| Pages: 1 2 3 [4] 5 :: one page |
| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Haididio Sieren
|
Posted - 2007.12.26 15:43:00 -
[91]
Signed.
|

Suze'Rain
Caldari Atrocitas
|
Posted - 2007.12.26 16:05:00 -
[92]
looking at the OP and posters, I'm generally inclined to agree... and rather started thinking about what's needed.
and the thing that's needed, most, is atmosphere, of the setting kind.
I'd wholeheartedly support the "space should be black" feeling. personally, I'd love to see a lot less nebulae in the general systems, but have deadspaces come up as much brighter - as much as general space is nowadays. it would make the feeling that the deadspaces are pockets of gas or weird s***(tm) that prevent warping to, greatly emphasised. use of altered lighting in the deadspaces would also help create that atmosphere, too. imagine, if you could warp into a area, be it a mission, exploration, or whatever, and the gas clouds start to reflect light in, and the lighting itself changes, the sun fainter, the light tinted to the overall shade of the deadspace, casting a sickly, wan red or green tint over your hull... it'd make the deadspaces feel creepy, unsafe, long before anything shot at you, and at the same time make the backgrounds in the normal space feel less garishly technicolour.
I'm looking forward with bated breath for planetary textures to be updated - I want to see planets that have clouds in their atmospheres, barely perceptibly moving over the surface of the rotating planet below... I want gas giants that have livid storms rippling over their surfaces, and moons that dont look like they consist of gollops of custard floating in space... sharp, inpressive textures would make them feel a bit less like baubles with no realism
Id like to see asteroid belts lose some of their current structure... at the moment they're little crescents of rock, sort of planetary toenail clippings, floating around... it feels a little too artificial... personally, I'd love to see clustered asteroids, forming areas, like the belts are the remains of larger asteroids shattered apart, to hint at the violence of their formation.
at the same time, what I'd love to see is someone in CCP sit down and go through each system, and sort out the planet descriptions, and locations. I'd love to see systems being given interrelations of what's out there. rocky inner, then ice worlds, then gas giants, or gas giants and rocky ice beyond, rather than the haphazard fashion in which descriptions and appearances are currently... I'd love to see some underlying structure and logic to system structure, just from a suspension of disbeleif issue.
and that damn new blinky star in the skybox irritates horribly.... it's just a little too un-subtle. like a crowbar to the kneecaps...
|

Black Scorpio
|
Posted - 2007.12.26 17:12:00 -
[93]
Originally by: Smakko
Originally by: Neth'Rae Yes, but that's not really relevant to us because of our perception of space(irl) at the moment.
Have you ever seen a nebula with the naked eye? Did you know that the pictures that NASA and other international space agencies publish of astronomical phenomenae is heavily edited and processed as to accentuate and dramatize the impact of the images?
You say that you "doubt that's the explanation behind [the prevalence of nebulae in the game]," the fact remains that "our perception of space" currently is already greatly colored (look ma i make pun) by the application of natural-sense-boosting technology.
Human beings can not only relate to things we have a direct perception of, such as things we directly see or touch, but also have a very strong perception of things that only exist in our imagination. Has anyone actually sent a satellite out to the edges of the solar system and taken a photograph of the entire solar system? No, and it is unlikely that a panoramic photo of the solar system will ever be taken, do to the astronomical distances involved. However, in our minds eye, it is quite possible to have a very clear and distinct perception of the entire solar system, moving in concert, constantly and dynamically changing.
On one hand, I'm against what you propose because you're asking for a toning down of the look and feel of a game based on a perception of reality that does not have a basis in scientific fact. On the other hand, I'm against what you're saying, just because I like the look of the artwork, which has nothing to do with science, and only my personal preference for dramatic color over stark, black space.
And I just want for EvE not to look as a wallpaper on a kids bedroom. It's too much shiny, and for heaven's sake, the SUNs.. The Nebulas.. my eyes, most times i have to rotate my camera as not to face a sniny object to keep my eyes from leaking out..
What's with the shiny intensity, most of EvE players i'm assuming do have brigh monitors with great color schemes and contrast, no need to blind me with all the shine all the time. Occasional one would be nice.
For the person posting this reply, if you want to see more "real" stick to the NASA pictures. Not have EvE look like a copy/paste nebula spam in ever system, like it currently is!
|

Xiarem
Amarr The Ghost Works
|
Posted - 2007.12.26 17:20:00 -
[94]
To the OP
Personally I think they've done a good job and my desktop fan which I use to stop my laptop exploding does a good job of simulating the cold of space as well. .
"Smoke me a kipper, I'll be back for breakfast!" |

Arachidamia
The Ninja Coalition
|
Posted - 2007.12.26 17:40:00 -
[95]
Originally by: ViolenTUK There simply isnĘt enough variety to the systems in eve. We are simply looking at the same system with different variables.
Definately. It's all the same and it could do with an update. I'm sure many of you have played Freelancer... now that game did an amazing job of creating vaired systems with their own unique features and landscape. I recall one system having a collapsed neutron star or somesuch... looked amazing.
I'd like to see more than just aesthetic changes as well. I'd want to see cosmic clouds which prevent scanning. Or areas of deadspace to hide in. And then you could add unstable asteroid belts which can damage ships or radiation fields around cosmic anomalies. Some of these things are present in a few missions/cosmos areas, but it would be nice to see them on a larger scale with a real impact on gameplay.
At the end of the day, space should be varied and dangerous. Right now it's not varied, and the only danger is that of other players.
|

london
Gallente Industrial Coalition
|
Posted - 2007.12.26 18:44:00 -
[96]
You people are terrible, your going to kill Eve from an art perspective. The game has beautiful presentation and style and you want to get rid of it for what? Black space??? COME ON!
london: INCOA |

NightKhaos
Gallente Seridian Mining Corporation
|
Posted - 2007.12.26 19:06:00 -
[97]
Okay, I only just read a few posts in this but how about this: the CCP team develops a model of the galaxy and uses that model to base the background of each system, which means some will have prudy nebula backgrounds and other's will only have light from the sun and a few stars.
Also, stars should be more varied, we should have some of the systems have neutrino stays, red giants, different colored suns. And if we actually make light orientation more realistic, with ships behind planets being complete black, and ships in systems with say a green star being tinted green. Also, I would like to point out that binary stars are actually a LOT more common than single star systems.
EVE is good, yes, but it could use a bit of a work over, and to be honest, I'm happy to wait for it.
CPU: Intel Core2 T5500 @ 1.66 RAM: 1024 GPU: nVidia GeForce Go 7300 GPU Drivers: 2.1.1 NVIDIA 100.14.19 Sound Card: HDA Intel Sound Card Driver: ALSA Version 1.0.14 Kernel: 2.6.23-gentoo-r3
|

Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.12.26 19:48:00 -
[98]
Originally by: london Edited by: london on 26/12/2007 18:46:48 You people are terrible, your going to kill Eve from an art perspective. The game has beautiful presentation and style and you want to get rid of it for what? Black space??? COME ON!
So make it optional, you can fly around in chewed bubble gum space, and I can fly around in boring space, silly me.
The Real Space Initiative - V5 (Forum Link)
|

Angel DeMorphis
Gallente
|
Posted - 2007.12.26 19:58:00 -
[99]
It would be nice if there were a "Turn off Nebulae background" option, just so you guys could try it and see how boring it really would be. You think it's dull and boring flying around space with similar nebulaes in every system? Try flying around with nothing but black space and stars in every system. I can't imagine how that would be better than nebulae.
And as far as differences between systems. I've found myself flying around in the same few systems for a little while, then I fly somewhere different for a special trip, maybe from Amarr to Gallente to Minmatar space, and I'm like, wow, I like the nebulaes over here. It's sharper/better colors/whatever. To each her own, I guess. --
My sig taken from this site, so thoroughly explains the people I speak with on the forums. |

Nethers
School of Applied Knowledge
|
Posted - 2007.12.26 20:51:00 -
[100]
i really like the warp tunnel idea. Dont seem like that big a task to figure out an algorithm that finds its way from A to B without hitting C D E F G H .......
|

Erim Solfara
Amarr House of Solfara
|
Posted - 2007.12.26 21:04:00 -
[101]
Edited by: Erim Solfara on 26/12/2007 21:04:34 =/
A new tool in the fight for balance? |

Janu Hull
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.12.26 21:23:00 -
[102]
Originally by: DJ P
Originally by: Neth'Rae
And well yeah, the nebulas might be realistic if say the system is really close to the nebula.. But it's not gonna work in eve, because it's like; for each system you jump to it's close to a completely different nebula because the backgrounds are completely randomized and in different colors for each system you jump to..
A nebula isn't just a tiny cloud. They span hundreds and thousands of light years in size and as in my example if you are few hundred ly near they cover everything. Also wormholes do not connect systems linear. One system can be here, and the connected wormhole on the other side of the galaxy. And from there it's connection warmhole could be near the galactic core or on the other side. They could be even on other galaxies the connections!!
Eh, the largest nebula are a few thousand AUs across.
Thousands of light years across, and you're talking galaxies.
I do agree, we need black space. This game feels like I'm in the 1980s Flash Gordon movie... I keep looking for obnoxious birdmen with bad english accents.
|

Ehranavaar
|
Posted - 2007.12.26 21:47:00 -
[103]
the nebulas cannot be removed from eve. they are needed to rationalize the screwy physics used in eve.
|

Adunh Slavy
Ammatar Trade Syndicate
|
Posted - 2007.12.26 21:53:00 -
[104]
Originally by: Angel DeMorphis It would be nice if there were a "Turn off Nebulae background" option, just so you guys could try it and see how boring it really would be. You think it's dull and boring flying around space with similar nebulaes in every system? Try flying around with nothing but black space and stars in every system. I can't imagine how that would be better than nebulae.
Beauty is with the beholder, right? Once upon a time it was optional, although it was a bug, and it was good. Optional would be the best choice, if you think what we have now is nice, then by all means, use it. I and many others would turn it off and leave it off. What you or I or CCP can never do is make an artistic judgment for someone else. I personally think they are ugly and it breaks immersion, for me.
But the other part of this, these nebulas and bright clouds and what not, it makes it difficult for some people to play the game. Lots of people could get more enjoyment if such things were simply not there or optional or the luminosity of that stuff could be turned down significantly.
The Real Space Initiative - V5 (Forum Link)
|

Nareg Maxence
Gallente Phoenix Wing Acheron Federation
|
Posted - 2007.12.26 22:01:00 -
[105]
I can kind of follow you on the candy backgrounds. It is just a bit over the top in some systems. More variety would be nice.
Regarding curved warp tunnels, you do realize this will make warps take longer? Many people have stated before, that longer warp times are less desirable than warping through planets, although I don't agree personally.
I think curved warp tunnels could potentially bring in a new tactical aspect to the game, where for example the ships in-warp agility affects how much you can turn, while warping. More agile ships could possible overtake you by being able to navigate a quicker route while in warp.
|

Neth'Rae
Gallente Neth's Workshop
|
Posted - 2007.12.26 23:07:00 -
[106]
Originally by: Angel DeMorphis It would be nice if there were a "Turn off Nebulae background" option, just so you guys could try it and see how boring it really would be. You think it's dull and boring flying around space with similar nebulaes in every system? Try flying around with nothing but black space and stars in every system. I can't imagine how that would be better than nebulae.
And as far as differences between systems. I've found myself flying around in the same few systems for a little while, then I fly somewhere different for a special trip, maybe from Amarr to Gallente to Minmatar space, and I'm like, wow, I like the nebulaes over here. It's sharper/better colors/whatever. To each her own, I guess.
I'm not saying we shouldn't have any traces of nebulas or other effects in space, I just think black space should be dominant for most systems.. And to counter what you are calling "dull and boring black space" there should be celestial objects and some discreet effects present at most points were you warp to..
Maybe a the systems in a region could share a toned down nebula in the background like a landmark, and not like the way it is at the moment, it's way too random with every system using a different coloured background. Nebulas should be mostly distant and not "in your face" all the time..
Request signatures at EVE-GFX |

Norian Lonark
Gallente Eve University Ivy League
|
Posted - 2007.12.26 23:54:00 -
[107]
I have to agree with the OP. While I find many many things interesting in eve, unfortunatly looking at the environment outside my ship isnt one of them.
Please CCP do something about it hehe 
|

Xen Gin
The Dragoons
|
Posted - 2007.12.27 00:11:00 -
[108]
Edited by: Xen Gin on 27/12/2007 00:11:43 CCP would do better to change Warp Drive to Hyper Drive (a trans-dimensional FTL drive could probably allow you to pass through objects)
|

Atomos Darksun
Damage Incorporated.
|
Posted - 2007.12.27 00:22:00 -
[109]
Also, binary stars. The star systems in eve ATM go completely against the backstory, because stargates oringally had to be in binary systems. Now they don't have to be, but most of them still are. -----
|

Zelmor
|
Posted - 2007.12.27 00:40:00 -
[110]
We know very little about binary star systems to cover that, I think. Ofc. it could be made up, but it would cause the smart-asses (like me) to rant about it. :) However, I wish to see much more variety in EVE as well, let it be far-fetched for all I care, if it's neat. One shouldn't take any games for real, anyways. :) One thing is that planets and possibly stars should be bigger, they look crap atm. THey are these wee balls near the stations atm.. Should be upgraded to something more impressive, as both todays programming and the trinity engine allows such things to be done to the game. So thumbs up on the idea of 'revamping' not only the ships but the celestial objects, as well. <<< Don't feed the trolls! |

Neth'Rae
Gallente Neth's Workshop
|
Posted - 2007.12.28 08:32:00 -
[111]
*Ba dum-bump-ish* 
Request signatures at EVE-GFX |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.28 08:36:00 -
[112]
it's a video game.
it's scifi
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Neth'Rae
Gallente Neth's Workshop
|
Posted - 2007.12.28 08:42:00 -
[113]
Originally by: MotherMoon it's a video game.
it's scifi
And? It's not that immersive sci-fi, or well it could be alot better :)
Request signatures at EVE-GFX |

MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.12.28 08:46:00 -
[114]
Originally by: Neth'Rae
Originally by: MotherMoon it's a video game.
it's scifi
And? It's not that immersive sci-fi, or well it could be alot better :)
sorry maybe I should read the thread :P
I thought this was about how there is an up or, how you have a speed cap.
I guess it brings up the question what does space feel like?
I've had this one idea that eve could show an optional transparent star map while your warping, have spome come animation and angles dancing around to really show you how fast your moving and where your moving to.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Neth'Rae
Gallente Neth's Workshop
|
Posted - 2007.12.28 09:22:00 -
[115]
Originally by: MotherMoon
I've had this one idea that eve could show an optional transparent star map while your warping, have spome come animation and angles dancing around to really show you how fast your moving and where your moving to.
A "fly-by" camera would be hilarous.. :D
Request signatures at EVE-GFX |

Karanth
Gallente Eve's Brothers of Destiny Free Trade Zone.
|
Posted - 2007.12.28 10:17:00 -
[116]
Originally by: Neth'Rae Edited by: Neth''Rae on 28/12/2007 08:28:10 The only time I really feel like I'm in space is when I look at the starmap, because it makes the world feel a universe.. Otherwise it's just like I'm floating around in a giantbox or fishbowl and I think alot of people agree..
It's like a huge room with nebula wallpaper and my ship is just a little toy, warping around to these floating objects.. A lot of games have a huge advantage over EVE and that's the environment, it changes depending on where you go and it's fun to explore.. Now I'm not saying the environment in EVE doesn't change, it's just that there's no point warping around exploring for the sake of experiencing new environments. Basically everything continues in the same pattern with some minor variety, It's not like I sit down and wonder what it looks like 10 jumps away, I know it will be the same thing with stations, belts and this nebula wallpaper.
Now I remember Freelancer and how fun it was to explore, basically because things were different and you'd find new things, though you also controlled the ship in realtime and for obvious reasons that will (probably) never be possible in EVE..
So now I wonder what CCP will do with the graphics update coming next to keep space interesting.. And I sure as hell hope you guys aren't just making new Nebula backgrounds, geez I'm really tired at those, if space was mostly black without nebula clouds everywhere it would make the environment more interesting because once you'd see a nebula cloud you'd probably think it was pretty cool.. Less is more and I wish the devs would understand that, at the moment every system is so unqiue that being unique isn't unique at all and the backgrounds get dull.. Oh and I wasn't playing eve at that time but I've heard there was a bug that removed the nebula backgrounds and people rejoiced. :D
So will we ever see the vast dark empty space.. In the Trinity patch, a star was added which can be seen from all over EVE and now has everyone wondering what it is.. People even try to fly towards it just for fun, that's how exploration should be, more using your eyes than using a scanner..
Imagine if space was totally black and you'd warp into a system where you could see some kind of distant gascloud sitting in space among a thousands of stars, you'd sure get interested and wonder what it was..
Now, here I present to you my list of things needed to improve space:
- Dark space - Space should be black and filled with stars.
Nebula backgrounds should be rare and pretty small, maybe based on how close the system is to it so when you warp to another system it gets bigger or smaller.. No over-use of clouds in the background.
- Larger planets - Planets should be really HUGE, and stations orbiting them should be doing so at a closer distance, basically the planet should cover more than the entire screen when you look at it..
It's a good way to provide more dynamic environments with a huge shiny planet instead of a static nebula wallpaper. That way you'd get an enviroment change if you'd warp to another planet..
- No more "dead" space.. The majority of Missions, belts, stations and most things in the game should be close to a celestial object like a moon or a planet, most planets(irl) are pretty huge so there would be alot of room for things orbiting around it at various distances..
Basically there should always be something to look at as some sort of reference to what size and at what distance things are..
- Warptunnels The warptunnels should bend around planets and objects.
Would certainly look cool if you warped towards a planet and then the tunnel bent itself around it, with your ship cruising close to it's atmosphere.
Too long to read the rest of the thread, but this is what would be awesome.
/signed
All that's left...
There is only one sig hijack that matters, the orginal and only member of the hijack squad. me. -Eris. ps Black russians are better then beer. Well, there's not many of *us* left! -Rauth
|

Jhyme
Amarr Igneus Auctorita GoonSwarm
|
Posted - 2007.12.28 11:10:00 -
[117]
I was going to make a post somewhat like what the OP in the future, but looks like he got to it before me. Basically there's an argument for both a more realistic and a more aesthetically-appealing space art style. Most of the criticisms of the OP have been in the first arena, and frankly I could care less if nebula representation is correct or incorrect, or star systems have binary stars.
Trinity has improved the look of ships and stations, and I think planets and environment should be next thing on their list. All the devs should really take the OPs suggestions seriously. A single-player space game like X3 is pretty boring because it's single player, but the type of atmospheric immersion it offers is vastly superior to EVE. If EVE had X3's art direction and music, it would be one step closer to perfection. (Yeah EVE needs a soundtrack update too..., a unique track for important star systems will help add atmosphere, and a low-key ambiance to 0.0 will help add another dimension)
There has to be some way to cook up a planet rendering system through procedural generation. It's not that planets have to be necessarily big, but stations and missions should be set in low orbit. CCP over-relies on the color and texture of nebulas to break up the monotomy of space. They should instead rely on planet orbit / moon placement to create a unique feel for planets and systems.
|

Chronnick Bladerunner
|
Posted - 2007.12.28 11:48:00 -
[118]
Just ONE prob with less is more philosophy 1) YES, most of space seems dark and "empty" but if thats all you saw in eve 99% of the time with the rare "easter-egg" nebulae systems from exploration, I think it would get dull fairly swiftly, I really don't believe continuously having a black background with stars would be conducive to an enjoyable gaming experience. 2) Without Nothing to gauge relative size or velocities or contrasts to see dark ships (NO the old camo is cool thing wont work..ships show up on overview) the game would suffer for lack of these visual stimuli as well. GTG EVE is starting up
|

Kayna Eelai
Gallente Paxton Industries Paxton Federation
|
Posted - 2007.12.28 11:56:00 -
[119]
u want even darker and emptier space? man, it's boring enough as it is...
i wish i could have some world of warcraft cartoonish graphics in eve sometimes... see the leaves of a tree move or a chicken run around.
99% of my playtime in eve is done with a divx window open watching some tv show, anime or movie... apparently that's what i pay every month to CCP: to have more time to watch divx.
now the constructive part: what i would like to see: NPC fighting NPC, NPC interacting with the environment (like mining, or so) etc. and when i say NPC i don't necessarily refer to rats we can kill, but something to put a little bit more life into the environment.
ofc, what i just suggested would probably affect server load.
fixed to 23.15 kB (23710 bytes) |

Merritt
|
Posted - 2007.12.28 12:46:00 -
[120]
i) No. ii) YES! iii) Yes. iv) Hell no.
|
| |
|
| Pages: 1 2 3 [4] 5 :: one page |
| First page | Previous page | Next page | Last page |