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Traveler
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Posted - 2004.03.19 12:26:00 -
[1]
Build: 1413+ (will be updated for hotfixes and optional patches)
Map and Navigation
- Sorting of planets and asteroid belts in the system list is incorrect. For instance, IX is shown before V.
- Autopilot sometimes deactivating (please verify)
Modules / Fitting / Cargo
- Select All -> Drag, from cargo or container only moves one item. Occurs in space, and in station from cargo to hangar after having just docked.
- When logging into space, low slot modules are not powered first, which under cases of cpu or powergrid enhancers, may prevent medium or high slot modules from turning online.
- Fitting a module from the cargo hold leaves the module offline until manually toggled online.
- Moving a fitted module from one slot to another leaves the module offline until manually toggled online.
- Stacking drones in full drone bay will give the message that there is insufficient room. Same problem with loading a different missile type into a launcher when the cargo is full.
- Survey Scanner continues to list asteroids that have been depleted, even when activated after you have left the asteroid belt.
- Foxfire Rocket has the wrong icon (it has the black-tipped missile icon of the thorn rocket).
- Fitting screen: Weapons sometime do not get their skill bonuses when fitting screen is opened, and thus go offline even when there is enough cpu/powergrid.
Space and Combat
- Attaining very high speeds while approaching a stargate by the use of two 1mn MWDs on a frigate, causes the ship to rapidly decelerate to even below the base max speed of the ship.
- Activating afterburners or microwarpdrives while you just undock from a station may make you bump back and forth in tight areas or fly through the stations wall sideways (e.g. lai dai corp stations in airkio). (Thukker Mix stations, Caldari Navy, )
Graphics/Visual
- Models of other ships sometimes get stuck to your ship.
- Warp graphics pulsate on/off
- billbpards have no display on some clients
Sound
- Stuttering of sound loops on some sound cards
(Continued Below) Traveler Polaris Bug Hunter Lead |

Traveler
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Posted - 2004.03.19 12:28:00 -
[2]
Corporation Management
- Voting for a war: after the 24 hour vote time, the vote will often get stuck for another 24 hours in a state that shows all results at 0.0%, before it is sent to Sanctionable Acts
Standing and Security Status
- Characters in corps with low concord standing are getting red criminal brackets in space, even if the character has a higher standing himself. Confusion is caused where these pilots may not be shot, while the red bracket is supposed to indicate a KOS status.
NPCs and Agents
- NPCs on some kill missions are labled as "Torpedo" or "Rocket".
- Some NPCs are able to shoot from over 100+km away.
- Angel Liquidator, Arch Angel, Arch Angel Scout have wrong bounty. They are currently all at 45k(angel marauder bounty), when they should be 50, 55 and 65k
- Sometimes active agent missions can not be cancelled
Station Services->Market
- Show Info on some blueprints on the market brings up a dead window. Full list to be added soon. (Mobile Warp Disruption Fields, Remote Sensor Damper I)
Station Services->Missions
Station Services->Other
- Factories/Labs: Hitting enter while setting up a job causes the dialog to close.
- Repair: repairing drones does not work properly; after undocking, the drones are still shown as damaged.
(Continued Below) |

Traveler
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Posted - 2004.03.19 12:29:00 -
[3]
Login and Settings
- Shortcuts for activating modules which include 'Ctrl' will activate the module as autorepeat, even if the module is set to manual. This includes Ctrl alone, Ctrl+Shift, Ctrl+Alt.
Lag related problems
Conquerable Stations
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Traveler
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Posted - 2004.03.19 12:29:00 -
[4]
Skills and Attributes
- Char sheet blinking not entirely fixed. Still occurs occasionally.
- After partly training a new skill to level 1 (not yet reached level 1), then switching training to a different skill, the char sheet will display the partly trained skill as having 0/x points. Closing and reopening char sheet updates to the correct number of points.
User Interface->People and Places
User Interface->Chat Evemail and Trade
- Chat windows--when a lengthy message is entered into chat, it will cause several messages after it to become invisible, including the portrait icons of those typing the messages. Does not seem to affect text-only mode.
- Chat timestamp is ahead by a few seconds (or game clock is slower)
- Chat window order is not saved, thus chat windows will open up out of order at every log in.
- Cut/Copy and Paste do not work properly. It happens to copy not the text you want to mark, but seems to have a certain offset of several lines to the top (e.g. you mark a line, but the line you paste was located much higher). You can see theres something wrong with the mark "shadow", it does not correspond to the actual line lengths. Highlight also often does not disappear.
- Switching between different chat windows causes the windows with many text lines (i.e. many more than visible lines) to "eat" the downmost 2-3 lines. These can't be shown by scrolling.
User Interface->Other
- When putting up a buy or sell order, the number '1' on quantity and price can not be removed. Delete just moves the text focus one space to the left without removing the number. Workaround is to type in your price and quantity anyways and then go back and delete the 1. Problem also exists in factories/labs when selecting the number of runs.
- Right align neocom: in expanded view, it is hidden by the F11 map.
- Cone representing angle of scan in F11 Map Browser does not match the angle in the directional scanner. It briefly changes when selecting a new angle, but changes back once the cursor is lifted.
- Error message when you try to place a 0.01m3 volume item into a FULL cargo, states "cargo requires 0 units, but only 0 units are free". This is because cargo only lists to 1/10 as opposed to 1/100. Also in fitting, some items can not be toggled online because of rounding errors (requires 5.0 and only 5.0 are left).
- Windows for containers share the same size/position as item/corp hangars.
(Continued Below) |

LukAsh
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Posted - 2004.03.19 12:33:00 -
[5]
Edited by: LukAsh on 19/03/2004 12:34:32 Graphics:
Jets on ships models (at least on punisher and omen) are missing during warp. On a omen class cruiser the jet trails are shifted - are bit lower than jet's themselves)null
___ WTB: +5 Implants. |

WindWalker
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Posted - 2004.03.19 13:15:00 -
[6]
Edited by: WindWalker on 19/03/2004 13:16:25 User Interface->People and Places
Places tab -> Hovering over a location no longer displays number of jumps to destination. |

hazeb
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Posted - 2004.03.19 14:11:00 -
[7]
History graphs in Market have stoped working again
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Cirle
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Posted - 2004.03.19 14:14:00 -
[8]
Quote: (the one about low slot modules not activating and so turning mid slot modules off, as this browser will not let me cut and paste)
This appears to also happen even if you have no enhancments in the low slot.
Toggling the modules on and off in a station does not seem to help, unmounting and remounting the modules did (afterburners on an industrial). Either the online/offline status display in the station was reporting incorrectly, or it made no difference once launched and the unmount/remount cleared something.
Cirle |

Bad Harlequin
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Posted - 2004.03.19 15:44:00 -
[9]
Edited by: Bad Harlequin on 19/03/2004 15:49:01 Edited by: Bad Harlequin on 19/03/2004 15:46:59 Sorry to bust in. but this is far beyond any RP or political issue. I''m glad the missile problem turned out to be a non-issue, so while a warning would have been nice it wasn''t truly necessary; but this is a HELL of a thing to sneak in. I''m speaking as a player here, not this character whose ugly mug looms before you. Come ON, guys....
In non-empire, Pirate Cartel-owned 0.0 rating space, "Initiating Aggression" causes a loss of security status. It logs in the Sec tab and is confirmed. 3 years of rathunting will yield a gain of 0.0000062%; taking a single shot at someone in lawless space loses you 0.5%. Yes, .5%.
Interestingly, podding someone does nothing.
Do the Pirate cartels report to CONCORD now?
I will consider this a bug until someone has the spheres to come out and say they did it on purpose. 
ps as long as i'm here:
Autopilot sometimes deactivating (please verify)
confirmed. tried it with various chars in various places. erratic, but most often seems to happen as coming out of warp at a gate.
You are in a maze of twisty little asteroids, all alike. |

Tripoli
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Posted - 2004.03.19 16:10:00 -
[10]
The old charatcter sheet, mouse scroll wheel CTD bug is back.
Oh, and the last couple days, I have to hit "Reply" twice on these forums to get to the Reply to Topic page.
---
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TornSoul
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Posted - 2004.03.19 16:39:00 -
[11]
Inbox
The 'Unread' sort option has disappeared.
It's hell.. BIG Lottery
[u |

GreyMana
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Posted - 2004.03.19 18:23:00 -
[12]
If you create a new char, your ship starts with all modules turned off. This could confuse new players.
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Phaethon
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Posted - 2004.03.19 18:43:00 -
[13]
Factories: Limited run blueprints. You can't clear the number in the run field. If the bpc has 13 runs left and you want to make 7 runs, the client will think you wrote 17 or 71 and reduce this to 13.
Some dancing around and chicken slaying will allow you to enter the number you want, but it's not exactly a speedy way to go about things.
Most likely related to the price field problem in market sell/buy orders
WTB. Infifitrator I drones |

Nathan Adler
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Posted - 2004.03.19 18:54:00 -
[14]
'Remove Location' on People&Places does not work.
Attempting to 'put online' a module without enough capacitor will make the module come up in full colour and appear to be online, but still be offline.
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Doc Brown
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Posted - 2004.03.19 19:07:00 -
[15]
Ships -> Modules Putting a gun offline, then un-loading and loading it will cause the gun to look like it's on-line when it's not. _________________________________________________
There are no bad ideas, only bad implementations. |

Gariuys
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Posted - 2004.03.19 19:11:00 -
[16]
Edited by: Gariuys on 19/03/2004 19:20:06 Defenders are self destructing right after launch but will take out a missile if it's close enough too the defender when it self destructs.
And another, the new mercenary commander doesn't drop loot. ~{When evil and strange get together anything is possible}~ A tool is only useless when you don't know how to use it. - ActiveX The grass is always greener on the other side. - JoCool |

Krendig
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Posted - 2004.03.19 20:22:00 -
[17]
NPC's with bounties don't get flagged by scanner if you have "Mark if pilot has bounty".
This is a change from previous patch (1404).
--Krendig
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Elfman
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Posted - 2004.03.19 22:34:00 -
[18]
mouse over in people and places for locations no longer shows no of jumps
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PsychoBitch
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Posted - 2004.03.20 00:54:00 -
[19]
Error when trying to log in, did not happen in prevcious versions
EXCEPTION #31 logged at 3/19/2004 7:45:08 PM ; caught by eve.ExceptionHandler Traceback (most recent call last): File "C:/Builds/files/client/script/ui/commandsvc.py", line 679, in OpenCargoHoldOfActiveShip File "C:/Builds/files/client/script/common/sys/service.py", line 148, in __call__ File "C:/Builds/files/client/script/ui/windowsvc.py", line 909, in OpenCargo
Offices for sale: http://www.grafweb.com/playboy/pb_offices.htm
Psycho***** Chnnl: PLAYBOY E-ml: [email protected]
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Phaethon
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Posted - 2004.03.20 03:48:00 -
[20]
Concord and affiliated agent's now show as awailable to you in station. agent info no longer says "closed to the public" but they still send you off with a rude comment. ie only "close" is avail in agent window
WTB. Infifitrator I drones |
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Destruct
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Posted - 2004.03.20 03:54:00 -
[21]
i managed to launch 9 drones although i only have drone interfacing lvl 3. i selected all drones and launched with the result of having more drones launched than i should be able to control. i did this twice right after the lastest patch but it haven't happened since.
You can get more of what you want with a kind word and a gun than you can with just a kind word. - Al Capone
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Sara Kerrigan
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Posted - 2004.03.20 06:02:00 -
[22]
Edited by: Sara Kerrigan on 20/03/2004 07:16:31 An update on space/combat: one of the station types that industrials have problems undocking from is of type "Station (Caldari 3)"; the ship gets stuck and/or bounces off walls. ______________
The Kerrigan Chronicles |

Faux
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Posted - 2004.03.20 08:48:00 -
[23]
Large knockback form missiels is back in.. beware of wave missiles.. thought the lowed teh knockback form missiels a while back.. Please do nto reintorcue it as it is way out of balance.. this can be doen to create and effective warp scrbable form LONG range..
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Jim Raynor
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Posted - 2004.03.20 09:34:00 -
[24]
Chat windows are still cutting off at the bottom for me, I'm so tired of having to resize windows constantly to fix it. I can't pin my chat windows because of this, it's a n n o y i n g. ------
ROBBLE ROBBLE |

Elrathias
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Posted - 2004.03.20 09:36:00 -
[25]
Edited by: Elrathias on 21/03/2004 10:59:50 Rare graphical ship bug in station: same ship that you are in, is orbiting the launchpad, inside your ship: http://w1.186.telia.com/~u18604542/2004.03.20.09.13.35.jpg
edit: managed to reproduece selecting orbit ship in general options --------------------------
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Valorian
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Posted - 2004.03.20 10:48:00 -
[26]
The autopilot deactivating was in 1403. I reported it via a bug report a day or two before the latest patch.
Generally occurs after logging in with ship in space and when your ship goes to approach a gate under autopilot.
An NPC Corporation is not the pilot of its ships and structures! |

Johnson McCrae
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Posted - 2004.03.20 11:00:00 -
[27]
Edited by: Johnson McCrae on 20/03/2004 11:07:12 Something to ad to the 'billboard no display' bug.
Seem's to happen with clients running Nvidia's 56.64 drivers.
Also, Caldari Sentry Gun I's show up as frames, some of their pannels 'invisible'. Actually, ALL the pannels, just the edges are visible. It ain't over till the fat lady falls on ya!
[ 2004.10.09 02:50:23 ] (combat) Your 425mm Compressed Coil Gun I perfectly strikes Guardian Sentry, wrecking for 747.3 damage.
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CptDelta
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Posted - 2004.03.20 12:16:00 -
[28]
3 MDW on one ship dont work. the thrid mdw breaks the ship
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Yggdrassil
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Posted - 2004.03.20 17:06:00 -
[29]
When copying bookmarks to you cargo hold/hangar from a folder, the folder doesn't update if you're unlucky and moving the BM instead of copying it - leaving your PPL&Places without it...
Bit annoying :-/ Yggdrassil |

Zzazzt
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Posted - 2004.03.20 17:48:00 -
[30]
Cap bug's back again - cap showing 100& on UI when it was down at 85% ____________________________________________
MLM: Gentlemen at Play |
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