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RaTTuS
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Posted - 2004.03.26 14:34:00 -
[61]
Edited by: RaTTuS on 26/03/2004 14:57:52 Edited by: RaTTuS on 26/03/2004 14:56:19
Quote: Refining Efficiency:
We compared the output of refining 5000 units of omber between two chars.
char 1 omber processing 3 refining 5 refining efficiency 5
char 2 omber processing 3 refining 5 refining efficiency 3
both chars had 5% deducted from the station for standing, same station, same 50% efficiency. so as far as i can tell, the only different between the two was 2 levels of refining efficiency.
both chars yielded in their hangers:
2916 trit 1168 pyer 2916 isogen
not sure how long this has been a problem, never really checked since the station standing 'cut' additions...
if this is already known, i appologize. :)
not a bug :-( ... training RE5 is not useful now... it will be when mobile refinaries are in and you have the specialised skills trained up to max - or are doing recycling .
it is faster to train up the specialed skills and get the same result out of the reprocess
apart from those staions that give less than 50% .. 30% ones RE5 is important ...
BIG Lottery BIG Deal Damn Sig text length nurf |

Jozif
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Posted - 2004.03.27 02:32:00 -
[62]
If i fitting my mwd in the station and bring online. Im out to space jump 2 times, and after it write something like "need 95%capacitor to bring online etc..." But i make it online and working via 2 system. pls fix this, because im afraid after all jump to workin or not. thanks
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MooKids
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Posted - 2004.03.28 18:12:00 -
[63]
Tracking Computer 1 (med slot) is not showing the bonus to tracking speed if they are giving the bonus at all. -------------------------------- CCP can patch away bugs, but they can't patch away stupidity. |

Teldar Siesta
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Posted - 2004.03.29 12:25:00 -
[64]
Heavy Missiles cause battleships to get bounced around again.
Missiles from large cruiser spawns have the effect of webbing you at long range as the explosions in front of you hugely slow you down.
/emote is confused as to why all these old bugs are coming back
----------------------------------
possibly futile but very human... |

bonesy19uk
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Posted - 2004.03.29 16:23:00 -
[65]
Graphic Bug---> Carrying on from Johnson's post on nvidia's 56.64 drivers, there seems to be a bug with stations not being displayed properly. they appear almost see through, with only the inner skeleton showing. and i also have the billboards showing nothing too.
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Bad Harlequin
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Posted - 2004.03.29 17:32:00 -
[66]
Edited by: Bad Harlequin on 29/03/2004 17:33:43 Turrets:
bonuses to all stats, especially falloff, are not appearing consistently. Sometimes fitted gun shows base stats, sometimes shows bonuses, sometimes SOME bonuses are seen (damage and ROF, frex) while others remain base (most often falloff). Optimal usually works OK. This is worrisome as i don't know if this is a display issue or if i'm really charging out there with base stats...
order of module placement / activation seems to have no effect, and certainly not on skills. Relogging doesn't always fix it neither.
Graphic bug:
I do not have the latest NVIDIA drivers - er, not at that machine, sorry - but Minmatar Sentry Guns appear as two floating turret barrels magically held in place by empty space between them. Very odd.
You are in a maze of twisty little asteroids, all alike. |

GardenerOfEden
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Posted - 2004.03.30 03:36:00 -
[67]
Edited by: GardenerOfEden on 30/03/2004 07:54:40
In addition to the Arch Angel Marauder Liquidator same 45k bounty issue, Sansha's Ravener and Scavenger both have 4k (one should be 5k), Sansha's Minion and Servant both have 2k (one should be 3k) and Serpentis Guard and Patroller both have 5k (one should be 6k).
[...]
EVE is a massive social experiment of human interaction facilitated by computer technology |

Mr Popov
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Posted - 2004.03.30 04:37:00 -
[68]
I'm not seeing proper adjustments to Afterburners and MWDs speed output w/ Acceleration Control skill.
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Hawk Firestorm
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Posted - 2004.03.31 11:58:00 -
[69]
Memory leakage in the Graphics engine especially associated with Drone useage and wep fire.
Many are experiencing large ammounts of slowdown in the client with massive pauses in gameplay of upto 30+ secs, not associated with connectivety but with massive ammounts of disk access caused by the client.
This can be pretty critical as it often can lead to player loss.
System
Win XP Pro SP1 P3 gig +256MB ram Direct X9b GEF 4MX Nvidia 56.64 drivers Speed touch ADSL 512 connection
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Chiara Namo
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Posted - 2004.03.31 12:31:00 -
[70]
Quote:
Patch 1411 to 1413 addresses Bug fixes Bug Fixes Station Fixed the market price history graph
the graph history dont work for me. the msg "drawing graph" is on the screen.. and nothing happens. is this public?
greetings chiara
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R3aliti
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Posted - 2004.04.02 17:42:00 -
[71]
The Bookmarks group windows are still locked at ten lines high. (used to be able to resize to three lines) Sent in a bug report two patches ago. Please, fix -- this is taking up valuable desktop space.
Thanks,
R3
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Jerik Flo'tsam
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Posted - 2004.04.02 18:46:00 -
[72]
SOYLENT GREENE:
Tried to sell a corpse, but it needed to be repackaged. The Station didn't have a repackage option for a corpse.
It then locked trying to sell it again with "Can't sell without canceling previous order", but there was no window to cancel previous attempt.
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Bhal'rog
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Posted - 2004.04.02 19:05:00 -
[73]
Infiltrator Medium Drone has wrong icon - appears as a Hammerhead
Ship Scanner not giving reliable results when flagging pilots (not a result of rounding) - showing positive sec. status pilots as negative (intermitant problem) - showing some pilots as outlaws (show info reveals they are not outlaws)
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Nimali Lu
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Posted - 2004.04.03 01:17:00 -
[74]
Hi Im missing the main texture on only one station, its the station there my corp is. The Transparent textures is still there... Im also getting, white blured pics in the browser, but no real pics... Looked at the logs and Im geting this all the time.
Log. "#errors b1413 2004.04.03 00.45.40.txt": 12571 : [Unknown] in trinity.TriTextureRes: HRES:D3DXERR_INVALIDDATA(Invalid data) "unnamed", RotUrl:"cache:/Browser/Img/127253824799159035.jpg", CurrentArea:"(null)", CurrentShader:"(null)", RotUrl "Object not in ROT", : D3DXCreateTextureFromFileInMemoryEx failed. Filename cache:/Browser/Img/127253824799159035.jpg
Does anyone know this prob ? System spec: Abit NF7, AMD 2000MHz, 1024MB Ram, Gigabyte 5900XT 128MB, WinXP SP1, Nvidia driver v56.64.. //Nimali Lu |

Barbicane
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Posted - 2004.04.03 09:01:00 -
[75]
Blueprints sometimes disappear from Factory and Research slots in the middle of a manufacturing/research job. They are not ejected into the hangar - they just vanish. Most of them seem to have been retrieved by GMs within a few days of filing a petition but it's still extremely frustrating for whomever it happens to.
This has been documented by numerous players on this thread in the Factories forum. |

Caspian Mort
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Posted - 2004.04.03 16:17:00 -
[76]
Market Bug:
When pressing the history tab on a product, it only loads forever, and the graph never appears. Hitting Escape is only option to cancel it then.
Radar/scanner Bug:
Items sometimes stopp being updated (Atleast on range) Have to close and re-open scanner to get correct info
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NoNamium
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Posted - 2004.04.03 21:11:00 -
[77]
I have discovered the following bug. If it is new or not I do not know.
N00N(my alt) initiated a trade with me as I was docking and placed 0.37M plagioclase into the trade window. At this time the window disappeared and in the same text as when you are "still buckling your seatbelt" the game told me "Trade with NoNamium has been cancelled" The window disappeared from N00Ns screen, but could not be closed by anything but logging off at NoNamiums side.
The Plagioclase did not return to either character at that hangar and is probably caught in Limbo. As many bugs before I doubt that I will be compensated for it, but at least now CCP should know that this is a bug that potentially could cost other players. I'm just glad I wasn't trading my Armageddon at that moment. (or maybe that being just produced and packaged could be proved not to have been lost by anything but a bug) 
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Mr Popov
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Posted - 2004.04.04 02:51:00 -
[78]
0 and O look identical with in-game font
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NoNamium
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Posted - 2004.04.04 05:57:00 -
[79]
I take back my whine. CCP were quick, found my ore and put it into my hanger.
good work CCP!
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Bad Harlequin
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Posted - 2004.04.08 14:18:00 -
[80]
Small Nosferatu I does not work in the slightest.
Mounted on a Vigil orbiting a corpmember's Scorp, set to Autorepeat. Fired once and once only. Icon continued to flash as if was on. Had to stop it, wait for recycle time, restart.
Still only fired once.
Set it to manual, turned off my MWD after draining cap a bit, fired it manually several times.
No effect on my cap. No increase whatsoever beyond usual recharge rate. Multiple manual firings with and without my MWD on yielded same results. Nothing happens at all, beyond the supercool graphical effect that is.
Note that even on autorepeat it fires once and once only - graphic effect/sound only seen once. No actual effect on my energy at all.

You are in a maze of twisty little asteroids, all alike. |
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Mr Popov
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Posted - 2004.04.09 03:37:00 -
[81]
Graphic effects are only showing for the first run of most high slot non weapon modules (ie energy transfers and shield transfers)
It's a shame cuz the graphic is great on them :)
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2bits
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Posted - 2004.04.09 20:29:00 -
[82]
If this is already known, sorry for the repeat. I looked through many posts and didn't see it.
Assets Window...
Open the Assets window, expand a station to look at the items in that station. After you have expanded the station, the assets window seems to close that expanded station after a random amount of time. It happens if I just expand the station and leave it as well as if I expand the station and start scrolling. It seems to happen more frequently if I scroll down by dragging the scroll bar as opposed to clicking on the down arrow, but happens either way. It appears to be happening on random intervals. Sometimes I can scroll through the entire inventory and nothing happens, other times it happens before I get more than a page or two down. It happens on both my computers running eve.
I have only noticed this while in station, I usually dont expand the stations while in space, but I will try and see if it closes the expanded station in space as well and update this post if so. I have not noticed expanded stations closing if they do not extend below the window, but it may just be I dont have those expanded for long enough a period. I am not sure when I first noticed this, possibly more than a month ago.
spiffy sig goes here |

archangel sean
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Posted - 2004.04.11 13:43:00 -
[83]
Edited by: archangel sean on 11/04/2004 13:47:10 can't see chat on chaos build 1417. I can write text, but nothing shows in the chat window. I can also see the number of ppl in the chat window, but the list on the right is empty.
my pc: p4 2.4g, 1gb ram, radeon 9700 pro, winXP
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Jano Al'Fira
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Posted - 2004.04.13 12:19:00 -
[84]
A new one that I have recently come across whil training some low rank skills.
If durring the completion imminant stage I attempt to train a new skill I get a CTD.
This has happened nearly every time I've tried it over the last week.
On the odd occation when it doesn't take place there is a huge lag in switching skills, and if multiple skills were started it will then move from one to another slowly before resting on the final skill. All I've got's this sunny afternoon |

Valorian
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Posted - 2004.04.13 14:01:00 -
[85]
Disable Jukebox Audio Option seems to be missing.
An NPC Corporation is not the pilot of its ships and structures! |

Valkyrie Angel
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Posted - 2004.04.13 14:16:00 -
[86]
Current TQ : Pinning the chat window does not lock its position.
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The Pegasus
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Posted - 2004.04.14 12:43:00 -
[87]
Drones Speed Bug -> Sometimes Praetor Drones fly with only 40m/sec if you command "Return and Orbit" after they destroyed a target. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Damocles Ician
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Posted - 2004.04.14 21:06:00 -
[88]
I just took part in an event with "Mrs Merchant" and whilst facing down a Raven in my Thorax near a gate, I got bombarded with missiles. I was very close range to both the Raven and the Gate, but when I tried to jump through the gate, I was told I wasn't allowed due to my act of aggression against it. I was shooting at the Raven, not the gate, and all I can think of is the splash damage from the missile after hitting me was being confused as being FROM me.
Does that make sense?! -------------
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Xeria
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Posted - 2004.04.15 09:19:00 -
[89]
The one's that annoy me is when you gang someone and they are either jumping or undocking, and the invite fails, so u have to disband the gang and try again, and it can take like 50 trries just for it to work properly if u have 8 guys or so. Another one is when u switch ship and u go to undock, you get "Wait a sec, haven't finished fitting seat belt." That's just being stupid, and most of the time i have to reboot to undock/jump.
Your Tachyon Beam Laser I places an excellent hit on arkad [MOO], inflicting 702.3 damage.
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Hawk Firestorm
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Posted - 2004.04.15 22:13:00 -
[90]
Drone Command window doesn't always open, and or player looses control of drone/s and have to be scooped.
Objects appearing and being registered out of position due to poor sync not associated with connectivety, as demonstrated to your GM's.
Objects appear 20k away but are actually 120k+ away, player missiles and drones being generated well away from the players displayed postion.
Kinda freaky. heh
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