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sakana
North Eastern Swat Pandemic Legion
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Posted - 2007.11.22 18:48:00 -
[31]
I dunno, atm there is a LOT of empty space. 80% of systems in 0.0 are empty. Under 10% of eve players live in 0.0.
I don't think we lack space, just the will to take it.
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Plutoinum
German Cyberdome Corp Cult of War
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Posted - 2007.11.22 18:56:00 -
[32]
Edited by: Plutoinum on 22/11/2007 18:59:44 Edited by: Plutoinum on 22/11/2007 18:56:24
Originally by: PMolkenthin Im not exactly an old school player, but I do remember > 10k players on TQ.
I remember times with like 12k players, when I was living in Curse, and I agree to the OP that I liked that more, because alliances with more than 1000 players were rare, actually there were only a few, maybe 4 or 5. Alliances blobbing up together did usually not happen at that time. A lot off smaller battles were even just between players of only 2 corps.
So I agree to the Op that it was more fun and relaxing, before 0.0 got full with big alliances, who formed even bigger coalitions and war was suddenly about pos crap and capitals.
But guess that time is lost and won't ever come back. I'm realist. But I don't play EVE currently mostly because of that. Waiting for better times so to speak that may come or not.
/edit Ambulation and factional warfare still interests me and I can imagine that it goes well together and allows interesting rp, so maybe I go that route, when it comes out.
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Secondus Dawkins
Fade to Black Inc Interstellar Alcohol Conglomerate
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Posted - 2007.11.22 19:00:00 -
[33]
A little more deep space would be interesting, especially if it wasn't conquerable. Imagine a few distant 0.0 regions, far away, but without chokepoints so that it would be hard for people to cut off access. Then, disable POSs for whatever reason (give the rats Dread gangs, put up rat POSs, drastically increase fuel use for POSs in remote regions so that it's just not worth it, whatever). This way it will be hard for anyone to actually claim and hold the space. Now the Rorqual, Jump Freighter, jump-bridging BS and MoM really come into their own. A small corp can jump deeply into un-owned space, set up a mobile mining/ratting op and have it really feel like the wild west. Any space you can hold is yours, but just as long as you're there. It would add an entirely new dimension to the game. Eve is all about the freedom to do different things, well this would definitely be different. It also wouldn't be very blob friendly if it was many conventional jumps away. Who wants to sign up for a 2-3 hr op when you don't know if you'll see anyone the whole time.
BTW, this is absolutley the wrong forum for this discussion
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Skarvl Mandoo
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.11.22 19:41:00 -
[34]
Originally by: ardik CCP need to fix the -0.01 true sec systems that barely spawn kernite, those systems are just a waste of space.
More space? No thanks, i like to occasionally see other people in MMOs.
This. There are too many crap systems in 0.0. They are all just as deadly, they're all 0.0 after all People clump around the handful of good systems and disregard the crap systems, unless they have to travel through them or POS spam them.
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Dr Bernard
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Posted - 2007.11.22 19:51:00 -
[35]
Edited by: Dr Bernard on 22/11/2007 19:51:37 Isn't > 70% of eve population within high sec space ? Not sure how more space would change that - the density of population doesnt matter in high sec
I would say a good idea would be more agents or uber NPC corps based in 0.0 or low sec. Kind of like Serpentis being in Curse region. You have a real incentive to go there and get hold of uber faction loot
As many people here have already mentioned the trick is to figure how to make low and 0.0 sec more attractive to Joe Bloggs players.
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Ndundhu
hirr Morsus Mihi
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Posted - 2007.11.22 19:52:00 -
[36]
We are entering an era where we are so many that we actually have to fight for the resources now. Territorial warfare is fun and it would be a shame to add more systems so people would expand instead of fight.
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Iron Zarkasm
Gallente Zarkastic Disease
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Posted - 2007.11.22 19:54:00 -
[37]
Originally by: PMolkenthin Im not exactly an old school player, but I do remember > 10k players on TQ.
Just make it around 8:00 am Eve-Time on weekdays to become sentimental like that :)
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NATMav
F.R.E.E. Explorer Atrum Tempestas Foedus
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Posted - 2007.11.22 19:57:00 -
[38]
Originally by: Howling Jinn theres too much crappy 0.0 deep regions like cache, paragon soul, period basis with tons of ****ty true security. which means everyone wants that same constellation, and nobody wants the rest of the region. those regions are just an example.
maybe im naive, but i thought regions which was +30 jumps from empire would have tons of nice true sec.
This.
There's plenty of space, it's just that half of it is worthless. When you can make more ISK grinding Level 4's in complete safety than you can ratting in 0.0, something is wrong.
Farham: "Remember, sometimes evolution ends in extinction." |
welsh wizard
Celestial Apocalypse Insurgency
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Posted - 2007.11.22 19:58:00 -
[39]
Edited by: welsh wizard on 22/11/2007 19:59:07 I do like the fact that now and then a large alliance pops up that you've never even heard of. As far as I'm concerned the galaxy should be made as big as is technologically possible. The current universe is too 'globalised', you can get anywhere in about an hour if you put your mind to it. It's also too focussed on the one big fight thats currently taking place. Theres little room for other powers to spread their wings.
So yeah I'm all up for space expansion on a large scale but not if the penalty is a severe server performance drop. o/ [Balance] The Caldari problem. |
BlackHorizon
Caldari Dark Knights of Deneb Against ALL Authorities
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Posted - 2007.11.22 20:12:00 -
[40]
More space and remove warp to zero entirely.
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Raid
Caldari Tyrell Corp INTERDICTION
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Posted - 2007.11.22 20:20:00 -
[41]
space is small because the game chrinks it for us.
1. Local Chat: Remove local chat and all of a sudden space feels very cold and empty. 2. Map Info: You shouldnt be able to find out whats in a solarsystem without actually visiting it. That includes who has Sov, how many people are there, what structures exist there. 3. Jump Drives: Logistics are too easy with jump drives/bridges. I doubt this will change however...
Space doesnt need to get bigger... we just need to do more of the exploring ourselves.
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Cuebick
Caldari The Collective Against ALL Authorities
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Posted - 2007.11.22 20:26:00 -
[42]
Imagine having two empires.. the only way to cross the bridge would to travel in 0.0 space. oooh the joy
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2007.11.22 20:56:00 -
[43]
Originally by: Raid space is small because the game chrinks it for us.
1. Local Chat: Remove local chat and all of a sudden space feels very cold and empty. 2. Map Info: You shouldnt be able to find out whats in a solarsystem without actually visiting it. That includes who has Sov, how many people are there, what structures exist there. 3. Jump Drives: Logistics are too easy with jump drives/bridges. I doubt this will change however...
Space doesnt need to get bigger... we just need to do more of the exploring ourselves.
I do agree on that..the game mechanics have made space 'small'. We need 0.0 to become frightening again (lol), and increase the reward factor (better npcs, better ore, better exploration) at the same time. Sig removed for the third time, inappropriate content. Sig Locked. If you would like further details please mail [email protected] - Cortes |
Vasili Z
Beasts of Burden YouWhat
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Posted - 2007.11.22 21:23:00 -
[44]
If there was more space, everyone would just forge more powerblocs the same way they have now, people don't change, they only want to win. -------
Everything I say represents my corporation and their views. |
Dao2SKP
Perkone
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Posted - 2007.11.22 21:51:00 -
[45]
we don't need more space :| there's already tons of unused space. For a good reason though :S only a few systems out of any region are really decent, a lot of them hold no better ore then low-sec empire.... and the sec status doesn't exactly have the hottest rats either :|
So in short, make the space not suck ;p
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K'Bar
Caldari Dragons Of Redemption Triumvirate.
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Posted - 2007.11.22 21:52:00 -
[46]
Edited by: K''Bar on 22/11/2007 21:53:29
Originally by: Cuebick Edited by: Cuebick on 22/11/2007 20:27:20 Imagine having two empires.. the only way to cross the bridge would to travel in 0.0 space. oooh the joy
edit: You could only buy/manifacture certain things in each empire.. would make traffic between empires .. fun? ^^
Actually thatĘs not a bad idea, but I would separate all the major factions (Caldari, etc) and put 0.0 in the middle and along the outsides of each factions systems. That way if you wanted to get to another faction's space you would be forced to travel through 0.0. Also, I would make it where you can get killed by factions you have a bad security rating with instead of that one security lvl we have now. I would also put a couple of major supply Stations (Jita 1, 2 ,3) in the middle and have jump bridges/gates in those sectors which a pilot can pay a fee for its use to get to the major areas. I would also suggest we increase the profitability of all the 0.0 systems (upgraded the loot, minerals, etc) so people would spread out in 0.0. Then I would add some new 0.0 systems and put them on the outskirts of each factionĘs area with one lonely last NPC outpost (.5) and use them for exploration only. Have rare loot found in those areas so the time spent searching is way worth the investment.
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RogerWilco
Evolution Band of Brothers
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Posted - 2007.11.22 22:01:00 -
[47]
I agree with what has been said earlier, remove local chat, and u should only know what is in a system if u are in it, structures and man wise.
surprises ftw..
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Hungo
Minmatar Unholy Foundation Knights Of the Southerncross
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Posted - 2007.11.22 22:09:00 -
[48]
You think 40k is alot but tbh its to little, there are thousands of systems that just dont have any people in 24/7
The nubs congregate around stations and the idiots die to belt rats and the ISK farmers, well there Just ******s
Bring CA back, bring back the olds ways,
Do we need more space? No, you just need to venture more than 3 jumps from an outpost
Epic fail
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Ajja 17
Ars ex Discordia GoonSwarm
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Posted - 2007.11.22 22:11:00 -
[49]
It's funny how everybody who wants to nerf alliances is in a failed alliance ;)
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Hungo
Minmatar Unholy Foundation Knights Of the Southerncross
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Posted - 2007.11.22 22:13:00 -
[50]
Originally by: Ajja 17 It's funny how everybody who wants to nerf alliances is in a failed alliance ;)
QFT
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.11.22 22:28:00 -
[51]
Originally by: Lowa More space...yes...a little maybe. But what is more needed is imho changing the way you control space. I hate POS. I see why they are needed but I still hate them. It forces people into one system to fight over it and we all know what happens when 500+ people duke it out.
Sometimes I honestly wish we were back when conqurable stations were the only thing. If you wanted to keep that, you need to back it up. And it was (almost) always possible to take it back if you lost it. Not that it did or would solve the gigantic single-system-gangbangs we are used to know when taking down strategic targets but... Station ping-pong was boring for sure but honestly, isnt knocking down 40 POS's and having to errect (yes, I did say it) 40 of your own a helluva lot more boring?
Might be drifting of topic here I admit, but POS's are one of the reasons I think this EVE War is going to...stop. Who in their right mind would like to keep up something so mindnumbing as POS's spam, POS warfare, POS managing at the level needed for another year? And pay real $ for it?
Need more space? No, better utilization of it. And the possibility to destroy OP's. Its getting crowded out there.
Aww...heck. Dont listen to me, I'm old, grumpy and I've waited 20 mins to pass teh Entering Game for Trinity testserver. I dont make any sense, I can feel it.
Cheers, Lowa
Yep you're right on all accounts imo.
Go take a drive through FIX space... spamming bloody stations to hide in every 2 jumps down there.
Destroying some of these stations would be good.
The only downside to this is the way in which it reinforces the blobs ability to terrorize smaller entities, and what happens to your assets in a station that explodes (simple answer, but sucks for the players)
Maybe just have it all magically teleport to the nearest low sec office of that persons corp, screw the storyline.
A lot of station ransoming would ensue but thats not too bad, right now people take others stations because: A) they want the resident out B) they want the space C) they think pos blobs = pvp
POS's need to go die in a fire but the ping pong game wouldnt be fun vs the triumvirate super blob tbh
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Jarvin Kell
Kingdom of Kador Dark Matter Coalition
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Posted - 2007.11.22 23:02:00 -
[52]
Originally by: NATMav
There's plenty of space, it's just that half of it is worthless. When you can make more ISK grinding Level 4's in complete safety than you can ratting in 0.0, something is wrong.
This.
If you happen to have 2 accounts, one soloing L4 missions, one looting/salvaging, you can make more than 0.0 ratting on a moderately good day (if you include LP). Unfortunately, sitting in empire for more than a week or so of mission binging isn't something I can bring myself to do.
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III LightBringer
Okkelen Grave Robbers
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Posted - 2007.11.22 23:03:00 -
[53]
Taurequis : This is corp and alliance forum. Not sure why you post this here, but, since we are at it....
New regions, that are linked from , well.. someplace in empire, with a 25+AU distance to 'anything' making it impossible to jump in capitals to the new area.
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2007.11.22 23:18:00 -
[54]
I remember being alone in Jita....
Play nice while you butcher each other.
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2007.11.22 23:19:00 -
[55]
Originally by: Ajja 17 It's funny how everybody who wants to nerf alliances is in a failed alliance ;)
Not really =P Sig removed for the third time, inappropriate content. Sig Locked. If you would like further details please mail [email protected] - Cortes |
Commander Muffin
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Posted - 2007.11.22 23:26:00 -
[56]
My Opinion would be to add more REgions (atleast 2 or maybe 4) that are about the same size as the Drone Regions when they came out. In the effort of logistics with the new implement of the "Caldari Highway" in Empire wouldn't it be nice to have a "Border Town" at the fring of known space right now with the addition of new regions. This would really expand the political influence in the game due to many well ran Alliances know better to take more space than that is able to maintain self sufficently or the heads will have to buy a bottle of Asprin a week.
You might be thinging about the border town if people will camp it and which/what not. Well make the system of the border town like the inside of a POS bubble, you can not lock anyone or use SB's in that system. Also you can give 4-6 gates of of the system so it is un able to be camped permately by one alliance or group of people. Even if so you can always get by with a Covert Ops.
And in retro-spec. you can make these systems if you choose to, not able to sell anything in them because of the amount of players using these systems in 0.0 to get back to empire via the highway. We dont want Jita 2,3,4,and 5 popping up in 0.0
But i am only for the new regions if you are able to get a new system of minerals like that of the drone regions in maybe low end minerals. Maybe 2 of the new 4 would be this new alloy drop just like that of the high end dropping predesesor. And, of course the other 2 new systems are the regular ratting/faction spawning system. Heck if the Dev.'s really even wanted to put some effort into it it could be an off-shoot of a lost faction maybe in the ships that are there from minmatar cousins, Amarrian anceint ancestry, Caldari isolated faction, Radical Gallente Empire.
Anyways these are my thoughts anyhow but im all for mroe space. But, we do need a way to subsidize the Low End mineral market because the sad fact about the chinese farmers that everyone is yelling about are keeping the life blood pumping by mining insane amounts of minerals that we the players who have a RL job and familes don't have time to do. Face it who wants to mine Trit when you can mine Megacyte?
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Droewa
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.11.22 23:31:00 -
[57]
Originally by: umop 3pisdn
Go take a drive through FIX space... spamming bloody stations to hide in every 2 jumps down there.
the reason why stations tend to be so close is to achieve sov 4 ya Muppet.
i think improving the sec value and the quality of ore in 0.0 would help things quite a bit. i have also noticed that the best officer rats tend to spawn more often near NPC stations. IMO this is bad, maybe it would help things out if the best stuff was far far away from empire systems? i dunno. I'm high on turkey. Your signature exceeds the maximum allowed filesize of 24000 bytes -Valorem ([email protected]) |
Wild Rho
Amarr GoonFleet
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Posted - 2007.11.22 23:31:00 -
[58]
Originally by: BlackHorizon More space and remove warp to zero entirely.
Agreed. Faster (and somewhat safer) travel has made Eve a much smaller place and allowed groups to control much larger areas (through the ability to deploy heavier assets at greater ranges from their core stations more quickly). Jump capable logistics and jump bridges have contributed to a certain degree but they're somewhat balanced out through the running costs (fuel and investment in destructable assets) for the given benefit.
0.0 really should be made much tougher to live in, at least then it would justify bumping up the value of many more 0.0 systems and encourage a little more spreading out.
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Balbriggan
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.11.22 23:43:00 -
[59]
Originally by: Droewa
Originally by: umop 3pisdn
Go take a drive through FIX space... spamming bloody stations to hide in every 2 jumps down there.
the reason why stations tend to be so close is to achieve sov 4 ya Muppet.
i think improving the sec value and the quality of ore in 0.0 would help things quite a bit. i have also noticed that the best officer rats tend to spawn more often near NPC stations. IMO this is bad, maybe it would help things out if the best stuff was far far away from empire systems? i dunno. I'm high on turkey.
Actually, the officers spawning near NPC stations makes sense, they are after all officers of the respective factions, so of course they will patrol in thier home space.
I agree that 0.0 is virtually worthless for the most part, and I can indeed earn more isk running lvl 4 missions in empire (The Enemies abound mission set earns upwards of 45 million in tags alone). Not sure that adding more regions is necesaarily the best way of improving low sec space though. For that matter I don't know how to improve it either.
Nice to see Hobbes make a comeback in one of the sigs above. Anyone seen Calvin lately (his mom was kinda sexy.....leaving now)
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Blazde
4S Corporation Morsus Mihi
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Posted - 2007.11.22 23:46:00 -
[60]
Turning 90% of highsec space into 0.0 would solve a few things. Maybe if CONCORD was forced back to >0.8 due to financial hardship caused by increasing workload from incursions by alliances. Leave the infrastructure in place but make it possible to contest npc soverignty (and thereby affect the normal sentry response in >0.0 space).
But it won't happen ofc. _
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