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Nylith Empyreal
Federal Navy Academy Gallente Federation
130
|
Posted - 2012.08.30 05:56:00 -
[181] - Quote
Star trek ships can ram others in suicidal fashion.
/thread "Oh, you can't help that," said the troll: "we're all mad here. I'm mad. You're mad." "How do you know I'm mad?" -ásaid the forumwarrior. "You must be," said the troll, "or you wouldn't have come here." |

baltec1
Bat Country
1978
|
Posted - 2012.08.31 10:13:00 -
[182] - Quote
Nylith Empyreal wrote:Star trek ships can ram others in suicidal fashion.
/thread
EVE ships can suicide gank too only our commander can do it again |

Otrebla Utrigas
Iberians Iberians.
33
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Posted - 2012.08.31 12:58:00 -
[183] - Quote
Any average Goon fleet has more Drakes than ships has the whole federation. Just tank them to EM/TH and fire EM rages. (because fed ships are all shield tanked and nearly no armor)
Bye bye Fed |

Jim Era
HARD KNOCKS CORP
1863
|
Posted - 2012.08.31 15:04:00 -
[184] - Quote
Star Trek has aliens and a ****** tv series behind it.
EVE wins hands down. |

Sitreba Oonchevkii
CONSORTIUM UNIVERSALIS
23
|
Posted - 2012.09.01 20:03:00 -
[185] - Quote
i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech Blod-red skies, strange beings, and the number 514, often written in blood. |

baltec1
Bat Country
2000
|
Posted - 2012.09.01 20:19:00 -
[186] - Quote
Sitreba Oonchevkii wrote:i agree that the four modern factions pale in comparison to st tech,
Neuts, warp scrams, webs, active shield tanks, active amour tanks, antimatter rail guns, ECM, tracking disruptors, Remote repair, instant travel from system to system, jump bridges, clones, the sheer manufacturing output.
ST have nothing on our tech. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2001
|
Posted - 2012.09.01 20:26:00 -
[187] - Quote
baltec1 wrote:Sitreba Oonchevkii wrote:i agree that the four modern factions pale in comparison to st tech, Neuts, warp scrams, webs, active shield tanks, active amour tanks, antimatter rail guns, ECM, tracking disruptors, Remote repair, instant travel from system to system, jump bridges, clones, the sheer manufacturing output. ST have nothing on our tech.
Well they do have capt Picard...
1 Make it So would gank a titan Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

baltec1
Bat Country
2001
|
Posted - 2012.09.01 20:30:00 -
[188] - Quote
Surfin's PlunderBunny wrote:
Well they do have capt Picard...
1 Make it So would gank a titan
Only after a quick technobabble fit from someone. If we let them live for 45 minutes (not including ad breaks) then they will come up with something they will only ever use once. If we reach 48 minutes then we are stuck in a cliffhanger, most likely till next season. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2001
|
Posted - 2012.09.01 20:38:00 -
[189] - Quote
baltec1 wrote:Surfin's PlunderBunny wrote:
Well they do have capt Picard...
1 Make it So would gank a titan
Only after a quick technobabble fit from someone. If we let them live for 45 minutes (not including ad breaks) then they will come up with something they will only ever use once. If we reach 48 minutes then we are stuck in a cliffhanger, most likely till next season.
Oh, you mean like bouncing the graviton particle beam off the main deflector dish? Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

Paul Oliver
Federal Navy Academy Gallente Federation
527
|
Posted - 2012.09.01 21:19:00 -
[190] - Quote
Surfin's PlunderBunny wrote:baltec1 wrote:Surfin's PlunderBunny wrote:
Well they do have capt Picard...
1 Make it So would gank a titan
Only after a quick technobabble fit from someone. If we let them live for 45 minutes (not including ad breaks) then they will come up with something they will only ever use once. If we reach 48 minutes then we are stuck in a cliffhanger, most likely till next season. Oh, you mean like bouncing the graviton particle beam off the main deflector dish? Wasn't that song banned on Vulcan? 
This thread has had me wondering though which would win in a fight, a Jaguar or a Klingon Bird of Prey? "Those who expect to reap the blessings of freedom must undergo the fatigues of supporting it." - Thomas Paine |
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stoicfaux
1529
|
Posted - 2012.09.02 01:52:00 -
[191] - Quote
Sitreba Oonchevkii wrote:i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech
Actually, I'm pretty sure ST has done all of that except for the jump clones. But they're normally one off scenarios.
The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates.
ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships.
So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships.
Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship.
Also, thread-necro, bad, m'kay? (Not to imply that posting in a necro thread is good.)
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2003
|
Posted - 2012.09.02 02:51:00 -
[192] - Quote
stoicfaux wrote:Sitreba Oonchevkii wrote:i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech Actually, I'm pretty sure ST has done all of that except for the jump clones. But they're normally one off scenarios. The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates. ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships. So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships. Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship. Also, thread-necro, bad, m'kay? (Not to imply that posting in a necro thread is good.)
We have Falcons 
Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

Sitreba Oonchevkii
CONSORTIUM UNIVERSALIS
23
|
Posted - 2012.09.02 11:09:00 -
[193] - Quote
Surfin's PlunderBunny wrote:stoicfaux wrote:Sitreba Oonchevkii wrote:i agree that the four modern factions pale in comparison to st tech, but what about the jove and sleepers? i haven't seen every st episode, but i don't think they can inject their consciousness into a virtual construct and rapidly develop technologies that would take centuries in the real world in mere decades. they can't make a ship an extension of their body with a capsule and pilot a ship several kilometers long single-handed that would take hundreds in st. the sansha can make human minds into hive-minded cyborg servants using hyper-advanced implants, and open up wormholes at will. the jove can grow human fetuses in tubes, the enheduanni can use non-linear teleportation, and capsuleers can switch jump clones that are light years apart in seconds. tell me if i'm wrong about some of this, but i think we're pretty good in terms of tech Actually, I'm pretty sure ST has done all of that except for the jump clones. But they're normally one off scenarios. The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates. ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships. So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships. Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship. Also, thread-necro, bad, m'kay? (Not to imply that posting in a necro thread is good.) We have Falcons 
we have RIFTERS! Blod-red skies, strange beings, and the number 514, often written in blood. |

Nicoli Voldkif
Legion of the Obsidion Star
2
|
Posted - 2012.09.02 18:18:00 -
[194] - Quote
The correct and cannon answer according to ST is... whatever the writer desires for that week. Seriously ST has about the worst internal consistency of any a Sci-Fi. If they need their weapons to fire across a solar system then they will, next week they may not be able to hit the other end of the ship. Damage is all across the board from one torpedo is need to kill a fresh ship to needing over 15. Weapon accuracy is as needed as well, phasers can miss a 170m ship or be able to do a surgical incision.
EVE has the advantage of being more internally consistent (at least during the same build) which is good for comparison but like ST is pretty much handwaiviumed to work in its own universe.
Ignoring all that I would still have to say EVE. Best case scenario for ST is they just get swarmed, not enough ships to defend everywhere. End result is that ST ships would shortly have no logistics to resupply and repair with their planets totally devastated. |

Bernie Nator
4U Services Inc. Talocan United
423
|
Posted - 2012.09.02 18:56:00 -
[195] - Quote
EVE wormholes > ST wormholes.
Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where. |

baltec1
Bat Country
2013
|
Posted - 2012.09.02 20:13:00 -
[196] - Quote
stoicfaux wrote:
The key thing to remember is that ST weapons completely and utterly out range Eve ships with greater accuracy. ST ships aren't limited to gates. ST sensors are longer ranged. All of which means that Eve factions have no way of defending their planets against ST ships, and ST ships wouldn't have much trouble intercepting Eve ships and/or destroying Eve gates.
ST ships move faster than Eve ships, as in Eve ships would appear to be standing still. It's doubtful that Eve ships could even target lock ST ships due to limited Eve targeting ranges and the raw speed of ST ships.
So even if Eve weapons could damage ST ships, they would never be able to lock on or even get into range to fire on ST ships.
Also, ST has transporters that out range Eve weapons. Which means that once Eve shields are down (assuming that Eve shields can stop a ST transporter) Eve ships will suddenly find themselves with a nuke going off inside of their ships. Or for extra amusement, they can transport the pod pilot off the ship.
Yet 99% of the time ST ships are close range, sluggish, innacurate and they fear antimatter weapons. A Megathron would be their worst nightmare |

stoicfaux
1534
|
Posted - 2012.09.02 22:47:00 -
[197] - Quote
Bernie Nator wrote:EVE wormholes > ST wormholes.
Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where. How do you plan on attacking systems that have no stargate?
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
|

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2014
|
Posted - 2012.09.02 23:19:00 -
[198] - Quote
stoicfaux wrote:Bernie Nator wrote:EVE wormholes > ST wormholes.
Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where. How do you plan on attacking systems that have no stargate?
Make like Voyager.... take forever to get there! Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

baltec1
Bat Country
2024
|
Posted - 2012.09.03 18:13:00 -
[199] - Quote
stoicfaux wrote:Bernie Nator wrote:EVE wormholes > ST wormholes.
Also, we can travel across the cluster in a fraction of the time; ST ships have to cross empty space to get any where. How do you plan on attacking systems that have no stargate?
We fly there and build one. Capsulars have slowboated to another system before now and all we need is a single cov ops frigate and a cyno with a titan on the end of it |

ctx2007
Wychwood and Wells Beer needs you
121
|
Posted - 2012.09.04 19:57:00 -
[200] - Quote
The federation who just ask the Klingons to do us over.............. Imagine sat there waiting for the feds to show up and a K't'inga class battle cruiser decloaks 200 mtrs off your ships arse. Change underwear time |
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2039
|
Posted - 2012.09.04 20:09:00 -
[201] - Quote
ctx2007 wrote:The federation who just ask the Klingons to do us over.............. Imagine sat there waiting for the feds to show up and a K't'inga class battle cruiser decloaks 200 mtrs off your ships arse. Change underwear time
Not if you're in a blaster boat  Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

baltec1
Bat Country
2033
|
Posted - 2012.09.04 20:14:00 -
[202] - Quote
ctx2007 wrote:The federation who just ask the Klingons to do us over.............. Imagine sat there waiting for the feds to show up and a K't'inga class battle cruiser decloaks 200 mtrs off your ships arse. Change underwear time
Scram it, web it, neut it, Jam it with your heavy ECM drones and then eat it alive with antimatter Blasters while jamming their communications with a mix of ****, imgur links and ZOR chains. Welcome to Goon space come visit VFK any time. |

Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2039
|
Posted - 2012.09.04 20:24:00 -
[203] - Quote
baltec1 wrote:ctx2007 wrote:The federation who just ask the Klingons to do us over.............. Imagine sat there waiting for the feds to show up and a K't'inga class battle cruiser decloaks 200 mtrs off your ships arse. Change underwear time Scram it, web it, neut it, Jam it with your heavy ECM drones and then eat it alive with antimatter Blasters while jamming their communications with a mix of ****, imgur links and ZOR chains. Welcome to Goon space come visit VFK any time.
After you eventually get kicked out you can join the club of used to be goons. We have our own coffee mugs and there's a pen shortage so I'm afraid that all pens need to stay in the office Gÿ+/ /Gûî /n++ \ -áThis is Bob, post him into your forum sig and help him conquer the forums. |

Jiska Ensa
Deep Core Mining Inc. Caldari State
90
|
Posted - 2012.09.04 20:31:00 -
[204] - Quote
Dunno if it was mentioned but eve warp speed is significantly faster than ST warp speeds. So eve ships could do what eve ships do best: run away. |

stoicfaux
1542
|
Posted - 2012.09.04 21:05:00 -
[205] - Quote
Jiska Ensa wrote:Dunno if it was mentioned but eve warp speed is significantly faster than ST warp speeds. So eve ships could do what eve ships do best: run away. Seeing as how combat takes place at sub-light speeds in Eve... ST ships normally stay below 25% of light speed in order to avoid relativity problems. So that's 74,948,114.5 m/s (75 Million m/s) versus an Eve top speed of ~30,000 m/s (wormhole effects, overheated MWD, etc..)
ST ships could target an Eve ship from hundreds of thousands of kilometers away, zip in, fire, and zip out before Eve ships could even start locking. Never mind that ST ships can hit things at 50,000+ km versus Eve's 250 km max and thus would never have to get in range of an Eve ship in the first place.
ST ships can kite anything that Eve can bring to the party.
You can tell me what is and isn't Truth when you pry the tinfoil from my cold, lifeless head.
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baltec1
Bat Country
2036
|
Posted - 2012.09.04 21:14:00 -
[206] - Quote
stoicfaux wrote:Jiska Ensa wrote:Dunno if it was mentioned but eve warp speed is significantly faster than ST warp speeds. So eve ships could do what eve ships do best: run away. Seeing as how combat takes place at sub-light speeds in Eve... ST ships normally stay below 25% of light speed in order to avoid relativity problems. So that's 74,948,114.5 m/s (75 Million m/s) versus an Eve top speed of ~30,000 m/s (wormhole effects, overheated MWD, etc..) ST ships could target an Eve ship from hundreds of thousands of kilometers away, zip in, fire, and zip out before Eve ships could even start locking. Never mind that ST ships can hit things at 50,000+ km versus Eve's 250 km max and thus would never have to get in range of an Eve ship in the first place. ST ships can kite anything that Eve can bring to the party.
Yet, they never do this...
They always go into a fight at blaster range at slow speeds. |

Alara IonStorm
3119
|
Posted - 2012.09.04 21:19:00 -
[207] - Quote
baltec1 wrote: Yet, they never do this...
They always go into a fight at blaster range at slow speeds.
And that would change in 5 seconds when they realized Blasters can't fire that far.
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Surfin's PlunderBunny
Sebiestor Tribe Minmatar Republic
2040
|
Posted - 2012.09.04 21:51:00 -
[208] - Quote
Alara IonStorm wrote:baltec1 wrote: Yet, they never do this...
They always go into a fight at blaster range at slow speeds.
And that would change in 5 seconds when they realized Blasters can't fire that far.
Got to give them a red herring to chase, make them focus on the Falcon  "A genius throws a Molotov cocktail and soon realizes that he's going to die choking in a maze of smoke and flame. A hero drinks a Molotov cocktail and soon realizes that if he does a split in midair, he can hit twice as many zombies per kick. Drunk hero wins again, wusses." ~Cracked.com |

Otrebla Utrigas
Iberians Iberians.
33
|
Posted - 2012.09.05 07:09:00 -
[209] - Quote
stoicfaux wrote:Jiska Ensa wrote:Dunno if it was mentioned but eve warp speed is significantly faster than ST warp speeds. So eve ships could do what eve ships do best: run away. Seeing as how combat takes place at sub-light speeds in Eve... ST ships normally stay below 25% of light speed in order to avoid relativity problems. So that's 74,948,114.5 m/s (75 Million m/s) versus an Eve top speed of ~30,000 m/s (wormhole effects, overheated MWD, etc..) ST ships could target an Eve ship from hundreds of thousands of kilometers away, zip in, fire, and zip out before Eve ships could even start locking. Never mind that ST ships can hit things at 50,000+ km versus Eve's 250 km max and thus would never have to get in range of an Eve ship in the first place. ST ships can kite anything that Eve can bring to the party. If you are picking EvE performance due to game mechanics, then pick also ST performance due to cinematic mechanics. All the ST combat scenes show us big ships cruising at 1000 kph, exchanging broadsides with disruptor and phaser cannons.
I still remember a BoP in the movie Next generations missing the Enterprise D which was accelerating from a dead stop, TWICE!! and they were at 800 m more or less.
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Davith en Divalone
Center for Advanced Studies Gallente Federation
2
|
Posted - 2012.09.05 14:41:00 -
[210] - Quote
Star Trek ships move at the speed of plot. (I've just watched "Where No One Has Gone Before," which makes TNG's handwavium obvious.) Certainly people have attempted to beanplate the heck out of ST to convert vague ideas like impulse and warp into physical quantities, but unlike Reynolds, McCarthy, or Niven there's not much there other than the strictly qualitative plot devices that something is either slower or faster than the Enterprise, and round-trip messages across the known galaxy require days of travel. As SF goes, Trek is so soft, it squishes.
Eve ships move at the speed of game balance, which isn't much better.
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