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Thread Statistics | Show CCP posts - 1 post(s) |
Dahin
Maza Nostra oooh Shiny
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Posted - 2007.12.13 22:08:00 -
[121]
Edited by: Dahin on 13/12/2007 22:07:46
Originally by: CCP Greyscale
Originally by: Grimpak
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
Since we're guaranteed to not get a reply on a petition on any other gategory than "stuck", here's one: Minmatar research Station
Not that I do not appreciate the "surprise PVP" element of such stations, but for the sake of argument...
Also, are you telling me that people involved in the design/implementation of those things have NEVER undocked from such stations?
no, it's about the pirate navy thron and his thanatos friend outside the station
or better, it's how CCP forgot to check the docking ranges after the models changed.
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Why fly covops? http://www.youtube.com/watch?v=u0WOIwlXE9g |
Wild Rho
Amarr GoonFleet
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Posted - 2007.12.13 22:13:00 -
[122]
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
Couldn't agree more tbh.
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Ris Dnalor
Minmatar Union Enterprises
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Posted - 2007.12.13 22:22:00 -
[123]
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
outstanding idea. -- Talking in Circles is more dizzying than walking in them...
Tralala |
Matrix Skye
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Posted - 2007.12.13 22:28:00 -
[124]
Originally by: Lord WarATron
I am stating that camping a gate and camping a station is pretty much the same thing. I am speaking as the agressor and I am not speaking on the victim.
Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
Exactly what this game needs. More easy spawn-killing zones.
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Don Juanito
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Posted - 2007.12.13 22:49:00 -
[125]
Originally by: Lord WarATron
In other words, it would actually make station camping fun and intresting.
for the aggressor. most station camping where the person undocking would instadock is because theyre solo and outnumbered by a larger camp, and maybe wouldnt like to be someone elses kb stat. there has to be a balance between aggressor and ganker, and tbh, stations are one where its pretty much fine.
find station camping boring? dont do it. like you said, setup a gate camp and get them when they leave. but being forced into an unfavorable tactical situation by a station undock is ludicrous. a blind gate jump is completely different and is fine as is, and so is the station undock mechanics.
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Lord Zoran
Caldari House of Tempers
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Posted - 2007.12.13 23:02:00 -
[126]
ccp doesn't like station huggers then
Yarr!?!?!?!?!
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Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.15 12:16:00 -
[127]
Originally by: Don Juanito
find station camping boring? dont do it. like you said, setup a gate camp and get them when they leave. but being forced into an unfavorable tactical situation by a station undock is ludicrous. a blind gate jump is completely different and is fine as is, and so is the station undock mechanics.
of all the station camping ideas I have heard, you want it to remain unchanged???
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Waragha
TALON'S GRIP
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Posted - 2007.12.15 12:28:00 -
[128]
Great change :)
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2007.12.15 22:06:00 -
[129]
Edited by: Lord WarATron on 15/12/2007 22:07:46
Originally by: Don Juanito
Originally by: Lord WarATron
In other words, it would actually make station camping fun and intresting.
for the aggressor. most station camping where the person undocking would instadock is because theyre solo and outnumbered by a larger camp, and maybe wouldnt like to be someone elses kb stat. there has to be a balance between aggressor and ganker, and tbh, stations are one where its pretty much fine.
find station camping boring? dont do it. like you said, setup a gate camp and get them when they leave. but being forced into an unfavorable tactical situation by a station undock is ludicrous. a blind gate jump is completely different and is fine as is, and so is the station undock mechanics.
Currently, The victim has no choice but get funneled into a choke point when undocking. This means the defender cannot make a run for it and regroup. It also means the defender will find it hard to pick off weak parts of the camp as the camp is concentrated around the dock point.
In my idea, Undocking from a station, in my opinion, should be exactly like jumping though a gate. You end up cloaked, invurnerable randomly 15km around the object, in exactly the same way that you do when jumping though a gate. Nobody looses out (apart from those who have a lame style of play), and people concearned about grid loading probebly get an advantage. I already mentioned this in the thread. That also has the side effect of solving all docking spam issues as well.
More importantly for the defender - They have a chance of making a run for it, since a 50km station could put them 5km to 75km away from the agressor. This means the agresser has to do a full station camp, and this means the defenders have a large radis to play with for finding weak spots in the agressors seige to do hit and run gurilla attacks with. This increases teh fun level for both sides.
Only people with a lame side of play lose out. Station camps is fun for the agressor, fun for the defender and the only people who would lose out are the type of people that would try to exploit a invurnerability feature of the game. --
Billion Isk Mission |
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