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Malcanis
Vanishing Point. The Initiative.
206
|
Posted - 2011.09.15 10:09:00 -
[61] - Quote
Tallian Saotome wrote:Edit: I want to request a feature for the forums that rejects any post that has fewer that 50% recognizable words 
Write it up and I'll give supports.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
206
|
Posted - 2011.09.15 10:10:00 -
[62] - Quote
Anna Orkiste wrote:Vile rat wrote:Shingorash wrote:There is a problem if someone afk cloaks in a complex or whatever so it cannot despawn till downtime, that is a pathetic thing to do.
There is currently no way of finding them as they could be anywhere. This is different I think and if true (I haven't experimented with the mechanics) should probably be revisited. If you can actively counter me and I have no game mechanic with which to fight back then this is probably deserves some game mechanics tweaking. If it's just a matter of some guy in local hiding so it keeps you on edge, learn to deal with it. its true i tested my self out if you run lets say sanctum and there enerbly you cloucked shiop sanctum not respawning hee stays there untill that cloucked ship warps away. Ader ting here is meny posts that smal entatys wiling to live in 0.0 etc. how you see smal entaty pl live ern isk in 0.0 if they have like 2-3 systems with no sanctums at all and best hevens, ant there is clouckers afkers hoo sit in al 3 systems they have no where to go. Some one sad leave system he cant there in second allaince system is again the same, so all allaince gos down or wath? I tink that to easy to break wiling to fight or actyualy no isk to fight with enemy. And you stil wish mechanics for samm alliance to take foot in 0.0, if they will have no posibility to ern eny isk at all. If some one say that no hapens so not true i saa my self that hapening.
He's talking about you btw. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.15 11:02:00 -
[63] - Quote
See what happens when an entire generation grows up without speak n' spell and watched Barney the purple dinosaur? The human race is doomed. Time for a purge. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
59
|
Posted - 2011.09.15 11:07:00 -
[64] - Quote
I blame hukt of fonix, personally.
If english isn't your native language, use a translator from your native language, and spot check it if you have some level of understanding. If it is, and a spell checker can't help you, go back to fraking school.
If you're just too ignorant to be bothered with proper spelling and grammar, gtfo.
Edited for grammar and spelling  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Anna Orkiste
SLAVING SYSTEMS INC.
0
|
Posted - 2011.09.15 13:22:00 -
[65] - Quote
Tallian Saotome wrote:I blame hukt of fonix, personally. If english isn't your native language, use a translator from your native language, and spot check it if you have some level of understanding. If it is, and a spell checker can't help you, go back to fraking school. If you're just too ignorant to be bothered with proper spelling and grammar, gtfo. Edited for grammar and spelling 
english not my native language. lerned in eve on my own trued thos stupid tings ars tranlators they not work wor me i dont know all words and english its verry verry veard languege writing and speaking 2 difrent worlds. i write how i hear words not how suposto be writed. In Spell chakers dont give right answers just give all red markers and that it. howto fix that words i dont know. |

Lelob
SniggWaffe
7
|
Posted - 2011.09.16 11:05:00 -
[66] - Quote
**** the bears. This is a pvp game. HTFU |

The Mittani
GoonWaffe Goonswarm Federation
480
|
Posted - 2011.09.16 14:49:00 -
[67] - Quote
Hi, I love cloaks and afk cloaking! Afk cloaking owns. Never stop making ratters cry. |

Kogh Ayon
DMoney Corp
22
|
Posted - 2011.09.16 19:58:00 -
[68] - Quote
People : Let's remove undetectable tengu and expect to find some victims in low/0.0 CCP removed it, then people find no tengus could be found
People: Let's remove the local and expect to find some carebears ratting in 0.0 CCP removed it, then people find no ratters in 0.0 |

Rico Minali
Sons Of 0din Fatal Ascension
13
|
Posted - 2011.09.18 07:56:00 -
[69] - Quote
Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically. |

iblade darkstar
Tera Incognita Rolling Thunder.
0
|
Posted - 2011.09.18 15:04:00 -
[70] - Quote
sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it. |

Fighter26
Orion's Fist RED.Legion
4
|
Posted - 2011.09.18 17:14:00 -
[71] - Quote
What I have been saying for ages now is to remove the ability of a cov ops cloaked ships to field regular cynos and increase the jump range and fuel bay of black ops by 50% and increase a black ops effective hitpoints by 25%. Ditch conventional cynos ability on cov ops cloak ships in exchange for a much better black ops/bridge cov ops gangs. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.19 15:09:00 -
[72] - Quote
iblade darkstar wrote:sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it.
You've failed to explain how a ship, cloaked, unmoving in space with no one at the keyboard is actually winning anything.
The problem isn't the cloaked ship. The problem is that you're afraid of the pilot you see in local that you don't know and can't find. Six months in the hole... it changes a man. |

Laechyd Eldgorn
draketrain
1
|
Posted - 2011.09.19 17:51:00 -
[73] - Quote
nerf being afk while in station or pos |

paritybit
Rote Kapelle
17
|
Posted - 2011.09.19 19:58:00 -
[74] - Quote
Nerf AFK cloaking by nerfing the infallible intelligence source known as local. This will empower non-AFK cloakers and all will be well with New Eden. |

paritybit
Rote Kapelle
17
|
Posted - 2011.09.19 20:18:00 -
[75] - Quote
Eperor wrote:yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els.
Why are you flying a billion isk ship in null-sec at a location that anybody can warp to without alerting you to their presence? Any battlecruiser or stealth bomber will do for belt rats. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.19 23:56:00 -
[76] - Quote
Rico Minali wrote:Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically.
So what you are saying is that you would be okay if the player cloaked is removed from local after some period of inactivity correct? And if active again will show up in local again right?
Then why not support a solution instead of waxing two pages of politico |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.20 01:19:00 -
[77] - Quote
Rico Minali wrote:Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically.
A question....
how the #### do you know that cloaker is really there (not afk)?
By your logic.... its a valid tactic...but no one in their right brain would ever "answer" in local if they are there if their soul purpose is to spy.
Hypocritical much?
Seriously people...get over yourselves.... AFK or not...the point is... it wont matter a damn if CCP nerfs local..you'll just ***** about something else. |

Usurpine
GDC Holding Shadow of xXDEATHXx
4
|
Posted - 2011.09.20 12:44:00 -
[78] - Quote
Rina Asanari wrote:Seems that people still miss the point that (AFK) cloakers may not be completely idle (that's why I put "AFK" in brackets) but still can log the comings and goings in a system, people, ship types, cartograph a whole system, make safespots if local drops empty or everyone present is docked...
All of that without any risk of being discovered, thus contradicting their often-used phrase "nothing is risk-free" on their own.
So I have to state that again: Make cloaking limited somehow. Be it with countermeasures (ship modules, POS installations, whatever), time or resource limits (cap, fuel, ...) but
cloaking as it is has to be changed!
Let them use fuel, so they run out.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.20 13:34:00 -
[79] - Quote
Cloaks are fine... it's people expecting bunnies and flowers in null sec that need to be fixed. Six months in the hole... it changes a man. |

iblade darkstar
Tera Incognita Rolling Thunder.
0
|
Posted - 2011.09.20 23:13:00 -
[80] - Quote
Ingvar Angst wrote:iblade darkstar wrote:sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it. You've failed to explain how a ship, cloaked, unmoving in space with no one at the keyboard is actually winning anything. The problem isn't the cloaked ship. The problem is that you're afraid of the pilot you see in local that you don't know and can't find.
Tbh cloakers in system don't really bother me, I deal with them in the same way I would any other neutral that comes around and that's mainly by ignoring them and getting on with playing the game the way I would if they hadnt been there in the first place.
My problem is the fact that you can go into a system and do something that NO ONE can counter, like I said in my original post I don't care what the counter is as long as there is a counter. You win because no one can do anything to stop you doing anything you want as long as you are cloaked. If that's not winning in this game then plz explain what you would accept as WIN in this game. |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.20 23:34:00 -
[81] - Quote
And once again...you fail to answer the ultimate question.
What can that cloaked ship do to you when its obviously no where in sight.
The solution is to have a combat fleet ready to go and play it smart.
Complaing about it wnot solve anything.... a cloaked ship cannot use any modules short of propulsion....thats it.
All you have is the presense of a nuet in system....or a red.... that's it.
If local was removed...and it likely will be.... youd still be screwed over regardless.
This entire arugment is a farse....total waste of time.
the counter is obvious.
Use that head of yours....and stop whining. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 00:08:00 -
[82] - Quote
While I agree with the statement of the last poster in so far as whiners should just be more combat ready, there IS an psychological effect of having a red in local continuously. Which is the reason why I advocate the timed removal from local for non active cloakers. It makes the difference between having to be combat ready 100% of the time, to just the time when the cloaker decides to activate a module, or decloak, or cyno. |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.21 00:11:00 -
[83] - Quote
Kaelie Onren wrote:While I agree with the statement of the last poster in so far as whiners should just be more combat ready, there IS an psychological effect of having a red in local continuously. Which is the reason why I advocate the timed removal from local for non active cloakers. It makes the difference between having to be combat ready 100% of the time, to just the time when the cloaker decides to activate a module, or decloak, or cyno.
Even then.... YOU CHOOSE To let that cloaker effect you to that degree.
And if they accomplish that much... they win. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.21 03:17:00 -
[84] - Quote
iblade darkstar wrote:Ingvar Angst wrote:iblade darkstar wrote:sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it. You've failed to explain how a ship, cloaked, unmoving in space with no one at the keyboard is actually winning anything. The problem isn't the cloaked ship. The problem is that you're afraid of the pilot you see in local that you don't know and can't find. Tbh cloakers in system don't really bother me, I deal with them in the same way I would any other neutral that comes around and that's mainly by ignoring them and getting on with playing the game the way I would if they hadnt been there in the first place. My problem is the fact that you can go into a system and do something that NO ONE can counter, like I said in my original post I don't care what the counter is as long as there is a counter. You win because no one can do anything to stop you doing anything you want as long as you are cloaked. If that's not winning in this game then plz explain what you would accept as WIN in this game.
Of course... you can't do pretty much anything while cloaked either. You also can't do anything about people you wardec that stay in stations until you give up the dec. Are they winning?
Really, really weak argument. Six months in the hole... it changes a man. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
|
Posted - 2011.09.21 04:01:00 -
[85] - Quote
the single most talked about non-problem in the game... [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 09:10:00 -
[86] - Quote
What all this talk about 'winning'? Are you all born in the 90s? Constant evasion is fine. Constant potential cyno is just an unfair advantage. Don't get me wrong. I love afk cloaking myself. But I'm happy to play psi war with my prey by popping in and out of local just to see them flee. If my proposal is implemented that is. Presently always being in local is boring and encourages me to afk. Of course I can still replicate this effect by zipping around safe points, but not afk |

Rico Minali
Sons Of 0din Fatal Ascension
13
|
Posted - 2011.09.21 09:23:00 -
[87] - Quote
Drake Draconis wrote:Rico Minali wrote:Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically. A question.... how the #### do you know that cloaker is really there (not afk)? By your logic.... its a valid tactic...but no one in their right brain would ever "answer" in local if they are there if their soul purpose is to spy. Hypocritical much? Seriously people...get over yourselves.... AFK or not...the point is... it wont matter a damn if CCP nerfs local..you'll just ***** about something else.
Not sure your reading my post or someone elses, how do i know if someone is there or not? I dont. Not sure what the 'answering' in local bit is all about, doesnt seem tot refer to my post. Hypocritical? No, I dont think so, im just agreeing that everything should be counterable in some way and you should not be able to affect someones play while you are 20 miles from your PC. If ccp nerf local, well it becomes irrelevent, afk cloaking will end, becasue there will be no reason for it, the psychological warfare element will be gone.
What I am saying is that if you are afk for long periods, during that period you shouldnt be able to affect what other people do.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.21 12:46:00 -
[88] - Quote
Rico Minali wrote: What I am saying is that if you are afk for long periods, during that period you shouldnt be able to affect what other people do.
The part you're failing to grasp is that the only way they affect what other people do is if you let them affect you.
You know what's really fun? Seeing someone in your wormhole, catching their name and adding it to your contacts and having no idea if they've left your hole or are waiting around hoping for a kill. No local at all to see if they're in your system. We had a stealth bomber hang around like that for a few days... the trick is to not let them keep you from doing what you do but to simply prepare better. You tank a little more, you watch dscan and your overview a little more intently. When running PI, you don't pull up to the planet and park, you come out of warp, immediately initiate warp to the next customs office then you grab/swap your materials out while your ship aligns.
Local has made you weak and your arguments reflect that. 'I can see him! He's spooky! He might kill me while he's afk! Waa!" Grow a pair and counter him. You can easily sneak into a neighboring system to do whatever. You can alter your ship to give you survivability. You can be alert, use dscan, use the ability to have multiple overview tabs, use your friends and allies to work together with.
Cowboy up son. The universe doesn't give a crap if you die or not. Six months in the hole... it changes a man. |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.21 14:46:00 -
[89] - Quote
Ingvar Angst wrote:Rico Minali wrote: What I am saying is that if you are afk for long periods, during that period you shouldnt be able to affect what other people do.
The part you're failing to grasp is that the only way they affect what other people do is if you let them affect you. You know what's really fun? Seeing someone in your wormhole, catching their name and adding it to your contacts and having no idea if they've left your hole or are waiting around hoping for a kill. No local at all to see if they're in your system. We had a stealth bomber hang around like that for a few days... the trick is to not let them keep you from doing what you do but to simply prepare better. You tank a little more, you watch dscan and your overview a little more intently. When running PI, you don't pull up to the planet and park, you come out of warp, immediately initiate warp to the next customs office then you grab/swap your materials out while your ship aligns. Local has made you weak and your arguments reflect that. 'I can see him! He's spooky! He might kill me while he's afk! Waa!" Grow a pair and counter him. You can easily sneak into a neighboring system to do whatever. You can alter your ship to give you survivability. You can be alert, use dscan, use the ability to have multiple overview tabs, use your friends and allies to work together with. Cowboy up son. The universe doesn't give a crap if you die or not.
This TBQH.
If you people can't figure that out...you have no business throwing a bloody fit in the first place. Enjoy local while it lasts wimps... because its going to go straight to hell when its gone. You haven't experienced sheer paranoia until you've lived in WHS long enough to know what its like to argue with yourself if someone is REALLY there or not. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 15:40:00 -
[90] - Quote
I echo my proposal again, ( which really is a local fix that happens to "fix" aft cloaks too) All ships off your grid disappears from local after 15min of inactivity. Use of modules (not cloak) make you show up again. Forces people to toughen up, and adds new cloak tactics. Decloak and show up on local to freak out the locals. Also enforces that you be at the keyboard to engage in this psychological offensive. Blissfully ignorant ratters get to live in their fantasy worlds until you show up with a cyno. Or not. Everyone's interests are served. |
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