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3nkil
The Chocolate Factory
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Posted - 2007.12.23 21:42:00 -
[1]
Can you say BIGGER blobs?
Currently in EVE you can take a light fast force and go on "search and destory" trips around space. Often times 40 + jumps just to find something fun to fight.
You can do this because these ships generally warp fast, most fast, and have enough firepower to pew pew any easy prey.
You remove speed from the game and all we get is convensional blobs. People will not go out with anything less than a blob because to do so would mean death. You run into a gate camp and you can not MWD out of it. You will need to slug it out.
CCP please don't make this game ********.
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L70Rogue
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Posted - 2007.12.23 21:56:00 -
[2]
Originally by: 3nkil Can you say BIGGER blobs?
Currently in EVE you can take a light fast force and go on "search and destory" trips around space. Often times 40 + jumps just to find something fun to fight.
You can do this because these ships generally warp fast, most fast, and have enough firepower to pew pew any easy prey.
You remove speed from the game and all we get is convensional blobs. People will not go out with anything less than a blob because to do so would mean death. You run into a gate camp and you can not MWD out of it. You will need to slug it out.
CCP please don't make this game ********.
stfu you have no idea. speed is ruining the game
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Estephania
Independent Political Analysts
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Posted - 2007.12.23 21:59:00 -
[3]
Someone said in the other thread that speed simply got out of control, and this is true. I remember when I've started playing, back in the beginning of 2005, no one cared about speed. There were faster ships and slower ships, and you could roam in a small gang with a normal T2 fitted interceptor, which was flying as fast as 4km/s and it was considered ok. Now ceptor flying below 5 km/s is being laughed at, and we have cruisers that go at 10 km/s. Something happened in the game that brought this blight on us, it's only natural that devs are trying to balance what had became unbalanced at some point.
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Chromakey Dreamcoat
Caldari Model Of Aggression
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Posted - 2007.12.23 22:02:00 -
[4]
Originally by: Estephania Someone said in the other thread that speed simply got out of control, and this is true. I remember when I've started playing, back in the beginning of 2005, no one cared about speed. There were faster ships and slower ships, and you could roam in a small gang with a normal T2 fitted interceptor, which was flying as fast as 4km/s and it was considered ok. Now ceptor flying below 5 km/s is being laughed at, and we have cruisers that go at 10 km/s. Something happened in the game that brought this blight on us, it's only natural that devs are trying to balance what had became unbalanced at some point.
2005? you must have been empire hugging because there were way more ships going much faster. Nanophoon? Nanodomi? Some of the most unstoppable ships...
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N'irrti
Amarr PURE Legion Pure.
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Posted - 2007.12.23 22:05:00 -
[5]
Originally by: Chromakey Dreamcoat
Originally by: Estephania Someone said in the other thread that speed simply got out of control, and this is true. I remember when I've started playing, back in the beginning of 2005, no one cared about speed. There were faster ships and slower ships, and you could roam in a small gang with a normal T2 fitted interceptor, which was flying as fast as 4km/s and it was considered ok. Now ceptor flying below 5 km/s is being laughed at, and we have cruisers that go at 10 km/s. Something happened in the game that brought this blight on us, it's only natural that devs are trying to balance what had became unbalanced at some point.
2005? you must have been empire hugging because there were way more ships going much faster. Nanophoon? Nanodomi? Some of the most unstoppable ships...
QFT
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Shaa Ku
Black Knight Buccaneers Daisho Syndicate
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Posted - 2007.12.23 22:07:00 -
[6]
Have just seen a crow go 51k m/s!
Think that puts an end to this topic.
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Estephania
Independent Political Analysts
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Posted - 2007.12.23 22:11:00 -
[7]
May be they were unstoppable, but they were not that common. Nos-Domi was, but it was not exactly a speed problem. Now nearly everyone and their dog flies in nano-Vagas and nano-Ishtars and nano-everything. Is small scale warfare reduced to the state of who is faster? That is as lame as who has more mwd's or who has more heatsinks.
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Chromakey Dreamcoat
Caldari Model Of Aggression
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Posted - 2007.12.23 22:12:00 -
[8]
Originally by: Shaa Ku Have just seen a crow go 51k m/s!
Think that puts an end to this topic.
that's most likely a useful, affordable, cap stable setup... 
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Laboratus
Gallente BGG Atrum Tempestas Foedus
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Posted - 2007.12.23 22:15:00 -
[9]
Actually, to stop a nanoblob, you need a bigger blob... Hence nanos increase blobbing. ___ P.S. Post with your main. Mind control and tin hats |

Jenna Shame
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Posted - 2007.12.23 22:16:00 -
[10]
The problem isn't speed, the problem is you need to train minmatar if you want to pvp in anything but a blob.
Thats broken.
Every race should have their raiders.
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Chromakey Dreamcoat
Caldari Model Of Aggression
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Posted - 2007.12.23 22:22:00 -
[11]
Originally by: Estephania May be they were unstoppable, but they were not that common. Nos-Domi was, but it was not exactly a speed problem. Now nearly everyone and their dog flies in nano-Vagas and nano-Ishtars and nano-everything. Is small scale warfare reduced to the state of who is faster? That is as lame as who has more mwd's or who has more heatsinks.
You still have no clue. Up until early 2007 nanofiber mods didn't have a stacking nerf and were way more powerful. Most ships that fitted them with just a t2 mwd went much faster than nano setups of today.
And anyway what game are you playing? you can't stack MWDs or bother with more than 3 heat sinks anymore lol
People like you supporting a nerf have no idea of the history of this game or let alone read the patch notes from.... 2005
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Malcanis
High4Life SMASH Alliance
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Posted - 2007.12.23 22:24:00 -
[12]
Add some (expensive?) pirate implants that are as powerful for boosting tracking/explosion velocity as Snakes are for speed. Then if someone wants to drop a few hundred mill on implants, like the speed-w***es have, then can wtfpwn the aforementioned.
CONCORD provide consequences, not safety; only you can do that. |

Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2007.12.23 22:25:00 -
[13]
that would be 1st degree awesome
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Estephania
Independent Political Analysts
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Posted - 2007.12.23 22:33:00 -
[14]
Originally by: Chromakey Dreamcoat
Originally by: Estephania May be they were unstoppable, but they were not that common. Nos-Domi was, but it was not exactly a speed problem. Now nearly everyone and their dog flies in nano-Vagas and nano-Ishtars and nano-everything. Is small scale warfare reduced to the state of who is faster? That is as lame as who has more mwd's or who has more heatsinks.
You still have no clue. Up until early 2007 nanofiber mods didn't have a stacking nerf and were way more powerful. Most ships that fitted them with just a t2 mwd went much faster than nano setups of today.
And anyway what game are you playing? you can't stack MWDs or bother with more than 3 heat sinks anymore lol
People like you supporting a nerf have no idea of the history of this game or let alone read the patch notes from.... 2005
You actually have fallen for a trap here, look who doesn't have a clue now. Those were examples of the things you COULD do, and I'm sure some ppl were up at arms defending their super-fast twin mwd Ravens on wtfuber Gankageddons. But those things were considered unbalanced and were nerfed. Now it's time of the nano-madness to go.
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2007.12.23 22:34:00 -
[15]
Originally by: Laboratus Actually, to stop a nanoblob, you need a bigger blob... Hence nanos increase blobbing.
Or you could, perhaps, you know, have a proper gang instead of a terrible one? Last time I checked, ECM, damps, tracking disruptors, 'ceptors, Huginn/Rapier/Hyenas, spider tanks, drones, turret ships, tanked ships, logistics, intel, heavy neutralizers, tactics, etc seemed to work against nano-gangs.
But of course instead of using one of the many available counters in game, use the most powerful one. Whine.
If nano-gangs are *everywhere*, then bring some god-damn tools to get rid of them.
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Jenna Shame
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Posted - 2007.12.24 07:07:00 -
[16]
Originally by: Ariel Dawn
Originally by: Laboratus Actually, to stop a nanoblob, you need a bigger blob... Hence nanos increase blobbing.
Or you could, perhaps, you know, have a proper gang instead of a terrible one? Last time I checked, ECM, damps, tracking disruptors, 'ceptors, Huginn/Rapier/Hyenas, spider tanks, drones, turret ships, tanked ships, logistics, intel, heavy neutralizers, tactics, etc seemed to work against nano-gangs.
But of course instead of using one of the many available counters in game, use the most powerful one. Whine.
If nano-gangs are *everywhere*, then bring some god-damn tools to get rid of them.
Hogwash.
The problem with a nanno gang is they also have mobility on you. You can't kill what you can't catch. The issue though is less of a nano and more of a minmatar problem. Speed has always been the best asset in game and its the only one not nerfed by the current nerf bat. It was slighly unbalanced prior to the last round of nerfs, now its just out of wack.
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Khanid Kutie
I R Teh Poasting Alt Corp
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Posted - 2007.12.24 07:39:00 -
[17]
Originally by: L70Rogue stfu you have no idea. speed is ruining the game
no, people like you are ruining the game.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.24 07:51:00 -
[18]
Triumvirate fly a lot of nanos, some really good corps in tri, i dont think many people will disagree with that.
They brought a few non nano ships to our space a while ago, few close range BS, few command ships, good well rounded small gang right?
Wrong. Only thing that left alive and ever had a chance was the 2 vagas that got away... this is because they got blobbed, everyone blobs defensively, nothing wrong with that either.
If nano hacs are nerfed then whats left? frig gangs? taking a slow gang out now is pretty much a death sentence unless you have decent numbers, you can drive off or kill nano gangs, you can kill them with less numbers than they have, they are powerful in the hands of skilled players but not overpowered.
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Levin Cavil
Applied Eugenics Cruel Intentions
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Posted - 2007.12.24 07:52:00 -
[19]
Speed and blobbing are unrelated. People blob because they can, it doesn't take a tactical genius to realize that more people = better.
Speed has ruined this game. It is extremely powerful and right now completely breaks balance between classes. Speed should be part of the equation in PvP, not everything. The mechanics of this game are not designed to accommodate ships that go much faster than 4k/sec. If you want to pimp your ship out and get snakes and do double that in the fastest ship in the game that's fine, but it should not be easily obtainable.
It's time to adapt, speed should not be the answer to everything.
EVE: Where good things happen to bad people. |

Darkrydar
Destructive Influence Band of Brothers
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Posted - 2007.12.24 07:52:00 -
[20]
Originally by: Chromakey Dreamcoat
Originally by: Shaa Ku Have just seen a crow go 51k m/s!
Think that puts an end to this topic.
that's most likely a useful, affordable, cap stable setup... 
Heh, look at you.
For one thing it probably uses more cap than most any intys.
What happens when the 51 k/s crow meets the guy in a vaga (or anything else) that likes to warp to a bookmark 400km off the crow?
Honestly, if you have no clue don't post, thx.
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Darkrydar
Destructive Influence Band of Brothers
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Posted - 2007.12.24 07:55:00 -
[21]
Originally by: Estephania super-fast twin mwd Ravens
I still miss them
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DrSeuss
Gallente Phoenix Propulsion Labs Firmus Ixion
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Posted - 2007.12.24 08:09:00 -
[22]
Originally by: Levin Cavil Speed and blobbing are unrelated.
I disagree, They are both ways people try to have that upper edge rather than meet an opponent head on. Few people battle for 'fun' anymore, if they see risk they run or over compensate. .
Everyone knows the only true wisdom is on T-Shirts |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2007.12.24 08:16:00 -
[23]
Originally by: Jenna Shame
Originally by: Ariel Dawn
Originally by: Laboratus Actually, to stop a nanoblob, you need a bigger blob... Hence nanos increase blobbing.
Or you could, perhaps, you know, have a proper gang instead of a terrible one? Last time I checked, ECM, damps, tracking disruptors, 'ceptors, Huginn/Rapier/Hyenas, spider tanks, drones, turret ships, tanked ships, logistics, intel, heavy neutralizers, tactics, etc seemed to work against nano-gangs.
But of course instead of using one of the many available counters in game, use the most powerful one. Whine.
If nano-gangs are *everywhere*, then bring some god-damn tools to get rid of them.
Hogwash.
The problem with a nanno gang is they also have mobility on you. You can't kill what you can't catch. The issue though is less of a nano and more of a minmatar problem. Speed has always been the best asset in game and its the only one not nerfed by the current nerf bat. It was slighly unbalanced prior to the last round of nerfs, now its just out of wack.
This is different from force recons how?
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Plaetean
Murder-Death-Kill
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Posted - 2007.12.24 08:21:00 -
[24]
There are already counters for speed ships and nano-gangs. Just because people are too stupid to use them, they come on the forums and whine about it instead, and get it nerfed, as with everything else. These nerfs are killing the game CCP, what happened to survival of the fittest.
-----
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Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2007.12.24 08:23:00 -
[25]
Edited by: Goumindong on 24/12/2007 08:25:10
Originally by: Chromakey Dreamcoat
Originally by: Estephania May be they were unstoppable, but they were not that common. Nos-Domi was, but it was not exactly a speed problem. Now nearly everyone and their dog flies in nano-Vagas and nano-Ishtars and nano-everything. Is small scale warfare reduced to the state of who is faster? That is as lame as who has more mwd's or who has more heatsinks.
You still have no clue. Up until early 2007 nanofiber mods didn't have a stacking nerf and were way more powerful. Most ships that fitted them with just a t2 mwd went much faster than nano setups of today.
And anyway what game are you playing? you can't stack MWDs or bother with more than 3 heat sinks anymore lol
People like you supporting a nerf have no idea of the history of this game or let alone read the patch notes from.... 2005
You clearly are mistaken. The nano battleship fad didnt start until the intertial stabalizer buff from rev 1 in early November 2006. At this point inertial stabalizers were -mass and +agility. As well, auxilliary thrusters[or some other rig] were +mwd/ab speed. So you got +raw speed on nanos, -mass and +agility on istabs, and you got unstacking penalized rigs. This gave you 3-5km/s battleships with the agility of cruisers
Unless you are talking about dual mwd, which was much earlier and not related to the fad you are talking about.
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2007.12.24 08:26:00 -
[26]
Originally by: Jenna Shame The problem isn't speed, the problem is you need to train minmatar if you want to pvp in anything but a blob.
Thats broken.
Every race should have their raiders.
isnt this what minmatar are all about from CCP's story perspective?
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2007.12.24 08:34:00 -
[27]
PLEASE CCP MAKE ALL THE SHIPS MILK FLOATS! Why would i want a fast spaceship pfftt, all this space and distance to cover, lets get rid of subwarp speed altogether and warp everywhere @ 0km.
I hardly think speed is actually an issue. Nano-Ishtars everywhere you say? I want screenshots of your scanner results to document how many ishtars and vagas you see from DIFFERENT pilots each day pls. I know for a fact I dont see these ships as often as everyone else makes out. Webbers ffs people! I dont fly any speed tankers in pvp, you know what i do if i see a speed tanker...turn the ******* webber on.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Drasked
North Face Force
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Posted - 2007.12.24 08:36:00 -
[28]
If nano setups get nerfed its back to the number game with Dura/gank setups and spider tanks, whooptie-fcking-doo.
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2007.12.24 08:40:00 -
[29]
Originally by: Drasked If nano setups get nerfed its back to the number game with Dura/gank setups and spider tanks, whooptie-fcking-doo.
QFT
Variety please.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.24 08:46:00 -
[30]
Sorry guys, but Speed NEEDS to be nerfed.
Nano is the new WCS. A nano gang is almost invincible vs anyone else that is not a nano gang. And forget about Rapiers/huggins etc, since when was the last time you saw a gang of huggins vs nanogang?
As it stands, Nano's are the new WCS and this should stop. A nano ship can engage Any Amarr BS at will, and it cannot lose - it can only win or warp away if the going gets tough. This is EXACTLY what the WCS problem was - being able to warp away risk free if there was any danger.
Nerf Speed asap
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