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Lord Det
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Posted - 2008.01.08 12:43:00 -
[31]
Originally by: Rilder Edited by: Rilder on 08/01/2008 08:26:13 Another useful tip:
DON'T EVER ACTIVATE AUTOPILOT.
Auto-pilot is basicly useless, Ive only ever used it when flying around in an empty shuttle or ceptor.
I strongly disagree. The safest way for me to run my hauler through empire and even lowsec is to use the autopilot while still being at the keyboard:
* initiate warp to zero to next gate * select gate again, choose 'add as first waypoint' * activate autopilot
What happens? when you arrive at the gate, the autopilot will insta-jump you through without giving anyone the possibility to scan you. On the other side of the gate, you stay cloaked for 30 seconds. Warp to zero to next gate, add as first waypoint again, activate autopilot....
You're only scannable during the time you're going for warp and not while you're sitting on a gate when you don't use the autopilot at all.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2008.01.08 20:19:00 -
[32]
Originally by: Lord Det
Originally by: Rilder Edited by: Rilder on 08/01/2008 08:26:13 Another useful tip:
DON'T EVER ACTIVATE AUTOPILOT.
Auto-pilot is basicly useless, Ive only ever used it when flying around in an empty shuttle or ceptor.
I strongly disagree. The safest way for me to run my hauler through empire and even lowsec is to use the autopilot while still being at the keyboard:
* initiate warp to zero to next gate * select gate again, choose 'add as first waypoint' * activate autopilot
What happens? when you arrive at the gate, the autopilot will insta-jump you through without giving anyone the possibility to scan you. On the other side of the gate, you stay cloaked for 30 seconds. Warp to zero to next gate, add as first waypoint again, activate autopilot....
You're only scannable during the time you're going for warp and not while you're sitting on a gate when you don't use the autopilot at all.
Yeah, but the effort it takes to warp to zero and just immediatly *right click > jump*, or *hold left mouse button > move over jump icon > release* compared to doing what you said is a lot less. Not to mention it works, because I don't know any ships that can lock and scan you within that 1-3 seconds between landing and jumping. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa or Itamo to join! |
Fenderson
Einherjar Rising
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Posted - 2008.01.08 20:26:00 -
[33]
concord is an economic deterrent.
its not a deterrent in the sense that some people describe the death penalty (ie, it stops people from murdering because they are afraid of the consequences)
but it is a deterrent in that there are consequences for ganking in hisec, so that it is not worth ganking in hisec unless you think the benefit outweighs the consequences.
Originally by: CCP Wrangler Oh dear, how about we all calm down a bit instead?
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Little Tigerlilly
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Posted - 2008.01.08 20:39:00 -
[34]
Originally by: Gamon Rowe I lost yet another ship in a 0.9 system. I'm not complaining about losing a ship. I've got a good handle on losing ships. What gets me is that this is one of a number of ships that I've had destroyed in a 0.9 system. Not only that, but when my ship was flying through, there were forty-nine (49 x) CONCORD Police Commander/Officer/Captain ships at the gate.
Needs to be more details about what exactly happened because it sounds like you jumped to a gate with 49 Concord folks around it, then another player locked on, attacked you, destroyed your ship, and took your loot before you could leave and return to pick it up yourself.
Pretty impressive considering how fast concord responds to something like that.
Did you an aggro timer on for some reason? Did you loot a can he has left sitting? The only way I can see this happening is if you'd triggered an aggro timer so that he could attack you.
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Andrest Disch
Amarr
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Posted - 2008.01.08 20:40:00 -
[35]
Oh, and btw, you still get killmails.. they're just not mailed to you. You have to look at the Combat Log in the Character Sheet now.. just took me ages to find it. =-s
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 20:43:00 -
[36]
Moral of the story? Stop trading. Become a pirate. Be part of the problem. Get rich for free. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |
Estephania
Independent Political Analysts
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Posted - 2008.01.08 20:43:00 -
[37]
I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
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Dex Nederland
Caldari Caldari Provisions
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Posted - 2008.01.08 20:48:00 -
[38]
What if the person scanning you is trying to supplement the local authority and is checking for contraband?
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.01.08 20:48:00 -
[39]
Yes it's a deterrent.
I'm flying around space in my PvP Domi. I jump through a gate. I find an Itty V parked 15km away from the gate with no friends in sight.
If this is 0.0, I might blow him up and see what he was carrying. If its high sec, I won't- I don't want to lose my ship.
Thus, it works.
True there will always be dedicated specialists running high-sec piracy gangs of some variety or the other. But 99% of the EVE population- a sizeable majority of which wouldn't be averse to a little incidental piracy, if it were tempting enough- are deterred. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts! |
nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 21:00:00 -
[40]
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |
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Stymie Jackson
Caldari Mining Bytes Inc. Insurgency
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Posted - 2008.01.08 21:06:00 -
[41]
Or FINALLY add what was recommened long ago.
If Concord blows up your ship, you get no insurance.
Or maybe even make it so Concord pods you as well as blows up your ship.
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Xanthese
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Posted - 2008.01.08 21:30:00 -
[42]
Edited by: Xanthese on 08/01/2008 21:31:27 Insurance should only apply if the 'accident' was no fault of yours as in real life - also you should be able as in real life to insure contents for an extra premium - my house insurance has 50k contents insurance - if house burns down i only get back what i lost not the whole 50k - if i burn it down igo to jail
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.01.08 21:48:00 -
[43]
If concord podded it would be a little more of a deterrent.
If I had an Alt I would probably post with it... |
Hozac
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Posted - 2008.01.08 21:57:00 -
[44]
Originally by: Seishomaru Next time. Transport everything in a ship with a Smartbomb. IF you are attacked in high sec. Drop your cargo and activate SB. At least they won get your loot.
I fully endorse this idea.
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Xanthese
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Posted - 2008.01.08 22:01:00 -
[45]
carry all in secure cargo pod in bay - they destroy ship - get less - destroy passworded cargo pod - get less
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Ulstan
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Posted - 2008.01.08 22:34:00 -
[46]
CONCORD doesn't currently do a very good job of giving any kind of consequence to suicide gankers whatsoever: they lose their T1 insured ship and just scoop your loot with an alt hauler.
Moreover, you have no real way to mete out any consequences to suicide gankers either.
The only way to combat suicide ganking(as you say, it's absurd to expect an industrliast to be able to fight off combat pilots or to require a concerted effort to move goods into and out of JITA) is to fly ships and cargoes that don't make good gank targets.
Shun the T1 hauler for anything other than hauling lots of low value goods. Make multiple trips rather than one big trip. Use shuttles for transferring high value low volume goods and *don't use autopilot*. Use well tanked battlecruisers or battleships to make slightly larger and valuable trips.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.08 22:48:00 -
[47]
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
Too bad its not a "problem", and ccp wholly supports suicide ganking for profit(even describes exactly how its done) and them using an alt character to pick up the loot.
http://support.eve-online.com/Pages/KB/Article.aspx?id=341
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 23:01:00 -
[48]
Originally by: Gamesguy
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
Too bad its not a "problem", and ccp wholly supports suicide ganking for profit(even describes exactly how its done) and them using an alt character to pick up the loot.
http://support.eve-online.com/Pages/KB/Article.aspx?id=341
Sounds like traders should stop trading then. Become a pirate. Better money in it.
The rules in this game are very frustrating if you are not a pirate. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |
Estephania
Independent Political Analysts
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Posted - 2008.01.08 23:04:00 -
[49]
Some ppl will always defend some "out of the box" tactic which twists, pulls and abuses the intended game mechanics. They call it "creative".
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drones man
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Posted - 2008.01.08 23:09:00 -
[50]
You guys seriously need to stop complaining in this game. You want ships to be instantly removed from the game when you attack in highsec? Why not suggest making it impossible to attack in highsec? this is the effect it will have.
The thing i love about this game, is that no where is 100% safe, unless you are docked at an NPC station. This is how it should be, and if it changed i wouldn't like this game as much. IF somone wants to shoot your hauler in highsec, so be it.
Concord are a massive deterant, and personaly i think that escaping from concord would be a great idea, if it was made suitably hard that people rarly manage it.
Quit talking like this and try being smart when you are transporting hundreds of millions of isk around empire, especialy if you are in jita and the surrounding few systems.
Don't like it? there are plenty of other MMO's out there that provide 100% safety in areas, i suggest you try them.
Dman
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Hamfast
Gallente
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Posted - 2008.01.08 23:12:00 -
[51]
Originally by: Dex Nederland What if the person scanning you is trying to supplement the local authority and is checking for contraband?
There was a News story about something like this, 2 guys in Police Uniforms pulling people over... they are in jail now...
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who squeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
NO, not only no but heck no... And I am a carebear...
I think the idea that the Cargo Scanning ship gets flagged to the Scanned Ship (Like the ore thief is flagged to the miner whose can he stole ore from) is a good one, but to have it be a concording offense is way too much.
It seems a viable idea as the folks auto-piloting along afk will not notice, so no change there, those that are piloting will (we hope) be warned and be able to take action.
--------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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Estephania
Independent Political Analysts
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Posted - 2008.01.08 23:17:00 -
[52]
The problem in this is not that are ships being lost. the problem is the lack of consequences for the attacker. The attacker knows perfectly well what is he going to lose (not much usually as he's getting an insurance) and what is he most likely going to get. It's pure arithmetic. The victim however has no ways to defend, even bringing friends won't help as the readily available alt will quickly pick the loot. Doing this is stupidly easy. Ppl are already talking about suiciding freighters and that is the clear sign that the game mechanics is not working.
simple questions to "creative" brigade:
1) why cargo scanning another ship should not be considered a criminal act in high sec? What right you have to do it from the law enforcement point of view.
2) why should you receive insurance for a ship, lost in a blatant act of piracy committed in front of the law enforcement officers?
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 23:21:00 -
[53]
There's no point in arguing really. It's a built in feature of the game, on purpose. CCP wants it that way. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |
Speed Addict
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Posted - 2008.01.09 00:01:00 -
[54]
Originally by: Hozac
Originally by: Seishomaru Next time. Transport everything in a ship with a Smartbomb. IF you are attacked in high sec. Drop your cargo and activate SB. At least they won get your loot.
I fully endorse this idea.
smartbombs dont kill cans :)
by the way, u wont even have the reflex to jettison and pop it since u go bang in a matter of seconds
highsec space should not be perfect space, i strongly disagree with that. like in real life its possible to shoot someone standing next to u when theres a cop standing in front of u!
ccp's intention is, that ur not safe ANYWHERE, and besides, its a great isksink for the expensive modules that get destroyed and also helps to keep the prices of faction modules high in empire if u dont want to be ganked, then use a tanked battleship to transport really expensive stuff or a Transport ship or something, option enough, u guys need to learn to use ur brains - - - Hi Speed Devil You are receiving this notice to inform you that your posting privileges have now been permanently terminated.
now don't blame me for altposting :( |
omiNATION
Gallente Vanguard of the Ouroboros Nation
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Posted - 2008.01.09 00:18:00 -
[55]
Originally by: Seishomaru Next time. Transport everything in a ship with a Smartbomb. IF you are attacked in high sec. Drop your cargo and activate SB. At least they won get your loot.
Smartbombs destroy cargo containers?
[sig] EVE, basically an MMORPG with prison rules. [/sig] |
Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.09 00:29:00 -
[56]
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
Erm... wouldn't that make cargo scanners completely useless? And as a side effect basically destroy hi-sec piracy.
Now if cargo scanning made you blinky red, then fair enough, I suppose. It would at least provide ALERT pilots with an indication that they were being scanned. AFKers wouldn't get any benefit, but that's too bad. Play the game.
CONCORD provide consequences, not safety; only you can do that. |
Acidictadpole
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.01.09 00:29:00 -
[57]
Originally by: Richard Phallus CONCORD is not a deterrent, it is only a consequence. You need to provide your own deterrent.
U got it.
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Aceoil
Murder-Death-Kill
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Posted - 2008.01.09 00:43:00 -
[58]
Quote: at least provide some deterrence against capital crimes.
Deterrent is a stronger tank. Deterrent is warp to zero Deterrent is "dont carry so much valuables in your cargo hold"
Quote: I lost yet another ship in a 0.9 system
Fool me once shame on you, fool me twice shame on me.
____________________________________________________ So I guess you are a slow learner? The name of this game is Adapt-Online. Not whine and complain cause you got ganked-online.
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Richard Phallus
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Posted - 2008.01.09 01:01:00 -
[59]
Originally by: Aceoil Fool me once shame on you, fool me twice shame on me.
Everyone always gets this quote wrong.
"There's an old saying in Tennessee ù I know it's in Texas, probably in Tennessee ù that says, fool me once, shame on ù shame on you. Fool me ù you can't get fooled again." - The Decider --
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syphurous
Gallente Center for Advanced Studies
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Posted - 2008.01.09 01:40:00 -
[60]
Edited by: syphurous on 09/01/2008 01:40:43 Clearing up the smartbomb issue.
CCP added some intelligence to the smartbombs in Rev 2 or perhaps before, but this is when I noticed the change.
They will only affect ships, LCS*, and drones ( I assume POS too).
They dont affect, cans, wrecks, warp in beacons, acceration gates or asteroids.
The only thing I'm not sure about is LCO's** which use to get you concorded. I have been on sisi with a mission running to check this.
Trying to activate one close to a station or gate will get you nothing, as you ship will refuse and inform you that it cant because it is too close.
*Large Colliable Structure ( lewt buildings ) **Large Colliable Objects ( non lewt buildings, usualy named "LCO <name>" whill desplay as "LCO_<NAME>_VERSION" in overview with "type" enabled. ) ___
All Ur Salvage R Belong 2 Me ! |
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