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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.14 18:27:00 -
[1]
Just give us a skillqueue and the ability to change skills (and the queue) from the web browser already.
Who cares if somebody, somehow would "characterfarm" with it ? Like it's not already happening anyway (see Amber Leone's "project" involving 50 Hulk pilots). For the sake of "preventing" a problem that's not preventable (and not even "manageable"), we're getting an annoyingly ineffective system when it comes to "short skills".
I mean, seriously, how much worse as it is COULD it get if all of this (webskills and skillqueue) was possible ?
_
New character creation guide | [CNVTF] corp recruiting | Stacknerfs explained |

MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.14 18:31:00 -
[2]
Edited by: MotherMoon on 14/11/2007 18:31:35 I can see both sides of the argument... but in the end I side with you.
I think it happens now a lot already and a skill que wouldn't change that very much.
however pushing to the site might be much but then again... I've never played an mmorpg where my skills go up forever while I do and don't play, would be interesting, to say the least.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

The Herrick
Gallente Eve University Ivy League
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Posted - 2007.11.14 18:32:00 -
[3]
Well the billions of people against it would remove all their characters and then everyone who lost an hour of skill training and didn't get compensated would pipe up and also leave. The resulting lack of funds would kill CCP dead.
Are you SURE you want to be responsible for that?
/signed by the way
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.11.14 18:37:00 -
[4]
character farmers can use macros anyway.
CONCORD provide consequences, not safety; only you can do that. |

Cpt Fina
Mutually Assured Distraction
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Posted - 2007.11.14 18:53:00 -
[5]
Yeah a skillqueue would be very nice. What are a new player supposed to train when he's on a 2 week vacation?
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Ulstan
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Posted - 2007.11.14 19:04:00 -
[6]
As noted, people already character farm to amazing degrees: you have folks running 36 research alts, or 50 mining alts, etc.
I would settle for a simple and limited skill queue, even without the ability to adjust it through a web interface.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.14 19:17:00 -
[7]
Originally by: Malcanis character farmers can use macros anyway.
... thinks about it...
you know what... that's true! I take it all back this is easily 100% signed in light of that fact. Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Mr Broker
Amarr Station Gremlings
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Posted - 2007.11.14 19:20:00 -
[8]
ban character trading
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.14 19:25:00 -
[9]
Originally by: Mr Broker ban character trading
so ban that and then out this in? I like it :)
but then... ebay... evil evil.
sadlly eve doesn't just have isk, real money is part of the game. you use it to pay for time and CCP uses it to pay for servers and as long as players can talk out of game, people will be able to buy and sell accounts.
some will be cuaght others will not.
Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Valrandir
Gallente Slacker Industries Exuro Mortis
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Posted - 2007.11.14 19:25:00 -
[10]
Adding this would increase the existing character farming by a lot, making characters cheaper to buy and so buying and tradinc characters would become more common, which is bad since it remove identity and uniqueness.
-------------------------------- This has surpassed the Yarrdware specification and has been dubbed Uberware - Oveur
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Leora Nomen
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Posted - 2007.11.14 19:31:00 -
[11]
I'm in favor of having at least a very limited skill queue system that would just hold one skill. So that if I miss that 9 hour skill coming back from work standing in traffic or because server is down (through none of my fault clearly) I can have the skill switch to just one other 'emergency' skill.
The issue here isn't character farming. CCP wants you to spend as long a time as possible to reach your goals in game so that you play longer and pay them more. Hence why we still don't have queue system in game, even though it makes perfect sense for us players to have one, many have been asking for it, and it would make 90%+ of player base happier.
guide to game time codes |

Fink Angel
Caldari The Merry Men
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Posted - 2007.11.14 19:31:00 -
[12]
No to skill queue. It's just dumbing down Eve.
Character transfers should be banned too. And GTC <> ISK trades too.
If you don't personally put the work in for something, you shouldn't have it.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.14 19:33:00 -
[13]
Originally by: Valrandir Adding this would increase the existing character farming by a lot, making characters cheaper to buy and so buying and tradinc characters would become more common, which is bad since it remove identity and uniqueness.
it still wouldn't be as bad as wow. or any other grinding mmorpg. Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Leora Nomen
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Posted - 2007.11.14 19:40:00 -
[14]
Originally by: Fink Angel No to skill queue. It's just dumbing down Eve. Character transfers should be banned too. And GTC <> ISK trades too. If you don't personally put the work in for something, you shouldn't have it.
The queue obviously isn't going to decide for you what skill to train next. Most of the 'work' that goes into skill training comprises of sitting there with EVEMon open, reading skill descriptions, making a training plan. Only a player can do this. Switching skill is a 10 second ordeal - put in your user name and password, hit log in, open character sheet, r-click with your mouse, hit train skill, log off. How does doing this 'work' instead of having a skill queue do it for you dumb down EVE?
guide to game time codes |

shinsushi
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Posted - 2007.11.14 19:49:00 -
[15]
Originally by: Fink Angel No to skill queue. It's just dumbing down Eve.
Character transfers should be banned too. And GTC <> ISK trades too.
If you don't personally put the work in for something, you shouldn't have it.
Its not dumbing down eve, its decreasing the amount of stupid micromanagement needed. Sure, people should wake up @ 2 a.m. to complete a skill, or stay logged on for hours upon hours a week to get those 3-6 hour skills done. I thought a big bonus to eve's skill system was to get away from the grind?
Originally by: Valrandir Adding this would increase the existing character farming by a lot, making characters cheaper to buy and so buying and tradinc characters would become more common, which is bad since it remove identity and uniqueness.
Hmm.... more character farming means less isk per character and less character farming. As it is character farming is barely more lucrative than just selling your GTCs for isk. Your wrong.
An Ad Hominem is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. |

Mr Broker
Amarr Station Gremlings
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Posted - 2007.11.14 19:52:00 -
[16]
Originally by: MotherMoon some will be cuaght others will not.
good enough
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.14 19:53:00 -
[17]
Originally by: Leora Nomen How does doing this 'work' instead of having a skill queue do it for you dumb down EVE?
Because you currently have to think. To plan the training around your availability, downtime etc.
You train short skill while you're logged in playing, medium skills overnight or when you go to work, long skills when your going on holiday.
With a skill queue and a new character, I'll buy the skillbook, set all the learning skills to train, and come back in a few weeks with it all done.
Easy mode = dumbing down.
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.14 19:57:00 -
[18]
Originally by: shinsushi I thought a big bonus to eve's skill system was to get away from the grind?
To an extent, and it does this well. As a casual player it's one of the reasons I enjoy it as I could never compete with the 1-70 grinders.
I think that queuing skills is just that step too far into automation, and it seems like CCP probably do too, as they've had since 2003 to implement it and haven't chosen to do so.
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.14 20:00:00 -
[19]
Originally by: Fink Angel
Originally by: Leora Nomen How does doing this 'work' instead of having a skill queue do it for you dumb down EVE?
Because you currently have to think. To plan the training around your availability, downtime etc.
You train short skill while you're logged in playing, medium skills overnight or when you go to work, long skills when your going on holiday.
With a skill queue and a new character, I'll buy the skillbook, set all the learning skills to train, and come back in a few weeks with it all done.
Easy mode = dumbing down.
the problem is people allready do this with macros, it's quite east to fine might I add.
while the rest of the non-farming characters have to manually do it. isn't a bit unfair that the people cheating get an advantage while we don't? I mean if they got cuaght that would be different. but there is no way to catch a mouse move that clicks a skill. it's too simple. Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Fink Angel
Caldari The Merry Men
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Posted - 2007.11.14 20:05:00 -
[20]
Sorry to sound like a parent, but to bang out the old phrase "Just because some people do that, it doesn't make it alright or mean everyone else should do it".
Why not macro the whole game in that case? I find targetting rats and pressing F1-F8 very dull, and it's such a grind to get ISK this way.
... how far do we go?
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MotherMoon
Huang Yinglong Namtz'aar k'in
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Posted - 2007.11.14 20:07:00 -
[21]
Originally by: Fink Angel Sorry to sound like a parent, but to bang out the old phrase "Just because some people do that, it doesn't make it alright or mean everyone else should do it".
Why not macro the whole game in that case? I find targetting rats and pressing F1-F8 very dull, and it's such a grind to get ISK this way.
... how far do we go?
well you have a point there, but I don't see what is wrong with a simple you can que up two skills in a row or even just the one idea of I can change my skills from a website because I can't get to school.. you know what I mean?
yeah I don't like the idea of insta skill 24/7, I just said it would be interesting. Official fanboy of jenny< pink supporter! looking to work in the art department with CCP, 3 years and counting. http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Dropthi |

Guttripper
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Posted - 2007.11.14 20:07:00 -
[22]
Instead of allowing the queue to complete the skill, perhaps it could halt the skill at 10% of the remaining total skill points required for that level. Then the next requested skill in line would begin and again, halt at the 10% remaining mark. The remaining 10% of missing skill points the player would have to "work off" since it would not be allowed in the queue. Thus a player could not set two subsequent skills and then return a long while later being more advanced without involving a bit of "work".
Just a thought.
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.14 20:12:00 -
[23]
Originally by: MotherMoon well you have a point there, but I don't see what is wrong with a simple you can que up two skills in a row or even just the one idea of I can change my skills from a website because I can't get to school.. you know what I mean?
yeah I don't like the idea of insta skill 24/7, I just said it would be interesting.
I can't see a major problem with queuing up one skill. I'm against dumping an Evemon queue into the game, walking away and coming back a year later with a fully baked character.
That system is for people who call their characters "toons".
An Eve character should be lovingly nurtured along every step of their piloting career.
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Ser Prius
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Posted - 2007.11.14 20:25:00 -
[24]
I don't think there should be a character queue, but agree that the current system is horrible, forcing you to log on at inapproriate times or plan contorted sequences of training so you don't lose time. My recommendation is to simply NOT DISCONTINUE TRAINING A SKILL AT EACH LEVEL, if you finish level 1 go on to 2, 3, 4, and 5 without stopping. If you get to the end of Level 5 then it will stop just as it does right now.
Training a bit of an extra level is better than leaving you char not training anything for 8 hours because Tranquility is down for a security incident or an ISP outage.
Ser
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Grytok
KL0NKRIEGER
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Posted - 2007.11.14 20:25:00 -
[25]
!!! SAY NO TO SKILLQUEUE !!!
You allready have a skill-system, where you can get on a 4 weeks holiday, while training Battleship Level 5. Allowing for queued skills would increase that to an extend, where I can put 6 month trainingtime without logging in a single time.
EvE should be played, not AFKed. .
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.14 20:29:00 -
[26]
Originally by: Ser Prius ... My recommendation is to simply NOT DISCONTINUE TRAINING A SKILL AT EACH LEVEL, if you finish level 1 go on to 2, 3, 4, and 5 without stopping. If you get to the end of Level 5 then it will stop just as it does right now.
That's pretty clever. Gets my vote as it fixes the problem caused by ISP outage (*), unplanned downtime etc. while not allowing an AFK character creation plan.
(*) To which I lost 14+ hours training yesterday, but such is life.
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Jurgen Cartis
Caldari Interstellar Corporation of Exploration
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Posted - 2007.11.14 20:52:00 -
[27]
Skill queue, 1 deep, and the ability to change it from the Eve Website. You can even have the website changes be delayed and updated to TQ in hourly batches, I don't care. I just want to be able to change from a public computer lab if I can't get to my own PC for some reason. -------------------- ICE Blueprint Sales FIRST!! -Yipsilanti Pfft. Never such a thing as a "last chance". ;) -Rauth |

shinsushi
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Posted - 2007.11.14 20:58:00 -
[28]
Originally by: Fink Angel
Originally by: MotherMoon well you have a point there, but I don't see what is wrong with a simple you can que up two skills in a row or even just the one idea of I can change my skills from a website because I can't get to school.. you know what I mean?
yeah I don't like the idea of insta skill 24/7, I just said it would be interesting.
I can't see a major problem with queuing up one skill. I'm against dumping an Evemon queue into the game, walking away and coming back a year later with a fully baked character.
That system is for people who call their characters "toons".
An Eve character should be lovingly nurtured along every step of their piloting career.
Thats what I would like, primary/secondary skill queue. This way I could kill some of those 3-6 hour skills and if there is ever an unscheduled downtime or extended downtimes, I am covered. At that point no one should complain about missing skill time because it would be a mute point
Someone said to disable this feature when an account becomes inactive. Thats pretty simple.
An Ad Hominem is a general category of fallacies in which a claim or argument is rejected on the basis of some irrelevant fact about the author of or the person presenting the claim or argument. |

Nicho Void
Gallente Hyper-Nova
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Posted - 2007.11.14 21:42:00 -
[29]
Originally by: Fink Angel No to skill queue. It's just dumbing down Eve.
Character transfers should be banned too. And GTC <> ISK trades too.
If you don't personally put the work in for something, you shouldn't have it.
QFT.
The concept of playing the game without having to play the game is absolutely astounding to me. We need to stop catering to the instant gratification mentality.
No to changing a skill anywhere but in game (playing the game outside of the game). No to being able to queue up skills (having the game play for you). No to character transfers (another person plays the game for you). No to Money -> GTC -> isk flow (buying the game).
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Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2007.11.14 21:53:00 -
[30]
I just had my internet knocked out for 2 weeks thanks to a storm. Soley due to this i say we need skill queues now 
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Angel DeMorphis
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Posted - 2007.11.14 21:56:00 -
[31]
Originally by: shinsushi Its not dumbing down eve, its decreasing the amount of stupid micromanagement needed. Sure, people should wake up @ 2 a.m. to complete a skill, or stay logged on for hours upon hours a week to get those 3-6 hour skills done. I thought a big bonus to eve's skill system was to get away from the grind?
No, you needn't do that. (And if you do, I feel sorry for you.) Not to hard to set a > 8 hour skill to train before you go to bed, set another (or keep the same) for when you head off to work. Those nights you stay home, set a 3 - 6 hour skill when you get home, switch it when it finishes. Train the ~ 1 hour skills or less when you're playing.
Not that a skill queue wouldn't be good for the players. (I got chewed out by a crabby wife the other day when after work I said I wanted to go straight home so I could switch skills, instead of heading straight to the parents for the night.) But if you feel you have to wake up at 2 a.m. to switch skills, I really do feel sorry for you. |

Dray
Caldari Spartan Industries Cruel Intentions
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Posted - 2007.11.14 22:08:00 -
[32]
I must admit a limited skill queue works for me, maybe a limit of 3 skills in the queue sounds fine.
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Nicho Void
Gallente Hyper-Nova
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Posted - 2007.11.14 22:10:00 -
[33]
Originally by: shinsushi Its not dumbing down eve, its decreasing the amount of stupid micromanagement needed. Sure, people should wake up @ 2 a.m. to complete a skill, or stay logged on for hours upon hours a week to get those 3-6 hour skills done. I thought a big bonus to eve's skill system was to get away from the grind?
Some added points to the response above mine:
This argument has nothing to do with decreasing the grind of Eve. The core of this argument is, "Tommy has a red fire engine, so I should get one too!"
It's a very, very basic concept; if you are unable or unwilling to log into a game to advance your skills, you cannot expect to have the same skills as the people who can.
First we allow players to change skills without being in game, because if I have to miss a skill change due to RL when other players don't, there's a problem.
Next we allow players to monitor trade orders, because after all, if someone undercuts me while I'm sleeping, that's just not fair!
After that, people will be able to trigger faction spawns on demand, because honestly, Cpt Awesome got one when he ratted for 3 days straight and I had to work. Unfair.
When Lord NoLife generates 2 billion isk in a 2 day period, I demand my wallet to increase by the same amount, because I had to log off to go to grandma's.
...no. Play the game.
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benzss
Templar Securities and Holdings Axiom Empire
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Posted - 2007.11.14 22:11:00 -
[34]
It'd be nice to be able to set current skill and one further skill to be trained afterward. That's hardly a 'queue' and will work well for power outages/emergences/holidays etc, plus won't give much of an incentive to play the game AFK. Plus you'd have to log in to set a new 'queue'.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.14 22:31:00 -
[35]
Originally by: Fink Angel Because you currently have to think. To plan the training around your availability, downtime etc.
You train short skill while you're logged in playing, medium skills overnight or when you go to work, long skills when your going on holiday.
With a skill queue and a new character, I'll buy the skillbook, set all the learning skills to train, and come back in a few weeks with it all done.
Easy mode = dumbing down.
Not very bloody helpful when you have not long skills available to train, now is it?
The whole benefit of a skill training system that doesn't require an in-game grind is that you don't have to be attendant to the game to "level up". However, the lack of a skill queue nerfs those benefits into oblivion for all skill plans that have no long skills currently trainable. This even applies to veteran characters like Xaen here and especially to newbies. -- Support fixing the EVE UI | Suggest Jita fixes
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Siresa Talesi
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Posted - 2007.11.14 23:35:00 -
[36]
Originally by: Nicho Void
Originally by: Fink Angel No to skill queue. It's just dumbing down Eve.
Character transfers should be banned too. And GTC <> ISK trades too.
If you don't personally put the work in for something, you shouldn't have it.
QFT.
The concept of playing the game without having to play the game is absolutely astounding to me. We need to stop catering to the instant gratification mentality.
No to changing a skill anywhere but in game (playing the game outside of the game). No to being able to queue up skills (having the game play for you). No to character transfers (another person plays the game for you). No to Money -> GTC -> isk flow (buying the game).
It's hardly catering to instant gratification, you still have to put in the same amount of training time to get the skills done. Rather it's catering to those with lives and obligations who may not be able to log in every day or every 8 hours. There's things like work, school, and family members who tend to feel neglected if you're constantly rushing off to do something on a computer game. I don't think that a skill queue is crucial, but it would be a wonderful convenience for the "casual gamer." EVE's skill system is described as relying on real-time to improve, nowhere does it state that you have to put in required game-time, so the idea that this shouldn't be allowed because "you have to put int the time to manually change skills" is counter to the whole system.
Oh, and for those arguing that this will lead to automation of the entire game, that's a pretty weak argument, you're really stretching things.
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Lilian Long
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Posted - 2007.11.14 23:46:00 -
[37]
Originally by: Xaen
Originally by: Fink Angel Because you currently have to think. To plan the training around your availability, downtime etc.
You train short skill while you're logged in playing, medium skills overnight or when you go to work, long skills when your going on holiday.
With a skill queue and a new character, I'll buy the skillbook, set all the learning skills to train, and come back in a few weeks with it all done.
Easy mode = dumbing down.
Not very bloody helpful when you have not long skills available to train, now is it?
The whole benefit of a skill training system that doesn't require an in-game grind is that you don't have to be attendant to the game to "level up". However, the lack of a skill queue nerfs those benefits into oblivion for all skill plans that have no long skills currently trainable. This even applies to veteran characters like Xaen here and especially to newbies.
I agree. Making plans like: 'I need to be at home at a certain time and log into EVE for a minute just to set a new skill.' seems just a bit too nerdy imho. Can't believe that people think that this is an effort that makes a 'good' EVE player and that that needs to be rewarded. Ok, that's just my view and I don't really care about my lost SP anymore, because I haven't any urgent goals anymore skill-wise. I often train some rather uninteresting skill to lvl.5, because then I don't have to buy a new skill and don't have to go through the rediculous part of needing to be there to switch to a new skill after maybe 45 minutes to 8 hours. I prefer skills with 10 days plus noadays. Then it doesn't hurt, if I lose 1 or 2 days, which is quite annoying with a 1 hour skill. 
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Ed Anger
Weekly World News
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Posted - 2007.11.14 23:50:00 -
[38]
10000 time ive seen this thread. do it already.
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Mithrantir Ob'lontra
Gallente Ixion Defence Systems The Cyrene Initiative
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Posted - 2007.11.14 23:55:00 -
[39]
Skill queue of 1 skill training and 1 more waiting to be trained (especially if it's not a new skill, but one already trained to at least lv1)? I agree and like that. Being able to change the skill from web browser? No i don't think i like that.
The last one would make most people never log on until they have about 20 million or so skill points, thinking they are veterans, while at the same time they wouldn't know nothing of the game.
------- Nobody can be exactly like me. Even I have trouble doing it. |

Fink Angel
Caldari The Merry Men
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Posted - 2007.11.14 23:56:00 -
[40]
Originally by: Xaen Not very bloody helpful when you have not long skills available to train, now is it?
The whole benefit of a skill training system that doesn't require an in-game grind is that you don't have to be attendant to the game to "level up". However, the lack of a skill queue nerfs those benefits into oblivion for all skill plans that have no long skills currently trainable. This even applies to veteran characters like Xaen here and especially to newbies.
I simply don't believe what you're saying there.
After a couple of weeks in game, you should have a mix of short / medium / long skills available at any point.
At this very moment ... goes to browse char ... I can pick anything from 25 minutes to 33 days.
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.15 00:01:00 -
[41]
Edited by: Fink Angel on 15/11/2007 00:01:16
Originally by: Siresa Talesi Rather it's catering to those with lives and obligations who may not be able to log in every day or every 8 hours. There's things like work, school, and family members who tend to feel neglected if you're constantly rushing off to do something on a computer game.
Where are all these 8 hour skills people think are getting in the way of life?
I don't revolve my life around Eve, yet don't have a problem with setting skills.
I'm about to go to bed and have an hour and 23 minutes left on a skill. Golly gosh, what do I do?
Well, I'll put in a skill for either 8 hours to change in the morning or 20 hours when I come home from work, or a few days to a week and worry about it much later.
Every so often I lose a few hours worth of SPs here and there, and you know what, I don't really care too much.
Edit: spelling
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Leora Nomen
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Posted - 2007.11.15 00:14:00 -
[42]
Originally by: Fink Angel
Originally by: Leora Nomen How does doing this 'work' instead of having a skill queue do it for you dumb down EVE?
Because you currently have to think. To plan the training around your availability, downtime etc. You train short skill while you're logged in playing, medium skills overnight or when you go to work, long skills when your going on holiday. With a skill queue and a new character, I'll buy the skillbook, set all the learning skills to train, and come back in a few weeks with it all done. Easy mode = dumbing down.
Man i have no idea how much thinking you put into your skill training, but for me the process of skill change takes exactly 1 thought "my skill is ending soon / has ended" and about 10 seconds to switch it. Anyone with an IQ above 70 would be able to formulate this exact same thought and perform the same actions. The process of logging on and planning around my schedule is a hassle, a grind, a repetitive task i have to do once in a while. It is not intellectually stimulating in any way and it does not make me be better at EVE. In addition, being stuck in traffic after work, or my computer dying, or yet another unscheduled server downtime has nothing to do with how well I was thinking before setting skill training in motion yet I still get penalized for it.
What I was asking is for a limited queue system that has only one emergency skill pugged in, not that you can just walk away and let the skill train for weeks. And even if you could, i still don't see how it will make you any smarter at EVE because I always though it is what skill plan you compile not how apt you are at logging on that counts.
guide to game time codes |

Fink Angel
Caldari The Merry Men
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Posted - 2007.11.15 00:22:00 -
[43]
Originally by: Leora Nomen What I was asking is for a limited queue system that has only one emergency skill pugged in, not that you can just walk away and let the skill train for weeks.
Yes, sorry for ignoring your first part of your post. 
You'll note later I posted in agreement with the "one skill queued" idea.
It's a queue of a years worth of skills to plop out a cookie cutter character at the end that I have a problem with.
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Siresa Talesi
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Posted - 2007.11.15 00:24:00 -
[44]
Originally by: Fink Angel Edited by: Fink Angel on 15/11/2007 00:01:16
Originally by: Siresa Talesi Rather it's catering to those with lives and obligations who may not be able to log in every day or every 8 hours. There's things like work, school, and family members who tend to feel neglected if you're constantly rushing off to do something on a computer game.
Where are all these 8 hour skills people think are getting in the way of life?
I don't revolve my life around Eve, yet don't have a problem with setting skills.
I'm about to go to bed and have an hour and 23 minutes left on a skill. Golly gosh, what do I do?
Well, I'll put in a skill for either 8 hours to change in the morning or 20 hours when I come home from work, or a few days to a week and worry about it much later.
Every so often I lose a few hours worth of SPs here and there, and you know what, I don't really care too much.
Edit: spelling
That's assuming that you're already logged into the game, or can log into the game, everytime this happens. That you log into the game when you get up in the morning, when you get home from work, and before you go to bed. I'm sorry, but I don't define my life by the needs of a computer game. Frankly, I'd rather not have to log in more than a couple nights a week. But I guess some of us have lives.
I'd be really interested to see a breakdown of people on both sides of this issue according to age, employment, marital status, and whether they have kids, etc. I think the results would be very telling.
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.15 00:40:00 -
[45]
Originally by: Siresa Talesi That's assuming that you're already logged into the game, or can log into the game, everytime this happens. That you log into the game when you get up in the morning, when you get home from work, and before you go to bed. I'm sorry, but I don't define my life by the needs of a computer game. Frankly, I'd rather not have to log in more than a couple nights a week. But I guess some of us have lives.
I'd be really interested to see a breakdown of people on both sides of this issue according to age, employment, marital status, and whether they have kids, etc. I think the results would be very telling.
LOL, someone always throws the "you don't have lives" thing into the mix! Do you just log in a couple of times a week to train? When / how often do you play the game?
My life certainly doesn't revolve around Eve.
Note I posted 8 hours / 20 hours / a few days ... depends what I'm planning on doing TBH.
When I am indoors, it takes me 3 minutes to log in to change skills in the morning or evening. I'm still failing to see the issue here.
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Leora Nomen
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Posted - 2007.11.15 01:20:00 -
[46]
Originally by: Nicho Void
Originally by: shinsushi Its not dumbing down eve, its decreasing the amount of stupid micromanagement needed. Sure, people should wake up @ 2 a.m. to complete a skill, or stay logged on for hours upon hours a week to get those 3-6 hour skills done. I thought a big bonus to eve's skill system was to get away from the grind?
Some added points to the response above mine:
This argument has nothing to do with decreasing the grind of Eve. The core of this argument is, "Tommy has a red fire engine, so I should get one too!"
It's a very, very basic concept; if you are unable or unwilling to log into a game to advance your skills, you cannot expect to have the same skills as the people who can.
First we allow players to change skills without being in game, because if I have to miss a skill change due to RL when other players don't, there's a problem.
Next we allow players to monitor trade orders, because after all, if someone undercuts me while I'm sleeping, that's just not fair!
After that, people will be able to trigger faction spawns on demand, because honestly, Cpt Awesome got one when he ratted for 3 days straight and I had to work. Unfair.
When Lord NoLife generates 2 billion isk in a 2 day period, I demand my wallet to increase by the same amount, because I had to log off to go to grandma's.
...no. Play the game.
Actually, this point you raise is a weakeness of any MMO game, not a stregth that we have to capitalize on - that people don't all have the same time to play it. EVE is a pvp game and that's what makes it exciting. In any areas be it mining or the market or combat or missions running, you're competing against other players. Many people would agree with me that the fun of this game is that it allows you to compete against other real human opponents. And such competition is best if we all have equal footing in this game. The fact that we can't all play the same time introduces unfairenss into the game and transposes real life factors into a role playing MMO where in ideal this should not be happening. The fact that the time you spend online can directly reflect into your success in game is not its virture - it's a flaw. EVE would be much better if it was only your player skill and your own ideas that would let you win over your opponents - not that you have 40 free hours each week to play and grind up a pile of XXX isk and the other guy has only 5, or that you have deep enough wallet in real life to afford twenty GTCs to sell each week while other guys can barely afford monthly subscirption.
Introducing a skill queue would be one thing that would help even out this unfairness and prevent real life of getting in the way of virtual world. Changing skills does not require any thought process, any insight on the same, any pvp play - just one thought and a couple clicks with a mouse. By making all players have equal footing at least in this respect, the game will be made more fair.
guide to game time codes |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.11.15 01:24:00 -
[47]
strawman argument at it's finest 
Originally by: Surfin's PlunderBunny Edited by: Surfin''s PlunderBunny on 04/11/2007 21:34:44 *EDIT* You know what, Tortun has this one under control...*
*Basks in the chaos of this thread
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dmosbarge1
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Posted - 2007.11.15 03:59:00 -
[48]
Eve implements skill queue which moves on to the next level of the skill when it finishes the current level. -I set BS 1 and go afk for 2 months. Log on, set Advanced Spaceship Command 1 and log off for 2 more months. Log on, set Gallente Carrier 1 and log off for 4 months. Etc.
Eve implements a one-skill-deep skill queue. -I set BS 5 and ASC 5 in my queue and go afk for 4 months.
I don't see either of these as being good for the game.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.15 04:49:00 -
[49]
Originally by: Fink Angel
Originally by: Xaen Not very bloody helpful when you have not long skills available to train, now is it?
The whole benefit of a skill training system that doesn't require an in-game grind is that you don't have to be attendant to the game to "level up". However, the lack of a skill queue nerfs those benefits into oblivion for all skill plans that have no long skills currently trainable. This even applies to veteran characters like Xaen here and especially to newbies.
I simply don't believe what you're saying there.
After a couple of weeks in game, you should have a mix of short / medium / long skills available at any point.
At this very moment ... goes to browse char ... I can pick anything from 25 minutes to 33 days.
Ok, I'll give you an example then. I have an alt that I want to complete a fairly length skill plan for. It'll take about 45 days.
Right now I need a skill that is at least 18 hours to get me through sleep tonight and work tomorrow. You know how many skills in my plan that are trainable right now, and will last that long? Two. Warhead Updgrades III and Scout Drone Operation IV. And if I hadn't sat here and babysat Scout Drone Operation III tonight I would only have one.
There were several days where I had zero skills that would get me over the work/sleep hump and so I had to choose between training some skill that wasn't in the plan (and hence not very useful/important) and losing training time. For a game that is supposed to level you without grinding not being able to queue at least two skills is a pretty asinine drawback. -- Support fixing the EVE UI | Suggest Jita fixes
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Fanjita
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Posted - 2007.11.15 04:50:00 -
[50]
Originally by: Cpt Fina Yeah a skillqueue would be very nice. What are a new player supposed to train when he's on a 2 week vacation?
the same thing new players trained in 2003 when eve first started probably
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Chockcat
Gallente Federal Navy Academy
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Posted - 2007.11.15 04:54:00 -
[51]
Originally by: Fink Angel No to skill queue. It's just dumbing down Eve.
Character transfers should be banned too. And GTC <> ISK trades too.
If you don't personally put the work in for something, you shouldn't have it.
Agreed. I am already tired of these MAC lamers. |

Solbright altalt
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Posted - 2007.11.15 05:09:00 -
[52]
Standing thread - Skill Queue
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Orcrus
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Posted - 2007.11.15 05:12:00 -
[53]
Character Farmers ALREADY use a macro system to train their skills why can't we get a legal one? I mean what the hell even if it was just one skill For when your servers go down unexpectedly lol to be fair I haven't seen one of those in a month or two but my point is still valid.\
The Macroer's could give less then a rats ass about a skill queue THEY ALREADY HAVE ONE. |

Danton Marcellus
Nebula Rasa Holdings
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Posted - 2007.11.15 05:57:00 -
[54]
If you can't manually manage your skills while logged in to play the game you're not fit to live.
Should/would/could have, HAVE you chav!
Also Known As |

cal nereus
Perkone
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Posted - 2007.11.15 06:01:00 -
[55]
Instead of a skill queue, how about the ability to train two skills at once but at half-speed... that way, if your internet dies on you or you get kidnapped by ninjas, you can have at least one long skill training all the time just in case. ---
Join BH-DL Skills |

cal nereus
Perkone
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Posted - 2007.11.15 06:02:00 -
[56]
Originally by: Danton Marcellus If you can't manually manage your skills while logged in to play the game you're not fit to live.
The problem isn't managing skills while logged in. The problem is managing them when your internet dies, or some other unforeseen problem occurs preventing you from accessing Eve in order to make the necessary skill changes. ---
Join BH-DL Skills |

Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
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Posted - 2007.11.15 06:04:00 -
[57]
Originally by: Orcrus Character Farmers ALREADY use a macro system to train their skills why can't we get a legal one? I mean what the hell even if it was just one skill For when your servers go down unexpectedly lol to be fair I haven't seen one of those in a month or two but my point is still valid.\
The Macroer's could give less then a rats ass about a skill queue THEY ALREADY HAVE ONE.
I sell characters... yes, the adorable Plunderbunny you all love and respect ( ) sells characters! How do I do it? I log into the alt account and change the character's skills! Please don't accuse me of stupid **** with an alt and proof or stfu
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
I owned someone on forums!!!  |

Chinua Suren
Minmatar Republic Military School
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Posted - 2007.11.15 08:44:00 -
[58]
Originally by: Siresa Talesi That's assuming that you're already logged into the game, or can log into the game, everytime this happens. That you log into the game when you get up in the morning, when you get home from work, and before you go to bed.
If you can't find the time to log in for less than 20 seconds once a day before going to work, or perhaps a few times later on when you're home, you shouldn't play this game. If you care that you sometimes loose a few hours training time you take EVE too seriously. If your family gets ****ed off that you sometimes spend an amazing 20 seconds changing skills they need therapy.
I personally have interests outside EVE, I live with my girfriend, have all my friends in another city (lots of away and travel time for me), attend full time studies, work after said studies and walk my dog for at least two hours a day. Most of the day I'm not home. I still manage, without any problem at all, to keep my skill training smooth and almost uninterrupted. If you can't be arsed to log in for a few seconds in the morning/evening go play something else, sorry.
--- None are more hopelessly enslaved than those who falsely believe they are free. û Goethe |

Chinua Suren
Minmatar Republic Military School
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Posted - 2007.11.15 08:45:00 -
[59]
Originally by: cal nereus
Originally by: Danton Marcellus If you can't manually manage your skills while logged in to play the game you're not fit to live.
The problem isn't managing skills while logged in. The problem is managing them when your internet dies, or some other unforeseen problem occurs preventing you from accessing Eve in order to make the necessary skill changes.
The real problem is that you even care if you miss some hours of training. Geeze...contrary to popular belief EVE is just a GAME.
--- None are more hopelessly enslaved than those who falsely believe they are free. û Goethe |

Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.11.15 11:46:00 -
[60]
Edited by: Plutoinum on 15/11/2007 11:56:19 Edited by: Plutoinum on 15/11/2007 11:48:19 If eve allowed you to set two skills, it would be better. Then you could set a short one and a long one and you could train those skills that finish in less than 24 hours without much hassle. Currently they are annoying to train.
And setting 2 long skills and staying away from eve isn't really a problem, because they could limit it, like:
1) if the first skill is longer than x-days, you can't set a second one 2) or if the total training time would exceed x-days, you can't set that 2nd skill 3) or if you set a second skill and your account runs out before the 2nd skill starts, it doesn't train or gets removed again, when you log in for the first time after your break ( just a question, what's more convenient for the database and easier to achieve )
I tend to version 2 though, because it's just easy to implement and doesn't run into trouble, if you abort one of the skills and want to set another one instead, because it doesn't make a difference between 1st and second skill.
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Delichon
Caldari
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Posted - 2007.11.15 12:06:00 -
[61]
Originally by: Orcrus Character Farmers ALREADY use a macro system to train their skills why can't we get a legal one?
"The ISK farmers ALREADY use a macro system to get their ISK, why can't we get the legal one?"
Because leaving skill-macroing a bannable offence allows to catch (and ban) at least some of Character Farmers.
Law and EULA are not 100% efficient, but this doesn't make them redundant.
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Cyberman Mastermind
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Posted - 2007.11.15 12:40:00 -
[62]
Edited by: Cyberman Mastermind on 15/11/2007 12:43:36 Edited by: Cyberman Mastermind on 15/11/2007 12:43:23
Originally by: Fink Angel It's a queue of a years worth of skills to plop out a cookie cutter character at the end that I have a problem with.
I think we can agree that no one is asking for that.
Personally, I'd be more than satisfied if skill training simply continued to the next level. New skill trees can be very annoying, since the first levels often only take about 6 hours alltogether. You're basically forced to sit at the PC to click "Train to next level" even though you've got other stuff to do. You may try to split it up, five minutes here, ten there, but if you need the skill, all you can do is sit through it and wonder why it would be so bad if it just continued the next level. Till now, no one had a good argument, if you ask me.
[ edit ]
Originally by: Delichon Because leaving skill-macroing a bannable offence allows to catch (and ban) at least some of Character Farmers.
Yes, of course. We have to ruin the fun of everyone, so once in a while a farmer might be caught. Surely it's worth annoying countless legit players who pay for the game when there's a slight chance of catching one farmer. Why don't we put in some random questions every time you change skill? That'll make it harder for macros. Or force users to call CCP every time they switch skills? If one person calls for 20 characters, chances are he's a farmer. </sarcasm> |

Roy Batty68
Caldari Immortal Dead
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Posted - 2007.11.15 13:24:00 -
[63]
What about a option for a single skill to be picked as the "backup plan" so to speak.
For instance: - I select Medium Projectile Specialization (l4) as my currently training skill
- I select Minmatar BS (l5) as my backup skill
Now should my currently training skill complete and I'm not online, it should automatically start training Minnie BS 5 for me.
That at least gives people a solution for the unexpected DTs, disconnects, etc.
---
However, to argue the other side of this, I can see how the following could be an issue:
- I select Caldari BS 5 as my current training skil - I select Galente BS 5 as my backup skill - I cancel my account and let it slow bake for 2 months - Come back and reactivate and \o/
Of course the answer to that would be don't auto-train the backups if the account is inactive. /shrug
---- WSSH |

Sleepkevert
Rionnag Alba Triumvirate.
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Posted - 2007.11.15 13:52:00 -
[64]
Hmmm, web based skill training switching... I already see the websites arising that automatically change your skill if the previous one finished... _______
Sign my sig |

Hagen Stein
Biotronics Inc. Alternative Realities
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Posted - 2007.11.15 15:02:00 -
[65]
Originally by: Fink Angel Sorry to sound like a parent, but to bang out the old phrase "Just because some people do that, it doesn't make it alright or mean everyone else should do it".
Same logical error that the RIAAs and MIAAs of the world made/make. Because someone abuses a system, and because I can't get hold of them, I punish my loyal, paying customers instead? Bad idea.
Quote:
Why not macro the whole game in that case? I find targetting rats and pressing F1-F8 very dull, and it's such a grind to get ISK this way.
The "fun" or "playing" when it comes to skills, is the planning of which skill to set, not the mechanical act, 5 seconds lasting act of actually putting your plan to action. That why I personally don't use EveMon, for example.
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Nicho Void
Gallente Hyper-Nova
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Posted - 2007.11.15 15:21:00 -
[66]
Originally by: Leora Nomen
Actually, this point you raise is a weakeness of any MMO game, not a stregth that we have to capitalize on - that people don't all have the same time to play it. EVE is a pvp game and that's what makes it exciting. In any areas be it mining or the market or combat or missions running, you're competing against other players. Many people would agree with me that the fun of this game is that it allows you to compete against other real human opponents. And such competition is best if we all have equal footing in this game. The fact that we can't all play the same time introduces unfairenss into the game and transposes real life factors into a role playing MMO where in ideal this should not be happening. The fact that the time you spend online can directly reflect into your success in game is not its virture - it's a flaw. EVE would be much better if it was only your player skill and your own ideas that would let you win over your opponents - not that you have 40 free hours each week to play and grind up a pile of XXX isk and the other guy has only 5, or that you have deep enough wallet in real life to afford twenty GTCs to sell each week while other guys can barely afford monthly subscirption.
Introducing a skill queue would be one thing that would help even out this unfairness and prevent real life of getting in the way of virtual world. Changing skills does not require any thought process, any insight on the same, any pvp play - just one thought and a couple clicks with a mouse. By making all players have equal footing at least in this respect, the game will be made more fair.
I'm sorry, but I disagree entirely. The point of Eve is not to put everyone on equal footing and see who comes out on top. Have you been in combat recently? Everyone knows that if you find yourself in a fair fight, you planned your op wrong.
Skill training is exactly the same. Another form of PvP. If Player A makes sacrifices to be able to log on and change a skill at 4 in the morning, he should have an advantage over the players who do not. It's that simple. ---------------
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Sebastien LeReparteur
Minmatar SpaceTravelers Freelance Corp
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Posted - 2007.11.15 16:44:00 -
[67]
What about skill just switch to the next level? just lease out the odd lvl 5 ending.... And don't do it if account is disabled...
Easy enough and not too powerful.
Originally by: Turin
The problem is, lately, your not carrying a nerf stick, but more like a small scale tactical nuclear nerf bomb.
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Granmethedon III
High4Life SMASH Alliance
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Posted - 2007.11.15 16:53:00 -
[68]
Personally, I like having to plan skills so that they end when I'm on. Its a cool mechanic in the game. If you create queueing it'll take all of that out the game.
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Maxpie
Cross Roads
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Posted - 2007.11.15 17:19:00 -
[69]
Alright, I have a confession to make. One night I fell asleep around 11pm when I had a skill finishing at midnight. When I woke up, it was downtime. Finally I logged in and got a skill going. What's worse, the other day I had a skill finishing, but I had to pick up my son from school. Instead of setting a longer skill, I let it finished, thinking I'd be back in time. Unfortunately, I took my son to the playground after school and lost an hour of training time (these are true stories btw).
Amazingly, in both instances, I survived without substantial physical or psychological trauma. When I logged in, Concorde didn't kill me. I was not kicked from my corp. Somehow, I can still enjoy playing Eve despite the devastating loss of several hours of training time.
My point is, it's really not a big deal! Personally, I would have a skill automatically start the next level when it finishes (but just 1 level, ie. 1 to 2, 3-4, not 1-5). I don't think there should be a web-based way to train skills. Though if there were, it would be convenient and I would certainly use it. I just don't think it's a good idea. But honestly, things are ok as is.
He put... creatures... in our bodies... to control our minds. He made us... say lies... do things. |

Efernal
Caldari Moonlight Enterprises
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Posted - 2007.11.15 17:23:00 -
[70]
Originally by: MotherMoon
but then... ebay... evil evil.
Just pointing out that ebay no longer allows the sale of virtual items, chrs, and such. but a few other sites halved cropped up to replace that aspect. But I do get where you are going with that.
/not signed
making such a web based interface for such things is of no use to the people who don't work in front of a cpu all day or have access to one 24/7. The current system is not perfect by any means. Perhaps allow a limited number of skills to be qued at a time through an ingame interface.? --------------------------------------------------- Xaen said, "You just made baby jesus cry so much he died of dehydration."
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Saris Dadra
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Posted - 2007.11.15 18:13:00 -
[71]
I agree completely that a skill queue would add a lot to the game.
It is true that it lowers the barrier to entry, but I think this is a good thing for the game. The beauty of EVE's skill system that in a few months you can fill a certain role almost as well as the guy who has been playing for 3 years; the guy who has been playing longer can simply fill more roles, and a few more advanced roles.. That said a few more skill points isn't going to give you some huge advantage over the competition, they will simply make you more versatile after a point. For the most part skill and planning dictates victory, not skill points. A skill queue only removes headaches.
If you want to plan your life around EVE fine. You get the advantages of more experience, money, and in game "friends" than the rest of us. But the skill-system is real-time to eliminate grinding, not to force you to plan your life around EVE. A skill queue of any sort just makes skilling even more attractive to casual players, while robbing the dedicated player of nothing but a ever so slight margin of superiority.
I agree that you should have to actually play the game to change your skills, but I don't think waking up in the middle of the night to change skills should be encouraged. A short queue would solve this. I would suggest three skills, or three days worth of training as the optimal queue. That is you can place up to three skills in your queue as long as the projected start time of the final skill in the queue is less than three days out. The queue is long enough that you can go away for a weekend and not have to worry about switching your skills over, but it is short enough so you can't train all races battleships up to lvl 5. With a short queue you can log in every other day a your leisure, and still be able to effectively manage your skills. Is that really a bad thing?
---------
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Siresa Talesi
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Posted - 2007.11.15 18:24:00 -
[72]
Edited by: Siresa Talesi on 15/11/2007 18:24:18
Originally by: Fink Angel
Originally by: Siresa Talesi That's assuming that you're already logged into the game, or can log into the game, everytime this happens. That you log into the game when you get up in the morning, when you get home from work, and before you go to bed. I'm sorry, but I don't define my life by the needs of a computer game. Frankly, I'd rather not have to log in more than a couple nights a week. But I guess some of us have lives.
I'd be really interested to see a breakdown of people on both sides of this issue according to age, employment, marital status, and whether they have kids, etc. I think the results would be very telling.
LOL, someone always throws the "you don't have lives" thing into the mix! Do you just log in a couple of times a week to train? When / how often do you play the game?
My life certainly doesn't revolve around Eve.
Note I posted 8 hours / 20 hours / a few days ... depends what I'm planning on doing TBH.
When I am indoors, it takes me 3 minutes to log in to change skills in the morning or evening. I'm still failing to see the issue here.
I never claimed I logged in a couple times a week only to train. I log in a coupple times a week, that is when I play for a few hours at a time. Frankly I think the idea that I should have to log into a game when I'm not playing is laughable.
I notice that while you laugh, you don't dispute the idea that you have few RL obligations to deal with. Interesting.
You are focusing on the relatively small amount of time it takes to physically change the skill. I'm more concerend with having to constatnly focus on a game by remembering when to take those 3 minutes to log in to change it. When I'm having dinner with my family, or out with friends, or at work, I should not have to be reminding myself "gotta get back on time to change that skill!" That's more involved than I want to be in a game. I'd favor it only requiring occasional management and then being able to leave it alone for say, up to a week at a time.
Originally by: Chinua Suren
Originally by: Siresa Talesi ...
If you can't find the time to log in for less than 20 seconds once a day before going to work, or perhaps a few times later on when you're home, you shouldn't play this game. If you care that you sometimes loose a few hours training time you take EVE too seriously. If your family gets ****ed off that you sometimes spend an amazing 20 seconds changing skills they need therapy.
I personally have interests outside EVE, I live with my girfriend, have all my friends in another city (lots of away and travel time for me), attend full time studies, work after said studies and walk my dog for at least two hours a day. Most of the day I'm not home. I still manage, without any problem at all, to keep my skill training smooth and almost uninterrupted. If you can't be arsed to log in for a few seconds in the morning/evening go play something else, sorry.
Spoken like someone without any real family experience. I'm sorry, but "living with a girlfriend" and raisng a family are two entirely different things; one still allows you to be fairly self-centered. Suggesting that a family "needs therapy" because they don't appreciate being interrupted on a regular basis for something as trivial as a game, then you really have no clue what it's about.
Apparently, CCP agrees with the idea of having some form of remote access to skill training: read here. It will happen, because it will enable more subscribers to enjoy the game and potentially increase revenue.
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Nicho Void
Gallente Hyper-Nova
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Posted - 2007.11.15 18:31:00 -
[73]
Originally by: Siresa Talesi Spoken like someone without any real family experience. I'm sorry, but "living with a girlfriend" and raisng a family are two entirely different things; one still allows you to be fairly self-centered. Suggesting that a family "needs therapy" because they don't appreciate being interrupted on a regular basis for something as trivial as a game, then you really have no clue what it's about.
Both of these arguments are irrelevant. Play the game or don't.
Originally by: Siresa Talesi Apparently, CCP agrees with the idea of having some form of remote access to skill training: read here. It will happen, because it will enable more subscribers to enjoy the game and potentially increase revenue.
This is a different issue because Eve-Mobile implies that it will be a fully functional Eve client, not a stripped down way of switching skills from a web-browser. I'm completely OK with this idea because it still requires people to play the game. ---------------
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Siresa Talesi
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Posted - 2007.11.15 18:42:00 -
[74]
Originally by: Nicho Void
Originally by: Leora Nomen
Actually, this point you raise is a weakeness of any MMO game, not a stregth that we have to capitalize on - that people don't all have the same time to play it. EVE is a pvp game and that's what makes it exciting. In any areas be it mining or the market or combat or missions running, you're competing against other players. Many people would agree with me that the fun of this game is that it allows you to compete against other real human opponents. And such competition is best if we all have equal footing in this game. The fact that we can't all play the same time introduces unfairenss into the game and transposes real life factors into a role playing MMO where in ideal this should not be happening. The fact that the time you spend online can directly reflect into your success in game is not its virture - it's a flaw. EVE would be much better if it was only your player skill and your own ideas that would let you win over your opponents - not that you have 40 free hours each week to play and grind up a pile of XXX isk and the other guy has only 5, or that you have deep enough wallet in real life to afford twenty GTCs to sell each week while other guys can barely afford monthly subscirption.
Introducing a skill queue would be one thing that would help even out this unfairness and prevent real life of getting in the way of virtual world. Changing skills does not require any thought process, any insight on the same, any pvp play - just one thought and a couple clicks with a mouse. By making all players have equal footing at least in this respect, the game will be made more fair.
I'm sorry, but I disagree entirely. The point of Eve is not to put everyone on equal footing and see who comes out on top. Have you been in combat recently? Everyone knows that if you find yourself in a fair fight, you planned your op wrong.
Skill training is exactly the same. Another form of PvP. If Player A makes sacrifices to be able to log on and change a skill at 4 in the morning, he should have an advantage over the players who do not. It's that simple.
I'll agree that the game should not directly "put everyone on equal footing," as in that case, there would be no advancement, we'd all have the same ships, and the game would get old fast. But any game has to have the opportunity for a fair setting, or many will not choose to play. What you argue gives an advantage to players who have more RL time to devote to a game over those who are more "casual" in their play. The whole RL-time-based training method is intended to level that aspect of the game. A skill queue or web-based control would only serve to improve this.
When games have an advantage for those who can devote a disproportionally greater amount of time to it, then it discourages those with less time from even playing. I know right now some of you are thinking "then they shouldn't play, and leave the game to the real gamers!" Thankfully, CCP is a business whose goal is profit, because whether you want "casual" players here or not, CCP wants as many players as it can get, and based on that it will take any action in the best interest of expanding the game. Something to remember is that regardless of how much time you put into the game, we're all paying the same subscription rate to CCP. Do you think they care who logs in more frequently to click a few buttons?
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Siresa Talesi
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Posted - 2007.11.15 18:47:00 -
[75]
Originally by: Nicho Void
Originally by: Siresa Talesi Spoken like someone without any real family experience. I'm sorry, but "living with a girlfriend" and raisng a family are two entirely different things; one still allows you to be fairly self-centered. Suggesting that a family "needs therapy" because they don't appreciate being interrupted on a regular basis for something as trivial as a game, then you really have no clue what it's about.
Both of these arguments are irrelevant. Play the game or don't.
No more relevant or irrelevant than your claims of knowhing who should and shouldn't play, or who needs therapy. You brought the topics up, deal with the response or retract your statements and keep your opinions to yourself.
Originally by: Nicho Void
Originally by: Siresa Talesi Apparently, CCP agrees with the idea of having some form of remote access to skill training: read here. It will happen, because it will enable more subscribers to enjoy the game and potentially increase revenue.
This is a different issue because Eve-Mobile implies that it will be a fully functional Eve client, not a stripped down way of switching skills from a web-browser. I'm completely OK with this idea because it still requires people to play the game.
It may be different in some ways, but for many players I'm sure that this will be nothing more than a convenient way to keep up their skill training. It still requires more attention than I would like, but it is an improvement over the current situation.
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Nicho Void
Gallente Hyper-Nova
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Posted - 2007.11.15 18:52:00 -
[76]
Originally by: Siresa Talesi I'll agree that the game should not directly "put everyone on equal footing," as in that case, there would be no advancement, we'd all have the same ships, and the game would get old fast. But any game has to have the opportunity for a fair setting, or many will not choose to play. What you argue gives an advantage to players who have more RL time to devote to a game over those who are more "casual" in their play. The whole RL-time-based training method is intended to level that aspect of the game. A skill queue or web-based control would only serve to improve this.
When games have an advantage for those who can devote a disproportionally greater amount of time to it, then it discourages those with less time from even playing. I know right now some of you are thinking "then they shouldn't play, and leave the game to the real gamers!" Thankfully, CCP is a business whose goal is profit, because whether you want "casual" players here or not, CCP wants as many players as it can get, and based on that it will take any action in the best interest of expanding the game. Something to remember is that regardless of how much time you put into the game, we're all paying the same subscription rate to CCP. Do you think they care who logs in more frequently to click a few buttons?
I just don't think we're going to see eye to eye here. 
The casual gamer you speak of, is not going to care that he missed a couple of hours of skill train time, and if he does, I argue that he's not a casual gamer at all. The hardcore gamers are the ones who are angry here. An unexpected downtime, internet failure, and kids get cited as reason why a skill queue is need. These will never be valid reasons for me because where then is the line drawn? Your kid woke up so you missed a skill change. Fine. Your car broke down. Your dog ate the cable. You wanted to watch The Office. You didn't feel like logging on.
I will continue to argue that the only way to change a skill should be from in-game. No person, for any reason, should be allowed to advance their character using an out-of-game mechanic. ---------------
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Kryttos
Caldari Combat and Mining Utility Inc.
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Posted - 2007.11.15 19:45:00 -
[77]
Originally by: Fink Angel
Originally by: Leora Nomen How does doing this 'work' instead of having a skill queue do it for you dumb down EVE?
Because you currently have to think. To plan the training around your availability, downtime etc.
You train short skill while you're logged in playing, medium skills overnight or when you go to work, long skills when your going on holiday.
With a skill queue and a new character, I'll buy the skillbook, set all the learning skills to train, and come back in a few weeks with it all done.
Easy mode = dumbing down.
thats why you only queue 1 skill. or maybe make it a skill, at level 5 you can skill up to 5 skills or something.
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Fink Angel
Caldari The Merry Men
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Posted - 2007.11.15 20:08:00 -
[78]
Originally by: Siresa Talesi I never claimed I logged in a couple times a week only to train. I log in a coupple times a week, that is when I play for a few hours at a time. Frankly I think the idea that I should have to log into a game when I'm not playing is laughable.
I notice that while you laugh, you don't dispute the idea that you have few RL obligations to deal with. Interesting.
You are focusing on the relatively small amount of time it takes to physically change the skill. I'm more concerend with having to constatnly focus on a game by remembering when to take those 3 minutes to log in to change it. When I'm having dinner with my family, or out with friends, or at work, I should not have to be reminding myself "gotta get back on time to change that skill!" That's more involved than I want to be in a game. I'd favor it only requiring occasional management and then being able to leave it alone for say, up to a week at a time.
Well, I didn't think you'd really want a full rundown of my life outside of Eve! Plenty to be getting on with, thanks all the same.
Juggling skills is part of the game. Play hardcore and get every minute squeezed out of your skills, or play casual and lose some time here and there.
I'm in the latter part, but I don't want them to change the mechanics to level me out with someone who does get up at 2 in the morning to train. I posted my strategy for training earlier which involves some thinking ahead but not chaning my life around the game.
If you can't be arsed to come up with a bit of a plan then fair enough but take the SP hit.
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Daelorn
State War Academy
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Posted - 2007.11.15 20:12:00 -
[79]
Originally by: Fink Angel No to skill queue. It's just dumbing down Eve.
Character transfers should be banned too. And GTC <> ISK trades too.
If you don't personally put the work in for something, you shouldn't have it.
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cal nereus
Perkone
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Posted - 2007.11.15 20:13:00 -
[80]
Don't play hardcore if you don't really want to. This game shouldn't be a big part of your life if you don't want it to be. When I go on vacation, I plan on turning on Battleship V and forgetting this game even exists. Because who wants to think worriedly about a game when they're having fun doing something else? ---
Join BH-DL Skills |

Siresa Talesi
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Posted - 2007.11.15 20:55:00 -
[81]
Originally by: Nicho Void
Originally by: Siresa Talesi I'll agree that the game should not directly "put everyone on equal footing," as in that case, there would be no advancement, we'd all have the same ships, and the game would get old fast. But any game has to have the opportunity for a fair setting, or many will not choose to play. What you argue gives an advantage to players who have more RL time to devote to a game over those who are more "casual" in their play. The whole RL-time-based training method is intended to level that aspect of the game. A skill queue or web-based control would only serve to improve this.
When games have an advantage for those who can devote a disproportionally greater amount of time to it, then it discourages those with less time from even playing. I know right now some of you are thinking "then they shouldn't play, and leave the game to the real gamers!" Thankfully, CCP is a business whose goal is profit, because whether you want "casual" players here or not, CCP wants as many players as it can get, and based on that it will take any action in the best interest of expanding the game. Something to remember is that regardless of how much time you put into the game, we're all paying the same subscription rate to CCP. Do you think they care who logs in more frequently to click a few buttons?
I just don't think we're going to see eye to eye here. 
The casual gamer you speak of, is not going to care that he missed a couple of hours of skill train time, and if he does, I argue that he's not a casual gamer at all. The hardcore gamers are the ones who are angry here. An unexpected downtime, internet failure, and kids get cited as reason why a skill queue is need. These will never be valid reasons for me because where then is the line drawn? Your kid woke up so you missed a skill change. Fine. Your car broke down. Your dog ate the cable. You wanted to watch The Office. You didn't feel like logging on.
I will continue to argue that the only way to change a skill should be from in-game. No person, for any reason, should be allowed to advance their character using an out-of-game mechanic.
I think you're right that we're going to disagree on what is "fair" or "equal" in the game. It is just my understanding that the purpose behind time-based skill training was so that players who were constantly in-game did not have a huge advantage over those who had less time to devote to the game. As far as I am concerned, whether the time is spent in large chunks of played time or in multiple quick logins, it is still additional time and effort spent on the game to achieve skill training. As it stands, this aspect hinders the purpose of the system.
I think this definetely is an issue the casual gamers are interested in, as what often bothers casual gamers is when they are penalized for not being able to put in as much time as others. We don't expect to be on the same level as all other players, but when a mechanic is supposedly designed with us in mind, it's helpful if the means of implementing it isn't contrary to it's intended purpose. Once again, I don't think that a skill queue is an absolutely necessary feature, but it would be a greatly welcomed convenience for the casual player, and I have yet to see any truly compelling reasons not to implement it.
For the record, I would be curious to know if you consider EVE mobile to be an in-game or out-of-game mechanic.
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Nicho Void
Gallente Hyper-Nova
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Posted - 2007.11.15 20:59:00 -
[82]
Originally by: Siresa Talesi
For the record, I would be curious to know if you consider EVE mobile to be an in-game or out-of-game mechanic.
If Eve Mobile is in fact a full Eve client, then I would consider it an in-game mechanic. If it is a stripped down version of Eve, only capable of changing skills or modifying trade orders, I would consider it an out of game mechanic. ---------------
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Matalino
Gallente Datacore Harvesting
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Posted - 2007.11.15 21:59:00 -
[83]
Originally by: Orcrus Character Farmers ALREADY use a macro system to train their skills why can't we get a legal one?
I seriously doubt that there are ANY skill changing macro's used by character farmers.
The more serious the character farmer the less they would care about these features.
These features mainly benifit the general population.
Character farming is driven by different forces, and will not increase or decrease by the insignificant change in effort required that either of those suggestions would make.
************************** Datacore Harvesting IPO |

Siresa Talesi
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Posted - 2007.11.15 22:31:00 -
[84]
Originally by: Nicho Void
Originally by: Siresa Talesi
For the record, I would be curious to know if you consider EVE mobile to be an in-game or out-of-game mechanic.
If Eve Mobile is in fact a full Eve client, then I would consider it an in-game mechanic. If it is a stripped down version of Eve, only capable of changing skills or modifying trade orders, I would consider it an out of game mechanic.
So if it were released as a "stripped down" version, you would conisder it out-of-game, and therefore, even if produced and endorsed by CCP, not accept it as a valid method of character development?
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Claude Leon
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Posted - 2007.11.15 22:39:00 -
[85]
Originally by: Matalino
Originally by: Orcrus Character Farmers ALREADY use a macro system to train their skills why can't we get a legal one?
I seriously doubt that there are ANY skill changing macro's used by character farmers.
The more serious the character farmer the less they would care about these features.
These features mainly benifit the general population.
Character farming is driven by different forces, and will not increase or decrease by the insignificant change in effort required that either of those suggestions would make.
I was thinking the same thing. There is some lying going on in this thread.
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Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.15 23:03:00 -
[86]
Originally by: Saris Dadra If you want to plan your life around EVE fine. You get the advantages of more experience, money, and in game "friends" than the rest of us. But the skill-system is real-time to eliminate grinding, not to force you to plan your life around EVE. A skill queue of any sort just makes skilling even more attractive to casual players, while robbing the dedicated player of nothing but a ever so slight margin of superiority.
I agree that you should have to actually play the game to change your skills, but I don't think waking up in the middle of the night to change skills should be encouraged. A short queue would solve this. I would suggest three skills, or three days worth of training as the optimal queue.
The queue is long enough that you can go away for a weekend and not have to worry about switching your skills over, but it is short enough so you can't train all races battleships up to lvl 5. With a short queue you can log in every other day a your leisure, and still be able to effectively manage your skills. Is that really a bad thing?
Couldn't have said it better myself.
_
New character creation guide | [CNVTF] corp recruiting | Stacknerfs explained |

Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.11.15 23:08:00 -
[87]
I place buy orders up on the market. It really annoys me when people undercut my buy orders by 0.01 ISK. We need an Ebay style "bid napper" that can automatically make my buy orders adjust to beat their price. It's unfair someone who logs in all the time should be able to gain an advantage over me.
-------------------- What? Me Worry? -------------------- |

Anwylyd Al'Vos
Minmatar LightSpeed Industries
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Posted - 2007.11.15 23:08:00 -
[88]
Originally by: Fink Angel No to skill queue. It's just dumbing down Eve.
Character transfers should be banned too. And GTC <> ISK trades too.
If you don't personally put the work in for something, you shouldn't have it.
/signed _ . - Justice, Mercy, and Faith My soul has horizons further away than those of early mornings, deeper darkness than the night |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2007.11.15 23:16:00 -
[89]
Originally by: Bistot Kid I place buy orders up on the market. It really annoys me when people undercut my buy orders by 0.01 ISK. We need an Ebay style "bid napper" that can automatically make my buy orders adjust to beat their price. It's unfair someone who logs in all the time should be able to gain an advantage over me.
I know you said that out of spite more as an actual argument, but if you think about it, why not ? I mean, you do pay a "broker fee", you'd expect to get a "NPC broker" handling your "account", but instead it's just a "posting fee", not a "broker fee".
Bottom line, CCP might have already done it IF it would have been even remotely feasable... but it's not. And I'll tell you why not : because it would be way too computationally intensive to do it. Even the "current style" market is taxing the hardware/software limits as it is, this would positively kill it (since everybody WOULD be using the feature, you can expect CPU time to increase an order of magnitude if this gets implemented).
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New character creation guide | [CNVTF] corp recruiting | Stacknerfs explained |

cal nereus
Perkone
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Posted - 2007.11.15 23:23:00 -
[90]
A fully automated gaming experience? Is that like watching a movie? ---
Join BH-DL Skills |

Bistot Kid
The First Thing You'll Ever See
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Posted - 2007.11.15 23:28:00 -
[91]
Originally by: Akita T I know you said that out of spite more as an actual argument...
Spite is a bit strong. Just sarcasm to make a point. Where do we draw the line? We may as well automate everything for people.
-------------------- What? Me Worry? -------------------- |

2k7
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Posted - 2007.11.15 23:29:00 -
[92]
Originally by: Akita T
Originally by: Bistot Kid I place buy orders up on the market. It really annoys me when people undercut my buy orders by 0.01 ISK. We need an Ebay style "bid napper" that can automatically make my buy orders adjust to beat their price. It's unfair someone who logs in all the time should be able to gain an advantage over me.
I know you said that out of spite more as an actual argument
kinda sure that if CCP indroduces a system whereby slapping yourself round the face would increase cap recharge, some people would defend it and say "well if I am slapping myself round the face infront of a computer, don't I deserve an advantage over those who do not?" rather than question the method.
skill que is so long overdue, most of us have an RL which frequently gets in the way of logging in at the right times, not to mention local ISP issues etc, and waking up in the middle of the night to change a skill is just well...I could never regiment my waking hours over a game.
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The Socialworker
Minmatar The Socialworkers
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Posted - 2007.11.16 00:37:00 -
[93]
I simply don't believe what you're saying there.
After a couple of weeks in game, you should have a mix of short / medium / long skills available at any point.
At this very moment ... goes to browse char ... I can pick anything from 25 minutes to 33 days.
Ok, I'll give you an example then. I have an alt that I want to complete a fairly length skill plan for. It'll take about 45 days.
Right now I need a skill that is at least 18 hours to get me through sleep tonight and work tomorrow. You know how many skills in my plan that are trainable right now, and will last that long? Two. Warhead Updgrades III and Scout Drone Operation IV. And if I hadn't sat here and babysat Scout Drone Operation III tonight I would only have one.
There were several days where I had zero skills that would get me over the work/sleep hump and so I had to choose between training some skill that wasn't in the plan (and hence not very useful/important) and losing training time. For a game that is supposed to level you without grinding not being able to queue at least two skills is a pretty asinine drawback.
A Very stupid question, but you do know that you don't have to train the skills in the order that evemon spits them out right? You don't have to finish one before starting the next? The only other reason that you could be in this position is that you hardly ever log into the character to actually play it and plan skills, and I wouldn't call that grinding
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Selene D'Celeste
Caldari The D'Celeste Estate
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Posted - 2007.11.16 00:37:00 -
[94]
Akita T deserves an official 'Forum Master' title for '07. This is all.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.11.16 14:10:00 -
[95]
Originally by: Sleepkevert Hmmm, web based skill training switching... I already see the websites arising that automatically change your skill if the previous one finished...
I'm not giving some third party website my EVE login. That's just asking for it. A skill queue of limited capabilities is safer and more preferable, though I'd love to load it up with a bunch of short skills that can be completed while I'm at work. The limitation that makes the most sense to me is time, rather than skill based. Queue only starts new skills for a week or something then you have to log in and reinitialize it. Even that is pretty silly since a lot of people no longer log in except to switch skills. -- Support fixing the EVE UI | Suggest Jita fixes
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SiJira
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Posted - 2007.11.18 15:47:00 -
[96]
so it would be easier for them
do you not know anyone - mostly everyone - that logs on just to change a few skills and ends up playing the game for an hour? ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
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