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CT BadIronTree
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Posted - 2004.03.20 19:00:00 -
[31]
Quote: Autopilot sometimes deactivating (please verify)
sometimes when you open the autopilot and you warp to the stargate and say aproching stargate... then when is ready to say jumping it close it self... :/ but this happend only in the first stargate?!?!?
+ always if you CTD when warping and when you log in you press the autopilot it happend the same ============================================ Colossus Technologies The first and oldest corp in eve! BadIronTree Head of Production
CSM Chat Log September 25, 2003: Fuhry> Some things we simply cannot test, and therefore we just put it on Tranq. cross our fingers and then get into panic mode. --------------------------------------- playing (or beta testing)since Sat, 2 Nov 2002 16:06 (beta 5) ---------------------------------------
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Phaethon
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Posted - 2004.03.21 02:19:00 -
[32]
Negative sec status of around -4.95 and down is incorrectly displayed as -5.0
WTB. Infifitrator I drones |

Qahan Varasal
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Posted - 2004.03.21 09:01:00 -
[33]
Problems with using advancedDevice=1 in prefs.ini to fix graphics issues. When enabled, the Esc options dialogue box does not appear, and I can't re-enter the game or log out. Alt-Tab or Ctrl-Alt-Del is then required for me to quit Eve. Setting advancedDevice=0 resolves that particular problem.
If this feature has been deliberately removed, then it has reintroduced a problem with striped textures due to Z-buffer conflicts (I'm no techie, so that may not be correct terminology). Using Win98SE and a Radeon 9600 Pro. (Cat3.7 drivers due to updated driver conflicts in another game).
"You can get further with a kind word and a gun than you can with just a kind word." |

Qahan Varasal
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Posted - 2004.03.21 09:04:00 -
[34]
Quote: Oh, and the last couple days, I have to hit "Reply" twice on these forums to get to the Reply to Topic page.
Check the heading at the top of the page. You are probably not logged in the first time. (Happened to me too, until I noticed).
"You can get further with a kind word and a gun than you can with just a kind word." |

IZON
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Posted - 2004.03.21 09:53:00 -
[35]
Escrow not showing T2 bluprints, thus designated buyers can't varify contents.
"...master! there's a guy in the south village called IZON, he is a Ninja!" |

The Pegasus
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Posted - 2004.03.21 14:40:00 -
[36]
Edited by: The Pegasus on 21/03/2004 18:08:52 Edited by: The Pegasus on 21/03/2004 17:06:54 Hmm don't know if it's a bug, but the blueprints (Gallente Shuttle and Lead Charge M) i put into a shuttles cargobay yesterday...they simply disappeared overnight....nice...
Edit: "Select All" in Cargo Bay doesn't work correctly. Sometimes all items are selected, but if you try drag&drop to the hangar item window, only 1 item is moved. But it also happens, that "Select All" simply doesn't react.
2. Edit: Stack All sometimes also doesn't work correctly in the cargo bay window. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Diggin Darkster
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Posted - 2004.03.21 19:42:00 -
[37]
I am also annoyed about the chatbug and the fact my Windows are mixed up all over the screen .I am not able to pin Windows because the next time i open them they are misplaced . Previous reports in the last few Bugthreads were not completely merged into the new List ,so a good amount of Bugs which often can be easily reproduced gone to Nirvana and most the ppl are pretty annoyed to write them down every time these Bugs havnt been fixed.
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Earthan
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Posted - 2004.03.21 19:57:00 -
[38]
Edited by: Earthan on 21/03/2004 23:21:32 mistake wrong place to post it.
Stars, stars like dust, all around me.... |

Jocca Quinn
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Posted - 2004.03.21 21:37:00 -
[39]
Quote: Edited by: Gariuys on 19/03/2004 19:20:06 Defenders are self destructing right after launch but will take out a missile if it's close enough too the defender when it self destructs.
And another, the new mercenary commander doesn't drop loot.
yup, confirm both of them (at the same time )
The defenders one is especially nasty if you rely on them a lot. none of us are free as long as one of us is chained none of us are free |

Kendo Nagis
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Posted - 2004.03.21 22:28:00 -
[40]
Quote: i managed to launch 9 drones although i only have drone interfacing lvl 3. i selected all drones and launched with the result of having more drones launched than i should be able to control. i did this twice right after the lastest patch but it haven't happened since.
Same here, but I had 10 launch. 2 failed to respond and I had to go get them the slow way
I am still able to launch 9 drones and have them respond correctly, even though I am lvl3 drone interfacing. (i don't mind this, it's saved me some training , but it's a bug ) __________________________ "Death before dishonour, so long as it doesnĘt cost too much." |
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Kendo Nagis
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Posted - 2004.03.21 22:35:00 -
[41]
Quote: i managed to launch 9 drones although i only have drone interfacing lvl 3. i selected all drones and launched with the result of having more drones launched than i should be able to control. i did this twice right after the lastest patch but it haven't happened since.
Same here, but I had 10 launch. 2 failed to respond and I had to go get them the slow way
I am still able to launch 9 drones and have them respond correctly, even though I am lvl3 drone interfacing. (i don't mind this, it's saved me some training , but it's a bug ) __________________________ "Death before dishonour, so long as it doesnĘt cost too much." |

Fedaykin Naib
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Posted - 2004.03.22 04:29:00 -
[42]
When im in space, i try activating my sensor booster but says i need 95% cap in order to activate, even after i checked twice the fitting screen to ensure it was active.
"Long Live the Fighters!"
"The weak come and go with time. The strong have remained" - v ger
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Tigrana Blanque
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Posted - 2004.03.22 04:58:00 -
[43]
For the love of mike, CCP: please Please PLEASE fix the tutorial!!
We have a great chance to win some new playerbase with the FilePlanet listing and the E&B demise. But every ---EVERY-- new player is running into the tutorial crashing at the point where they jettison their ore. If I have to tell one more player how to get past that point and warp to the station so they can continue the tutorial, I may go mad, even though I *want* more people joining to make this game successful, make you money, so I can keep playing something I'm enjoying!!!
I know there are many bugs to fix and many veteran players whining about this and that (I guess I've become no different). But since the tutorial is so important to first impressions, I'd hope that would get some priority....but it has been broken like this for a long time. With the influx of new players, isn't it past time????
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Eggduck
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Posted - 2004.03.22 06:22:00 -
[44]
like what Bad Harlequin said...i had that same problem when i was doing a mission.
Was killing rats but some other player was there also...somehow a missle started to wander of and he ran right into it....a loss of .5!!!
Later that day i was again hunting for mission saw some abandoned drones so i wanted to scoop them. flew in with mwd but near that drone a guristas started to shoot me....since i was in my kes i shot a missle...but due speed i was to close and the missle struck that drone...what resulted in massive overkill by concord who wihtin 2 second surrounded me, warpdisrupted me and killed me...(meanwhile that guristas was firing also at me).
And next i'm very dissapointed that the defender bug is still NOT fixed....thanks to that my missledefense is all gone....
And another....why is it that npc rats can fire missle straight thru roid..and my missles explode even when they are like miles away from them?
Eggduck
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Wraken
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Posted - 2004.03.22 07:43:00 -
[45]
Edited by: Wraken on 22/03/2004 07:45:36 Defender malfunction was a bad karma for my MOA: It was destroyed cause couldn't get the defenders out to destroy those incoming cruise missiles They exploded right after being launched, defenders I mean. Hate that I could buy new one but I punish myself by mining the needed ore and building new one with my bare hands (with the help of my factory....those armor plates are reeeally heavy to lift) 
EDIT: Spell checking misfired...again 
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Me Loonn
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Posted - 2004.03.23 04:12:00 -
[46]
Drones still are getting stuck at each others.. This bug has been ingame, well, forever ? I'm just wondering; is it EVER gonna be fixed ? --------------------------- Reality is merely an illusion, albeit a very persistent one.
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vixit
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Posted - 2004.03.23 10:58:00 -
[47]
Auto-Pilot Problem:
This is what i get: - You log in - There is an autowarp to nearby log-out location - If you then try to warp to another system or try to dock it does not work. OR - You log in - You are in station, exit - then everything works fine.
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Cain Calzon
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Posted - 2004.03.23 20:35:00 -
[48]
the player and corp standing seems to be little buggy
Corp: cant add or delete(set to neutral 0.0) for players or corps, its possible to change the standig for existing corps and players in the list
Player: adding new standing works but delete doesnt, and its possible to change the existing standing here aswell on both corps and players
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Harkov
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Posted - 2004.03.24 00:23:00 -
[49]
Refining Efficiency:
We compared the output of refining 5000 units of omber between two chars.
char 1 omber processing 3 refining 5 refining efficiency 5
char 2 omber processing 3 refining 5 refining efficiency 3
both chars had 5% deducted from the station for standing, same station, same 50% efficiency. so as far as i can tell, the only different between the two was 2 levels of refining efficiency.
both chars yielded in their hangers:
2916 trit 1168 pyer 2916 isogen
not sure how long this has been a problem, never really checked since the station standing 'cut' additions...
if this is already known, i appologize. :)
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Valorian
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Posted - 2004.03.24 06:41:00 -
[50]
Harkov,
Find someone with Refining 5, Refining Efficiency 5 and Omber Processing 1 and you will get the same result in the same station.
I would expect that the person with 5-5 refining and Omber Processing 3 would get a better refine in a station with less than 50% efficiency, check one of the stations that has 30-40%. Because once you reach 100% efficiency and 0% waste you can't get any more out of a refine by making yourself have effective 110% efficiency, but you can refine more in a station with low efficiency.
Bugged , I think not
An NPC Corporation is not the pilot of its ships and structures! |
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SEALen
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Posted - 2004.03.24 10:27:00 -
[51]
Edited by: SEALen on 24/03/2004 10:28:53 The option "To hangar and refine" in the corp hangar doesn't work. Still get the "Item [number] is not your to take" error though I'm a director and have full access. This also aplies to Repackaging a thing in corp hangar. Same error message.
You can't open cargo cans in corp hangar either. This might not be a bug but it sure feels like one as I would realy like to organize all our BPs in cans.
Better yet make folders in hangars possible! 500+ items is not easy to keep track of in just 7 hangars.
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Grey Area
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Posted - 2004.03.24 13:15:00 -
[52]
SEALen - use large cargo containers to sort stuff - now that you can rename them in the station it is easy to make a sensible label for what is inside.
If they puit folders in, then I guess they will disappear if you clear the cache (like the ones in People and Places), which would not be good. ========================================= * I'm ALLOWED to cheat. I'm a STARSHIP. * ========================================= |

SEALen
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Posted - 2004.03.24 13:37:00 -
[53]
Not sure you read what I wrote but it's not possible to open cargo cans when they are in the corp hangar. I've tried it and all got was a "you can't do that, move it to your hangar first" type message. Having to move them to my hangar first before opening them will be more of a pain than scrolling through all the stuff in a hangar.
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Zerobyte1
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Posted - 2004.03.24 16:38:00 -
[54]
You need to move can to your local hanger to open them, and when your finished you move it back......
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Drilla
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Posted - 2004.03.24 17:13:00 -
[55]
Edited by: Drilla on 24/03/2004 17:16:48 Skills and training
You cannot anylonger pause a skill training like you've been able to since the start of EVE. So if you are training something and start training a new skill you will loose the already trained skill-points.
Update: Points are readded after a short while. - *** pure moinage ***
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Blazyon
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Posted - 2004.03.25 01:32:00 -
[56]
I've been having an issue where I go to warp between two points, and I get stuck in the middle of the warp. The game thinks I"m in both locations at once, and so I have to warp to another point, to make things normal again.
Pain is an object of relativity. |

lickspittle
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Posted - 2004.03.25 08:07:00 -
[57]
Quote: For the love of mike, CCP: please Please PLEASE fix the tutorial!!
I would love to, but no-one seems to be able to tell me exactly what is wrong with it. It either "crashes" or "stops". Which is just frustrating to know, because, I have just done the tutorial with no problems on TQ and it never did anything resembling "crashing" or "stopping".
The most usable report I have had is that the page you get once the container is ejected is just not different enough for people to notice it has been loaded. And that there is no real problem apart from this.
If anyone could help, it would be much appreciated.
-- Richard CCP Programmer. Anything said above is not the official line, but my own take or opinion. |

The Pegasus
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Posted - 2004.03.25 10:09:00 -
[58]
NPC Cargo Flotilla stucked @ Alentene V - Moon 4 - Duvolle Laboratories Factory
since 9:45 o'clock they don't dock, just hanging around in front of the stations landing/starting bay. It started with 3 ships, now there are 5 ships stucked. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Sebastian Cole
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Posted - 2004.03.25 15:27:00 -
[59]
Some agent mission NPC's do not show up on the scanner. So far I have confirmed this with "Mercenaries" and "Bounty Hunters". Factioned NPC's (Angels, Serpentis, etc.) show up just fine. It is only the non factioned ones that do not show up (I have checked the scanner settings, and can not find a way to make them show up).
Sebastian Cole
Where am I? |

Feral
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Posted - 2004.03.25 19:28:00 -
[60]
When switching modules back online in space, if you have insufficient cap, the module still appears to come online on the UI (ie, it isnt grayed out, even though its not online)
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