Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Rita Torres
Armor Tech Industries Caeruleum Alliance
1
|
Posted - 2012.01.27 08:40:00 -
[1] - Quote
It seems like every 6 months we get indy upgrade and then 6 more months we get war upgrade. So in june or may should be an indy upgrade. So I was thinking for indy upgrade we need t3 mining ships more powerful strip miners ships with better resis on them. Ships that can use more then 3 strip miners. Also a super sized capital industrial ship that give way better bonus but also can use fighter size mining drones up to 15. And its superindustrial core can launch a shield bubble around the belt abou 30km and be like 10million hp but uses a lot of stront to keep the shield up. Also throw in something for antimatter or comets also make empire moons mineable but u only get like 5m3 per hour instead of 100. I know some won't like tis but let kme hear your thoughts. |
Valei Khurelem
230
|
Posted - 2012.01.27 08:43:00 -
[2] - Quote
I want to see exhumers become useful and public labs fixed.
"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP." -á - CCP Ytterbium |
Lady Spank
Genos Occidere HYDRA RELOADED
1307
|
Posted - 2012.01.27 08:43:00 -
[3] - Quote
Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Serge Bastana
GWA Corp
48
|
Posted - 2012.01.27 09:04:00 -
[4] - Quote
Lady Spank wrote:Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.
Seconded. |
KrakizBad
Eve Defence Force Fatal Ascension
305
|
Posted - 2012.01.27 09:14:00 -
[5] - Quote
Came hoping for a goodpost about the horrible industry interface. Left . http://i.imgur.com/cOmMP.gif |
Thorn Galen
Bene Gesserit ChapterHouse Sanctuary Pact
378
|
Posted - 2012.01.27 09:36:00 -
[6] - Quote
Lady Spank wrote:Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.
"Thirded"
The universe is an ancient desert, a vast wasteland with only occasional habitable planets as oases. We Fremen, comfortable with deserts, shall now venture into another. - STILGAR, From the Sietch to the Stars. |
Tippia
Sunshine and Lollipops
4565
|
Posted - 2012.01.27 09:43:00 -
[7] - Quote
Lady Spank wrote:Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion. GǪthat, and the suggestion doesn't actually upgrade anything GÇö instead, it just reduces the industrial input from the average industrial player. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
Venus Rinah
Paladin Philanthropists
40
|
Posted - 2012.01.27 09:47:00 -
[8] - Quote
Agree with the lack of content afforded to the industrial focus.
Not so sure of the "death star" approach to mining, problems afoot with that kind of answer.
And unfortunatley as you request, according to existing news features, the next update theme is focussing on the War processes in game it seems.
Despite that CCP would do wise to start considering the down trodden and defunctly underpaid useless as most people try to keep reminding about the role. It is possibly one of the professions in game that has been negleted and held back the longest.
Mind I don't want it to stop the focus elsewhere as a preferential priority either as those other aspects fo the game are equally as important. If not more so in my view as the many broken aspects of conflict mechanics seem to be causing a few people to lose their heads atm. Which may be more important features to get right. Potentially of apparent interest to the industrials affected by them. |
Lady Spank
Genos Occidere HYDRA RELOADED
1311
|
Posted - 2012.01.27 09:50:00 -
[9] - Quote
MORE MINERALZ MORE MONIEZ (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Tippia
Sunshine and Lollipops
4565
|
Posted - 2012.01.27 09:52:00 -
[10] - Quote
Lady Spank wrote:MORE MINERALZ MORE MONIEZ GǪif only.
The funny thing is that the best thing that could happen to industrialists would probably be the exact opposite of what they tend to propose. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
If not, contact Miss DSA to shed your wardecs. |
|
Lady Spank
Genos Occidere HYDRA RELOADED
1311
|
Posted - 2012.01.27 09:53:00 -
[11] - Quote
Also, give roids captchas (in-game style locking activity) which bots can't duplicate. (a¦á_a¦â) ~ http://getoutnastyface.blogspot.com/ ~ (a¦á_a¦â) |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
926
|
Posted - 2012.01.27 09:59:00 -
[12] - Quote
Lady Spank wrote:MORE MINERALZ MORE MONIEZ
GǪ and the minerals I mine myself are free! |
Zimmy Zeta
Battle Force Industries Tactical Invader Syndicate
765
|
Posted - 2012.01.27 10:01:00 -
[13] - Quote
I think the whole mining thingy is completely overrated in Eve. You are an immortal superhuman being- and all you want is to dig in the dirt? Primary production should be a starting profession, easy to learn with a rather smal profit. Profit should come from manufacturing and selling the refined products. RL example: No rich CEO of a RL industrial corporation would ever say "meh, this is stupid, I`m gonna get me a pickaxe and go digging for some ore..." so why should our characters? Flame on, miners! -.- |
Salpad
Carebears with Attitude
18
|
Posted - 2012.01.27 10:07:00 -
[14] - Quote
Lady Spank wrote:Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.
T3 mining ships with the same yields as Hulks but better resists, sound fine to me.
|
baltec1
496
|
Posted - 2012.01.27 10:10:00 -
[15] - Quote
Because nobody has said this Im going to point out the next update is all about war and as every good indi pilot knows war is good for business |
seany1212
eXceed Inc. No Holes Barred
76
|
Posted - 2012.01.27 10:12:00 -
[16] - Quote
Salpad wrote:Lady Spank wrote:Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion. T3 mining ships with the same yields as Hulks but better resists, sound fine to me.
You'd get better resists if you tanked your hulk properly rather than going for the highest ore yield possible but that's the price you pay |
Vera Algaert
Republic University Minmatar Republic
12
|
Posted - 2012.01.27 10:22:00 -
[17] - Quote
Lady Spank wrote:Also, give roids captchas (in-game style locking activity) which bots can't duplicate. use a pvp mini-game as mining captcha |
Mara Rinn
Cosmic Industrial Complex Cosmic Consortium
926
|
Posted - 2012.01.27 10:24:00 -
[18] - Quote
Rita Torres wrote:So I was thinking for indy upgrade we need t3 mining ships more powerful strip miners ships with better resis on them. Ships that can use more then 3 strip miners.
An important part of suggesting any changes to an MMO is to suggest what outcome you expect to achieve: perhaps something is broken, or you want to provide some new ways for players to interact.
Diving straight into a feature suggestion without indicating what the purpose the feature serves, is what programmers refer to as "code smell."
Just suggesting a new mining ship that allows all miners to mine more ore in the expectation of making more ISK is displaying a grievous misunderstanding of economics and capitalism. As supply of materials goes up, the value goes down. This will be especially true for people who mine the easily accessible materials: everyone is mining more of it, the price collapses.
Rita Torres wrote: GǪ And its superindustrial core can launch a shield bubble around the belt abou 30km and be like 10million hp but uses a lot of stront to keep the shield up.
How much fuel does this defensive bubble require? How mobile is the ship projecting the bubble? Do you understand bumping mechanics? How do you intend to make a profit while using this ship? Can you see how such a ship would be incredibly useful in PvP? |
Grumpy Owly
Royal Amarr Institute Amarr Empire
120
|
Posted - 2012.01.27 10:34:00 -
[19] - Quote
Mara Rinn wrote:Rita Torres wrote:So I was thinking for indy upgrade we need t3 mining ships more powerful strip miners ships with better resis on them. Ships that can use more then 3 strip miners. An important part of suggesting any changes to an MMO is to suggest what outcome you expect to achieve: perhaps something is broken, or you want to provide some new ways for players to interact. Diving straight into a feature suggestion without indicating what the purpose the feature serves, is what programmers refer to as "code smell." Just suggesting a new mining ship that allows all miners to mine more ore in the expectation of making more ISK is displaying a grievous misunderstanding of economics and capitalism. As supply of materials goes up, the value goes down. This will be especially true for people who mine the easily accessible materials: everyone is mining more of it, the price collapses.
^^ QFT
Without balancing where the appropriation of mineral assests come from the relative wealth of the assests only serves to oversaturate a market. You may not neccesarily make yourself any richer. However, by adjusting the importance of the role, by reducing the mineral gains from other sources other than mining and allowing improvements to mining will provide a small improvement to its "value".
Can't have it all though since at present the appropriation of minerals is massively skewed in the direction of "mission/ratting" minerals as the main source and would likley need to remain so to afford economic stability. But again you can certainly make the role more "competitive".
"All griefers are lazy cowards with the current climate of broken player policing systems." |
Rico Minali
Sons Of 0din Fatal Ascension
287
|
Posted - 2012.01.27 10:39:00 -
[20] - Quote
Mining ships are fine, teh idea is that you have guards to defend you of you are worried about being attacked. People seem to forget that ratrher conveniently.
POS's need an overhaul (see flogging teh dead horse for modular starbases) and maybe some more and exciting other indy stuff for teh lads and laddettes who enjoy it. Trust me, I almost know what I'm doing. |
|
TheBlueMonkey
Natural Progression
11
|
Posted - 2012.01.27 11:05:00 -
[21] - Quote
Firstly, isn't there talk of removing the drone poop from drones?
Rita Torres wrote:So I was thinking for indy upgrade we need t3 mining ships more powerful strip miners ships with better resis on them.
Which will increase the supply of minerals on the market reducing their worth.
Rita Torres wrote:Ships that can use more then 3 strip miners.
Which will increase the supply of minerals on the market reducing their worth.
Rita Torres wrote:Also a super sized capital industrial ship that give way better bonus but also can use fighter size mining drones up to 15.
Which will increase the supply of minerals on the market reducing their worth.
Rita Torres wrote:And its superindustrial core can launch a shield bubble around the belt abou 30km and be like 10million hp but uses a lot of stront to keep the shield up.
So you're going to reduce the risk of mining further so more people can get more ore which, you guessed it, will increase the supply of minerals on the market reducing their worth.
Rita Torres wrote:Also throw in something for antimatter or comets also make empire moons mineable but u only get like 5m3 per hour instead of 100.
not entirely sure what you mean by "throw in andtimatter or comets".... we have antimatter already and comets are a nice idea but adding more ore is the wrong way to go. As for high sec moon mining, if you've ever actually looked at moon mining in low, it's hardly worth it unless you get some decent moons or fancy moving goo about on a dayly basis.
The reason people don't like your ideas is because you've looked at the entire situation locally, from a very obvious "how can I make more isk" point of view and sure, if this "update" applied only to you then it'd work as intended. Unfortunatly eve's an mmo and that would apply to everyone so the over all effect would be that mineral prices would drop and you'd end up making about the same, if not less, isk.
If you want an industry buff thing more globally, increase mineral demand. Find a way of making industry more of a game option rather than a "I sit there watching tv\films while I mine", make it engaging, make it harder to bott, remove other avenues that minerals enter the game through etc. |
Steve Ronuken
Fuzzwork Enterprises
186
|
Posted - 2012.01.27 11:21:00 -
[22] - Quote
Zimmy Zeta wrote:I think the whole mining thingy is completely overrated in Eve. You are an immortal superhuman being- and all you want is to dig in the dirt? Primary ressource production should be a starting profession, easy to learn with a rather smal profit. Profit should come from manufacturing and selling the refined products. RL example: No rich CEO of a RL industrial corporation would ever say "meh, this is stupid, I`m gonna get me a pickaxe and go digging for some ore..." so why should our characters? Flame on, miners!
They might want to try driving this though
http://www.telovation.com/photos/biggest-machines-in-the-world-excavator.jpg FuzzWork Enterprises http://www.fuzzwork.co.uk/ Blueprint calculator and other 'useful' utilities. |
Serge Bastana
GWA Corp
49
|
Posted - 2012.01.27 11:36:00 -
[23] - Quote
TheBlueMonkey wrote: The reason people don't like your ideas is because you've looked at the entire situation locally, from a very obvious "how can I make more isk" point of view and sure, if this "update" applied only to you then it'd work as intended. Unfortunatly eve's a mmo and that would apply to everyone so the over all effect would be that mineral prices would drop and you'd end up making about the same, if not less, isk.
If you want an industry buff thing more globally, increase mineral demand. Find a way of making industry more of a game option rather than a "I sit there watching tv\films while I mine", make it engaging, make it harder to bott, remove other avenues that minerals enter the game through etc.
And this response shows how clueless about the economy some 'industrialists' seem to be about the economy, I'm not sure they deserve the title of industrialist really, more belt munchers since the only thing they desire is to mine more to make more isk. The minerals they mine are the fuel of the real industrialists in EVE, the ones who buy minerals, build and sell the products.
I've recently started helping out a few new players by bringing them into the corp and giving advice and sources of information to find out more about the game and one of the first things I told them about was the basic concept of opportunity costs, which one actually put to good use the other day when wondering if she should buy her first cruiser or try and build it from the minerals she had. She sold the minerals she had, which were only half of what she needed to build the cruiser, and had almost enough to buy one from the market.
The OP just smacks of entitlement, which seems to be a growing trend at the moment and I think I can guess why.
|
DeLaBu
Black Aces Against ALL Authorities
27
|
Posted - 2012.01.27 11:39:00 -
[24] - Quote
EVE Mining difficulty doesn't scale enough. As starting profession it should have low skill need, but very little reward.
However, the mining "end game" ships should yield much more ore per cycle mined than now. HOWEVER, this should require much more attention and input from the player to achieve.
Think along the lines of having a 3d model of the rock with ore veins that has to be manually carved out, with dangerous gas pockets to avoid and maybe manual manouvering of the ship to stay at the optimal spot.
This should take concentration, but yield for instance 10x the ore per minute than regular "dumb" mining.
I'm sure if mining had the coordination, skill requirements and rewards of an incursion, many more people would have found it worth while and there would have been far less botting problems with it.
As it stands now, the whole mechanic just begs to be botted. |
Ganagati
Perkone Caldari State
49
|
Posted - 2012.01.27 11:41:00 -
[25] - Quote
I'd like to see a jump transport.
Imagine a viator that's incapable of using a cov-ops cloak but can jump. =D Light, agile, and jumpable. mmmm. |
baltec1
499
|
Posted - 2012.01.27 12:24:00 -
[26] - Quote
Ganagati wrote:I'd like to see a jump transport.
Imagine a viator that's incapable of using a cov-ops cloak but can jump. =D Light, agile, and jumpable. mmmm.
Its called a cov-ops cyno and blackops |
Rel'k Bloodlor
Mecha Enterprises Fleet
104
|
Posted - 2012.01.27 12:34:00 -
[27] - Quote
Lady Spank wrote:Your suggestion is to introduce ships that make others obsolete. That's not how it works. This is an awful suggestion.
Motion passed New ships that just make your old ones suck is a waste. Also T3 is for moduler ships. A minner that just dose minnig stuff is so not T3 its sad you even think thats what a T3 is for.
Next up, make minnig harder, moving roids, minigame to get lock on the rock, any thing to take botting and 5 acount semi-AFK style play out of minnig so minners can make better cash.
After than make more stuff to mine for.
-Rel I am in Factional Warfare. Have been from day one.-á-áI will never work for a mega corp in null-sec. Do not make FW like null-sec.-áMake FW worth our time. Reword us for what we already do.Give us some more activities to do. |
Ivan Joukov
Soviet System
15
|
Posted - 2012.01.27 12:38:00 -
[28] - Quote
CCP announced (search yourself :p) the focus for summer expansion will be "WAR".
I imagine they could tweak some things with industrials, but it will clearly not be the core of the expansion :) -áDavai!
|
Renan Ruivo
Hipernova Vera Cruz Alliance
753
|
Posted - 2012.01.27 12:45:00 -
[29] - Quote
Came expecting a suggestion that CCP includes crappy music in the next patch.
Left relieved. The world is a community of idiots doing a series of things until it explodes and we all die. |
baltec1
499
|
Posted - 2012.01.27 12:48:00 -
[30] - Quote
Ivan Joukov wrote: CCP announced (search yourself :p) the focus for summer expansion will be "WAR".
I imagine they could tweak some things with industrials, but it will clearly not be the core of the expansion :)
More war is nothing but a good thing for indi pilots so in a way, this summer will be a boost for indi pilots |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |