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Thread Statistics | Show CCP posts - 1 post(s) |
Jennai
The Greater Goon GoonSwarm
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Posted - 2007.12.06 11:37:00 -
[31]
I can undock from Jita 4-4 and warp to the gate behind it without having to manually burn away from the station, so hooray for that.
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:38:00 -
[32]
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like ---
planetary interaction idea! |
Ur235
Aliastra
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Posted - 2007.12.06 11:39:00 -
[33]
Edited by: Ur235 on 06/12/2007 11:39:29 Good chagce I tihnk should benefit both pirates and anti pirates alike, its about time piracy got a boost tbh
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Garr Anders
Minmatar Eve University Ivy League
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Posted - 2007.12.06 11:41:00 -
[34]
This sounds like a side effect of the new graphics.
I remember in one talk of the fanfest videos they said something the invisible areas around ships/stations (e.g. have 0km distance to the station but your still not touching it walls) are getting slightly modified. With the new engine they can be "more accurate" thus - I guess - the previous outlines were smaller so you were still within undock range. Now with the more accurate outlines, you are dropped outside docking range. ----- Garr Anders
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Gorith
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Posted - 2007.12.06 11:44:00 -
[35]
Edited by: Gorith on 06/12/2007 11:45:17 About damn time. CCP even if this is an unintentional side effect PLEASE PLEASE don't fix it I'm tired of people playing dock/undock just because they know they have 30 seconds of "you can't hurt me and I'm 0km from station"
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Jovanovi
Infinitus Odium The Church.
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Posted - 2007.12.06 11:44:00 -
[36]
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
I hope it stays like this to ALL stations... getting sick of little buggers undocking/docking jus tto get you aggro'ed...
Ffs if you know there are hostiles don't undock unless you want to FIGHT. If you don't want to fight, don't undock, period.
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Naviset
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Posted - 2007.12.06 11:45:00 -
[37]
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
Already announced theres not going to be windows.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2007.12.06 11:47:00 -
[38]
Originally by: Naviset
Originally by: Ogul
Originally by: Grimm Myn I dont get it, whats so bad about the change?
The bad thing is that you can't see what's happening outside the station from the inside. Well, maybe with ambulation we get some frikking WINDOWS.
Already announced theres not going to be windows.
Great, continued russian roulette on undock then. Maybe we should take this to the ECM-"chance based is BAD!!1oneleven"-whine brigade.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:50:00 -
[39]
Originally by: Jovanovi
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
I hope it stays like this to ALL stations... getting sick of little buggers undocking/docking jus tto get you aggro'ed...
Ffs if you know there are hostiles don't undock unless you want to FIGHT. If you don't want to fight, don't undock, period.
the problem however, is that the change was not documented.
and no, it wasn't to agg the people outside. ---
planetary interaction idea! |
Verone
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Posted - 2007.12.06 11:51:00 -
[40]
Originally by: Grimpak
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like
\o/
Hoist teh main sail!11
>>> TRIBUTE TO A FALLEN WINGMAN <<<
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 11:53:00 -
[41]
Edited by: Grimpak on 06/12/2007 11:52:51
Originally by: Verone
Originally by: Grimpak
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like
\o/
Hoist teh main sail!11
Trinity, unremarkably, became a boost to piracy, eve-wide.
slammin'! ---
planetary interaction idea! |
Iyanah
Minmatar Native Freshfood
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Posted - 2007.12.06 11:58:00 -
[42]
Originally by: Grimpak
Originally by: Lord WarATron Edited by: Lord WarATron on 06/12/2007 11:24:26 This is excellent CCP. I would like undock preferable to be increased to 15km, but 3km at least seem reasonable stop people exploiting the Dock/undock invurnability.
I mean, if people could jump though a gate into a camp, and instantly jump back, it would defeat the point. So I hope this is a intentional change and that CCP keep this change and ignores the whiners.
exactly. i assume all those who lost their faction fitted uber ships lost them because they undocked in a system full of war targets or in lowsec/0.0 without any friendly eyes in the sky?
in which case, this feature only really afects people of a somewhat foolish nature.
if i see a bunch of wartargets in local, i hop into a gang, grab my PvP ship and off i go, merrily slapping them left right and centre, i don't solo undock in my most expensive ship right into their camp - that's just dumb, tbh. for the record, I do want this change. makes it easy to kill wartargets that decide to take a peek outside.
========================================== that's no moon... oh, wait, yes it is, the space station's out the other window. |
VicturusTeSaluto
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Posted - 2007.12.06 12:02:00 -
[43]
Originally by: Verone
Originally by: Grimpak
Originally by: Felysta Sandorn Sounds like a good time to pirate!
indeed it looks like
\o/
Hoist teh main sail!11
yarrrrr!
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Paeniteo
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Posted - 2007.12.06 12:07:00 -
[44]
Originally by: Admiral Nova
Originally by: Grimpak for the record, I do want this change. makes it easy to kill wartargets that decide to take a peek outside.
But still possible for you to dock if they peek with something too big ?
This. If it is an intended change, well, it's a very one sided change.
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Laechyd Eldgorn
Caldari Karjala Inc. Onnenpyora
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Posted - 2007.12.06 12:08:00 -
[45]
Originally by: Jovanovi
Originally by: Grimpak
Originally by: Emperor D'Hoffryn please describe the change......
in a gallente station I ended up at 3.smth km from station upon undocking.
I hope it stays like this to ALL stations... getting sick of little buggers undocking/docking jus tto get you aggro'ed...
Ffs if you know there are hostiles don't undock unless you want to FIGHT. If you don't want to fight, don't undock, period.
Because there is no freaking WINDOWS at station to take a look outside you have to be able to undock and dock to see what's out there. Period. Any other way would be retarted. Or do we all need 1000 noobalts to look outside of stations for us?
Station/gatecamping is boring/lame anyhow.
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Minerva Vulcan
Caldari The Nexus Foundation Endless Horizon
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Posted - 2007.12.06 12:13:00 -
[46]
It's been like this for Minmatar stations forever.
See, now all the races are balanced! _______________________________ I need new voices in my head, To speak my secret evils with. I need new lovers in my bed, To be my friends and special pets. |
Shadowsword
COLSUP Tau Ceti Federation
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Posted - 2007.12.06 12:15:00 -
[47]
A nerf to station huggers capital ships? I like it.
Catapult undocking sound cool anyway. And think about the 4-4 Jita station exit. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |
Kaya Temptress
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Posted - 2007.12.06 12:18:00 -
[48]
YAY finally those insta dockers will cry more
Good stealth nNerf I love it, only good thing in this patch
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Garr Anders
Minmatar Eve University Ivy League
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Posted - 2007.12.06 12:33:00 -
[49]
Originally by: Ogul
Originally by: Naviset
Already announced theres not going to be windows.
Great, continued russian roulette on undock then. Maybe we should take this to the ECM-"chance based is BAD!!1oneleven"-whine brigade.
You don't really want windows, you want your "local chat" window but on the other hand some people want local removed at all ... .
Although the knowledge about what is close to the station (what you want with having windows) is less than having a full local chat (knowing everbody who is within the system) both are currently drawn from the local chat.
The possibility to "scan" the area of a station before undocking would be enough. Such a thing could be implemented in ambulation but "windows" have to give real time info on what is outside, needing in such a case, a "eve space" to "eve ambulation" communication and we all want to avoid that since this causes lag. ----- Garr Anders
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Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.12.06 12:53:00 -
[50]
Which gallente station does this happen with? -
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 12:56:00 -
[51]
Originally by: Phelan Lore Which gallente station does this happen with?
the ones like fed customs in murethand, where I lost my ship. ---
planetary interaction idea! |
Phelan Lore
Sniggerdly Pandemic Legion
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Posted - 2007.12.06 12:59:00 -
[52]
Originally by: Grimpak
Originally by: Phelan Lore Which gallente station does this happen with?
the ones like fed customs in murethand, where I lost my ship.
This one? -
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CCP Greyscale
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Posted - 2007.12.06 13:11:00 -
[53]
Originally by: Grimpak
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
no, it's about the pirate navy thron and his thanatos friend outside the station
or better, it's how CCP forgot to check the docking ranges after the models changed.
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
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Kirjava
Lothian Quay Industries Zzz
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Posted - 2007.12.06 13:13:00 -
[54]
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
Rate my charecters please - 2M isk for a good review for the first 3 people!! |
Yakoff
Star Scream Inc.
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Posted - 2007.12.06 13:21:00 -
[55]
Originally by: Phelan Lore
Originally by: Grimpak
Originally by: Phelan Lore Which gallente station does this happen with?
the ones like fed customs in murethand, where I lost my ship.
This one?
Yes, that's the one. And it seems the undock port changed. It went off to the right side of that huge hub. At that angle on the hub, you are no longer within the docking boundary.
I did file a peition - through the other - email petition as I was not sure which category to petition it under.
I did not loose any ships myself, but I did see a potential porblem here so I filed it. And no, it is not on all stations as I checked a couple others where available.
Personally - I do like this idea of undocking out of dock range - as it stops those damn tripple trimarked rigged with tripple rep baiters sitting outside station waiting to dock.
3k from station? You sir are tripple webbed.
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Gorefacer
Caldari Resurrection
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Posted - 2007.12.06 13:37:00 -
[56]
Originally by: SnakeByte86
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
When you undocked, you had to wait 25-30 seconds sure, but if you didnt move, or activate anything, you were invulnerable. Now if you undock, you can be killed, with no chance to redock.
Haha, never knew about the 30sec of invulnerability if you didn't move. Always thought it was a short invulnerability period and it just happened to seem to run out very quickly for me. I guess in my ignorance I've prepared myself perfectly for this change.
"You can't reason someone out of a belief they haven't reasoned themselves into" - Prometheus |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 13:42:00 -
[57]
Originally by: Kirjava
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
just got my muninn back, so yes.
also I've bug reported it. ---
planetary interaction idea! |
N1fty
Amarr Galactic Shipyards Inc HUZZAH FEDERATION
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Posted - 2007.12.06 13:49:00 -
[58]
Originally by: CCP Greyscale
Originally by: Grimpak
Originally by: Grimm Myn I dont get it, whats so bad about the change?
When i undocked, i couldnt re-dock as i had to first wait 25sec until i could re-enter the station. So now you have to fly 3km (which aint much) and then wait the 10sec to re-enter anyway.
Is this about the turrets around the stations?
no, it's about the pirate navy thron and his thanatos friend outside the station
or better, it's how CCP forgot to check the docking ranges after the models changed.
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
HAHA! I'm sure we will get round to it at some point á ============================================
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Bryg Philomena
Green Lantern Corps
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Posted - 2007.12.06 13:51:00 -
[59]
Originally by: Grimpak
Originally by: Kirjava
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
just got my muninn back, so yes.
also I've bug reported it.
I love ya grimpak, but that sucks. And here I was hoping my wt's can't eb chickens and dock undock for hours on end anymore
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie |
Grimpak
Gallente Trinity Nova
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Posted - 2007.12.06 13:53:00 -
[60]
Originally by: Bryg Philomena
Originally by: Grimpak
Originally by: Kirjava
Originally by: CCP Greyscale
Actually, it's the opposite - all undock points were checked and revised to make sure they matched up with the new models. In a few cases it sounds like this has placed the undock point outside the outer limit of the station. Please bug report any specific stations with these issues and we'll take another look at them
Not happened to me - but will people who were popped due to this bug be reimbursed?
just got my muninn back, so yes.
also I've bug reported it.
I love ya grimpak, but that sucks. And here I was hoping my wt's can't eb chickens and dock undock for hours on end anymore
same ---
planetary interaction idea! |
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