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3nkil
The Chocolate Factory
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Posted - 2007.12.27 19:34:00 -
[301]
Wow I'm back from vacation and this thread as sure gotten a lot of attention! (Good and bad)
I see calls from people wanting ships nerfed so that any gun can hit them at any speed.
Ummm...why fly anything less than a BS/Capital then? If that is the case then where do you draw the line between the different weapon systems? Where is the "flavor" of projectiles/lasers/hybrids?
Nerfing speed is a slippery slope. When can you say a ship is going to fast before it is overpowered? What is the point in even flying a small fast ship?
If speed becomes insignificant then what are we left with? A game where you KNOW X tank will beat Y tank but Z tank can beat them both. Do you really want to play that kind of a game?
It would be a campers paradise. You know that ANYTHING coming through the gate can't escape your large bubble(s). Think of what will happen.
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Green Looter
North Face Force
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Posted - 2007.12.27 20:00:00 -
[302]
what type of lasers are you fitting when you have problem hitting a nanoship that run MWD Jonny JoJo?
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Plaetean
Murder-Death-Kill
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Posted - 2007.12.27 20:23:00 -
[303]
Originally by: Green Looter what type of lasers are you fitting when you have problem hitting a nanoship that run MWD Jonny JoJo?
He's clearly been playing eft online way too much.
-----
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Dillius Archania
Amarr
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Posted - 2007.12.27 20:33:00 -
[304]
I still say the only real problem (in general, there are some problems specific to particular ships) that needs to be addressed is the ability for nano-ships to quickly escape unfavorable situations easily.
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Julianus Soter
Gallente Strix Armaments and Defence Acheron Federation
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Posted - 2007.12.27 21:24:00 -
[305]
Originally by: Dillius Archania I still say the only real problem (in general, there are some problems specific to particular ships) that needs to be addressed is the ability for nano-ships to quickly escape unfavorable situations easily.
That is the entire -point- of using any sort of fast vessel in the first place. Looking at it from a realistic perspective, there are examples across the globe of this sort of thing. Looking at it from a gameplay perspective, nano squads and ships are completely respectable tactic.
The key is balace... and I think that balance already exists. Minmatar recons. Capacitor usage. Limited damage dealing capability.
My alliance fought nano tactics with Omerta Syndicate. They did a very good execution of it, and I don't have any hard feelings against the tactic. Merely because it's imaginative and fresh doesn't mean it needs to be nerfed. ---
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.27 21:42:00 -
[306]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 27/12/2007 19:25:07
Nanos should be nerfed so that even the worst tracking weapons in this game, such as lasers for example, can actually track an shoot them.
Its a joke thread... i hope...
I really wish CCP would stop listening to this crap though
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2007.12.27 21:49:00 -
[307]
Originally by: Dillius Archania I still say the only real problem (in general, there are some problems specific to particular ships) that needs to be addressed is the ability for nano-ships to quickly escape unfavorable situations easily.
I dont really see how you can "fix" this though... A good interceptor can keep one pinned if its fast enough.
I know CCP plan to nerf speed but i hope they just kill off boosters and snakes because tbh its not hard to outrun a t2 nano hac in a t2 fit ceptor currently.
Nano ships are easy to escape in but if you get webbed you are seriously ****** most of the time.
I use nano hacs, i had a 5 v 1 the other day and i did get out after fighting for a while, should the fact that they had more people mean they win immediately?
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Estephania
Independent Political Analysts
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Posted - 2007.12.27 22:00:00 -
[308]
When I say "speed should be nerfed" I mean snakes and poly's. Most nano-setups are fast within reason. But if it's a snaked nano ship with poly's the results are absurd (add to that certain hardwirings and it's even becoming silly)..
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Sharupak
Minmatar Knights Of the Black Sun Brotherhood Of Steel
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Posted - 2007.12.27 22:59:00 -
[309]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 27/12/2007 19:25:07
Originally by: techzer0 Not obvious to me, obviously. Just counting the ships there are enough there to do that kind of DPS... quantity > quality?
Is it your sole goal in life to prove how much you hate nano setups by making this thread longer, or is there another reason why you respond to every single post (say... to get the thread longer so a dev will notice it and think that people actually care, when... it's mostly one guy?) 
Thank you. You have relised my points that I have made in this thread.
Nano encorages blobing. (You confirmed quantity > Quality) Nano allows you do do otherwise suicide situations (like taking on a pos) Nano is unbalanced - which is why that entire blob was not instantly vaporised by pos. (and going by the pos ticker, it certainly was not made by corp that has no clue about pos's!
Nanos should be nerfed so that even the worst tracking weapons in this game, such as lasers for example, can actually track an shoot them.
Here, lemme run that through my translator real quick..... *1960s scifi movie super computer beeping*
"A level 60 shaman with the leet armor set and the I win sword should not die to 20 lvl 5 mobs with quickness buffs! They should all die at once with one crit when the nightfall procs! Speed buffing is overpowered ZOMG!"
Look, if I can muster up enough frigates, I should still be able to defeat a POS! Nothing is immune in this game! Not even your delusional visions of nanoships! _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Estephania
Independent Political Analysts
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Posted - 2007.12.27 23:10:00 -
[310]
Using your own terminology, it's lvl 50 shamans with uber gear and I WIN implants running around in packs and killing those who were unfortunate to meet them, while running away at a slightest chance of losing.
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Dillius Archania
Amarr
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Posted - 2007.12.27 23:16:00 -
[311]
Originally by: Julianus Soter
Originally by: Dillius Archania I still say the only real problem (in general, there are some problems specific to particular ships) that needs to be addressed is the ability for nano-ships to quickly escape unfavorable situations easily.
That is the entire -point- of using any sort of fast vessel in the first place. Looking at it from a realistic perspective, there are examples across the globe of this sort of thing. Looking at it from a gameplay perspective, nano squads and ships are completely respectable tactic.
The key is balace... and I think that balance already exists. Minmatar recons. Capacitor usage. Limited damage dealing capability.
My alliance fought nano tactics with Omerta Syndicate. They did a very good execution of it, and I don't have any hard feelings against the tactic. Merely because it's imaginative and fresh doesn't mean it needs to be nerfed.
There needs to be a balance where speed can be used as a tank, in order to avoid being hit, without being able to simply turn and run out of a battle instantly.
That's why Warp Core Stabs were nerfed, and this WILL be nerfed likewise.
The best thing yall can do at this point, if try to help CCP find a way to nerf it such that you can still use speed as a way to tank properly, without it being nerfed into the ground.
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Cpt Branko
The Bloody Red
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Posted - 2007.12.27 23:20:00 -
[312]
Edited by: Cpt Branko on 27/12/2007 23:23:51
Originally by: Estephania When I say "speed should be nerfed" I mean snakes and poly's. Most nano-setups are fast within reason. But if it's a snaked nano ship with poly's the results are absurd (add to that certain hardwirings and it's even becoming silly)..
This would relegate the role of nanoships only to ships intended to be nano-ships. If something is going to be done about nano-ships, I'd prefer this option to everything else (as I consider speed/agility modules to be very fine atm except the weakness of ABs in comparison), but proper reimbursement would be very important or you'd have a bunch of ****ed off players.
Personally, I think things are fine the way they are, but the whine of the month brigade appears to have picked on speed now.
Rifters!
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General Petraeus
Caldari
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Posted - 2007.12.27 23:45:00 -
[313]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 27/12/2007 19:25:07
Originally by: techzer0 Not obvious to me, obviously. Just counting the ships there are enough there to do that kind of DPS... quantity > quality?
Is it your sole goal in life to prove how much you hate nano setups by making this thread longer, or is there another reason why you respond to every single post (say... to get the thread longer so a dev will notice it and think that people actually care, when... it's mostly one guy?) 
Thank you. You have relised my points that I have made in this thread.
Nano encorages blobing. (You confirmed quantity > Quality) Nano allows you do do otherwise suicide situations (like taking on a pos) Nano is unbalanced - which is why that entire blob was not instantly vaporised by pos. (and going by the pos ticker, it certainly was not made by corp that has no clue about pos's!
Nanos should be nerfed so that even the worst tracking weapons in this game, such as lasers for example, can actually track an shoot them.
Win
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Sharupak
Minmatar Knights Of the Black Sun Brotherhood Of Steel
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Posted - 2007.12.27 23:53:00 -
[314]
Originally by: Estephania Using your own terminology, it's lvl 50 shamans with uber gear and I WIN implants running around in packs and killing those who were unfortunate to meet them, while running away at a slightest chance of losing.
Yes that is exactly my point...his whole whinefest is based on his opinion of linearity, levels, and a food chain type hierarchical structure. Doesnt work with this game. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Flinx Evenstar
Minmatar Omniscient Order
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Posted - 2007.12.28 00:07:00 -
[315]
Originally by: Plaetean
Originally by: Green Looter what type of lasers are you fitting when you have problem hitting a nanoship that run MWD Jonny JoJo?
He's clearly been playing eft online way too much.
QFT
If these guys spent as much time logged into EVE, as they do trolling the forums...they might actually gain some combat experience.
Jonny, while you were biatching on the forums, I went out and killed some stuff...was fun 
FYI..my ship had no nanos on it. Thats because they were nerfed a long time ago But I adapted, maybe you should try the same
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Plaetean
Murder-Death-Kill
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Posted - 2007.12.28 01:18:00 -
[316]
Edited by: Plaetean on 28/12/2007 01:19:13
Originally by: Flinx Evenstar
Originally by: Plaetean
Originally by: Green Looter what type of lasers are you fitting when you have problem hitting a nanoship that run MWD Jonny JoJo?
He's clearly been playing eft online way too much.
QFT
If these guys spent as much time logged into EVE, as they do trolling the forums...they might actually gain some combat experience.
This is the most important thing, this guy is a troll, he isn't arguing because he beleives the game is unbalanced, he's whining for the sake of whining and provoking a reaction. The tragic bit is that CCP actually listens to the trolls.
Edit: just to make clear who I'm referring to this time, it's jonny jojo.
-----
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Bryg Philomena
Green Lantern Corps
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Posted - 2007.12.28 01:58:00 -
[317]
Originally by: Jonny JoJo
Originally by: Zilkin
Originally by: Bibi Edited by: Bibi on 26/12/2007 22:45:51 honest Jonny JoJo man just get off the forum you dont belong in here as you dont know what your talking about it would be nice if someone that understand the game could replya instead of some that dont!
LOL You have no idea...here's Johny JoJo quote from ships&modules nanoship thread from just few weeks ago:
"A Year ago - 1kms was FAST for just about anything.
Today, even BS's going 1kms is pretty slowish. This especially hurst Amarr since Lasers still have worse tracking to shot down nanoers.
Anyhow Double mass of all ships to solve nano problems in 1 go"
link to the original reply
That was then. Now I have the view that webs should hit out to 24km.... the range of scramblers if nanos are to stay. This nano pvper will have risk, and the Amarr battleship can actually shoot back, since amarr bs's tend to have almost half gallente tracking.
Otherwise, nerf nanos.
**** no, webs are too powerful as it is.
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
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Bryg Philomena
Green Lantern Corps
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Posted - 2007.12.28 02:04:00 -
[318]
Originally by: Jonny JoJo
Originally by: techzer0
Originally by: Jonny JoJo More stuff...
All I can see in this thread is an Amarr pilot crying for something he refuses to train a counter for to be nerfed.
We've moved from "Boost Amarr" to "Nerf Speed"... 
btw.. a retribution with pulse lasers can hit something orbiting at 5km/s at 18km with no problem, even when double webbed. Tell me that isn't rediculous?
Yes it is stupid.
Because the target can freely warp out at will because the retribution has a massive......1 Midslot!
Also, you picked 18km on purpose - damage is crap at that range also, and here comes the dishonest part on yourself, you picked a range that lasers could possibly hit at if they were the fasted tracking lasers ingame with tracking enhancers in lowslots. And you also chose a long range distance, since at 15km, pulse would mist every shot.
******** post. 18km is a good range, because closer and GASP web. Farther and you can get outta range easy or the nano ship cant hit you. Dude, you arent thinking, seriously.
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
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Bryg Philomena
Green Lantern Corps
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Posted - 2007.12.28 02:18:00 -
[319]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 27/12/2007 19:25:07
Originally by: techzer0 Not obvious to me, obviously. Just counting the ships there are enough there to do that kind of DPS... quantity > quality?
Is it your sole goal in life to prove how much you hate nano setups by making this thread longer, or is there another reason why you respond to every single post (say... to get the thread longer so a dev will notice it and think that people actually care, when... it's mostly one guy?) 
Thank you. You have relised my points that I have made in this thread.
Nano encorages blobing. (You confirmed quantity > Quality) Nano allows you do do otherwise suicide situations (like taking on a pos) Nano is unbalanced - which is why that entire blob was not instantly vaporised by pos. (and going by the pos ticker, it certainly was not made by corp that has no clue about pos's!
Nanos should be nerfed so that even the worst tracking weapons in this game, such as lasers for example, can actually track an shoot them.
Johnny jojo, I solo in a vagabond. I know what I can and cant take. I know I can escape a lot of situations. But how is getting away any different from having a permatank that the other permatank cant beat? Its a draw either way. Nanos DON'T encourage blobbing, having tanked ships that sit right next to each other repping each other is blobbing. Having 15 cruisers with a tank shooting is blobbing. Nano ships are still RARE. I dont see gangs of more than five usually. Tank allows you to do otherwise suicide situations. You can *gasp* tank it. If a pos fit 1 nuet, 1 web, those nanoships would all have been killed in a second. Nano is balanced, if you are not a complete idiot and know how to fight it.
NOTHING SHOULD BE NERFED SO EVERYTHING CAN KILL IT!!!
/me smiles as caps make me insta-cool
Originally by: CCP Wrangler Am I reading this correctly? You claim you have a bug that undresses female avatars???
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The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP.
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Posted - 2007.12.28 12:16:00 -
[320]
Originally by: Flinx Evenstar
Originally by: The Djego
Wellcome to stupid online.  Did you checkt the dates of this posts and the problem that was discussed in the threads? I donŠt know if it is amusing or sad. I think I you will see yourself in some of the threads or at least exactly your opinion. By not checking the threads date and issue and posting right aw ay you have pawnt yourself quite heavy. 
Yes, I remember reading the thread. It's just another example of the continuing circle of whines. I could link you to nerf gate camp thread, where you will see exactly the same flawed arguments. They are from people that lack the abilities to think their way round a problem.
They are offered plenty of counters, advice and tactics, but instead of using their brains, they would rather have ccp hold their hands for them.
Btw using the "word" pwnt, or even an odd spelling variation doesn't make you look clever. Rather than whine about everything, why don't you use the tools that are available to everyone else.
I don't know whether to be sad or amused at your proposed vision of EVE.
I sayed this because you had posted right away without taking into accout that this threads where about another Nerf and very old. Simply my opinion that calling a opinion whine in the start is so common today. The threads contained mostly the same opinion why Nano BS are not overpowert back there as it is used now. There was also people that calimed Nano BS was balanced, all other a should adept or die, all the haters are yust carebears or whiners, should use the stated tactics(also the same and ineffective in some cases) and it would kill Minmatar and solo PVP. The same statements about price, low DPS and low tank aswell. The Nano BS with Nos, the old Istabs and his ability to be nearly unstopable with Webs because of the slow deaccalation was overpowert, without a doubt.
As it is now, Nano killed any fun in solo PVP for a ship that did not fit Nano. Also Blob warefare is not reduced when you need multiple Ships to kill(not yust scare off) a single ship. I stated again something about the balance between a Ship that fits for speed and one that fits for Tank where the tanked ship is very obviously subpar. This was for PVP, not for carebearing. So it a Speed fitting is superior, is it balanced with a Tank fitting? My opinion is it is not. I also stated that I use Nano to but Im not the biggest fan of it.
My vision of EvE is preaty simple. If a kind of fitting did became so common because it is superior in any way over other possible fittings it is off balance. I donŠt mind you have fun with Nano, do you mind i have no fun with tank at all? ---- Nerf Tank - Boost Gank! |

God GirlFriend
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Posted - 2007.12.28 12:50:00 -
[321]
Remoev MWD form the game
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Drasked
North Face Force
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Posted - 2007.12.28 13:26:00 -
[322]
Originally by: Plaetean
Originally by: Green Looter what type of lasers are you fitting when you have problem hitting a nanoship that run MWD Jonny JoJo?
He's clearly been playing eft online way too much.
  
Dont you love how he triest to involve nano ships into pos war, last time i checked a AF with an AB can speedtank a pos ******* moron.
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Drasked
North Face Force
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Posted - 2007.12.28 13:28:00 -
[323]
Originally by: God GirlFriend Remoev MWD form the game
What about blaster ships? Think for the love of god.. THINK!!!
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Daelin Blackleaf
Aliastra
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Posted - 2007.12.28 14:54:00 -
[324]
Originally by: Plaetean This is the most important thing, this guy is a troll, he isn't arguing because he beleives the game is unbalanced, he's whining for the sake of whining and provoking a reaction. The tragic bit is that CCP actually listens to the trolls.
Edit: just to make clear who I'm referring to this time, it's jonny jojo.
Firstly: Personal attacks are quite uncalled for and don't serve to further your argument they simply suggest you don't have any valid points to put forwards and have had to resort to attacking the person and not their argument.
Secondly: The definition of troll is not: Someone who disagrees with me.
Thirdly: While I don't agree with every word JoJo has said he has at least made the effort to form a reasonable case and back it up using various references. If personal experience, EFT calcs, screenshots, and the experience of others are not acceptable to you then it would seem you are basically sticking your fingers in your ears and giving people the "la la la" treatment.
I have seen very few people, though by no means none, form a reasonable argument in favor of retaining the current state of nano-ships. Posting personal attacks, statements without explanation, or plain insults for anyone who doesn't agree with you, are quite possibly the worst things you could do to defend your point of view.
The best way to harm a cause is to defend it with flawed arguments
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Grimpak
Gallente Trinity Nova
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Posted - 2007.12.28 15:08:00 -
[325]
Originally by: Cpt Branko Edited by: Cpt Branko on 27/12/2007 23:23:51
Originally by: Estephania When I say "speed should be nerfed" I mean snakes and poly's. Most nano-setups are fast within reason. But if it's a snaked nano ship with poly's the results are absurd (add to that certain hardwirings and it's even becoming silly)..
This would relegate the role of nanoships only to ships intended to be nano-ships. If something is going to be done about nano-ships, I'd prefer this option to everything else (as I consider speed/agility modules to be very fine atm except the weakness of ABs in comparison), but proper reimbursement would be very important or you'd have a bunch of ****ed off players.
Personally, I think things are fine the way they are, but the whine of the month brigade appears to have picked on speed now.
tbh, and considering that I'm against such nerf aswell, this would be the only nerf that I would rather accept too. ---
planetary interaction idea! |

Celeste Coeval
The Gosimer and Scarab
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Posted - 2007.12.28 15:19:00 -
[326]
Originally by: Jonny JoJo
Originally by: Flinx Evenstar Bit of surprise to hear you rant like that DeadDuck tbh. When using Guerlla tactics raiding enemy space with jumpbridge networks and cyno jammers...the whole point of bringing speed ships is so that you CAN disengage when they blob the hell out of you. Sound familiar 
Originally by: DeadDuck Or in alternative just trow 30 nano ships against 10 "normal" ships, thats the other option, they dont have firepower/tank so they need to blob.
Surely you mean 30 random x's from alliance to turn up and try blob a 10 man nano gang. Then smack them in local for running...how unsporting
End of the day, the current turret tracking /missile/drone need to be heavaly boosted to be able to hit and ddo proper dmage to nano ships. Or they could nerf nanos...
stubborn son of ***** aren't ya
Originally by: Death Kill Go travel or live in the rainforest if neccesary, just dont turn to religion as its a cul de sac.
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Sharupak
Minmatar Knights Of the Black Sun Brotherhood Of Steel
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Posted - 2007.12.28 15:41:00 -
[327]
Originally by: Bryg Philomena
Originally by: Jonny JoJo Edited by: Jonny JoJo on 27/12/2007 19:25:07
Originally by: techzer0 Not obvious to me, obviously. Just counting the ships there are enough there to do that kind of DPS... quantity > quality?
Is it your sole goal in life to prove how much you hate nano setups by making this thread longer, or is there another reason why you respond to every single post (say... to get the thread longer so a dev will notice it and think that people actually care, when... it's mostly one guy?) 
Thank you. You have relised my points that I have made in this thread.
Nano encorages blobing. (You confirmed quantity > Quality) Nano allows you do do otherwise suicide situations (like taking on a pos) Nano is unbalanced - which is why that entire blob was not instantly vaporised by pos. (and going by the pos ticker, it certainly was not made by corp that has no clue about pos's!
Nanos should be nerfed so that even the worst tracking weapons in this game, such as lasers for example, can actually track an shoot them.
Johnny jojo, I solo in a vagabond. I know what I can and cant take. I know I can escape a lot of situations. But how is getting away any different from having a permatank that the other permatank cant beat? Its a draw either way. Nanos DON'T encourage blobbing, having tanked ships that sit right next to each other repping each other is blobbing. Having 15 cruisers with a tank shooting is blobbing. Nano ships are still RARE. I dont see gangs of more than five usually. Tank allows you to do otherwise suicide situations. You can *gasp* tank it. If a pos fit 1 nuet, 1 web, those nanoships would all have been killed in a second. Nano is balanced, if you are not a complete idiot and know how to fight it.
NOTHING SHOULD BE NERFED SO EVERYTHING CAN KILL IT!!!
/me smiles as caps make me insta-cool
Yes exactly! Thank You!
Learn to play a game that has multiple dimensions! 30k armor and 2000 DPS does not mean you are immune to anything other than 30k armor and 2000 dps ships! This is not EQ! Stop trying to wittle the game down to tank, dps, and crowd control! _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.28 15:45:00 -
[328]
Edited by: Jonny JoJo on 28/12/2007 15:49:16
Originally by: Bryg Philomena
Originally by: Jonny JoJo
Originally by: techzer0
Originally by: Jonny JoJo More stuff...
All I can see in this thread is an Amarr pilot crying for something he refuses to train a counter for to be nerfed.
We've moved from "Boost Amarr" to "Nerf Speed"... 
btw.. a retribution with pulse lasers can hit something orbiting at 5km/s at 18km with no problem, even when double webbed. Tell me that isn't rediculous?
Yes it is stupid.
Because the target can freely warp out at will because the retribution has a massive......1 Midslot!
Also, you picked 18km on purpose - damage is crap at that range also, and here comes the dishonest part on yourself, you picked a range that lasers could possibly hit at if they were the fasted tracking lasers ingame with tracking enhancers in lowslots. And you also chose a long range distance, since at 15km, pulse would mist every shot.
******** post. 18km is a good range, because closer and GASP web. Farther and you can get outta range easy or the nano ship cant hit you. Dude, you arent thinking, seriously.
Eh? Please read the post. Since when do retribution pilots fit webs? Oh wait, I think you missed the part you quoted where I said "1 Midslot". Do you pvp with a af with just a single web (no scram/mwd) just in case a nanoship gets in range? And if a nanoship gets in range, it will still be going faster than your ships as you lack mwd, and it can warp away at will due to you having no scram.
And you said I was not thinking seriously? Ask any pilot with pvp experience. Real world Pvp experience.
Refresh to see next Real Life CCP sig(16 total) |

Lyria Skydancer
Amarr Dark-Rising
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Posted - 2007.12.28 17:11:00 -
[329]
Originally by: Jonny JoJo Edited by: Jonny JoJo on 28/12/2007 15:49:16
Originally by: Bryg Philomena
Originally by: Jonny JoJo
Originally by: techzer0
Originally by: Jonny JoJo More stuff...
All I can see in this thread is an Amarr pilot crying for something he refuses to train a counter for to be nerfed.
We've moved from "Boost Amarr" to "Nerf Speed"... 
btw.. a retribution with pulse lasers can hit something orbiting at 5km/s at 18km with no problem, even when double webbed. Tell me that isn't rediculous?
Yes it is stupid.
Because the target can freely warp out at will because the retribution has a massive......1 Midslot!
Also, you picked 18km on purpose - damage is crap at that range also, and here comes the dishonest part on yourself, you picked a range that lasers could possibly hit at if they were the fasted tracking lasers ingame with tracking enhancers in lowslots. And you also chose a long range distance, since at 15km, pulse would mist every shot.
******** post. 18km is a good range, because closer and GASP web. Farther and you can get outta range easy or the nano ship cant hit you. Dude, you arent thinking, seriously.
Eh? Please read the post. Since when do retribution pilots fit webs? Oh wait, I think you missed the part you quoted where I said "1 Midslot". Do you pvp with a af with just a single web (no scram/mwd) just in case a nanoship gets in range? And if a nanoship gets in range, it will still be going faster than your ships as you lack mwd, and it can warp away at will due to you having no scram.
And you said I was not thinking seriously? Ask any pilot with pvp experience. Real world Pvp experience.
Anyone that thinks a retribution is imba in pvp with a single mid slot is a moron tbph. ---------------------------------------------
[Video]The Inquisition I - Swift Justice |

Jonny JoJo
Amarr Imperial Academy
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Posted - 2007.12.29 01:51:00 -
[330]
Originally by: Lyria Skydancer
Originally by: Jonny JoJo Edited by: Jonny JoJo on 28/12/2007 15:49:16
Originally by: Bryg Philomena
Originally by: Jonny JoJo
Originally by: techzer0
Originally by: Jonny JoJo More stuff...
All I can see in this thread is an Amarr pilot crying for something he refuses to train a counter for to be nerfed.
We've moved from "Boost Amarr" to "Nerf Speed"... 
btw.. a retribution with pulse lasers can hit something orbiting at 5km/s at 18km with no problem, even when double webbed. Tell me that isn't rediculous?
Yes it is stupid.
Because the target can freely warp out at will because the retribution has a massive......1 Midslot!
Also, you picked 18km on purpose - damage is crap at that range also, and here comes the dishonest part on yourself, you picked a range that lasers could possibly hit at if they were the fasted tracking lasers ingame with tracking enhancers in lowslots. And you also chose a long range distance, since at 15km, pulse would mist every shot.
******** post. 18km is a good range, because closer and GASP web. Farther and you can get outta range easy or the nano ship cant hit you. Dude, you arent thinking, seriously.
Eh? Please read the post. Since when do retribution pilots fit webs? Oh wait, I think you missed the part you quoted where I said "1 Midslot". Do you pvp with a af with just a single web (no scram/mwd) just in case a nanoship gets in range? And if a nanoship gets in range, it will still be going faster than your ships as you lack mwd, and it can warp away at will due to you having no scram.
And you said I was not thinking seriously? Ask any pilot with pvp experience. Real world Pvp experience.
Anyone that thinks a retribution is imba in pvp with a single mid slot is a moron tbph.
Exactly - You know something is wrong when people are trying to say nano is balanced due to making an argument on a 1 midslot retribution - the single worst tackler in the game.
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