Pages: 1 2 3 4 5 :: [one page] |
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Laarz
|
Posted - 2008.01.08 19:06:00 -
[1]
Ok i have had this discussion with many ppl and thought ide bring it to the forum to see what ppl think. The local channel is in my opinion one of the most valuable pieces of intel that you can have on a particular system (certainly in low sec / 0.0). I think that the Local channel should be like other channels in which you can close it and will no longer appear in it but also you can open it so whoever is in the local channel will appear there but whoever has closed it wont. I believe that this would make things alot more interesting , certainly in low-sec and 0.0 , i mean if your a pirate and jump into a system where some carebear is ratting he immedietly heads for a safe or docks because he has seen you in the local channel and knows your a pirate. I believe the only way you should know who or what is in a system is by using the scanner not jumping into a system and immediatly knowing how many ppl are there. I believe that this would make recon ships somewhat more interesting as noone will know that its actually in a system at all until it uncloaks , the way it in systems like Mara where there are no stations and theres spots where you can scan the entire system its easy to figure out how many ppl are in cloaked ships. Well this is just an idea and i would appreciate your thoughts! (sorry for my spelling mistakes in advance)
|

Sokratesz
Rionnag Alba Triumvirate.
|
Posted - 2008.01.08 19:10:00 -
[2]
Edited by: Sokratesz on 08/01/2008 19:10:03
Old idea, liked by many, disliked by many, doesn't look like it'll be happening anytime soon.
Originally by: ISD Cortes You're at liberty to use the rolling sig you had, as long as there's no chimeras covering the nether regions of voluptuous females.
|

JamnOne
Amarr
|
Posted - 2008.01.08 19:18:00 -
[3]
I'll keep my answer short this time...no ________________________
Originally by: CCP Prism X Hah! Vengeance is sweet! 
|

Angel DeMorphis
Gallente
|
Posted - 2008.01.08 19:23:00 -
[4]
Edited by: Angel DeMorphis on 08/01/2008 19:25:13
Originally by: Laarz Ok i have had this discussion with many ppl and thought ide bring it to the forum to see what ppl think. The local channel is in my opinion one of the most valuable pieces of intel that you can have on a particular system (certainly in low sec / 0.0). I think that the Local channel should be like other channels in which you can close it and will no longer appear in it but also you can open it so whoever is in the local channel will appear there but whoever has closed it wont. I believe that this would make things alot more interesting , certainly in low-sec and 0.0 , i mean if your a pirate and jump into a system where some carebear is ratting he immedietly heads for a safe or docks because he has seen you in the local channel and knows your a pirate. I believe the only way you should know who or what is in a system is by using the scanner not jumping into a system and immediatly knowing how many ppl are there. I believe that this would make recon ships somewhat more interesting as noone will know that its actually in a system at all until it uncloaks , the way it in systems like Mara where there are no stations and theres spots where you can scan the entire system its easy to figure out how many ppl are in cloaked ships. Well this is just an idea and i would appreciate your thoughts! (sorry for my spelling mistakes in advance)
You do realize that local not only helps carebears, but pirates as well? Or would you, nasty pirate you, like going from system to system, planet to planet, scanning several times per system just to find out if someone's even there for you to gank? If you think pirating is boring now, if carebear heads to safety when he sees you in system, how boring do you think it will be when it takes you that much longer just to find if you might possibly have a target, not that it matters because the carebears will probably just use the directional scanner that much more heavily as well, see you looking for him, and still head for safety.
In other words, you can fly a recon ship, but you want to make it easier to snag someone before they're even in system, so you came up with a half-baked idea that's been brought up many times before to try to make your ship more effective/get more kills, not realizing that it would affect you in the negative just as much?
In short, I agree with no.
My sig taken from this site, so thoroughly explains the people I speak with on the forums |

iiOs
Caldari Cursed Minions
|
Posted - 2008.01.08 19:24:00 -
[5]
4th in a "do ****" thread. MUM, IM COMING HOME! -
I am legion, for we are many. |

loony thezoon
|
Posted - 2008.01.08 19:27:00 -
[6]
I thought this was a necro thread
ffs laarz, use the search before the infantile ideas
|

nether void
Caldari Caldari Provisions
|
Posted - 2008.01.08 19:30:00 -
[7]
Adding more risk to low sec is the opposite of what is needed at this point in time. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Orgos Khenn
Minmatar
|
Posted - 2008.01.08 19:31:00 -
[8]
Love the hate on the "carebears", I really do.
|

Tarminic
Forsaken Resistance The Last Stand
|
Posted - 2008.01.08 19:32:00 -
[9]
According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Gloria Stitz
|
Posted - 2008.01.08 19:34:00 -
[10]
Originally by: Tarminic intelligence-gathering tool
I hate when ppl call me that ------------- 'Don't try to learn Eve all at once, otherwise your brain will explode' - Albert Einstein ------------ |

Drizit
Amarr Lonely out here Black Sun Alliance
|
Posted - 2008.01.08 19:45:00 -
[11]
Originally by: Tarminic According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it.
It should never have been used for intel to begin with. What happened to "maintain radio silence" so you don't announce your presence? Local is a permanent radio beacon giving far too much info and taking the 'Covert' from any ops you do. It's a bit like trying to sneak into an enemy camp with Def Leppard blasting out of your radio as loud as you can get it or spying with a big neon sign over your head announcing "I am a Spy".
Sheez! Talk about destroying any element of surprise. --
|

Thrass
Caldari AWE Corporation Intrepid Crossing
|
Posted - 2008.01.08 19:47:00 -
[12]
i would have to say...no [url=http://kb.intrepidcrossing.org/?a=pilot_detail&plt_id=39013] [/url] |

GateScout
|
Posted - 2008.01.08 19:49:00 -
[13]
With the current state of the game, increasing the risk of being in a low-sec system is poor decision. Those systems are already nearly empty. I'd prefer to see a real incentive to going to low sec. Right now (as another post pointed out) the risk of being in a low sec region eclipses the rewards.
So remove local....fine....but you'll have to balance that out with a reason to travel to low sec. 
|

Laboratus
Gallente BGG Atrum Tempestas Foedus
|
Posted - 2008.01.08 19:51:00 -
[14]
Even though I hate it when intel gathering is too easy, removing local would lead to even more uberblobbing and pvp dividing into a sub category of exploration and deterioration to solely cloaking gatecamps...
So no thanks. ___ P.S. Post with your main. Mind control and tin hats |

Zxenis
Caldari Devious - Special Forces Knights Of the Southerncross
|
Posted - 2008.01.08 19:53:00 -
[15]
i'll throw my vote in for removing/modifying local.
If you send out probes, there should be a skill to pickup those signals.
Or like those massive chatrooms, if you say anything in local, you appear otherwise you don't, or if you send out a probe, its like advertising your in local, etc.
Or in 0.0, there might something you can install by a gate or pos that scans and broadcasts to local whenever a ship arrives so if an enemy is able to take it out, you lose that intel. For empire, assume all those guns and police around the gates are providing that. 
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. Niccolo Machiavelli (1469 - 1527) |

Turin
Caldari Eternity INC. Mercenary Coalition
|
Posted - 2008.01.08 19:55:00 -
[16]
Originally by: Drizit
Originally by: Tarminic According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it.
It should never have been used for intel to begin with. What happened to "maintain radio silence" so you don't announce your presence? Local is a permanent radio beacon giving far too much info and taking the 'Covert' from any ops you do. It's a bit like trying to sneak into an enemy camp with Def Leppard blasting out of your radio as loud as you can get it or spying with a big neon sign over your head announcing "I am a Spy".
Sheez! Talk about destroying any element of surprise.
so please give us a system then in which the balance between hunter and prey remains the same? Removing local unfairly burdens one group ( prey ) and boosts another ( hunters )
Essentially, the people who just want "remove local!" are only out for one thing. Free kills with 0 risk to themself. I put you in that catagory.
In short. I say "no"
_________________________________
|

Rosa Rosette
|
Posted - 2008.01.08 19:57:00 -
[17]
is it this time of the year again?
well i have to say no!
and i also don't get the 'so carebears don't see pirates' argument... how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
|

Kilabi
Minmatar Veto Corp
|
Posted - 2008.01.08 19:58:00 -
[18]
Originally by: Angel DeMorphis Edited by: Angel DeMorphis on 08/01/2008 19:25:13
You do realize that local not only helps carebears, but pirates as well? Or would you, nasty pirate you, like going from system to system, planet to planet, scanning several times per system just to find out if someone's even there for you to gank? If you think pirating is boring now, if carebear heads to safety when he sees you in system, how boring do you think it will be when it takes you that much longer just to find if you might possibly have a target, not that it matters because the carebears will probably just use the directional scanner that much more heavily as well, see you looking for him, and still head for safety.
In other words, you can fly a recon ship, but you want to make it easier to snag someone before they're even in system, so you came up with a half-baked idea that's been brought up many times before to try to make your ship more effective/get more kills, not realizing that it would affect you in the negative just as much?
In short, I agree with no.
Problem is if there is only 1 in local i have to scan the whole system anyway. And that is around 80% of all systems. So if i scan not sure if there is someone or scanning not knowing if the one in local is docked POSed up or docked makes no difference for me.
I rather be cloaked and unseen and not revealed by local and really do some hunting and searching instead the system like now where i just get spoiled the moment i jump into system. That would make it (at least for me) much more fun and would reward people who put some effort in it (map for example).
I would say do some RP-event and let the local-servers in a random region crash for 1-2 weeks and see what is happening there.
VETO. RADIO now online. Join IG-Channel "VETO. RADIO" now for more info and a bit of fun with DJ Cown |

Gloria Stitz
|
Posted - 2008.01.08 19:58:00 -
[19]
Edited by: Gloria Stitz on 08/01/2008 19:58:44 fish are evil
------------- 'Don't try to learn Eve all at once, otherwise your brain will explode' - Albert Einstein ------------ |

Ulstan
|
Posted - 2008.01.08 19:59:00 -
[20]
"Remove local11!!~" is a pipedream cherished by short sighted pirates who don't consider the drastic ramifications of such a change and instead imagine some blissful turkey shoot of warping into belt ratters who didn't even know they were in the system.
|

Zxenis
Caldari Devious - Special Forces Knights Of the Southerncross
|
Posted - 2008.01.08 20:00:00 -
[21]
Originally by: Rosa Rosette how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
yes? how do they do it now, local doesn't tell em where someone is, just that they are there. And they may even be docked in a station.
If an injury has to be done to a man it should be so severe that his vengeance need not be feared. Niccolo Machiavelli (1469 - 1527) |

Drizit
Amarr Lonely out here Black Sun Alliance
|
Posted - 2008.01.08 20:17:00 -
[22]
Originally by: Rosa Rosette is it this time of the year again?
well i have to say no!
and i also don't get the 'so carebears don't see pirates' argument... how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
I would say you are a pirate too after coming out with a statement like that. Yes, they would have to scan... Actually work for their kill instead of letting the game do it for them.
ATM, carebears just dock or SS when a dodgy character turns up in local. This actually makes it harder for pirates anyway but removing local means neither would know if the other is actually there. This levels the field but the balance is that the pirates could spend lots of time in empty systems scanning to see if their prey is there. This gives more time for carebears in other systems to mine or whatever.
Currently, the pirate enters the system, looks in local and moves to the next if it's empty. It takes 10 seconds to scan local to see if there is anything worth attacking. Scouting 20 jumps for prey takes a matter of minutes. Removing local means they would have to scan each system, (or just jump belt to belt) which would take considerably more time. The same 20 jumps could take over an hour or more.
The advantage over currently busting in on a mission runner would be that the pirate doesn't even know if there is a mission runner in the system, only scanning would reveal them. (personally I think deadspace shouldn't be scannable. at all since mission runners are setup for PVE and are already swamped with attackers. They are at a serious disadvantage to start with). --
|

Rosa Rosette
|
Posted - 2008.01.08 20:29:00 -
[23]
Originally by: Zxenis
Originally by: Rosa Rosette how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
yes? how do they do it now, local doesn't tell em where someone is, just that they are there. And they may even be docked in a station.
well the point is you start scanning/probing once you know there is potential prey. if there is no local you'd have to scan/probe every system without knowing if you will have any luck.
|

Sepherim
Amarr Ordo Quaesitoris
|
Posted - 2008.01.08 20:48:00 -
[24]
I would like cloaked ships to dissapear from local, that is all. Afterall, there is no sense in people knowing when someone is spying on them. As someone said, "black/hidden ops" have to be secret/hidden somehow, or else have no sense.

Ordo Quaesitoris Forum
Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes, ty. If you would like further details please mail [email protected] - Cortes |

nether void
Caldari Caldari Provisions
|
Posted - 2008.01.08 20:49:00 -
[25]
Edited by: nether void on 08/01/2008 20:51:16
Originally by: Rosa Rosette
Originally by: Zxenis
Originally by: Rosa Rosette how are pirates supposed to find their prey? scan every damn belt or probe every damn system? well good luck with that *shrugs*
yes? how do they do it now, local doesn't tell em where someone is, just that they are there. And they may even be docked in a station.
well the point is you start scanning/probing once you know there is potential prey. if there is no local you'd have to scan/probe every system without knowing if you will have any luck.
Actually this may work. Probably get rid of a lot of pirates. They'll just get bored of searching.
*edit - Although they might have to get rid of other map info on ships and jumps as well. Actually it would be cool if you got rid of all info on pilots, then pirates would probably scan down other pirates. Doubtful they would attack each other, although why the hell not? Shoot an unsuspecting pirate. Sounds like the best form of piracy around.  --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

MotherMoon
Huang Yinglong FOUNDATI0N
|
Posted - 2008.01.08 20:56:00 -
[26]
just because I agree I have to sign this.
but please just nerco some old one next time.
pink supporter! Future art director at CCP! or texture guy, either or :P http://www.digipen.edu/main/Gallery_Games_2004#Narbacular_Drop Was in class with these folks :P |

Terail Zoqial
|
Posted - 2008.01.08 20:58:00 -
[27]
What an amazing, thought provoking idea that has never been considered before in the life of eve.
Sarcasm aside, do you think we'd still have local after 4 (or is it 5?) years if a good enough idea was thought up?.
I eagerly await the first 'fix motsu/saila/overcrowded mission system', 'fix amar' and 'fix suicide/freighters' and the rest of the generic threads which spam the forums through the year.
/me breathes
You'd probably just have systems (more) full of cloaked alts spamming systems with probes and other problems which would end it yet more whining from the playerbase.
|

Cailais
Amarr VITOC
|
Posted - 2008.01.08 21:05:00 -
[28]
Your Local Scan Range should reduced according to the sec status of a system.
In 1.0 you see in local any player within 100AU of your ship, 90 AU in 0.9 and so on until your Local Scan Range reduces to 0 AU in 0.0.
Holding Sov allows a Corp/Alliance to place Communication Beacons in a system increasing its Locan Scan Range rating.
Your personal Sec rating adds a % bonus / deducts a % penalty to your scan range - e.g a +5 Sec rating pilot gets a 50% bonus to his Local Scan Range (changing a 0.4 system from 40AU to 60AU.
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.08 21:12:00 -
[29]
There is hard enough to find targets in low sec for example. I don't want to make searching after targets a full day job in eve.
Removing local just adds more problems than it removes.
If local is not broken, then don't fix it.
Not signed
CCP, fix my forum portrait FFS |

BoBoZoBo
Foundation R0ADKILL
|
Posted - 2008.01.08 21:13:00 -
[30]
/signed
Nothing new but i always agree.
Wish it would happen, but removing local may make the game too hard and scary for some people.
=========================
Minister of Propaganda - Operator 9 |

Selest Cayal
Gallente The Vorlon Empire Skunk-Works
|
Posted - 2008.01.08 21:24:00 -
[31]
I say keep Local..
 |

Outa Rileau
Federal Navy Academy
|
Posted - 2008.01.08 21:28:00 -
[32]
sarcasm
Yes, why don't we encourage blobbing further and add total laggmegadethdestr0ction to the hampsters? Sounds good to me...
/sarcasm ------------------------- OMG YELLOW TXT!
|

Tido Maliyu
Condottieri Industries The Economy
|
Posted - 2008.01.08 21:32:00 -
[33]
Originally by: Outa Rileau sarcasm
Yes, why don't we encourage blobbing further and add total laggmegadethdestr0ction to the hampsters? Sounds good to me...
/sarcasm
Like b00bels didn't encourage gatecamping enough tbh :S
|

Letouk Mernel
|
Posted - 2008.01.08 21:32:00 -
[34]
I'd like to see a different tool for listing the people in the system; that list in the local chat channel is pretty damn unwieldy. Something that looks like the overview (small tiny font, no portrait, sortable, able to display extra info not just the name)... simply cause it sucks when the local has like 200+ people, each taking 1 cm vertically to display.
I wouldn't be against some sort of skill-based, time-based, activity-based, or scanner-based tool either.
Skill: The more skills I've trained, the more people I see in the tool.
Time: The longer you sit in system, the higher the chance is that you'll appear on everyone's list.
Activity: If you've aggressed in the last half-hour, you're listed.
Scanner: Your skills at scanning, the probes you use, etc., determine what people you see in the list.
Keep the chat window for chatting, give us a better looking tool for listing who's in the system.
|

Zeknichov
Imperial Shipment
|
Posted - 2008.01.08 21:57:00 -
[35]
I completely agree with removing local.
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.08 22:08:00 -
[36]
Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
CCP, fix my forum portrait FFS |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.08 22:10:00 -
[37]
tl;dr replys itt.
So.
Remove automatic listing in local for 0.0 and low sec unless you do something to show up like chatting in local or are snooped out by your corps scout. Then whoever got snooped would show up in local for the scouts corp. 0.0 ratters on the other hand won't like it but isk farmer hunters probably would. Hell this might even be a way to help bring down the needed server power to run a fleet fight. Think of how much less stress the server would have to go through if it didn't have to load local info for each and every player who jumps into a fight. 
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.01.08 22:12:00 -
[38]
Originally by: Laarz Ok i have had this discussion with many ppl and thought ide bring it to the forum to see what ppl think. The local channel is in my opinion one of the most valuable pieces of intel that you can have on a particular system (certainly in low sec / 0.0). I think that the Local channel should be like other channels in which you can close it and will no longer appear in it but also you can open it so whoever is in the local channel will appear there but whoever has closed it wont. I believe that this would make things alot more interesting , certainly in low-sec and 0.0 , i mean if your a pirate and jump into a system where some carebear is ratting he immedietly heads for a safe or docks because he has seen you in the local channel and knows your a pirate. I believe the only way you should know who or what is in a system is by using the scanner not jumping into a system and immediatly knowing how many ppl are there. I believe that this would make recon ships somewhat more interesting as noone will know that its actually in a system at all until it uncloaks , the way it in systems like Mara where there are no stations and theres spots where you can scan the entire system its easy to figure out how many ppl are in cloaked ships. Well this is just an idea and i would appreciate your thoughts! (sorry for my spelling mistakes in advance)
In principle I agree with you. But in practice, the scanner would have to be completely reworked first.
CONCORD provide consequences, not safety; only you can do that. |

Arrs Grazznic
Poena Executive Solutions
|
Posted - 2008.01.08 22:17:00 -
[39]
An interesting, half thought out idea, may be to tie Local to system sovereignty. If you are +ve to the entity holding sovereignty (including NPC factions) then you get to see everyone in Local, otherwise you only get to see someone if they type anything. Would give some additional benefit to holding sovereignty in 0.0...
Cheers, Arrs
|

Ulstan
|
Posted - 2008.01.08 22:23:00 -
[40]
Quote: Remove automatic listing in local for 0.0 and low sec unless you do something to show up like chatting in local or are snooped out by your corps scout.
Actually, let's remove automatic listing in local for 0.0 and low sec unless you do something like... have a criminal record. Then CONCORD, providing the consequences in low sec that it is supposed to and currently does not, announces your presence with a broadcast in local, warning everyone who may or may not be in the system that a pirate has entered!
I think that would be about as blatantly imbalancing as removing local outright, just in favor of the carebears instead of the pirates.
|

Ryuu Katsu
YTiRi Directorate
|
Posted - 2008.01.08 23:23:00 -
[41]
Edited by: Ryuu Katsu on 08/01/2008 23:23:00 How about removing cloaked / cov-op ships from local?
======================== Real men structure tank. |

Mizerik
Grettistak
|
Posted - 2008.01.08 23:35:00 -
[42]
Adjust local channel to not show pilots in system but allow players to communicate in said channel if they choose to, such as a Radio broadcast. Force players to use the map to find systems with active pilots. Have your ship scanner with a manual/auto switch like your auto pilot. Create a new "System Scanning Array" that attaches to POS that when activated will inform you that there is a signature in system but not able to get a lock on current position thus forcing you to hunt them out.
Heaven forbid you force someone to fit a scanner on a ship in a roaming gang, Makes roaming gangs work harder to find targets, makes ninja ratters harder to find, = more risk vs reward
|

Ariel Dawn
Beets and Gravy Syndicate
|
Posted - 2008.01.08 23:55:00 -
[43]
Remove local BUT replace it with a constellation chat instead.
Gives PvPers a little better chance of catching someone, but the increased number of people allow for any sightings/attacks a larger response from a call for help.
It also encourages getting to know people who tend to be around your systems more and facilitates it easily; there really aren't too many public chat channels in EVE. More fun is to be had with more people I say!
|

Jan Ars
The Thrill Kill Club
|
Posted - 2008.01.09 00:02:00 -
[44]
Originally by: Sepherim I would like cloaked ships to dissapear from local, that is all. Afterall, there is no sense in people knowing when someone is spying on them. As someone said, "black/hidden ops" have to be secret/hidden somehow, or else have no sense.
I'm biased, but I'd say only ships with some kind of cloaking bonus - SB's, Force Recons, etc.
Not your average Raven fitted with a Prototype I cloak. That'd just be silly.
ECM Specialist |

Jan Ars
The Thrill Kill Club
|
Posted - 2008.01.09 00:04:00 -
[45]
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
Do you not see that it would be a bonus for PvPirates?
They can't see you coming, for crying out loud. They won't know to run unless they're checking their scanners constantly or dropping probes.
ECM Specialist |

Ga'len
Wandering Druid of Tranquility
|
Posted - 2008.01.09 00:09:00 -
[46]
Two things...
First, no, local is staying. It will never leave. Deal wit it.
Second, post with your main.
|

Tido Maliyu
Condottieri Industries The Economy
|
Posted - 2008.01.09 00:16:00 -
[47]
Originally by: Jan Ars
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
Do you not see that it would be a bonus for PvPirates?
They can't see you coming, for crying out loud. They won't know to run unless they're checking their scanners constantly or dropping probes.
Until you find a 13 heavy missile raven blob in a belt. Then it doesn't benefit you anymore...
|

Shreddog
Nova Squad
|
Posted - 2008.01.09 01:20:00 -
[48]
Only when you speak should you be visible in Local, and then only for a short while. Makes no sense that you can see all people in system, it ruins game immersion.
No im not a pirate.
And btw: Only solution to get more people into low-sec is to have insurance also cover modules and t2 ships better.
|

Jenny Spitfire
Caldari SIVAKASI
|
Posted - 2008.01.09 01:23:00 -
[49]
No please.
And also local is there for a reason - it's a chatting tool for everyone who wants to chat in a system. Eve feels like it is a chat client with a bonus game and I am privilege to pay a monthly fee for the chatting service. --------- Technica impendi Caldari generis. Pax Caldaria!
Recruitment -KB- |

Novemb3r
Vale Heavy Industries Molotov Coalition
|
Posted - 2008.01.09 01:26:00 -
[50]
Originally by: GateScout With the current state of the game, increasing the risk of being in a low-sec system is poor decision. Those systems are already nearly empty. I'd prefer to see a real incentive to going to low sec. Right now (as another post pointed out) the risk of being in a low sec region eclipses the rewards.
So remove local....fine....but you'll have to balance that out with a reason to travel to low sec. 
Do the people who carry on about the risk in low sec actually ever go there? I have spent 98% of my game time for the last year in low sec. I fly haulers around, I run missions there, everything. And in that time I have been probed out exactly once. I escaped too, cause I saw the probe and was aligned. I have hit maybe 3 gatecamps. All of them in known camped systems. It just seems that all this talk about the "risks of lowsec" is coming from people who have heard about it 3rd hand. -
|

Mizerik
Grettistak
|
Posted - 2008.01.09 01:26:00 -
[51]
leave the chatting take the icons out ~
It will never happen but gives us something to talk about on the boards ~
|

Ferrywin Gar
|
Posted - 2008.01.09 01:32:00 -
[52]
mkay..the5thtrillionomgwtfremovelocalnowsowegeteasyganksthewholeday thread..gd job :)
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.09 01:33:00 -
[53]
Originally by: Novemb3r
Originally by: GateScout With the current state of the game, increasing the risk of being in a low-sec system is poor decision. Those systems are already nearly empty. I'd prefer to see a real incentive to going to low sec. Right now (as another post pointed out) the risk of being in a low sec region eclipses the rewards.
So remove local....fine....but you'll have to balance that out with a reason to travel to low sec. 
Do the people who carry on about the risk in low sec actually ever go there? I have spent 98% of my game time for the last year in low sec. I fly haulers around, I run missions there, everything. And in that time I have been probed out exactly once. I escaped too, cause I saw the probe and was aligned. I have hit maybe 3 gatecamps. All of them in known camped systems. It just seems that all this talk about the "risks of lowsec" is coming from people who have heard about it 3rd hand.
yeah. Low sec is like 0.0 as its mostly empty until its not. Then things get interesting for a bit and after everyones tired of playing station hugger or ss and cloak games it settles back down to mostly empty.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 01:44:00 -
[54]
Local should have been nerfed long time ago.
What we need is a nerfed local chat AND a boost to system scanner & directional scanner. The boost slightly offsets the nerf, shifting balance more toward player skills, making the game more interesting and more hardcore
|

Drizit
Amarr Lonely out here Black Sun Alliance
|
Posted - 2008.01.09 01:52:00 -
[55]
Edited by: Drizit on 09/01/2008 01:52:53
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
Wrong! Removal of local helps pirates as much as carebears. The current system actually helps carebears more by allowing them to see the bad guys in the system so they can log/dock/ss/whatever immediately. Local removal actually allows pirates to sneak up on their prey without detection.
Local removal has just as many pros and cons on each side (pirate and carebear alike), it does not favour any side more than the other. It even allows formations of fleets for sneak attacks with little chance of detection. Catching your enemy with their pants down is just as much a tactic of war as a head on attack.
It would also encourage the use of the scanner the way it was intended rather than simply relying on local.This serves two purposes. First is to teach new players to use the scanner as a matter of common practice. Second is to bring in a level of skill to the game in terms of the correct use of the scanner.
--
|

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2008.01.09 01:57:00 -
[56]
With the recent local buff, I really doubt local is going to get taken away anytime soon.
It is much too important to have for every player out there. Simply, it is a tool to let you assess your safety in any given system. Take that away and the game changes dramatically, and that is not something I believe the developers of this game would be willing to risk.
I'm not saying they're risking subscriptions, but they are risking changes to the game that will bring about a whole slew of "omg we need XXXX".
So yeah, local is here to stay, I forecast. _________________ Burn. |

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.09 01:57:00 -
[57]
Originally by: Ephemeron Local should have been nerfed long time ago.
What we need is a nerfed local chat AND a boost to system scanner & directional scanner. The boost slightly offsets the nerf, shifting balance more toward player skills, making the game more interesting and more hardcore
/this
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 01:59:00 -
[58]
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
I don't understand how you can consider local nerf a boost to carebears. Local nerf, especially combined with boost to active scanning, is definitely a move toward more hardcore game. PvP is not just a battle of ships, but also a battle of player skills with respect to intelligence gathering and acting upon that information.
Because local provides such valuable info for free and without delay, it makes people more equal in what they know and when, it removes a need to actively gather that information. Carebearism in general is a philosophy of easy play, and there's nothing easier than local chat.
|

nether void
Caldari Caldari Provisions
|
Posted - 2008.01.09 02:02:00 -
[59]
Originally by: Ephemeron Carebearism in general is a philosophy of easy play, and there's nothing easier than local chat.
If this is true, then 5v1 mission ganking is carebearism. Like ganking PvErs is hard. lol --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Novemb3r
Vale Heavy Industries Molotov Coalition
|
Posted - 2008.01.09 02:06:00 -
[60]
If you want to nerf local then do it in a way that reflects the way security status of the system works.
In theory, high sec is where there is concord and faction navys. It stands to reason that the gateways there would be the best maintained. Therefore the gate would broadcast a message about whoever enters or leaves through a gate. 1.0 to 0.5 stay the way they are.
The gates in low sec are probably less well maintained or have a more limited range. Maybe they broadcast when someone enters or leaves local but after some time period (30 seconds or whatever) the person disappears from local and only shows up when they talk. That way you still get your intel about who comes in but you don't know if they are still there or have left. When someone enters local it might show everyone in local for 30 seconds. So you can get a quick looksee at who is with you.
In lowsec it might not show anyone unless they talk or reduce the time it shows people to 10 seconds or something.
At least that way you keep some of the benefit of local but it becomes less a constant intel tool. -
|

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 02:10:00 -
[61]
Originally by: nether void
Originally by: Ephemeron Carebearism in general is a philosophy of easy play, and there's nothing easier than local chat.
If this is true, then 5v1 mission ganking is carebearism. Like ganking PvErs is hard. lol
Wrong. Carebearism would mean that the PvEr is magically protected from ganks, thus making the game much easier for him.
Everyone can get ganked. One day you are in a small roaming fleet ganking someone else, another day you are alone getting ganked by another fleet. The PvEr and PvPer positions are not restricted to specific people, everyone can choose to be one or the other and switch whenever they want. What matters is the game mechanics that make player skill more meaningful in dealing wither other players, dealing with PvP.
|

Beowulf Scheafer
|
Posted - 2008.01.09 02:14:00 -
[62]
I completely disagree with removing local.
and i have really no intension to prove my point for the gazillion-and-onest time
|

Ashira Twilight
|
Posted - 2008.01.09 02:15:00 -
[63]
I don't understand why people seem to think that removing local would hurt the carebears. All ships have scanners! Removing local would be cool for both sides, IF ship scanners were tweaked and modules were introduced to change the nature of one's scanner.
Imagine, if directional scanners took time to actually scan, much like probes. And lets say that focusing the scanner would both speed up the scan AND extend the range. It would be a nice little game of cat and mouse, favoring the prepared.
I personally think that removing local could help reinvigorate low-sec.
------------------------------- The opinions reflected in this post DO reflect the opinions of my corp...of one guy and a bunch of alts. |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 02:24:00 -
[64]
Originally by: Ashira Twilight I don't understand why people seem to think that removing local would hurt the carebears. All ships have scanners! Removing local would be cool for both sides, IF ship scanners were tweaked and modules were introduced to change the nature of one's scanner.
Removing local and forcing people to use active scanners hurts dumber players more. Typically, it is assumed that carebears are dumber, that's why many people say it would hurt carebears more.
It could work both ways. The bottom line is that removing local and boosting scanners forces people to rely more on their own game playing skills.
|

Zeba
Minmatar Pator Tech School
|
Posted - 2008.01.09 02:34:00 -
[65]
Edited by: Zeba on 09/01/2008 02:35:21
Originally by: Ephemeron The bottom line is that removing local and boosting scanners forces people to rely more on their own game playing skills.
Which is what lowsec/0.0 is supposedly about. If someone wants to semiafk play eve then stick to safe empire.
Originally by: Richard Phallus
Come live with the common idiot, it's more fun down here.
I did and got banned. |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2008.01.09 02:42:00 -
[66]
I dunno if it's been said yet, but removing local does one thing and one thing exactly:
Makes you alone in the system.
You have no friends to turn to, no idea who is out to get you, and most importantly, YOU DONT KNOW WHO IS IN THE SYSTEM.
Straight up. Lowsec will become a desolate blobbing wasteland, nosec will probably stay the same, and highsec will crowd up because less people will be willing to go to lowsec.
End of story. Can we close the thread now? I think this has been beaten into the ground one too many times with the same circular logic and arguments, and I'm tired of people "trying" to get rid of the greatest tool in the game. _________________ Burn. |

Kalica Kahn
GoonFleet GoonSwarm
|
Posted - 2008.01.09 02:46:00 -
[67]
Yeah get rid of it (or as the OP suggested allow people to close it and not appear in local) for 2 reasons.
1) Then you can have REAL covert ops, and have to scout enemy numbers properly rather than just jumping it and counting local 
2) I wouldn't have any more intelligence drained from my being by accidentally read the inane drivel spouted in hub systems local.
Seriously I have a trade/production alt based in a hub system and good lord every time I read local I somehow feel dumber. Sure go ahead put blasters and railguns on your vigil to "maximise your engagement envelope" but keep it to yourself. Oh and no I'm not going to "duel you" so you can show of your "l33t" faction tank, if you want to fight stop f*gging up a hisec system.
:argh:
Ok I'm calm now
tl;dr Local is for kitten killers
|

Mystic Dawn
Cold-Fury Southern Cross Alliance
|
Posted - 2008.01.09 04:32:00 -
[68]
I agree with the fact that removing local is not a good idea, though I also agree that local gives away too much information as to who exactly is in the system.
I dont see what the problem would be to replace local with a simple counter, allowing you to see how many people are in the system without giving away whether they are friend or foe. you could tell if a system is empty or not just as quick as you can now, and people would most likely take more chances as they would not instadock or jump to ss as soon as local shows 1 extra person as they wont know if they are friendly or not.
Local definatly needs an overhaul, just show how many people are in the system not who is in the system.
My 2cents |

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.09 12:00:00 -
[69]
Local is FINE as it is now.
Local have been in this game for 5 years now, and if the local haven't been removed before, then it will never be removed.
Local chat is working perfect as it is now. You just jump in to see who is in that system, so you can go after hostiles etc. And by having local as it is now, you can get the EXACT number of hostiles in systems, and then we can also bring the same numbers to fight them.
The worst thing that can happen to me is that you have to use hours of hours to scan out where the hell those enemies are in the system you think they are in.
And pressing the scanner all the time to get updates on what ships that are within your scanner range is BORING AS HELL.
And the worst thing can be that if you are trying to scan out one in local, you never know if that guy actually are friendly or not, how crap would it be to use long time to scan out a player in local and then to find out omg it's a friendly.
LOCAL WILL STAY AS LONG THERE IS NOTHING THAT IS BETTER AND CAN REPLACE THE LOCAL.
CCP, fix my forum portrait FFS |

umop 3pisdn
Minmatar Fnck the blob.
|
Posted - 2008.01.09 12:05:00 -
[70]
Edited by: umop 3pisdn on 09/01/2008 12:06:09
Originally by: Tarminic According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it.
he is a douche tbh, system wide scanner that is 360 only, dont allow ships to be parked in pos's without people in them (safe spot is fine, if you want to scanner spam in safespots then you can have those empty ships probed)
tis too easy to carebear in 0.0, though upping the rewards (or nerfing high sec missions to be inline with high sec belts) would be good.
Edit: also dont remove static belts, how stupid can you be.
|

umop 3pisdn
Minmatar Fnck the blob.
|
Posted - 2008.01.09 12:07:00 -
[71]
Originally by: NightmareX You just jump in to see who is in that system, so you can go after hostiles etc. And by having local as it is now, you can get the EXACT number of hostiles in systems, and then we can also bring the same numbers to fight them.
hahahaha hahahahahaha hahahaha like the church ever brought equal numbers to a fight they knew was coming
|

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 12:22:00 -
[72]
Originally by: NightmareX Local is FINE as it is now.
That's a poor way to convince people of your point of view.
Originally by: NightmareX Local have been in this game for 5 years now, and if the local haven't been removed before, then it will never be removed.
So have been Nos and sensor boosters. Never underestimate the audacity of CCP nerfing.
Originally by: NightmareX Local chat is working perfect as it is now. You just jump in to see who is in that system, so you can go after hostiles etc. And by having local as it is now, you can get the EXACT number of hostiles in systems, and then we can also bring the same numbers to fight them.
Not true of any station system. Not true for special case of AFK cloakers. Nobody wants to bring "same numbers to fight them". Seriously, are we even playing the same game here? you should know better.
Originally by: NightmareX The worst thing that can happen to me is that you have to use hours of hours to scan out where the hell those enemies are in the system you think they are in.
Most of your enemies will be at the gates. You won't have any trouble finding them. And if you do have problems, try gate camping - a popular way to find pvp. It works, your arguement is false.
Originally by: NightmareX And pressing the scanner all the time to get updates on what ships that are within your scanner range is BORING AS HELL.
Not as boring as sitting on a gate waiting for someone to jump in. But yea, you do have a point there. Active scanning needs a slight boost to be better. But it by means should be the reason against local nerf.
Originally by: NightmareX And the worst thing can be that if you are trying to scan out one in local, you never know if that guy actually are friendly or not, how crap would it be to use long time to scan out a player in local and then to find out omg it's a friendly.
Start working on more effective intelligence sharing methods, start communicating more with your allies. Lastly, try asking the guy in local, if you like being seen, you won't mind showing up, and if he's friendly, he'll let you know. These are just some possibilities, you have many options. Some kind of boost to scanning would make things even better.
Originally by: NightmareX LOCAL WILL STAY AS LONG THERE IS NOTHING THAT IS BETTER AND CAN REPLACE THE LOCAL
Not true. It's not enough to have a great idea of something better. CCP people have to consider it and implement, that takes time. Different points of view see different things as "better", what matters are the opinions of people with power to make those changes.
|

Antraxx
Caldari Deviance Inc DeStInY.
|
Posted - 2008.01.09 12:36:00 -
[73]
This has been said god only knows how many times... But /signed anyway! That day when local went down for a while was more fun than i'd had in a long time.. Sure it means miners wont know you entered system,but the crud about "Only pirates want local removed for easy kills" is total BS. Scanning every system is easy kills? ...The same risks that the "prey" faces apply to the pirates too.. Changing local to a counter,with people appearing only when they speak in the chan would IMO add a lot to eve. No longer would every move a gang makes be so easily monitored,Tactics and strategys that could be employed would make for some very interesting PVP. There are a good number of ways local could be changed,and as has already been said countless times-It was never intended to be a 100% failsafe Intel tool. And just how "Immersion Breaking" can you get? ----------
---------- Deviance Inc. is recruiting!-Eve mail me :)
Originally by: CCP Sharkbait we are screwed. delaying startup again.
|

hantwo
S.A.S Ministry Of Amarrian Secret Service
|
Posted - 2008.01.09 12:41:00 -
[74]
Originally by: Tarminic According to Oveur, local will remain until there is a different but viable intelligence-gathering tool that can replace it.
thats because hes a carebear
Why me eh? |

DrAtomic
Atomic Heroes Phalanx Alliance
|
Posted - 2008.01.09 12:43:00 -
[75]
*lock* re-posting necro topic... - - -
Originally by: CCP Wrangler If you can understand our goal, disagree with our solution and offer a solution that is equal or better your opinion has a better chance of being heard...
|

lolzor
|
Posted - 2008.01.09 12:44:00 -
[76]
stupid idea is stupid
|

Zaskarr
Amarr Falling Stars Squadron
|
Posted - 2008.01.09 12:52:00 -
[77]
Local channel is ghey. Get rid of it, i want fog of war. __________________ How do I shot web? |

StickyFingerz
Dark Materials
|
Posted - 2008.01.09 12:57:00 -
[78]
Originally by: Cailais Your Local Scan Range should reduced according to the sec status of a system.
In 1.0 you see in local any player within 100AU of your ship, 90 AU in 0.9 and so on until your Local Scan Range reduces to 0 AU in 0.0.
Holding Sov allows a Corp/Alliance to place Communication Beacons in a system increasing its Locan Scan Range rating.
Your personal Sec rating adds a % bonus / deducts a % penalty to your scan range - e.g a +5 Sec rating pilot gets a 50% bonus to his Local Scan Range (changing a 0.4 system from 40AU to 60AU.
C.
now that isnt bad ;) /waves at vitoc ;)
|

shismo
|
Posted - 2008.01.09 13:51:00 -
[79]
Hello! ultimate carebear here.
Please remove local. This will make me go into low sec again.
The problem is that any pirate can come into a low sec system, and see that i am there, and then try to hunt me down.
If there is no local, they wont know if there is anyone in the system! They would have to start probing! Thats a lot of probes and time they would need to spend to even find a target worth probing out in the first place!
No local makes everyone safer. Its much easier to check the scanner every now and then to see if someones closing in on you, than it is to probe someone out.
And this will make belt piracy come back!
Though it would be kind of lame to be sitting in a belt and have 10 ships warp in on me.
What happened to the days when an ubered out rifter could come and own my ratting caracal? That was some fun back then ;_; It seemed more personal.
|

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 14:10:00 -
[80]
One small positive side effect of local nerf is that Chinese isk farmers in 0.0 are going to get ganked badly. Right now they rely heavily on local to tell them when to log off or cloak.
A local nerf is a nerf to isk selling websites. (in a small way)
|

Fifth Horseman
|
Posted - 2008.01.09 14:19:00 -
[81]
I think the only people who call for this are the people with no home systems that need defending, or Recon BPO holders.
|

NightmareX
Infinitus Odium The Church.
|
Posted - 2008.01.09 14:32:00 -
[82]
Edited by: NightmareX on 09/01/2008 14:36:31 Ephemeron, you say NOS got nerfed?, yes that's damn right, but did the NOS got worser? NO, the NOS got way better than it was. So actually i wont call that a nerf, i will call it a boost.
Well ofc, if there is some improvements to the local, then i'm saying the local can be changed. But that's doesn't mean local can be removed.
CCP, fix my forum portrait FFS |

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 14:38:00 -
[83]
Originally by: Fifth Horseman I think the only people who call for this are the people with no home systems that need defending, or Recon BPO holders.
I understand you have a valid concern. I strongly encourage CCP to improve current intelligence gathering methods to compensate for the local nerf.
We could have slightly improved active scanners. We should probably have option to make overview show active scanner data every 5 seconds (there's no need to force players to click "scan" every 5 seconds, should be automated).
0.0 territory holders could have some deployable gate sensor devices that could provide extra information about who's entering and leaving, instantly - but they would be destroyable.
POS could have system scanner arrays that are very difficult to destroy due to POS shield protection, but they shouldn't provide as much info as gate sentries, for example. They could have limited AU scan range and have 30-60 second delay.
There needs to be a whole new machanism that allows alliances and corp members to join/share intelligence network, with in-game tools that let one player pass scanner data to all players on the network. It should work like a database showing who was detected and how long ago it happened. This feature may be a little too hard for CCP to develop, I just think it would be cool.
I believe that making Overview display active scanner data automatically, without delay, is the easiest thing to implement and it would be enough to justify local nerf.
|

Victor Forge
Amarr
|
Posted - 2008.01.09 14:40:00 -
[84]
I almost absolutly, 99%.... AGREE with Op.
/signed x1000
BUT, remove it in 0.0 only.
That will actually make 0.0 more dangerous than low-sec, as it should be, even players that are in the space of their own Alliance will get a sence of insecurity.
|

Valeria
Caldari The Spang
|
Posted - 2008.01.09 14:44:00 -
[85]
Local should be replaced by scanning already. That little chatwindow has a much to large role in this game. You probably spend more time with your eyes on local chat than on your ship. That's just weird. |

Alz Shado
Ever Flow Knights Of the Southerncross
|
Posted - 2008.01.09 14:47:00 -
[86]
Half-hearted suggestion, since I don't really like the idea of losing local as a social tool:
Remove the names from lowsec/nullsec local but keep the population counter. This way you can still tell that when someone jumps in/out of system but you won't know who until they broadcast a message. Only then does their portrait, name, and status show up.
It would limit the effectiveness of the free intelligence tool in dangerous territory, and provide a stimulus to social interaction as well -- even if it's just to say hi to see if the visitor is friendly. Carebears and mission runners can stay silent or in empire if they want the additional safety.
|

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.09 14:48:00 -
[87]
Originally by: NightmareX Edited by: NightmareX on 09/01/2008 14:36:31 Ephemeron, you say NOS got nerfed?, yes that's damn right, but did the NOS got worser? NO, the NOS got way better than it was. So actually i wont call that a nerf, i will call it a boost.
How exactly did Nos get better?
Amarr recon ships that rely on Nos are crying Faction, officer, complex Nos prices have dropped by half or so.
The free market says Nos got less useful. The purpose of the nerf was to make it less useful. The new nos functionality is completely included as subset of old nos functionality. In other words, old nos could do everything the new one can do, and do more things.
If you are denying that, and you think local nerf is a nerf to pvp, I really don't understand what kind of logic rules your mind functions on.
|

Korizan
Oort Cloud Industries
|
Posted - 2008.01.09 14:51:00 -
[88]
Edited by: Korizan on 09/01/2008 14:51:36 Well your ship is logged and registered every time you pass through a stargate and that information is broadcast system wide.
So if you use the jump gate you are knowm to everyone else in system.
Yes I know there is a flaw in that cyno ships do not use the gates. (Can't just say capitals anymore) So if you really wanted to to play with local I suppose you could go that far and remove them at least till they say something in local. (would be interesting for black ops)
Maybe you could add in if a ship is spotted or scanned down then it is also reported.
But either way just removing local is not going to happen, to many people are against it.
This includes myself by the way. Just removing local in even 0.0 is a bit extreem.
|

Zaskarr
Amarr Falling Stars Squadron
|
Posted - 2008.01.09 14:54:00 -
[89]
Edited by: Zaskarr on 09/01/2008 14:55:18
Originally by: Ephemeron cool ideas.
This. As I wrote, remove local. But of course introduce new means of intel gathering and improve current ones. All this would add more depth to the game. And introduce fear of unknown which should be part of every space game IMO. Now it boils down to "omg local is filling up, run/dock/logofski" or blues>reds in local, jump on them. Thats too dumbed down/gamey/etc.. __________________ How do I shot web? |

BoBoZoBo
Foundation R0ADKILL
|
Posted - 2008.01.09 16:06:00 -
[90]
Edited by: BoBoZoBo on 09/01/2008 16:12:05
Gankers and camapers are not the only ones who benefit from removing local...
I would argue that gate campers and gankers actually benefit MORE than anyone from local.
They don't have to be on their guard all the time. They can chill until local magically notifies them there is a target and then they group up. It takes the burden of constant vigilance away.
IMHO.. local is a MAGICAL service.. and as such belongs in WOW.. not EVE.
If people want to chat there are enough channels and voice apps to do so.. Local is useless... its a crutch and counter immersive for a game that relies on wits.
Bare empty space should be just that.. bare and empty.
It does not notify us of rats or roids or exploration sites or moon contents... why should it notify us when someone enters the system?
I am up for a compromise such as no one can see you until you say something or having local tied to sovereignty and/or scanning where it actually has a function and can be tied in to roll playing.
=========================
Minister of Propaganda - Operator 9 |

MaDeX
XxTiggerxX Corp SOUL CARTEL
|
Posted - 2008.01.09 16:15:00 -
[91]
Post constructively. ~Saint
|

Krystalena
Shadows of the Dead The Dawn of Darkness
|
Posted - 2008.01.09 16:24:00 -
[92]
Originally by: Angel DeMorphis Edited by: Angel DeMorphis on 08/01/2008 19:25:13
You do realize that local not only helps carebears, but pirates as well? Or would you, nasty pirate you, like going from system to system, planet to planet, scanning several times per system just to find out if someone's even there for you to gank? If you think pirating is boring now, if carebear heads to safety when he sees you in system, how boring do you think it will be when it takes you that much longer just to find if you might possibly have a target, not that it matters because the carebears will probably just use the directional scanner that much more heavily as well, see you looking for him, and still head for safety.
In other words, you can fly a recon ship, but you want to make it easier to snag someone before they're even in system, so you came up with a half-baked idea that's been brought up many times before to try to make your ship more effective/get more kills, not realizing that it would affect you in the negative just as much?
In short, I agree with no.
At least for the pirate it would be a "hunt", which can be pretty fun, rewarding, and adrenaline pumping when the fruits of your labor do actually pay off.
|

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.01.09 16:34:00 -
[93]
Edited by: Lord WarATron on 09/01/2008 16:34:32 During 1 CCP patch, local was removed due to a bug.
It gave us a chance to kill dozens of people who would otherwise never undock.
However, it also wasted a lot of my time as well. Other than station systems, people were basically invisible, especially with a cloak.
in short, theoretically a good idea - but practically a crap one for the pvper who hunts targets. Eve does not need removal of local to encorage pvp - in fact, with alts, 0.0 becomes a bigger carebear heaven.
It needs CCP to FORCE the carebears who want risk free 0.0 to fight. This is not done via removal of local - it id done by creating sitations that force carebears to fight to the death if they want 0.0 riches.
E.G if all rats scrambled, then you can take on any isk farmer. The isk farmer can decide if they want to risk themselves by farming a spawn or not, since ratting with wcs/cloak/sensor booster setup is virtually risk free. A pirate/enemy/goodie can, upon entering local, get a fight if he catches the pirate at a belt.
There are hundreds of situations in eve where fighting can be forced, but removal of local is not going to be one of them I am afraid --
Billion Isk Mission |

MaDeX
XxTiggerxX Corp SOUL CARTEL
|
Posted - 2008.01.09 16:36:00 -
[94]
1 point may I add to that, ive noticed an increase of isk farmers doing the courier missions...
|

Malcanis
Deep Core Mining Inc.
|
Posted - 2008.01.09 16:59:00 -
[95]
Originally by: Ephemeron One small positive side effect of local nerf is that Chinese isk farmers in 0.0 are going to get ganked badly. Right now they rely heavily on local to tell them when to log off or cloak.
A local nerf is a nerf to isk selling websites. (in a small way)
A compelling arguement
CONCORD provide consequences, not safety; only you can do that. |

Princess Jodi
Vendetta Underground Rule of Three
|
Posted - 2008.01.09 17:03:00 -
[96]
FFS won't this topic just Die?
All it will do is make people have to press the Scanner button every 10 seconds. Because if you remove Local, you're going to have some tool to allow you to scan the system - and that tool will become the new Local! Except this time you have to press a button every few seconds to do so!
No, No and Hell No!
|

Ulstan
|
Posted - 2008.01.09 17:47:00 -
[97]
Quote: Makes no sense that you can see all people in system, it ruins game immersion.
Wait, what? How? It makes perfect sense. Every ship that appears in a system got there by going through a jump gate. If there's any kind of entity controlling the system, all they have to do is monitor the jump gates to have a 100% accurate view of who is in the system.
|

The Djego
Minmatar FORTES FORTUNA ADIUVAT CORP. The Dawn of Darkness
|
Posted - 2008.01.09 19:57:00 -
[98]
I would not like to remove local compleet. Simply only show players that post, otherwise only the numbers of Players in the System. So you know there is something but you donŠt know is it frind or foe or what Race/Age so you have to check this out with more risk. You will still be able to see if someone comes into the System and heavy populated systems will make it harder to check if there is a solo enemy in the System that tryes to gank you and disapeer again. Also you still be able to notice if someone enters the Systems or ab big Gang drops in. ---- Nerf Tank - Boost Gank! |

SPQRMocton
Minmatar Calmarr Technologies
|
Posted - 2008.01.09 20:06:00 -
[99]
hmm remove local ,well there is some merit to it but perhaps the answer is that if you don't type anything in local no one knows your there, This might work as then you would actually have to send in a scout and check the gate area b4 you commited to jumping anyone else in, might also lead to tactical warfare. and as far as the forces occupying the sytem they would have to have a gate gaurd posted and the rest out of sight waiting to warp to the gate if the wanted to maintain secrecy. While this is not a post for yes or no it's an idea worth exploring
If You work to insure Loyalty points With a Corp be sure you can spend them someday |

Turin
Caldari Eternity INC. Mercenary Coalition
|
Posted - 2008.01.09 20:37:00 -
[100]
Originally by: Drizit Edited by: Drizit on 09/01/2008 01:52:53
Originally by: NightmareX Oh, forgot to tell that the day CCP remove local so carebears can go into low sec without risking to die, the day MANY PVPers will leave this game.
I don't want to see EVE as a boring carebear game with alot of 'BOO HOO i can be killed by pvpers and that's sucks' players here.
Wrong! Removal of local helps pirates as much as carebears. The current system actually helps carebears more by allowing them to see the bad guys in the system so they can log/dock/ss/whatever immediately. Local removal actually allows pirates to sneak up on their prey without detection.
Local removal has just as many pros and cons on each side (pirate and carebear alike), it does not favour any side more than the other. It even allows formations of fleets for sneak attacks with little chance of detection. Catching your enemy with their pants down is just as much a tactic of war as a head on attack.
It would also encourage the use of the scanner the way it was intended rather than simply relying on local.This serves two purposes. First is to teach new players to use the scanner as a matter of common practice. Second is to bring in a level of skill to the game in terms of the correct use of the scanner.
In short. Your point of view is 100% wrong, and removal of local HEAVILY favors the hunters and not the hunted. Sorry. Try again.
Making a ratter or miner hit the "scan" button every 30 seconds for 2 hours would suck. It would suck hard. bad, and heavily. Eventually people wouldnt do it. You would call them "lazy". I would call them people who got so ****ed off with a farked up game mechanic, they simply dont care anymore.
It might seem balanced on paper. But in the course of real life events,
Pirate. jumps into system. hits scan once or twice, no one there, moves on to new system
Carebeaar. Mine scan mine scan mine scan mine scan mine scan mine scan mine scan.
screw that.
Also, all the things you piointed out are how it would favor the hunter. So you are only making my point for me.
_________________________________
|

Turin
Caldari Eternity INC. Mercenary Coalition
|
Posted - 2008.01.09 20:43:00 -
[101]
Originally by: Ephemeron
Originally by: Ashira Twilight I don't understand why people seem to think that removing local would hurt the carebears. All ships have scanners! Removing local would be cool for both sides, IF ship scanners were tweaked and modules were introduced to change the nature of one's scanner.
Removing local and forcing people to use active scanners hurts dumber players more. Typically, it is assumed that carebears are dumber, that's why many people say it would hurt carebears more.
It could work both ways. The bottom line is that removing local and boosting scanners forces people to rely more on their own game playing skills.
no, it would force them to hit the scan button over and over and over and over and over again till they finally said screw it and moved to high sec cause they got so mad at hitting scan 30 million times.
Also, scanner range makes it prohibitive. By the time you detect someone on scanner, they would be on top of you.
I will support a local removel if, and ONLY if, you can provide a system where the risk / reward stays IDENTICAL to how it is now. :)
For example, if Im in a system, and I have my scanner going. First, it needs to reach out to incredible ranges so you can detect someone in a reasonable ammount of time to react. Also, id like to be able to program my scanner to alert me to certain things. This is after all a gazillion years in the future! So as soon as it detects someone who isnt blue, I want it to warn me!
If something like this were implimented, I might go laong with a nerf local. :)
It just seems to me, the people who want to remove local, only want easier kills. They of course deny that is the case, but that only makes them a liar as well.
_________________________________
|

nether void
Caldari Caldari Provisions
|
Posted - 2008.01.09 20:44:00 -
[102]
Originally by: Turin Also, all the things you piointed out are how it would favor the hunter. So you are only making my point for me.
If there's one thing I've learned about most pirates on these boards is they never seem to be able to consider anything from the opposite perspective. When you make any change to a game, you must consider all types of play; not just your own. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Turin
Caldari Eternity INC. Mercenary Coalition
|
Posted - 2008.01.09 20:48:00 -
[103]
Originally by: shismo Hello! ultimate carebear here.
Please remove local. This will make me go into low sec again.
The problem is that any pirate can come into a low sec system, and see that i am there, and then try to hunt me down.
If there is no local, they wont know if there is anyone in the system! They would have to start probing! Thats a lot of probes and time they would need to spend to even find a target worth probing out in the first place!
No local makes everyone safer. Its much easier to check the scanner every now and then to see if someones closing in on you, than it is to probe someone out.
And this will make belt piracy come back!
Though it would be kind of lame to be sitting in a belt and have 10 ships warp in on me.
What happened to the days when an ubered out rifter could come and own my ratting caracal? That was some fun back then ;_; It seemed more personal.
Hello Mr Pirate trying to pose as a carebear.
_________________________________
|

Victor Forge
Amarr
|
Posted - 2008.01.09 20:58:00 -
[104]
Originally by: Turin
Wrong! Removal of local helps pirates as much as carebears. The current system actually helps carebears more by allowing them to see the bad guys in the system so they can log/dock/ss/whatever immediately. Local removal actually allows pirates to sneak up on their prey without detection.
Local removal has just as many pros and cons on each side (pirate and carebear alike), it does not favour any side more than the other. It even allows formations of fleets for sneak attacks with little chance of detection. Catching your enemy with their pants down is just as much a tactic of war as a head on attack.
It would also encourage the use of the scanner the way it was intended rather than simply relying on local.This serves two purposes. First is to teach new players to use the scanner as a matter of common practice. Second is to bring in a level of skill to the game in terms of the correct use of the scanner.
In short. Your point of view is 100% wrong, and removal of local HEAVILY favors the hunters and not the hunted. Sorry. Try again.
Making a ratter or miner hit the "scan" button every 30 seconds for 2 hours would suck. It would suck hard. bad, and heavily. Eventually people wouldnt do it. You would call them "lazy". I would call them people who got so ****ed off with a farked up game mechanic, they simply dont care anymore.
It might seem balanced on paper. But in the course of real life events,
Pirate. jumps into system. hits scan once or twice, no one there, moves on to new system
Carebeaar. Mine scan mine scan mine scan mine scan mine scan mine scan mine scan.
screw that.
Also, all the things you piointed out are how it would favor the hunter. So you are only making my point for me.
Actually, the more I come to think about it the more I favour removing local chat. And I am die-hard carebear 
It took a few seconds before I realized what was so strange with your example.
And then it hit me, a miner with no escort to protect him? Eh? It is the escorts duty to scan for enemies, not the miners worry.
And for local chat in High-security, it is of little help if corps is at war, in systems with 200+ in local you will be lucky to see enemies in the local chat window. You will have to scroll so much.
|

nether void
Caldari Caldari Provisions
|
Posted - 2008.01.09 21:14:00 -
[105]
Originally by: Victor Forge It took a few seconds before I realized what was so strange with your example.
And then it hit me, a miner with no escort to protect him? Eh? It is the escorts duty to scan for enemies, not the miners worry.
What person that want's to pvp (since he's running escort) would just sit next to a miner for long periods of time? In a way it would be like saying 'Hey pirate, if you want to be able to pirate efficiently in low sec, you need to bring a miner'. --------------------------- nethervoid - since '97 [UO|EQ|SB|SWG|PS|EVE|HZ|NWN|VG|WoW] |

Turin
Caldari Eternity INC. Mercenary Coalition
|
Posted - 2008.01.09 21:19:00 -
[106]
Originally by: nether void
Originally by: Victor Forge It took a few seconds before I realized what was so strange with your example.
And then it hit me, a miner with no escort to protect him? Eh? It is the escorts duty to scan for enemies, not the miners worry.
What person that want's to pvp (since he's running escort) would just sit next to a miner for long periods of time? In a way it would be like saying 'Hey pirate, if you want to be able to pirate efficiently in low sec, you need to bring a miner'.
what he said.
_________________________________
|

Chi'an Peimei
Caldari Draconian Toymaker Corp
|
Posted - 2008.01.09 21:51:00 -
[107]
Wait!! I have an idea!! While you are over-powering Covert Ops, destabilizing the game economy, and making hit-or-miss changes to the player base I have another idea. Lets totally remove the Skill system, and add in a level that shows your general combat effectiveness.
Seriously though, I have been through this kind of sweeping change on Galaxies, and have no desire to go find another MMO to play. Think about what you are doing for a minute, then have the grace to be ashamed. Sweeping changes like this must be supported by at the vast majority of the player base, otherwise all those who don't like it will just leave.
That may sound nice to some of you, but let me point out one possible repercussion of changing the current system. Ok, you change or remove local, great. Now, I go mine, and scan and mine and I start to think how lame the repetitive system is.... and is it worth my time. So I decide it isnt worth my time and log out.... then cancel my account and go play something else.... Now here is the tricky part. Lets say 5-7 thousand people do this.... Now, who is mining? The mineral market rises to point where no one buys anything on the market... and the game has already started to die the slow horrible rotting death that is Galaxies...
Be glad you aren't Devs.... I know I am. Tobias Creed did tell you all that I am more offensive than he is... Now go do the dishes like your mom is screaming so you can come back to your basement and play more EVE online |

Ulstan
|
Posted - 2008.01.09 22:01:00 -
[108]
Turin and nether void are owning this thread.
Quote: In short. Your point of view is 100% wrong, and removal of local HEAVILY favors the hunters and not the hunted. Sorry. Try again.
Making a ratter or miner hit the "scan" button every 30 seconds for 2 hours would suck. It would suck hard. bad, and heavily. Eventually people wouldnt do it. You would call them "lazy". I would call them people who got so ****ed off with a farked up game mechanic, they simply dont care anymore.
It might seem balanced on paper. But in the course of real life events,
Pirate. jumps into system. hits scan once or twice, no one there, moves on to new system
Carebeaar. Mine scan mine scan mine scan mine scan mine scan mine scan mine scan.
screw that.
This, in particular.
|

Zanarkand
Gallente Dragons Of Redemption Triumvirate.
|
Posted - 2008.01.09 22:05:00 -
[109]
Edited by: Zanarkand on 09/01/2008 22:05:42
Originally by: Turin risk / reward stays IDENTICAL to how it is now. :)
As in absolutely no risk at all?
|

Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2008.01.09 22:21:00 -
[110]
I support the removal of Local "ONLY" if it is replaced with something that is just as easy to use and that works even better for making lazy gankers whine.
Again, what replaces local must be AT LEAST as easy to use, and AT LEAST as effective for getting lazy ganker whines.
Play nice while you butcher each other.
|

Zanarkand
Gallente Dragons Of Redemption Triumvirate.
|
Posted - 2008.01.09 22:31:00 -
[111]
Redesign local to only show up when you speak in local. All carebears will still be 100% safe, yet it would nerf local as an intelligence tool.
|

Sergeant Spot
Black Eclipse Corp Band of Brothers
|
Posted - 2008.01.09 22:33:00 -
[112]
Edited by: Sergeant Spot on 09/01/2008 22:35:46 Idea:
Replace local with a scanner that can:
-- be augmented with drones dropped around a system to get full system coverage. -- That has an automatic "rescan every second" function -- That can be tailored so system trash can be line item removed (In addition to telling the scanner to see, or not see, a certain class of ship, I could tell it to not see a "specific", "individual" ship. Say, for example, Sabre named "Fred" is parked at a friendly POS. I could tell the scanner to not see that individual Sabre. But if another Sabre came into system, even if it was named "Fred", I'd see it). -- and maybe some more functions to increase the whiny agony of lazy folks even more....
Edit: One more manditory function: If a cloaked ship is in the Scan area, while it would not show up,you WOULD get a message: "Cloaked ships in scan area"
Play nice while you butcher each other.
|

Kumq uat
Gallente Round Table Enterprises New Age Solutions Amalgamated
|
Posted - 2008.01.10 00:23:00 -
[113]
So what if you were only gone from local if you cloaked? I think that might be a fair compromise. www.eve-pirate.com author and goat molestor.
|

Ephemeron
Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.01.10 00:43:00 -
[114]
Originally by: Princess Jodi All it will do is make people have to press the Scanner button every 10 seconds. Because if you remove Local, you're going to have some tool to allow you to scan the system - and that tool will become the new Local! Except this time you have to press a button every few seconds to do so!
I propose that CCP automates that process, make Overview show active scanner data that is similar to pressing scanner button every second, only the game does it for you.
Would you be happy then?
People will rely on Overview/scanner data much more than the local chat, of course, that's the point.
|

Face Lifter
|
Posted - 2008.01.10 00:46:00 -
[115]
Originally by: Turin
no, it would force them to hit the scan button over and over and over and over and over again till they finally said screw it and moved to high sec cause they got so mad at hitting scan 30 million times.
Also, scanner range makes it prohibitive. By the time you detect someone on scanner, they would be on top of you.
I strongly, strongly recommend that any nerf to local should be accompanied by a boost to active scanning! I definitely don't want to force people to click Scan button every second for hours and hours. The game should do that automatically!
|

Feilamya
Minmatar Against all Rules SOUL CARTEL
|
Posted - 2008.01.10 00:47:00 -
[116]
Originally by: Sergeant Spot Edited by: Sergeant Spot on 09/01/2008 22:35:46 Idea:
Replace local with a scanner that can:
-- be augmented with drones dropped around a system to get full system coverage. -- That has an automatic "rescan every second" function -- That can be tailored so system trash can be line item removed (In addition to telling the scanner to see, or not see, a certain class of ship, I could tell it to not see a "specific", "individual" ship. Say, for example, Sabre named "Fred" is parked at a friendly POS. I could tell the scanner to not see that individual Sabre. But if another Sabre came into system, even if it was named "Fred", I'd see it). -- and maybe some more functions to increase the whiny agony of lazy folks even more....
Edit: One more manditory function: If a cloaked ship is in the Scan area, while it would not show up,you WOULD get a message: "Cloaked ships in scan area"
This. and ... -- wrecks and cans visible on the scanner again (and other stuff that was removed for no obvious reason) -- a local chat where you become visible when you talk and invisible again after some time (as it already is with many other chats in the game) for those who just need the attention (sometimes you just have to give Darwin's Law a helping hand)
-- My wishlist to CCP: If it's not broken, don't break it. If it's broken, don't **** it up completely. |

Victor Forge
Amarr
|
Posted - 2008.01.10 06:33:00 -
[117]
Originally by: nether void
What person that want's to pvp (since he's running escort) would just sit next to a miner for long periods of time? In a way it would be like saying 'Hey pirate, if you want to be able to pirate efficiently in low sec, you need to bring a miner'.
It hasnŠt occured to you that that Escort is there mainly to shoot down, loot and salvage rat-spawns, PvP is most likely not the only thing he is there for.
So again why is a Miner in low-sec without an Escort that deals with rats and scans for enemies?
If he can handle rats himself, he will still have to abort mining if he sees Pirates in local chat. Not so if he have Escort (s) to deal with those.
And the miner wouldnŠt hang out with pirates in Gate-camps because it is a bit hard to mine from there. ;) No profit at all, unlike Escorts that are with Miners.
So yeah, remove local chat indeed. Combo that with buffed Gateguns and both Empire-dwellers and Pirates have gained something.
The only clear losers as I can see it are those in Alliance -controlled 0.0 territories. Then again they are a bit too rich for me to share any tears for them. They have had it safe enough.
|

Dukath
Evolution Band of Brothers
|
Posted - 2008.01.10 07:17:00 -
[118]
Remove local,
Add passive and active scanning.
- passive scan only detects such things like explosions and heavy weapon fire. Passive scan is not detectable. - active scan broadcasts a ping with a certain strength. Depending on the skills (and modules fitted on ships) of the scanner and person in system (again skill and modules) the ping can be detected.
- move belts to random locations that need to be scanned down.
Result: - carebears who pay attention will detect if someone if actively scanning them down. They might miss a scan but usually it takes multiple scans anyway - gankers actively have to search for targets and will also be vulnerable to ambushes. but gankers will leave less traces around. - fleet combat will be more interesting. No more exploded wrong intel on enemy numbers but only numbers you can get intel for yourself. (ie: 200 in local, you have 50 active so enemy has 150.... wrong: enemy gang might as well be 40 with another 110 being afk, not in gang, even a 3rd side who is also hostile to the others). Due to comparing gang numbers to local too many fleet battles are avoided, so we might just as well remove this possibility
PS: I am BoB but this change would greatly favour our enemies in the current war, yet i still think local is an atrocity that should never have been added during beta
|

umop 3pisdn
Minmatar Fnck the blob.
|
Posted - 2008.01.10 07:40:00 -
[119]
Originally by: Victor Forge I almost absolutly, 99%.... AGREE with Op.
/signed x1000
BUT, remove it in 0.0 only.
That will actually make 0.0 more dangerous than low-sec, as it should be, even players that are in the space of their own Alliance will get a sence of insecurity.
Yeah, i get way more fights (and people that are willing to fight 1v1) in low sec, 0.0 is 80% full of carebears, they dot up for blobs but thats where the skill ends.
If CCP wants to nerf speed tanking they better take away local first, because a command ship without a blob to back it up in 0.0 is a metal coffin right now.
|

Zaerlorth Maelkor
|
Posted - 2008.01.10 10:26:00 -
[120]
Originally by: Dukath Remove local,
Add passive and active scanning.
- passive scan only detects such things like explosions and heavy weapon fire. Passive scan is not detectable. - active scan broadcasts a ping with a certain strength. Depending on the skills (and modules fitted on ships) of the scanner and person in system (again skill and modules) the ping can be detected.
- move belts to random locations that need to be scanned down.
Result: - carebears who pay attention will detect if someone if actively scanning them down. They might miss a scan but usually it takes multiple scans anyway - gankers actively have to search for targets and will also be vulnerable to ambushes. but gankers will leave less traces around. - fleet combat will be more interesting. No more exploded wrong intel on enemy numbers but only numbers you can get intel for yourself. (ie: 200 in local, you have 50 active so enemy has 150.... wrong: enemy gang might as well be 40 with another 110 being afk, not in gang, even a 3rd side who is also hostile to the others). Due to comparing gang numbers to local too many fleet battles are avoided, so we might just as well remove this possibility
These are the best ideas in my opinion. If local is to be removed at all.
|

Cyberman Mastermind
|
Posted - 2008.01.10 11:20:00 -
[121]
Originally by: Zanarkand Redesign local to only show up when you speak in local.
After having read this suggestion for the thousandst time, I just have to ask:
In what way would that be any different from removing local entirely? If no one talks, local is empty. Just as if you removed local. -------------------------------------------------- I'm a rich person. How I know? I can afford to be a miner. |

Calel
Caldari MisFunk Inc. Frontline.
|
Posted - 2008.01.10 11:23:00 -
[122]
Originally by: JamnOne I'll keep my answer short this time...no
Pointless. Unless you are going to say whym save us the bother and dont post.
Thanks.
BTW OP, I like the idea. Would certainly make low sec mor interesting.
MisFunk Head Toilet Cleaner |

Chi'an Peimei
Caldari Draconian Toymaker Corp
|
Posted - 2008.01.10 11:29:00 -
[123]
This is still going on? Obviously I was too successful in my attempts to be polite in my first post, so pay attention kiddies, (if you are even capable of it.)
IF YOU WANT TO ROLL OVER UNSUSPECTING PLAYERS WITHOUT HURTING THE GAME ECONOMY GO BACK TO WOW.
Think for a minute before you reply on how "unrisky" low and neg sec mining are... every time I take a hauler or mining barge out to low or neg sec, i get setup and blown up during the first cycle... so I quit. Now there are people who can do this better than me, obviously, cause there are minerals on the market. However, if local is removed, it will almost completely remove the ability for new players/corps to get into that aspect of the game....
I had quit the game for several months due to being unable to do anything but high sec mining and ratting and missions. I came back with a better grip on the game, and better prepared, but how many new players will not come back? Those of you who are pirate or covert ops and like this idea better start thinking how much fun it is gonna be when the only people playing the game are the pirates.
Now please sit down and STFU.
Tobias Creed did tell you all that I am more offensive than he is... Now go do the dishes like your mom is screaming so you can come back to your basement and play more EVE online |

Cesto
|
Posted - 2008.01.10 11:35:00 -
[124]
Why not replace local with constellation :D
|

Zara Xizor
The Xizor Cartel
|
Posted - 2008.01.10 11:43:00 -
[125]
Originally by: Chi'an Peimei
GO BACK TO WOW.
Please learn new things to say before posting again.
Thanks
The Xizor Cartel - Recruiting Hard Ass PVP'ers |

Chi'an Peimei
Caldari Draconian Toymaker Corp
|
Posted - 2008.01.10 12:14:00 -
[126]
That is the first time I have ever said that.... and I was referring to a specific pattern in MMOs.... In WOW (from what I understand, I have never played it) It is common for people trying to get together decent equipment to be rushed by vastly superior forces. That is a different style game, where apparently this doesn't cause playerbase issues.... However, out of 4 friends who started playing the game at the same time I did, I am the only one playing.... for this exact reason.... Please think before posting
Tobias Creed did tell you all that I am more offensive than he is... Now go do the dishes like your mom is screaming so you can come back to your basement and play more EVE online |

Victor Forge
Amarr
|
Posted - 2008.01.10 20:09:00 -
[127]
Edited by: Victor Forge on 10/01/2008 20:09:59
Originally by: Chi'an Peimei This is still going on? Obviously I was too successful in my attempts to be polite in my first post, so pay attention kiddies, (if you are even capable of it.)
IF YOU WANT TO ROLL OVER UNSUSPECTING PLAYERS WITHOUT HURTING THE GAME ECONOMY GO BACK TO WOW.
Bad comparison, EvE online is the pvp game, not WoW, it is a pve game with some pvp, in some realms not even that, and that game has a very primitive economy system. I think it is impossible to tell if that economy is hurt or not. :p
And again, a Miner in low-sec with no Escort? What is up with that? Team up with players that want to do ratting in those systems, you get protections and can mine and he or they gets the rats and scan for dangers.
|

Elmicker
|
Posted - 2008.01.10 20:13:00 -
[128]
Originally by: Cesto Why not replace local with constellation :D
because that would enhance the attacker's advantage in terms of psychological effect/isk production impact, while reducing their actual combat effectiveness. It'd also drastically reduce the relative safety for those who're likely to be attacked and using local as a defensive tool. Lose-lose situation all round.
Local, as it is, is balanced. there is no reason whatsoever to change it. Changing it in any way would be detrimental to eve.
|

MNU
|
Posted - 2008.01.10 20:28:00 -
[129]
To the original idea:
Removing local will make a belt hunter and miners to be just a random easy target. In this case, the only thing pirate need to do - is jump from belt to belt and kill targets that are below his size or fly away from dangerous ones. Even better to forgot about using scan probes, probes will make it less effective since the hunter/miner can see it on the directional scanner.
I smell fox and chickens situation.   Still good idea, eh? If you donÆt like to see the local -just minimize this window. Nobody pushing you to use it.
|

trumansho
|
Posted - 2008.01.10 20:48:00 -
[130]
geesh,
remove local. if you do that can i have a option to toggle pvp on/off. if its off i can not use anything equipped onthe ship. set a toggle time to like 10-30 minutes too
oh and i want to have sentry guns at the gates in 0.0. after all if we own a system/sovergnity why cant we put guns in a place where it really matters not some station where reds wont fly to unless there gonna destroy it
|

Victor Forge
Amarr
|
Posted - 2008.01.10 20:53:00 -
[131]
Edited by: Victor Forge on 10/01/2008 20:55:25
Originally by: MNU To the original idea:
Removing local will make a belt hunter and miners to be just a random easy target. In this case, the only thing pirate need to do - is jump from belt to belt and kill targets that are below his size or fly away from dangerous ones. Even better to forgot about using scan probes, probes will make it less effective since the hunter/miner can see it on the directional scanner.
I smell fox and chickens situation.   Still good idea, eh? If you donÆt like to see the local -just minimize this window. Nobody pushing you to use it.
Still a good idea. 
I used local a lot when I actually made journeys into low-sec. However it has 2 limits, 1 it doesnŠt tell where other players are and 2 while one might suspect that players with negative security status are pirates I discovered that there are casual PvPers that are doing enough missions to be on the positive side and still destroy ships when given a chanse.
Sure it will be a fox and chicken situation with no local. And that will be boring how?
And I really believe it liven up 0.0 space ;) Seeing how few destroyed ships there are in large parts of 0.0 space, you really must lack action there, some pirates out there might do the trick.
Best part is that pirates might actually jump into other pirates, they donŠt know what they will met when they jump from field to field, while ratters + miners will simply asume that anything appearing close to them are hostile. As even PvPers has pointed out, that low-sec was meant for small ganges warfare. So no reason to rat or mine solo. It isnŠt WoW after all, it isnŠt that safe, as has been pointed out endlessly for us Empire dwellers whenever a freighter gets destroyed in High-sec.
Right now pirates can jump into a system scare everything to dock or warp to deadspace when he just intended to jump through, or if they donŠt he will have an easy access to what is up on the menu today.
|

SiJira
|
Posted - 2008.01.11 19:19:00 -
[132]
Originally by: Outa Rileau sarcasm
Yes, why don't we encourage blobbing further and add total laggmegadethdestr0ction to the hampsters? Sounds good to me...
/sarcasm
instead lets keep this mechanic that allows us to somehow gain access to the jump gate registry and then sense any ships in the solar system until they leave - serious Trashed sig, Shark was here |
|
|
Pages: 1 2 3 4 5 :: [one page] |