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Roy Boaz
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Posted - 2007.12.25 23:03:00 -
[61]
Totally agree with the OP!
Actually, Eve is a lot like Diablo I, a succesion of chambers. Exploration within one of these chambers (as it is done now) is like exploring a closet... Exploration should be going to warp toward a distant star without knowing it's name and sec status.
Free space!! Maybe there could be a single gate in Eve slingshooting you in the middle of nowhere, and then real exploration, possibility to name a planet if you are the first to discover it, etc. The only way back would be to self destruct and return to your clone. Or find your way home.
I am, like many tired of expansion which only had to complexity and nerfing. We don't need more stuff, me need new ways to boldly go where no one has gone before...
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Kharadran Sullath
Caldari Digital Fury Corporation Digital Renegades
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Posted - 2007.12.25 23:45:00 -
[62]
Originally by: Marcus Ailichi Edited by: Marcus Ailichi on 25/12/2007 13:32:54 I'm not an astronaut, but I'm quite sure EVE space is about million times more interesting than real space. So if you wan't real space they might have to remove all the nebulae and 50% of the starts. Also you all seem to know what space if supposed to be like even though you've never been there which is kinda interesting tbh.
This is not about how interesting it is, it's about immersion. From this topic it would seem that EVE's version of space is not something that people can relate to, and you don't have to have been in space in order to roughly know what it looks like. Also, when you zoom in on your ship in space, the backgrounds really do look like backgrounds that are separate from you. This is not how it should be, take a look at X3, or hell even Freelancer, and you'll get my point. That is what EVE needs. ------
Originally by: Graveyard Tan I call bull**** and troll. If you are deaf, how are you even able to read this or type replies?
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Dracon Zethera
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Posted - 2007.12.26 00:15:00 -
[63]
Originally by: Neth'Rae Edited by: Neth''Rae on 25/12/2007 07:30:34 Edited by: Neth''Rae on 25/12/2007 07:29:45 Edited by: Neth''Rae on 25/12/2007 07:29:19 I can also add that I was really inspired by the planets in X3: Reunion. I saw someone make a reference to it and linking some screens on the forums when discussing planets and it looks really amazing, the backgrounds still look really busy but at least it's a bit discreet..
I realized the importance of being near a celestial object though. When I look at the screens it really feels alot like space and gives that extra feel for how large and vast space is.
Screens for those who hasn't seen: One Two Three Four Five Six Seven Eight
If the backgrounds in EVE looked like that it would be amazing.
On another note I think there should be more celestial bodies in the universe other than planets, moons, stars, gas clouds, and asteroid belts. Other such features could be quazars, galaxies (small and in the background), some interesting visuals like a moon colliding with a planet (these would be pictures and not visual effects), solar flares, double stars (these systems are suppose to be binary systems) and other such nice visuals other than gas clouds and moderate it. If you stick every one of these in every system that gets boring to look at.
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cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2007.12.26 00:15:00 -
[64]
AFAIK, Eve doesn't take place in space.  ---
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Biolaja Tista
Gallente Soulbound. Tenth Legion
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Posted - 2007.12.26 00:24:00 -
[65]
Well actually, space is NOT all black. It just looks that way from Earth due to light pollution. The view of space in EVE (both in-game and in screenshots) is what space really looks like without light pollution. It has nothing to do with what the human eye can perceive. Just watch all those BBC/Discovery documentaries on space for an idea.
Not to mention, New Eden is a claustraphobic star cluster less than 200 light years across, likely near the galactic core, which would also contribute a great deal to the vistas. But I assume this wasn't always the case, from what some have said about a graphical patch.
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consider telos
Rionnag Alba Triumvirate.
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Posted - 2007.12.26 00:34:00 -
[66]
Edited by: consider telos on 26/12/2007 00:35:51
Originally by: Neth'Rae Edited by: Neth''Rae on 25/12/2007 07:15:25
Larger planets - Planets should be really HUGE, and stations orbiting them should be doing so at a closer distance, basically the planet should cover more than the entire screen when you look at it.. It's a good way to provide more dynamic environments with a huge shiny planet instead of a static nebula wallpaper. That way you'd get an enviroment change if you'd warp to another planet..
[/*][/list=i]
THIS.. Don't know why, but the planets gfx really **** me of more than they should. The contrast with the new shiny gfx make them look even worse. And yeah, the x3 planets is what I want. All the planets are golf balls in space in eve.
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Eelo Saluz
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Posted - 2007.12.26 00:43:00 -
[67]
Well I think there should continue to be skyboxes, with pretty colorful nebula 'looking' effects, but I think the effect should be the New Eden galaxy, where in 0.0 space you can see the galactic core, kind of a milky way effect. Signed on the rest though.
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Earl Comstock
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Posted - 2007.12.26 01:18:00 -
[68]
Originally by: Biolaja Tista Well actually, space is NOT all black. It just looks that way from Earth due to light pollution. The view of space in EVE (both in-game and in screenshots) is what space really looks like without light pollution. It has nothing to do with what the human eye can perceive. Just watch all those BBC/Discovery documentaries on space for an idea.
Just FYI, most of those are false-color, showing various spectrums that the human eye cannot in fact perceive. Look at any non-enhanced (via false color) images from space and you'll see this to be true. It certainly looks closer to "all black" than it does to EVE.
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SumDum
AirHawk Alliance Rule of Three
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Posted - 2007.12.26 02:31:00 -
[69]
Originally by: Marcus Ailichi Edited by: Marcus Ailichi on 25/12/2007 13:32:54 I'm not an astronaut, but I'm quite sure EVE space is about million times more interesting than real space. So if you wan't real space they might have to remove all the nebulae and 50% of the starts. Also you all seem to know what space if supposed to be like even though you've never been there which is kinda interesting tbh.
Actually, EvE space is missing a lot of what makes real space interesting. In real space, planets actually orbit stars, along with comets and asteroids. There are meteor showers, solar flares and Van Allen belts. Objects in motion tend to stay in motion, and actually have mass, i.e. there wouldn't be any flying through planets for starters.
Occasionally you find a Cataclysmic variable binary system where one twin is pulling stellar matter from the other twin star, which has to be an amazing sight. Also, all the stars in Eve seem to be at the same point in their main sequence, with very little variation in actual size. :yawn:
There are things like the Kupier belt, full of ice, debris and planetoids. There is also believed to be a large Oort cloud going out to as far as 1ly from our sun full of crazy stuff. Maybe even what they call Nemesis, a brown dwarf or large planet that aggravates the materials in this region periodically and cascades our solar system with meteors and new comets, like the Pern novels. I think CCP has done a fine job at designing and making this a sustainable mmo, but I think a revamp of the entire planetary nebulae texture wrap really needs to be done soon. The addition of the "New Star", binary twin, whatever, has given me hope that they have plans to revisit the solar environment with a little more thought. I would hope over time CCP drops the nerf-bat, and gets some creative people at work on the immersive environment of Eve as well.
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Karen Sarann
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Posted - 2007.12.26 02:43:00 -
[70]
Agree with the OP.
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Neth'Rae
Gallente Neth's Workshop
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Posted - 2007.12.26 03:19:00 -
[71]
My hope is that any Devs will read this thread and see it as a wake up call.. Because there has been alot of focus on new content, ambulation, new ship and station graphics and most of all, balance. I just hope the gamedesigners at CCP arn't forgetting this..
And I've seen all these things being refered to by other players in various threads, the feeling of being in a box, the overused nebula backgrounds and the small planets.
So my hope is that CCP instead of just make things better, they add more dynamic graphics and content.. Because the reason EVE is still alive and kicking is the playerbase which adds social, political and gameplay dynamics, now we just need the graphics and the rest of the game world to become more dynamic and immersive aswell..
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Gealbhan
Caldari The SAS The Kano Organisation
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Posted - 2007.12.26 03:39:00 -
[72]
/Signed
"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |

Sharupak
Minmatar Knights Of the Black Sun Brotherhood Of Steel
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Posted - 2007.12.26 04:06:00 -
[73]
Hold on a minute.
Perhaps it is better to pretend this one out then trying to strive for perfect realism. Because
Number 1. The things that we think we have down pat about the universe and the way it works/looks are going to be drastically different by the time we are dead. It may look the same, but the way we view it will be radically different. I mean, who's to say that we wouldn't be seeing a gigantic nebula as we pass through multiple star systems. I would actually say that we would have the background of space filled by a nearby nebula across the whole of eve. They are titanic, so big that it could take years of warping away from it before you would notice a noticeable change in size. We dont live near a nebula, so who knows what one even looks like when you can actually see objects smaller than suns in them.
Number 2. If we are going to make it that realistic, lets get rid of the sound all together. I know half of you are going to pip up and say "I dont play it with sound because it is broke and I feel it adds to the realism of the game blah blah blah...whatever" I doubt a warp tunnel is going to look like it does in eve, I mean none of the planets and suns flatten out or anything, they stay the same shape. Most likely, warping would look like something impossible to imagine.
Number 3. Its scifi a little bit of science blended with the stretching of imagination or "fiction". Its not law and never will be so loosen your imagination up a bit and have fun with it. It is a game. _______________________________________________ RuntimeError: ChainEvent is blocking by design, but you're block trapped. You have'll have to find some alternative means to do Your Thing, dude. |

Neth'Rae
Gallente Neth's Workshop
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Posted - 2007.12.26 05:17:00 -
[74]
Edited by: Neth''Rae on 26/12/2007 05:19:09 Sharupak, as I wrote in my replies.. I don't care what's real or not, but what I care about is what you're saying "how we think space and the universe is and looks" because basically that's what we are after when we play a game with a space setting..
Now a gigantic nebula that would be seen from every system in the game would be realistic if you change the fiction to match it, but will we get the feeling that we are in space? Because that's what I think matters and not that there's an explantion for it..
My point: Black space with lots of stars makes space feel less confined and "boxed".. Even if scientist proved that space is really a babyblue box, I doubt anyone would make a sci-fi game or movie about it :D
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2007.12.26 05:47:00 -
[75]
Originally by: Neth'Rae Black space with lots of stars makes space feel less confined and "boxed".
That's it right there. The current backgrounds look like walls, add gates and we have walls with doors. Space is big, not a fish bowl.
The Real Space Initiative - V5 (Forum Link)
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Missy X
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Posted - 2007.12.26 06:02:00 -
[76]
The OP's post is the most true, most important post that has ever been made by a player in the history of EVE forums. Devs, please listen. Thanks.
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Taua Roqa
Minmatar Eve University Ivy League
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Posted - 2007.12.26 06:07:00 -
[77]
I demand that eve accurately model the weak nuclear force. -------------------------------------------- Threads are stacking-nerfed; the more posts you add the less effective those posts are. mooooooo. |

Jeremiah Kane
Demon Womb Pandemic Legion
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Posted - 2007.12.26 07:07:00 -
[78]
Well yeah /signed.
This is a very important suggestion and is an upgrade that is vital to EvE's continued success. Upping the immersion and seemingly releasing players from the confines of "box space" is a logical next step. Things like this, Ambulation and Planetary interaction are going to propel EvE into the history of gaming.
Planets need to be more detailed, unique, alive and stations need a lower orbit. I feel this is very important. In an environment where everything is so empty and dead, it would be a nice touch to add some life and a sense of awe to some locations. Asteroid fields need similair love, rather than these rings that stretch around an invisible point, we need fields of epic proportions, we need dense planetary rings. All of these could constantly be on the move.
We need more NPC ships and stations that maybe aren't dockable and aren't in these "orderly" locations. Maybe some stargates can look a little more unique and be surrounded by NPC housing stations all clustered together with a "project feel" or something. Eve needs character and it needs it badly, these ship and station upgrades are a great start, but now we need EvE to really come alive...
Cheers Chris
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Piotr Anatolev
Gallente V i r u s
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Posted - 2007.12.26 07:10:00 -
[79]
Edited by: Piotr Anatolev on 26/12/2007 07:11:15 Have been saying this for years.
People s comments tend to center around PvP arguments though and not astronomy.
Simplification due to lack of enough computing or network power would be one answer to why you dont see any of this in game.
Simplification due to time constraints on development weighted against detail that will never ever be seen or appreciated by a Hollywood educated crowd that just want explosions might be others.
Can you imagine a game like this that could actually convey and teach the unwashed masses something about the heavenly wonders that surrounds us through all of our lives yet almost none knows a thing about cus they re all mucking about this dustball with their faces in the dirt looking for something to beat up, hump or chew on?
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Jeremiah Kane
Demon Womb Pandemic Legion
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Posted - 2007.12.26 07:12:00 -
[80]
Edited by: Jeremiah Kane on 26/12/2007 07:13:19
Originally by: Piotr Anatolev Have been saying this for years.
People s comments tend to center around PvP arguments though and not astronomy.
Simplification due to lack of enough computing or network power would be one answer to why you dont see any of this in game.
Simplification due to time constraints on development weighted against detail that will never ever be seen or appreciated by a Hollywood educated crowd that just want explosions might be others.
Can you imagine a game like this that could actually convey and teach the unwashed masses something about the heavenly wonders that surrounds us through all of our lives yet almost none knows a thing about cus they re all mucking about this dustball with their faces in the dirt looking for something to hump or chew on?
This is all clientside and it's not about the game being pretty, it's about immersion and bringing the game up to speed with other space sims out there.
EDIT: In other words; this needs to be fixed before other space sims get released and EvE falls behind because it fails to grab people through the use of an interesting visual world.
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london
Gallente Industrial Coalition
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Posted - 2007.12.26 09:06:00 -
[81]
Originally by: Smakko I disagree.
Space is not empty, and the reason most of it appears to be without color is because our visual sense only perceives a small part of the electromagnetic spectrum. It makes more sense that in the future, from the helm of a great machine that extends and enhances our capabilities and senses, that we would see space very differently from how we perceive it, today.
Just as a microscope or telescope allows us to see things in new ways, biological enhancements, cybernetic upgrades, or other enhancements to our physical bodies will give us a different way to see the world around us.
Very nicely put, I couldn't agree more.
london: INCOA |

Corewin
Gallente Deathwatch Inc. Knights Of the Southerncross
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Posted - 2007.12.26 11:02:00 -
[82]
OP /signed
I completely agree. It is the realism of EVE, if not how much CCP seems to strive for it, that makes this game worth playing. Many Kudos to the dev that takes a good hard look at this and starts working on atleast a few of the excellent opinions here.
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VortiK
Destructive Influence Band of Brothers
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Posted - 2007.12.26 12:41:00 -
[83]
While we're at it, why solar systems are all 1 star systems when in RL ~50% are binary if not ternary systems (2-3 stars) ?
What is a life, devoid of strife ?  |

Marcus Ailichi
Lonely Maple Prospecting Group Lonely Maple Conglomerate
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Posted - 2007.12.26 13:23:00 -
[84]
Nevermind what I said before, I actually also think there's something missing from eve space :)
The planets just don't feel like planet, maybe this would be the right direction:
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Zemeckis R
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Posted - 2007.12.26 13:39:00 -
[85]
Edited by: Zemeckis R on 26/12/2007 13:39:19 edit: spelling
totally agree with the op
/signed
oh and the above picture is the awsome win
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MenanceWhite
Antesignani Alliance
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Posted - 2007.12.26 13:55:00 -
[86]
Somewhat better collisions(hitboxes) would be nice too. Im really tired of my ships getting stuck and slowly waggling out of hollow asteroids/stations
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Franga
NQX Innovations
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Posted - 2007.12.26 14:00:00 -
[87]
/signed.
This has been brought up again and again in my 2 years of playing and I've got to say, I've agreed everytime. Get rid of the Nebulae ... seriously. The planets thing (making them appear way bigger) is a fantastic idea. Add to that sense of imersion.
Warp Tunnel: On a personal note, I hate the thing. The tunnel effect looks horrible and that stupid 'screen-shake' is absolutely terrible. Less of a 'warp tunnel', more of a 'debris flying by at high speed and hitting the shields' effect, imvho. And just drop the screen shake or give an option to turn the stupid thing off. _____________________________
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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Jeremiah Kane
Demon Womb Pandemic Legion
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Posted - 2007.12.26 14:14:00 -
[88]
Edited by: Jeremiah Kane on 26/12/2007 14:14:08 I've made a post over in the right forum section. I've read through this thread and put all the ideas and some of my own into a thread that I will keep an eye on and update. This is our chance to get the developers to hurry this along.
The thread is here
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Franga
NQX Innovations
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Posted - 2007.12.26 14:22:00 -
[89]
Originally by: Jeremiah Kane Edited by: Jeremiah Kane on 26/12/2007 14:14:08 I've made a post over in the right forum section. I've read through this thread and put all the ideas and some of my own into a thread that I will keep an eye on and update. This is our chance to get the developers to hurry this along.
The thread is here
Ah, good. Was about to do that for you. Linkages always get more clicks.  _____________________________
Originally by: Rachel Vend ... with 100% reliability in most cases ...
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ViolenTUK
Gallente Vindicated Exiles 101010 Alliance
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Posted - 2007.12.26 14:32:00 -
[90]
There simply isnĘt enough variety to the systems in eve. We are simply looking at the same system with different variables. One system will either have 6 planets or 12 planets, 4 asteroid belts or 7 asteroid belts, 2 stations or 6 stations perhaps a purple sky or a blue sky. I understand that this will be reworked in a forthcoming patch but at the moment eve can be quite plain.
www.eve-players.com |
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