Pages: 1 2 3 [4] 5 6 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Nova Fox
|
Posted - 2007.12.10 00:11:00 -
[91]
Caldari lander is now about 30% done atm but i got tests going on at the same time.
As for your concepts for gal ground veichles, the first one is looking great the designs your comming up with are somewhat saving me from using designs Ive done for myself for the sci fi I write.
|

Nova Fox
|
Posted - 2007.12.10 08:00:00 -
[92]
Caldari Pelican Mobile Base redux 40% complete.
Do I need to say more? Im pertty impressed with this myself and managed to get more asymetry in from the oringal one. I want to answer vixies question but honestly idk where this came from.
BTW vixie thanks for hammering down the suggestion posts.
Comment, critque?, questions? complaints let me hear it, if you dont like the way it looks better speak now or hold your peace.
And yeah ive been studying minmatar ships more, ill be sure its reincarnation of the moba for it will be more minmatarish. just give me a crowbar and some rust-d-grow paint and im sure it will look fine, overall the shape is staying the same mostly.
|

DarthMopp
Gallente I.D.I.O.T.
|
Posted - 2007.12.10 14:39:00 -
[93]
Nice work so far...except for the Gallente-Crayon-Thing...please be so kind and take the Megathron or the Hyperion as Orientation and not the Dominix....
Uh...by the way...I want "Chip Fooze" to re-design the T2 Battleships :D "Alea iacta est"
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
[r |

Nova Fox
|
Posted - 2007.12.10 19:12:00 -
[94]
If you read up on the entire theard you would have noticed I am indeed using inferior materials, aka plain grade paper for printers and crayola coloring pencils for the paper works instead of high quality sketch paper, ink and grey scale markers, so ill pay no heed to that part of the comment alone sorry, but at least I am redoing these on the digital media format where its more defined.
As for the promethus' shape I can interate and discuss that. The megathron looks as much as I would love to do it, the Pelican the caldari lander stole most of the traits of the megathron, I dont need two landers to look similar to each other, I need them quite distinctive from each other. However I do see a point that the prometheus isnt distintive enough from other ships of the gallente race. I will have a look over again when its turn is up next after the caldari pelican is done.
As for the hyperion style its possible I can shape one similar but it will still be a hybrid mix with another ship that has spacious amount of room probably the vexor style, then the resizing issue to make it feel as though its a battlecruiser sized and a troop lander then adding in the base mode and transitional functions and finalizing the design to me a smooth combined concept instead of a minmatar wreck house.
I dont know who chip fooze is but if you want my vision of a t2 battleship your going to get the same response as you what you see on trinity now, same hull some addons and different paint job.
My vision for a teir 3 T2 however would be a Flag Ship, the next step up from fleet command ships. Racial Bonus installed already for commanded ships, Up to 3 command links with 2x effectivness as a fleet command, one high slot taken up by a field generator thats script ran, greatest tank, decent speeds but big mass to antinano, lowest gank of the 3 t2 bs.
Field generator makes fields of all sorts from webifing fields to warp scram fields (1 strength as not to put the hictor out of business and no focus script either) a logistics field, remote fire control field (sensor booster + tracking), smart bomb amp (range), ecm burst amp (strength and range), and my favorite a force field to push though blockaids with.
Of course the ship would lose remote assistance, no gun bonuses but still will be able to fit half a top rack of weapons which forces the other half to be utilized for gang warfare suggestively.
but thats my opinon im sure the mobile force field generator would be rather difficult to program.
|

Black Scorpio
|
Posted - 2007.12.10 19:34:00 -
[95]
Hey m8,
From all the ships i actually like the Amarr one if implementd in this version by CCP. The other races, especially Caldari, since i'm a Caldari pilot and proud of it, look too much like candy ships to me, no offense to your skills, as I think you're awesome with that. But a little more edge for Caldari ship would be nice. The current one is some form of a ship from an undetermined spaceship online game. This is not a ship for Caldari in EvE...
Add a little more "unusual" in the Caldari design, artsy, stylish and clean/cool are the adjectives i'd use to describe what should be a caldari ship design.
This is only my opinion. Good job and hope you take something from my advice.
|

Nova Fox
|
Posted - 2007.12.10 19:50:00 -
[96]
Thanks Black scorpio for your input.
Edge? Line definition you mean? Yeah I been scolded once already on the thread for it ill try to be more precise with edging.
As for oddities the parts that dont make to much sense to have would be difficult for me though, I design purposefully in an attempt not to draw too much attention away from its main function.
I think I did great with asymetry and taking most of the design ques from the rohk, including the armor plates arrangement, and stole a few more parts such as the comorant nose on the opposing side of the fighter vertical launch bay module. and the bridges I stole from other existing caldari ships such as the ferox and once again the rohk. Finally the attena masts stolen from the heron. The only oringal parts here are the missile silo and the vertical launch bay.
Caldari do express some symetry but they usually mutilate it with one or two parts, i might have over done it here though.
I have to also be considerate of the base mode as well, if you notice the gap between the modules youll see lines running back and forth. This spreads apart and unfolds into a runway while its on the ground but i could spice it up more while its stoed in flight mode. If i make this too odd I cannot have the cool transformation being somewhat simple.
As for wings it would seem the ship's design wont call for it, not in the current incarnation i would have to come up with a new arrangement if they ever get added in.
Anyways if you can please interate more I want details on what you think seriously.
Thanks for you comments
-Break for lunch see you in about 4 hrs.
|

Nova Fox
|
Posted - 2007.12.10 23:20:00 -
[97]
Six Kin Development had been singeled out to be the ore equvialent to the minmatar, it would easy to role play them comming into an economical power as well.
Minmatar Salvage ships in planet fall pollution was discussed because colonies will mass produce trash, trash can by used by different colonies for different things such as fertilizer, powerplant fuel, nuetralizers for harsher agents ect ect but in the end its still trash and highly unwanted unless you can find somone willing to take it up. Pollution would make mining in 0.0 less feasable if you let it get out of control. It can even be used as a means of warfare, dumping trash in your opponents turf can really hurt thier home based logicstics. Salvagers can play a role in getting rid of the trash balls that form up in gavity wells such as the roid belts allowing astriods and ice rocks to seed the area again. But the only thing they will recover is trash. The salvage ships of the minmatar however would pull useful minerals and materials and even possibly whole modules out of these trash balls. They would also be great at cleaning up and hauling loot after battlefield operations more than a industrial ship is.
Small Scavanger Medium Reclaimer Large Refurbisher
T2 Small Packrat Medium
Caldari networking ships have singled out Nugoeihuvi Corperation (NOH) as thier developer since they deal with entertainment and ungerground products. What better way to say this than a ship supposed to have been used to provide computer power where needed when in reality its a hackers wet dream. Large
|

Nova Fox
|
Posted - 2007.12.11 10:50:00 -
[98]
calling it a night wasnt as productive as i could have been but things happen.
Caldari Pelican Mobile Base 55% finished
|

Commoner
Caldari Emergent Chaos Bedlam Consortium
|
Posted - 2007.12.11 11:11:00 -
[99]
Edited by: Commoner on 11/12/2007 11:13:03 Edited by: Commoner on 11/12/2007 11:11:52 Nice ships. They alle seem to have resemblance to the Battlestar Pegasus and Battlestar Galactica, both of which are mobile fleet HQ's.
Battlestar Galactica: Galactica
Battlestar Pegasus: Pegasus
The worst pvp'er in EVE :
|

Nova Fox
|
Posted - 2007.12.11 15:35:00 -
[100]
if i recall right the Battlestars are half carrier and half battleship with 240 pairs of aa guns 8 main non turreted cannons and 8 more cannons paired onto 4 turret housings and half of dozen torpedo tubes and like 6 ft of armor with no ability to land. A ship like that would probably pwnt anything we had in eve we have now one on one.
In actuallaity though this ship took alot more cues and nods from real carriers. Including seperate towers with one on the bridge and antoehr by iteself, weapon placements, comflag stations and hangerbays and of course verital and horizontal builds where the battlestar cues off more of the pryamid and traingular builds. Well off to school/work for me later folks.
|
|

DarthMopp
Gallente I.D.I.O.T.
|
Posted - 2007.12.11 15:53:00 -
[101]
Originally by: Nova Fox If you read up on the entire theard you would have noticed I am indeed using inferior materials, aka plain grade paper for printers and crayola coloring pencils for the paper works instead of high quality sketch paper, ink and grey scale markers, so ill pay no heed to that part of the comment alone sorry, but at least I am redoing these on the digital media format where its more defined.
As for the promethus' shape I can interate and discuss that. The megathron looks as much as I would love to do it, the Pelican the caldari lander stole most of the traits of the megathron, I dont need two landers to look similar to each other, I need them quite distinctive from each other. However I do see a point that the prometheus isnt distintive enough from other ships of the gallente race. I will have a look over again when its turn is up next after the caldari pelican is done.
As for the hyperion style its possible I can shape one similar but it will still be a hybrid mix with another ship that has spacious amount of room probably the vexor style, then the resizing issue to make it feel as though its a battlecruiser sized and a troop lander then adding in the base mode and transitional functions and finalizing the design to me a smooth combined concept instead of a minmatar wreck house.
I dont know who chip fooze is but if you want my vision of a t2 battleship your going to get the same response as you what you see on trinity now, same hull some addons and different paint job.
My vision for a teir 3 T2 however would be a Flag Ship, the next step up from fleet command ships. Racial Bonus installed already for commanded ships, Up to 3 command links with 2x effectivness as a fleet command, one high slot taken up by a field generator thats script ran, greatest tank, decent speeds but big mass to antinano, lowest gank of the 3 t2 bs.
Field generator makes fields of all sorts from webifing fields to warp scram fields (1 strength as not to put the hictor out of business and no focus script either) a logistics field, remote fire control field (sensor booster + tracking), smart bomb amp (range), ecm burst amp (strength and range), and my favorite a force field to push though blockaids with.
Of course the ship would lose remote assistance, no gun bonuses but still will be able to fit half a top rack of weapons which forces the other half to be utilized for gang warfare suggestively.
but thats my opinon im sure the mobile force field generator would be rather difficult to program.
Oh...geez...doesnt wanted to be nasty at all....as as i am concerned the work is great....not critizing the technique but the look of the gallente lander ! Hope i could have corrected this now. I cannot draw at all...even if you would give me the most state of the Art drawing equipment.
Oh and Chip Foose....legendary Car Customizer....you know "Eleanor" (The Shelby 500 GT Custom Car)from "gone in 60 Seconds" ? He designed the Car as far as i know....this guy is really gifted !
Soooo....hope you get me right now :-) The sentence about Chip went out to CCP ;) Your work is great as far as i can say !
"Alea iacta est"
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes
[r |

Johncrab
Minmatar Typo Corp
|
Posted - 2007.12.11 17:14:00 -
[102]
Caldari and Ammar landers are looking very nice. |

DirtyHarry
Caldari Reikoku Band of Brothers
|
Posted - 2007.12.11 17:58:00 -
[103]
nice work, keep it up !
Please do not make false statements about forum moderators |

Laura Baretta
Minmatar Cult of the Skulls
|
Posted - 2007.12.11 18:31:00 -
[104]
Edited by: Laura Baretta on 11/12/2007 18:32:33 Nice work so far.
For the drop ships i would envision something different tho.
Amarr: As they see themselves as "gods chosen" they think they are better than the other races (of course ;) ) so I would imagine their invasion drop ships to be something like the necromonger drop ships. Scepter like, vertical that get rammed into the ground as a kind of "Battle totem" to demoralize the invaded population.
Caldari: they are striving for efficiency. Therefore their designs tend to be simple, but highly effective. So you are not too far off with your blocky design. It actually looks pretty caldari to me.
Gallente: They seem to be more individualistic, and care alot for aesthetics and design in their ships. They also appear to want to give their Soldiers the best possible environment to work and relax in to keep their morale and motivation up. So their ships would have to be very "comfy" and good looking. Your design appears a little too bulky for me. Maybe you could do it a little more sleek looking.
Minmatar: Not much to say here ;) We all know what Minmatar is about. They hardly give a damn about how their ships look, as long as they get the job done. They use a more simplistic way of building their ships, with almost no curved surfaces. Everything seems to boild down to more simplistic geometric forms.
|

Aleria Angelis
Strix Armaments and Defence Acheron Federation
|
Posted - 2007.12.11 18:33:00 -
[105]
Hey Nova nice work! the detail on the Pelicans realy starting to show now, the Gallente one's unmistakebly a good representation of Gallente design ethos but persona,ly I think it looks too much like a Domix, EI: too bulky. I'd love to see what it looks like reworked using the same computer program as the Pelican.
Keep up the good work.
|

Nova Fox
|
Posted - 2007.12.11 19:02:00 -
[106]
To darthmopp apology accepted just that I had some folks contact me in game and tried to troll me, although i dont let them have the knowledge of me being ****ed off, its straining me a bit toss in with real life and work with the US navy and things get tense.
Ive been working with the gallente promethius B version. I've figured out the forward face of it which looks halfway like a vexor and a hyperion meld, gun placement, and even wings (oh noes!) I also got the bridge for it thought up and its mostly going to be barrowing the thorax's looks. now placement or making arrangement for the pocket carrier aspect is nagging me right now but I got couple of solutions. I may get a sketch done later tonight with what i have now and have the model a version beside it for voting references. but a sketch only not the color works the pelican is getting treated to now.
Chip Fooze puts me to shame, but you probably wont see chip fooze working in the worlds smallest and moving airport with a million things waiting to kill him.
To DirtyHarry and johncrab - thanks
To Laura Baretta - These arent drop ships, they are more of an invasion ship, they land and these dont get easily removed. We do have drop ships implimented in the overall idea.
Ground Command Ships land and deploy the main army, if they need reinforcements theyll coordinate the other drop pods and drop ships land at designated spots to make sure they dont land in the worst of places. The elite and best trained soldiers would normally to be assigned aboard this ship since this ship persistently supplies 'replacements' for lost units, this cuts down on database tasking as it doesnt need to keep track how many of that soldier you have left or thier hps bars if they are in your troop bay. So when you buy the unit you're basically saying im buying a contract for an army of this unit.
The drop pods are probably non racial as they will be fired out of 'cannons' they provide a limited one time use units bascially cheap units poorly trained troops are fitted unto the pod since pods will not respawn lost soldiers. Militants you get from missions will do nicely.
The drop ships are deployed from motherships and carriers the fighter amounts. They are deployed onto the field and similar to the ground command ship respawns the soldiers asssigned to them. These will be racial and will be alot smaller. None of these have been planned yet but most should follow a good deal of the ideas you suggested.
To aleria dont worry promethius b will be out soon for preview so you guys can vote on your favorite design.
Well thats it for my lunch break see you in 4hrs.
|

jbob2000
Gallente KIA Corp KIA Alliance
|
Posted - 2007.12.11 22:57:00 -
[107]
i did a vector drawing of your ship (out of pure boredom, and i don't feel like studying). I had to improvise a bit of the rear, and since it's not a finished product, neither is the vector :P
Linkage
if you want the illustrator file, i can email you it. ________________________________
|

Nova Fox
|
Posted - 2007.12.12 02:39:00 -
[108]
You could have waited until I got done first :P.
Now i dont know much about software manipulation but what does vector lining allow you to do?
|

jbob2000
Gallente KIA Corp KIA Alliance
|
Posted - 2007.12.12 03:13:00 -
[109]
Originally by: Nova Fox You could have waited until I got done first :P.
Now i dont know much about software manipulation but what does vector lining allow you to do?
As I said, I was bored and was looking for something to do.
A vector will allow you to expand it without losing quality. You can also color it. Like I did with your caldari ship. ________________________________
|

Nova Fox
|
Posted - 2007.12.12 03:27:00 -
[110]
well i was going for the blue and white, if you want me to provide 'cleaner' drawings of any of the ships ask up and Ill get them in a day or two. Your welcome to do stuff with the artwork.
I promised folks i would have it up tonight and here it is the basic shape and design for the promethus B, took alot of cues from everywhere after I started with the hyperion but the heavy modifications got rid of that resemblence quick, it probably and hopefully should be indistiguishable to current ships and looks like one of those bullet trains youd find in old superman cartoons or batman.
|
|

Nova Fox
|
Posted - 2007.12.12 15:21:00 -
[111]
Off to work, only got 60% on the lander done because of homework last night but if you guys can take a look at the old promethus and the new ona dn tell me which on you like better.
|

Black Scorpio
|
Posted - 2007.12.12 15:46:00 -
[112]
Originally by: Nova Fox Thanks Black scorpio for your input.
Edge? Line definition you mean? Yeah I been scolded once already on the thread for it ill try to be more precise with edging.
As for oddities the parts that dont make to much sense to have would be difficult for me though, I design purposefully in an attempt not to draw too much attention away from its main function.
I think I did great with asymetry and taking most of the design ques from the rohk, including the armor plates arrangement, and stole a few more parts such as the comorant nose on the opposing side of the fighter vertical launch bay module. and the bridges I stole from other existing caldari ships such as the ferox and once again the rohk. Finally the attena masts stolen from the heron. The only oringal parts here are the missile silo and the vertical launch bay.
Caldari do express some symetry but they usually mutilate it with one or two parts, i might have over done it here though.
I have to also be considerate of the base mode as well, if you notice the gap between the modules youll see lines running back and forth. This spreads apart and unfolds into a runway while its on the ground but i could spice it up more while its stoed in flight mode. If i make this too odd I cannot have the cool transformation being somewhat simple.
As for wings it would seem the ship's design wont call for it, not in the current incarnation i would have to come up with a new arrangement if they ever get added in.
Anyways if you can please interate more I want details on what you think seriously.
Thanks for you comments
-Break for lunch see you in about 4 hrs.
Hey again Nova,
Glad that you're taking ideas off people and not just bashing them for suggesting something different. First the definition of Edge, i mean not the line definition, i.e. edges, but the concept of something being called edgy, i.e. cool and innovative..
IMO better and somewhat unusual Caldari ships are the Scorpion, Rook, hell even the Raven and the crow. Like spikey stuff on them, including asymetric wings. The rook is actually not in line with the other format of Caldari ships, as it's too symmetric, and blant, albeit resembling what an actual space ship might look like.
I know this is not the next uber battleship that you're working on, but even utility ships can be a little more attractive and not so.. well fit for their purpose looking...
That's basically what i am thinking...
|

Na'Axin
Naxbar
|
Posted - 2007.12.12 18:02:00 -
[113]
Hi there Nova,
first I'll start with saying "thank you", you inspired me to pick up the pencil again and start drawing. I like what you are working on and I'm very eager to see more of your work. I did notice some problems of artistical nature on the caldari base pic, and I took the liberty of making comments on it. I hope you don't mind.
also I know you didn't mention them, but I guess all races will need some scout planes when landing in enemy territory, so I decided to draw one; here's my version of an amarr scout plane
|

Nova Fox
|
Posted - 2007.12.12 19:21:00 -
[114]
Edited by: Nova Fox on 12/12/2007 19:23:36
To Na'axin I thank you for your comments and critques and your welcome for being inspired to do some fan work.
I noticed the misalignment to the prespective lines and figured it might be better to finish the work first then adjust since it is a Digital media and thats one of the medias greatest strength is the ability to 'fix' problems.
As for the knacks it would seem there is a lack of definition to them and rear portions of the ship hasnt been worked on in great detail at all so no room for detailing yet, the forward one you pointed out could be emphasized or eliminated, just at the moment without those knack it would make the surface plain and little more of a solid peice of metal something ships are usually not made of especially caldari. A new definition would be possible though such as having it reach up and over to the "landing lights."
I noticed that about the caldari Cc and the unit number 12 could have needed rearrangement to be obscured and added depth, Im not building this ship up like i did the amarr one where i had parts and a time and copied and pasted the finals together like I did the amarr, Im still experimenting on whats the best approach for me each one of these ships have been a lesson to me really. If you take a look at the older caldari lander in the second post the misalignment is blatenly loud and distracting here its less obvious because the unfishished parts are more distracting than the misalignments for the moment, that will probably soon change.
As for your scout fighter looks well inspired form the templar and of course I cant really critize the arrangement of the work as you got a better idea of whats going on than I do.
Now for weapon placement any consideration of having them mounted to the bottom of the craft instead? most threats to deployed fighters from the mobile bases will be ahead or below and most of them can or would provide Close Air Support. It probably be easier for a very mobile plane to aim the fighter upwards to engage enemies than to aim down wards and dive bomb risking a crash. Or you could stick with the eve universal design, guns on both sides of the craft.
Also since its a scout any consideration to the enhance the function such as sensor arrays or anythign that might resemble the ability to give commanders a better view of the entire situation? As for ground units and i think I already mentioned it we havent thought too deeply of the entirty of it we knew we just needed few soldiers few scout veichles an apc of sorts, tank, artillery, and anti air batteries for each race +1 set of generic types for the merc's pirates militants and cheap guns for hire.
to the rest of the thread: I just find it odd none of the folks complaining about the domi look alike lander havent replied to the revision, ill probably eve mail them to take a look at the alternative design hopefully get thier feed back.
|

Nova Fox
|
Posted - 2007.12.13 08:04:00 -
[115]
Calling it a night, got most of the missile silo part of the ship done, everything but the missile silos itself... and of course gun mounts on the side.
I also began to repair some of the misalignments but alas I think im to far down the road to correct the nitty bitty ones, I can fix most of the major ones though.
I might get it done by end of the week well see.
I got a good idea on the minmatar salvager ships and one for the medium caldari hacking ship. and still trying to nail down a design for the amarr civillain explorer ships.
as for the juggernaughts still have to figure out the styling of capitol ships in eve, alot of them are plain ugly, and look half assed built cept the gallente one. But as it stands the promethus B is threating the 'Zues' gallente juggernaught design, Im making slight adjustments and getting more of a skull appearance on the teir 2 dread now which is beignning to make it more interesting to look at now.
|

Nova Fox
|
Posted - 2007.12.14 00:05:00 -
[116]
Edited by: Nova Fox on 14/12/2007 00:14:14 Edited by: Nova Fox on 14/12/2007 00:06:52 Three new concepts added, make all the comments you want about thier layouts
Gallente Teir 2 Dreadnaught "Hephaestus" thanks HKmarine for the name suggestion. And obviously I cant count either, 9 sets of turrets instead of 8 >< do'h.
The Civillian Caldari Teir 2 Networking ship "Blue Jay"
Finally the Civillian Minmatar Teir 1 Salvager Ship "Wrecker"
|

Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.14 00:21:00 -
[117]
Originally by: Nova Fox Gallente Teir 2 Dreadnaught "Hephaestus" thanks HKmarine for the name suggestion. And obviously I cant count either, 9 sets of turrets instead of 8 >< do'h.
Holy ****! That's a dangerous-looking ship right there!
The only thing I would suggest changing is that it looks very different in size for a ship that shares a class with the Dreadnought. But damn, it looks awesome.  ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

LUH 3471
|
Posted - 2007.12.14 00:29:00 -
[118]
the amarr station concept looks awesome !
how about next a concept for a pirate faction station they all have the empire station models which sucks
|

Nova Fox
|
Posted - 2007.12.14 00:33:00 -
[119]
The teir 2 dreads are mothership equivalents to the dreadnaughts hence the other name "juggernaughts" and the size differences which is why its almost 2x bigger in length but it should be just as wide as the moros.
Meaner bigger badder in every way cept for its ability to deal with even other capitols ships including the titan unless you managed to get the ship to go 0meters a second. Just the drawbacks of having a longer seige mode will justify the risks of deploying one into seige mode.
Im still trying to nail down the other races capitol styles and not really getting anywhere, the caldari are ****ing me off the most, with 2 ships minmatarish and 2 ships caldarish grrr.
|

Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2007.12.14 04:22:00 -
[120]
Ah, ok...that makes much more sense now.
You've inspired me to work on some ground/air vehicles of my own for EVE, the faster ones I was referring to when you first made your post. They'll be approximately cruiser-sized and designed much more toward speed than the first landing craft you designed.
Of course, this is just something for me to do while I'm not working on my EVE game, so don't expect results for awhile.  ---------------- Tarminic - 29 Million SP in pink Forum Warfare |
|
|
|
|
Pages: 1 2 3 [4] 5 6 :: one page |
First page | Previous page | Next page | Last page |