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Thread Statistics | Show CCP posts - 0 post(s) |

Tenacha Khan
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Posted - 2004.04.17 00:34:00 -
[91]
I thought the following was game design as its been here for months
It seems that sentry guns have not been working in these systems (tested so far)
Luminaire Yulai New Caldari Amarr Pator Jita Nonni Korama Mies Alglille
I have a ss of -4.4 so when i jump into a system that has a security level between 0.6 and 1.0 the navy chase me down and try to kill me. When the navy catch me at the gate and open fire on me...I retun fire and the sentry guns dont join in to help the navy out, look Here and here. This seems to be a wide spread bug, I have found one system "Deninard" that is not effected by this evil bug.
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Tenacha Khan
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Posted - 2004.04.17 00:38:00 -
[92]
Quote: Negative sec status of around -4.95 and down is incorrectly displayed as -5.0
-4.95 is rounded down to -5.0, has been this way for ever.
Also when you have a ss of 0.05 its shown as 0.1, thats why it takes twice as long to get from 0.1-0.2 as it did to get from 0.0-0.1 in the first place. This isnt a bug, but it is annoying
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The Pegasus
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Posted - 2004.04.18 08:47:00 -
[93]
"My Cargo" show 0/0...having 3840 units auf Scordite inside the Cargo Bay. This bug is also found at external cargo containers, seems like the content isn't autoupdated. _______________________________________________________________ [ 2004.04.14 12:26:17 ] (combat) <color=0xffbbbb00>Your 250mm 'Scout' I Accelerator Cannon perfectly strikes Guardian Initiate, wrecking for 172.8 damage. |

Aelita
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Posted - 2004.04.19 10:14:00 -
[94]
Missing skill: Scrapmetal processing.
I'd crossower check this in current build on TQ. I'd ask over 100 people if they seems it on market or as reward from agents. Definetely after weeks past last patch this skill did miss TQ database with 99% probabily.
This skill should be top priority with combination of new station quality. It need to be introduced to game ASAP.
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Bobby Wilson
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Posted - 2004.04.20 16:08:00 -
[95]
Current TQ:
Serious stability problems running 2 clients on 1 machine (windowed mode). There's a few threads in the known issues forum.
Historically there has been a very small chance of an internal winmodem disconnecting when the client is very busy or lagging. In the past I only had this when running 2 accounts, both of which were doing intense stuff, and could if careful acout my timing could game 8 hours on 2 accounts without this happening once. More recently this will happen even if only 1 account is running and doing something mildly challenging like the market or refitting. 2 accounts are basically impossible to run without modem disconnects, even with all graphics options turned off. Again there's a thread about this in known issues but no answers and no hardware/ISP problems common to all victims of these problems.
BW
Originally by: Selim
Cool, congrats.
Oh, stupid idea by the way.
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Twisekro
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Posted - 2004.04.21 22:01:00 -
[96]
I got stuck completly in the gate between Eystur and Hek and two of my corp mates had the same problem... Why is this and whats being done... Im in my new cruiser wich i have relly started to like and i dont want to lose it to a bug...
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