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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 13:56:00 -
[61]
Edited by: Lord WarATron on 06/12/2007 13:57:06
Originally by: CCP Greyscale Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
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Billion Isk Mission |
Erotic Irony
0bsession
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Posted - 2007.12.06 13:57:00 -
[62]
Originally by: CCP Greyscale
Originally by: Grimpak
Originally by: Grimm Myn werds
werds
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
greyscale my main man why don't you reconsider and make all the stations this way ^____________________________^ ___ Eve Players are not very smart. Support Killmail Overhaul
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Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 13:58:00 -
[63]
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Please don't bother reverting this to how it was before, and instead implement it on all the stations that don't have it. Dock/undock games are about the lamest mechanic in Eve, and having people catapulted outside of docking range would solve all that. It would also be pretty damn hilarious.
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Orion Eridanus
Dark Nova Crisis
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Posted - 2007.12.06 14:47:00 -
[64]
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Our best chance at killing a certain station hugging carrier pilot will go out the window if you change this. Bumping him doesnt work when the station has a 35km docking range and you dont have capital ships of your own. This would put an end to his pick of one or two ships then dock when it looks like he's in danger.
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Rhaegor Stormborn
Volition Cult
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Posted - 2007.12.06 14:50:00 -
[65]
They fixed the station which I base out of. Before, if you clicked anything or did anything at all while undocking, it would eject you at like 2000M/S from the station. Now, you no longer get ejected at warp speed if you perform any action, and are able to redock without issues after undocking.
That said, another station I frequent, you used to be able to undock and dock no problem, now you are like 3km from the station and can not redock.
I would like to see all undock points moved to 5KM off all stations to remove the dock undock games people like to play.
[PIA] Recruitment Thread |
Zaqar
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Posted - 2007.12.06 14:52:00 -
[66]
Maybe they could just introduce a longer docking timer for capitals.
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Melor Rend
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Posted - 2007.12.06 14:54:00 -
[67]
Edited by: Melor Rend on 06/12/2007 14:56:15 Edited by: Melor Rend on 06/12/2007 14:55:17
Originally by: Mung Face My friend just lost a Maelstrom to this :/
Undocked from a Gallente station ~3km off it and got triple webbed :/
Sorry for your friend but I'm still really happy CCP finally changed this! The only people that find this change bad are people in gankbear corps that don't wanna fight but only kill stuff while they're sitting 0m off jita 4-4. Imho CCP should have gone a step further and increased the redocking timer to 5 minutes. If you undock then you commit to fight and can't just p u s s y (sry for circumventing your wonderful language filter but this is not a reference to anything rated above PG... a p u s s y is a dumb word for a cat ) out of the fight again by docking right back up. |
Max Teranous
BURN EDEN Terra Incognita.
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Posted - 2007.12.06 14:57:00 -
[68]
Originally by: CCP Greyscale Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Can we bug report all the stations that still allow you to instantly redock instead?
Max |
Andrus Delai
e X i l e Atrum Tempestas Foedus
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Posted - 2007.12.06 14:58:00 -
[69]
Originally by: Lord WarATron Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
Agreed so long as it's changed so that the UI isn't a black screen while the ship is on the grid.
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Viqer Fell
Minmatar Trinity Nova
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Posted - 2007.12.06 15:09:00 -
[70]
Greyscale,
is there a policy as to why CCP allow the undock point to be located such that insta-redocking is possible?
What I am trying to ascertain is will CCP entertain changing the current mechanic so that insta-docking becomes a thing of the past? I.e. that undocking ejects you at velocity so you end up at 3-5km from the dock point?
I also wonder if multiple cycling undock pointsd are possible so that Mr A undocks at point A, Mr B at B and so forth until Mr E undocks back at A thus alleviating some congestion and meaning that undock points cannot be camped by solo players and the undock point is to a limited extent random.
Click here to visit our site
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Kakita J
Placid Reborn Coalition Of Empires
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Posted - 2007.12.06 15:11:00 -
[71]
Well, you _could_ keep the 30 sec invulnerability to allow slower client PCs to load all graphics and still place the undocking point outside of redocking range.
On the other hand, if you changed that, people could be very effectively camped (as opposed to how it's currently supposed to be), so if they'd play the dock/undock game before the change, they'd be playing the "logoff game" afterwards. And as Hellmar stated (originally in a response to website based skill changing), Eve needs more people logged in, not less.
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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eXtas
0utbreak
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Posted - 2007.12.06 15:18:00 -
[72]
I am so gona destroy my sec status if it keeps like this...
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hydraSlav
Synergy Evolved Daisho Syndicate
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Posted - 2007.12.06 15:39:00 -
[73]
Too bad this is not a feature. Would put all those ********s playing docking/undocking games right in their place
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 15:41:00 -
[74]
Edited by: Lord WarATron on 06/12/2007 15:41:51
Originally by: Andrus Delai
Originally by: Lord WarATron Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
Agreed so long as it's changed so that the UI isn't a black screen while the ship is on the grid.
Just make it exactly the same as jumping though a gate. Appear randomly 15km around station cloaked and invurnerable in the same way you do when you jump though the gate. Solves station queue altogether. --
Billion Isk Mission |
Alz Shado
Ever Flow DeStInY.
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Posted - 2007.12.06 15:47:00 -
[75]
Actually, not to sound like a damn carebear here, but the reason this is bad is because when undocking you get a delay and a slow fade in before you have a chance to check out the situation around you. Which means that small ships can get instapoped, and larger ones triple-webbed, before their displays even show them in space.
If CCP chooses to go with a 3km undock, which I'm not against, I hope they do something like make ships invulnerable until the pilot makes a move.
And no, bumping should not count as a move.
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Karash Amerius
Evolution Band of Brothers
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Posted - 2007.12.06 16:06:00 -
[76]
This is definately station dependant. There are a few models that this does not apply to...mainly Gallente ones from what I can tell.
Ex-Merc Blog |
Ares Lightfeather
Gallente
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Posted - 2007.12.06 16:07:00 -
[77]
Edited by: Ares Lightfeather on 06/12/2007 16:11:36 I wouldn't have a problem with non being able to undocking outside of docking range if it was possible to check what's going on outside.
Otherwise, it's just a very one sided change beneficial to people with throw-away suiciding alts. -- random eve-related content -- |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 16:12:00 -
[78]
Originally by: Ares Lightfeather I wouldn't have a problem with non being able to undocking outside of docking range if it was possible to check what's going on outside.
Otherwise, it's just a very one sided change beneficial to people with throw-away suiciding alts.
Just as jumping though a gate is very one sided benefit to people with throw-away alts? With a Station, you can actually see local, so you have the advantage over gates.
The only concearn people have is being ganked before their screen loads. Best way to fix this is keep the same invul timer as is current, and just manually place undock points further away from each station. Or just make undocking the same as jumping though a gate (where you are cloaked and invincible tempraraly) --
Billion Isk Mission |
Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 16:15:00 -
[79]
Originally by: Ares Lightfeather Edited by: Ares Lightfeather on 06/12/2007 16:11:36 I wouldn't have a problem with non being able to undocking outside of docking range if it was possible to check what's going on outside.
Otherwise, it's just a very one sided change beneficial to people with throw-away suiciding alts.
Ah, the "throwaway suicide alt" argument. Wondered when that would enter the discussion.
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Stakhanov
The Good Fellas
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Posted - 2007.12.06 16:25:00 -
[80]
Oh , and since all stations have been rotated , all our insta-undock bookmarks are now useless. At the worst possible time. To make things worse , the ships undocking sideways bug is still there , so it's hard to create a new perfect insta-undock (can't just set speed to max)
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Ulstan
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Posted - 2007.12.06 16:43:00 -
[81]
Quote: Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
As long as the campers can insta dock if they see something appear they don't like, the undockers need to be able to insta dock if they see something they don't like. Otherwise you have a huge risk disparity.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 16:54:00 -
[82]
Edited by: Lord WarATron on 06/12/2007 16:55:44
Originally by: Ulstan
Quote: Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
As long as the campers can insta dock if they see something appear they don't like, the undockers need to be able to insta dock if they see something they don't like. Otherwise you have a huge risk disparity.
So I take it you are also a person who thinks that gates should allow 100% risk free ability to check whats on the other side?
Sorry your argument makes no sense. Why? I will tell you
Camping a gate and camping a station is exactly the same thing fundamentally, except the station makes it easier for the mark. The mark can see local, the guy jumping though gate cannot. Therefore to make things far for the guy jumping though a gate, undock ranges need to reflect
The guy jumping though the gate is aware that the hosties could insta-jump(just like you said instadock) though the gate themselves if they see something they dont like. But of course, if they jump through a gate, its not exactly risk free, now is it? The mark at the station knows that he and his buddies can instadock themselves, so since you are against instadocking, it may be a good idea to remove this facility by increasing docking ranges!
So the reason why you think station should allow 100% risk free undocking is not valid in my opinion. --
Billion Isk Mission |
Ares Lightfeather
Gallente
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Posted - 2007.12.06 17:05:00 -
[83]
Quote: Just as jumping though a gate is very one sided benefit to people with throw-away alts?Laughing With a Station, you can actually see local, so you have the advantage over gates.
So you are comparing being teleported to some place lightyears away and discrediting me because you say it's the same as looking at the station window ? or having access to the station sensors in order to know what's outside ?
You're either very dumb, or trolling, or both.
Originally by: Ki An Ah, the "throwaway suicide alt" argument. Wondered when that would enter the discussion.
Or are you talking about suiciding an alt to see what's outside the station? In that case, everyone can get one, so it's not really a 'class' issue.
I know everyone can get one. It's just stupid to have to rely on metagaming to do what should be implemented since ages. Besides, it's been said above already, you're pretty late. If it were me, actually, metagaming would be removed from the game as much as possible (that includes local as an intel tool).
Furthermore... strawman argument... where ? I'm stating my own opinion, how can I do one ? Maybe you don't know what it is ? If anything, you can say that my argument is flawed because one is not conditional to the other. I don't care about that , because even without the changes, letting people see outside the station is needed.
-- random eve-related content -- |
Sakura Nihil
Stimulus
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Posted - 2007.12.06 17:08:00 -
[84]
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 11:24:26 This is excellent CCP. I would like undock preferable to be increased to 15km, but 3km at least seem reasonable stop people exploiting the Dock/undock invurnability.
I mean, if people could jump though a gate into a camp, and instantly jump back, it would defeat the point. So I hope this is a intentional change and that CCP keep this change and ignores the whiners.
This.
Say no to knee-jerk additions and nerfs, mmkay? |
Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.12.06 17:10:00 -
[85]
Originally by: Andromeda Lee
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
OMG WIN!!!1111!! Seriously this is a great idea, there should be a way to see the outside of a station without undocking.
There is. Its called corp mates.
Four years is long enough to leave the corp interface broken! |
Volir
Deep Space HVAC
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Posted - 2007.12.06 17:21:00 -
[86]
Edited by: Volir on 06/12/2007 17:20:57
Originally by: Rells
Originally by: Andromeda Lee
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
OMG WIN!!!1111!! Seriously this is a great idea, there should be a way to see the outside of a station without undocking.
There is. Its called corp mates.
That was such a lame troll, Rells.
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Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 17:25:00 -
[87]
Originally by: Ares Lightfeather
I know everyone can get one. It's just stupid to have to rely on metagaming to do what should be implemented since ages. Besides, it's been said above already, you're pretty late. If it were me, actually, metagaming would be removed from the game as much as possible (that includes local as an intel tool).
Well, it might be your version of utipia, but it's not going to happen. Alts are a low grade of meta gaming compared to other stuff that happens in Eve on a daily basis. Either learn to live with it or find another game.
Originally by: Ares Lightfeather
Furthermore... strawman argument... where ? I'm stating my own opinion, how can I do one ? Maybe you don't know what it is ? If anything, you can say that my argument is flawed because one is not conditional to the other. I don't care about that , because even without the changes, letting people see outside the station is needed.
The strawman argument I was refering to was the normal claim that suicide gankers use throw away alts to do the deed, which in 99% (if not more) of the cases has no ground in reality. If you wheren't talking about suicide ganking (which it seems you weren't), my claim of 'strawman' was false in this case.
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Zarad
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Posted - 2007.12.06 17:27:00 -
[88]
Originally by: Ki An
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Please don't bother reverting this to how it was before, and instead implement it on all the stations that don't have it. Dock/undock games are about the lamest mechanic in Eve, and having people catapulted outside of docking range would solve all that. It would also be pretty damn hilarious.
AGREED! Please change all stations to undock further out..much like stargates work today.
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SSgt Sniper
Gallente MAIDS Antesignani Alliance
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Posted - 2007.12.06 17:33:00 -
[89]
Originally by: Ki An
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Please don't bother reverting this to how it was before, and instead implement it on all the stations that don't have it. Dock/undock games are about the lamest mechanic in Eve, and having people catapulted outside of docking range would solve all that. It would also be pretty damn hilarious.
Almost as lame as AFK recons (and I'm the first one to say cloaking shouldn't be nerfed- I deal and adapt) ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 17:36:00 -
[90]
Originally by: SSgt Sniper Almost as lame as AFK recons (and I'm the first one to say cloaking shouldn't be nerfed- I deal and adapt)
OMG how I wish I was like you. You see, I can't adapt. I'm totally going to quit my 10 accounts if this isn't changed to the way I want it.
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