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SiJira
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Posted - 2007.12.02 16:44:00 -
[1]
what would you do to reinforce jita as the trade hub but remove people that dont need to be there
remember that the interbus moving things for you across the region is a wrong idea since it removes player interaction isntead of increasing it
is creating a second system right beside jita also with its personal node be the solution? some people mentioned moving the caldari starter systems a bit further away since a lot of newbs end up in jita - how about a part of the very first few words in the tutorial explaining that the types of things newbs buy are available everywhere else especially the smaller trade hubs?
remember we dont want to remove jita we want to reduce anyone that does not need to be there and reduce the lag while reinforcing its position as the super hub
____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.02 17:00:00 -
[2]
Originally by: SiJira is creating a second system right beside jita also with its personal node be the solution? some people mentioned moving the caldari starter systems a bit further away since a lot of newbs end up in jita - how about a part of the very first few words in the tutorial explaining that the types of things newbs buy are available everywhere else especially the smaller trade hubs?
These are all bad ideas because they're static solutions, not dynamic ones; CCP would have to go around re-arranging systems every time a major market hum formed and lag spiked. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Maximada
Minmatar FM Corp Insomnia.
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Posted - 2007.12.02 17:01:00 -
[3]
oh noes another jita post.
zzzzzzzzzzzzzz
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Crumplecorn
Gallente Eve Cluster Explorations
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Posted - 2007.12.02 17:04:00 -
[4]
Originally by: SiJira what would you do to reinforce jita as the trade hub but remove people that dont need to be there
Put all the CONCORD ships under the manual control of a ***** team of system moderators. -
I wish I was a three foot female doll with a watering can and heterochromatic eyes. |

Error404
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Posted - 2007.12.02 17:06:00 -
[5]
How about not having a single trade centre?
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SiJira
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Posted - 2007.12.02 17:10:00 -
[6]
Originally by: Tarminic
These are all bad ideas because they're static solutions, not dynamic ones; CCP would have to go around re-arranging systems every time a major market hum formed and lag spiked.
we are reinforcing jita to stay as the super hub Originally by: Error404 How about not having a single trade centre?
this does not work since traders and manufacturers want to be in the best system for their sales - its why we had yulai before and have jita now ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Frug
Zenithal Harvest
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Posted - 2007.12.02 17:22:00 -
[7]
Too many noobs do end up in jita. Moving the noob systems a bit isn't a bad idea.
- - - - - - - - - Do not use dotted lines - - - - - - - If you think I'm awesome, say BOOO BOOO!! - Ductoris Neat look what I found - Kreul Hey, my marbles |

Mangala Solaris
Caldari Sanctuary Aegis Consortium
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Posted - 2007.12.02 17:27:00 -
[8]
For all these idea's that endless people put forward, they tend to overlook one thing, Jita is not CCP's fault, they do their best to alleviate the issues created by players doing all their trading in one place.
If the playerbase wants less lag in Jitamart, then its down to the playerbase to learn to sell elsewhere - like the other hubs. -------
Sanctuary
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Per Bastet
Amarr B.O.O.M Socius Tutaminis Velox
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Posted - 2007.12.02 17:28:00 -
[9]
Ok. Yes Jita is a Trade hub. No argument there.
Move the Agents out and part of the Traffic will go elsewhere.
Move the Newbie Stuff elsewhere and the Traffic will go down.
If it will be a trade hub, move everything else out. Leave it with No belts, just the gates and stations. No Cans in space, no extra stuff.
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Val Vympel
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Posted - 2007.12.02 18:14:00 -
[10]
Concerning Jita(Humor)
I think CCP should announce that Caldari scientists have discovered that Jita's star is unstable and will go supernova in 30 days or less...leaving all of the Jita system a blasted ruin. CONCORD/Caldari Navy etc. pull out to insure the safety of their fleets...leaving Jita a lawless hellhole for the remainder of it's misbegotten life.
Imagine the chaos as all the "lemmings" try to bail out and move all their goods before it goes BOOM. Imagine the "Pirate" feeding frenzy after CONCORD withdraws. Imagine the forum threads of all those who "didn't make it" and were caught in the blast.
Anybody who has any experience or knowledge of MMO's should already know that "trade hubs" are always "lag pits" and I will never understand why the player base continues to make the same mistakes.(and then rant and rage about it)
As if making a ONE jump to Perimeter or another adjacent system to buy/sell goods would be out of the question.

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Cadiz
Caldari No Quarter. Vae Victis.
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Posted - 2007.12.02 18:18:00 -
[11]
It's easy to kill Jita...give it the Yulai treatment. Gut it from all major thoroughfare gate networks and relegate it to some out-of-the-way backwater route. If people have to actively make large detours to end up there, then it will die off as a trade hub.
...And then some other system will replace it. ------ Director, No Quarter "There is no problem that cannot be solved by the judicious application of violence." |

Jupiter Sun
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Posted - 2007.12.02 18:20:00 -
[12]
people who moan about jita have no idea how markets, even virtual ones, work (not aimed at the OP).
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5pinDizzy
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Posted - 2007.12.02 18:20:00 -
[13]
Edited by: 5pinDizzy on 02/12/2007 18:21:18 Edited by: 5pinDizzy on 02/12/2007 18:20:56
Idea 1
One gate in and out of Jita, make it a dead end system
Pros
- Stops people passing through adding to the lag, or trying to pass through and getting stuck, makes it a bit less accessible.
Cons
Single gate may well get overloaded, and would be the Prime Golden suicide ganking spot for every large unscrupulous corp/alliance.
Idea 2
Unnerf Amarr
Pro's
- Stops all the Amarr carebears finding out their race sucks for mission running where they all move to caldari space and train and buy ravens, adding to the congestion, as nearly all mission runners sell their loot off at Jita.
Cons
- Bolting the stable door after the horse has bolted
- May reduce amount of funny Amarr whine threads.
Idea 3
Cater for the need for a giant central trade hub
Pro's
- Can specifically engineer it to be strong against latency, and remove all belts/agents, cans and stuff, and make it so undocking doesn't get all clogged up.
Cons
- Jita is not as crowded as you think it is, just that the server is rather crowded these days, if you did something like this, I don't know how you would make it so it didn't collapse in on itself as it fills with 3000 people at once.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2007.12.02 18:24:00 -
[14]
Originally by: Cadiz It's easy to kill Jita...give it the Yulai treatment. Gut it from all major thoroughfare gate networks and relegate it to some out-of-the-way backwater route. If people have to actively make large detours to end up there, then it will die off as a trade hub.
...And then some other system will replace it.
Yep. Repeat ad infinitum and you now see why CCP will not do anything to physically change hub systems. ---------------- Tarminic - 29 Million SP in pink Forum Warfare |

Jupiter Sun
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Posted - 2007.12.02 18:26:00 -
[15]
Originally by: Per Bastet Ok. Yes Jita is a Trade hub. No argument there.
Move the Agents out and part of the Traffic will go elsewhere.
Move the Newbie Stuff elsewhere and the Traffic will go down.
If it will be a trade hub, move everything else out. Leave it with No belts, just the gates and stations. No Cans in space, no extra stuff.
jita has like 2 crappy agents and no belts iirc :)
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Wendat Huron
Stellar Solutions
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Posted - 2007.12.02 18:33:00 -
[16]
Declare war on the corporations you deem unfit to frequent Jita.
These forums are FUBAR, upgrade this decade! |

Val Vympel
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Posted - 2007.12.02 18:33:00 -
[17]
Originally by: Jupiter Sun people who moan about jita have no idea how markets, even virtual ones, work (not aimed at the OP).
Can you please elaborate?
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An Anarchyyt
Gallente Sublime.
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Posted - 2007.12.02 18:41:00 -
[18]
Originally by: Val Vympel
Originally by: Jupiter Sun people who moan about jita have no idea how markets, even virtual ones, work (not aimed at the OP).
Can you please elaborate?
To sum it up in basically one sentence, centralized markets are a simple fact of humanity, we gravitate towards these things. Pretty much, Jita is the equivalent of New York City.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
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xJohnnyDx
The Aduro Protocol The Fifth Race
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Posted - 2007.12.02 18:54:00 -
[19]
I like seeing all the Jita cry threads. Reminds how good I have it, since every time I go in, I don't lag.
P.S. - Hi Anarchyyt :)
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Val Vympel
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Posted - 2007.12.02 18:57:00 -
[20]
Originally by: An Anarchyyt
Originally by: Val Vympel
Originally by: Jupiter Sun people who moan about jita have no idea how markets, even virtual ones, work (not aimed at the OP).
Can you please elaborate?
To sum it up in basically one sentence, centralized markets are a simple fact of humanity, we gravitate towards these things. Pretty much, Jita is the equivalent of New York City.
Ah!..ok that is what I thought she meant.
I understand the concept...just never been one to follow it.
Crowds make me uncomfortable.

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SiJira
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Posted - 2007.12.02 20:17:00 -
[21]
making just one jump in and out would destroy jita
the plan is to reinforce jita while removing those who dont care to be there but end up going there by autopilot or misinformation ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

Ed Anger
Weekly World News
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Posted - 2007.12.02 20:28:00 -
[22]
it's sunday
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Evano Zhammi
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Posted - 2007.12.02 20:31:00 -
[23]
Originally by: Jupiter Sun people who moan about jita have no idea how markets, even virtual ones, work (not aimed at the OP).
They make you lag?
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Maraude Fury
Minmatar Shadow Of The Light
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Posted - 2007.12.02 20:32:00 -
[24]
How about makeing more lvl 4 agents in other high sec regions, and not have the most popular one be 3 or 4 jumps from Jita....
Maybe a few good Amarr lvl 4's next to Amarr, or a few good lvl 4 Minnie ones near Rens...
that way folks could spread out. Hell, even just adding a new caldari lvl 4 agent next to Rens, and Amarr would would help shift some of the folks.
We're always going to have trade hubs, but lets make it multiple trade hubs, instead of one.
Maraude Fury CEO: Shadow Of The Light .SOL.
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SiJira
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Posted - 2007.12.02 20:49:00 -
[25]
Originally by: Maraude Fury How about makeing more lvl 4 agents in other high sec regions, and not have the most popular one be 3 or 4 jumps from Jita....
Maybe a few good Amarr lvl 4's next to Amarr, or a few good lvl 4 Minnie ones near Rens...
that way folks could spread out. Hell, even just adding a new caldari lvl 4 agent next to Rens, and Amarr would would help shift some of the folks.
We're always going to have trade hubs, but lets make it multiple trade hubs, instead of one.
some of the other trade hubs can be as laggy as jita since they dont have the reinforced nodes so putting some high level agents in currently desolate space and advertising about them would be the best idea ____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here  Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |

DHU InMe
Gallente JUSTICE Inc.
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Posted - 2007.12.02 20:58:00 -
[26]
Originally by: SiJira making just one jump in and out would destroy jita
the plan is to reinforce jita while removing those who dont care to be there but end up going there by autopilot or misinformation
This solution has a bottleneck: GROUPING too munch people on ONE SPOT.
Eve if you were putting 10 time more processing power, you could at best put 3,16 time more peoples.
Each people on one SPOT (a station, a stargate...) create /receive data from server each second/half second (let call it a TIME FRAME).
5 people create 5^2=25 data per time frame. 50 people create 50^2=250 data per time frame. The algorithm problem is n^2 complexity.
At best by not receiving the data of everyone but on some time you could reduce the complexity by "2 to n".
(n^2)/n mean that everyone send data and wait for everyone data before receiving another batch. This is kind of SYNCHRONISED idea. It bad because everyone live in different place of the world and have different network latency (ping, time to send/receive a message in average). It would look like a SLIDE SHOW.
To be more realistic (and way more playable / dynamic), we could send data at each 500ms (half of a second). It would give us (n^2)/2, and it probably what they are already doing.
Increasing more = bad playability / response time. Increase of memory use to stack data before being send to a player.
Best solution is to remote BUY and transport stuff. No one want to wait their ship/module to be transported and taking time by contract it too slow and boring to create a contract for shipping (if CONTRACT could be done faster could help reduce people in JITA) !
Overhaul //todo remake EvE Links //todo remake
RTFPN HELP |

Ed Anger
Weekly World News
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Posted - 2007.12.02 21:05:00 -
[27]
whatever suggestions you make, have been made before. alot. so stop posting, really.
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Jowen Datloran
Caldari Science and Trade Institute
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Posted - 2007.12.02 21:15:00 -
[28]
If Jita wasn't around, I wouldn't bother with tech 2 production. ---------------- Mr. Science & Trade Institute |

Mortuus
Minmatar Viper Squad Triumvirate.
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Posted - 2007.12.02 21:26:00 -
[29]
Remove high sec space, make it all 0.4. Watch as the carebears spread out to avoid being inside the feeding frenzy, goods will be traded where they are made.
ex-Occassus Republica <3 |

DHU InMe
Gallente JUSTICE Inc.
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Posted - 2007.12.02 21:35:00 -
[30]
Edited by: DHU InMe on 02/12/2007 21:36:43 Edit:Typo corrected.
Originally by: Mortuus Remove high sec space, make it all 0.4. Watch as the carebears spread out to avoid being inside the feeding frenzy, goods will be traded where they are made.
Let remove 80% eve player in secure space....
9% play in low secure 7% play in 00
Need an hind of how to NOT destroy a game ?
Overhaul //todo remake EvE Links //todo remake
RTFPN HELP |
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