you can sacrifice some dmg, gain some range, and save a lot of energy. This could free up 1-2 low slots, allowing you to put in heatsinks or armor tanking or whatever tickles your fancy. There should now be more diversity. (hopefully)
I already always carry at least 3, usually 4, and sometimes even 5 types of hybrid ammo for my rails. Using the correct ammo is VERY important.
If I were a laser user, I'd always carry 5 sets of crystals.
*edit*
Quote: There, fixed  
ROFL
M.I.A. since 2004-07-30 |

Jarjar
|
Posted - 2004.02.25 20:32:00 -
[25]
Not to mention projectile ammo where the difference is more than amount of damage and range.
|

Lola
|
Posted - 2004.02.25 20:36:00 -
[26]
I like that guy who did the long ranting post about fixing corp tax in a thread about ammo. That was funny. gg  ----------------------------------------- Sig rented by Drethen Nerevitas. |

drunkenmaster
|
Posted - 2004.02.25 20:38:00 -
[27]
Quote: at the moment (on TQ) people, *with the exception of dalman, and a maybe a few others,* rarely take out more than one ammo type. (most damage or most range, depending on guns)
If they took out two ammo types, one would be most damage, the other would be most range.
The mid-level damage/range ammo types were pretty much overlooked.
This looks like it could go some way to fixing that.
I gives a boost to midrange stuff, which, in turn creates more choices. Choices are good.
There, fixed  
.
|

Belzavior
|
Posted - 2004.02.25 21:41:00 -
[28]
I think its a good point. These changes seem to have nothing to do with balancing turrets/hybrids/projectiles. And more to do with balancing Ammos and Crystals withen the groups.
|

Novo DuPont
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Posted - 2004.02.25 21:52:00 -
[29]
TOMB:
So I am assuming that projectile ammo size related to both how much can be loaded into te gun as well as how much cargo space it takes??
SO that you can load twice as many rounds of depleted as you can EM ammo?
"To succeed greatly one must sacrifice greatly"
|

TomB
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Posted - 2004.02.25 21:57:00 -
[30]
Quote: TOMB:
So I am assuming that projectile ammo size related to both how much can be loaded into te gun as well as how much cargo space it takes??
SO that you can load twice as many rounds of depleted as you can EM ammo?
Yes
So you wanted to test out some boosters? |

Discorporation
|
Posted - 2004.02.25 22:05:00 -
[31]
EVIL
I like it
[Heterocephalus glaber]
|

Nafri
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Posted - 2004.02.26 00:31:00 -
[32]
really really nice for 1400er Wanna fly with me?
|

Jim Raynor
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Posted - 2004.02.26 03:49:00 -
[33]
Quote: The projectile is working exactly the same way as the others. Carbonized lead is the longest range/least damage, EMP is the shortest range most damage, Depleted is no range mod, photon is just longer, titanium is just shorter, etc.
Yeah I notice that now, I was thinking it was linear. Still don't quite get why that is though, least damage ammo should use least cap/volume.
I suppose it's because midrange ammo gets not much use, which sort of makes sense in a way.
Quote: Longer range is generally considered to be a bonus. In order to make something go farther you have to throw it harder, right? That takes more energy.
Sure, I guess that makes sense. However for railguns and lasers, having an optimal that more or less matches the range of your target is more or less a must or you don't do any damage at all really. I doubt the long range ammo for 1400mm will get much use, and it will still take forever to dent a battleship with iron or radio crystals. =P ------
ROBBLE ROBBLE |

Revolution
|
Posted - 2004.02.26 05:17:00 -
[34]
If im using 425s, I always carry 4 or 5 types of ammo. With 425s, you cant afford to have ammo loaded that is +1km out of your optimal and be effective in combat.
|

MSDborris
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Posted - 2004.02.26 10:52:00 -
[35]
i only use 2 type irriduim and AM and this is for 250 Rail and 425 Rail.
***** " MSDborris, " Baka!, Hentia! "
***** |

OmegaPsycho
|
Posted - 2004.02.26 12:58:00 -
[36]
cool nice change
------------------------------------------------
Give me what I want and i'll leave....
------------------------------------------------ Guidelines For opening a "Thread of Smack Talking" on Forums:
a)Have a pic,video or chat log of how u owned the player or Corp. if not then STFU!!! k?
b)If someone has pwned u because u suck at EVE do not come crying to the forums cause NO 1 GIVES A FLYING DUCK!!! k?
c)If someone has "ganked" u "HARD" because of "poor game mechanics" send in a "Petition" don't come crying to forums. k?
d) last but not least, If u do not have something constructive to say on the forums then STFU!! k?
TPOD ALLIANCE is Recruiting....click link for more info. |

FileCop AI
|
Posted - 2004.02.26 14:12:00 -
[37]
Sounds good, good idea making med-range crystals/hybrid ammo use the least amount of cap. Will make it more worth it using them.
As some has suggested, I don't think radios should use less cap than proposed by Tomb. They do the least amount of damage yes, but you've got a long range weapon which is a huge advantage, and which means you won't have to use as much cap on defense etc.
Good change.
FileCop AI of MASS Co-CEO |

Judicator
|
Posted - 2004.02.26 14:16:00 -
[38]
Edited by: Judicator on 26/02/2004 14:47:48
Edit: Some of the below was posted as I misunderstood, I will refrain from editing out the embarassing part where I show how utterly clueless one can be when trying to work and read/reply to forums at the same time. In retrospect, the changes actualyl looks nice. I use Depleted Uranium a lot when chaining NPC so it will save me some reload time.
The change for Projectile is crap IMO. A hybrid user can still carry the same amount of AM as always and he will expend the same amount of cap each shot as he has always done. No big problem since hybrids are not that huge on cap usage. Basically not a penalty at all. He even get the added benefit of less cap usage by switching to Plutonium/Thorium.
The projectile user will be able to carry less EMP L, thanks for the penalty. Sure, I can fit 5 more Depleted Uranium into my 1400mm but I've never really seen the current ammo limit as a problem so no real added bonus there.
I never used lasers so I can't speak on that.
I fail to see why it should prevent anyone from carrying just 1 type of ammo.
-------------------------
|

TomB
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Posted - 2004.02.26 14:31:00 -
[39]
Quote: The projectile user will be able to carry less EMP L, thanks for the penalty. Sure, I can fit 5 more Depleted Uranium into my 1400mm but I've never really seen the current ammo limit as a problem so no real added bonus there.
How will someone be able to carry less EMP L if nothing was changed with EMP L? 
So you wanted to test out some boosters? |

Jim Raynor
|
Posted - 2004.02.26 14:35:00 -
[40]
Quote: The change for Projectile is crap IMO. A hybrid user can still carry the same amount of AM as always and he will expend the same amount of cap each shot as he has always done. No big problem since hybrids are not that huge on cap usage. Basically not a penalty at all. He even get the added benefit of less cap usage by switching to Plutonium/Thorium.
The projectile user will be able to carry less EMP L, thanks for the penalty. Sure, I can fit 5 more Depleted Uranium into my 1400mm but I've never really seen the current ammo limit as a problem so no real added bonus there.
I never used lasers so I can't speak on that.
I fail to see why it should prevent anyone from carrying just 1 type of ammo.
When TomB says EMP Ammo is 100% volume, he means the current volume, not double. Ammo volume goes down from there..
This is a boost for all turrets, not a nerf.. projectiles now require less reloading using ranged ammo and hybrids/lasers do not deplete their capacitators so fast.
More reasons to use different types of ammo as well.. right now midrange ammo is more or less ignored, most people use short range and long range ammo and not much else inbetween. ------
ROBBLE ROBBLE |

Judicator
|
Posted - 2004.02.26 14:40:00 -
[41]
Quote:
Quote: The projectile user will be able to carry less EMP L, thanks for the penalty. Sure, I can fit 5 more Depleted Uranium into my 1400mm but I've never really seen the current ammo limit as a problem so no real added bonus there.
How will someone be able to carry less EMP L if nothing was changed with EMP L? 

My bad, sry for that. -------------------------
|

Jarjar
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Posted - 2004.02.26 14:56:00 -
[42]
While you are on changing sizes and stuff, can't you please have a look at cap boosters later?
If the rumors of cap relays are true, then people will start to use cap boosters/injectors WAY more. 800 charges, the only useful ones on battleships are currently 80m3. I'd say cut them in 4 at least. 
|

LargeNuts
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Posted - 2004.02.26 16:06:00 -
[43]
How about stop tweaking ammo and guns to death. I hate having to change my loadout everytime you guys get bored.
|

LargeNuts
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Posted - 2004.02.26 16:10:00 -
[44]
Quote: I have to agree with Raynor, Radio Crystals, being the longest range, least damaging type of crystal, should use the least amount of cap. What gives?
I dont think cap usage should have anything to do with amount of damage. The crystal dictates the damage done, the lasers energy output should remain constant. If anything, the laser should have to use more energy to fire through a weaker crystal and hit at a longer range.
How about giving projectile some love? At least let us get more than 10 stinking rounds in a 1400.
|

Jim Raynor
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Posted - 2004.02.26 16:26:00 -
[45]
Quote:
How about giving projectile some love? At least let us get more than 10 stinking rounds in a 1400.
If there is any gun in this game that does not need love, it's the 1400mm howitzer. =P
Yeah, it sucks on anything but a Tempest/Typhoon, but it's supposed to.
If reloading is an issue for you I highly suggest try using a Raven with a heavy launcher. :/ ------
ROBBLE ROBBLE |

TomB
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Posted - 2004.02.26 16:36:00 -
[46]
Quote: While you are on changing sizes and stuff, can't you please have a look at cap boosters later?
If the rumors of cap relays are true, then people will start to use cap boosters/injectors WAY more. 800 charges, the only useful ones on battleships are currently 80m3. I'd say cut them in 4 at least. 
Already on Chaos; Capacitor Booster modules take twice the amount in, volume of them will be checked later.
So you wanted to test out some boosters? |

Admiral IceBlock
|
Posted - 2004.02.26 16:40:00 -
[47]
Quote:
Quote: While you are on changing sizes and stuff, can't you please have a look at cap boosters later?
If the rumors of cap relays are true, then people will start to use cap boosters/injectors WAY more. 800 charges, the only useful ones on battleships are currently 80m3. I'd say cut them in 4 at least. 
Already on Chaos; Capacitor Booster modules take twice the amount in, volume of them will be checked later.
my blaster setup will be uber!   
"We brake for nobody"
|

Joshua Calvert
|
Posted - 2004.02.26 16:50:00 -
[48]
How about a new skill which reduces the recycle time on cap boosters (much along the same lines of the Repair system skill)?
LEEEEERRRRRRRRRRROOOOOOOOOYYYYYYYYYYYYYYY! |

Atea
|
Posted - 2004.02.26 18:11:00 -
[49]
while we¦re on the topic of low-damage ammo.... how about changing the Typhoons (fairly useless) range bonus to falloff bonus? xxx Atea. |

Jash Illian
|
Posted - 2004.02.26 20:21:00 -
[50]
Quote: while we¦re on the topic of low-damage ammo.... how about changing the Typhoons (fairly useless) range bonus to falloff bonus?
Typhoon, properly utilized, can fire more effectively from further out than any other ship in the game because of the bonus to optimal + the extended falloff range on projectiles, I believe. The only comparable platform would be the Scorpion with 425mm, as it receives the same bonus but the 425mm has a longer base optimal and more midslots to boost via tracking computers.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

TauTut
|
Posted - 2004.02.26 20:38:00 -
[51]
Quote:
Crystals standard: 50% capacitor usage (is when no crystal is in gun) ultraviolet: 60% capacitor usage infrared: 65% capacitor usage xray: 70% capacitor usage microwave: 75% capacitor usage gamma: 80% capacitor usage radio: 85% capacitor usage multi: 100% capacitor usage
Knowing what a bunch of cap hungry *****s us Amarrians are .. this is bound to change the crystal market. Good thinking Batman.
-TT
Background
|

PIraten
|
Posted - 2004.02.26 23:33:00 -
[52]
Quote:
Quote: Why is the decrease of volume on projectile ammo linear from EMP to Depleted but for lasers and hybrids the capacitator usage is very high from the shortest range, very low at middile range, and very high at the longest range again?
Just because 
okey i have seen some of this replyes from the dev team... Guys I am a paying 2 play this game, in fact most of us is. So PLZ dont ask 4 input on changes from us if u dont care, or get a new job. If i get a response like that in a store asking 4 somthing baout somthing i want 2 by... hell I would tell him a cuple of well placed wordes.. and keep my money.
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Riddari
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Posted - 2004.02.26 23:52:00 -
[53]
Laser users then need to be able to eject crystals from their guns. If you have a crystal in it you can't eject it to go to 50% usage unless you dock and manually remove the crystal.
¼©¼ a history |

Admiral IceBlock
|
Posted - 2004.02.27 00:24:00 -
[54]
Quote: Laser users then need to be able to eject crystals from their guns. If you have a crystal in it you can't eject it to go to 50% usage unless you dock and manually remove the crystal.
uhm, drag the crystal to ur cargo hold?
"We brake for nobody"
|

Riddari
|
Posted - 2004.02.27 01:23:00 -
[55]
Quote:
Quote: Laser users then need to be able to eject crystals from their guns. If you have a crystal in it you can't eject it to go to 50% usage unless you dock and manually remove the crystal.
uhm, drag the crystal to ur cargo hold?
    
You know.. it's been so long since we had to drag ammo manually (there was no RELOAD!!!) that I had completely forgotten about it until I had shut my PC down and gone to bed earlier after posting that.
Then it hit me and I was "uhuuu.. ooops "
¼©¼ a history |

Cao Cao
|
Posted - 2004.02.27 04:44:00 -
[56]
Well I have to say this makes no sense at all for projectiles --- a 800mm round is the same size regardless of whether it is made of iron or lead or titanium.
It makes little sense for lasers. Lasers fire a beam and the crystals simply modify the beam . . . why would using a different crystal change the energy usage?
For hybrids it, I guess, CAN be explained . . . but NOT in the way it has been put here. different material is being accelerated to high speeds so it could kinda make some sense that heavier atoms take more energy to accelerate. But then why would iron take more energy to fire than lead? if anything it should be linear.
Now, I'm not saying that everything in the game must make IRL sense. I'm not saying that at all. But the way these percentages are done, it makes NO sense from a balancing standpoint OR from an IRL standpoint. Why would the LEAST damaging ammo take the second most energy?? I mean, sure, an iron charge has a lot more range than a lead charge. But that is easily balanced by the pathetic damage that it does. Why does it need to take more energy to fire as well, especially when that is contrary to what would happen IRL?
MY SUGGESTIONS:
If anything, the longer ranged ammos needed a boost. How about something that makes more sense and actually would accomplish the goal a bit better:
HYBRIDS:
Iron could take 50% capacitor usage, and everything in between could be graded linearly up to where antimatter takes 100% capacitor usage. So:
Iron: 50% cap usage Tungsten: 56.25% cap usage Iridium: 62.5% cap usage Lead: 68.75% cap usage Thorium: 75% cap usage Uranium: 83% cap usage Plutonium: 91% cap usage Antimatter: 100% cap usage
LASERS:
Lasers should use the same amount of capacitor no matter what, just reduce the amount across the board a little . . . I can't see a reason to justify differentiating energy usage on a laser weapon?
PROJECTILES:
Just make the varying range ammo do the same HP of damage, just different type of damage (long range stuff maybe do lots of EM, close range does kinetic / explosive). Dunno. But having different volume really makes NO sense lol.
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Aronis Contar
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Posted - 2004.02.27 06:00:00 -
[57]
Quote: Well I have to say this makes no sense at all for projectiles --- a 800mm round is the same size regardless of whether it is made of iron or lead or titanium.
I'll leave the tuning to you combat experts (though I have to say I like the 80% cap on the Gammas, blue is my favorite color ), but a projectile round doesn't only consist of the projectile flying out (which has 80 cm diameter for a 800mm gun), but also of the explosive behind it, which normally makes up most of the volume of a bullet. Maybe those funky futuristic weapons allow bullets of different length to be loaded - which would mean that their volume is different because of the amount of explosives used to propel it as well as differently shaped projectiles themselves. They fit as long as they are 800mm wide.
But comparing EVE ammo to RL ammo is anyway not viable... blowing a 5.56mm NATO standard up to 800mm would make it 6.4m long and have a volume of about 3.25 m¦.
Ciao, Aronis!
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KamiCrazy
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Posted - 2004.02.27 10:22:00 -
[58]
Aronis is correct
just because a projectile has the same mm diameter does not mean its the same sized bullet there are MANY different aspects which can change the overall size and shape. He is correct in that the mm size is only the diameter and doesn't tell you very much about anything else. (unless you are a munitions expert).
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Jernau Gurgeh
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Posted - 2004.02.27 13:56:00 -
[59]
Totally off topic, I know, but why does a 1400mm projectile gun use the same ammo as a 1200mm anyway?
Presumably the 1200 / 1400 refers to the diameter of the barrel, so each gun should have it's own specific size of ammo.
There are 10 sorts of people in the world - those who understand binary, and those who do not. |

Atea
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Posted - 2004.02.27 15:10:00 -
[60]
because then we¦d have to bother with 5x8=40 different kinds of ammo, which might be a very realistic logistical nightmare but imo waaay too much bother.
what I could live with would be levelling out the ammo across the gun sizes (i.e dual 425 autocannon uses the same ammo as the M variant, etc.), but gun types would have to be cut drastically imo.
(yes, if I think about it the dual variants should be using medium sized ammo).
and, in the end there wouldn¦t be much difference to what it is like now, other than giving a slight benefit in manufacturing costs.
xxx Atea. |

Severus Trajan
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Posted - 2004.02.27 15:12:00 -
[61]
Edited by: Severus Trajan on 27/02/2004 15:13:40
Quote: just because a projectile has the same mm diameter does not mean its the same sized bullet there are MANY different aspects which can change the overall size and shape.
Indeed there are, and here the WWII buff feels the need to illustrate with an example regarding different weight of equal-caliber shells:
The German 80cm railroad siege-gun "Dora", had two types of shells available. The first was a high-explosive 10,584 lb shell, with a range of around 45 kilometers. The second was an armour-piercing shell designed to take out fortifications and bunkers, weighing in at 16,540 lb, with a range of around 35 kilometers.
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Hornymatt
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Posted - 2004.02.27 15:58:00 -
[62]
Sounds like it's going to bring a lot more otpions, or at least that i'm going to have to give more thoughts which hybrid ammo i'm going to have to equip for the 425's (blasters always a-m). Typically i've been using irridium and a-m only but will now consider some of the mid range stuff.
Not trained up fully for projectiles yet, so will be starting fresh from that perspective although had intended to use emp and titanium sabot, as i've got bp's for those i shall probably start out that way.
Anyway, this change seems to offer a lot more possibilities and i look forward to trying different set ups.
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Ruffles
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Posted - 2004.02.28 09:45:00 -
[63]
TomB,
I think one of the reasons people don't use many other types of ammo and try to stay in optimals for one or two is the time to change during combat.
The 10 second reload is quite aweful. Its really terrible to be honest.
Would it be an option to ignore capacities of weapons, and to pull the next round from the cargo hold? The users choice of ammo then is really just an indication as to what the next round loaded shall be, so that you are using the right ammo at the right time as easily as changing crystals? Or perhaps pulling from an ammo bay rather then cargohold, and leaving the ammo stored in the ammo bay to be updated by the player from the cargo hold. Ammo bay runs out, the guns stop firing.
Any thoughts as to if that will actually encourage people to change ammo types in battle?
Just a thought...
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Gaius Kador
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Posted - 2004.02.28 12:19:00 -
[64]
Interesting changes, and as a laser user I believe this will be a big impact on us.
I always have a wide range of crystals available in my hold, but now not only for range purposes, but also cap management! Lovely!
:) ----------------------------------------------
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Aerfen
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Posted - 2004.02.28 18:20:00 -
[65]
It may just be me, but hybrid cap usage has not been a real prob so far. Wouldn't it be more usefull if hybrids had a an inbetween bonus, half volume half cap if they really need changing at all. Lasers do need lower cap usage and to a lesser degree projectiles need a volume decrease but hybrids seem fine as they are. They already have low volume and decent cap usage, combined with the upcoming pg requirments decrease, the only real negative they will have is the high cpu needs.
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Dreez
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Posted - 2004.02.28 22:54:00 -
[66]
There is a huge diffrense between Radio Crystals and Hybrid Tungsten. They both give ³ber range to the weapons they are used in, but damagewise they are no way near eachother.
Radio gives a $hitload of range, AND killes your shields very effectivly since it delivers ton of EM damage. (yes i know 99/100 uses EM-wards).
Tungsten gives a very good range , but does NO damage whatsoever compared to its energyfriend Mr:Radio..
If you have an Apoc with 4-5 Tachyons setup for damage at range with Radios - you will still be able to hit for a serious amount of damage. Setup a Megathron with 4-5 425¦s using Tungsten Amo at your Optimal Range (~100km) and you will hit for complete CRAP.
'Trying to argue logically with Evol is like trying to teach a pig to dance. It only makes you look foolish and really annoys the pig ' - Duke Droklar [OC]
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Teeth
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Posted - 2004.02.29 02:32:00 -
[67]
Quote:
Setup a Megathron with 4-5 425¦s using Tungsten Amo at your Optimal Range (~100km) and you will hit for complete CRAP.
I wouldn't compare 425's to tach's. I think they're definitely closer to Megabeams (though lighter on the cap).
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Jash Illian
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Posted - 2004.02.29 04:51:00 -
[68]
Quote:
There is a huge diffrense between Radio Crystals and Hybrid Tungsten. They both give ³ber range to the weapons they are used in, but damagewise they are no way near eachother.
Radio gives a $hitload of range, AND killes your shields very effectivly since it delivers ton of EM damage. (yes i know 99/100 uses EM-wards).
Tungsten gives a very good range , but does NO damage whatsoever compared to its energyfriend Mr:Radio..
If you have an Apoc with 4-5 Tachyons setup for damage at range with Radios - you will still be able to hit for a serious amount of damage. Setup a Megathron with 4-5 425¦s using Tungsten Amo at your Optimal Range (~100km) and you will hit for complete CRAP.
100km+ isn't for destroying ships unless you have more than one ship firing. Radio may be great for stripping shields, but it is completely boned against armor. Especially if the person is armor tanking and has a single repairer. A Radio crystal will not destroy that ship. It won't even put it into danger.
When you move back into the cheap seats, your role changes drastically. 100km+ out means focus fire or different targets to me. Carbonized Lead from my Typhoon isn't going to scratch a battleship if I'm firing from 120km. But it will eliminate any frigate screen an opfor may have and I'll be equally immune to reprisal from that range as well.
I mean its like you want corporations to oblige each other like its sex or something. Pffft I would rather **** my enemy.- Rohann
Be careful out there. That other guy waiting in the queue for the gate MIGHT be a baby-munching frock-burner, YOU JUST DON'T KNOW!- Lallante |

shakaZ XIV
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Posted - 2004.02.29 21:28:00 -
[69]
hmm very interesting changes, me like :) might see the mid-range ammo used a bit more.
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Daemun Khanid
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Posted - 2004.03.01 02:55:00 -
[70]
Edited by: Daemun Khanid on 01/03/2004 13:30:00 Think it's an absolutely pointless nerf. (Just refering to the crystals as I lack enough experience in hybrid/projectile usage to have an opinion.) Using 4 tach's with radio's isn't even near enough to bring down a BS's shields so long as their using an EM hardener, which as everyone knows and has already said, 99/100 people do. The other crystals have very little use anyway, if you're in range for multi's you use multi's. If not you use radio's. It's not like we have crystals that actually dish out some other form of damage. It's EM and THERM. To use any crystal but multi's and radio's is pretty much pointless as you're not dealing as many total hit points with any crystal in between.
Only reason I can think they would even come up with some hairbrained idea to effect cap usage is so the can say "just switch crystals" when they nerf the crap outa cap relays and leave beam users high and dry. An new/average piloted apoc with a full load of cap relays can barely keep a XL shield boost running full time now WITHOUT firing a single shot. With a single low slot fitted with any thing BUT a cap relay, a XL booster or MWD will completely drain cap in no time. With cap relays nerfed Amarr BS's with beams will become absolutely useless.
So much for trying to RP and keep to Amarr ships and weapons. So much for 7 mil skill points all focused on the use of energy weapons and Amarrian ships. Guess it's time to start a new character. At this rate we'll all be flying scorps loaded down with EW gear and nothing else. Yay, swing that nerf bat. Yet another homerun in the making. Sorry I'm abit bitter. THE GAME IS PRETTY WELL BALANCED. It's not a perfect world, what's the point in even having different weapons if the goal is to make them all COMPLETELY equal. Leave it alone. All you're doing now is making us throw months of training down the drain. Does it not even cross peoples minds what kind of effect these kinds of changes have on people who have spent months focusing their training? Over 7 mil skill points on a character that can't fly jack but Amarr ships, use's nothing but Amarr weapons and you decide almost a year after release to just make those ships/weapons useless. WOW. If you wanna nerf somthing, nerf the UBER Jammers every Caldari ship in space is loaded with. To fit an Apoc with enough equipment to beat their jammers leaves you without so much as a shield booster you can operate. And instead it's been determined that CAP RELAYS ARE TOO POWERFULL? Please tell me this is all just a bad dream, and when I wake up the DEV's will have long since stopped the pointless nerfing spree's.
Sorry again, I've just read TOO much about this lately and haven't said a word. I prefer to just take the nerf, and work around as best I can but it's getting rediculous this late in the game to be making such drastic changes to functionality.
BTW. My idiotic comments and complaints in no way reflect the views, opinions, or official stance of PIE Inc., as a matter of fact I'll probably get a scolding for being such an immature loud mouth on the forums. Sometimes you just gotta say SOMETHING.
VADM. Daemun of Khanid |

Darkwolf
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Posted - 2004.03.01 06:26:00 -
[71]
Quote: Think it's an absolutely pointless nerf. Using 4 tach's with radio's isn't even near enough to bring down a BS's shields so long as their using an EM hardener, which as everyone knows and has already said, 99/100 people do. The other crystals have very little use anyway, if you're in range for multi's you use multi's. If not you use radio's. It's not like we have crystals that actually dish out some other form of damage. It's EM and THERM. To use any crystal but multi's and radio's is pretty much pointless as you're not dealing as many total hit points with any crystal in between.
Nerf? What? These changes are NOT increasing the energy usage of lasers, they either have no effect on the energy usage, or REDUCE it. In other words, it's a buff, whatever way you look at it!
Another thing is... Nobody says you HAVE to use multifrequency all the time. Matter of fact, the damage output of a tachyon at 45km or so using either multifrequency or radio is WORSE than using ultraviolet at the same range.
And now ultraviolet will only cost 60% cap to fire. Sounds good to me.
Agreed though, microwave/gamma etc are pretty pointless, but ultraviolet is quite a good crystal.
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Darkwolf
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Posted - 2004.03.01 06:33:00 -
[72]
Edited by: Darkwolf on 01/03/2004 06:34:17
Quote: I think one of the reasons people don't use many other types of ammo and try to stay in optimals for one or two is the time to change during combat.
Or perhaps pulling from an ammo bay rather then cargohold, and leaving the ammo stored in the ammo bay to be updated by the player from the cargo hold. Ammo bay runs out, the guns stop firing.
And ruffles wins the prize!!!!
It's a pain the backside swapping out ammunition in hybrids and projectiles, especially when laser users get to swap instantly. Having something like an ammo bay you can keep your rounds in, and then load up from that is a great idea.
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Falhofnir
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Posted - 2004.03.01 07:25:00 -
[73]
nice change imho, will definately encourage the use of mid ammos, but the recharging UI NEEDS to be rethought totally. right clicking, having to wait for ammo stacks to unstack after having to wait for gun to stop its cycle ...
give us a shortcut to reload same ammo, maybe shiftclick the module or something, and fix the unstacking of ammo stacks lag (and the endless cargohold windows that results could use a fix too :) .
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Severe McCald
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Posted - 2004.03.01 11:12:00 -
[74]
Quote: I gives a boost to midrange stuff, which, in turn creates more choices. Choices are good.
Excessive levels of choice have recently been shown to create deadlock, stasis and depression.
Is Eve a plot by the big drug companies to create a market for their anti-depressants?
Severe
And Moses was content to dwell with the man:and he gave Moses Zipporah his daughter. And she bare him a son, and he called his name Gershom:for he said, I have been a stranger in a strange land. |

Sqalevon
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Posted - 2004.03.01 14:11:00 -
[75]
Quote: Totally off topic, I know, but why does a 1400mm projectile gun use the same ammo as a 1200mm anyway?
Presumably the 1200 / 1400 refers to the diameter of the barrel, so each gun should have it's own specific size of ammo.
o i can think of something, u know the armor piercing shells they use in the army, these shells open while in flight and a missile shaped projectile is whats left ( small and long ) well they also use it in eve, and the containers in wich these missiles are launched vary, but the missile thingy stays the same size, the container is used to transfet the energy to the missile, and the size of the container dictates the speed ( range falloff damage ) it does.
And for Hybrids, I dont know how Hybrids work in EVE ( neutron blasters !? ) but i know that a railgun works like this, u get 2 coils and put a extremely strong capacitor between them, the projectile is sitting between them, and when the capacitor is shortcut, there is a huge current trough the coils, and the projectile picks this up and is slung away with huge speed, bigger containers ( that hold the projectile ) means more enerrgy is picked up from the coils, and the speed ( range falloff damage ) is again higher, then the container is blocked at the end of the barrel, and the stream of mater is ejected from it with huge speed.
i dont have a clue how a neutron blaster works :P but i think something similar can be made up for it :)
and about the crystals, high damage requires huge energies, and huge range also requires huge energies, to aim and bundle a beam so precice, it requires pinpoint electromagnetic fields ( like in your TV ) to aim the thing acurately and for close range, there has to be put in alot of energy to make it do huge damage
hmmm did that sound convincing ? :)
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Daemun Khanid
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Posted - 2004.03.01 14:19:00 -
[76]
Edited by: Daemun Khanid on 01/03/2004 14:21:15 My only real point I suppose in argueing these loadout changes was the fact that the only really reason I can see for decreasing the Cap usage of beams based on the crystals is to justify the use of beams if they follow through with a cap relay nerf. So that when/IF the relay nerf hits and people start complaining that they loose all power within just a couple seconds, everyone can just tell them to suck it up and load a weaker crystal. A weaker crystal for a beam that ALREADY does little damage. If you wanna balance things how about giving the Amarr some new energy turret/crystal that actually does explosive/kinetic damage?
As far as the changes to charge size for projectiles I really don't know enough to comment. But changing cap req's for hybrids makes little sense considering they use so little cap anyway. Hence why this seems extremely aimed towards energy weapons. The changes to hybrids/proj almost seem thrown in just so people don't complain that just the energy turrets are getting changed.
VADM. Daemun of Khanid |

Sqalevon
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Posted - 2004.03.01 14:39:00 -
[77]
If u want to do different damage types, use hybrids or projectile. I know i would slap on a tachyon with a radio chrystal if i wanted to do EMP damage from huge ranges.
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Daemun Khanid
|
Posted - 2004.03.01 15:02:00 -
[78]
Edited by: Daemun Khanid on 01/03/2004 15:04:26 If I was I minmatar, caldari, or gallente I'd be happy to strap on Hybrids or projectiles. However being that I'm "RP'ing" Amarr and have spent 8 months focusing training on energy turrets and energy usage it's kinda screwed up don't you think to try and tell me that I'm just gonna have to start over from square one and start training hybrid/projectile turrets? To throw my RP out the window? Just because someone feels the need to make energy turrets and Amarrian ships absolutely useless. And all in the name of BALANCING, when in reality all it's doing is tipping the scales more in the favor of the Caldari and other races than they already are.
VADM. Daemun of Khanid |

Sqalevon
|
Posted - 2004.03.01 15:15:00 -
[79]
Quote: Edited by: Daemun Khanid on 01/03/2004 15:04:26 If I was I minmatar, caldari, or gallente I'd be happy to strap on Hybrids or projectiles. However being that I'm "RP'ing" Amarr and have spent 8 months focusing training on energy turrets and energy usage it's kinda screwed up don't you think to try and tell me that I'm just gonna have to start over from square one and start training hybrid/projectile turrets? To throw my RP out the window? Just because someone feels the need to make energy turrets and Amarrian ships absolutely useless. And all in the name of BALANCING, when in reality all it's doing is tipping the scales more in the favor of the Caldari and other races than they already are.
Amarr ships nor lasers will be made useless, on the contrary, using different types of crystals even gives u a advantage because it usess less cap. The people that will see the biggest advantage are the Apoc flier, they still have their huge cap, but now will have more cap left IF they use different crystals. The problem is, we know u use Lasers and can equip accordingly, that doesnt take away that u are still very good at shieldtanking wich gives u enough time to dish out damage to us.
And lets be honest, u arent doing bad, are u ?
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Daemun Khanid
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Posted - 2004.03.01 15:23:00 -
[80]
The change to charges really doesn't concern me. I'm quite content as things are keeping 100% cap usage for all crystals. It the potential Cap relay nerf that this change seems to allude to that disturb's me. With nerfed cap relays the only way to keep beams online will be to use the weakest crystals. Add that on top of the fact that beams are already comparetively weak and we loose our defensive capability provided by shields boosters. Basically we're left with NO defensive capability and NO offensive capability. If you're going to make Amarr ships just as easy to destroy as every other ship then atleast give us weapons and EW capabilities that are good as the other ships.
VADM. Daemun of Khanid |

Elve Sorrow
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Posted - 2004.03.01 15:32:00 -
[81]
Quote:
Amarr ships nor lasers will be made useless, on the contrary, using different types of crystals even gives u a advantage because it usess less cap. The people that will see the biggest advantage are the Apoc flier, they still have their huge cap, but now will have more cap left IF they use different crystals. The problem is, we know u use Lasers and can equip accordingly, that doesnt take away that u are still very good at shieldtanking wich gives u enough time to dish out damage to us.
And lets be honest, u arent doing bad, are u ?
Yea, we can use our XL booster..untill the next patch ofcourse, which will **** with every race a bit, but Amarr ships the most ofcourse.
/Elve
New Video out! Watch me!
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Sqalevon
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Posted - 2004.03.01 15:37:00 -
[82]
Ahhh i see what u mean, taking the cap relay nerf into account.
Hmmm I think time will tell in wich way TomB is going to balance it, i'm he wont mess it up.
And if he does :P we might just win a few battles :)
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Sqalevon
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Posted - 2004.03.01 15:41:00 -
[83]
Deamund, would u fight me 1 vs 1 this evening on Chaos to test out some stuff ? i believe the cap relay thingy is already changed there.
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Hardin
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Posted - 2004.03.01 15:56:00 -
[84]
Edited by: Hardin on 01/03/2004 16:38:31
Edited to save myself looking like an arse. Prolly too late tho 
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Saladin
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Posted - 2004.03.01 19:11:00 -
[85]
Daemun,
I agree with you on the cap relay nerf, it totally sucks. But you know what is going to happen? Cap relay II will be released and it will have the stats of the old cap relay. They keep nerfing stuff and then introducing Tech II items that have the old stats of the pre-nerf Tech I item. Watch each Tech II item as it is released and you'll find what I am saying to be true. --------------------------- (c) Copyright Saladin, 2005. Any editing of this post by a third party will be in violation United States Internet Copyright law 46525 of 2003. |

Daemun Khanid
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Posted - 2004.03.01 21:52:00 -
[86]
As sad as that is Sal, you're probably absolutly correct. And what ever corp is lucky enough to get that BP will make millions off of an incredibly cheaply produced module because every beam using ship in Eve will have to have them or give up on beam weapons all together.
VADM. Daemun of Khanid |

Hardin
|
Posted - 2004.03.02 14:57:00 -
[87]
AFAIK there is no CAP RELAY nerf yet and we are all just talking about rumours started by someone who got confused on Chaos! 
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Rod Blaine
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Posted - 2004.03.02 23:45:00 -
[88]
Quote: Edited by: Darkwolf on 01/03/2004 06:34:17
Quote: I think one of the reasons people don't use many other types of ammo and try to stay in optimals for one or two is the time to change during combat.
Or perhaps pulling from an ammo bay rather then cargohold, and leaving the ammo stored in the ammo bay to be updated by the player from the cargo hold. Ammo bay runs out, the guns stop firing.
And ruffles wins the prize!!!!
It's a pain the backside swapping out ammunition in hybrids and projectiles, especially when laser users get to swap instantly. Having something like an ammo bay you can keep your rounds in, and then load up from that is a great idea.
I totally agree. I n the quick fights of Eve you can't afford to spend time changing ammo when you should be dealing damage.
Therefore i suggest to Tomb that he makes it possible to change the ammo type of projectiles and hybrids while in use. Of course this should not effect the reloading fo turrets, so a change of ammo type should resuslt in the remaining ammo being replaced by the same number of rounds from another type.
_______________________________________________
Yes yes, blogging is passÚ I know. Rod's Ramblingz on Eve-Online Solutions to your issues. |

Sally
|
Posted - 2004.03.03 07:22:00 -
[89]
This PIE whinage has to stop, if you don't know how to use your Amarrian ships as deadly weapons, stop playing the game... -- Stories: #1 --
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Gaius Kador
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Posted - 2004.03.03 16:30:00 -
[90]
Oh my :)
Please stop hurting our feelings, or we'll quit! ----------------------------------------------
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Hardin
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Posted - 2004.03.03 17:29:00 -
[91]
Quote: This PIE whinage has to stop, if you don't know how to use your Amarrian ships as deadly weapons, stop playing the game...
AFAIK the 'whinage' as you term it stopped on the 1st - you are two days late Sally...
I personally am not a fan of 'whinage' but you have got to expect some people to be a little aggrieved when the one class of ships that they can use looks like its about to be the subject of an almighty nerf!
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Admiral IceBlock
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Posted - 2004.03.06 20:55:00 -
[92]
Edited by: Admiral IceBlock on 06/03/2004 20:58:11 The Apoc is a superb ship. If the cap relays are nerfed im sure it will be balanced by something else...
"We brake for nobody"
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Slithereen
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Posted - 2004.03.09 14:57:00 -
[93]
Quote: Edited by: Admiral IceBlock on 06/03/2004 20:58:11 The Apoc is a superb ship. If the cap relays are nerfed im sure it will be balanced by something else...
Yeah, like what? Give me a real answer. "Something" doese not suffice.
_______________________________________________ "Is it me or the bad guys just getting totally pathetic?"---Clover, Totally Spies, "Hope is wasted on the Hopeless."---Mandy, The Grim Adventures of Billy and Mandy. "Stars are holes in the sky from which the light of the Infinite shine through."---Confucius.
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SithEwok
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Posted - 2004.03.11 22:44:00 -
[94]
Edited by: SithEwok on 11/03/2004 22:49:26 tachs should stay the same or use more cap since the ship is equipped for super powered shield and cap recharge. The amar vessel NEVER has to use ammo. That means they never buy a thing and get to sit in a belt and attack while keeping only thier crystals in the hold. pretty cheesy.
AND WHEN CAN WE GET THE SKILL TO CHANGE MODS IN SPACE!!!!!!!!!!!! jetison the cargo, what you need to refit, get in your space suit, unlock old mod, lock in new, gather tools and the old mod, get back in ship. DONE
would be cool to see your guy outside his ship switching mods while wearing a lil jet pack.
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Masi
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Posted - 2004.03.16 21:28:00 -
[95]
Interesting... If i get this straight, 1400 will still load 10 EMP?
And about the cyrstals using more energy, if u look at it like this: Multi Crystal is dense and needs more energy to get the beam to penertrate it in the Multiple range freq. Radio needs hardly any energy. :p -------------------------
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