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Ya Huei
Imperial Collective
1
|
Posted - 2011.09.06 13:46:00 -
[1] - Quote
Sorry... I just couldnt resist making this the first topic here :P |

Noriko Mai
171
|
Posted - 2011.09.06 14:09:00 -
[2] - Quote
AFK Cloaking ist a wonderful thing |

Domin Mitauchi
NOMAD. Warped Aggression
0
|
Posted - 2011.09.06 14:25:00 -
[3] - Quote
So how win will be afk cloaking once they remove local?!! :) |

Kaelie Onren
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.06 14:42:00 -
[4] - Quote
AFK cloaking is the best. |

Rabbitgod
Beyond Divinity Inc Excuses.
2
|
Posted - 2011.09.06 14:46:00 -
[5] - Quote
AFK CLOAKING FOR CEO!!!111!eleven |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
7
|
Posted - 2011.09.06 14:54:00 -
[6] - Quote
Never stop AFK cloaking |

Akrasjel Lanate
Naquatech Conglomerate
20
|
Posted - 2011.09.06 17:32:00 -
[7] - Quote
What wrong with it.  |

Tethys Atreides
The Audacity of Huge
26
|
Posted - 2011.09.06 18:08:00 -
[8] - Quote
If they are AFK they can do NOTHING to harm you. |

Bienator II
24th Imperial Crusade Amarr Empire
124
|
Posted - 2011.09.06 18:23:00 -
[9] - Quote
how can I cloak without touching the keyboard? Please help I am stuck. rocket science is kindergarden. Thats serious spaceship business! |

Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
7
|
Posted - 2011.09.06 18:55:00 -
[10] - Quote
Bienator II wrote:how can I cloak without touching the keyboard? Please help I am stuck.
Use the mouse |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
|
Posted - 2011.09.06 19:49:00 -
[11] - Quote
Domin Mitauchi wrote:So how win will be afk cloaking once they remove local?!! :)
Someone afk cloaked in a wormhole once. Noone cared. Six months in the hole... it changes a man. |

Ayanaya
Apple Industries Inc.
0
|
Posted - 2011.09.06 20:59:00 -
[12] - Quote
Ya Huei wrote:Sorry... I just couldnt resist making this the first topic here :P
Seems to still work. I recommend nerfing it such that one can only cloak when FKA.
-a |

FloppieTheBanjoClown
The Skunkworks
34
|
Posted - 2011.09.06 22:13:00 -
[13] - Quote
To get a serious rebuttal in early:
If you "fix" afk cloaking, they'll just use a macro to stay cloaked. If you prevent that, they'll make a dozen safe spot bookmarks and run a macro to warp between them 23 hours a day. if you're that afraid of a low-skill alt idling in your system, they will ALWAYS be able to get you to keep your head down.
Those of us who have spent a lot of time in wormholes aren't accustomed to the luxury of knowing who is in system, and continue to do our work without that sense of security some people seem to need. And we can carry on for months without being ganked...because we learned to be safe without the crutch of local.
No, I'm not advocating for nullsec's local to be removed. I'm fine with it being there. I just want the people who really do seriously whine about afk cloaking to get a reality check and understand how good they have it with their sovereignty and their local channel. |

Yvan Ratamnim
Phoenix Evolved Part Duo
12
|
Posted - 2011.09.07 04:17:00 -
[14] - Quote
The problem is that AFK cloakers once there in system are almost impossible to catch unless there idiots no way to scan them down no matter how good your skills, no timer that runs there cloak out, or cloak cool down, its just click and step away and cause annoyance for locals,
IF IT IS MY SYSTEM shouldnt my sov have some form of intel upgrade or station ping to uncover said AFK cloakers or atleast make it possible with enough skilled pilots. |

El'Niaga
Republic Military School Minmatar Republic
40
|
Posted - 2011.09.07 08:09:00 -
[15] - Quote
The only thing we really need is a module, missile, or bomb that when cycle releases a tachyon burst that decloaks targets within its area of effect. In games I'm not so big on things that don't have counters, and the cloak currently fits that in EVE. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
|
Posted - 2011.09.07 11:55:00 -
[16] - Quote
Yvan Ratamnim wrote:The problem is that AFK cloakers once there in system are almost impossible to catch unless there idiots no way to scan them down no matter how good your skills, no timer that runs there cloak out, or cloak cool down, its just click and step away and cause annoyance for locals,
IF IT IS MY SYSTEM shouldnt my sov have some form of intel upgrade or station ping to uncover said AFK cloakers or atleast make it possible with enough skilled pilots.
Pro-tip...
It isn't your system.
Cloakers have counters. They're called "balls". Be alert, go about your business. Bring a friend. Use DScan and keep your eys open. Want to afk while mining? Too effing bad. You're doing it wrong and deserve to get popped.
Damned whining kids wouldn't last ten minutes in a hole. In my days we didn't even have DScan. You had a buddy sit on the front of your ship with a pair of binoculars AND WE LIKED IT! Six months in the hole... it changes a man. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.07 12:35:00 -
[17] - Quote
Ingvar Angst wrote:Yvan Ratamnim wrote:The problem is that AFK cloakers once there in system are almost impossible to catch unless there idiots no way to scan them down no matter how good your skills, no timer that runs there cloak out, or cloak cool down, its just click and step away and cause annoyance for locals,
IF IT IS MY SYSTEM shouldnt my sov have some form of intel upgrade or station ping to uncover said AFK cloakers or atleast make it possible with enough skilled pilots. Pro-tip... It isn't your system. Cloakers have counters. They're called "balls". Be alert, go about your business. Bring a friend. Use DScan and keep your eys open. Want to afk while mining? Too effing bad. You're doing it wrong and deserve to get popped. Damned whining kids wouldn't last ten minutes in a hole. In my days we didn't even have DScan. You had a buddy sit on the front of your ship with a pair of binoculars AND WE LIKED IT!
yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
|
Posted - 2011.09.07 12:55:00 -
[18] - Quote
Eperor wrote:Ingvar Angst wrote:Yvan Ratamnim wrote:The problem is that AFK cloakers once there in system are almost impossible to catch unless there idiots no way to scan them down no matter how good your skills, no timer that runs there cloak out, or cloak cool down, its just click and step away and cause annoyance for locals,
IF IT IS MY SYSTEM shouldnt my sov have some form of intel upgrade or station ping to uncover said AFK cloakers or atleast make it possible with enough skilled pilots. Pro-tip... It isn't your system. Cloakers have counters. They're called "balls". Be alert, go about your business. Bring a friend. Use DScan and keep your eys open. Want to afk while mining? Too effing bad. You're doing it wrong and deserve to get popped. Damned whining kids wouldn't last ten minutes in a hole. In my days we didn't even have DScan. You had a buddy sit on the front of your ship with a pair of binoculars AND WE LIKED IT! yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els.
So the cloaker wasn't afk after all? Six months in the hole... it changes a man. |

Sphit Ker
Dreddit Test Alliance Please Ignore
3
|
Posted - 2011.09.07 13:29:00 -
[19] - Quote
Circular logic works because circular logic works. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.08 09:03:00 -
[20] - Quote
Ingvar Angst wrote:Eperor wrote:Ingvar Angst wrote:Yvan Ratamnim wrote:The problem is that AFK cloakers once there in system are almost impossible to catch unless there idiots no way to scan them down no matter how good your skills, no timer that runs there cloak out, or cloak cool down, its just click and step away and cause annoyance for locals,
IF IT IS MY SYSTEM shouldnt my sov have some form of intel upgrade or station ping to uncover said AFK cloakers or atleast make it possible with enough skilled pilots. Pro-tip... It isn't your system. Cloakers have counters. They're called "balls". Be alert, go about your business. Bring a friend. Use DScan and keep your eys open. Want to afk while mining? Too effing bad. You're doing it wrong and deserve to get popped. Damned whining kids wouldn't last ten minutes in a hole. In my days we didn't even have DScan. You had a buddy sit on the front of your ship with a pair of binoculars AND WE LIKED IT! yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els. So the cloaker wasn't afk after all?
IF count heer was afk after siting in system like 2 weeks witout even not login in DT out seems to me that was bot. that counts as afk if he is 90% afk then on his PC. |

Kaelie Onren
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.08 11:20:00 -
[21] - Quote
Non sarcastic solution:
EVERY ship in a system that's isn't using an active module (cloaks don't count towards this) That isn't moving That isn't chatting on local DISSAPPEARS from local after 15m
Problem solved
Maybe this is the upcoming changes to local in the works and I'm just profetic.
But what about bots used to stay on local used by afk cloakers you ask? Well botting is bannable. And if miners can bot then why not afk cloakers. If either gets caught they get banned.
Oh let's make this only in systems in null sec. |

WisdomLikeSilence
The Cursed Navy Important Internet Spaceship League
47
|
Posted - 2011.09.08 12:02:00 -
[22] - Quote
People who spend 23 hours cloaked in a system hoping to hotdrop are not making very good use of their time.
But like in politics, not every problem needs new legislation. If this does need a fix, the fix is simple, make the cloaking module consume charges. Big assed charges like cap boosters.
HIGH HO SILVER! AWAAAAAAAY!
. |

Vile rat
GoonWaffe Goonswarm Federation
100
|
Posted - 2011.09.08 12:04:00 -
[23] - Quote
Why shouldn't you be able to afk cloak?
Usually this is because people want to be able to harvest isk in peace without bad people putting you on edge. You want it safe so you can mine, rat, or run anomalies. You don't want to have to worry about checking your scanner or split your profits by doing these actions in a fleet or mine with protection.
If you take even the simplest of precautions you can render afk cloakers completely ineffective, but people just don't want to do that.
It's a legit playstyle and already has an effective counter. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
|
Posted - 2011.09.08 13:18:00 -
[24] - Quote
Eperor wrote:IF count heer was afk after siting in system like 2 weeks witout even not login in DT out seems to me that was bot. that counts as afk if he is 90% afk then on his PC.
I can, in all honesty, say that I have no idea what the hell you just said.
Look, the "solution" (like one's actually needed) to afk cloaking is simple. Well, the "solution" is to be aware etc. However, a change they could make to eliminate the complaints about afk cloaking are simple in concept.
1. When you cloak, you disappear from local. 2. When you cloak, you also can't use local. Your cloak cuts you off in both directions. Intel gathering would need to be done actively, with probes, dscan or simply looking around. 3. To prevent cyno abuse, when you uncloak put a delay on being able to light a cyno. 15, 30, 60 seconds... something balanced.
This would give cloaks more of a true meaning, where you're actually hidden fully. It would also put the intel gathering into "manual" mode instead of simply scanning local to see who's there. It would also add to the sport for cloaked hunters... they could be more stealthy in finding and engaging targets. However, it helps the prey by at least removing the threat of an immediate super-drop on their heads. Six months in the hole... it changes a man. |

Laechyd Eldgorn
draketrain
1
|
Posted - 2011.09.08 13:48:00 -
[25] - Quote
as long as there is stations/POS's there should be also afk cloaking. Station and POS owners have advantage over cloakers. Actually, I'd say do not allow fitting ships in stations and POS's only capital ships.
i think enough said.
|

Jacob Menard
Pure Evil Warriors The Devil's Warrior Alliance
5
|
Posted - 2011.09.08 16:59:00 -
[26] - Quote
The only place I see potential for this is null sec. But it needs balance. The balance would be that neither the people holding sov could cloak, nor others in the system. Introduce the "System wide anti-cloaking field", like the cyno jammer. |

Kaelie Onren
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.08 23:30:00 -
[27] - Quote
With my solution, afk cloaker or heck a regular non cloaker going afk disappears off local. False peace of mind for carebears achieved. Check. Afker moves or uses a module, shows up on local and scares miners away, effective dos attack which cloakers currently enjoy achieved. Check.
Everyone gets what they want. No adverse side effects to other cloaking ships like other suggestions to use cloak fuel seem to ignore. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.09 09:49:00 -
[28] - Quote
Kaelie Onren wrote:Non sarcastic solution:
EVERY ship in a system that's isn't using an active module (cloaks don't count towards this) That isn't moving That isn't chatting on local DISSAPPEARS from local after 15m
Problem solved
Maybe this is the upcoming changes to local in the works and I'm just profetic.
But what about bots used to stay on local used by afk cloakers you ask? Well botting is bannable. And if miners can bot then why not afk cloakers. If either gets caught they get banned.
Oh let's make this only in systems in null sec.
And when hee apiers neerebly you than ups sorry game mechanics. no way that needet,, hee nedet to be forced log off if not play. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.09 09:59:00 -
[29] - Quote
Vile rat wrote:Why shouldn't you be able to afk cloak?
Usually this is because people want to be able to harvest isk in peace without bad people putting you on edge. You want it safe so you can mine, rat, or run anomalies. You don't want to have to worry about checking your scanner or split your profits by doing these actions in a fleet or mine with protection.
If you take even the simplest of precautions you can render afk cloakers completely ineffective, but people just don't want to do that.
It's a legit playstyle and already has an effective counter.
for short amount off tiem its okey buit fior days and months not okey at all and there is no countre mesures agens cloucked ships if didint know you cant see them in scaner if they warping to you they warping cloucked so this argumet of so to say legit mechenics not works then ned remove all cov ops clocucks thet chips can warp only visible. but that was not proposal.. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.09 10:05:00 -
[30] - Quote
Ingvar Angst wrote:Eperor wrote:IF count heer was afk after siting in system like 2 weeks witout even not login in DT out seems to me that was bot. that counts as afk if he is 90% afk then on his PC. I can, in all honesty, say that I have no idea what the hell you just said. Look, the "solution" (like one's actually needed) to afk cloaking is simple. Well, the "solution" is to be aware etc. However, a change they could make to eliminate the complaints about afk cloaking are simple in concept. 1. When you cloak, you disappear from local. 2. When you cloak, you also can't use local. Your cloak cuts you off in both directions. Intel gathering would need to be done actively, with probes, dscan or simply looking around. 3. To prevent cyno abuse, when you uncloak put a delay on being able to light a cyno. 15, 30, 60 seconds... something balanced. This would give cloaks more of a true meaning, where you're actually hidden fully. It would also put the intel gathering into "manual" mode instead of simply scanning local to see who's there. It would also add to the sport for cloaked hunters... they could be more stealthy in finding and engaging targets. However, it helps the prey by at least removing the threat of an immediate super-drop on their heads.
and there need to be one ading if he tuches eny buton warp or wath eve he apears in local again in local and cant move 1 minet, than this can work. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.09 10:07:00 -
[31] - Quote
Jacob Menard wrote:The only place I see potential for this is null sec. But it needs balance. The balance would be that neither the people holding sov could cloak, nor others in the system. Introduce the "System wide anti-cloaking field", like the cyno jammer.
Actualy that wuld be fareast ting sov holder need to have some advanted agens tacker. that he can use active defences not pasive like agest afk cloukers. |

Kaelie Onren
Native Freshfood Minmatar Republic
0
|
Posted - 2011.09.09 10:20:00 -
[32] - Quote
Eperor wrote:Kaelie Onren wrote:Non sarcastic solution:
EVERY ship in a system that's isn't using an active module (cloaks don't count towards this) That isn't moving That isn't chatting on local DISSAPPEARS from local after 15m
Problem solved
Maybe this is the upcoming changes to local in the works and I'm just profetic.
But what about bots used to stay on local used by afk cloakers you ask? Well botting is bannable. And if miners can bot then why not afk cloakers. If either gets caught they get banned.
Oh let's make this only in systems in null sec. And when hee apiers neerebly you than ups sorry game mechanics. no way that needet,, hee nedet to be forced log off if not play.
Can you please use spell check or google translate?
Anyway, I'm guessing you mean bots. Botting is not a cloaking problem it's a banning problem. Handled separately. |

foksieloy
Rockets ponies and rainbows
8
|
Posted - 2011.09.09 13:10:00 -
[33] - Quote
The old philosophical question: If a cloaker is afk in a system, does he still make little children scared? Disclaimer: I do not actually play this game, I just forum warrior. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.09 13:22:00 -
[34] - Quote
foksieloy wrote:The old philosophical question: If a cloaker is afk in a system, does he still make little children scared?
m8 i not scared i manged to kil some off them with my pvp alt and when they trued to return to systme kiled them again. i jsut wish mechanics that i can kil them noting els. that he cant sit al the time in our sytems and getign intels and sdisturb industrialsit from working, That to easy get in sytems and wait u ntil you have tright moment and strike, that can be days months or weeks need put on them more presure that they to have some limitations. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.09 13:26:00 -
[35] - Quote
Kaelie Onren wrote:Eperor wrote:Kaelie Onren wrote:Non sarcastic solution:
EVERY ship in a system that's isn't using an active module (cloaks don't count towards this) That isn't moving That isn't chatting on local DISSAPPEARS from local after 15m
Problem solved
Maybe this is the upcoming changes to local in the works and I'm just profetic.
But what about bots used to stay on local used by afk cloakers you ask? Well botting is bannable. And if miners can bot then why not afk cloakers. If either gets caught they get banned.
Oh let's make this only in systems in null sec. And when hee apiers neerebly you than ups sorry game mechanics. no way that needet,, hee nedet to be forced log off if not play. Can you please use spell check or google translate? Anyway, I'm guessing you mean bots. Botting is not a cloaking problem it's a banning problem. Handled separately.
I I cant use spell checker he not gives aways right answers, and i dont know how to writ that word right with i hear i write how i hear that word that the dificulty with english, wting and sapeking not the same leters used. so to say buggs around ;) |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
|
Posted - 2011.09.09 14:20:00 -
[36] - Quote
Eperor wrote:foksieloy wrote:The old philosophical question: If a cloaker is afk in a system, does he still make little children scared? m8 i not scared i manged to kil some off them with my pvp alt and when they trued to return to systme kiled them again. i jsut wish mechanics that i can kil them noting els. that he cant sit al the time in our sytems and getign intels and sdisturb industrialsit from working, That to easy get in sytems and wait u ntil you have tright moment and strike, that can be days months or weeks need put on them more presure that they to have some limitations.
Something to keep in mind... they're not your systems. Sure, you may have the dominant force in there. You may have sov, upgrades, etc. However, you don't own the system. At best you currently control it. If someone else comes in and decides to afk cloak, tough crap... they have as much right to be in that system as you do. Due to numbers, sov etc. you can do more... that's the benefits of having control. However, he's as entitled as anyone else to be there, even if it's cloaked, sometimes afk and sometimes gathering intel.
Just because you have control in the system don't think you're entitled to fluffy pillows and bunnies in space. You still need the balls to maintain your influence and control. If that one guy cloaked in there somewhere shakes your entire system's operations then perhaps you're not as ready to control it as you think. Six months in the hole... it changes a man. |

Jacob Menard
Pure Evil Warriors The Devil's Warrior Alliance
5
|
Posted - 2011.09.09 19:03:00 -
[37] - Quote
Eperor wrote:Jacob Menard wrote:The only place I see potential for this is null sec. But it needs balance. The balance would be that neither the people holding sov could cloak, nor others in the system. Introduce the "System wide anti-cloaking field", like the cyno jammer. Actualy that wuld be fareast ting sov holder need to have some advanted agens tacker. that he can use active defences not pasive like agest afk cloukers.
They do, the cyno jammer, they cant hot drop their caps and super caps in system. Of course, you cant bring in reinforcements that way either, but hopefully, if you have a station in system, you have the resources there to defend it as well. |

FloppieTheBanjoClown
The Skunkworks
34
|
Posted - 2011.09.09 21:26:00 -
[38] - Quote
El'Niaga wrote:The only thing we really need is a module, missile, or bomb that when cycle releases a tachyon burst that decloaks targets within its area of effect. In games I'm not so big on things that don't have counters, and the cloak currently fits that in EVE.
Cloak self-counters: all you can do while cloaked is observe. Dropping cloak to do anything at all makes you detectable.
Eperor wrote:yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els.
So your problem isn't one person afk cloaking in system, but the sudden appearance of a 60-man blops fleet. When local suddenly spikes up 60 people, it doesn't matter whether they came in via cyno or gate, you do the same thing: get to your POS and keep your head down.
There's nothing an afk cloaker can do to you that someone bouncing safe spots or simply logging off in space and coming back later can't do. It sounds to me like you just want to be able to rat and mine risk-free. That's what highsec is for. |

Korg Tronix
Heretic Army B A N E
0
|
Posted - 2011.09.09 21:48:00 -
[39] - Quote
Eperor wrote:Ingvar Angst wrote:Eperor wrote:Ingvar Angst wrote:Yvan Ratamnim wrote:The problem is that AFK cloakers once there in system are almost impossible to catch unless there idiots no way to scan them down no matter how good your skills, no timer that runs there cloak out, or cloak cool down, its just click and step away and cause annoyance for locals,
IF IT IS MY SYSTEM shouldnt my sov have some form of intel upgrade or station ping to uncover said AFK cloakers or atleast make it possible with enough skilled pilots. Pro-tip... It isn't your system. Cloakers have counters. They're called "balls". Be alert, go about your business. Bring a friend. Use DScan and keep your eys open. Want to afk while mining? Too effing bad. You're doing it wrong and deserve to get popped. Damned whining kids wouldn't last ten minutes in a hole. In my days we didn't even have DScan. You had a buddy sit on the front of your ship with a pair of binoculars AND WE LIKED IT! yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els. So the cloaker wasn't afk after all? IF count heer was afk after siting in system like 2 weeks witout even not login in DT out seems to me that was bot. that counts as afk if he is 90% afk then on his PC.
Glad to see your bad spelling is on this forum too. |

Janos Saal
Corp 54 Curatores Veritatis Alliance
3
|
Posted - 2011.09.10 11:14:00 -
[40] - Quote
Cloaking is fine, stop bitching. EVE is dead |

Sor'Ral
Ascendance Of New Eden
2
|
Posted - 2011.09.10 23:21:00 -
[41] - Quote
Just remove cloakers from Local in Nullsec (or remove Local completely in Nullsec) ... then at least it takes an actual Botter to warp around AFK and scare people ... (sorry to meld topics). |

Rina Asanari
State War Academy Caldari State
1
|
Posted - 2011.09.12 06:57:00 -
[42] - Quote
Seems that people still miss the point that (AFK) cloakers may not be completely idle (that's why I put "AFK" in brackets) but still can log the comings and goings in a system, people, ship types, cartograph a whole system, make safespots if local drops empty or everyone present is docked...
All of that without any risk of being discovered, thus contradicting their often-used phrase "nothing is risk-free" on their own.
So I have to state that again: Make cloaking limited somehow. Be it with countermeasures (ship modules, POS installations, whatever), time or resource limits (cap, fuel, ...) but
cloaking as it is has to be changed!
|

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.12 08:01:00 -
[43] - Quote
Jacob Menard wrote:Eperor wrote:Jacob Menard wrote:The only place I see potential for this is null sec. But it needs balance. The balance would be that neither the people holding sov could cloak, nor others in the system. Introduce the "System wide anti-cloaking field", like the cyno jammer. Actualy that wuld be fareast ting sov holder need to have some advanted agens tacker. that he can use active defences not pasive like agest afk cloukers. They do, the cyno jammer, they cant hot drop their caps and super caps in system. Of course, you cant bring in reinforcements that way either, but hopefully, if you have a station in system, you have the resources there to defend it as well.
They can hot drop if you not heared about cov ops cynos thna iteling you you can hot drop eny system. |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.12 08:03:00 -
[44] - Quote
Ingvar Angst wrote:Eperor wrote:foksieloy wrote:The old philosophical question: If a cloaker is afk in a system, does he still make little children scared? m8 i not scared i manged to kil some off them with my pvp alt and when they trued to return to systme kiled them again. i jsut wish mechanics that i can kil them noting els. that he cant sit al the time in our sytems and getign intels and sdisturb industrialsit from working, That to easy get in sytems and wait u ntil you have tright moment and strike, that can be days months or weeks need put on them more presure that they to have some limitations. Something to keep in mind... they're not your systems. Sure, you may have the dominant force in there. You may have sov, upgrades, etc. However, you don't own the system. At best you currently control it. If someone else comes in and decides to afk cloak, tough crap... they have as much right to be in that system as you do. Due to numbers, sov etc. you can do more... that's the benefits of having control. However, he's as entitled as anyone else to be there, even if it's cloaked, sometimes afk and sometimes gathering intel. Just because you have control in the system don't think you're entitled to fluffy pillows and bunnies in space. You still need the balls to maintain your influence and control. If that one guy cloaked in there somewhere shakes your entire system's operations then perhaps you're not as ready to control it as you think.
Eie have balls nad miaintaning systems then question way thos freeking afk clouckers dont have balls to alow to hun them. :) they dont have bals ata all pusies :) |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.12 08:05:00 -
[45] - Quote
FloppieTheBanjoClown wrote:El'Niaga wrote:The only thing we really need is a module, missile, or bomb that when cycle releases a tachyon burst that decloaks targets within its area of effect. In games I'm not so big on things that don't have counters, and the cloak currently fits that in EVE. Cloak self-counters: all you can do while cloaked is observe. Dropping cloak to do anything at all makes you detectable. Eperor wrote:yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els. So your problem isn't one person afk cloaking in system, but the sudden appearance of a 60-man blops fleet. When local suddenly spikes up 60 people, it doesn't matter whether they came in via cyno or gate, you do the same thing: get to your POS and keep your head down. There's nothing an afk cloaker can do to you that someone bouncing safe spots or simply logging off in space and coming back later can't do. It sounds to me like you just want to be able to rat and mine risk-free. That's what highsec is for.
Mader where they apear usualy by your ship from cov ops cyno so :) no risk for cloucker in that mili seconds wath thaces to open cyno and drop you you cant even lock the bastard. |

Shingorash
No.Mercy Merciless.
1
|
Posted - 2011.09.13 12:52:00 -
[46] - Quote
Add a de-cloaking module with a fairly large range perhaps like concord have? |

Chanina
ASGARD HEAVY INDUSTRIES Cascade Associates
0
|
Posted - 2011.09.14 08:17:00 -
[47] - Quote
Hunting Cloakies
moved to Features & Ideas Discussion Forum. https://forums.eveonline.com/default.aspx?g=posts&t=10561&find=unread
Reason: it is not limited to afk cloakers, it is intended as general counter cloak mechanic |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.14 09:11:00 -
[48] - Quote
Chanina wrote:Hunting Cloakies
Kind of a proposal for a new mini profession. Skill: Cloaking counter measures Items: Huntingprobes, Tachyon Emitter
Description: Huntingprobes can lokate hidden ships with a deviation of about 200 km (or off grid max) Tachyon Emitter locates cloaked ships on grid. Mechanics described below.
Once you tracked down the cloaked ship (whether the player is afk or not doesn't matter) you can warp in on him (with your friends) and will land somewhere near his last location. if he is not afk he will warp away as soon as you arrive at grid. Maybe you can catch him with bubbles.
Arrived at the location where he should be you activate your tachyon emitter modul. This will send out an circular puls (or sphere if you want to think in 3D) (like ecm burst or SB) and will reveal you the location of the cloaked ship. Depending on the distance (and ship type) to you this info is more or less accurate and point you in a new direction to fly to. Getting clother to the target will increase accuracy of your scan until you found it. Multiplayer addition: if multiple ships on the grid have this tachyon emitter installed and use it simultaniously the information of all ships will be combined and narrow down the location of the target. if all the ships stand on same spot (or cloth together) there will be not much profit but if the spread out in different directions flying in a line with 30km between each other the common result will triangulate the signals and display it to everyone who scanned. (maybe this link should be limited to fleet since you would help your enemy finding yours while hunting his cloakies ;-))
Further more it should make a difference if the ship is flying or standing. A standing ship can reduce its emission to near zero so it will be harder to detect. Flying will increase emission and results in greater accuracy of the scans/tachyons. It also depends on the ship you are hunting. A little stealth bomber is much harder to detect than a cloaked mothership right?
Maybe this brings space for a new ship type like a counter recon vessel.
some constructive criticism or additional thoughts are appreciated.
It is quit interessting how many people are that intelligent to know that a cloaky who attacks someone isn't afk. guys, you are greate thinkers ;-)
this mechenics i like and that its reale contre masure on thos clouckers. |

Ya Huei
Imperial Collective
2
|
Posted - 2011.09.14 09:55:00 -
[49] - Quote
So... where do I close my own thread ? I think I've had enough of these afk-cloak crybabies in here.
|

Signal11th
26
|
Posted - 2011.09.14 11:38:00 -
[50] - Quote
Vile rat wrote:Why shouldn't you be able to afk cloak?
Usually this is because people want to be able to harvest isk in peace without bad people putting you on edge. You want it safe so you can mine, rat, or run anomalies. You don't want to have to worry about checking your scanner or split your profits by doing these actions in a fleet or mine with protection.
If you take even the simplest of precautions you can render afk cloakers completely ineffective, but people just don't want to do that.
It's a legit playstyle and already has an effective counter.
Damn something must be wrong with the universe as I'm actually agreeing with the Goon. What he said with bells on, there's nothing wrong with Cloaking, What you fail to realise there is no difference between afk cloaking or active cloaking, you don't if they are active or not active so what is the difference, the threat is the same.
It seems like people just want to rat/mine in peace in an area that is not designed to be peaceful at all.
God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Shingorash
No.Mercy Merciless.
1
|
Posted - 2011.09.14 11:45:00 -
[51] - Quote
There is a problem if someone afk cloaks in a complex or whatever so it cannot despawn till downtime, that is a pathetic thing to do.
There is currently no way of finding them as they could be anywhere. |

Signal11th
26
|
Posted - 2011.09.14 14:28:00 -
[52] - Quote
Shingorash wrote:There is a problem if someone afk cloaks in a complex or whatever so it cannot despawn till downtime, that is a pathetic thing to do.
There is currently no way of finding them as they could be anywhere.
Find another plex? Another system.....
Yes I do agree it's pathetic but it's easy enough to find something else to do. You're basically moaning you cannot farm plexs with a afk cloaker?
Find a better system with more plex's in it I think the lastest patch you get 3/4/ sanctums and 6-7 havens in a -0.8 system now? You're getting one afk cloaker in your system he can only screw up one site. God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Kaelie Onren
Pyrrhus Industries
0
|
Posted - 2011.09.14 15:25:00 -
[53] - Quote
Rina Asanari wrote:Seems that people still miss the point that (AFK) cloakers may not be completely idle (that's why I put "AFK" in brackets) but still can log the comings and goings in a system, people, ship types, cartograph a whole system, make safespots if local drops empty or everyone present is docked...
All of that without any risk of being discovered, thus contradicting their often-used phrase "nothing is risk-free" on their own.
Which is a 'GENERAL' rule (note the quotes) that is superceded countless times by CCP and CSM stating that cloaking is working AS DESIGNED.
Cloakers CAN and are ALLOWED to do those things risk free. The only issue here is that it AFKers keep system citizens on edge without any effort, so the Local Chat timeout when not active solves everything, while maintaining the intended usage of cloak as a espionage and psyop weapon (when the user is active) |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
41
|
Posted - 2011.09.14 17:02:00 -
[54] - Quote
Kaelie Onren wrote:Rina Asanari wrote:Seems that people still miss the point that (AFK) cloakers may not be completely idle (that's why I put "AFK" in brackets) but still can log the comings and goings in a system, people, ship types, cartograph a whole system, make safespots if local drops empty or everyone present is docked...
All of that without any risk of being discovered, thus contradicting their often-used phrase "nothing is risk-free" on their own.
Which is a 'GENERAL' rule (note the quotes) that is superceded countless times by CCP and CSM stating that cloaking is working AS DESIGNED. Cloakers CAN and are ALLOWED to do those things risk free. The only issue here is that it AFKers keep system citizens on edge without any effort, so the Local Chat timeout when not active solves everything, while maintaining the intended usage of cloak as a espionage and psyop weapon (when the user is active)
I think you're kind of on the right track, however why should a cloaked vessel show up on local at all? It seems the device that's cutting off your ship from the entire EM spectrum (for detection purposes) should do so immediately, as well as cut off you're access to those communications systems.
When you cloak, you leave local. You cannot bee seen in local, nor can you see local (i.e. no free intel while cloaked, requiring the cloaked vessel to actively gather intel). Also, to prevent the surprise cyno, have a delay before you can activate a cyno (say 30 secs) when you uncloak. Six months in the hole... it changes a man. |

Sor'Ral
Ascendance Of New Eden
2
|
Posted - 2011.09.14 18:52:00 -
[55] - Quote
Chanina wrote:Hunting Cloakies
Kind of a proposal for a new mini profession. Skill: Cloaking counter measures Items: Huntingprobes, Tachyon Emitter
Description: Huntingprobes can lokate hidden ships with a deviation of about 200 km (or off grid max) Tachyon Emitter locates cloaked ships on grid. Mechanics described below.
It is quit interessting how many people are that intelligent to know that a cloaky who attacks someone isn't afk. guys, you are greate thinkers ;-)
Sounds fun! |

raker
Imperial Collective
13
|
Posted - 2011.09.14 19:33:00 -
[56] - Quote
Leave cloaking as it is
Whats the problem with ppl being cloaked and afk
I live in WH space, if ppl are stupid enough to be cloaked afk, then they run the risk of missing chars jumping into thier system and cloaking up, which is good if you are on the hunt , and if they are stupid enough to be cloaked up in a WH that isn't thiers, then they run the risk of getting trapped in a system due to the WH closing naturally or being closed by the residents
Seems to me its the nullbears crying over this issue when they have local anyway
|

Malcanis
Vanishing Point. The Initiative.
174
|
Posted - 2011.09.14 19:43:00 -
[57] - Quote
Rina Asanari wrote:Seems that people still miss the point that (AFK) cloakers may not be completely idle (that's why I put "AFK" in brackets) but still can log the comings and goings in a system, people, ship types, cartograph a whole system, make safespots if local drops empty or everyone present is docked...
All of that without any risk of being discovered...
Confirming that it is completely impossible to decloak cloaked ships. 
Malcanis' Law: Any proposal made on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players. |

Vile rat
GoonWaffe Goonswarm Federation
108
|
Posted - 2011.09.15 08:25:00 -
[58] - Quote
Shingorash wrote:There is a problem if someone afk cloaks in a complex or whatever so it cannot despawn till downtime, that is a pathetic thing to do.
There is currently no way of finding them as they could be anywhere.
This is different I think and if true (I haven't experimented with the mechanics) should probably be revisited. If you can actively counter me and I have no game mechanic with which to fight back then this is probably deserves some game mechanics tweaking. If it's just a matter of some guy in local hiding so it keeps you on edge, learn to deal with it.
|

Anna Orkiste
SLAVING SYSTEMS INC.
0
|
Posted - 2011.09.15 09:42:00 -
[59] - Quote
Vile rat wrote:Shingorash wrote:There is a problem if someone afk cloaks in a complex or whatever so it cannot despawn till downtime, that is a pathetic thing to do.
There is currently no way of finding them as they could be anywhere. This is different I think and if true (I haven't experimented with the mechanics) should probably be revisited. If you can actively counter me and I have no game mechanic with which to fight back then this is probably deserves some game mechanics tweaking. If it's just a matter of some guy in local hiding so it keeps you on edge, learn to deal with it.
its true i tested my self out if you run lets say sanctum and there enerbly you cloucked shiop sanctum not respawning hee stays there untill that cloucked ship warps away.
Ader ting here is meny posts that smal entatys wiling to live in 0.0 etc. how you see smal entaty pl live ern isk in 0.0 if they have like 2-3 systems with no sanctums at all and best hevens, ant there is clouckers afkers hoo sit in al 3 systems they have no where to go. Some one sad leave system he cant there in second allaince system is again the same, so all allaince gos down or wath? I tink that to easy to break wiling to fight or actyualy no isk to fight with enemy. And you stil wish mechanics for samm alliance to take foot in 0.0, if they will have no posibility to ern eny isk at all. If some one say that no hapens so not true i saa my self that hapening. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
55
|
Posted - 2011.09.15 09:59:00 -
[60] - Quote
If you really want to mess with hotdroppers... Fit a cyno on you ratting ship :-D
Whether or not you really have a capfleet waiting to back you up(and I would suggest having a way to organize bored cap pilots into doing this when they want) them seeing you stop and open a cyno when they tackle you is bound to make them think twice.
Of course, it might just end with you and a SB sitting at 30km from each other, trapped by your cynos, staring at each other waiting for the other guys hotdrop to arrive.....
Edit: I want to request a feature for the forums that rejects any post that has fewer that 50% recognizable words  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Malcanis
Vanishing Point. The Initiative.
206
|
Posted - 2011.09.15 10:09:00 -
[61] - Quote
Tallian Saotome wrote:Edit: I want to request a feature for the forums that rejects any post that has fewer that 50% recognizable words 
Write it up and I'll give supports.
Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Malcanis
Vanishing Point. The Initiative.
206
|
Posted - 2011.09.15 10:10:00 -
[62] - Quote
Anna Orkiste wrote:Vile rat wrote:Shingorash wrote:There is a problem if someone afk cloaks in a complex or whatever so it cannot despawn till downtime, that is a pathetic thing to do.
There is currently no way of finding them as they could be anywhere. This is different I think and if true (I haven't experimented with the mechanics) should probably be revisited. If you can actively counter me and I have no game mechanic with which to fight back then this is probably deserves some game mechanics tweaking. If it's just a matter of some guy in local hiding so it keeps you on edge, learn to deal with it. its true i tested my self out if you run lets say sanctum and there enerbly you cloucked shiop sanctum not respawning hee stays there untill that cloucked ship warps away. Ader ting here is meny posts that smal entatys wiling to live in 0.0 etc. how you see smal entaty pl live ern isk in 0.0 if they have like 2-3 systems with no sanctums at all and best hevens, ant there is clouckers afkers hoo sit in al 3 systems they have no where to go. Some one sad leave system he cant there in second allaince system is again the same, so all allaince gos down or wath? I tink that to easy to break wiling to fight or actyualy no isk to fight with enemy. And you stil wish mechanics for samm alliance to take foot in 0.0, if they will have no posibility to ern eny isk at all. If some one say that no hapens so not true i saa my self that hapening.
He's talking about you btw. Malcanis' Law: Any proposal justified on the basis that "it will benefit new players" is invariably to the greater advantage of older, richer players.
Things to do in EVE:-áhttp://swiftandbitter.com/eve/wtd/ |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.15 11:02:00 -
[63] - Quote
See what happens when an entire generation grows up without speak n' spell and watched Barney the purple dinosaur? The human race is doomed. Time for a purge. |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
59
|
Posted - 2011.09.15 11:07:00 -
[64] - Quote
I blame hukt of fonix, personally.
If english isn't your native language, use a translator from your native language, and spot check it if you have some level of understanding. If it is, and a spell checker can't help you, go back to fraking school.
If you're just too ignorant to be bothered with proper spelling and grammar, gtfo.
Edited for grammar and spelling  o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Anna Orkiste
SLAVING SYSTEMS INC.
0
|
Posted - 2011.09.15 13:22:00 -
[65] - Quote
Tallian Saotome wrote:I blame hukt of fonix, personally. If english isn't your native language, use a translator from your native language, and spot check it if you have some level of understanding. If it is, and a spell checker can't help you, go back to fraking school. If you're just too ignorant to be bothered with proper spelling and grammar, gtfo. Edited for grammar and spelling 
english not my native language. lerned in eve on my own trued thos stupid tings ars tranlators they not work wor me i dont know all words and english its verry verry veard languege writing and speaking 2 difrent worlds. i write how i hear words not how suposto be writed. In Spell chakers dont give right answers just give all red markers and that it. howto fix that words i dont know. |

Lelob
SniggWaffe
7
|
Posted - 2011.09.16 11:05:00 -
[66] - Quote
**** the bears. This is a pvp game. HTFU |

The Mittani
GoonWaffe Goonswarm Federation
480
|
Posted - 2011.09.16 14:49:00 -
[67] - Quote
Hi, I love cloaks and afk cloaking! Afk cloaking owns. Never stop making ratters cry. |

Kogh Ayon
DMoney Corp
22
|
Posted - 2011.09.16 19:58:00 -
[68] - Quote
People : Let's remove undetectable tengu and expect to find some victims in low/0.0 CCP removed it, then people find no tengus could be found
People: Let's remove the local and expect to find some carebears ratting in 0.0 CCP removed it, then people find no ratters in 0.0 |

Rico Minali
Sons Of 0din Fatal Ascension
13
|
Posted - 2011.09.18 07:56:00 -
[69] - Quote
Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically. |

iblade darkstar
Tera Incognita Rolling Thunder.
0
|
Posted - 2011.09.18 15:04:00 -
[70] - Quote
sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it. |

Fighter26
Orion's Fist RED.Legion
4
|
Posted - 2011.09.18 17:14:00 -
[71] - Quote
What I have been saying for ages now is to remove the ability of a cov ops cloaked ships to field regular cynos and increase the jump range and fuel bay of black ops by 50% and increase a black ops effective hitpoints by 25%. Ditch conventional cynos ability on cov ops cloak ships in exchange for a much better black ops/bridge cov ops gangs. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.19 15:09:00 -
[72] - Quote
iblade darkstar wrote:sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it.
You've failed to explain how a ship, cloaked, unmoving in space with no one at the keyboard is actually winning anything.
The problem isn't the cloaked ship. The problem is that you're afraid of the pilot you see in local that you don't know and can't find. Six months in the hole... it changes a man. |

Laechyd Eldgorn
draketrain
1
|
Posted - 2011.09.19 17:51:00 -
[73] - Quote
nerf being afk while in station or pos |

paritybit
Rote Kapelle
17
|
Posted - 2011.09.19 19:58:00 -
[74] - Quote
Nerf AFK cloaking by nerfing the infallible intelligence source known as local. This will empower non-AFK cloakers and all will be well with New Eden. |

paritybit
Rote Kapelle
17
|
Posted - 2011.09.19 20:18:00 -
[75] - Quote
Eperor wrote:yes yes and ligts a cyno and there 60 recons and SB apears near you :) then wath your 1 bilj ship gos boom and your frend ****** in ass, wil never come again help you :) In this case your tip its junk noting els.
Why are you flying a billion isk ship in null-sec at a location that anybody can warp to without alerting you to their presence? Any battlecruiser or stealth bomber will do for belt rats. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.19 23:56:00 -
[76] - Quote
Rico Minali wrote:Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically.
So what you are saying is that you would be okay if the player cloaked is removed from local after some period of inactivity correct? And if active again will show up in local again right?
Then why not support a solution instead of waxing two pages of politico |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.20 01:19:00 -
[77] - Quote
Rico Minali wrote:Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically.
A question....
how the #### do you know that cloaker is really there (not afk)?
By your logic.... its a valid tactic...but no one in their right brain would ever "answer" in local if they are there if their soul purpose is to spy.
Hypocritical much?
Seriously people...get over yourselves.... AFK or not...the point is... it wont matter a damn if CCP nerfs local..you'll just ***** about something else. |

Usurpine
GDC Holding Shadow of xXDEATHXx
4
|
Posted - 2011.09.20 12:44:00 -
[78] - Quote
Rina Asanari wrote:Seems that people still miss the point that (AFK) cloakers may not be completely idle (that's why I put "AFK" in brackets) but still can log the comings and goings in a system, people, ship types, cartograph a whole system, make safespots if local drops empty or everyone present is docked...
All of that without any risk of being discovered, thus contradicting their often-used phrase "nothing is risk-free" on their own.
So I have to state that again: Make cloaking limited somehow. Be it with countermeasures (ship modules, POS installations, whatever), time or resource limits (cap, fuel, ...) but
cloaking as it is has to be changed!
Let them use fuel, so they run out.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.20 13:34:00 -
[79] - Quote
Cloaks are fine... it's people expecting bunnies and flowers in null sec that need to be fixed. Six months in the hole... it changes a man. |

iblade darkstar
Tera Incognita Rolling Thunder.
0
|
Posted - 2011.09.20 23:13:00 -
[80] - Quote
Ingvar Angst wrote:iblade darkstar wrote:sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it. You've failed to explain how a ship, cloaked, unmoving in space with no one at the keyboard is actually winning anything. The problem isn't the cloaked ship. The problem is that you're afraid of the pilot you see in local that you don't know and can't find.
Tbh cloakers in system don't really bother me, I deal with them in the same way I would any other neutral that comes around and that's mainly by ignoring them and getting on with playing the game the way I would if they hadnt been there in the first place.
My problem is the fact that you can go into a system and do something that NO ONE can counter, like I said in my original post I don't care what the counter is as long as there is a counter. You win because no one can do anything to stop you doing anything you want as long as you are cloaked. If that's not winning in this game then plz explain what you would accept as WIN in this game. |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.20 23:34:00 -
[81] - Quote
And once again...you fail to answer the ultimate question.
What can that cloaked ship do to you when its obviously no where in sight.
The solution is to have a combat fleet ready to go and play it smart.
Complaing about it wnot solve anything.... a cloaked ship cannot use any modules short of propulsion....thats it.
All you have is the presense of a nuet in system....or a red.... that's it.
If local was removed...and it likely will be.... youd still be screwed over regardless.
This entire arugment is a farse....total waste of time.
the counter is obvious.
Use that head of yours....and stop whining. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 00:08:00 -
[82] - Quote
While I agree with the statement of the last poster in so far as whiners should just be more combat ready, there IS an psychological effect of having a red in local continuously. Which is the reason why I advocate the timed removal from local for non active cloakers. It makes the difference between having to be combat ready 100% of the time, to just the time when the cloaker decides to activate a module, or decloak, or cyno. |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.21 00:11:00 -
[83] - Quote
Kaelie Onren wrote:While I agree with the statement of the last poster in so far as whiners should just be more combat ready, there IS an psychological effect of having a red in local continuously. Which is the reason why I advocate the timed removal from local for non active cloakers. It makes the difference between having to be combat ready 100% of the time, to just the time when the cloaker decides to activate a module, or decloak, or cyno.
Even then.... YOU CHOOSE To let that cloaker effect you to that degree.
And if they accomplish that much... they win. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.21 03:17:00 -
[84] - Quote
iblade darkstar wrote:Ingvar Angst wrote:iblade darkstar wrote:sorry but i thought this game was about tactics and counters, hasn't it been said time and time again by ccp that there should be no "I WIN " button in the game. for every tactic there is a counter, for every mod there is a counter, for every gameplay style there is a counter. this is true for everything in the game but 1 and thats the cloak. the secound you turn it on YOU WIN because no-one can stop you from that point on. i don't care what the counter is to cloaking but there needs to be one, if it's a fuel bay then fine. if it's a 4 hour mod cycle timer then fine, even if it's a pos mod that takes an hour or 2 to scan the system and finds everything in the system weather cloaked or not then thats fine to. but there MUST BE A COUNTER to the cloak or it is the I WIN button of this game. to the people who say that people will find ways around it well thats true and you know thats fine 2 as long as there are counters to it. You've failed to explain how a ship, cloaked, unmoving in space with no one at the keyboard is actually winning anything. The problem isn't the cloaked ship. The problem is that you're afraid of the pilot you see in local that you don't know and can't find. Tbh cloakers in system don't really bother me, I deal with them in the same way I would any other neutral that comes around and that's mainly by ignoring them and getting on with playing the game the way I would if they hadnt been there in the first place. My problem is the fact that you can go into a system and do something that NO ONE can counter, like I said in my original post I don't care what the counter is as long as there is a counter. You win because no one can do anything to stop you doing anything you want as long as you are cloaked. If that's not winning in this game then plz explain what you would accept as WIN in this game.
Of course... you can't do pretty much anything while cloaked either. You also can't do anything about people you wardec that stay in stations until you give up the dec. Are they winning?
Really, really weak argument. Six months in the hole... it changes a man. |

Barbara Nichole
Cryogenic Consultancy Black Sun Alliance
0
|
Posted - 2011.09.21 04:01:00 -
[85] - Quote
the single most talked about non-problem in the game... [IMG]http://i12.photobucket.com/albums/a208/DawnFrostbringer/OldST.jpg[/IMG] |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 09:10:00 -
[86] - Quote
What all this talk about 'winning'? Are you all born in the 90s? Constant evasion is fine. Constant potential cyno is just an unfair advantage. Don't get me wrong. I love afk cloaking myself. But I'm happy to play psi war with my prey by popping in and out of local just to see them flee. If my proposal is implemented that is. Presently always being in local is boring and encourages me to afk. Of course I can still replicate this effect by zipping around safe points, but not afk |

Rico Minali
Sons Of 0din Fatal Ascension
13
|
Posted - 2011.09.21 09:23:00 -
[87] - Quote
Drake Draconis wrote:Rico Minali wrote:Cloaking in system, disrupting an enemies isk making capacity and killing occasional stupid people is a totally valid tactic and should be welcome within the game.
Cloaking your ship in space, then going to work/bed/out drinking to disrupt enemy isk making isnt and should not be allowed, some mechanic to stop it is needed. There should be NO way to affect other players from getting on with their game unless you are sat at your PC actually playing Eve. You can even log back in after DT using a remote desktop which can be done very easily. This is a massively abused tactic.
Basically, if you arnt actually playing Eve, at your computer, you should not be able to affect what other players are doing, even if it is only psychologically. A question.... how the #### do you know that cloaker is really there (not afk)? By your logic.... its a valid tactic...but no one in their right brain would ever "answer" in local if they are there if their soul purpose is to spy. Hypocritical much? Seriously people...get over yourselves.... AFK or not...the point is... it wont matter a damn if CCP nerfs local..you'll just ***** about something else.
Not sure your reading my post or someone elses, how do i know if someone is there or not? I dont. Not sure what the 'answering' in local bit is all about, doesnt seem tot refer to my post. Hypocritical? No, I dont think so, im just agreeing that everything should be counterable in some way and you should not be able to affect someones play while you are 20 miles from your PC. If ccp nerf local, well it becomes irrelevent, afk cloaking will end, becasue there will be no reason for it, the psychological warfare element will be gone.
What I am saying is that if you are afk for long periods, during that period you shouldnt be able to affect what other people do.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.21 12:46:00 -
[88] - Quote
Rico Minali wrote: What I am saying is that if you are afk for long periods, during that period you shouldnt be able to affect what other people do.
The part you're failing to grasp is that the only way they affect what other people do is if you let them affect you.
You know what's really fun? Seeing someone in your wormhole, catching their name and adding it to your contacts and having no idea if they've left your hole or are waiting around hoping for a kill. No local at all to see if they're in your system. We had a stealth bomber hang around like that for a few days... the trick is to not let them keep you from doing what you do but to simply prepare better. You tank a little more, you watch dscan and your overview a little more intently. When running PI, you don't pull up to the planet and park, you come out of warp, immediately initiate warp to the next customs office then you grab/swap your materials out while your ship aligns.
Local has made you weak and your arguments reflect that. 'I can see him! He's spooky! He might kill me while he's afk! Waa!" Grow a pair and counter him. You can easily sneak into a neighboring system to do whatever. You can alter your ship to give you survivability. You can be alert, use dscan, use the ability to have multiple overview tabs, use your friends and allies to work together with.
Cowboy up son. The universe doesn't give a crap if you die or not. Six months in the hole... it changes a man. |

Drake Draconis
Shadow Cadre Shadow Confederation
3
|
Posted - 2011.09.21 14:46:00 -
[89] - Quote
Ingvar Angst wrote:Rico Minali wrote: What I am saying is that if you are afk for long periods, during that period you shouldnt be able to affect what other people do.
The part you're failing to grasp is that the only way they affect what other people do is if you let them affect you. You know what's really fun? Seeing someone in your wormhole, catching their name and adding it to your contacts and having no idea if they've left your hole or are waiting around hoping for a kill. No local at all to see if they're in your system. We had a stealth bomber hang around like that for a few days... the trick is to not let them keep you from doing what you do but to simply prepare better. You tank a little more, you watch dscan and your overview a little more intently. When running PI, you don't pull up to the planet and park, you come out of warp, immediately initiate warp to the next customs office then you grab/swap your materials out while your ship aligns. Local has made you weak and your arguments reflect that. 'I can see him! He's spooky! He might kill me while he's afk! Waa!" Grow a pair and counter him. You can easily sneak into a neighboring system to do whatever. You can alter your ship to give you survivability. You can be alert, use dscan, use the ability to have multiple overview tabs, use your friends and allies to work together with. Cowboy up son. The universe doesn't give a crap if you die or not.
This TBQH.
If you people can't figure that out...you have no business throwing a bloody fit in the first place. Enjoy local while it lasts wimps... because its going to go straight to hell when its gone. You haven't experienced sheer paranoia until you've lived in WHS long enough to know what its like to argue with yourself if someone is REALLY there or not. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 15:40:00 -
[90] - Quote
I echo my proposal again, ( which really is a local fix that happens to "fix" aft cloaks too) All ships off your grid disappears from local after 15min of inactivity. Use of modules (not cloak) make you show up again. Forces people to toughen up, and adds new cloak tactics. Decloak and show up on local to freak out the locals. Also enforces that you be at the keyboard to engage in this psychological offensive. Blissfully ignorant ratters get to live in their fantasy worlds until you show up with a cyno. Or not. Everyone's interests are served. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.21 16:12:00 -
[91] - Quote
Kaelie Onren wrote:I echo my proposal again, ( which really is a local fix that happens to "fix" aft cloaks too) All ships off your grid disappears from local after 15min of inactivity. Use of modules (not cloak) make you show up again. Forces people to toughen up, and adds new cloak tactics. Decloak and show up on local to freak out the locals. Also enforces that you be at the keyboard to engage in this psychological offensive. Blissfully ignorant ratters get to live in their fantasy worlds until you show up with a cyno. Or not. Everyone's interests are served.
Bleh, mine's better.
1. When you cloak, you disappear from local. 2. When you cloak, you also lose access to local.... you cannot use local for intel gathering and would be required to more actively do so. 3. When you uncloak, there's a 30 or 60 second delay in being able to light a cyno, preventing abuse of the "disappeared from local" to hot drop fleets completely unaware. Six months in the hole... it changes a man. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 16:33:00 -
[92] - Quote
Close, but your #2 gimps cloaking as used for legitimate intel gathering. The other 50% of the reasons why people cloak.
And your #1 would make for weird cases where you can see a ship on grid but it's not in local.
My point of having ANY ship go off local once afk wasn't decided randomly. It's intended to allow for the benefit of the doubt so that people would not be able to identify cloakers in system by their blinking in and out of local all the time. Currently any red in system is also not similarity instantly identifiable. If victims knew that the red is a cloaker, then once he pops up in local again, victims will expect a cyno, and prepare or flee, taking away completely the whole tactical surprise advantage of covert ops all together. The primary 50% of the reason why people fly cloakers.
So we can agree to disagree which one is better, but why don't we let the public decide which is the least disruptive to all parties yet makes everyone happy |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
46
|
Posted - 2011.09.21 16:52:00 -
[93] - Quote
Kaelie Onren wrote:Close, but your #2 gimps cloaking as used for legitimate intel gathering. The other 50% of the reasons why people cloak.
And your #1 would make for weird cases where you can see a ship on grid but it's not in local.
My point of having ANY ship go off local once afk wasn't decided randomly. It's intended to allow for the benefit of the doubt so that people would not be able to identify cloakers in system by their blinking in and out of local all the time. Currently any red in system is also not similarity instantly identifiable. If victims knew that the red is a cloaker, then once he pops up in local again, victims will expect a cyno, and prepare or flee, taking away completely the whole tactical surprise advantage of covert ops all together. The primary 50% of the reason why people fly cloakers.
So we can agree to disagree which one is better, but why don't we let the public decide which is the least disruptive to all parties yet makes everyone happy
(2) balances is and makes cloaking more strategic. As a counter to being invisible in the systems (think current wormholes), you'd also be responsible for actively gathering your intel. You could be cloaked off a gate, for example, and have some friends at other points and no one would have any idea you're there.
(1) ... if you're cloaked you're not visible on the grid anyhow. When you uncloak, you reappear on local and can use local once again.
(3) bring balance. If you're cloaked but in local, they know you're there. The stupid will get caught, the cowardly will stay docked and the smart will have the means to try to survive should you attack. With the delay on the cyno it's a balance for your invisibility from the system while cloaked. The stupid will still get caught, likely they weren't paying attention anyhow. The cowardly will crap themselves then likely get caught or get away... depends on how you fit your ship. The smart will still likely have a good chance to get away, only they'll be doing so to get a change of underwear. Six months in the hole... it changes a man. |

Gabriel Grimoire
Ascendent. Test Friends Please Ignore
0
|
Posted - 2011.09.21 18:35:00 -
[94] - Quote
Ingvar Angst wrote:Local has made you weak and your arguments reflect that. 'I can see him! He's spooky! He might kill me while he's afk! Waa!" Grow a pair and counter him. You can easily sneak into a neighboring system to do whatever. You can alter your ship to give you survivability. You can be alert, use dscan, use the ability to have multiple overview tabs, use your friends and allies to work together with.
This. This hard. |

Kaelie Onren
Pyrrhus Industries
2
|
Posted - 2011.09.21 23:04:00 -
[95] - Quote
Ingvar Angst wrote:
(1) ... if you're cloaked you're not visible on the grid anyhow. When you uncloak, you reappear on local and can use local once again.
Sorry, I should have been more clear, what I meant was for the *cloaker*, you would have people in visual, but not on local. This seriously gimps cloakers, besides being weird.
Your #3 I can accept, but I think that having all afkers go off local is a more general fix to local, keeps cloakers more or less anonymous. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.22 12:45:00 -
[96] - Quote
Kaelie Onren wrote:Ingvar Angst wrote:
(1) ... if you're cloaked you're not visible on the grid anyhow. When you uncloak, you reappear on local and can use local once again.
Sorry, I should have been more clear, what I meant was for the *cloaker*, you would have people in visual, but not on local. This seriously gimps cloakers, besides being weird. Making notes of who comes in and out of systems is a big part of being a covert ops pilot, and a fully intended function of cloaking. This would take that away, or make it much harder, restricting covert ops to only do visual intelligence gathering. Your #3 I can accept, but I think that having all afkers go off local is a more general fix to local, keeps cloakers more or less anonymous, and why gimp legitamate cloakers even more? It really is just the "afk for days with an alt for the sole purpose of putting ratters on edge" which is the complaint here.
My apologies if I'm not grasping something... how can the cloaker have anyone on visual but not in local? Oh wait, I get it now. Heh... had to type it for it to sink in.
OK, let's think wormholes... this is an everyday thing. We see bad guys visually and there is basically no local. That's how we do our intel... find 'em, fly in cloaked, look at them. Get names, sneak in to a good place to provide a warp in for allies. Trust me, there's nothing odd about it. What's odd for me is seeing all these people in local (when I'm back in empire) and having no idea where they are, but that's because I'm used to it not being there. Believe me, cloaking isn't gimped at all without local around. It awakens the hunter in you. Ship on dscan... ok, where. Check for combat sites, what type of ship does dscan show, check known wormholes if you suspect they're open. Throw out combats out of dscan range. The very thought of local ever appearing in wormholes (not that that's an issue) would effectively ruin a huge positive of them.
Having cloaked vessels disappear from and not have access to local would ultimately enhance cloaking by making covops, for example, much more interactive. You'd have to work a little more for intel, no more so than in wormholes already, plus you could maintain a true element of surprise that the label "covops" implies. You'd really need to spend some significant time without local to truly appreciate the beauty of it's absence. Six months in the hole... it changes a man. |

Mocam
EVE University Ivy League
4
|
Posted - 2011.09.22 13:13:00 -
[97] - Quote
Ingvar Angst wrote:Kaelie Onren wrote:Ingvar Angst wrote:
(1) ... if you're cloaked you're not visible on the grid anyhow. When you uncloak, you reappear on local and can use local once again.
Sorry, I should have been more clear, what I meant was for the *cloaker*, you would have people in visual, but not on local. This seriously gimps cloakers, besides being weird. Making notes of who comes in and out of systems is a big part of being a covert ops pilot, and a fully intended function of cloaking. This would take that away, or make it much harder, restricting covert ops to only do visual intelligence gathering. Your #3 I can accept, but I think that having all afkers go off local is a more general fix to local, keeps cloakers more or less anonymous, and why gimp legitamate cloakers even more? It really is just the "afk for days with an alt for the sole purpose of putting ratters on edge" which is the complaint here. My apologies if I'm not grasping something... how can the cloaker have anyone on visual but not in local? Oh wait, I get it now. Heh... had to type it for it to sink in. OK, let's think wormholes... this is an everyday thing. We see bad guys visually and there is basically no local. That's how we do our intel... find 'em, fly in cloaked, look at them. Get names, sneak in to a good place to provide a warp in for allies. Trust me, there's nothing odd about it. What's odd for me is seeing all these people in local (when I'm back in empire) and having no idea where they are, but that's because I'm used to it not being there. Believe me, cloaking isn't gimped at all without local around. It awakens the hunter in you. Ship on dscan... ok, where. Check for combat sites, what type of ship does dscan show, check known wormholes if you suspect they're open. Throw out combats out of dscan range. The very thought of local ever appearing in wormholes (not that that's an issue) would effectively ruin a huge positive of them. Having cloaked vessels disappear from and not have access to local would ultimately enhance cloaking by making covops, for example, much more interactive. You'd have to work a little more for intel, no more so than in wormholes already, plus you could maintain a true element of surprise that the label "covops" implies. You'd really need to spend some significant time without local to truly appreciate the beauty of it's absence.
Adjust probes a little too. There sits a fix to intel gathering -AND- knowing when someone is active in the system. Probing cloaked is common so it wouldn't "gut" intel abilities if the probes gave back the right types of information.
PS: As to wormholes and no local. Unless you'd be willing to drop a gate to your wormhole, that anyone can find with the click of a button... Unless you would be willing to allow cynos to be lit in there so others can jump in... Don't bring the "we have no local" out.
Every last k-space system has fixed paths to them which can easily be seen. k-space residents do not have the ability to collapse an unwanted door to there systems and cycle it else where.
The style of play in EVE from within wormholes is radically different in more ways than just having no local and to inflict this portion of your life on the rest - I'd say your portion should also change so you have a "fixed address" that can be invaded, just like theirs can be invaded.
The above would pretty close to destroy wormhole life in eve - it's also about as harmful to game play as gutting local without what it provides for those who DO have fixed addresses that all others can EASILY find and fly to.
No - wormhole life isn't easy but it sure as hell has some facets to it that make it workable. Don't mix & match across space without being willing to live under the same threats across the board and your "we have no local" is well offset by some other things that you can do to protect yourself - things k-space residents don't have. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.22 13:19:00 -
[98] - Quote
Having random unknown "gates" suddenly appear in your system without any warning is no picnic either. Depending what you're doing, the first time you have a clue the enemy is there is when they decloak and show up on the overview. So yeah, they're different. But, having cloaked vessels disappear from and be unable to use local adds a little mix of 'em, a little spice to empire life that we experience on a daily basis. It's balanced, more interactive and better reflects what cloaking should be. Six months in the hole... it changes a man. |

Kaelie Onren
Pyrrhus Industries
3
|
Posted - 2011.09.22 16:41:00 -
[99] - Quote
The immediate disappearance from local of a cloaker imbalances the status quo in my opinion. When coming up with a solution to a problem its usually best to just address it in a way that changes the least amount of other factors.
Currently, a cloaker enjoys anonymity. They cannot be distinguished from other people in a system, as they are just all in local. As you well know, knowledge is worth a lot in EVE. Making cloakers immediately disappear from local when they cloak will make them easily distinguishable from others. (thanks to the MWD cloak procedure when entering systems.)
Having everyone disappear from local after a timeout maintains the anonymity that cloakers now enjoy. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.22 17:19:00 -
[100] - Quote
Kaelie Onren wrote:The immediate disappearance from local of a cloaker imbalances the status quo in my opinion. When coming up with a solution to a problem its usually best to just address it in a way that changes the least amount of other factors.
Currently, a cloaker enjoys anonymity. They cannot be distinguished from other people in a system, as they are just all in local. As you well know, knowledge is worth a lot in EVE. Making cloakers immediately disappear from local when they cloak will make them easily distinguishable from others. (thanks to the MWD cloak procedure when entering systems.)
Having everyone disappear from local after a timeout maintains the anonymity that cloakers now enjoy.
It doesn't imbalance it in my opinion, it rebalances it. Keep in mind, the status quo is what people are complaining about with regards to "afk cloakers". With the immediate removal of the cloaker when cloaking from local, and the immediate inaccessibility of local to the cloaked ships, there's a balance still. It's different than what we're used to in K-space, true, but still a balance. The added "power" you get with the added anonymity come with an added cost, but then again, it's still "less" of a cost than you get simply jumping into w-space. You can always uncloak and reaccess local. You can always learn to watch local a little stronger for people that seem to blink in and out to get an idea if there's indeed a cloaked vessel in system.
Yes, it would require a little adaption from both perspectives, but again it's less of an adaption than if you jump through a wormhole. A little rebalancing would be a good thing (again, my opinion). You'd have a more active intel gathering requirement while cloaked. You'd have the anonymity of being truly cloaked, not simply invisible but seen.
It makes me wonder if we posted a thread in General comparing the two ideas how well they'd be received...  Six months in the hole... it changes a man. |

Signal11th
45
|
Posted - 2011.09.23 07:47:00 -
[101] - Quote
The Mittani wrote:Hi, I love cloaks and afk cloaking! Afk cloaking owns. Never stop making ratters cry.
No No No No, Will you stop writing stuff I have to agree with it's goes against my anti-goon work ethic.  God Said "Come Forth and receive eternal life!"-á I came second and won a toaster. |

Goodtime Girl
Norse'Storm Battle Group Intrepid Crossing
0
|
Posted - 2011.09.23 15:14:00 -
[102] - Quote
Ships designed to cloak should stay cloaked ...... everything else is open for debate. |

Sabaitor
Battlestars S E D I T I O N
0
|
Posted - 2011.09.27 01:48:00 -
[103] - Quote
So, what's the problem...?
Is it the AFK cloakers that are causing these issues? Is it cloaking or is it just AFK in general?
Having people disappear from local when they cloak will not help as you don't know if they logged off or just cloaked up. If I wanted to "play" with your mind I could then do 2 things: log off or cloak which would effectively remove me from local on both occasions thus rendering the argument that I'm in a "cloaky" obsolete. I could cloak up a number of times and then just log off for the rest of the day/night thus making you more paranoid, thinking I have cloaked, am still in your system and ready to hot drop a fleet on you at any moment while all along I'm running incursions on an alt making money 40 jumps away.
If, however, the AFK issue itself is addressed than we might be on the right track. If you go AFK for more than lets say 30 mins you get logged off automagically (that is not a typo, I did that on purpose). This would remove you from local and make you guys who are paranoid about cloakys appearing off your starboard bow a little less paranoid, would it not? Oh, no it wouldn't, because the ones that are still there in local....well, they might not be AFK after all.....
The same could go for stations also seeing as I could have my corp/alliance all log in and sit in a station all day while being afk thus giving you the impression that it's not a good idea to hang around due to the fact that you might get blobbed by all us AFK'ers.
However, setting an auto logout for being AFK will effect all you AFK miners out there and we can't have that now can we...
My opinion is play cautiously, if you don't want to risk it then don't be out there. Expect the unexpected as it will happen and when it does just be ready to GTFO as fast as possible. If that won't work...bring some back up or even better:
have your clone up to date! |

Eperor
Skyforger Tactical Narcotics Team
2
|
Posted - 2011.09.28 13:11:00 -
[104] - Quote
Sabaitor wrote:So, what's the problem...?
Is it the AFK cloakers that are causing these issues? Is it cloaking or is it just AFK in general?
Having people disappear from local when they cloak will not help as you don't know if they logged off or just cloaked up. If I wanted to "play" with your mind I could then do 2 things: log off or cloak which would effectively remove me from local on both occasions thus rendering the argument that I'm in a "cloaky" obsolete. I could cloak up a number of times and then just log off for the rest of the day/night thus making you more paranoid, thinking I have cloaked, am still in your system and ready to hot drop a fleet on you at any moment while all along I'm running incursions on an alt making money 40 jumps away.
If, however, the AFK issue itself is addressed than we might be on the right track. If you go AFK for more than lets say 30 mins you get logged off automagically (that is not a typo, I did that on purpose). This would remove you from local and make you guys who are paranoid about cloakys appearing off your starboard bow a little less paranoid, would it not? Oh, no it wouldn't, because the ones that are still there in local....well, they might not be AFK after all.....
The same could go for stations also seeing as I could have my corp/alliance all log in and sit in a station all day while being afk thus giving you the impression that it's not a good idea to hang around due to the fact that you might get blobbed by all us AFK'ers.
However, setting an auto logout for being AFK will effect all you AFK miners out there and we can't have that now can we...
My opinion is play cautiously, if you don't want to risk it then don't be out there. Expect the unexpected as it will happen and when it does just be ready to GTFO as fast as possible. If that won't work...bring some back up or even better:
have your clone up to date!
Actualy that will not effect afk miners att all depends on timer if you run with bonuses each 10 mins you defently ned to do somting with that char you cant just wait longer. |

Ingvar Engst
Nasty Pope Holding Corp Talocan United
1
|
Posted - 2011.09.28 13:22:00 -
[105] - Quote
Sabaitor wrote:So, what's the problem...?
Is it the AFK cloakers that are causing these issues? Is it cloaking or is it just AFK in general?
Having people disappear from local when they cloak will not help as you don't know if they logged off or just cloaked up...
Eh... this is exactly why it does help. |

Cypermethren
Celtic Cartage And Hauling
13
|
Posted - 2011.09.30 06:44:00 -
[106] - Quote
my problem with AFK cloaking?
It's killing fleet fights, is currently un-counterable, and its forcing a shift of gameplay that REQUIRES you to have a second account if you want to "peeveepee" in 0.0
What is becoming an ever increasing "standard" - is that players should have alt accounts which have a Cloakey Covops, and Covert cyno generator. Owner of the player moves the chararacter to system X, his mates, whom also have cloakey alts set them up in system Y, Z, and A - meaning that over 50% of the constelation has an afk cloakey with covert cyno capabilities.
Afk cloakey is left to be AFK, while the owner focuses on his main character, which is PVPing elsewhere, ratting, in a wormhole, basicly doing whatever he/she wants to do at the time.
With dualscreens, or simply tabbing to the afk cloakey character at regualr invervals to check local chat, and Dscan looking for easy targets. If the people in the system move to another system, no problems, you're mates probably jsut told you as they noticed local spike on their afk cloakey.
When a target presents itself, 1 minute later theres 30-50 people in system, their targets dead, and they're allready in warp towards the exit, as they know the path back to their blackops pilot is clear as they have their other afk cloakeys in the next adjacent systems.
honestly - what can you do to counter that?
How is this a good fight, or fun for anyone other than the turkey laughing manicly as he lights the cyno, and the fleet that jumps in to kill stuff they KNOW they have absolutely no chance of being able to survive, or pick off any of their crew, as they essentialy pick and choose all their fights.
How can one counter this without having double their numbers in system 23/7 waiting for them to strike? which is not a viable solution.
AFK Cloaking needs to be looked at unless you want "fleet fights" in 0.0 to be replaced in their entirity with blobs, supercapblobs and hotdrops. Because at current, why would you go out with 20-50 people roaming around looking for a fight when everyone else just hotdrops onto you, or onto other targets. Its too easy, and provides too much safety to the attackers in regards of the people doing it never having too initiate a fight that they are not certain that they will win, even more so if they are operating from a 0.0 NPC station, which in effect makes them un-evictable.
|

Karim alRashid
Aliastra Gallente Federation
7
|
Posted - 2011.09.30 06:59:00 -
[107] - Quote
Cypermethren wrote:my problem with AFK cloaking?
Afk cloakey is left to be AFK, while the owner focuses on his main character, which is PVPing elsewhere, ratting, in a wormhole, basicly doing whatever he/she wants to do at the time.
With dualscreens, or simply tabbing to the afk cloakey character at regualr invervals to check local chat
Are you sure you understand what is discussed in this thread or what "AFK" means, for that matter ?
|

Cypermethren
Celtic Cartage And Hauling
14
|
Posted - 2011.09.30 07:09:00 -
[108] - Quote
Yes, when a player is not actively using the client - or at their computer.
Again - they're not using the afkcloak for anything other than glancing at the screen every now and then, they're flying around having a blast doing missions etc on another account, therefor the clien that hast the character thats cloaked - is afk and not being used for the mostpart.
Still applies to the "they are there but are they realy there" aspect of AFK cloaking - and it seems that for the mostpart of this thread the coupling of the afk cloaker with hotdrops hasnt been discussed. |

Karim alRashid
Aliastra Gallente Federation
7
|
Posted - 2011.09.30 08:40:00 -
[109] - Quote
Cypermethren wrote: Again - they're not using the afkcloak for anything other than glancing at the screen every now and then,
Then it's not AFK cloaker, but pretty ordinary scout/watchman.
Quote: they're flying around having a blast doing missions etc on another account, therefor the clien that hast the character thats cloaked - is afk and not being used for the mostpart.
Works as intended. There's no requirement for a certain minimum number of mount clicks or key presses per minute and some activities - like being watchman or mining or missioning - naturally require less number of mouse clicks and key presses than some other activities.
Quote: coupling of the afk cloaker with hotdrops hasnt been discussed.
Because it's a logical absurd and this whole thread is mentally challenged anyway. |

Sor'Ral
Ascendance Of New Eden
3
|
Posted - 2011.09.30 14:55:00 -
[110] - Quote
Cypermethren wrote:my problem with AFK cloaking?
It's killing fleet fights, is currently un-counterable, and its forcing a shift of gameplay that REQUIRES you to have a second account if you want to "peeveepee" in 0.0
What is becoming an ever increasing "standard" - is that players should have alt accounts which have a Cloakey Covops, and Covert cyno generator. Owner of the player moves the chararacter to system X, his mates, whom also have cloakey alts set them up in system Y, Z, and A - meaning that over 50% of the constelation has an afk cloakey with covert cyno capabilities.
Afk cloakey is left to be AFK, while the owner focuses on his main character, which is PVPing elsewhere, ratting, in a wormhole, basicly doing whatever he/she wants to do at the time.
With dualscreens, or simply tabbing to the afk cloakey character at regualr invervals to check local chat, and Dscan looking for easy targets. If the people in the system move to another system, no problems, you're mates probably jsut told you as they noticed local spike on their afk cloakey.
When a target presents itself, 1 minute later theres 30-50 people in system, their targets dead, and they're allready in warp towards the exit, as they know the path back to their blackops pilot is clear as they have their other afk cloakeys in the next adjacent systems.
honestly - what can you do to counter that?
How is this a good fight, or fun for anyone other than the turkey laughing manicly as he lights the cyno, and the fleet that jumps in to kill stuff they KNOW they have absolutely no chance of being able to survive, or pick off any of their crew, as they essentialy pick and choose all their fights.
How can one counter this without having double their numbers in system 23/7 waiting for them to strike? which is not a viable solution.
AFK Cloaking needs to be looked at unless you want "fleet fights" in 0.0 to be replaced in their entirity with blobs, supercapblobs and hotdrops. Because at current, why would you go out with 20-50 people roaming around looking for a fight when everyone else just hotdrops onto you, or onto other targets. Its too easy, and provides too much safety to the attackers in regards of the people doing it never having too initiate a fight that they are not certain that they will win, even more so if they are operating from a 0.0 NPC station, which in effect makes them un-evictable.
Agree that this demonstrates much of what is wrong (or right depending on POV and what type of play you personally are into atm) with 0.0 today ... but separate issue from AFK'ing or AFK cloaking ....
IMO, we don't need to nerf 0.0 (a lot of ppl like it the way it is) ... but rather, create NEW 0.0-like spaces that allow for additional types of game play (i.e.-small homesteader regions / regions where cyno / transport is horribly limited, etc.).
|

Roger McMillan
University of Caille Gallente Federation
0
|
Posted - 2011.10.21 21:55:00 -
[111] - Quote
IMO only covert op ships should have the possibility to be cloaked all the time. Using Improved or Prototype should require cap usage so you can't cloak for more than 1 hour or 30 minutes. |

Drake Draconis
Shadow Cadre Shadow Confederation
50
|
Posted - 2011.10.21 21:56:00 -
[112] - Quote
Necro'ing is bad mkay? |

Vertisce Soritenshi
SHADOW WARD Tragedy.
105
|
Posted - 2011.10.21 21:58:00 -
[113] - Quote
Damnit...this thread was buried... Support our boobies!-áLINKY! |

Ya Huei
Imperial Collective
18
|
Posted - 2011.10.24 07:36:00 -
[114] - Quote
Thank you for resurrecting my epic AFK cloak thread. I wouldn't know what I'd do without it.
|

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
157
|
Posted - 2011.10.24 08:07:00 -
[115] - Quote
The Zombielord strikes again! o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Grarr Dexx
Snuff Box
6
|
Posted - 2011.10.24 10:10:00 -
[116] - Quote
If it's AFK... Just ignore him? |

Tallian Saotome
Nuclear Arms Exchange Fatal Ascension
163
|
Posted - 2011.10.24 10:16:00 -
[117] - Quote
Grarr Dexx wrote:If it's AFK... Just ignore him? Stay on topic. This thread is obviously now about Necromancers. o/`-á Lord, I want to be a gynecologist.. KY, rubber gloves, and a flashlight.-á o/` |

Smiling Menace
Star Nebulae Holdings Inc.
14
|
Posted - 2011.10.25 00:07:00 -
[118] - Quote
Sphit Ker wrote:Circular logic works because circular logic works.
Unless it's a hexagon?
There is always someone asking for some way to decloak AFK cloakers but why? If they are AFK then why are you bothered?
Would you be as concerned by that red that sits in station all day instead? Or as pointed out by the WH Monkies, if there was no local and you didn't know he was there, would you still be worried about the possibility there was an AFK cloaker around?
9/10 they are in a SB and as soon as they try to kill someone, they will die in a fire if people are paying attention.
If you are worried about being hotdropped, should you really have been mining/plexing/ratting in the first place?
Quite happy with the way cloaks and Cov Ops/Recons work and don't think they need changed.
However, it would be good, as someone else pointed out in another thread, if there was a specific mod that could be used to uncloak ships in a 15km radius. I remember the snowball launchers we got a few xmas's ago did this very well...... |

Drake Draconis
Shadow Cadre Shadow Confederation
69
|
Posted - 2011.10.25 00:11:00 -
[119] - Quote
Tallian Saotome wrote:Grarr Dexx wrote:If it's AFK... Just ignore him? Stay on topic. This thread is obviously now about Necromancers.
they...came...from...be*dies in a horrible explosion*
Cue - Dramatic Music.
Oh wait...sorry. |

Wolodymyr
Mando'a Navy Controlled Chaos
2
|
Posted - 2011.11.02 18:50:00 -
[120] - Quote
Whelp neuts in local..... time to play Battlefield 3.
But seriously though, the one problem I have with AFK cloaking on an philosophical level is that it makes you 100% safe. Just warp to something at 100 and cloak up. Or make an off grid safe and cloak.
The one thing I really like about eve is that no matter what you are doing you are never really safe. It doesn't matter if you are mining in highsec you can still get shot.
But in eve there are two instances where you are totally invulnerable. When you are docked in a station and when you are in a safe spot cloaked.
Now ideally when Incarna comes out (Real walking in stations Incarna, not playing dress up in your studio apartment Incarna.) you'll be able to kick in their captain's quarters door and shoot someone in the face. So maybe the docked up hostiles thing will be something we can get to later on.
But in the meantime it baffles me that someone can fly into the most unsafe space in the game (nullsec) into a system full of people that want to shoot them on sight and just turn on a module on their ship that allows them to go AFK for hours on end completely 100% safe. I'd give cloaked ships the tiniest signature so that you'd need an actual probing ship or faction probes to find them. And even then it'll take 10 minutes or so. Just long enough that if the cloaked person is moving around and actively putting effort into not being found they'll be more or less ok.
If this was one of those pansy orcs and elves MMOs if someone was hiding in a pvp zone AFK you could just search the bushes until you found where they were hiding and beat them to death.
Seriously guys I don't want eve to be a game where you can be safer in pvp in a cloaked ship than some poofter rogue hiding in World Of Warcraft. |

That One Guy
Republic University Minmatar Republic
0
|
Posted - 2011.11.04 13:26:00 -
[121] - Quote
It sounds like most of the complaining is about hot drops, which are honestly kind of cheap.
Why not let the cyno jammer also block covops cynos? |

Marielle Toralen
School of Applied Knowledge Caldari State
0
|
Posted - 2011.11.04 13:59:00 -
[122] - Quote
That One Guy wrote:It sounds like most of the complaining is about hot drops, which are honestly kind of cheap.
Why not let the cyno jammer also block covops cynos? Because the whole point of the covert cyno is to bypass cyno jammers you dumb ****. |

That One Guy
Republic University Minmatar Republic
0
|
Posted - 2011.11.04 20:26:00 -
[123] - Quote
Marielle Toralen wrote:That One Guy wrote:It sounds like most of the complaining is about hot drops, which are honestly kind of cheap.
Why not let the cyno jammer also block covops cynos? Because the whole point of the covert cyno is to bypass cyno jammers you dumb ****. But the whole purpose of cyno jammers is to jam cynos! Good God we are caught in an endless loop of dumb ****ery!
Uh oh the two of us better post as our alts in noobcorps so we don't look like idiots on our main accounts!
Actually the point of covert cynos is to jump in a very specific type of subcap without needing to buy a titan. Also covert cynos don't pop up on everyone's overview which makes them .... you know .... covert. |

VonKolroth
Dreddit Test Alliance Please Ignore
1
|
Posted - 2011.11.07 11:55:00 -
[124] - Quote
Only real solution I can think of is giving cloaks a fuel bay that can only be filled in stations or ship maintenance bays. The AFK cloaking will likely be addressed someday, but I wouldn't count on it being soon. Seriously, rat in fleets and run different anom's at the same time if your that concerned about Cloaky McAFK. Sure someone is losing some ISK/hr and another is gaining, but why are you in 0.0 with other people if your not willing to play the game with them. |

Velicitia
Open Designs
63
|
Posted - 2011.11.07 15:05:00 -
[125] - Quote
That One Guy wrote:Marielle Toralen wrote:That One Guy wrote:It sounds like most of the complaining is about hot drops, which are honestly kind of cheap.
Why not let the cyno jammer also block covops cynos? Because the whole point of the covert cyno is to bypass cyno jammers you dumb ****. But the whole purpose of cyno jammers is to jam cynos! Good God we are caught in an endless loop of dumb ****ery! Uh oh the two of us better post as our alts in noobcorps so we don't look like idiots on our main accounts! Actually the point of covert cynos is to jump in a very specific type of subcap without needing to buy a titan. Also covert cynos don't pop up on everyone's overview which makes them .... you know .... covert.
so, covertly jump into a jammed system, and (not so) covertly blow up the jammer to not covertly bring in an invasion fleet? |

Wolodymyr
Mando'a Navy Controlled Chaos
5
|
Posted - 2011.11.17 19:25:00 -
[126] - Quote
VonKolroth wrote:Only real solution I can think of is giving cloaks a fuel bay that can only be filled in stations or ship maintenance bays. The AFK cloaking will likely be addressed someday, but I wouldn't count on it being soon. Seriously, rat in fleets and run different anom's at the same time if your that concerned about Cloaky McAFK. Sure someone is losing some ISK/hr and another is gaining, but why are you in 0.0 with other people if your not willing to play the game with them. Yeah the more I look at this the more I am thinking a fuel bay is the answer.
It's more of a time investment thing really. I want to know that if some neut in system is making me waste my time, then I want to know that I am making him waste his time too. I want to know that some spotty teenager is popping Ritalin and missing his Sadie Hawkins dance so that he can prevent a system full of people from ratting / mining.
making someone fly off and gas up their cloak every 2-3 hours at least ensures that they need to be putting effort into showing up in local.
I like the idea of AFK cloaking being a battle of will, or at least a "Who can stare at the nebula longer" contest. |
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