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Gamon Rowe
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Posted - 2008.01.08 05:49:00 -
[1]
I lost yet another ship in a 0.9 system. I'm not complaining about losing a ship. I've got a good handle on losing ships. What gets me is that this is one of a number of ships that I've had destroyed in a 0.9 system. Not only that, but when my ship was flying through, there were forty-nine (49 x) CONCORD Police Commander/Officer/Captain ships at the gate.
I was destroyed, mugged, and the assailant safely left the system with my cargo before I could dock, get a noob frigate, and return, all under the noses of 49 CONCORD ships all hanging out at the gate, not counting the 8 sentry guns. Not only did they not protect my wreck from the looter, but I didn't even get a CONCORD report on the destruction of my ship.
Is CONCORD purposely aiding pirates these days?
I don't have any means of recouping my losses with my characters, but more than that, I don't rat or run missions, so my reputation with CONCORD is permanently affixed at 0.0, despite following their law and the laws of the systems I enter. On the other hand pirates who destroy my ships routinely have moderately high CONCORD ratings as they rat and run missions heavily. That's like someone with a Police Activities League bumper sticker running down a businessman on the sidewalk, mugging them, and then driving off, still retaining a nice reputation with the police in the process.
I'm not griping about the money I've lost, but what's the point in even having an area declared highsec if there is no sec associated with it. I understand risks, but come on. If you're going to have a police force sitting en masse at a gate, at least provide some deterrence against capital crimes.
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.08 05:54:00 -
[2]
If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Richard Phallus
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Posted - 2008.01.08 05:57:00 -
[3]
CONCORD is not a deterrent, it is only a consequence. You need to provide your own deterrent. --
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Pakalolo
Tha Shiznit
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Posted - 2008.01.08 06:00:00 -
[4]
Originally by: Richard Phallus CONCORD is not a deterrent, it is only a consequence. You need to provide your own deterrent.
nailed it
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Eval B'Stard
Minmatar Republic Military School
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Posted - 2008.01.08 06:00:00 -
[5]
I blame Donuts -------------------------------------------
When we gonna see the 40km and 80km tractor beams ?
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MenanceWhite
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Posted - 2008.01.08 06:01:00 -
[6]
Missiongrinding is boring. Those standings better be well spent.
If you were carrying something valueable and got ganked, that probably means that they had scanned you to make sure it was worth the suicide ganking. They also probably had someone else in standby ready to loot the stuff. This is a legit tactic, looting does not make concord shoot you - only shooting does.
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Kyra Felann
Gallente Elite Storm Enterprises
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Posted - 2008.01.08 06:01:00 -
[7]
Originally by: Richard Phallus CONCORD is not a deterrent, it is only a consequence. You need to provide your own deterrent.
Consequences can provide deterrents if the consequence is severe enough.
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Richard Phallus
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Posted - 2008.01.08 06:02:00 -
[8]
Edited by: Richard Phallus on 08/01/2008 06:02:56
Originally by: Kyra Felann Consequences can provide deterrents if the consequence is severe enough.
Peripheral effect in this case, not 100% effective obviously.(and not meant to be)  --
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Pakalolo
Tha Shiznit
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Posted - 2008.01.08 06:02:00 -
[9]
it is not concord that responds to outlaws, merely the faction navy.
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Vaal Erit
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Posted - 2008.01.08 06:03:00 -
[10]
Originally by: Gamon Rowe
I was destroyed, mugged, and the assailant safely left the system with my cargo before I could dock, get a noob frigate, and return, all under the noses of 49 CONCORD ships all hanging out at the gate, not counting the 8 sentry guns. Not only did they not protect my wreck from the looter, but I didn't even get a CONCORD report on the destruction of my ship.
How? If you are talking about he brought a friend to scoop loot, then yeah stealing is not big enough of a crime to warrant destruction by concord.
If you are saying someone killed you in .9 and he did not get popped by concord then I would like to know how he did that please.
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Gamon Rowe
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Posted - 2008.01.08 06:11:00 -
[11]
Edited by: Gamon Rowe on 08/01/2008 06:13:09
Originally by: Richard Phallus CONCORD is not a deterrent, it is only a consequence. You need to provide your own deterrent.
Well, I suppose that is the problem then. I'm not a fighter in the slightest. I cannot physically provide any form of deterrent. All I can do is keep purchasing new ships. But at the rate I've been hemorrhaging isk in highsec, I really don't have the option of even being able to recover at this point.
At any rate, as long as there is no shortage of those with skills and teammates sufficient to pull this off, then as far as it concerns the small-business merchant, there is no consequence from CONCORD either. At which point I suppose there really isn't much incentive to continue on any course other than combat.
And no, they were careful not to pod me. But seeing as my clone with implants wasn't worth 1/10 of what I had in my ship, it really doesn't phase me either way. If I had a way of insuring cargo, then it would be a different story as well. Seeing as that's not possible, well, I suppose it doesn't matter.
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Richard Phallus
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Posted - 2008.01.08 06:17:00 -
[12]
Originally by: Gamon Rowe
Well, I suppose that is the problem then. I'm not a fighter in the slightest. I cannot physically provide any form of deterrent. All I can do is keep purchasing new ships. But at the rate I've been hemorrhaging isk in highsec, I really don't have the option of even being able to recover at this point.
Then you need friends that can provide the deterrent. --
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Gamon Rowe
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Posted - 2008.01.08 06:28:00 -
[13]
Originally by: Richard Phallus
Then you need friends that can provide the deterrent.
I knew that was going to pop up rather quickly. I'd rather not have to pull every favor I can muster to make the dangerous trip across Perimeter to Jita, or through another like area. Again, no point in attempting to put together an argument to common sense. As much as I fly though, heh, I'd need a significant bank account to be able to comp escorts. Seeing as I'm short on that, I suppose I'll just learn to enjoy missions and leave that whole economics thing to corps that can afford escorts.
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Amarria Black
Clan Anthraxx
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Posted - 2008.01.08 06:35:00 -
[14]
Originally by: Gamon Rowe
Originally by: Richard Phallus
Then you need friends that can provide the deterrent.
I knew that was going to pop up rather quickly. I'd rather not have to pull every favor I can muster to make the dangerous trip across Perimeter to Jita, or through another like area. Again, no point in attempting to put together an argument to common sense. As much as I fly though, heh, I'd need a significant bank account to be able to comp escorts. Seeing as I'm short on that, I suppose I'll just learn to enjoy missions and leave that whole economics thing to corps that can afford escorts.
There are several other ways to protect your assets. Haul in a fast ship that can't be pinned down easily. Haul in an unconventional ship. Pick and choose your times to haul. Split up your load in such a manner as to minimize your target value. Scout potentially hot gates for obvious concentrations of gank ships. And most importantly, AVOID THE HELL OUT OF JITA. AND PERIMETER. AND NEW CAL. Hell, stay out of Caldari space altogether.
Originally by: Frug Your reputation has been entirely redeemed in my eyes. I now want your babies.
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Rangkai
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Posted - 2008.01.08 06:42:00 -
[15]
Train up the skills for transport ships. they are tough enough that it is less likely you will be blown up before concord responds.
The money you save in not exploding is well worth the cost... and their speed makes hauling through lowsec easier
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Rajah Cudlar
Federation Scrap Dealers
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Posted - 2008.01.08 06:49:00 -
[16]
Quote: Hell, stay out of Caldari space altogether.
This. If you really need to be around a trade hub for business then you will enjoy yourself much more and make more isk too if you use Amarr, Rens, Agil or Ours.
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Jack Freely
Caldari Trading Corp
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Posted - 2008.01.08 07:33:00 -
[17]
Originally by: Gamon Rowe
Originally by: Richard Phallus
Then you need friends that can provide the deterrent.
I knew that was going to pop up rather quickly. I'd rather not have to pull every favor I can muster to make the dangerous trip across Perimeter to Jita, or through another like area. Again, no point in attempting to put together an argument to common sense. As much as I fly though, heh, I'd need a significant bank account to be able to comp escorts. Seeing as I'm short on that, I suppose I'll just learn to enjoy missions and leave that whole economics thing to corps that can afford escorts.
Train up your shield skills so you can have a nice big passive tank with nice t2 passive shield mods on so they won't target you.
One tip - my fighter pilot is my hauler, its nice to be able to dock and load up a good ship to get revenge in.
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umop 3pisdn
Minmatar Fnck the blob.
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Posted - 2008.01.08 07:36:00 -
[18]
Originally by: Amarria Black If you need a reminder of the deterrent effect of CONCORD, just remember the number of ships you pass in highsec that don't frag you on sight.
Yah jumping into EC- or any other choke point will soon make the difference quite clear
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2008.01.08 07:48:00 -
[19]
Of course CONCORD is effective. If it wasn't, people like myself would be killing anyone I could get locked down in high sec. But I can't, because CONCORD would explode my beautiful ship.
So I have to be a bit more picky, and only kill the really rich/stupid ones. 
Bellum Eternus [Vid] L E G E N D A R Y [Vid] L E G E N D A R Y I I |

shismo
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Posted - 2008.01.08 07:57:00 -
[20]
Well, this is not part of the OPs main point, but he brought it up so ill comment.
What they should do is give anyone who has not gotten concord angry at them in the past week a reputation boost. Every week. Not a large one but to where someone who doesn't rat or mission run can slowly go up over time for being a good citizen.
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Rilder
Caldari Oberon Incorporated Morsus Mihi
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Posted - 2008.01.08 08:25:00 -
[21]
Edited by: Rilder on 08/01/2008 08:26:13 Another useful tip:
DON'T EVER ACTIVATE AUTOPILOT.
Auto-pilot is basicly useless, Ive only ever used it when flying around in an empty shuttle or ceptor.
Edit:
Originally by: shismo Well, this is not part of the OPs main point, but he brought it up so ill comment.
What they should do is give anyone who has not gotten concord angry at them in the past week a reputation boost. Every week. Not a large one but to where someone who doesn't rat or mission run can slowly go up over time for being a good citizen.
Whats the point? its not like having a positive sec status grants you any bonuses.
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2008.01.08 11:07:00 -
[22]
Don't use T1 haulers nor autopilot and fit inertia stabilisers instead of cargo expanders.
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Banana Torres
The Green Banana Corporation
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Posted - 2008.01.08 11:21:00 -
[23]
I agree with the OP. Concord should be got rid of.
If you agress in high sec a message should pop up saying
"You have violated a in game rule, your ship will now be removed from the item database".
Then we won't get people trying to use real life analogies when they get frustrated with an in game mechanism.
But even in real life the cops can't protect nuthin.
http://news.bbc.co.uk/1/hi/world/south_asia/5079478.stm
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Cpt Branko
The Bloody Red
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Posted - 2008.01.08 11:44:00 -
[24]
Edited by: Cpt Branko on 08/01/2008 11:44:25
Originally by: Bellum Eternus Of course CONCORD is effective. If it wasn't, people like myself would be killing anyone I could get locked down in high sec. But I can't, because CONCORD would explode my beautiful ship.
So I have to be a bit more picky, and only kill the really rich/stupid ones. 
100% agreeing with a Bellum Eternus post 
Rifters!
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Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.08 11:54:00 -
[25]
Originally by: Gamon Rowe I lost yet another ship in a 0.9 system. I'm not complaining about losing a ship. I've got a good handle on losing ships. What gets me is that this is one of a number of ships that I've had destroyed in a 0.9 system. Not only that, but when my ship was flying through, there were forty-nine (49 x) CONCORD Police Commander/Officer/Captain ships at the gate.
I was destroyed, mugged, and the assailant safely left the system with my cargo before I could dock, get a noob frigate, and return, all under the noses of 49 CONCORD ships all hanging out at the gate, not counting the 8 sentry guns. Not only did they not protect my wreck from the looter, but I didn't even get a CONCORD report on the destruction of my ship.
Is CONCORD purposely aiding pirates these days?
I don't have any means of recouping my losses with my characters, but more than that, I don't rat or run missions, so my reputation with CONCORD is permanently affixed at 0.0, despite following their law and the laws of the systems I enter. On the other hand pirates who destroy my ships routinely have moderately high CONCORD ratings as they rat and run missions heavily. That's like someone with a Police Activities League bumper sticker running down a businessman on the sidewalk, mugging them, and then driving off, still retaining a nice reputation with the police in the process.
I'm not griping about the money I've lost, but what's the point in even having an area declared highsec if there is no sec associated with it. I understand risks, but come on. If you're going to have a police force sitting en masse at a gate, at least provide some deterrence against capital crimes.
What ship were you in? How was it fitted? What cargo were you carrying? Above all, were you autopiloting?
CONCORD provide consequences, not safety; only you can do that. |

Seishomaru
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Posted - 2008.01.08 11:59:00 -
[26]
Next time. Transport everything in a ship with a Smartbomb. IF you are attacked in high sec. Drop your cargo and activate SB. At least they won get your loot.
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cal nereus
Hobos of War Brutally Clever Empire
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Posted - 2008.01.08 12:00:00 -
[27]
Edited by: cal nereus on 08/01/2008 12:01:30 Concord does not serve and protect. Concord chases and punishes. If someone broke Concord law and survived, I hear CCP calls it an exploit. Whether the victim lives or dies, keeps or loses their stuff, is really a matter of time and chance for the most part. And ya, if the pirate explicitly did something that violates Concord law, then Concord should attack them, and they should lose a ship (beyond that, Concord isn't gonna do much else). ---
Join BH-DL Skills |

wierchas noobhunter
Cosmic Fusion When Fat Kids Attack
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Posted - 2008.01.08 12:02:00 -
[28]
Originally by: Gamon Rowe Edited by: Gamon Rowe on 08/01/2008 06:13:09
Originally by: Richard Phallus CONCORD is not a deterrent, it is only a consequence. You need to provide your own deterrent.
Well, I suppose that is the problem then. I'm not a fighter in the slightest. I cannot physically provide any form of deterrent. All I can do is keep purchasing new ships. But at the rate I've been hemorrhaging isk in highsec, I really don't have the option of even being able to recover at this point.
At any rate, as long as there is no shortage of those with skills and teammates sufficient to pull this off, then as far as it concerns the small-business merchant, there is no consequence from CONCORD either. At which point I suppose there really isn't much incentive to continue on any course other than combat.
And no, they were careful not to pod me. But seeing as my clone with implants wasn't worth 1/10 of what I had in my ship, it really doesn't phase me either way. If I had a way of insuring cargo, then it would be a different story as well. Seeing as that's not possible, well, I suppose it doesn't matter.
i think u are in wrong game this game is focused on pvp, and u are newer safe, when u undock u agree that u are an target to anyone, and concord don't provide protection for u it just kills anything that break rules in higt sec aka does aggressive acts
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.08 12:06:00 -
[29]
OP's story sounds like bull****.
1. Concord will always kill the aggressor, if it didnt its an bannable exploit.
2. Concord on gate will respond within 2 seconds(I counted) of aggression. They will instantly jam the aggressor(and all his drones), and neut all his cap in 0.1 seconds. Followed by ship destruction 1 second later. Therefore you must've gotten one volleyed.
3. You must've been hauling something very valuable and in an extremely paper thing ship if you can be one volleyed.
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000Hunter000
Gallente Magners Marauders VENOM Alliance
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Posted - 2008.01.08 12:25:00 -
[30]
Originally by: Gamesguy OP's story sounds like bull****.
1. Concord will always kill the aggressor, if it didnt its an bannable exploit.
2. Concord on gate will respond within 2 seconds(I counted) of aggression. They will instantly jam the aggressor(and all his drones), and neut all his cap in 0.1 seconds. Followed by ship destruction 1 second later. Therefore you must've gotten one volleyed.
3. You must've been hauling something very valuable and in an extremely paper thing ship if you can be one volleyed.
This 
CCP, let us pay the online shop with Direct Debit!!! Magners is now recruiting, evemail me or Dagazbo ingame.
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Lord Det
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Posted - 2008.01.08 12:43:00 -
[31]
Originally by: Rilder Edited by: Rilder on 08/01/2008 08:26:13 Another useful tip:
DON'T EVER ACTIVATE AUTOPILOT.
Auto-pilot is basicly useless, Ive only ever used it when flying around in an empty shuttle or ceptor.
I strongly disagree. The safest way for me to run my hauler through empire and even lowsec is to use the autopilot while still being at the keyboard:
* initiate warp to zero to next gate * select gate again, choose 'add as first waypoint' * activate autopilot
What happens? when you arrive at the gate, the autopilot will insta-jump you through without giving anyone the possibility to scan you. On the other side of the gate, you stay cloaked for 30 seconds. Warp to zero to next gate, add as first waypoint again, activate autopilot....
You're only scannable during the time you're going for warp and not while you're sitting on a gate when you don't use the autopilot at all.
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Thorek Ironbrow
Ironbrow Industries Co. Empire Research
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Posted - 2008.01.08 20:19:00 -
[32]
Originally by: Lord Det
Originally by: Rilder Edited by: Rilder on 08/01/2008 08:26:13 Another useful tip:
DON'T EVER ACTIVATE AUTOPILOT.
Auto-pilot is basicly useless, Ive only ever used it when flying around in an empty shuttle or ceptor.
I strongly disagree. The safest way for me to run my hauler through empire and even lowsec is to use the autopilot while still being at the keyboard:
* initiate warp to zero to next gate * select gate again, choose 'add as first waypoint' * activate autopilot
What happens? when you arrive at the gate, the autopilot will insta-jump you through without giving anyone the possibility to scan you. On the other side of the gate, you stay cloaked for 30 seconds. Warp to zero to next gate, add as first waypoint again, activate autopilot....
You're only scannable during the time you're going for warp and not while you're sitting on a gate when you don't use the autopilot at all.
Yeah, but the effort it takes to warp to zero and just immediatly *right click > jump*, or *hold left mouse button > move over jump icon > release* compared to doing what you said is a lot less. Not to mention it works, because I don't know any ships that can lock and scan you within that 1-3 seconds between landing and jumping. _____________________________ Thorek Ironbrow of Ironbrow Industries Co. Part of the Empire Research Alliance Look us up in Nomaa or Itamo to join! |

Fenderson
Einherjar Rising
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Posted - 2008.01.08 20:26:00 -
[33]
concord is an economic deterrent.
its not a deterrent in the sense that some people describe the death penalty (ie, it stops people from murdering because they are afraid of the consequences)
but it is a deterrent in that there are consequences for ganking in hisec, so that it is not worth ganking in hisec unless you think the benefit outweighs the consequences.
Originally by: CCP Wrangler Oh dear, how about we all calm down a bit instead?
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Little Tigerlilly
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Posted - 2008.01.08 20:39:00 -
[34]
Originally by: Gamon Rowe I lost yet another ship in a 0.9 system. I'm not complaining about losing a ship. I've got a good handle on losing ships. What gets me is that this is one of a number of ships that I've had destroyed in a 0.9 system. Not only that, but when my ship was flying through, there were forty-nine (49 x) CONCORD Police Commander/Officer/Captain ships at the gate.
Needs to be more details about what exactly happened because it sounds like you jumped to a gate with 49 Concord folks around it, then another player locked on, attacked you, destroyed your ship, and took your loot before you could leave and return to pick it up yourself.
Pretty impressive considering how fast concord responds to something like that.
Did you an aggro timer on for some reason? Did you loot a can he has left sitting? The only way I can see this happening is if you'd triggered an aggro timer so that he could attack you.
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Andrest Disch
Amarr
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Posted - 2008.01.08 20:40:00 -
[35]
Oh, and btw, you still get killmails.. they're just not mailed to you. You have to look at the Combat Log in the Character Sheet now.. just took me ages to find it. =-s
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 20:43:00 -
[36]
Moral of the story? Stop trading. Become a pirate. Be part of the problem. Get rich for free. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Estephania
Independent Political Analysts
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Posted - 2008.01.08 20:43:00 -
[37]
I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
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Dex Nederland
Caldari Caldari Provisions
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Posted - 2008.01.08 20:48:00 -
[38]
What if the person scanning you is trying to supplement the local authority and is checking for contraband?
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Patch86
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.01.08 20:48:00 -
[39]
Yes it's a deterrent.
I'm flying around space in my PvP Domi. I jump through a gate. I find an Itty V parked 15km away from the gate with no friends in sight.
If this is 0.0, I might blow him up and see what he was carrying. If its high sec, I won't- I don't want to lose my ship.
Thus, it works.
True there will always be dedicated specialists running high-sec piracy gangs of some variety or the other. But 99% of the EVE population- a sizeable majority of which wouldn't be averse to a little incidental piracy, if it were tempting enough- are deterred. ------
Originally by: CCP Prism X There's no such thing as playing too much EvE! You all obviously need more accounts!
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 21:00:00 -
[40]
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Stymie Jackson
Caldari Mining Bytes Inc. Insurgency
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Posted - 2008.01.08 21:06:00 -
[41]
Or FINALLY add what was recommened long ago.
If Concord blows up your ship, you get no insurance.
Or maybe even make it so Concord pods you as well as blows up your ship.
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Xanthese
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Posted - 2008.01.08 21:30:00 -
[42]
Edited by: Xanthese on 08/01/2008 21:31:27 Insurance should only apply if the 'accident' was no fault of yours as in real life - also you should be able as in real life to insure contents for an extra premium - my house insurance has 50k contents insurance - if house burns down i only get back what i lost not the whole 50k - if i burn it down igo to jail
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Spenz
Gallente Dark Knights of Deneb Against ALL Authorities
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Posted - 2008.01.08 21:48:00 -
[43]
If concord podded it would be a little more of a deterrent.
If I had an Alt I would probably post with it... |

Hozac
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Posted - 2008.01.08 21:57:00 -
[44]
Originally by: Seishomaru Next time. Transport everything in a ship with a Smartbomb. IF you are attacked in high sec. Drop your cargo and activate SB. At least they won get your loot.
I fully endorse this idea.
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Xanthese
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Posted - 2008.01.08 22:01:00 -
[45]
carry all in secure cargo pod in bay - they destroy ship - get less - destroy passworded cargo pod - get less
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Ulstan
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Posted - 2008.01.08 22:34:00 -
[46]
CONCORD doesn't currently do a very good job of giving any kind of consequence to suicide gankers whatsoever: they lose their T1 insured ship and just scoop your loot with an alt hauler.
Moreover, you have no real way to mete out any consequences to suicide gankers either.
The only way to combat suicide ganking(as you say, it's absurd to expect an industrliast to be able to fight off combat pilots or to require a concerted effort to move goods into and out of JITA) is to fly ships and cargoes that don't make good gank targets.
Shun the T1 hauler for anything other than hauling lots of low value goods. Make multiple trips rather than one big trip. Use shuttles for transferring high value low volume goods and *don't use autopilot*. Use well tanked battlecruisers or battleships to make slightly larger and valuable trips.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.08 22:48:00 -
[47]
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
Too bad its not a "problem", and ccp wholly supports suicide ganking for profit(even describes exactly how its done) and them using an alt character to pick up the loot.
http://support.eve-online.com/Pages/KB/Article.aspx?id=341
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 23:01:00 -
[48]
Originally by: Gamesguy
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
Too bad its not a "problem", and ccp wholly supports suicide ganking for profit(even describes exactly how its done) and them using an alt character to pick up the loot.
http://support.eve-online.com/Pages/KB/Article.aspx?id=341
Sounds like traders should stop trading then. Become a pirate. Better money in it.
The rules in this game are very frustrating if you are not a pirate. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Estephania
Independent Political Analysts
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Posted - 2008.01.08 23:04:00 -
[49]
Some ppl will always defend some "out of the box" tactic which twists, pulls and abuses the intended game mechanics. They call it "creative".
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drones man
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Posted - 2008.01.08 23:09:00 -
[50]
You guys seriously need to stop complaining in this game. You want ships to be instantly removed from the game when you attack in highsec? Why not suggest making it impossible to attack in highsec? this is the effect it will have.
The thing i love about this game, is that no where is 100% safe, unless you are docked at an NPC station. This is how it should be, and if it changed i wouldn't like this game as much. IF somone wants to shoot your hauler in highsec, so be it.
Concord are a massive deterant, and personaly i think that escaping from concord would be a great idea, if it was made suitably hard that people rarly manage it.
Quit talking like this and try being smart when you are transporting hundreds of millions of isk around empire, especialy if you are in jita and the surrounding few systems.
Don't like it? there are plenty of other MMO's out there that provide 100% safety in areas, i suggest you try them.
Dman
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Hamfast
Gallente
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Posted - 2008.01.08 23:12:00 -
[51]
Originally by: Dex Nederland What if the person scanning you is trying to supplement the local authority and is checking for contraband?
There was a News story about something like this, 2 guys in Police Uniforms pulling people over... they are in jail now...
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who squeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
NO, not only no but heck no... And I am a carebear...
I think the idea that the Cargo Scanning ship gets flagged to the Scanned Ship (Like the ore thief is flagged to the miner whose can he stole ore from) is a good one, but to have it be a concording offense is way too much.
It seems a viable idea as the folks auto-piloting along afk will not notice, so no change there, those that are piloting will (we hope) be warned and be able to take action.
--------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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Estephania
Independent Political Analysts
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Posted - 2008.01.08 23:17:00 -
[52]
The problem in this is not that are ships being lost. the problem is the lack of consequences for the attacker. The attacker knows perfectly well what is he going to lose (not much usually as he's getting an insurance) and what is he most likely going to get. It's pure arithmetic. The victim however has no ways to defend, even bringing friends won't help as the readily available alt will quickly pick the loot. Doing this is stupidly easy. Ppl are already talking about suiciding freighters and that is the clear sign that the game mechanics is not working.
simple questions to "creative" brigade:
1) why cargo scanning another ship should not be considered a criminal act in high sec? What right you have to do it from the law enforcement point of view.
2) why should you receive insurance for a ship, lost in a blatant act of piracy committed in front of the law enforcement officers?
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 23:21:00 -
[53]
There's no point in arguing really. It's a built in feature of the game, on purpose. CCP wants it that way. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Speed Addict
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Posted - 2008.01.09 00:01:00 -
[54]
Originally by: Hozac
Originally by: Seishomaru Next time. Transport everything in a ship with a Smartbomb. IF you are attacked in high sec. Drop your cargo and activate SB. At least they won get your loot.
I fully endorse this idea.
smartbombs dont kill cans :)
by the way, u wont even have the reflex to jettison and pop it since u go bang in a matter of seconds
highsec space should not be perfect space, i strongly disagree with that. like in real life its possible to shoot someone standing next to u when theres a cop standing in front of u!
ccp's intention is, that ur not safe ANYWHERE, and besides, its a great isksink for the expensive modules that get destroyed and also helps to keep the prices of faction modules high in empire  if u dont want to be ganked, then use a tanked battleship to transport really expensive stuff or a Transport ship or something, option enough, u guys need to learn to use ur brains  - - - Hi Speed Devil You are receiving this notice to inform you that your posting privileges have now been permanently terminated.
now don't blame me for altposting :( |

omiNATION
Gallente Vanguard of the Ouroboros Nation
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Posted - 2008.01.09 00:18:00 -
[55]
Originally by: Seishomaru Next time. Transport everything in a ship with a Smartbomb. IF you are attacked in high sec. Drop your cargo and activate SB. At least they won get your loot.
Smartbombs destroy cargo containers?
[sig] EVE, basically an MMORPG with prison rules. [/sig] |

Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.09 00:29:00 -
[56]
Originally by: nether void
Originally by: Estephania I am not a carebear, but I tend to agree with carebearing crowd on this one. Scanning someone's ship should be causing criminal flagging in high sec. No one except criminals should have any interest in your ships cargo. This simple fix will make suiciding in high sec worth the risk and the effort only if the attackers have some prior intel, and this is the only way it should work in high sec.
This.
I said this as well in another thread. Cargo scan? Insta CONCORD pop. Solved.
Even though I would rather not see it, I'd rather have high sec changed to perfect sec than reward people who sqeeze their way around the rules, because that's what the double team shoot and loot teams are really doing. They've found a loophole that isn't closed, so they're using it. ... So close it already.
Erm... wouldn't that make cargo scanners completely useless? And as a side effect basically destroy hi-sec piracy.
Now if cargo scanning made you blinky red, then fair enough, I suppose. It would at least provide ALERT pilots with an indication that they were being scanned. AFKers wouldn't get any benefit, but that's too bad. Play the game.
CONCORD provide consequences, not safety; only you can do that. |

Acidictadpole
Dirty Deeds Corp. Axiom Empire
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Posted - 2008.01.09 00:29:00 -
[57]
Originally by: Richard Phallus CONCORD is not a deterrent, it is only a consequence. You need to provide your own deterrent.
U got it.
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Aceoil
Murder-Death-Kill
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Posted - 2008.01.09 00:43:00 -
[58]
Quote: at least provide some deterrence against capital crimes.
Deterrent is a stronger tank. Deterrent is warp to zero Deterrent is "dont carry so much valuables in your cargo hold"
Quote: I lost yet another ship in a 0.9 system
Fool me once shame on you, fool me twice shame on me.
____________________________________________________ So I guess you are a slow learner? The name of this game is Adapt-Online. Not whine and complain cause you got ganked-online.
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Richard Phallus
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Posted - 2008.01.09 01:01:00 -
[59]
Originally by: Aceoil Fool me once shame on you, fool me twice shame on me.
Everyone always gets this quote wrong.
"There's an old saying in Tennessee ù I know it's in Texas, probably in Tennessee ù that says, fool me once, shame on ù shame on you. Fool me ù you can't get fooled again." - The Decider --
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syphurous
Gallente Center for Advanced Studies
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Posted - 2008.01.09 01:40:00 -
[60]
Edited by: syphurous on 09/01/2008 01:40:43 Clearing up the smartbomb issue.
CCP added some intelligence to the smartbombs in Rev 2 or perhaps before, but this is when I noticed the change.
They will only affect ships, LCS*, and drones ( I assume POS too).
They dont affect, cans, wrecks, warp in beacons, acceration gates or asteroids.
The only thing I'm not sure about is LCO's** which use to get you concorded. I have been on sisi with a mission running to check this.
Trying to activate one close to a station or gate will get you nothing, as you ship will refuse and inform you that it cant because it is too close.
*Large Colliable Structure ( lewt buildings ) **Large Colliable Objects ( non lewt buildings, usualy named "LCO <name>" whill desplay as "LCO_<NAME>_VERSION" in overview with "type" enabled. ) ___
All Ur Salvage R Belong 2 Me ! |

Sandeep
Raptus Regaliter Phalanx Alliance
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Posted - 2008.01.09 02:00:00 -
[61]
Originally by: Gamon Rowe I was destroyed, mugged, and the assailant safely left the system
Either you are not telling the whole story, or you need to file an Exploit petition against the attacker. Glitches do happen.
-----
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Sergeant Spot
Black Eclipse Corp Band of Brothers
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Posted - 2008.01.09 04:05:00 -
[62]
In reply to the OP:
If you were 'not' using warp to zero, then it was self inflicted in the worst possible way.
If you were not using a ship that gets "into" warp REALLY fast, you are at extreme risk.
Simple rule: If the suicide pirates have time to scan you, if you have high value cargo, your risk becomes extreme. The time it takes to scan is the time it takes a frigate to get a lock.
Using warp to zero, and fly a ship that gets "into" warp really fast, or have a really well tanked ship.
Play nice while you butcher each other.
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Blue Pixie
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Posted - 2008.01.09 04:28:00 -
[63]
Originally by: Gamon Rowe ...I don't have any means of recouping my losses with my characters, but more than that, I don't rat or run missions...
Not to change the subject, but am I missing something here?
Just what do you do? Fly around in a starter ship and roleplay?
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Skaz
Minmatar
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Posted - 2008.01.09 04:55:00 -
[64]
Originally by: Stymie Jackson Or FINALLY add what was recommened long ago.
If Concord blows up your ship, you get no insurance.
That's what I was going to add to this thread. Because as is high sec gankers get at least half of their ships mineral value back quite a boon if they're using T1 BS's
And if I'm gonna go truly nitpicking what kindof an empire doesn't adequately protect it's commerce inside it's territory?
- -
PINK PINK PINK PINK |

Korizan
Oort Cloud Industries
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Posted - 2008.01.09 05:03:00 -
[65]
High-Sec ganking is nothing more then a numbers game.
Scan ship find if the value is worth more then what is required to take it out.
Period.
There is no risk it is pure numbers.
So the only defense is simply to carry less value then it will cost the gankers to take you out. Don't forget to add in the insurance money by the way.
And the bottom line there are some very rich and bored people in EVE and if they decide they just want to grief somebody and suicide gank them for 0 profit they can as well as nothing will be done.
And don't bother to ask why they do it. You will not get a response you like either.
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ZerKar
Caldari Zen'Tar
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Posted - 2008.01.09 06:35:00 -
[66]
Originally by: Rajah Cudlar
Quote: Hell, stay out of Caldari space altogether.
This. If you really need to be around a trade hub for business then you will enjoy yourself much more and make more isk too if you use Amarr, Rens, Agil or Ours.
Try Rens. Ours is camped 23/7, trust me. Rens is fairly passive in the Camps. Mostly because a LOT of Matari pilots (myself included...As much as I can be Matari) haul in Battleships lol. Those a bit much to Gank so the Gankers are less attracted to that place. +++++++++++++++ I saw the Sign...!
O.o |

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
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Posted - 2008.01.09 09:03:00 -
[67]
Edited by: cal nereus on 09/01/2008 09:03:20
I'm an anti-pirate and even I realize the game mechanics should at least allow high-sec ganking. It's up to us to make the pirates think twice by hurting them, not the game-makers and AI. Defend yourself with good ol' fashioned PvP, or fly safe using various escape techniques.
Anyways, if the high-sec ganker survived Concord, then it's an exploit, and you just have to petition it. CCP investigates and punishes. However, if the ganker lost his ship, then everything is a-okay. CCP fully endorses high-sec killing, as long as the killer loses at least one ship in the process (unless it's a war, in which case Concord sits back and enjoys the good show). ---
Join BH-DL Skills |

Benvie
Benvie Enterprises
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Posted - 2008.01.09 09:18:00 -
[68]
Edited by: Benvie on 09/01/2008 09:18:46 People that say "Concord provides consequences" **** me off. What consequence exactly? The consequence of getting 90% of your ships value refunded by insurance? Please. That's a total crock and everyone knows it. The risk/reward for empire ganking is way out of whack and needs to be adjusted. So many people have argued this same point, and we're not asking for total safety in empire. But when the risk is HEAVILY tilted towards the innocent parties then something is wrong. When there's basically zero risk for being a suicide ganker, and a huge risk for trying to do legitimate business, something is wrong.
Little risk should equal little reward. That's how it is for the people hauling stuff. They haul very little value, they get little reward, they have little risk. Haul high value, the reward is high, and so is the risk. But this isn't true for the ganker. They always have little risk, because the punishment is always a slap on the wrist. But the reward is huge. Little risk, huge reward. Tell me, where is the balance? Where are the "consequences"?
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Mark Lucius
The Vinlanders SMASH Alliance
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Posted - 2008.01.09 09:56:00 -
[69]
And the risk that you don't know what will be left in the wreck afterwards. It's not a complete numbers game, there is some risk to it.
Fact remains that it is soo stupidly easy to avoid that this argument is completely unnecessary. ---
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.09 11:02:00 -
[70]
Originally by: Benvie Edited by: Benvie on 09/01/2008 09:18:46 People that say "Concord provides consequences" **** me off. What consequence exactly? The consequence of getting 90% of your ships value refunded by insurance? Please. That's a total crock and everyone knows it. The risk/reward for empire ganking is way out of whack and needs to be adjusted. So many people have argued this same point, and we're not asking for total safety in empire. But when the risk is HEAVILY tilted towards the innocent parties then something is wrong. When there's basically zero risk for being a suicide ganker, and a huge risk for trying to do legitimate business, something is wrong.
Little risk should equal little reward. That's how it is for the people hauling stuff. They haul very little value, they get little reward, they have little risk. Haul high value, the reward is high, and so is the risk. But this isn't true for the ganker. They always have little risk, because the punishment is always a slap on the wrist. But the reward is huge. Little risk, huge reward. Tell me, where is the balance? Where are the "consequences"?
The risk of sitting there for 8 hours without a single idiot autopiloting by with a billion in cargo that you can kill.
Its impossible to suicide gank someone who knows what hes doing, not unlikely, impossible.
Suicide ganking is good for raising eve's IQ average.
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Leandro Salazar
Aeon Industries
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Posted - 2008.01.09 11:57:00 -
[71]
Originally by: Gamesguy
Originally by: Benvie Edited by: Benvie on 09/01/2008 09:18:46 People that say "Concord provides consequences" **** me off. What consequence exactly? The consequence of getting 90% of your ships value refunded by insurance? Please. That's a total crock and everyone knows it. The risk/reward for empire ganking is way out of whack and needs to be adjusted. So many people have argued this same point, and we're not asking for total safety in empire. But when the risk is HEAVILY tilted towards the innocent parties then something is wrong. When there's basically zero risk for being a suicide ganker, and a huge risk for trying to do legitimate business, something is wrong.
Little risk should equal little reward. That's how it is for the people hauling stuff. They haul very little value, they get little reward, they have little risk. Haul high value, the reward is high, and so is the risk. But this isn't true for the ganker. They always have little risk, because the punishment is always a slap on the wrist. But the reward is huge. Little risk, huge reward. Tell me, where is the balance? Where are the "consequences"?
The risk of sitting there for 8 hours without a single idiot autopiloting by with a billion in cargo that you can kill.
Its impossible to suicide gank someone who knows what hes doing, not unlikely, impossible.
Suicide ganking is good for raising eve's IQ average.
The one and only thing that I am afraid of when hauling valuables is the dreadful Jita lag. Usually I undock to a blackscreen, wait 30 secs, and then quit client so I at least autowarp, ere some asshat scans my courier and tries to suicidegank it. However unlikely it is that he succeeds in killing all my HP before CONCORD, it IS possible.
In more lagfree suicider paradises like Niarja, you are indeed fairly safe if you are well prepared.
There is no 'n' in turret There is no 'r' in faction There is no 'a' in Scorpion There is no 'e' in Caldari There is no makeup in rogue drones |

Shanur
Minmatar Republic Military School
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Posted - 2008.01.09 12:58:00 -
[72]
I actually like the idea of giving a cargo scanner an agression timer just as if he had looted a can belonging to the ship he scanned. One of my pet peeves is that there are too many rules in place to prevent pre emptive strikes allowing escorts to deal with pirates BEFORE they fire on the escorted ship (i don't consider evading the gatecamp dealing with. You need to have a means of BREAKING a gatecamp rather than going around it if you got the firepower).
Making the would be pirate blinky red would help a lot with that. The hauler will be able to use corp mates as an added deterrent (if the pirate scans he's fair game to them) and the convoy is alerted to the fact that pirates know what's in their cargo hold and can decide whether to press on or to dock and redistribute their goods.
And the good part is that it will change nothing to unescorted haulers insisting on flying millions worth of cargo in flimsy T1 haulers maximized for more freight capacity. They are still open to ganks as they should be.
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Qui Shon
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Posted - 2008.01.09 13:06:00 -
[73]
Originally by: Gamesguy
The risk of sitting there for 8 hours without a single idiot autopiloting by with a billion in cargo that you can kill.
Its impossible to suicide gank someone who knows what hes doing, not unlikely, impossible.
Suicide ganking is good for raising eve's IQ average.
That's not a risk. Since there is no base "free" income in Eve (nor anywhere else afaik), no automatic positive isk flow to compare to. For there to be risk, there has to be potential loss. The hauler/trader risks his ship, his assets, i.e. his effective capital. His profit is already at risk from other traders, without any suicide gankers.
The ganker on the other hand does not risk his assets, he doesn't risk anything at all, since even if he should fail in his gank, he will still have his insurance money and the loot from his own wreck. Normally T1 loot would be so low in value it's not worth mentioning, but so pathethic are the potential losses of the suicide ganker in case of failure, that they should be included.
Though I'd not be for such a change, if you want any sort of balance in hauler/ganker profit/risk, you need to introduce 90-100+% effective cargo insurance, valid even in case of deliberate selfdestruction, to match the ship insurance we have now.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.01.09 13:37:00 -
[74]
Originally by: Hamfast
Originally by: Dex Nederland What if the person scanning you is trying to supplement the local authority and is checking for contraband?
There was a News story about something like this, 2 guys in Police Uniforms pulling people over... they are in jail now...
Of course in RL the police don't pay you money for every criminal you blow to pieces. RL analogies are very hard to make relevant to the criminal justice system in Eve.
Originally by: Hamfast I think the idea that the Cargo Scanning ship gets flagged to the Scanned Ship (Like the ore thief is flagged to the miner whose can he stole ore from) is a good one, but to have it be a concording offense is way too much.
A full concording is an excessive response, considering that actually taking stuff doesn't elicit one, why should just looking at it? Unfortunately, flagging the scanner will make near-zero difference to a suicide gank team. It would just mean that the cargo scanning ship is now an alt in a noob frigate with nothing but the cargo scanner fitted. Yes, it may generate windows of oppourtunity for haulers to get past while the alt is going to fetch a new noob frigate, but the actual cost of losing 1 cargo scanner per scan is not going to significantly impact on the profitability of their operations.
Originally by: Estephania The attacker knows perfectly well what is he going to lose (not much usually as he's getting an insurance) and what is he most likely going to get. It's pure arithmetic. The victim however has no ways to defend, even bringing friends won't help as the readily available alt will quickly pick the loot. Doing this is stupidly easy. Ppl are already talking about suiciding freighters and that is the clear sign that the game mechanics is not working.
The victim can do the sums of how much he costs to gank, and how much a ganker stands to gain from doing it. And he has the luxury of doing it before he even undocks, wheras the ganker has to do it on-the-fly before the victim, well, flys away. The ganker has no way of forcing the victim to put enough stuff into their cargo to make it worthwile to gank them.
The talk about suiciding freighters is simply an indicator that freighter pilots often fly with excessive value densities in their cargo hold. Yes, it's more efficient on the hauling front, but it comes at the risk of making yourself an attractive target. Risk vs Reward.
Originally by: Estephania 1) why cargo scanning another ship should not be considered a criminal act in high sec? What right you have to do it from the law enforcement point of view.
Even if you do make it a criminal act, looking at something is a lesser offence than stealing it. Stealing something carries no concord response, no sec-status penalty, and only an individual flagging. Which means that is the greatest penalty that cargo scanning should have. And I've explained above why adding that penalty will have zero impact on a gank team.
Originally by: Estephania 2) why should you receive insurance for a ship, lost in a blatant act of piracy committed in front of the law enforcement officers?
While a fair question, bear in mind that removing insurance payouts will not stop suicide ganking, it simply raises the bar at which it is profitable. Which in turn will lead to haulers feeling safer, and cramming more value into their holds, making themselves targets again.
Originally by: Skaz And if I'm gonna go truly nitpicking what kindof an empire doesn't adequately protect it's commerce inside it's territory?
The kind of empire that recognises that the carrier has a responsibility for their own safety, and that perfect security costs far more than the benefits would be. A perfectly safe neighbourhood is still likely to become very dangerous to you if you make a habit of walking through it with ú1mill in a duffle bag over your shoulder. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

baltec1
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Posted - 2008.01.09 13:42:00 -
[75]
Its all about minimising risks in this game. I am planning on making regular trade runs to Jita in a freighter. I can minimise the risk of losing my ship and cargo by not using auto pilot, flying before America wakes up, making it as difficult as possible to scan my cargo and I have even looked at investing into a jump freighter.
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Kohistan
Caldari Diamond Industrial Enterprise
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Posted - 2008.01.09 13:47:00 -
[76]
I don't mind that high sec isn't safe, I even don't mind suicide ganking (though I find the concept idiotic). But as so many others stated, why does the attacker have so little risk when the victims has so much. No insurance payout when getting killed by concord would be a good start, and fairly easy to implement as well.
Getting red tagged when using cargo scanners is also a good idea, you could even turn it down a notch and just inform the hauler (and his fleet) that they are getting scanned, that would give you some warning before a potential attack.
But, with the somewhat flawed game mechanics there is today you just have to do what you can to protect yourself. 0km jumps and fast warp is a good way of avoiding it. __________________
Please note: No Windows system files were harmed during the creation or deployment of this patch. |

Qui Shon
|
Posted - 2008.01.09 14:18:00 -
[77]
Originally by: Matthew ... bear in mind that removing insurance payouts will not stop suicide ganking, it simply raises the bar at which it is profitable.
Which is enough to satisfy me, at least. But it doesn't only do that, it also introduces at least *some* risk worth noting in the event of a failed attack. Today there is no such risk. With full insurance, you can fail in your attack, and still not loose much, if anything. That is what I call broken.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.01.09 14:28:00 -
[78]
Originally by: Shanur I actually like the idea of giving a cargo scanner an agression timer just as if he had looted a can belonging to the ship he scanned.
-snip-
Making the would be pirate blinky red would help a lot with that.
This idea would not flag the ganking ships, it would flag the alt in a noob ship that is doing the cargo scanning. Therefore it would be completely pointless for what you intend.
Originally by: Qui Shon That's not a risk. Since there is no base "free" income in Eve (nor anywhere else afaik), no automatic positive isk flow to compare to. For there to be risk, there has to be potential loss. The hauler/trader risks his ship, his assets, i.e. his effective capital. His profit is already at risk from other traders, without any suicide gankers.
Tell me, what is the higher reward activity, one that yields 100mill isk in 1 hour, or one that yields 1 mill isk in 3 hours?
Time is something that each player has a limited amount of, therefore it is just as much an asset as your ship, minerals, isk etc.
The hauler/trader is putting his stuff at risk in order to gain time.
The ganker is putting his time at risk in order to gain stuff.
Of course, this begs the question, if the balance is really tipped as far against the hauler as you suggest, why are so many haulers still actively choosing to take that risk?
In fact, a relatively high incidence of suicide ganking could be interpreted as suggesting that a good balance has, in fact, been achieved. This is because the number of suicide ganks occuring will be proportional to the number of haulers choosing to take the higher risk that opens them up to the gankings, and to the number of gankers. However, the number of gankers will be proportional to the balance in favour of the ganker, and the number of haulers taking the risk will be proprtional to the balance in favour of the hauler. Obviously the balance in favour of the hauler in inversely proportional to the balance in favour of the ganker, and vice versa.
Therefore, if you have a system highly biased towards the gankers, you get a lot of gankers and very few risky haulers. You will end up with very few ganks happening, because there are so few potential targets.
If you have a system highly biased towards the haulers, you get a lot of risky haulers and very few gankers. You end up with very few ganks happening because there are so few gankers.
If you have a system evenly balanced between the two sides, then you get a fair number of both haulers and gankers. You end up with a much higher rate of ganks than in the previous two situations because both the gankers and the risky haulers are widespread. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Lil'Red Ridin'Hood
Snake Assault
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Posted - 2008.01.09 14:34:00 -
[79]
An auto-cargo-destruction module, only available for some ship types, would cut down profitability for suicide gankers drastically.
Ship just got blown up? There goes the cargo in one big bang. Still the same loss for the hauler, but also no gain for the suicide squad. That should deter a squad doing this for profit.
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Okkie2
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Posted - 2008.01.09 15:04:00 -
[80]
Originally by: Gamesguy
The risk of sitting there for 8 hours without a single idiot autopiloting by with a billion in cargo that you can kill.
That's not a risk as you are not loosing anything (well, there's always the chance you might run into a suicide killer )
Quote:
Its impossible to suicide gank someone who knows what hes doing, not unlikely, impossible.
You can suicide gank any ship with any fitting. You can make it a lot harder but it is always possible.
No insurance payout when you are killed by Concord doesn't change much, it only raises the level at which a target will be profitable. Furthermore a lot of new players who make a mistake will loose everything they have and maybe even quit Eve bacause of that.
Just make cargo scanning a hostile act. That way a suicide killer can still kill anybody he wants, but he can not calculate wether an attack will be profitable or not.
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SirMoric
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Posted - 2008.01.09 15:18:00 -
[81]
Out of curiosity.
What would happen if you gank a cargovessel in high-sec, and when CONCORD warps in you simply leave the ship in your pod?
CONCORD won't kill your pod, but will they still kill your ship once you've bailed?
Just wondering..
rgds
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Nester
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Posted - 2008.01.09 15:57:00 -
[82]
Originally by: Matthew Of course, this begs the question, if the balance is really tipped as far against the hauler as you suggest, why are so many haulers still actively choosing to take that risk?
I'll just respond to this.
The answer as I see it: There are more people who are simply not interested in the act (or any one of its component parts) of s-ganking. I know quite a few people who are industrialists at heart. They enjoy building and creating, being self-sufficient. The act of preying on others violently just isn't their bag.
A trader risks a lot of non-insurable cargo, the ganker risks heavily insured ships and throw-away gear. 
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Shanur
Minmatar Republic Military School
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Posted - 2008.01.09 16:15:00 -
[83]
Originally by: SirMoric Out of curiosity.
What would happen if you gank a cargovessel in high-sec, and when CONCORD warps in you simply leave the ship in your pod?
CONCORD won't kill your pod, but will they still kill your ship once you've bailed?
Just wondering..
rgds
Probably. If they don't a GM will later. You perform an unprovoked attack in high sec, you lose your ship. Always. No ifs or buts.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.01.09 16:38:00 -
[84]
Originally by: Nester
Originally by: Matthew Of course, this begs the question, if the balance is really tipped as far against the hauler as you suggest, why are so many haulers still actively choosing to take that risk?
I'll just respond to this.
The answer as I see it: There are more people who are simply not interested in the act (or any one of its component parts) of s-ganking. I know quite a few people who are industrialists at heart. They enjoy building and creating, being self-sufficient. The act of preying on others violently just isn't their bag.
So what you're saying is that even if suicide ganking was very profitable, there would be very few people doing it because they just don't want to? I don't buy it personally, theres more than enough people in eve ready and willing to shoot others for isk.
However, lets assume you are correct, and there is a supply-side shortage of gankers. From the hauler's side, the shortage of gankers means they're less likely to get ganked, which effectively reduces their risk. Because of this haulers will tend to take the risks more often, and/or will risk more assets at any one time. Those few players that are choosing to supply the "demand" for gankers will be seeing rewards over and above what could be considered "balanced" because of the lack of competition, and the excessive risks the overall lack of gankers is prompting the haulers to take.
In this situation, both the haulers and the gankers are actually doing better than their "balanced" position. Hence it makes both sides more attractive, it doesn't tip the balance of one relative to the other.
But there is nothing necessarily wrong with that. There's nothing stopping other people entering the ganking market in the above situation and moving everything back to the balanced position, there are significant incentives being generated to encourage players to do so, so there really isn't a game mechanic problem to solve there.
The big problem with balancing this system is that the fundamental control of the risk vs reward balance lies in player behaviour, not in the game mechanic. Yes, you could tweak the game mechanic to try and get a desired result, but you would have to constantly tweak it to maintain your result, which is entirely unsustainable. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Cherylin
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Posted - 2008.01.09 17:14:00 -
[85]
no insurance payout if you are concorded - period
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Ulstan
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Posted - 2008.01.09 17:14:00 -
[86]
Quote: The risk of sitting there for 8 hours without a single idiot autopiloting by with a billion in cargo that you can kill.
That's not a risk, anymore than a mission runner getting really bored while mission running is a 'risk'.
The risk vs reward of suicide ganking is truly bizarre. As long as you cargo scan, the reward is all on the side of the gankers, the risk all on the side of the poor innocent hauler who has battleships erupt onto his t1 indy out of a clear blue sky.
There really is no risk to the pirate: You lose your fully insured ship, but you know ahead of time it will be lost, so you fit and insure it accordingly.
There really is no reward to the ganked person: if you die, you lose everything, if you live, well, you get nothing.
It's basically, as said above, a pure numbers game. While I disagree that cargo scanning should get you concorded, and I believe that high sec ganking should be possible, I think that you should *not* get insurance payouts for doing it. That would still leave it a numbers game, but shift the amount of cargo someone had to be carrying to be worth ganking quite a bit.
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Nester
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Posted - 2008.01.09 21:06:00 -
[87]
Edited by: Nester on 09/01/2008 21:09:34
Originally by: Matthew
Originally by: Nester
Originally by: Matthew Of course, this begs the question, if the balance is really tipped as far against the hauler as you suggest, why are so many haulers still actively choosing to take that risk?
I'll just respond to this.
The answer as I see it: There are more people who are simply not interested in the act (or any one of its component parts) of s-ganking. I know quite a few people who are industrialists at heart. They enjoy building and creating, being self-sufficient. The act of preying on others violently just isn't their bag.
So what you're saying is that even if suicide ganking was very profitable, there would be very few people doing it because they just don't want to? I don't buy it personally, theres more than enough people in eve ready and willing to shoot others for isk.
No, what I am saying is that regardless of profitability there are people who simply aren't going to engage in predation. You asked why haulers still take the risk, here it is more condensed for (hopefully) clarity:
That is simply what appeals to them in the game, as opposed to the alternative, or quitting.
This leads them into the position of risking uninsurable cargo to people gaming the rules system so they have little to no loss even on a failed attempt.
Trader? Everything to lose. Ganker? Not so much, usually.
Right now the system pats the ganker on the back after a failed attempt (on a typical unarmed transport), hands over the money for their ride, and says: "It's okay, try again."
The trader on a successful predation has lost their cargo and possibly their implants/clone. They get reimbursed for their ship.
Just bring some parity back to the gank equation.
**edited for typos |

Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.09 22:06:00 -
[88]
Originally by: Ulstan
That's not a risk, anymore than a mission runner getting really bored while mission running is a 'risk'.
It is a risk, anything that changes your isk/hour is a risk.
Otherwise nothing in highsec would have risk, it'd be all reward.
Quote: The risk vs reward of suicide ganking is truly bizarre. As long as you cargo scan, the reward is all on the side of the gankers, the risk all on the side of the poor innocent hauler who has battleships erupt onto his t1 indy out of a clear blue sky.
There really is no risk to the pirate: You lose your fully insured ship, but you know ahead of time it will be lost, so you fit and insure it accordingly.
There really is no reward to the ganked person: if you die, you lose everything, if you live, well, you get nothing.
The reward is being able to haul with minimal skill/isk investment and afk, and arrive at your destination safely. Thats the reward. You want to reduce the risk? Well it takes more effort, thus the risk is getting blown up, while the reward is being able to use less effort than the guy WTZing with a blockade runner.
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Avery Fatwallet
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Posted - 2008.01.09 22:44:00 -
[89]
theres one simple calculation to highsec hauling:
a=cost of ships required to gank me b=value of cargo
if a>b then you can probably travel safely. the more a is bigger than b, the safer.
you either need to increase a by tanking up or decrease b by doing more and smaller runs.
protip: haulers can be tanked battleships can be expanded
good luck, you can do it 
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.01.10 09:25:00 -
[90]
Originally by: Nester No, what I am saying is that regardless of profitability there are people who simply aren't going to engage in predation.
Which is fair enough. But that doesn't mean they should be immune from those who do wish to engage in predation.
Originally by: Nester You asked why haulers still take the risk, here it is more condensed for (hopefully) clarity:
That is simply what appeals to them in the game, as opposed to the alternative, or quitting.
Ahh, now I see where you're going wrong. You're assuming all hauling is amazingly risky and simply undocking in an industrial ship will lead you to be suicide ganked. Despite what the forum scaremongers may want you to think, this is about as far from the truth as it is possible to get.
As long as you ensure that the value of your cargo is less than the value gankers would lose by ganking you, your risk of getting suicide ganked is very, very small. It is entirely possible to have a good career as a hauler without ever attracting the attention of the suicide gankers.
But haulers still choose to cram more into their hold and open themselves to that risk. There are only two possible reasons for them to do that:
1) The time saved is worth the risk of getting ganked. Or in other words, you survive enough trips unscathed to more than pay for the one journey where you get ganked. Which suggests that the balance is not against the hauler. 2) The hauler has misjudged the risks or is simply incompetent. While this may be true at an individual level, it is not going to be true of the hauling playerbase as a whole. These players also wouldn't survive very long. There is nothing wrong with this - eve is not, and should not, be a game that protects you from your own mistakes. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.10 11:26:00 -
[91]
What happens here is simple. people who are trying to play eve solo are getting pwnt. The hi sec gankers are forced to work together in at least small groups. their targets are often not only people who are flying solo, but also flying afk... now who will ccp be more likely to support? the group of people interacting socially while sitting and playing eve or the single guy who's off watching a skin flik while his autopilot trucks his arse across new eden?
Who adds more to the flavor of the world we call eve? the group of hi sec suicide gankers that are totally willing to accept their deaths by concord, or the solo afk isk grinder?
while it would suck to lose a billion or three while in hi sec, think of what this will do to the game... sure risk goes up but then all of a sudden less ppl are willing to haul stuff in freighters... it still needs to move, so now you can charge more. risk vs reward will come into play. if you die before you can make a profit then you've had some bad luck or you've undercharged. perhaps you need a counter-suicide gank squad to guard you, or maybe even some logistic ship escorts :)
my point is that the pvpers have been left to figure out how to find ways to pvp on their own. I know some ppl don't want to pvp, but they're playing the wrong game if they think they are ever going to be completely safe from it. Stop the denial and accept that you are always vulnerable to attack. Once you've done that then take a lesson from the pvp crowd and use your noggins to figure out a counter to it instead of crying to ccp to swing the nerf bat. Just because you don't like to pvp doesn't make you any less clever... or does it?
-- No love for the Matari |

Calel
Caldari MisFunk Inc. Frontline.
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Posted - 2008.01.10 11:33:00 -
[92]
Dude get a tanked blockade runner pimped up.
I know autopilot is a must for haulers (contrary to what non-hauler pilots say), so autopilot as far as you can in quiet systems and manually jump the systems that are popular camping spots when you're hauling expensive gear.
I was ganked last week but activated my tank then sat backed and watched the pretty explosions.
I agree though, the risk to these so called 'prates' is extremely low compared to the losses taken by haulers.
MisFunk Head Toilet Cleaner |

Zara Xizor
The Xizor Cartel
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Posted - 2008.01.10 11:36:00 -
[93]
Originally by: Ris Dnalor Much BS
Man, I'm so sick of hearing this BS. Eve isnt a group game, it's a multiplayer game that allows for groups. No multiplayer game is designed to force grouping. MMO's are for everyone, solo or group.
Nuff Said.
The Xizor Cartel - Recruiting Hard Ass PVP'ers |

Herself
Minmatar Republic Military School
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Posted - 2008.01.10 12:43:00 -
[94]
Edited by: Herself on 10/01/2008 12:46:14 Edited by: Herself on 10/01/2008 12:45:31 Three changes
All mentioned by various peeps earlier.... but taken together the "package" might improve things? 
1) Get Concorded, you don't get insurance. 2) Getting scanned raises the red flag and 3) While scanning doesn't get a Concord response EVERYTHING else does AND you have some chance of escape.
Let me explain me thoughts on 3)... So you want to can flip?... 1st time Concord sends a frigate or similar, might even take a minute to find you. If you're engaged with the can "owner" then the DPS you're taking increases... you may still be able to handle it and then escape (once you're away that's it, unless you go to a gate or station where other ships/guns are but u ain't activly pursued). Do it again (timing needs thought out) then it's a couple of ships and they find you real quick... and so on and so on up to the current concord instapop if you shoot on someone... timings and ship sizes could be tailored downwards depending on the system sec status.
it's a thought... 
edit for spelling.. twice! jeez 
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Herself
Minmatar Republic Military School
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Posted - 2008.01.10 13:26:00 -
[95]
and just had another thought 
4)... baddies gets flagged to all who have a high sec status with Concord etc (for 15 mins) and a 24 hour flag to the victim (and their corp if they're in a non NPC one).... would imagine flag would be a bit like the War Target one ...
.......the 's are looking for PvP after all! and it might even create a new high sec career path for some ...
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Chi'an Peimei
Caldari Draconian Toymaker Corp
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Posted - 2008.01.10 13:46:00 -
[96]
How about this? (I know this changes next to nothing mechanically, but it would make things more interesting.) Give faction standings a meaning. If you suicide gank, it affects your standings with whatever corp you just ganked... for example, we have indy pilots Dan and Jane. Dan is a member of a Player corp who is running his freighter to Jita... and gets ganked by.. oh I don't know, John. Now Dan (and his corp) have good standings with Mordus Legion. So John ganks him, and *poof* his Mordu Legion (and all the factions and corps that like Mordu) go down.... BUT, his Guristas, Serpintis, Et Al. go up, same as if he did a mission against the Mordu Legion. Also, Dan, his CEO, and the Alliance Executor (if any) get an EveMail that Dan has lost his freighter, including all the cargo that was stolen destroyed, etc. And, it adds a -0.1 temporary standing to John's corp from Dan's corp and alliance, lasts for 24hrs, or until confirmed as permanent by the CEO/Executor. Now, we have Jane, also being ganked by John (he is a naughty boy.) Jane is a member of Perkone. John ruthlessly blows her up, and alt loots the Indy. When he shoots Jane, he gets an immediate -0.1 Perkone and all corps that it likes... including Caldari Navy. Thats just an idea to spice thing up a bit... be kinda interesting.... Love to see the RPers get the chance to "Disrupt Enemy Supply Lines" and people earn standings with the pirate corps without going and mission grinding them up (kinda pain in the *** sometimes.) Plus, there is a minor risk of the ganker losing standing with a corp he is working for, thus losing access to an agent.... oh, and makes it next to impossible to predict what standings your going to lose unless one of 2 things...
1) You are on autopilot in a gank area (and we all know there are regions that are riskier than others.)
2) They have specific info on the target before he warps into gank range.
Just my 2,000,000 ISK (inflation, ya know.)
    Tobias Creed did tell you all that I am more offensive than he is... Now go do the dishes like your mom is screaming so you can come back to your basement and play more EVE online |

Platime
Clan LoKi
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Posted - 2008.01.10 22:57:00 -
[97]
Interesting, probably should be in the Features and Ideas area now 
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Estephania
Independent Political Analysts
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Posted - 2008.01.10 23:03:00 -
[98]
Originally by: Herself and just had another thought 
4)... baddies gets flagged to all who have a high sec status with Concord etc (for 15 mins) and a 24 hour flag to the victim (and their corp if they're in a non NPC one).... would imagine flag would be a bit like the War Target one ...
.......the 's are looking for PvP after all! and it might even create a new high sec career path for some ...
That would be nice. Something to do when I sit bored in high sec 
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Terianna Eri
Amarr STK Scientific Black-Out
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Posted - 2008.01.11 04:31:00 -
[99]
Originally by: Chi'an Peimei totally cool idea
Hello faction warfare \o/
I really like this. Would help people who live in 0.0 get easier access to the pirate factions (blow up amarr navy players and sanshas like you more for instance) __________________________________
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GrandMarshall Stalin
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Posted - 2008.01.11 04:41:00 -
[100]
Just get a hauler with strong defenses and put a couple warp core stabilizers on it. You will more than likely escape any solo ganker if that happens.
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Siriyana
Astrum Contract Services Group
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Posted - 2008.01.11 05:01:00 -
[101]
Originally by: Qui Shon
That's not a risk. Since there is no base "free" income in Eve (nor anywhere else afaik), no automatic positive isk flow to compare to. For there to be risk, there has to be potential loss. The hauler/trader risks his ship, his assets, i.e. his effective capital. His profit is already at risk from other traders, without any suicide gankers.
The ganker on the other hand does not risk his assets, he doesn't risk anything at all, since even if he should fail in his gank, he will still have his insurance money and the loot from his own wreck. Normally T1 loot would be so low in value it's not worth mentioning, but so pathethic are the potential losses of the suicide ganker in case of failure, that they should be included.
Though I'd not be for such a change, if you want any sort of balance in hauler/ganker profit/risk, you need to introduce 90-100+% effective cargo insurance, valid even in case of deliberate selfdestruction, to match the ship insurance we have now.
I think you need to do the math again. If the platinum insurance cost is approx 30% of the value of the ship, and pays slightly more than the ship is worth, then you're still netting a loss of 30% every time you suicide gank. And this doesn't even mean you're going to recover anything from it. Maybe all of the loot you were trying to suicide gank was destroyed, or maybe what survived was hardly worth anything. Over time, you'll be screwed as your sec status continues to go down, forcing you to do something to make up for it (or move to lower security status systems to continue suicide ganking), and if you -don't- recover anything, then over time you lose money, never gain. There is always a potential risk- that you could be losing millions upon millions for absolutely nothing. But the payout is higher.
If you want your cargo to be "insured", then use a courier contract. Force the courier to put up as much collateral as the cargo is worth, and pay a small percentage to have it delivered.
Cargo doesn't make it? You get all your money back. There's your 100% insurance right there. Comes out of the pocket of another player, but that's their fault for not guarding their cargo well enough. ----- CEO, Astrum Contract Services Group
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Gillian Delilah
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Posted - 2008.01.11 11:45:00 -
[102]
Edited by: Gillian Delilah on 11/01/2008 11:49:44 I find the Sigil to be an excellent T1 hauler. Five low slots, great speed (for a freighter), tolerable cargo space. At the very least, you can fill the low slots with inertia stabilisers and align for warp very speedily. (edit) And to reply to the original post a bit better: yes, CONCORD are a deterrent. They'd be more interesting and a lot more plausible (in my opinion) if they were a bit more proactive with their policing style, but they are a good deterrent.
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Voodoo Mistross
Minmatar Cold-Fury Southern Cross Alliance
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Posted - 2008.01.11 11:59:00 -
[103]
Originally by: shismo Well, this is not part of the OPs main point, but he brought it up so ill comment.
What they should do is give anyone who has not gotten concord angry at them in the past week a reputation boost. Every week. Not a large one but to where someone who doesn't rat or mission run can slowly go up over time for being a good citizen.
I agree with this point, i for one am NOT a mission runner or to much of a ratter, but then with my security status even the "reputation boost" wouldnt be much help 
Originally by: Katherine Marx you make a great point. people who play WOW should stay there.
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Ris Dnalor
Minmatar Ama-gi
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Posted - 2008.01.11 12:02:00 -
[104]
Edited by: Ris Dnalor on 11/01/2008 12:02:55
Originally by: Zara Xizor
Originally by: Ris Dnalor Much BS
I like misquoting ppl and not fully reading their posts!
Nuff Said.
strike a nerve? anyway the point was really about AFK, not solo. I play eve solo a lot too. ccp isn't going to protect AFK players over players who aren't afk. That's just how has been from what I've seen. This is how ccp has behaved over the course of the last 4+ years. They could suddenly wake up tomorrow and change their way of doing things. I won't be holding my breath. However there are ways to adapt. These ways generally involve help from other people. Sure you're allowed to to play solo. However, if 20 ppl decide they want you dead, you SHOULD be at a disadvantage in that fight. If you got yourself some help then the odds would be better. But as you say that's your choice. But to cry that you can't fend off 20 ppl by yourself and to think that is somehow unfair is ludicrous. Hi sec is not nor was it ever intended to be a safe zone. Concord provides consequences to their actions. The problem you're having (correct me if i'm wrong) is that 20 ppl can sacrifice 30m isk (600m) each and destroy / steal billions of isk worth of stuff. I wonder what success ratio they have? I wonder how much time they have to spend finding a target worthwhile. if you failed ona couple hits that's a pretty big chunk of change. I think the risk vs. reward factor is definately in play here. What happens is that b/c they absorb that 600m isk loss and spread it out over a group of people the individual loss is not much. This advantage is directly due to the fact that a collective group IS more powerful than any individual. This is not something that should be altered lightly.
Now as far as the insurance goes I personally wish there was no insurance in the game at all. for anyone. ever. I'm sure noone agrees with me and that it will never happen... and I'm o.k. with that :) Except maybe on tech one frigates. and maybe tech one industrials. New players arguably need that help. mainly because of the steep learning curve the game has they don't need any extra grief. ( of course new players can start with racial frigate skill level 5 now if they want for chrissakes! and they have tip of the day :( )
...But to say that concord-kills in high sec do not give insurance payouts would certainly change things. it would mean that in hi-sec, at least, 20 people, or 100 people, or 500 people working together could not overpower a single afk solo-player.... and I believe that would be a horrible thing. -- No love for the Matari |

Layla
Caldari Provisions
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Posted - 2008.01.11 12:02:00 -
[105]
A simple deterrent, that would fit well within the game mechanics and environment, would be for there to be no insurance pay-out on ships that are destroyed by Concord or other law-enforcement agencies within high-sec space.
Of course this is only a DETERRENT, not a complete solution, but it raises the stakes for the suicide gankers and would probably help the newer, more vulnerable players hauling less valuable cargoes.
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Matthew
Caldari BloodStar Technologies
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Posted - 2008.01.11 12:18:00 -
[106]
Originally by: Layla A simple deterrent, that would fit well within the game mechanics and environment, would be for there to be no insurance pay-out on ships that are destroyed by Concord or other law-enforcement agencies within high-sec space.
Of course this is only a DETERRENT, not a complete solution, but it raises the stakes for the suicide gankers and would probably help the newer, more vulnerable players hauling less valuable cargoes.
No it won't. If you're a newer player hauling less valuable cargoes, you're not a target now anyway, for the exact reason that you are hauling less valuable cargoes.
The problems start when that newer player grows out of being new, starts to accumulate isk, and fails to upgrade his hauler in line with the value of cargoes he's carrying. By the time you can afford to buy cargo worth ganking you for, you should have been in the game long enought to have figured out that hauling cargo worth 100x the value of your ship is a risky business. And if you haven't figured it out by then, tough. Eve has always been harsh on the stupid or careless, and it should continue to be so. ------- There is no magic Wand of Fixing, and it is not powered by forum whines. |

Qui Shon
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Posted - 2008.01.11 12:45:00 -
[107]
Edited by: Qui Shon on 11/01/2008 12:47:50
Originally by: Gamesguy
Originally by: Ulstan
That's not a risk, anymore than a mission runner getting really bored while mission running is a 'risk'.
It is a risk, anything that changes your isk/hour is a risk.
Otherwise nothing in highsec would have risk, it'd be all reward.
No, it isn't. You should get a dictionary. Chatting while docked instead of missioning certainly affects my isk/hour, but I doubt even you would call that a risk. Or if you do, then the suggestion to get a dictionary should be taken literally.
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Qui Shon
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Posted - 2008.01.11 13:08:00 -
[108]
Edited by: Qui Shon on 11/01/2008 13:16:35
Originally by: Matthew
As long as you ensure that the value of your cargo is less than the value gankers would lose by ganking you, your risk of getting suicide ganked is very, very small. It is entirely possible to have a good career as a hauler without ever attracting the attention of the suicide gankers.
Currently, that value is so ridiculously low, you'd be hard pressed to fill a T1 hauler so that it's value is less then the cost for the ganker. And this is what insurance removal would fix. However, that's not the value you're looking for. The real cargo value to think about is the desired value and drop probability the ganker(s) has(have) in mind. But even that isn't enough, because desirability and apparent value of cargo come into play as well.
But even that's not enough, people have even lost empty haulers, probably just for the lulz of the ganker. While this could always happen, at least it wouldn't be so ridiculously cheap. How often that happens I do not know, and neither do you. So the risk for that is hard to judge, though I'd assume it's pretty low.
Somebody said I should do my calcs again concerning costs of suicide ganks. What I've calculated on is the actual cost for me to produce/aquire the neccesary ships and modules, not the speculative opportunity cost if I were to sell the ship (can't really sell T1 BS modules) on the market. Last time I checked, some time ago now, the actual cost for me, including the paltry insurance cost as well as the payout, really was 0-5mil, per T1 gank fit BS. But I'll do them again soon, to verify it hasn't changed.
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EvilSpork
Blackguard Brigade
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Posted - 2008.01.13 13:41:00 -
[109]
Edited by: EvilSpork on 13/01/2008 13:44:19 heres how to make money off suicide gankers:
1.fly a ship that they think they can kill. 2. give it a huge buffer tank 3. use autopilot 4. add fun lootz 5. wait for them to attack you and get concorded 6. loot and salvage their wreck 7. ... 8. profit
really. ive been attacked in a regular old t1 hauler with a mild tank and gotten to loot and salvage the idiot who attacked me.. i ended up making like 15million isk per run to jita due to looting idiots who attack me!
and if you dont want to deal with this kind of stuff, fit a MWD, and sit around while you autopilot, or do it the smart way and just manually warp to 0 to every gate! 
high sec ganking IS part of the game. they have found a way to adapt to how concord responds and can live on how they do it. if you dont like it, youre playing the wrong game. eve is great because we can do whatever we want, whenever we want to whoever for any reason or no reason. highsec would be BORING if there was 100% zero risk. i enjoy the fact that i have to watch out if im hauling loot. no risk = lame.
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abbagabba
Gallente Monster Raving Loonies
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Posted - 2008.01.13 15:12:00 -
[110]
Everyone is obsessing about the cost of the ships whereas for a regular ganker the real cost is his security status. If someone is recycling characters to avoid these security hits then it is an exploit, although I admit this does not seem to be policed effectively. If a change was required to discourage ganking then increases in security penalties would seem a better option than removing insurance which will mainly just change the setups gankers use. Plenty of people already use stealth bombers and many use selected tech II modules.
So I would say a more realistic gank formula is:
If HALF of the cargo is > cost of ships + value of everyones security status + acceptable profit
then you have a target.
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Tortun Nahme
Minmatar Heimatar Services Conglomerate
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Posted - 2008.01.13 16:10:00 -
[111]
If concord is so ineffective, you should move down to low sec where they aren't an issue!
I mean obviously you will be just as safe there
Originally by: Cecil Montague They should change that warning on entering low sec to:
"Go read Crime and Punishment for a few days then come back."
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Guillame Herschel
Gallente Cheers Restaurant and Bar Coalition Of Empires
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Posted - 2008.01.13 16:33:00 -
[112]
Originally by: Gamon Rowe I lost yet another ship in a 0.9 system.
Bottom line: What did the ship contain? No one ganks a ship in hisec. They pirate cargo. What cargo did you inadequately protect? -- Guile can always trump hardware -- |
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