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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.14 01:41:00 -
[151]
Originally by: Lord Frost CCP, you really have to check yourself before you wreck yourself. Speed IS NOT the rule in Eve! I can't believe for the love of God you guys don't nerf this lame tactic out of existence. I didn't start this game to have it evolve into a Need For Speed IV. No one in their right mind makes any sci-fi game or movie and has speed play such a big role. Okay, well maybe "Tron". But come one people... get real.
First he talks about what sci-fi should be, then he asks to get real?
Historically, speed has played very, very important role wars. From early ages people riding horse back and cavalry had advantage on battlefield. WW2 introduced the blitz - concept of fast mobile armies and had great success. In air combat, faster fighters have advantage over slower fighters.
Do you think people should pray to God to nerf speed because it gives unfair advantages? "get real"
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.14 01:49:00 -
[152]
Originally by: Cambarus The problem with speed tanks as it stands is that it's PRACTICAL to fit a bil in mods on the ship, because you will lose it far less then 20% as often as a 200mil fit ship.
To justify the loss on 1 billion isk ship (no Snakes here, or just low grades wtih regular t2 gear) you need to kill 10 x 100 ships, or 5x 200 mil ships.
With the uber nano-ship setup, that really makes a difference, you need to invest at least 3 billion.
That means to justify your investment, you need to kill 30x 100 mil ships. And that's just to break even! t2 fitted ship pilots may die much more often, but they can easily stay more efficient on their damage dealth / damage recieved ratio.
Now on your hunt to kill 30 bs and HACs, you may get a pretty good start, but each day you increase your chances of getting ganked by a well prepared fleet, that has everything it needs to take your ass nice and easy.
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2008.01.14 02:09:00 -
[153]
Originally by: Cambarus
Originally by: Lazuran This thread seems to be about people having too much ISK and benefiting from it. Please, CCP, nerf ISK. Nerf ships costing 5b and benefiting from it ...
Show me a 5b, or even 10b ship+setup that has even HALF the survivability of a vaga.
Survivability under what conditions? You can survive anything by not engaging / cloaking / docking.
You whiners seem to have particular settings in mind, usually stupid gang setups without ECM or decent tackle of any kind. A Reaper will survive that if he wants.
Disclaimer: I do not speak for the fanbois. |
Cailais
Amarr VITOC
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Posted - 2008.01.14 02:42:00 -
[154]
I think I might have an interesting 'solution'. I don't see a problem with super fast ships 'per se' provided there is a reasonable selection of counters.
Im not convinced that the 'buy a Huginn' argument is all that great: after all you dont see people saying you need to get ship 'Y' to defeat a Raven do you?
My suggestion is to increase the range of neutralizers. All nano-ships require a MWD to achieve their max speed, but its a pretty cap intensive module. The interesting thing about neuts is that since the nos change you cant really neut and MWD at the same time: its just not sustainable.
That wasnt the case pre nos-nerf. Back then increasing the range of nos/neuts would just result in every nano ship fitting nos, as proved by the then ubiquitous Nos-Domi.
But now its a different story. Neuts are a really useful counter to nano-ships but really only shine on the Curse. The base range on any other ship simply wont reach out to cause a nano-ship much of anything to worry about, and if they do stray into neut range it will be only for a brief cycle (easily recovered from with a quick cap injection).
In my experience if youre trying to chase a nano-ship down, you'll probably stay within warp scramble range for a reasonable period, but you'll never get within web range. Perhaps longer ranged neuts would range that dynamic?
C.
Originally by: Jenny Spitfire
Dehumanisation - griefers are cool and if you are not a griefer, you do not belong here.
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SirMoric
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Posted - 2008.01.14 02:56:00 -
[155]
I think a DDD will stop a speed-dude cold in space.
rgds
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.14 04:29:00 -
[156]
Originally by: Cambarus
Originally by: Lazuran This thread seems to be about people having too much ISK and benefiting from it. Please, CCP, nerf ISK. Nerf ships costing 5b and benefiting from it ...
Show me a 5b, or even 10b ship+setup that has even HALF the survivability of a vaga.
Executioner+ t1 mwd. Around 60k isk.
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Kryss'tal
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Posted - 2008.01.14 04:31:00 -
[157]
Does anyone realize that nerfing speed will nerf an entire races worth of ships?
It's bad enough that the game has one race out of four that's useless, but having half the races in the game useless will cause subscriptions to drop steadily.
If speed is going to be nerfed, then the tactics of the entire Minmatar Race need to be rethought and revised for a slower paced game. It's hard to be a Guerrilla fighter if you can't get away after a quick strike.
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Wet Ferret
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Posted - 2008.01.14 04:52:00 -
[158]
2b-3b ship setups.
I wonder why they cost so much? Why do players pay so much for those mods and implants? I just can't imagine?
Tell me why because it's not totally obvious
/bleedingsarcasm
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Wendat Huron
Stellar Solutions
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Posted - 2008.01.14 05:01:00 -
[159]
Originally by: sakana Bitter much?
Pandemic Legions killratio is going to fall through the floor with a speednerf, give the man a tissue.
These forums are FUBAR, upgrade this decade! |
Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.14 05:15:00 -
[160]
Originally by: Wet Ferret 2b-3b ship setups.
I wonder why they cost so much? Why do players pay so much for those mods and implants? I just can't imagine?
Tell me why because it's not totally obvious
/bleedingsarcasm
The same reason every other useful faction/deadspace mod costs so much.
Have you checked the price of slaves, or deadspace eanms, or deadspace reps, 8% armor implant, etc lately?
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xRevolveRx
Masters of Mayhem
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Posted - 2008.01.14 05:22:00 -
[161]
yes nerf speed because it shouldnt take skill to pvp
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Wendat Huron
Stellar Solutions
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Posted - 2008.01.14 05:39:00 -
[162]
Originally by: xRevolveRx yes nerf speed because it shouldnt take skill to pvp
Only speed.
These forums are FUBAR, upgrade this decade! |
Adam Weishaupt
Minmatar Pyrrhus Sicarii
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Posted - 2008.01.14 05:44:00 -
[163]
Originally by: Estephania This thread is a whine, but the OP has a valid ground for this. Nano is the new PvP standard. It is not thinking out of the box for a long time already. Everyone and their dog fly one. I'm sck and tired of those fanbois telling everyone to train Minmatar or to get a Huginn (which is virtually the same). Lets all fly Minmatar nano-ships and Huginns (or even better yet - nano-Huginns), that will greatly increase the fun and enjoyment of the game.
It would greatly increase the fun and enjoyment of the game, actually...I love being Minmatar, and I don't speed fit very much.
The only speed factors that need nerfed are anything that gives you 100% survivability. The thing that bothers me aren't Crows going 10k/sec off in the distance somewhere, or chasing anything/anyone down, but the ships that can, without fail, always get back to the gate when they jump into a gatecamp. It's near-impossible to bump a small ship off course and literally impossible to web some ships fast enough, even with multiple minmatar recons with 2x SB II, gang bonuses, etc. to stop them from coasting back into jump range. Their velocity goes from 0 to 5-6k/sec almost instantly, so even if we lock them within one second of them appearing on overview, not even accounting for lag, it ain't gonna be soon enough. And then we're aggressed, and he's gone.
I can also think of no way to fix that. So we'll have to be happy with most ships suffering a massive drop-off in tank or DPS as a result of a nano fit, and continue dreading the nano-ishtar.
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.14 06:09:00 -
[164]
Originally by: Adam Weishaupt
Originally by: Estephania This thread is a whine, but the OP has a valid ground for this. Nano is the new PvP standard. It is not thinking out of the box for a long time already. Everyone and their dog fly one. I'm sck and tired of those fanbois telling everyone to train Minmatar or to get a Huginn (which is virtually the same). Lets all fly Minmatar nano-ships and Huginns (or even better yet - nano-Huginns), that will greatly increase the fun and enjoyment of the game.
It would greatly increase the fun and enjoyment of the game, actually...I love being Minmatar, and I don't speed fit very much.
The only speed factors that need nerfed are anything that gives you 100% survivability. The thing that bothers me aren't Crows going 10k/sec off in the distance somewhere, or chasing anything/anyone down, but the ships that can, without fail, always get back to the gate when they jump into a gatecamp. It's near-impossible to bump a small ship off course and literally impossible to web some ships fast enough, even with multiple minmatar recons with 2x SB II, gang bonuses, etc. to stop them from coasting back into jump range. Their velocity goes from 0 to 5-6k/sec almost instantly, so even if we lock them within one second of them appearing on overview, not even accounting for lag, it ain't gonna be soon enough. And then we're aggressed, and he's gone.
I can also think of no way to fix that. So we'll have to be happy with most ships suffering a massive drop-off in tank or DPS as a result of a nano fit, and continue dreading the nano-ishtar.
Yes lets buff gatecamps even more, so eve is more blobby than it already is.
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HakerElite
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Posted - 2008.01.14 06:22:00 -
[165]
Speed does not need too be nerfed, however there needs too either be more tools or better tools too help counter nano ships. We have two tools atm, Neutralizers and Webs. Now a neut can go up too and with overheating over 25km, the problem is you usually cannot lock them in time.
What needs too be done is that when someone turns on their MWD, it will also increase the speed at which you can lock on too them by 500%. This way you can employ tools like neuts and webs on them while they are still in range instead of them instantly being out of range.
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.14 06:36:00 -
[166]
Originally by: HakerElite Speed does not need too be nerfed, however there needs too either be more tools or better tools too help counter nano ships. We have two tools atm, Neutralizers and Webs. Now a neut can go up too and with overheating over 25km, the problem is you usually cannot lock them in time.
What needs too be done is that when someone turns on their MWD, it will also increase the speed at which you can lock on too them by 500%. This way you can employ tools like neuts and webs on them while they are still in range instead of them instantly being out of range.
If a ship gets out of your 25km range before you can even finish lock.. why should you be able to kill it with standard bs setups?
It's easy to have sensor boosted huginn/rapier that can still catch those people. Don't ignore it, don't dismiss it. It is a valid tool, it works against nanos. It isn't a 100% way of killing all nanoships, there should never be anything as powerful as many of you suggest. In your overzealous attempts to nerf speed many of you propose overpowered solutions, that would be next on the nerf list.
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Bigeasy
Caldari Shadow Of The Light
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Posted - 2008.01.14 07:00:00 -
[167]
My ECM jammers know no tracking.
That being said, things are getting a little ridiculous with all the speed demons out there.
Let them hate, so long as they fear-Caligula |
Xtro 2
Caldari Pre-nerfed Tactics SOUL CARTEL
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Posted - 2008.01.14 07:17:00 -
[168]
Originally by: Everyone Dies
Originally by: Merina Taom You have neuts, you have webs, you have damps you have ecm you have electronic attack frigates, you have overloading.
Now how long does it take to train you into an electronic attack frigate? It requires 2 skills to V, and combine 2 different frigates and i bet you can make a vaga run.
You shouldn't need to train for a specific ship to stop them
so you/some else wouldnt train for, and bring a capital ship to down another capital ship?
So you wouldnt train for interdictors to counter a hell of a lot of ships?
etc etc.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |
Flaming Butterfly
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Posted - 2008.01.14 07:29:00 -
[169]
Edited by: Flaming Butterfly on 14/01/2008 07:33:10 I love all the happy bullshipping trolls with their speed setups blissfully forum whoring anyone that says the speed issue is a game breaker.
That pinched out and plopped in into the toilet of the forums... problem isn't the billions of isk for snakes, it's the entire philosophy around which HAC's are centered. They are not interceptor or even interdictors. RP dictates the vagabond speed -it does have a speed bonus.
CCP deemed the interdictor too fast and encroached on the interceptor role too much, so it's base speed was reduced. The problem wasn't the base speed really, it was the 100mil immunity [3 odj/2 poly] fit that is the problem.
In the immortal words of countless thousands of soulless bastards throughout eve when something gets nerfed... To the Nanofags of EVE whose game play will be ruined if 3x ODJ/2x poly setups are nerfed...
Adapt or Die! and Can I have your Stuff?
Did all the nanogimps gripe this much when ccp toyed with the wcs nerf?
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Ephemeron
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.01.14 07:55:00 -
[170]
Edited by: Ephemeron on 14/01/2008 07:56:18
Originally by: Flaming Butterfly I love all the happy bullshipping trolls with their speed setups blissfully forum whoring anyone that says the speed issue is a game breaker.
That pinched out and plopped in into the toilet of the forums... problem isn't the billions of isk for snakes, it's the entire philosophy around which HAC's are centered. They are not interceptor or even interdictors. RP dictates the vagabond speed -it does have a speed bonus.
CCP deemed the interdictor too fast and encroached on the interceptor role too much, so it's base speed was reduced. The problem wasn't the base speed really, it was the 100mil immunity [3 odj/2 poly] fit that is the problem.
In the immortal words of countless thousands of soulless bastards throughout eve when something gets nerfed... To the Nanofags of EVE whose game play will be ruined if 3x ODJ/2x poly setups are nerfed...
Adapt or Die! and Can I have your Stuff?
Did all the nanogimps gripe this much when ccp toyed with the wcs nerf?
---------- Want a better fix, get rid of the frelling Target Painter as EWAR and give Minmatar a 40-45km range Propulsion Disruptor -ECM chance based and if successful reduces the ab/mwd bonus by up to 55%.
So, you want the Propulsion Disruptor to replace the bellicose/huginn/rapier web bonus to properly counter nanofags or ODJ/Poly Nerf?
Your post just reaks of trolling and hypocrisy.
Adapt or die!
You choose death, so you come here begging CCP to nerf speed because you can't adapt to it. Because despite many of the available tools, you haven't learned to use any of them effectively to deal with the situation. You failed to adapt, you want CCP to change the game for you, so you have it easier. And then you have the nerve to tell those who resist these whimsical changes that they need to adapt? adapt to whiney brats like you who cry foul whenever they can't deal with a situation? You, who think you are making a good point by calling the opposition "Nanofags".
Hypocrisy
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Garia666
Amarr T.H.U.G L.I.F.E Mercenary Services
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Posted - 2008.01.14 08:03:00 -
[171]
Edited by: Garia666 on 14/01/2008 08:03:12 they should remove the nano fibers..
->My Vids<-
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Joe Starbreaker
Starbreaker Spaceways
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Posted - 2008.01.14 08:45:00 -
[172]
Why not nerf the speed mods and just let everything else fly a little faster? Everybody likes a computer game where stuff goes fast. Let us all go fast and it'll be like nobody's going fast.
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Drasked
North Face Force
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Posted - 2008.01.14 08:46:00 -
[173]
I think the biggest problem is that the people that whine about speed setups being overpowered or doing suggestions about how to fix it are;
UTTER NOOBS
Speed setups might seem/be overpowered atm because of the lack of counters and the r-tardedness of the general eve population when it comes to pvp.
My best bet is if they don't nerf how nanoships work but introduce a counter then people will still whine about it being overpowered because they are just plain stupid and not creative when it comes to tactics.
In any case, nanoships have no impact on territorial warfare, no amount of nano ships is going to win you a pos war. It's just that having to use the tools for territorial warfare for roaming seems a bit stupid, that's why people use speed setups, it the ultimate roaming platform and roaming only, it brings back the fun in small gang pvp.
People that whine about speed setups are often people that have never even used it, try it and see how uber you are until you run into my gang and INSTA die.
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SKINK0429
Ganymede Enterprises TWISTED INFECTION
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Posted - 2008.01.14 08:56:00 -
[174]
Speed is easy to counter! Dnt fly alone in a slow bs, have some fast support of your own just like im sure they would in real life?
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Gamesguy
Amarr D00M. Triumvirate.
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Posted - 2008.01.14 08:59:00 -
[175]
Actually nanoships do have a place in fleet combat. Usually bringing more snipers is better, but if for example you're trying to break a camp of snipers+bubble on gate.
You'd use nanoships+ heavy support. Nanoships to tackle and kill the enemy snipers and heavy support to mop up their support around the gate to let the nanoships do their job. Then warping to the nanoships after they get in position.
Combined arms tactics in fleet, who wouldve thought.And its all thanks to nanoships.
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Awox
Advanced Logistics
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Posted - 2008.01.14 09:07:00 -
[176]
Originally by: Drasked People that whine about speed setups are often people that have never even used it, try it and see how uber you are until you run into my gang and INSTA die.
What do you call a North Face Force pilot doing less than 4km/s? A Capsule.
I recall a recent engagement, my crew vs NFF.
Scimitar, Rapier, Falcon, Cerberus +something else? vs Rapier, Ishtar, Ishtar, Huginn + something else?
Here's how this fight went.
Rapier I knew was running with NFF decloaks at the gate, we attack. You come back in, we duke it out. During the cause of the fight an ADVL Rapier and ADVL Falcon both entered structure and were able to warp out, how? Due to your inability to tackle and superior EW.
We remote repair the Cerberus, Falcon & Rapier. Rapier drifts out of remote repair range while chasing one of your poly'd cruisers. Our Rapier ends up warping out in low structure with the intention to return soon. Before he does however in that time the Scimitar has been forced to jump and Falcon cannot handle the two Ishtars and remaining Huginn alone (especially whilst being bumped + unable to cloak due to drones)
Cerberus was completely useless as missiles done 0.2 damage, except when the Rapier was there to double web. Meanwhile the entire time we were still taking full damage from Drones (It's not practical to kill off 10xOgre II, 3xHammerhead II, 2xHobgoblin II) when our Rapier comes in, he gets the Huginn double webbed (as Ishtars were off in the distance, with their drones still hitting mind you) but the Huginn has drifted out of disruptor range and warped off.
The Ishtars decended on the Rapier and killed it, he had accidently warped back in out of range of the Scimitar ().. so what was there to do? Wait agro and go play with someone else..
Lessons to be learned: 1. When in a fight shooting drones is not always viable - time killing the drones vs the damage the swarm are doing to you in that time 2. Double webbed poly ship can still coast out of Rapier's range and warp if Rapier does not have the speed to catch him 3. Rapier with 3 shield large transfers has difficult time not getting toasted by 15 drones
So, whilst we were reasonably creative in our tactics we still were not able to down one of their ships, and they were only able to down one of ours due to a slight error warping back in out of range of the Scimitar.
Just goes to show, to catch and kill a poly cruiser you need a poly cruiser of your own. I remember when people used to commit to fights, and get out if they were lucky enough not to be scrambled, bubbled or lagged.. not simple Alt+F2 and keep-at-range 130km..
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burek
Mercenary Forces
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Posted - 2008.01.14 09:07:00 -
[177]
It gives me the ****s when ******* bears and career noobs dictate how pvp will go in this game... Since they are the majority, it's just granted ccp will knee jerk another nerf into the game. Been like that for years.
There are so many counters to speed, solo & group, that it makes my head spin. But no, stupid people want a just flat out nerf instead of playing the game. Speed is a perfectly valid tactic and adds variety to the game.
So what if you might need to be in a different ship or train something new or God forbid, spend some isk. The speed pilots also HAVE to
Having said that, you still don't HAVE to be nanoed or have huggins/curses. That just helps the matter greatly. I've killed vagas and other nano ships in normal ships like not nanoed hurricane and sacrilege.
Demanding to be immune in your universal npc/ship/setup is just stupid. If you're in pvp mode and a well setup ship, you reduce nano danger several fold.
The only actual nano ship that would make me think, **** I'm ****** now, is a perma mwd orbit huggin since you're practically stationary and can't trick him into coming closer and the thing is untrackable to guns and missiles BUT that pilot would have invested billions into implants & modules and training time getting his skills up, so power to him. He's still in a paper thin ship and a buddy of yours in curse or huggin/rapier will ruin his day.
It's balanced. What can I say. It seems imbalanced to the nub the pvps twice a month in some turdly ship he believes should work in pvp because he can pwn those mean npcs so easily with it.
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Drasked
North Face Force
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Posted - 2008.01.14 09:25:00 -
[178]
Edited by: Drasked on 14/01/2008 09:28:46
Originally by: Awox
...
I was actually extreemly suprised that we didnt lose ships in that fight, a rapier + logistic ships combo makes me sweat in the pants :(
IIRC it was a pretty decent fight, my huginn was in about 80% armor when we managed to pop the rapier that was webbing me.
Don't for a moment think we had a cake walk with that fight, it was pretty hectic on our ts at least.
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Awox
Advanced Logistics
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Posted - 2008.01.14 09:33:00 -
[179]
Originally by: burek Having said that, you still don't HAVE to be nanoed or have huggins/curses. That just helps the matter greatly. I've killed vagas and other nano ships in normal ships like not nanoed hurricane and sacrilege.
You might have killed a few idiots. But the problem is not those idiots you are able to kill, but the intelligent and methodical nano pilots who know how to avoid webs and are paying attention to what is decloaking.
Originally by: burek Demanding to be immune in your universal npc/ship/setup is just stupid. If you're in pvp mode and a well setup ship, you reduce nano danger several fold.
Yeah, it's easy to fight of nanos. But when you take a gang of non-nano'd ships vs a gang of nano'd ships the situation is very sad. The nano'd ships (assuming competent pilots) can pick off one of the other gang and the other gang can not do a damn thing about it.
Assume it's 6 vs 6. The non-nano gang has a Falcon. Falcon cannot reasonably jam 6 targets, 5 is possible, 4 is likely. But the second one of the nano ships is un-jammed the drones are straight on the Falcon (if they are not already).
Let's say it's same situation, 6 vs 6. The non-nano gang has a Scimitar, the Scimitar will be neuted by a Curse so it cannot do much or will be killed before it can be effective. If it can be effective at all, the nano gang might have more DPS than the Scimitar can sa***uard against..
Originally by: burek The only actual nano ship that would make me think, **** I'm ****** now, is a perma mwd orbit huggin since you're practically stationary and can't trick him into coming closer and the thing is untrackable to guns and missiles BUT that pilot would have invested billions into implants & modules and training time getting his skills up, so power to him. He's still in a paper thin ship and a buddy of yours in curse or huggin/rapier will ruin his day.
Assume it's a poly'd huginn that goes 4km/s (I see many of these, and a few faster) the second he sees a Curse on scanner, or a Rapier decloak he flies straight away (very easy to do with keep-at-range preset at full speed) and initiates warp.
In the case of the Curse, he's gone before Curse has loaded grid.
In the case of the Rapier decloaking, let's say it's 4 seconds before the Rapier can acquire lock. That's two second recalibration time and two second lock time (that's theoretical, actual recalibration + lock time may vary) and 1 second lag before his modules take effect.
In that time the Huginn has flown 4400m/s * 5 seconds = 22km. That's just about out of warp disruptor range, and if webs take effect before the disruptor he will insta warp to it as the webs drop his top speed.
Originally by: burek It's balanced. What can I say. It seems imbalanced to the nub the pvps twice a month in some turdly ship he believes should work in pvp because he can pwn those mean npcs so easily with it.
It's not balanced. Ships were evading gate camps and blobs just fine before without going 5km/s and aligning in 3.5 seconds - it just took more talent and skill to evade. Now anyone with half a brain cell can evade even the toughest gate camp with a poly'd cruiser and poly'd cruiser gangs are impossible to get vengeance on (unless you Doomsday them, well done RA) or someone who lagged or crashed probed out.
Feel free to call me one of those nubs who pvps twice in a month in some turdly ship and knows nothing about PvP, but before you do, know this: a) I got 5x as many kills as you in the last 7 days b) I get by in the game off of PvP alone, no ratting/mining for me c) I fly Dictors, Recons & Falcons.. and believe me, I've seen nanos slide out of the stickiest of situations..
Let's recap for the nanofggts a.k.a ADHD kiddies: 1. uncloaking rapier will not catch a nanopilot unless he asleep 2. nanopilots can mwd back to a gate or out of 24km before rapier locks it 3. you shouldn't need 2 ships with a bubble to catch a HAC or command ship
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Hul'ka
Minmatar BALKAN EXPRESS
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Posted - 2008.01.14 09:34:00 -
[180]
Situation you have described is perfectly fine with me.. You lost a ship due to error, and, yes, web doesn't mean instadeath, you can drift away from range, you still have SOME chance to save your expensive paper ship. It's the way it's meant to be if you ask me. Sometimes you die, sometimes you kill, sometimes you get away, sometimes your targets get away.. It really is adapt or die…
Speed is the only thing that, not prevents, but bypass boring turtle tactics. And every one of you not understanding it – you fracking noobs.
--------- I want to phew phew
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