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Thread Statistics | Show CCP posts - 1 post(s) |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:05:00 -
[1]
well lost a muninn thanks to this undocumented feature. petitioned anyways. yeah ok I'm complaining, but it's more about not being documented.
TA CCP ---
planetary interaction idea! |
knifee
Caldari Rage Academy oooh Shiny
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Posted - 2007.12.06 11:09:00 -
[2]
Noticed this last night.. but its not all stations.
Cant imagine you will get your ship back though.
www.eve-dev.net - making a good thing better
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Emperor D'Hoffryn
No Quarter. Vae Victis.
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Posted - 2007.12.06 11:10:00 -
[3]
please describe the change......
Originally by: Snuggly It's just so great to have an actual reason to not die, incentive is fantastic!
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lofty29
Reikoku Band of Brothers
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Posted - 2007.12.06 11:10:00 -
[4]
Shields don't regen instantly. ---
Latest Video : FAT- Camp |
Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2007.12.06 11:11:00 -
[5]
Thread needs more quality information.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:11:00 -
[6]
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking. ---
planetary interaction idea! |
lofty29
Reikoku Band of Brothers
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Posted - 2007.12.06 11:12:00 -
[7]
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
Maybe not shields then.
That's quite...
odd ---
Latest Video : FAT- Camp |
Bosie
Veto Corp
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Posted - 2007.12.06 11:14:00 -
[8]
Just been brought in line with Min stations then!
"There is a forgotten, nay almost forbidden word, which means more to me than any other. That word is ENGLAND |
Mung Face
AYDS
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Posted - 2007.12.06 11:15:00 -
[9]
My friend just lost a Maelstrom to this :/
Undocked from a Gallente station ~3km off it and got triple webbed :/
horsecarrotmonkeybarksliketurtles |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:15:00 -
[10]
Edited by: Grimpak on 06/12/2007 11:16:45
Originally by: lofty29
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
Maybe not shields then.
That's quite...
odd
it's actually funny tho.
I undock to check out the new tabbed overview, then this navy thron and thanatos start shootin' me.
I was "WTF??? DOCK!" "ship approaching docking range"
eh?
oh well, **** happens. prob is, **** happening because CCP forgots to tell that the docking range is now changed is bad.
Originally by: Bosie Just been brought in line with Min stations then!
but that happened only with one kind of minmatar station if I'm not mistaken.
now it happens with lots of them.
well I'm not complaining about the nerf tho, it is good for business now that I can pretty much wait for people to undock and we can shoot them now.
I am kinda miffed because CCP forgot to tell, yet again. ---
planetary interaction idea! |
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SentryRaven
KIA Corp KIA Alliance
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Posted - 2007.12.06 11:17:00 -
[11]
Grim Grim Grim....
which of you 2 got killed?
With best regards, SentryRaven KIA Noobship Pilot
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:17:00 -
[12]
Originally by: SentryRaven Grim Grim Grim....
which of you 2 got killed?
grim got killed.
he's the noob, not me. ---
planetary interaction idea! |
sahtila
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2007.12.06 11:19:00 -
[13]
Way to go CPP !
I too lost just 200-300m isk for this lovely change you didn't bother to document. You realize that everywhere around EVE peoples are losing ships to gankers waiting outside said station type which was safe to undock before patch?
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Viqer Fell
Minmatar Trinity Nova
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Posted - 2007.12.06 11:21:00 -
[14]
Grim I suspect this is strictly a result of the change to station Sizes which are bigger and small in places now due to new gfx.
I do not think that CCP have made any intended changes to undocking. It is probably a result of the gfx change and the way in which the Docking spheres are located on the grid.
Click here to visit our site
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SnakeByte86
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Posted - 2007.12.06 11:22:00 -
[15]
haha, i noticed this about an hour ago, but i thought i was just crazy. Until my corp mate logged on screaming about losing his raven earlier. FACTION FITTED RAVEN! Ok well only an officer booster. But still. WTF CCP.
Another thing to add, to the worst patch in mmorpg HISTORY.
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Teufel Hund
Confederation of Red Moon Red Moon Federation
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Posted - 2007.12.06 11:22:00 -
[16]
Ive also noticed that some of my insta undock bookmarks arent working, it seems the station moved 90 degrees. So instead of an insta undock, its a hard right turn, accelerate, warp, BM now.
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Viqer Fell
Minmatar Trinity Nova
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Posted - 2007.12.06 11:23:00 -
[17]
And just for the record I have no issue if this was brought in as a standard feature for all stations as it would stop all this dock/undock/dock crap.
But i honestly believe this is an overlooked by product of the new patch and not an intended change. You should never assume anything when you undock.
Click here to visit our site
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 11:23:00 -
[18]
Edited by: Lord WarATron on 06/12/2007 11:24:26 This is excellent CCP. I would like undock preferable to be increased to 15km, but 3km at least seem reasonable stop people exploiting the Dock/undock invurnability.
I mean, if people could jump though a gate into a camp, and instantly jump back, it would defeat the point. So I hope this is a intentional change and that CCP keep this change and ignores the whiners. --
Billion Isk Mission |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:24:00 -
[19]
Originally by: Viqer Fell And just for the record I have no issue if this was brought in as a standard feature for all stations as it would stop all this dock/undock/dock crap.
But i honestly believe this is an overlooked by product of the new patch and not an intended change. You should never assume anything when you undock.
hey my mistake boss.
learned it the hard way. ---
planetary interaction idea! |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:25:00 -
[20]
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 11:24:26 This is excellent CCP. I would like undock preferable to be increased to 15km, but 3km at least seem reasonable stop people exploiting the Dock/undock invurnability.
I mean, if people could jump though a gate into a camp, and instantly jump back, it would defeat the point. So I hope this is a intentional change and that CCP keep this change and ignores the whiners.
for the record, I do want this change. makes it easy to kill wartargets that decide to take a peek outside. ---
planetary interaction idea! |
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Tamia Clant
New Dawn Corp New Eden Research
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Posted - 2007.12.06 11:28:00 -
[21]
Originally by: Bosie Just been brought in line with Min stations then!
Looking for queue-free research slots? Click here!
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Admiral Nova
Strike Team Nova
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Posted - 2007.12.06 11:29:00 -
[22]
Originally by: Grimpak for the record, I do want this change. makes it easy to kill wartargets that decide to take a peek outside.
But still possible for you to dock if they peek with something too big ?
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SnakeByte86
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Posted - 2007.12.06 11:29:00 -
[23]
Originally by: Grimpak
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 11:24:26 This is excellent CCP. I would like undock preferable to be increased to 15km, but 3km at least seem reasonable stop people exploiting the Dock/undock invurnability.
I mean, if people could jump though a gate into a camp, and instantly jump back, it would defeat the point. So I hope this is a intentional change and that CCP keep this change and ignores the whiners.
for the record, I do want this change. makes it easy to kill wartargets that decide to take a peek outside.
For the record i also want this change, but making this change with out telling me people is poor customer relations. Not making a change, means its another bug, which is poor design, poor programing, poor Q&A. Either way ccp, you have fracked up again.
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Grimm Myn
Caldari
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Posted - 2007.12.06 11:30:00 -
[24]
I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:32:00 -
[25]
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
no, it's about the pirate navy thron and his thanatos friend outside the station
or better, it's how CCP forgot to check the docking ranges after the models changed. ---
planetary interaction idea! |
SnakeByte86
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Posted - 2007.12.06 11:34:00 -
[26]
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
When you undocked, you had to wait 25-30 seconds sure, but if you didnt move, or activate anything, you were invulnerable. Now if you undock, you can be killed, with no chance to redock.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.12.06 11:35:00 -
[27]
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Grimm Myn
Caldari
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Posted - 2007.12.06 11:36:00 -
[28]
Ah ok, thanks :)
Seems i am havent seen the problems since im still flying around in 0.7 space :P
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Felysta Sandorn
Caldari System-Lords Insurgency
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Posted - 2007.12.06 11:36:00 -
[29]
Sounds like a good time to pirate!
Latest Video, Click Here!
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Andromeda Lee
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Posted - 2007.12.06 11:37:00 -
[30]
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
OMG WIN!!!1111!! Seriously this is a great idea, there should be a way to see the outside of a station without undocking.
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Jennai
The Greater Goon GoonSwarm
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Posted - 2007.12.06 11:37:00 -
[31]
I can undock from Jita 4-4 and warp to the gate behind it without having to manually burn away from the station, so hooray for that.
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:38:00 -
[32]
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like ---
planetary interaction idea! |
Ur235
Aliastra
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Posted - 2007.12.06 11:39:00 -
[33]
Edited by: Ur235 on 06/12/2007 11:39:29 Good chagce I tihnk should benefit both pirates and anti pirates alike, its about time piracy got a boost tbh
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Garr Anders
Minmatar Eve University Ivy League
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Posted - 2007.12.06 11:41:00 -
[34]
This sounds like a side effect of the new graphics.
I remember in one talk of the fanfest videos they said something the invisible areas around ships/stations (e.g. have 0km distance to the station but your still not touching it walls) are getting slightly modified. With the new engine they can be "more accurate" thus - I guess - the previous outlines were smaller so you were still within undock range. Now with the more accurate outlines, you are dropped outside docking range. ----- Garr Anders
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Gorith
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Posted - 2007.12.06 11:44:00 -
[35]
Edited by: Gorith on 06/12/2007 11:45:17 About damn time. CCP even if this is an unintentional side effect PLEASE PLEASE don't fix it I'm tired of people playing dock/undock just because they know they have 30 seconds of "you can't hurt me and I'm 0km from station"
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Jovanovi
Infinitus Odium The Church.
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Posted - 2007.12.06 11:44:00 -
[36]
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
I hope it stays like this to ALL stations... getting sick of little buggers undocking/docking jus tto get you aggro'ed...
Ffs if you know there are hostiles don't undock unless you want to FIGHT. If you don't want to fight, don't undock, period.
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Naviset
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Posted - 2007.12.06 11:45:00 -
[37]
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
Already announced theres not going to be windows.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.12.06 11:47:00 -
[38]
Originally by: Naviset
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
Already announced theres not going to be windows.
Great, continued russian roulette on undock then. Maybe we should take this to the ECM-"chance based is BAD!!1oneleven"-whine brigade.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:50:00 -
[39]
Originally by: Jovanovi
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
I hope it stays like this to ALL stations... getting sick of little buggers undocking/docking jus tto get you aggro'ed...
Ffs if you know there are hostiles don't undock unless you want to FIGHT. If you don't want to fight, don't undock, period.
the problem however, is that the change was not documented.
and no, it wasn't to agg the people outside. ---
planetary interaction idea! |
Verone
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Posted - 2007.12.06 11:51:00 -
[40]
Originally by: Grimpak
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like
\o/
Hoist teh main sail!11
>>> TRIBUTE TO A FALLEN WINGMAN <<<
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:53:00 -
[41]
Edited by: Grimpak on 06/12/2007 11:52:51
Originally by: Verone
Originally by: Grimpak
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like
\o/
Hoist teh main sail!11
Trinity, unremarkably, became a boost to piracy, eve-wide.
slammin'! ---
planetary interaction idea! |
Iyanah
Minmatar Native Freshfood
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Posted - 2007.12.06 11:58:00 -
[42]
Originally by: Grimpak
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 11:24:26 This is excellent CCP. I would like undock preferable to be increased to 15km, but 3km at least seem reasonable stop people exploiting the Dock/undock invurnability.
I mean, if people could jump though a gate into a camp, and instantly jump back, it would defeat the point. So I hope this is a intentional change and that CCP keep this change and ignores the whiners.
exactly. i assume all those who lost their faction fitted uber ships lost them because they undocked in a system full of war targets or in lowsec/0.0 without any friendly eyes in the sky?
in which case, this feature only really afects people of a somewhat foolish nature.
if i see a bunch of wartargets in local, i hop into a gang, grab my PvP ship and off i go, merrily slapping them left right and centre, i don't solo undock in my most expensive ship right into their camp - that's just dumb, tbh. for the record, I do want this change. makes it easy to kill wartargets that decide to take a peek outside.
========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |
VicturusTeSaluto
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Posted - 2007.12.06 12:02:00 -
[43]
Originally by: Verone
Originally by: Grimpak
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like
\o/
Hoist teh main sail!11
yarrrrr!
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Paeniteo
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Posted - 2007.12.06 12:07:00 -
[44]
Originally by: Admiral Nova
Originally by: Grimpak for the record, I do want this change. makes it easy to kill wartargets that decide to take a peek outside.
But still possible for you to dock if they peek with something too big ?
This. If it is an intended change, well, it's a very one sided change.
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Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
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Posted - 2007.12.06 12:08:00 -
[45]
Originally by: Jovanovi
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
I hope it stays like this to ALL stations... getting sick of little buggers undocking/docking jus tto get you aggro'ed...
Ffs if you know there are hostiles don't undock unless you want to FIGHT. If you don't want to fight, don't undock, period.
Because there is no freaking WINDOWS at station to take a look outside you have to be able to undock and dock to see what's out there. Period. Any other way would be retarted. Or do we all need 1000 noobalts to look outside of stations for us?
Station/gatecamping is boring/lame anyhow.
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2007.12.06 12:13:00 -
[46]
It's been like this for Minmatar stations forever.
See, now all the races are balanced! _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.06 12:15:00 -
[47]
A nerf to station huggers capital ships? I like it.
Catapult undocking sound cool anyway. And think about the 4-4 Jita station exit. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Kaya Temptress
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Posted - 2007.12.06 12:18:00 -
[48]
YAY finally those insta dockers will cry more
Good stealth nNerf I love it, only good thing in this patch
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Garr Anders
Minmatar Eve University Ivy League
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Posted - 2007.12.06 12:33:00 -
[49]
Originally by: Ogul
Originally by: Naviset
Already announced theres not going to be windows.
Great, continued russian roulette on undock then. Maybe we should take this to the ECM-"chance based is BAD!!1oneleven"-whine brigade.
You don't really want windows, you want your "local chat" window but on the other hand some people want local removed at all ... .
Although the knowledge about what is close to the station (what you want with having windows) is less than having a full local chat (knowing everbody who is within the system) both are currently drawn from the local chat.
The possibility to "scan" the area of a station before undocking would be enough. Such a thing could be implemented in ambulation but "windows" have to give real time info on what is outside, needing in such a case, a "eve space" to "eve ambulation" communication and we all want to avoid that since this causes lag. ----- Garr Anders
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.12.06 12:53:00 -
[50]
Which gallente station does this happen with? -
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 12:56:00 -
[51]
Originally by: Phelan Lore Which gallente station does this happen with?
the ones like fed customs in murethand, where I lost my ship. ---
planetary interaction idea! |
Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.12.06 12:59:00 -
[52]
Originally by: Grimpak
Originally by: Phelan Lore Which gallente station does this happen with?
the ones like fed customs in murethand, where I lost my ship.
This one? -
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CCP Greyscale
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Posted - 2007.12.06 13:11:00 -
[53]
Originally by: Grimpak
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
no, it's about the pirate navy thron and his thanatos friend outside the station
or better, it's how CCP forgot to check the docking ranges after the models changed.
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.12.06 13:13:00 -
[54]
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
Rate my charecters please - 2M isk for a good review for the first 3 people!! |
Yakoff
Star Scream Inc.
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Posted - 2007.12.06 13:21:00 -
[55]
Originally by: Phelan Lore
Originally by: Grimpak
Originally by: Phelan Lore Which gallente station does this happen with?
the ones like fed customs in murethand, where I lost my ship.
This one?
Yes, that's the one. And it seems the undock port changed. It went off to the right side of that huge hub. At that angle on the hub, you are no longer within the docking boundary.
I did file a peition - through the other - email petition as I was not sure which category to petition it under.
I did not loose any ships myself, but I did see a potential porblem here so I filed it. And no, it is not on all stations as I checked a couple others where available.
Personally - I do like this idea of undocking out of dock range - as it stops those damn tripple trimarked rigged with tripple rep baiters sitting outside station waiting to dock.
3k from station? You sir are tripple webbed.
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Gorefacer
Caldari Resurrection
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Posted - 2007.12.06 13:37:00 -
[56]
Originally by: SnakeByte86
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
When you undocked, you had to wait 25-30 seconds sure, but if you didnt move, or activate anything, you were invulnerable. Now if you undock, you can be killed, with no chance to redock.
Haha, never knew about the 30sec of invulnerability if you didn't move. Always thought it was a short invulnerability period and it just happened to seem to run out very quickly for me. I guess in my ignorance I've prepared myself perfectly for this change.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 13:42:00 -
[57]
Originally by: Kirjava
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
just got my muninn back, so yes.
also I've bug reported it. ---
planetary interaction idea! |
N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.12.06 13:49:00 -
[58]
Originally by: CCP Greyscale
Originally by: Grimpak
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
no, it's about the pirate navy thron and his thanatos friend outside the station
or better, it's how CCP forgot to check the docking ranges after the models changed.
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
HAHA! I'm sure we will get round to it at some point á ============================================
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Bryg Philomena
Green Lantern Corps
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Posted - 2007.12.06 13:51:00 -
[59]
Originally by: Grimpak
Originally by: Kirjava
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
just got my muninn back, so yes.
also I've bug reported it.
I love ya grimpak, but that sucks. And here I was hoping my wt's can't eb chickens and dock undock for hours on end anymore
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 13:53:00 -
[60]
Originally by: Bryg Philomena
Originally by: Grimpak
Originally by: Kirjava
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
just got my muninn back, so yes.
also I've bug reported it.
I love ya grimpak, but that sucks. And here I was hoping my wt's can't eb chickens and dock undock for hours on end anymore
same ---
planetary interaction idea! |
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 13:56:00 -
[61]
Edited by: Lord WarATron on 06/12/2007 13:57:06
Originally by: CCP Greyscale Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
--
Billion Isk Mission |
Erotic Irony
0bsession
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Posted - 2007.12.06 13:57:00 -
[62]
Originally by: CCP Greyscale
Originally by: Grimpak
Originally by: Grimm Myn werds
werds
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
greyscale my main man why don't you reconsider and make all the stations this way ^____________________________^ ___ Eve Players are not very smart. Support Killmail Overhaul
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Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 13:58:00 -
[63]
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Please don't bother reverting this to how it was before, and instead implement it on all the stations that don't have it. Dock/undock games are about the lamest mechanic in Eve, and having people catapulted outside of docking range would solve all that. It would also be pretty damn hilarious.
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Orion Eridanus
Dark Nova Crisis
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Posted - 2007.12.06 14:47:00 -
[64]
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Our best chance at killing a certain station hugging carrier pilot will go out the window if you change this. Bumping him doesnt work when the station has a 35km docking range and you dont have capital ships of your own. This would put an end to his pick of one or two ships then dock when it looks like he's in danger.
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Rhaegor Stormborn
Volition Cult
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Posted - 2007.12.06 14:50:00 -
[65]
They fixed the station which I base out of. Before, if you clicked anything or did anything at all while undocking, it would eject you at like 2000M/S from the station. Now, you no longer get ejected at warp speed if you perform any action, and are able to redock without issues after undocking.
That said, another station I frequent, you used to be able to undock and dock no problem, now you are like 3km from the station and can not redock.
I would like to see all undock points moved to 5KM off all stations to remove the dock undock games people like to play.
[PIA] Recruitment Thread |
Zaqar
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Posted - 2007.12.06 14:52:00 -
[66]
Maybe they could just introduce a longer docking timer for capitals.
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Melor Rend
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Posted - 2007.12.06 14:54:00 -
[67]
Edited by: Melor Rend on 06/12/2007 14:56:15 Edited by: Melor Rend on 06/12/2007 14:55:17
Originally by: Mung Face My friend just lost a Maelstrom to this :/
Undocked from a Gallente station ~3km off it and got triple webbed :/
Sorry for your friend but I'm still really happy CCP finally changed this! The only people that find this change bad are people in gankbear corps that don't wanna fight but only kill stuff while they're sitting 0m off jita 4-4. Imho CCP should have gone a step further and increased the redocking timer to 5 minutes. If you undock then you commit to fight and can't just p u s s y (sry for circumventing your wonderful language filter but this is not a reference to anything rated above PG... a p u s s y is a dumb word for a cat ) out of the fight again by docking right back up. |
Max Teranous
BURN EDEN Terra Incognita.
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Posted - 2007.12.06 14:57:00 -
[68]
Originally by: CCP Greyscale Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Can we bug report all the stations that still allow you to instantly redock instead?
Max |
Andrus Delai
e X i l e Atrum Tempestas Foedus
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Posted - 2007.12.06 14:58:00 -
[69]
Originally by: Lord WarATron Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
Agreed so long as it's changed so that the UI isn't a black screen while the ship is on the grid.
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Viqer Fell
Minmatar Trinity Nova
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Posted - 2007.12.06 15:09:00 -
[70]
Greyscale,
is there a policy as to why CCP allow the undock point to be located such that insta-redocking is possible?
What I am trying to ascertain is will CCP entertain changing the current mechanic so that insta-docking becomes a thing of the past? I.e. that undocking ejects you at velocity so you end up at 3-5km from the dock point?
I also wonder if multiple cycling undock pointsd are possible so that Mr A undocks at point A, Mr B at B and so forth until Mr E undocks back at A thus alleviating some congestion and meaning that undock points cannot be camped by solo players and the undock point is to a limited extent random.
Click here to visit our site
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Kakita J
Placid Reborn Coalition Of Empires
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Posted - 2007.12.06 15:11:00 -
[71]
Well, you _could_ keep the 30 sec invulnerability to allow slower client PCs to load all graphics and still place the undocking point outside of redocking range.
On the other hand, if you changed that, people could be very effectively camped (as opposed to how it's currently supposed to be), so if they'd play the dock/undock game before the change, they'd be playing the "logoff game" afterwards. And as Hellmar stated (originally in a response to website based skill changing), Eve needs more people logged in, not less.
-------------------------------------- "They better fix the *bleep* *bleep* *bleep* jump *bleep* gates before I *bleep**bleep**bleep* and then some."
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eXtas
0utbreak
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Posted - 2007.12.06 15:18:00 -
[72]
I am so gona destroy my sec status if it keeps like this...
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hydraSlav
Synergy Evolved Daisho Syndicate
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Posted - 2007.12.06 15:39:00 -
[73]
Too bad this is not a feature. Would put all those ********s playing docking/undocking games right in their place
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 15:41:00 -
[74]
Edited by: Lord WarATron on 06/12/2007 15:41:51
Originally by: Andrus Delai
Originally by: Lord WarATron Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
Agreed so long as it's changed so that the UI isn't a black screen while the ship is on the grid.
Just make it exactly the same as jumping though a gate. Appear randomly 15km around station cloaked and invurnerable in the same way you do when you jump though the gate. Solves station queue altogether. --
Billion Isk Mission |
Alz Shado
Ever Flow DeStInY.
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Posted - 2007.12.06 15:47:00 -
[75]
Actually, not to sound like a damn carebear here, but the reason this is bad is because when undocking you get a delay and a slow fade in before you have a chance to check out the situation around you. Which means that small ships can get instapoped, and larger ones triple-webbed, before their displays even show them in space.
If CCP chooses to go with a 3km undock, which I'm not against, I hope they do something like make ships invulnerable until the pilot makes a move.
And no, bumping should not count as a move.
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Karash Amerius
Evolution Band of Brothers
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Posted - 2007.12.06 16:06:00 -
[76]
This is definately station dependant. There are a few models that this does not apply to...mainly Gallente ones from what I can tell.
Ex-Merc Blog |
Ares Lightfeather
Gallente
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Posted - 2007.12.06 16:07:00 -
[77]
Edited by: Ares Lightfeather on 06/12/2007 16:11:36 I wouldn't have a problem with non being able to undocking outside of docking range if it was possible to check what's going on outside.
Otherwise, it's just a very one sided change beneficial to people with throw-away suiciding alts. -- random eve-related content -- |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 16:12:00 -
[78]
Originally by: Ares Lightfeather I wouldn't have a problem with non being able to undocking outside of docking range if it was possible to check what's going on outside.
Otherwise, it's just a very one sided change beneficial to people with throw-away suiciding alts.
Just as jumping though a gate is very one sided benefit to people with throw-away alts? With a Station, you can actually see local, so you have the advantage over gates.
The only concearn people have is being ganked before their screen loads. Best way to fix this is keep the same invul timer as is current, and just manually place undock points further away from each station. Or just make undocking the same as jumping though a gate (where you are cloaked and invincible tempraraly) --
Billion Isk Mission |
Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 16:15:00 -
[79]
Originally by: Ares Lightfeather Edited by: Ares Lightfeather on 06/12/2007 16:11:36 I wouldn't have a problem with non being able to undocking outside of docking range if it was possible to check what's going on outside.
Otherwise, it's just a very one sided change beneficial to people with throw-away suiciding alts.
Ah, the "throwaway suicide alt" argument. Wondered when that would enter the discussion.
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Stakhanov
The Good Fellas
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Posted - 2007.12.06 16:25:00 -
[80]
Oh , and since all stations have been rotated , all our insta-undock bookmarks are now useless. At the worst possible time. To make things worse , the ships undocking sideways bug is still there , so it's hard to create a new perfect insta-undock (can't just set speed to max)
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Ulstan
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Posted - 2007.12.06 16:43:00 -
[81]
Quote: Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
As long as the campers can insta dock if they see something appear they don't like, the undockers need to be able to insta dock if they see something they don't like. Otherwise you have a huge risk disparity.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.06 16:54:00 -
[82]
Edited by: Lord WarATron on 06/12/2007 16:55:44
Originally by: Ulstan
Quote: Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
As long as the campers can insta dock if they see something appear they don't like, the undockers need to be able to insta dock if they see something they don't like. Otherwise you have a huge risk disparity.
So I take it you are also a person who thinks that gates should allow 100% risk free ability to check whats on the other side?
Sorry your argument makes no sense. Why? I will tell you
Camping a gate and camping a station is exactly the same thing fundamentally, except the station makes it easier for the mark. The mark can see local, the guy jumping though gate cannot. Therefore to make things far for the guy jumping though a gate, undock ranges need to reflect
The guy jumping though the gate is aware that the hosties could insta-jump(just like you said instadock) though the gate themselves if they see something they dont like. But of course, if they jump through a gate, its not exactly risk free, now is it? The mark at the station knows that he and his buddies can instadock themselves, so since you are against instadocking, it may be a good idea to remove this facility by increasing docking ranges!
So the reason why you think station should allow 100% risk free undocking is not valid in my opinion. --
Billion Isk Mission |
Ares Lightfeather
Gallente
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Posted - 2007.12.06 17:05:00 -
[83]
Quote: Just as jumping though a gate is very one sided benefit to people with throw-away alts?Laughing With a Station, you can actually see local, so you have the advantage over gates.
So you are comparing being teleported to some place lightyears away and discrediting me because you say it's the same as looking at the station window ? or having access to the station sensors in order to know what's outside ?
You're either very dumb, or trolling, or both.
Originally by: Ki An Ah, the "throwaway suicide alt" argument. Wondered when that would enter the discussion.
Or are you talking about suiciding an alt to see what's outside the station? In that case, everyone can get one, so it's not really a 'class' issue.
I know everyone can get one. It's just stupid to have to rely on metagaming to do what should be implemented since ages. Besides, it's been said above already, you're pretty late. If it were me, actually, metagaming would be removed from the game as much as possible (that includes local as an intel tool).
Furthermore... strawman argument... where ? I'm stating my own opinion, how can I do one ? Maybe you don't know what it is ? If anything, you can say that my argument is flawed because one is not conditional to the other. I don't care about that , because even without the changes, letting people see outside the station is needed.
-- random eve-related content -- |
Sakura Nihil
Stimulus
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Posted - 2007.12.06 17:08:00 -
[84]
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 11:24:26 This is excellent CCP. I would like undock preferable to be increased to 15km, but 3km at least seem reasonable stop people exploiting the Dock/undock invurnability.
I mean, if people could jump though a gate into a camp, and instantly jump back, it would defeat the point. So I hope this is a intentional change and that CCP keep this change and ignores the whiners.
This.
Say no to knee-jerk additions and nerfs, mmkay? |
Rells
Caldari Agony Unleashed Agony Empire
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Posted - 2007.12.06 17:10:00 -
[85]
Originally by: Andromeda Lee
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
OMG WIN!!!1111!! Seriously this is a great idea, there should be a way to see the outside of a station without undocking.
There is. Its called corp mates.
Four years is long enough to leave the corp interface broken! |
Volir
Deep Space HVAC
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Posted - 2007.12.06 17:21:00 -
[86]
Edited by: Volir on 06/12/2007 17:20:57
Originally by: Rells
Originally by: Andromeda Lee
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
OMG WIN!!!1111!! Seriously this is a great idea, there should be a way to see the outside of a station without undocking.
There is. Its called corp mates.
That was such a lame troll, Rells.
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Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 17:25:00 -
[87]
Originally by: Ares Lightfeather
I know everyone can get one. It's just stupid to have to rely on metagaming to do what should be implemented since ages. Besides, it's been said above already, you're pretty late. If it were me, actually, metagaming would be removed from the game as much as possible (that includes local as an intel tool).
Well, it might be your version of utipia, but it's not going to happen. Alts are a low grade of meta gaming compared to other stuff that happens in Eve on a daily basis. Either learn to live with it or find another game.
Originally by: Ares Lightfeather
Furthermore... strawman argument... where ? I'm stating my own opinion, how can I do one ? Maybe you don't know what it is ? If anything, you can say that my argument is flawed because one is not conditional to the other. I don't care about that , because even without the changes, letting people see outside the station is needed.
The strawman argument I was refering to was the normal claim that suicide gankers use throw away alts to do the deed, which in 99% (if not more) of the cases has no ground in reality. If you wheren't talking about suicide ganking (which it seems you weren't), my claim of 'strawman' was false in this case.
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Zarad
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Posted - 2007.12.06 17:27:00 -
[88]
Originally by: Ki An
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Please don't bother reverting this to how it was before, and instead implement it on all the stations that don't have it. Dock/undock games are about the lamest mechanic in Eve, and having people catapulted outside of docking range would solve all that. It would also be pretty damn hilarious.
AGREED! Please change all stations to undock further out..much like stargates work today.
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SSgt Sniper
Gallente MAIDS Antesignani Alliance
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Posted - 2007.12.06 17:33:00 -
[89]
Originally by: Ki An
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Please don't bother reverting this to how it was before, and instead implement it on all the stations that don't have it. Dock/undock games are about the lamest mechanic in Eve, and having people catapulted outside of docking range would solve all that. It would also be pretty damn hilarious.
Almost as lame as AFK recons (and I'm the first one to say cloaking shouldn't be nerfed- I deal and adapt) ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
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Ki An
Gallente Filiolus Of Bellum The Church.
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Posted - 2007.12.06 17:36:00 -
[90]
Originally by: SSgt Sniper Almost as lame as AFK recons (and I'm the first one to say cloaking shouldn't be nerfed- I deal and adapt)
OMG how I wish I was like you. You see, I can't adapt. I'm totally going to quit my 10 accounts if this isn't changed to the way I want it.
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Orion Eridanus
Dark Nova Crisis
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Posted - 2007.12.06 18:15:00 -
[91]
CCP add this feature to all stations. I'm tired of targets docking and undocking. They have local, if they arent smart enough to look at it before undocking then they deserve to lose their ships.
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Laashi Nogota
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Posted - 2007.12.06 18:17:00 -
[92]
One of my biggest *****es about EVE is that there is no way to see outside of a station. It makes no freakin' sense that a shuttle has a scanner that can pinpoint every object within 400km instantly, but a HUGE station doesn't even have a bloody window!
Simple fix: Your overview should be accessible while docked.
And yeah, you should be invulnerable for a time after undocking. Different people have different connections/computers and need some time to get loaded before being expected to defend themselves. duh.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.12.06 18:19:00 -
[93]
er Ki, I'm pretty sure he was agreeing with you heh
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Vando
Sniggerdly Pandemic Legion
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Posted - 2007.12.06 18:25:00 -
[94]
Originally by: Orion Eridanus CCP add this feature to all stations. I'm tired of targets docking and undocking. They have local, if they arent smart enough to look at it before undocking then they deserve to lose their ships.
Agreed, this 'bug' was the best part of the new patch for me
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The Monkeysphere
Enterprise Estonia
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Posted - 2007.12.06 18:51:00 -
[95]
Originally by: Vando
Originally by: Orion Eridanus CCP add this feature to all stations. I'm tired of targets docking and undocking. They have local, if they arent smart enough to look at it before undocking then they deserve to lose their ships.
Agreed, this 'bug' was the best part of the new patch for me
Man, Vando, your posts are as horrible as ever :(
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Le Skunk
Low Sec Liberators
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Posted - 2007.12.06 18:57:00 -
[96]
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
Yup, some stations now ping you right out the door with a swift kick up the rump.
SKUNK
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Le Skunk
Low Sec Liberators
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Posted - 2007.12.06 18:59:00 -
[97]
Edited by: Le Skunk on 06/12/2007 18:59:21
Originally by: Laashi Nogota but a HUGE station doesn't even have a bloody window!
They do have windows, sometimes i sit above my station above the big glass dome and zoom right in so close I can make out the trees by the little pond in the bio dome and imagine myself sat under the tree in my pants, eating an ice cream and reading a book
SKUNK
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Rake Mizar
Tenth Legion Holdings Tenth Legion
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Posted - 2007.12.06 19:01:00 -
[98]
Originally by: Le Skunk Edited by: Le Skunk on 06/12/2007 18:59:21
Originally by: Laashi Nogota but a HUGE station doesn't even have a bloody window!
They do have windows, sometimes i sit above my station above the big glass dome and zoom right in so close I can make out the trees by the little pond in the bio dome and imagine myself sat under the tree in my pants, eating an ice cream and reading a book
SKUNK
why?
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Zergelus
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Posted - 2007.12.06 19:11:00 -
[99]
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
Now THAT is a great idea. We should be able to consult the base radar and get a scan around the station.
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Volir
Deep Space HVAC
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Posted - 2007.12.06 20:27:00 -
[100]
Allow people to view the outside of the station while docked. You shouldn't need an alt account or scout just to see if you can undock.
Stations are not meant to be war dec pinatas.
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Ogdru Jahad
Amarr The BlackHand Order Division of Eden
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Posted - 2007.12.06 20:31:00 -
[101]
Insta undock joo fool!!! -
At last the Gallente can finally lay claim to saying... "my DICtor" is bigger than yours.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.07 15:01:00 -
[102]
Originally by: Volir Allow people to view the outside of the station while docked. You shouldn't need an alt account or scout just to see if you can undock.
Stations are not meant to be war dec pinatas.
Do you also think that you should allow people to see the other side of the gate without a alt or scout or corpmate?
At least in station, you have local. The guy jumping though gate does not even have that. --
Billion Isk Mission |
Surreptitious
Privateers Privateer Alliance
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Posted - 2007.12.07 15:11:00 -
[103]
Edited by: Surreptitious on 07/12/2007 15:13:22 Perfect!!
99% of the PVP in this game is camping/waiting anyways so this makes it that much easier to get action. I typically sit outside a station/gate and play WOW until I see something red on my overview and then I actually play EVE. Most of the time my target just redocks but now at least I will have a chance.
Syrup
Edit hey Skunk!!!
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Tirabi
Caldari OH Corp
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Posted - 2007.12.07 15:24:00 -
[104]
I had similar issues where I undocked and then immediately without any guidance from my controls, went into warp back to the station I had just undocked from.
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Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2007.12.07 15:46:00 -
[105]
Originally by: Lord WarATron
So I take it you are also a person who thinks that gates should allow 100% risk free ability to check whats on the other side?
Sorry your argument makes no sense. Why? I will tell you
Camping a gate and camping a station is exactly the same thing fundamentally, except the station makes it easier for the mark. The mark can see local, the guy jumping though gate cannot. Therefore to make things far for the guy jumping though a gate, undock ranges need to reflect
The guy jumping though the gate is aware that the hosties could insta-jump(just like you said instadock) though the gate themselves if they see something they dont like. But of course, if they jump through a gate, its not exactly risk free, now is it? The mark at the station knows that he and his buddies can instadock themselves, so since you are against instadocking, it may be a good idea to remove this facility by increasing docking ranges!
So the reason why you think station should allow 100% risk free undocking is not valid in my opinion.
Wow this is all bogus beyond belief. Do you even play this game? I don't mean to flame here but this is so far off, i just fell out of my chair. Jumping a gate and undocking are nothing alike. I don't think the bug is bad thing, if it was a proposed change but lets get back to the facts.
1. When you undock, you know whats in local but no idea whats on grid, are invulnerable till you move or up to 30 seconds, generally can't align and warp due to collision with station, have other ships coming out behind you bumping you, and now have no chance to redock. Only recourse is to undock first in a shuttle and see what happens. Repeat Ad nauseum.
2. When you blind jump, you are cloaked, the grid has loaded and have 2 options. Once you have seen the ships on the gate, you can race back to the gate, or race either out of scram or bubble and or cloak, or any combination of these things.
Where in number 1, can you do anything like number 2? its mind bogglingly easy to gank someone after they been ****ed out of a station, you know their location, direction speed, and exit route, ship type. The aggressor is in complete command. When someone jumps, you have no idea within a 24km radius where the ship will appear, what the ship is (unless you scouted in the previous system), and have to deal with everything lined out in number 2. How is 1 equal to 2?
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Drizit
Amarr Lonely out here
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Posted - 2007.12.07 16:02:00 -
[106]
There should be an external view of the station but at least they are working toward the problem of the station huggers.
Even though it's unintentional
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2007.12.07 16:09:00 -
[107]
Why has no-one posted the pirate outside the station, seen from inside the docking bay, picture yet?
Eve-Online: The Text Adventure |
Igetshotalot
THE LEGION OF STEEL WARRIORS.... R0ADKILL
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Posted - 2007.12.07 16:38:00 -
[108]
BEST CHANGE EVER!
no more station hugging wartargets yarrrrr!!!
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Foxfire Inferno
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Posted - 2007.12.07 17:53:00 -
[109]
I say CCP ignore the people that are only thinking about themselves and how much they can exploit this bug and restore the balance to the game.
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Andargor theWise
Collateral Damage Unlimited Interstellar Alcohol Conglomerate
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Posted - 2007.12.07 18:05:00 -
[110]
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 13:57:06
Originally by: CCP Greyscale Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
Yes, please eject ships outside of dock range, but do allow peeking outside the station. The current station tactics are very boring, and contribute to what is wrong with the game.
- Stop the Feature Glut: Take the API to the Next Level
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Bizz Lizz
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Posted - 2007.12.07 18:32:00 -
[111]
If you deny people redocking, you screw the game up for all people, who are somewhere on their own outnumbered, like docked in low sec. At least I wouldn't risk to undock, if there was a high risk to lose my ship by getting ganked after undocking. This would screw also capital pilots. I mean I wouldn't want to request fleet support everytime I undock in low sec to jump somewhere. I'd rather not do anything.
Actually I've always avoided the crappy thukker stations, if possible, because of that ****ty undock point that ejects you 2km+ from the station. Lost already a ship due to undocking into a pirate blob at such a station. Have also decided against basing the corp in such stations in high-sec, in case we get wardecced.
Good to hear that we can bugreport them now. Guess this view is unpopular here, but I've gotten used to it.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.07 18:55:00 -
[112]
Originally by: Matrixcvd
Originally by: Lord WarATron
So I take it you are also a person who thinks that gates should allow 100% risk free ability to check whats on the other side?
Sorry your argument makes no sense. Why? I will tell you
Camping a gate and camping a station is exactly the same thing fundamentally, except the station makes it easier for the mark. The mark can see local, the guy jumping though gate cannot. Therefore to make things far for the guy jumping though a gate, undock ranges need to reflect
The guy jumping though the gate is aware that the hosties could insta-jump(just like you said instadock) though the gate themselves if they see something they dont like. But of course, if they jump through a gate, its not exactly risk free, now is it? The mark at the station knows that he and his buddies can instadock themselves, so since you are against instadocking, it may be a good idea to remove this facility by increasing docking ranges!
So the reason why you think station should allow 100% risk free undocking is not valid in my opinion.
Wow this is all bogus beyond belief. Do you even play this game? I don't mean to flame here but this is so far off, i just fell out of my chair. Jumping a gate and undocking are nothing alike. I don't think the bug is bad thing, if it was a proposed change but lets get back to the facts.
1. When you undock, you know whats in local but no idea whats on grid, are invulnerable till you move or up to 30 seconds, generally can't align and warp due to collision with station, have other ships coming out behind you bumping you, and now have no chance to redock. Only recourse is to undock first in a shuttle and see what happens. Repeat Ad nauseum.
2. When you blind jump, you are cloaked, the grid has loaded and have 2 options. Once you have seen the ships on the gate, you can race back to the gate, or race either out of scram or bubble and or cloak, or any combination of these things.
Where in number 1, can you do anything like number 2? its mind bogglingly easy to gank someone after they been ****ed out of a station, you know their location, direction speed, and exit route, ship type. The aggressor is in complete command. When someone jumps, you have no idea within a 24km radius where the ship will appear, what the ship is (unless you scouted in the previous system), and have to deal with everything lined out in number 2. How is 1 equal to 2?
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
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Billion Isk Mission |
Popsikle
Minmatar Re-Awakened Technologies Inc Electus Matari
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Posted - 2007.12.07 22:48:00 -
[113]
lol, dont play station games then ;) ____ <t20> i want to be in a manager potition at Hooters <SaraDawn> Garthagk, do you have it up ? <Garthagk> I can get it up anytime. |
Nebuchadnezzar I
Art of War
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Posted - 2007.12.08 02:43:00 -
[114]
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 16:55:44
Originally by: Ulstan
Quote: Any chance of keeping undock range not being docking range on all stations? As I have said before, it is like jumping though a gate and being able to jump back 100% risk free if it is a camp. I think, and virtually everyone in this thread agrees, that undocking should not be invurnerably mode.
As long as the campers can insta dock if they see something appear they don't like, the undockers need to be able to insta dock if they see something they don't like. Otherwise you have a huge risk disparity.
So I take it you are also a person who thinks that gates should allow 100% risk free ability to check whats on the other side?
Sorry your argument makes no sense. Why? I will tell you
Camping a gate and camping a station is exactly the same thing fundamentally, except the station makes it easier for the mark. The mark can see local, the guy jumping though gate cannot. Therefore to make things far for the guy jumping though a gate, undock ranges need to reflect
The guy jumping though the gate is aware that the hosties could insta-jump(just like you said instadock) though the gate themselves if they see something they dont like. But of course, if they jump through a gate, its not exactly risk free, now is it? The mark at the station knows that he and his buddies can instadock themselves, so since you are against instadocking, it may be a good idea to remove this facility by increasing docking ranges!
So the reason why you think station should allow 100% risk free undocking is not valid in my opinion.
The fact of the matter is though, you get blackscreen/delay when undocking AND it makes no real sense whatsoever that you cant "see" whats outside, heck the stations even show windows lol.
Gates are a different thing altogether as you're jumping through a wormhole.
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SiJira
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Posted - 2007.12.08 16:02:00 -
[115]
Originally by: Popsikle lol, dont play station games then ;)
undocking in 0.0 to test out a mod and wanting to dock again soon after is not a station game
____ __ ________ _sig below_ devs and gms cant modify my sig if they tried! _lies above_ CCP Morpheus was here Morpheus Fails. You need colors!! -Kaemonn [yellow]Kaem |
Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.08 16:15:00 -
[116]
Originally by: Nebuchadnezzar I The fact of the matter is though, you get blackscreen/delay when undocking AND it makes no real sense whatsoever that you cant "see" whats outside, heck the stations even show windows lol.
Someone who undocks with a empty/black screen is dead anyway unless they load up before their invul timer run out. Someone who jumps though a gate and gets a empty/black screen is dead anyway unless they load up before their invul timer runs out. So I dont see the problem, do you?
You get a black screen/Delay when jumping though the gate. Sometimes you may never see yourself on the other side of the gate. I lost a core-x fitted pvp Abaddon vs goons doing this before, and I dont complain.
Seriously, there is nothing wrong with having distace form station when you undock, unless you are someone who plays station jockey, the lame form of gameplay introduced by the cowardly that is invading eve.
All we are saying is either increase the range and keep mechanics as is current, or change mechanics to be exactly the same as the mechanics of jumping though a gate.
As for being able to look outside a station, that is another issue altogether and I dont have any problems with it. --
Billion Isk Mission |
Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2007.12.08 17:14:00 -
[117]
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
I support and or endorse this, although, with stations as large as they are, there would have to be an undock cone of uncertainty for the aggressor to actually have an advangtage. Random 15 km rad around a station tahts 50 km wide means you could be put out on the like anywhere from 5 km to 75km, nice idea tho!
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.08 17:32:00 -
[118]
Originally by: Matrixcvd
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
I support and or endorse this, although, with stations as large as they are, there would have to be an undock cone of uncertainty for the aggressor to actually have an advangtage. Random 15 km rad around a station tahts 50 km wide means you could be put out on the like anywhere from 5 km to 75km, nice idea tho!
A very good point, thanks for sharing that with me. Campers would surround the station insted of camping a undock point. It also means that defenders can have a sensible attempt at making a run for it, and those that escape can regroup to pick off the attackers weak points in their camp gurrilla warfare style. The defenders would not have to worry about their numbers too much, as they can make quick hit and runs to exploit gaps in the attackers methodology.
In other words, it would actually make station camping fun and intresting. --
Billion Isk Mission |
Matrixcvd
Rionnag Alba Triumvirate.
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Posted - 2007.12.08 17:40:00 -
[119]
Originally by: Lord WarATron
Originally by: Matrixcvd
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
now we are cookin with gas, this sounds like a positive change imo I support and or endorse this, although, with stations as large as they are, there would have to be an undock cone of uncertainty for the aggressor to actually have an advangtage. Random 15 km rad around a station tahts 50 km wide means you could be put out on the like anywhere from 5 km to 75km, nice idea tho!
A very good point, thanks for sharing that with me. Campers would surround the station insted of camping a undock point. It also means that defenders can have a sensible attempt at making a run for it, and those that escape can regroup to pick off the attackers weak points in their camp gurrilla warfare style. The defenders would not have to worry about their numbers too much, as they can make quick hit and runs to exploit gaps in the attackers methodology.
In other words, it would actually make station camping fun and intresting.
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Nur Vadenn
Amarr
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Posted - 2007.12.13 21:58:00 -
[120]
Originally by: Lord WarATron
Originally by: Volir Allow people to view the outside of the station while docked. You shouldn't need an alt account or scout just to see if you can undock.
Stations are not meant to be war dec pinatas.
Do you also think that you should allow people to see the other side of the gate without a alt or scout or corpmate?
At least in station, you have local. The guy jumping though gate does not even have that.
I always wondered why there wasn't a probe or drone you could send through to the other side of a gate or outside a station to see if ôbadö was waiting for you on the other side of the gate or undock. Basically that is what people are doing with alts right? Seems reasonable to just add a module and/or skill to the game giving everyone a chance to use it.
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Dahin
Maza Nostra oooh Shiny
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Posted - 2007.12.13 22:08:00 -
[121]
Edited by: Dahin on 13/12/2007 22:07:46
Originally by: CCP Greyscale
Originally by: Grimpak
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
Since we're guaranteed to not get a reply on a petition on any other gategory than "stuck", here's one: Minmatar research Station
Not that I do not appreciate the "surprise PVP" element of such stations, but for the sake of argument...
Also, are you telling me that people involved in the design/implementation of those things have NEVER undocked from such stations?
no, it's about the pirate navy thron and his thanatos friend outside the station
or better, it's how CCP forgot to check the docking ranges after the models changed.
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Why fly covops? http://www.youtube.com/watch?v=u0WOIwlXE9g |
Wild Rho
Amarr GoonFleet
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Posted - 2007.12.13 22:13:00 -
[122]
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
Couldn't agree more tbh.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.12.13 22:22:00 -
[123]
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
outstanding idea. -- Talking in Circles is more dizzying than walking in them...
Tralala |
Matrix Skye
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Posted - 2007.12.13 22:28:00 -
[124]
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
Exactly what this game needs. More easy spawn-killing zones.
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Don Juanito
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Posted - 2007.12.13 22:49:00 -
[125]
Originally by: Lord WarATron
In other words, it would actually make station camping fun and intresting.
for the aggressor. most station camping where the person undocking would instadock is because theyre solo and outnumbered by a larger camp, and maybe wouldnt like to be someone elses kb stat. there has to be a balance between aggressor and ganker, and tbh, stations are one where its pretty much fine.
find station camping boring? dont do it. like you said, setup a gate camp and get them when they leave. but being forced into an unfavorable tactical situation by a station undock is ludicrous. a blind gate jump is completely different and is fine as is, and so is the station undock mechanics.
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Lord Zoran
Caldari House of Tempers
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Posted - 2007.12.13 23:02:00 -
[126]
ccp doesn't like station huggers then
Yarr!?!?!?!?!
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.15 12:16:00 -
[127]
Originally by: Don Juanito
find station camping boring? dont do it. like you said, setup a gate camp and get them when they leave. but being forced into an unfavorable tactical situation by a station undock is ludicrous. a blind gate jump is completely different and is fine as is, and so is the station undock mechanics.
of all the station camping ideas I have heard, you want it to remain unchanged???
Refresh to see next Real Life CCP sig(16 total) |
Waragha
TALON'S GRIP
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Posted - 2007.12.15 12:28:00 -
[128]
Great change :)
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.15 22:06:00 -
[129]
Edited by: Lord WarATron on 15/12/2007 22:07:46
Originally by: Don Juanito
Originally by: Lord WarATron
In other words, it would actually make station camping fun and intresting.
for the aggressor. most station camping where the person undocking would instadock is because theyre solo and outnumbered by a larger camp, and maybe wouldnt like to be someone elses kb stat. there has to be a balance between aggressor and ganker, and tbh, stations are one where its pretty much fine.
find station camping boring? dont do it. like you said, setup a gate camp and get them when they leave. but being forced into an unfavorable tactical situation by a station undock is ludicrous. a blind gate jump is completely different and is fine as is, and so is the station undock mechanics.
Currently, The victim has no choice but get funneled into a choke point when undocking. This means the defender cannot make a run for it and regroup. It also means the defender will find it hard to pick off weak parts of the camp as the camp is concentrated around the dock point.
In my idea, Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
More importantly for the defender - They have a chance of making a run for it, since a 50km station could put them 5km to 75km away from the agressor. This means the agresser has to do a full station camp, and this means the defenders have a large radis to play with for finding weak spots in the agressors seige to do hit and run gurilla attacks with. This increases teh fun level for both sides.
Only people with a lame side of play lose out. Station camps is fun for the agressor, fun for the defender and the only people who would lose out are the type of people that would try to exploit a invurnerability feature of the game. --
Billion Isk Mission |
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