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Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 14:41:00 -
[1]
I'm currently staring at this:
Quote: 6x Siege II 2x E50 Neut
XL Booster II 2x Invuln II 2x Boost amp I Heavy cap booster
3x BCS II Fitting junk
Rigs - ACR, EM Screen, Thermal Screen
Hammerhead IIs
I get about ~6s refire on my torps, which is an amount of DPS roughly equal to the sum total of wtfpwnsaucelolbbqrofl
How can I improve this setup? I'd like to possibly drop a boost amp for a disruptor or painter, and maybe get some better cap out of it somehow. My cap skills are all at 4, and I am working on shield compensation 4 at present.
As a side note I'm generally too poor to afford deadspace/officer gear, though faction is negotiable.
So, any suggestions?
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Zar Dim
Minmatar Anus Horriblis
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Posted - 2007.12.06 14:49:00 -
[2]
Edited by: Zar Dim on 06/12/2007 14:50:02 Eh... TP, MWD?
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Riho
Northen Breeze
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Posted - 2007.12.06 14:51:00 -
[3]
my fit:
6x sieget t2, whayever fits 8neuts are my choise)
3x lse, 2x invul, painter
3x bcu, dcu, whatever.
3x extender rigs
about 30k shields whit ok resists.
the "new" gank thron :P
allso :
6x siege
3x lse, invul, painter, mwd
3x bcu, dcu, istab (to help get speed up)
3x extender rigs
whit the second fit i killed quite abit before i died :)
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Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 14:54:00 -
[4]
Ugh, why would you fit an MWD on a Raven :(
I'm looking at the possibility of swapping out my Hammerheads for Vespa TP-600s, would this be an increase in my dps?
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2007.12.06 14:54:00 -
[5]
Screw the resist amps, fit flight time rigs or cap rigs instead.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females
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me bored
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Posted - 2007.12.06 14:57:00 -
[6]
I'm new to ravens so forgive me if I'm being naive but wont you run out of cap rather rapidly with that |

Zar Dim
Minmatar Anus Horriblis
|
Posted - 2007.12.06 14:59:00 -
[7]
Originally by: Requiescat Ugh, why would you fit an MWD on a Raven :(
Quote:
Well if you want great numbers in quickfit then you shouldn't but if you want to actually hit something that moves... Well have you checked torps range?
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Captain Tennille
Provehito In Altum
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Posted - 2007.12.06 15:01:00 -
[8]
Edited by: Captain Tennille on 06/12/2007 15:01:37 snip
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Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 15:03:00 -
[9]
Originally by: Sokratesz Screw the resist amps, fit flight time rigs or cap rigs instead.
With the resist rigs I come out hardened to all >60%, which I like. Flight time I'm not worried about, with those neuts on I'm not going anywhere near leaving torp range even with the flight time reduction. The cap booster is for keeping me from going cap dead. If anything, I'll swap on an RCU2 and switch the ACR for something more useful.
Originally by: me bored I'm new to ravens so forgive me if I'm being naive but wont you run out of cap rather rapidly with that
First of all, you don't run the booster constantly. With good resists and a decently skilled player you can manually toggle the booster and still tank the damage of an average battleship. The cap booster comes in handy if you fight a cap warfare sort of ship, or if you fight something that requires a lot of booster attention to tank you can use it to keep you around peak recharge.
Originally by: Zar Dim Well have you checked torps range?
lol? Yes I have, nowhere did I state that this was a solo BS setup. Tacklers are implied
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Photus
Caldari Roll For Initiative
|
Posted - 2007.12.06 15:05:00 -
[10]
Forgive me if I'm hijacking your thread, it's not my intent.
I have a fitting very similar to yours, and it typically gets me by very well. However, last night I patched to Trinity, and watched as my damage output approached zero. Normally, I'm able to hit battleships 80KM out and do a fair amount of damage (the flight time is just huge). With the push to Trinity, I wasn't doing ANYTHING to them till I was within 18KM. I literally had to run up beside them and broadside them!
Has anyone else seen this? I was on Angel Extraveganza (if that makes a difference). I had heard of a possible nerf to torps, but this seems excessive. It just goes to show you that you shouldn't kneel down in front of the third rail, grab it with both hands, and **** on it from three feet away. |

Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 15:06:00 -
[11]
Originally by: Photus Forgive me if I'm hijacking your thread, it's not my intent.
I have a fitting very similar to yours, and it typically gets me by very well. However, last night I patched to Trinity, and watched as my damage output approached zero. Normally, I'm able to hit battleships 80KM out and do a fair amount of damage (the flight time is just huge). With the push to Trinity, I wasn't doing ANYTHING to them till I was within 18KM. I literally had to run up beside them and broadside them!
Has anyone else seen this? I was on Angel Extraveganza (if that makes a difference). I had heard of a possible nerf to torps, but this seems excessive.
Uh... Yeah. Torps got a burf. The flight time was significantly reduced, while rate of fire was bumped across the board by 25%. Refit cruises for missions.
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Zar Dim
Minmatar Anus Horriblis
|
Posted - 2007.12.06 15:09:00 -
[12]
Then go for full gank, fit 2 TP and use rages.
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Zar Dim
Minmatar Anus Horriblis
|
Posted - 2007.12.06 15:10:00 -
[13]
Originally by: Photus Has anyone else seen this? I was on Angel Extraveganza (if that makes a difference). I had heard of a possible nerf to torps, but this seems excessive.
Well using maxed skills and javelling torps you can get 45km IIRC. Yes that's huge nerf to torps on missions.
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Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 15:11:00 -
[14]
Originally by: Zar Dim Then go for full gank, fit 2 TP and use rages.
Rages are no, I'm running Caldari Navy torps, they work just fine. <3cap
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Gok Tor
Caldari coracao ardente Triumvirate.
|
Posted - 2007.12.06 15:14:00 -
[15]
Torps have not been boosted but more of a removing there PVE capabilities and replacing them with PVP capablities.
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Photus
Caldari Roll For Initiative
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Posted - 2007.12.06 15:24:00 -
[16]
How does that add to their PVP? As in close in fighting? No more torp sniping huh?
The only real issue I have with that is this: destroying structures with torps was so much easier than with cruise! It just goes to show you that you shouldn't kneel down in front of the third rail, grab it with both hands, and **** on it from three feet away. |

Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 15:27:00 -
[17]
Originally by: Photus How does that add to their PVP? As in close in fighting? No more torp sniping huh?
The only real issue I have with that is this: destroying structures with torps was so much easier than with cruise!
Wow, do you live under a rock or something? This has been on the table for quite some time and you're just now finding out about it?
25% more rate of fire means 33% more missiles going into space. 33% more missiles means 33% more damage. 33% more damage means 33% faster kills, which then means 33% more kills in general, which means that if I fly a Raven I MAY GET A POSITIVE KILLBOARD RATIO ZOMG
Yeah, for close range. What other range would you use them at now?
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Kagura Nikon
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.12.06 15:44:00 -
[18]
Originally by: Requiescat
Originally by: Sokratesz Screw the resist amps, fit flight time rigs or cap rigs instead.
With the resist rigs I come out hardened to all >60%, which I like. Flight time I'm not worried about, with those neuts on I'm not going anywhere near leaving torp range even with the flight time reduction. The cap booster is for keeping me from going cap dead. If anything, I'll swap on an RCU2 and switch the ACR for something more useful.
Originally by: me bored I'm new to ravens so forgive me if I'm being naive but wont you run out of cap rather rapidly with that
First of all, you don't run the booster constantly. With good resists and a decently skilled player you can manually toggle the booster and still tank the damage of an average battleship. The cap booster comes in handy if you fight a cap warfare sort of ship, or if you fight something that requires a lot of booster attention to tank you can use it to keep you around peak recharge.
Originally by: Zar Dim Well have you checked torps range?
lol? Yes I have, nowhere did I state that this was a solo BS setup. Tacklers are implied
Ok, don't fit an MWD. Then don't complain when a Ammar BS blow you from 31 km while you being tacled by an arazu.
If brute force doesn't solve your problem... you are not using enough |

Gypsio III
Darkness Inc.
|
Posted - 2007.12.06 15:50:00 -
[19]
Fitting is tight on a torp Raven, so tight that MWD and active tank doesn't really work without fitting mods. But since active tanks aren't that great in gang pvp, let's go passive.
6x Siege II, 2x whatever fits - smarties, reppers MWD, PWNAGE, 2x LSE II, 2x Inv II DC, 3x BCS II, something - maybe a sensor backup array? 3x extender rigs
Just hope you don't meet too many laser boats. 
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Photus
Caldari Roll For Initiative
|
Posted - 2007.12.06 15:51:00 -
[20]
Originally by: Requiescat
Originally by: Photus How does that add to their PVP? As in close in fighting? No more torp sniping huh?
The only real issue I have with that is this: destroying structures with torps was so much easier than with cruise!
Wow, do you live under a rock or something? This has been on the table for quite some time and you're just now finding out about it?
25% more rate of fire means 33% more missiles going into space. 33% more missiles means 33% more damage. 33% more damage means 33% faster kills, which then means 33% more kills in general, which means that if I fly a Raven I MAY GET A POSITIVE KILLBOARD RATIO ZOMG
Yeah, for close range. What other range would you use them at now?
Torps have typically been used for distance shots; doing loads of damage to large targets that were farther away from you. As for where I've been, right here. People have been telling me there was a change coming, but no one could tell me exactly what it was. A search of the site for "torpedo" brings up threads from 3 years ago . . . which isn't exactly helpful. It just goes to show you that you shouldn't kneel down in front of the third rail, grab it with both hands, and **** on it from three feet away. |

Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 15:53:00 -
[21]
Originally by: Kagura Nikon
Originally by: Requiescat
Originally by: Sokratesz Screw the resist amps, fit flight time rigs or cap rigs instead.
With the resist rigs I come out hardened to all >60%, which I like. Flight time I'm not worried about, with those neuts on I'm not going anywhere near leaving torp range even with the flight time reduction. The cap booster is for keeping me from going cap dead. If anything, I'll swap on an RCU2 and switch the ACR for something more useful.
Originally by: me bored I'm new to ravens so forgive me if I'm being naive but wont you run out of cap rather rapidly with that
First of all, you don't run the booster constantly. With good resists and a decently skilled player you can manually toggle the booster and still tank the damage of an average battleship. The cap booster comes in handy if you fight a cap warfare sort of ship, or if you fight something that requires a lot of booster attention to tank you can use it to keep you around peak recharge.
Originally by: Zar Dim Well have you checked torps range?
lol? Yes I have, nowhere did I state that this was a solo BS setup. Tacklers are implied
Ok, don't fit an MWD. Then don't complain when a Ammar BS blow you from 31 km while you being tacled by an arazu.
OK, don't active tank then. Ravens can't do both at the same time. Ravens are slow as hell anyway, fitting an MWD on a standard Raven would get you about 750-800m/s. Why even bother? It's just gonna burn through your cap.
BTW, with the tackler I suggested above, your Arazu becomes moot 'cos every Arazu pilot I've met has damped whoever had a point and warped at the first sign of trouble. Then, reload Javs and lol at the Amarr BS who, depending on his fit, probably isn't going to do any better. Worst case scenario I have to warp; I don't have anyone scrambling me anymore, remember? :)
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Requiescat
Caldari Royal Hiigaran Navy
|
Posted - 2007.12.06 15:54:00 -
[22]
Originally by: Photus Torps have typically been used for distance shots; doing loads of damage to large targets that were farther away from you. As for where I've been, right here. People have been telling me there was a change coming, but no one could tell me exactly what it was. A search of the site for "torpedo" brings up threads from 3 years ago . . . which isn't exactly helpful.
I used to get ~140km with torps on my Raven, BS4. I get 205km with cruises. Guh?
<-- Sig starts here.
Victory - Honor = Loss
My face + your chest = pain |

Jim Steele
Dead By Dawn
|
Posted - 2007.12.06 16:09:00 -
[23]
30KM is pretty good range for a high damage setup. Torps were balanced since doing the same damage from 0 - 100KM was slightly unbalanced.
You just need to fit cruise and snipe or torps and a AB to get into close quarters...
Jim
Author of "The Apoc Guide" |

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2007.12.06 16:11:00 -
[24]
A resist rig gives you 30% (stacking penalized) resist improving your tank by 7.5% at most on average. A ccc gives you 17% more cap recharge to spend on tank (with 2:1 efficiency) or various other mods
Hence, using resist amps or single hardeners in combination with invu fields is never, ever worth it.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females
|

AnKahn
Caldari Repo Industries
|
Posted - 2007.12.06 16:59:00 -
[25]
I will admit Socrat is very well versed with ships fits, but slightly biased.
If you use a resist rig or two it allows you to drop an active hardener and replace it with, I donno, maybe a TP. I'm not sure I'm going to always rely on others to paint for me.
Plus CCC rigs run 20 mil. Resist rigs run maybe 7 mil.
Rigging PvP T1 ships is a little silly to begin with, but using "cheap" rigs to give you an extra midslot seems smarter.
However, I'm still new so feel free to disagree.
And this is a PvP game guys. Please don't whine about the torp changes mission runners. Seems like you're playing the wrong game.
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Naviset
|
Posted - 2007.12.06 17:05:00 -
[26]
Originally by: Requiescat
Originally by: Kagura Nikon
Originally by: Requiescat
Originally by: Sokratesz Screw the resist amps, fit flight time rigs or cap rigs instead.
With the resist rigs I come out hardened to all >60%, which I like. Flight time I'm not worried about, with those neuts on I'm not going anywhere near leaving torp range even with the flight time reduction. The cap booster is for keeping me from going cap dead. If anything, I'll swap on an RCU2 and switch the ACR for something more useful.
Originally by: me bored I'm new to ravens so forgive me if I'm being naive but wont you run out of cap rather rapidly with that
First of all, you don't run the booster constantly. With good resists and a decently skilled player you can manually toggle the booster and still tank the damage of an average battleship. The cap booster comes in handy if you fight a cap warfare sort of ship, or if you fight something that requires a lot of booster attention to tank you can use it to keep you around peak recharge.
Originally by: Zar Dim Well have you checked torps range?
lol? Yes I have, nowhere did I state that this was a solo BS setup. Tacklers are implied
Ok, don't fit an MWD. Then don't complain when a Ammar BS blow you from 31 km while you being tacled by an arazu.
OK, don't active tank then. Ravens can't do both at the same time. Ravens are slow as hell anyway, fitting an MWD on a standard Raven would get you about 750-800m/s. Why even bother? It's just gonna burn through your cap.
BTW, with the tackler I suggested above, your Arazu becomes moot 'cos every Arazu pilot I've met has damped whoever had a point and warped at the first sign of trouble. Then, reload Javs and lol at the Amarr BS who, depending on his fit, probably isn't going to do any better. Worst case scenario I have to warp; I don't have anyone scrambling me anymore, remember? :)
PVP experience > Theorycraft
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LUH 3471
|
Posted - 2007.12.06 17:07:00 -
[27]
how much dps does the raven with rage and faction torps now on another bs ?
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LtCmdrCass
Amarr Explora Empire
|
Posted - 2007.12.06 17:10:00 -
[28]
Originally by: AnKahn I will admit Socrat is very well versed with ships fits, but slightly biased.
If you use a resist rig or two it allows you to drop an active hardener and replace it with, I donno, maybe a TP. I'm not sure I'm going to always rely on others to paint for me.
Plus CCC rigs run 20 mil. Resist rigs run maybe 7 mil.
Rigging PvP T1 ships is a little silly to begin with, but using "cheap" rigs to give you an extra midslot seems smarter.
However, I'm still new so feel free to disagree.
And this is a PvP game guys. Please don't whine about the torp changes mission runners. Seems like you're playing the wrong game.
LOL. I agree with you about not rigging pvp ships. But saying EVE is a PvP game? I seem to remember doing nothing but missions and ratting the first month I started playing so I could buy skill books and better modules. I think saying EVE is a PvP game for experienced players would be more accurate. Some of us still enjoy (and make more money) running missions and ratting. 
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BABARR
PARABELUM-Project
|
Posted - 2007.12.06 17:14:00 -
[29]
The new raven torp is simply omg*******overpowered. HEAVY DPS from 0 to more than 25km whith : choice of dammage, no tracking issue, no cap use. It's done more damage than a blasterboat (I want gaph whith dmg/range !).
It's not really a whine, i just going to buy a CNR to pvp instead a mega navy, but it's a shame to fly caldari's toy to do more damage in close range . ...
"Si vis pacem, parabellum" |

LUH 3471
|
Posted - 2007.12.06 18:03:00 -
[30]
Originally by: BABARR The new raven torp is simply omg*******overpowered. HEAVY DPS from 0 to more than 25km whith : choice of dammage, no tracking issue, no cap use. It's done more damage than a blasterboat (I want gaph whith dmg/range !).
It's not really a whine, i just going to buy a CNR to pvp instead a mega navy, but it's a shame to fly caldari's toy to do more damage in close range .
qft take a look at it ccp balance honcho plss
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