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Laarz
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Posted - 2008.01.08 19:06:00 -
[1]
Ok i have had this discussion with many ppl and thought ide bring it to the forum to see what ppl think. The local channel is in my opinion one of the most valuable pieces of intel that you can have on a particular system (certainly in low sec / 0.0). I think that the Local channel should be like other channels in which you can close it and will no longer appear in it but also you can open it so whoever is in the local channel will appear there but whoever has closed it wont. I believe that this would make things alot more interesting , certainly in low-sec and 0.0 , i mean if your a pirate and jump into a system where some carebear is ratting he immedietly heads for a safe or docks because he has seen you in the local channel and knows your a pirate. I believe the only way you should know who or what is in a system is by using the scanner not jumping into a system and immediatly knowing how many ppl are there. I believe that this would make recon ships somewhat more interesting as noone will know that its actually in a system at all until it uncloaks , the way it in systems like Mara where there are no stations and theres spots where you can scan the entire system its easy to figure out how many ppl are in cloaked ships. Well this is just an idea and i would appreciate your thoughts! (sorry for my spelling mistakes in advance)
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Sokratesz
Rionnag Alba Triumvirate.
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Posted - 2008.01.08 19:10:00 -
[2]
Edited by: Sokratesz on 08/01/2008 19:10:03
Old idea, liked by many, disliked by many, doesn't look like it'll be happening anytime soon.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females.
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JamnOne
Amarr
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Posted - 2008.01.08 19:18:00 -
[3]
I'll keep my answer short this time...no ________________________
Originally by: CCP Prism X Hah! Vengeance is sweet! 
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Angel DeMorphis
Gallente
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Posted - 2008.01.08 19:23:00 -
[4]
Edited by: Angel DeMorphis on 08/01/2008 19:25:13
Originally by: Laarz Ok i have had this discussion with many ppl and thought ide bring it to the forum to see what ppl think. The local channel is in my opinion one of the most valuable pieces of intel that you can have on a particular system (certainly in low sec / 0.0). I think that the Local channel should be like other channels in which you can close it and will no longer appear in it but also you can open it so whoever is in the local channel will appear there but whoever has closed it wont. I believe that this would make things alot more interesting , certainly in low-sec and 0.0 , i mean if your a pirate and jump into a system where some carebear is ratting he immedietly heads for a safe or docks because he has seen you in the local channel and knows your a pirate. I believe the only way you should know who or what is in a system is by using the scanner not jumping into a system and immediatly knowing how many ppl are there. I believe that this would make recon ships somewhat more interesting as noone will know that its actually in a system at all until it uncloaks , the way it in systems like Mara where there are no stations and theres spots where you can scan the entire system its easy to figure out how many ppl are in cloaked ships. Well this is just an idea and i would appreciate your thoughts! (sorry for my spelling mistakes in advance)
You do realize that local not only helps carebears, but pirates as well? Or would you, nasty pirate you, like going from system to system, planet to planet, scanning several times per system just to find out if someone's even there for you to gank? If you think pirating is boring now, if carebear heads to safety when he sees you in system, how boring do you think it will be when it takes you that much longer just to find if you might possibly have a target, not that it matters because the carebears will probably just use the directional scanner that much more heavily as well, see you looking for him, and still head for safety.
In other words, you can fly a recon ship, but you want to make it easier to snag someone before they're even in system, so you came up with a half-baked idea that's been brought up many times before to try to make your ship more effective/get more kills, not realizing that it would affect you in the negative just as much?
In short, I agree with no.
My sig taken from this site, so thoroughly explains the people I speak with on the forums |

iiOs
Caldari Cursed Minions
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Posted - 2008.01.08 19:24:00 -
[5]
4th in a "do ****" thread. MUM, IM COMING HOME! -
I am legion, for we are many. |

loony thezoon
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Posted - 2008.01.08 19:27:00 -
[6]
I thought this was a necro thread
ffs laarz, use the search before the infantile ideas
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nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 19:30:00 -
[7]
Adding more risk to low sec is the opposite of what is needed at this point in time. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Orgos Khenn
Minmatar
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Posted - 2008.01.08 19:31:00 -
[8]
Love the hate on the "carebears", I really do.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.01.08 19:32:00 -
[9]
According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Gloria Stitz
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Posted - 2008.01.08 19:34:00 -
[10]
Originally by: Tarminic intelligence-gathering tool
I hate when ppl call me that ------------- 'Don't try to learn Eve all at once, otherwise your brain will explode' - Albert Einstein ------------ |

Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2008.01.08 19:45:00 -
[11]
Originally by: Tarminic According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it.
It should never have been used for intel to begin with. What happened to "maintain radio silence" so you don't announce your presence? Local is a permanent radio beacon giving far too much info and taking the 'Covert' from any ops you do. It's a bit like trying to sneak into an enemy camp with Def Leppard blasting out of your radio as loud as you can get it or spying with a big neon sign over your head announcing "I am a Spy".
Sheez! Talk about destroying any element of surprise. --
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Thrass
Caldari AWE Corporation Intrepid Crossing
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Posted - 2008.01.08 19:47:00 -
[12]
i would have to say...no [url=http://kb.intrepidcrossing.org/?a=pilot_detail&plt_id=39013] [/url] |

GateScout
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Posted - 2008.01.08 19:49:00 -
[13]
With the current state of the game, increasing the risk of being in a low-sec system is poor decision. Those systems are already nearly empty. I'd prefer to see a real incentive to going to low sec. Right now (as another post pointed out) the risk of being in a low sec region eclipses the rewards.
So remove local....fine....but you'll have to balance that out with a reason to travel to low sec. 
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Laboratus
Gallente BGG Atrum Tempestas Foedus
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Posted - 2008.01.08 19:51:00 -
[14]
Even though I hate it when intel gathering is too easy, removing local would lead to even more uberblobbing and pvp dividing into a sub category of exploration and deterioration to solely cloaking gatecamps...
So no thanks. ___ P.S. Post with your main. Mind control and tin hats |

Zxenis
Caldari Devious - Special Forces Knights Of the Southerncross
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Posted - 2008.01.08 19:53:00 -
[15]
i'll throw my vote in for removing/modifying local.
If you send out probes, there should be a skill to pickup those signals.
Or like those massive chatrooms, if you say anything in local, you appear otherwise you don't, or if you send out a probe, its like advertising your in local, etc.
Or in 0.0, there might something you can install by a gate or pos that scans and broadcasts to local whenever a ship arrives so if an enemy is able to take it out, you lose that intel. For empire, assume all those guns and police around the gates are providing that. 
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. Niccolo Machiavelli (1469 - 1527) |

Turin
Caldari Eternity INC. Mercenary Coalition
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Posted - 2008.01.08 19:55:00 -
[16]
Originally by: Drizit
Originally by: Tarminic According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it.
It should never have been used for intel to begin with. What happened to "maintain radio silence" so you don't announce your presence? Local is a permanent radio beacon giving far too much info and taking the 'Covert' from any ops you do. It's a bit like trying to sneak into an enemy camp with Def Leppard blasting out of your radio as loud as you can get it or spying with a big neon sign over your head announcing "I am a Spy".
Sheez! Talk about destroying any element of surprise.
so please give us a system then in which the balance between hunter and prey remains the same? Removing local unfairly burdens one group ( prey ) and boosts another ( hunters )
Essentially, the people who just want "remove local!" are only out for one thing. Free kills with 0 risk to themself. I put you in that catagory.
In short. I say "no"
_________________________________
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Rosa Rosette
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Posted - 2008.01.08 19:57:00 -
[17]
is it this time of the year again?
well i have to say no!
and i also don't get the 'so carebears don't see pirates' argument... how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
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Kilabi
Minmatar Veto Corp
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Posted - 2008.01.08 19:58:00 -
[18]
Originally by: Angel DeMorphis Edited by: Angel DeMorphis on 08/01/2008 19:25:13
You do realize that local not only helps carebears, but pirates as well? Or would you, nasty pirate you, like going from system to system, planet to planet, scanning several times per system just to find out if someone's even there for you to gank? If you think pirating is boring now, if carebear heads to safety when he sees you in system, how boring do you think it will be when it takes you that much longer just to find if you might possibly have a target, not that it matters because the carebears will probably just use the directional scanner that much more heavily as well, see you looking for him, and still head for safety.
In other words, you can fly a recon ship, but you want to make it easier to snag someone before they're even in system, so you came up with a half-baked idea that's been brought up many times before to try to make your ship more effective/get more kills, not realizing that it would affect you in the negative just as much?
In short, I agree with no.
Problem is if there is only 1 in local i have to scan the whole system anyway. And that is around 80% of all systems. So if i scan not sure if there is someone or scanning not knowing if the one in local is docked POSed up or docked makes no difference for me.
I rather be cloaked and unseen and not revealed by local and really do some hunting and searching instead the system like now where i just get spoiled the moment i jump into system. That would make it (at least for me) much more fun and would reward people who put some effort in it (map for example).
I would say do some RP-event and let the local-servers in a random region crash for 1-2 weeks and see what is happening there.
VETO. RADIO now online. Join IG-Channel "VETO. RADIO" now for more info and a bit of fun with DJ Cown |

Gloria Stitz
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Posted - 2008.01.08 19:58:00 -
[19]
Edited by: Gloria Stitz on 08/01/2008 19:58:44 fish are evil
------------- 'Don't try to learn Eve all at once, otherwise your brain will explode' - Albert Einstein ------------ |

Ulstan
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Posted - 2008.01.08 19:59:00 -
[20]
"Remove local11!!~" is a pipedream cherished by short sighted pirates who don't consider the drastic ramifications of such a change and instead imagine some blissful turkey shoot of warping into belt ratters who didn't even know they were in the system.
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Zxenis
Caldari Devious - Special Forces Knights Of the Southerncross
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Posted - 2008.01.08 20:00:00 -
[21]
Originally by: Rosa Rosette how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
yes? how do they do it now, local doesn't tell em where someone is, just that they are there. And they may even be docked in a station.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. Niccolo Machiavelli (1469 - 1527) |

Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2008.01.08 20:17:00 -
[22]
Originally by: Rosa Rosette is it this time of the year again?
well i have to say no!
and i also don't get the 'so carebears don't see pirates' argument... how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
I would say you are a pirate too after coming out with a statement like that. Yes, they would have to scan... Actually work for their kill instead of letting the game do it for them.
ATM, carebears just dock or SS when a dodgy character turns up in local. This actually makes it harder for pirates anyway but removing local means neither would know if the other is actually there. This levels the field but the balance is that the pirates could spend lots of time in empty systems scanning to see if their prey is there. This gives more time for carebears in other systems to mine or whatever.
Currently, the pirate enters the system, looks in local and moves to the next if it's empty. It takes 10 seconds to scan local to see if there is anything worth attacking. Scouting 20 jumps for prey takes a matter of minutes. Removing local means they would have to scan each system, (or just jump belt to belt) which would take considerably more time. The same 20 jumps could take over an hour or more.
The advantage over currently busting in on a mission runner would be that the pirate doesn't even know if there is a mission runner in the system, only scanning would reveal them. (personally I think deadspace shouldn't be scannable. at all since mission runners are setup for PVE and are already swamped with attackers. They are at a serious disadvantage to start with). --
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Rosa Rosette
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Posted - 2008.01.08 20:29:00 -
[23]
Originally by: Zxenis
Originally by: Rosa Rosette how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
yes? how do they do it now, local doesn't tell em where someone is, just that they are there. And they may even be docked in a station.
well the point is you start scanning/probing once you know there is potential prey. if there is no local you'd have to scan/probe every system without knowing if you will have any luck.
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Sepherim
Amarr Ordo Quaesitoris
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Posted - 2008.01.08 20:48:00 -
[24]
I would like cloaked ships to dissapear from local, that is all. Afterall, there is no sense in people knowing when someone is spying on them. As someone said, "black/hidden ops" have to be secret/hidden somehow, or else have no sense.

Ordo Quaesitoris Forum
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

nether void
Caldari Caldari Provisions
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Posted - 2008.01.08 20:49:00 -
[25]
Edited by: nether void on 08/01/2008 20:51:16
Originally by: Rosa Rosette
Originally by: Zxenis
Originally by: Rosa Rosette how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
yes? how do they do it now, local doesn't tell em where someone is, just that they are there. And they may even be docked in a station.
well the point is you start scanning/probing once you know there is potential prey. if there is no local you'd have to scan/probe every system without knowing if you will have any luck.
Actually this may work. Probably get rid of a lot of pirates. They'll just get bored of searching.
*edit - Although they might have to get rid of other map info on ships and jumps as well. Actually it would be cool if you got rid of all info on pilots, then pirates would probably scan down other pirates. Doubtful they would attack each other, although why the hell not? Shoot an unsuspecting pirate. Sounds like the best form of piracy around.  --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

MotherMoon
Huang Yinglong FOUNDATI0N
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Posted - 2008.01.08 20:56:00 -
[26]
just because I agree I have to sign this.
but please just nerco some old one next time.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Terail Zoqial
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Posted - 2008.01.08 20:58:00 -
[27]
What an amazing, thought provoking idea that has never been considered before in the life of eve.
Sarcasm aside, do you think we'd still have local after 4 (or is it 5?) years if a good enough idea was thought up?.
I eagerly await the first 'fix motsu/saila/overcrowded mission system', 'fix amar' and 'fix suicide/freighters' and the rest of the generic threads which spam the forums through the year.
/me breathes
You'd probably just have systems (more) full of cloaked alts spamming systems with probes and other problems which would end it yet more whining from the playerbase.
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Cailais
Amarr VITOC
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Posted - 2008.01.08 21:05:00 -
[28]
Your Local Scan Range should reduced according to the sec status of a system.
In 1.0 you see in local any player within 100AU of your ship, 90 AU in 0.9 and so on until your Local Scan Range reduces to 0 AU in 0.0.
Holding Sov allows a Corp/Alliance to place Communication Beacons in a system increasing its Locan Scan Range rating.
Your personal Sec rating adds a % bonus / deducts a % penalty to your scan range - e.g a +5 Sec rating pilot gets a 50% bonus to his Local Scan Range (changing a 0.4 system from 40AU to 60AU.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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NightmareX
Infinitus Odium The Church.
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Posted - 2008.01.08 21:12:00 -
[29]
There is hard enough to find targets in low sec for example. I don't want to make searching after targets a full day job in eve.
Removing local just adds more problems than it removes.
If local is not broken, then don't fix it.
Not signed
CCP, fix my forum portrait FFS |

BoBoZoBo
Foundation R0ADKILL
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Posted - 2008.01.08 21:13:00 -
[30]
/signed
Nothing new but i always agree.
Wish it would happen, but removing local may make the game too hard and scary for some people.
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Minister of Propaganda - Operator 9 |
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