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Selest Cayal
Gallente The Vorlon Empire Skunk-Works
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Posted - 2008.01.08 21:24:00 -
[31]
I say keep Local..
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Outa Rileau
Federal Navy Academy
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Posted - 2008.01.08 21:28:00 -
[32]
sarcasm
Yes, why don't we encourage blobbing further and add total laggmegadethdestr0ction to the hampsters? Sounds good to me...
/sarcasm ------------------------- OMG YELLOW TXT!
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Tido Maliyu
Condottieri Industries The Economy
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Posted - 2008.01.08 21:32:00 -
[33]
Originally by: Outa Rileau sarcasm
Yes, why don't we encourage blobbing further and add total laggmegadethdestr0ction to the hampsters? Sounds good to me...
/sarcasm
Like b00bels didn't encourage gatecamping enough tbh :S
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Letouk Mernel
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Posted - 2008.01.08 21:32:00 -
[34]
I'd like to see a different tool for listing the people in the system; that list in the local chat channel is pretty damn unwieldy. Something that looks like the overview (small tiny font, no portrait, sortable, able to display extra info not just the name)... simply cause it sucks when the local has like 200+ people, each taking 1 cm vertically to display.
I wouldn't be against some sort of skill-based, time-based, activity-based, or scanner-based tool either.
Skill: The more skills I've trained, the more people I see in the tool.
Time: The longer you sit in system, the higher the chance is that you'll appear on everyone's list.
Activity: If you've aggressed in the last half-hour, you're listed.
Scanner: Your skills at scanning, the probes you use, etc., determine what people you see in the list.
Keep the chat window for chatting, give us a better looking tool for listing who's in the system.
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Zeknichov
Imperial Shipment
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Posted - 2008.01.08 21:57:00 -
[35]
I completely agree with removing local.
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.08 22:08:00 -
[36]
Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
CCP, fix my forum portrait FFS |

Zeba
Minmatar Pator Tech School
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Posted - 2008.01.08 22:10:00 -
[37]
tl;dr replys itt.
So.
Remove automatic listing in local for 0.0 and low sec unless you do something to show up like chatting in local or are snooped out by your corps scout. Then whoever got snooped would show up in local for the scouts corp. 0.0 ratters on the other hand won't like it but isk farmer hunters probably would. Hell this might even be a way to help bring down the needed server power to run a fleet fight. Think of how much less stress the server would have to go through if it didn't have to load local info for each and every player who jumps into a fight. 
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Malcanis
Deep Core Mining Inc.
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Posted - 2008.01.08 22:12:00 -
[38]
Originally by: Laarz Ok i have had this discussion with many ppl and thought ide bring it to the forum to see what ppl think. The local channel is in my opinion one of the most valuable pieces of intel that you can have on a particular system (certainly in low sec / 0.0). I think that the Local channel should be like other channels in which you can close it and will no longer appear in it but also you can open it so whoever is in the local channel will appear there but whoever has closed it wont. I believe that this would make things alot more interesting , certainly in low-sec and 0.0 , i mean if your a pirate and jump into a system where some carebear is ratting he immedietly heads for a safe or docks because he has seen you in the local channel and knows your a pirate. I believe the only way you should know who or what is in a system is by using the scanner not jumping into a system and immediatly knowing how many ppl are there. I believe that this would make recon ships somewhat more interesting as noone will know that its actually in a system at all until it uncloaks , the way it in systems like Mara where there are no stations and theres spots where you can scan the entire system its easy to figure out how many ppl are in cloaked ships. Well this is just an idea and i would appreciate your thoughts! (sorry for my spelling mistakes in advance)
In principle I agree with you. But in practice, the scanner would have to be completely reworked first.
CONCORD provide consequences, not safety; only you can do that. |

Arrs Grazznic
Poena Executive Solutions
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Posted - 2008.01.08 22:17:00 -
[39]
An interesting, half thought out idea, may be to tie Local to system sovereignty. If you are +ve to the entity holding sovereignty (including NPC factions) then you get to see everyone in Local, otherwise you only get to see someone if they type anything. Would give some additional benefit to holding sovereignty in 0.0...
Cheers, Arrs
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Ulstan
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Posted - 2008.01.08 22:23:00 -
[40]
Quote: Remove automatic listing in local for 0.0 and low sec unless you do something to show up like chatting in local or are snooped out by your corps scout.
Actually, let's remove automatic listing in local for 0.0 and low sec unless you do something like... have a criminal record. Then CONCORD, providing the consequences in low sec that it is supposed to and currently does not, announces your presence with a broadcast in local, warning everyone who may or may not be in the system that a pirate has entered!
I think that would be about as blatantly imbalancing as removing local outright, just in favor of the carebears instead of the pirates.
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Ryuu Katsu
YTiRi Directorate
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Posted - 2008.01.08 23:23:00 -
[41]
Edited by: Ryuu Katsu on 08/01/2008 23:23:00 How about removing cloaked / cov-op ships from local?
======================== Real men structure tank. |

Mizerik
Grettistak
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Posted - 2008.01.08 23:35:00 -
[42]
Adjust local channel to not show pilots in system but allow players to communicate in said channel if they choose to, such as a Radio broadcast. Force players to use the map to find systems with active pilots. Have your ship scanner with a manual/auto switch like your auto pilot. Create a new "System Scanning Array" that attaches to POS that when activated will inform you that there is a signature in system but not able to get a lock on current position thus forcing you to hunt them out.
Heaven forbid you force someone to fit a scanner on a ship in a roaming gang, Makes roaming gangs work harder to find targets, makes ninja ratters harder to find, = more risk vs reward
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Ariel Dawn
Beets and Gravy Syndicate
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Posted - 2008.01.08 23:55:00 -
[43]
Remove local BUT replace it with a constellation chat instead.
Gives PvPers a little better chance of catching someone, but the increased number of people allow for any sightings/attacks a larger response from a call for help.
It also encourages getting to know people who tend to be around your systems more and facilitates it easily; there really aren't too many public chat channels in EVE. More fun is to be had with more people I say!
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Jan Ars
The Thrill Kill Club
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Posted - 2008.01.09 00:02:00 -
[44]
Originally by: Sepherim I would like cloaked ships to dissapear from local, that is all. Afterall, there is no sense in people knowing when someone is spying on them. As someone said, "black/hidden ops" have to be secret/hidden somehow, or else have no sense.
I'm biased, but I'd say only ships with some kind of cloaking bonus - SB's, Force Recons, etc.
Not your average Raven fitted with a Prototype I cloak. That'd just be silly.
ECM Specialist |

Jan Ars
The Thrill Kill Club
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Posted - 2008.01.09 00:04:00 -
[45]
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
Do you not see that it would be a bonus for PvPirates?
They can't see you coming, for crying out loud. They won't know to run unless they're checking their scanners constantly or dropping probes.
ECM Specialist |

Ga'len
Wandering Druid of Tranquility
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Posted - 2008.01.09 00:09:00 -
[46]
Two things...
First, no, local is staying. It will never leave. Deal wit it.
Second, post with your main.
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Tido Maliyu
Condottieri Industries The Economy
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Posted - 2008.01.09 00:16:00 -
[47]
Originally by: Jan Ars
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
Do you not see that it would be a bonus for PvPirates?
They can't see you coming, for crying out loud. They won't know to run unless they're checking their scanners constantly or dropping probes.
Until you find a 13 heavy missile raven blob in a belt. Then it doesn't benefit you anymore...
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Shreddog
Nova Squad
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Posted - 2008.01.09 01:20:00 -
[48]
Only when you speak should you be visible in Local, and then only for a short while. Makes no sense that you can see all people in system, it ruins game immersion.
No im not a pirate.
And btw: Only solution to get more people into low-sec is to have insurance also cover modules and t2 ships better.
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Jenny Spitfire
Caldari SIVAKASI
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Posted - 2008.01.09 01:23:00 -
[49]
No please.
And also local is there for a reason - it's a chatting tool for everyone who wants to chat in a system. Eve feels like it is a chat client with a bonus game and I am privilege to pay a monthly fee for the chatting service. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.01.09 01:26:00 -
[50]
Originally by: GateScout With the current state of the game, increasing the risk of being in a low-sec system is poor decision. Those systems are already nearly empty. I'd prefer to see a real incentive to going to low sec. Right now (as another post pointed out) the risk of being in a low sec region eclipses the rewards.
So remove local....fine....but you'll have to balance that out with a reason to travel to low sec. 
Do the people who carry on about the risk in low sec actually ever go there? I have spent 98% of my game time for the last year in low sec. I fly haulers around, I run missions there, everything. And in that time I have been probed out exactly once. I escaped too, cause I saw the probe and was aligned. I have hit maybe 3 gatecamps. All of them in known camped systems. It just seems that all this talk about the "risks of lowsec" is coming from people who have heard about it 3rd hand. -
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Mizerik
Grettistak
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Posted - 2008.01.09 01:26:00 -
[51]
leave the chatting take the icons out ~
It will never happen but gives us something to talk about on the boards ~
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Ferrywin Gar
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Posted - 2008.01.09 01:32:00 -
[52]
mkay..the5thtrillionomgwtfremovelocalnowsowegeteasyganksthewholeday thread..gd job :)
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Zeba
Minmatar Pator Tech School
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Posted - 2008.01.09 01:33:00 -
[53]
Originally by: Novemb3r
Originally by: GateScout With the current state of the game, increasing the risk of being in a low-sec system is poor decision. Those systems are already nearly empty. I'd prefer to see a real incentive to going to low sec. Right now (as another post pointed out) the risk of being in a low sec region eclipses the rewards.
So remove local....fine....but you'll have to balance that out with a reason to travel to low sec. 
Do the people who carry on about the risk in low sec actually ever go there? I have spent 98% of my game time for the last year in low sec. I fly haulers around, I run missions there, everything. And in that time I have been probed out exactly once. I escaped too, cause I saw the probe and was aligned. I have hit maybe 3 gatecamps. All of them in known camped systems. It just seems that all this talk about the "risks of lowsec" is coming from people who have heard about it 3rd hand.
yeah. Low sec is like 0.0 as its mostly empty until its not. Then things get interesting for a bit and after everyones tired of playing station hugger or ss and cloak games it settles back down to mostly empty.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.09 01:44:00 -
[54]
Local should have been nerfed long time ago.
What we need is a nerfed local chat AND a boost to system scanner & directional scanner. The boost slightly offsets the nerf, shifting balance more toward player skills, making the game more interesting and more hardcore
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2008.01.09 01:52:00 -
[55]
Edited by: Drizit on 09/01/2008 01:52:53
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
Wrong! Removal of local helps pirates as much as carebears. The current system actually helps carebears more by allowing them to see the bad guys in the system so they can log/dock/ss/whatever immediately. Local removal actually allows pirates to sneak up on their prey without detection.
Local removal has just as many pros and cons on each side (pirate and carebear alike), it does not favour any side more than the other. It even allows formations of fleets for sneak attacks with little chance of detection. Catching your enemy with their pants down is just as much a tactic of war as a head on attack.
It would also encourage the use of the scanner the way it was intended rather than simply relying on local.This serves two purposes. First is to teach new players to use the scanner as a matter of common practice. Second is to bring in a level of skill to the game in terms of the correct use of the scanner.
--
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Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
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Posted - 2008.01.09 01:57:00 -
[56]
With the recent local buff, I really doubt local is going to get taken away anytime soon.
It is much too important to have for every player out there. Simply, it is a tool to let you assess your safety in any given system. Take that away and the game changes dramatically, and that is not something I believe the developers of this game would be willing to risk.
I'm not saying they're risking subscriptions, but they are risking changes to the game that will bring about a whole slew of "omg we need XXXX".
So yeah, local is here to stay, I forecast. _________________ Burn. |

Zeba
Minmatar Pator Tech School
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Posted - 2008.01.09 01:57:00 -
[57]
Originally by: Ephemeron Local should have been nerfed long time ago.
What we need is a nerfed local chat AND a boost to system scanner & directional scanner. The boost slightly offsets the nerf, shifting balance more toward player skills, making the game more interesting and more hardcore
/this
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.09 01:59:00 -
[58]
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
I don't understand how you can consider local nerf a boost to carebears. Local nerf, especially combined with boost to active scanning, is definitely a move toward more hardcore game. PvP is not just a battle of ships, but also a battle of player skills with respect to intelligence gathering and acting upon that information.
Because local provides such valuable info for free and without delay, it makes people more equal in what they know and when, it removes a need to actively gather that information. Carebearism in general is a philosophy of easy play, and there's nothing easier than local chat.
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.09 02:02:00 -
[59]
Originally by: Ephemeron Carebearism in general is a philosophy of easy play, and there's nothing easier than local chat.
If this is true, then 5v1 mission ganking is carebearism. Like ganking PvErs is hard. lol --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Novemb3r
Vale Heavy Industries Molotov Coalition
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Posted - 2008.01.09 02:06:00 -
[60]
If you want to nerf local then do it in a way that reflects the way security status of the system works.
In theory, high sec is where there is concord and faction navys. It stands to reason that the gateways there would be the best maintained. Therefore the gate would broadcast a message about whoever enters or leaves through a gate. 1.0 to 0.5 stay the way they are.
The gates in low sec are probably less well maintained or have a more limited range. Maybe they broadcast when someone enters or leaves local but after some time period (30 seconds or whatever) the person disappears from local and only shows up when they talk. That way you still get your intel about who comes in but you don't know if they are still there or have left. When someone enters local it might show everyone in local for 30 seconds. So you can get a quick looksee at who is with you.
In lowsec it might not show anyone unless they talk or reduce the time it shows people to 10 seconds or something.
At least that way you keep some of the benefit of local but it becomes less a constant intel tool. -
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