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Nepereta
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Posted - 2004.03.22 21:23:00 -
[1]
They reinforce the idea that the universe has empire capitals, regional capitals/Cities, provincial systems and backwater systems (as per real World). Think of travelling to somewhere else in the World from where you are and work out how to get there.
Please do not say give me dangerous/adventure travel rubbish.
WE HAVE JUMPGATES!!!
WE ARE NOT USING WARP SPEED BETWEEN SYSTEMS.
Compare this:
If I want to go to NY from London its a routine flight.
However if I want to travel between Bagdad and Basra then I am going to have a completely different experience.
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Orestes
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Posted - 2004.03.22 21:31:00 -
[2]
The again, they could do the same if they were linked to regions within the same empire, rather then to each Empire.
that would create backwater systems in the empires themselves.
I'm support removal of highwaygates, btw 
Join the IC! |

WarHound
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Posted - 2004.03.22 21:40:00 -
[3]
Correction remove the highway gates. Remove sentry from low sec space. Force people into low sec space... it can be done easily.
But then again we couldnt have this now could we carebears ? We all know CCP supports the carebear movment just look at the people that attened the CSM's. __________________
"A man is not completely born until he is dead."
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Lansfear
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Posted - 2004.03.22 22:08:00 -
[4]
Quote: The again, they could do the same if they were linked to regions within the same empire, rather then to each Empire.
that would create backwater systems in the empires themselves.
I'm support removal of highwaygates, btw 
I'd love to see this too.
Would bring new life and meaning to the differences between empires, instead of one small clump of capitals.
Burn them....... I'll get the gas.
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Trooble
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Posted - 2004.03.22 22:12:00 -
[5]
Split the regions up, move em further apart, still have the capital systems such as New Caldari etc but not right next to each other.
Have 0.0 systems inbetween, to promote "the badlands + propper piracy" create a larger market for hauler firms and escort agencies, also promote propper regional markets, atm regional markets mean nothing when you can do a few jumps to get to the majority of the major regions, this'll up prices on NPC dropped items, and so on.
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Karunel
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Posted - 2004.03.22 22:18:00 -
[6]
I don't think all systems beetwen empires should be 0.0, more like they should be in the 0.0 and 0.3 range (imho). What I'm all for is the removal of highways asap. 
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Skillz
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Posted - 2004.03.22 22:20:00 -
[7]
I'm for 0.0 border zones as well.
Keep on flaming, lamers.
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Dirtball
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Posted - 2004.03.22 22:27:00 -
[8]
I hate the highway system.
I don't even want gates that link tash-murkon prime with amarr.
I wouldn't mind 0.0 in between, but what'll happen is they will make 2 bottlenecks to get out of amarr space one to minmatar space and one to gallente. Those bottlenecks will be camped 23/7 and effectivly cut off all travel between regions. So they must make more than one or two bottlenecks to the other regions.
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Orestes
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Posted - 2004.03.22 22:37:00 -
[9]
Quote: I don't think all systems beetwen empires should be 0.0, more like they should be in the 0.0 and 0.3 range (imho). What I'm all for is the removal of highways asap. 
In my highly uninformed opinion, having 0.4 - 0.1 borderzones would suffice. just low enough to escape Concord patrols' attention, but high enough to have gate sentries (the 60km variety).
People could use Yulai as a inter-regional focal point, with faction ships partolling the gates (to ensure that goods illegal in those regions would not be transported into that region, like slaves into Minmatar space).
Join the IC! |

FileCop AI
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Posted - 2004.03.22 22:41:00 -
[10]
Bah, travel time goes up (as it has done for months). Woohoo.
Not that I care too much etc., but there are some good things about highways.
Camping... There's a crapload of activity especially between yulai and amarr. Perfect place to camp to get some enemies you have in empire. If you spread it out, the possibility of killing another corp in empire gets very slim.
Taveltime is decreased and you get a more global market in empire. Some will say this is bad, but I say it's good. We still have 0.0 regions (where ccp wants us to go), where you can get quite a lot of money for shuttles, indies, ammo etc.
Keep the highways and let the empirehuggers move to 0.0 space (never thought I'd hear myself say this but now I did)
FileCop AI of MASS Co-CEO |

Skillz
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Posted - 2004.03.22 22:42:00 -
[11]
I'd like to see disputed border zone systems. Especially between Minmatar/Ammatar space since anything could happen in those systems, no one has mined much in them. (Hint: Good ores)
Keep on flaming, lamers.
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Marabeth
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Posted - 2004.03.22 22:48:00 -
[12]
Quote: Correction remove the highway gates. Remove sentry from low sec space. Force people into low sec space... it can be done easily.
But then again we couldnt have this now could we carebears ? We all know CCP supports the carebear movment just look at the people that attened the CSM's.
Why would making 0-1 to 0-4 exactly the same as 0.0 and forcing people into it be a non carebear action?
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Skillz
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Posted - 2004.03.22 22:51:00 -
[13]
CCP thinks that people quit because they get ganked. It's not true (especially not with all this carebeared insurance), people tend to quit because they are bored.
That goes for carebears in particular, after all, how fun is it to mine veldspar and make your CEO a rich man?
Keep on flaming, lamers.
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Leland Kincaid
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Posted - 2004.03.22 22:56:00 -
[14]
I have come to the conclcusion that the true care bears are the pirates becuase they think piracy should be easy.
Piracy has this romantic notion due to the pirate in the carribean but that lasted only about 100 years and none of the pirates lived long few longer then a year almost those who were not caught were privateers and not true pirates and in every instance when piracy was heavy governments(CCP) would come in and wipe them out. Piracy is supposed to be hard and have consequences.
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Orestes
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Posted - 2004.03.22 22:58:00 -
[15]
Quote:
I'd like to see disputed border zone systems. Especially between Minmatar/Ammatar space since anything could happen in those systems, no one has mined much in them. (Hint: Good ores)
I agree with you here, skillz.
There is one thing to consider though. How do you remove the highway systems and drastically alter the regional security levels, with genenerating the least amount of whines?
(RP reasons can be fabricated. They are not a valid argument.)
Join the IC! |

Moron
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Posted - 2004.03.22 23:07:00 -
[16]
I allways though that when the empires inevitably went to war. (Amar attack minmatar, gallente leap in to defend the minmatar, then caldari attack the gallente because they dont like them) the highways would be taken down.
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Galfrey
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Posted - 2004.03.22 23:09:00 -
[17]
Why is this being debated yet again?
The highway systems make travel in Eve bearable if you have to go more than a couple of systems on a regular basis. Sure, let's have some variety of systems even in Empire but let's not create even more systems that will just be noob gankfests for our less noble community members.
This has been debated to death a dozen times and I have *never* seen a really good reason to remove them - only justifications for making piracy easy ...
/lurk mode on ... 
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Orestes
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Posted - 2004.03.22 23:26:00 -
[18]
Quote:
This has been debated to death a dozen times and I have *never* seen a really good reason to remove them - only justifications for making piracy easy ...
/lurk mode on ... 
Is this good enough:
With the current influx of new players, the regions seem to be pointless to have. Amarr does not significantly differ from Pator, or New Caldari, and so on. New players expecting to immerse themselves in the universe have no reason to. Everything is the same.
Regional economies have been destroyed. If you do not mine or sell within 5-10 jumps from the highway systems, you will not sell at all. With the removal of the highway gates, this will partly be fixed as people will now have several centralised systems (one per region) instead of one (Yulai).
Of course, with the removal of the gates should come equally powerful trading opportunities. It might be worth it again, to haul a tradegood (one that is in high demand in one Empire/region and in abundant supply in another) 30 jumps and reap the benefits. Kind of like the Crash routes in late beta. The risk would have to be worth it.
Join the IC! |

Alexis Machine
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Posted - 2004.03.22 23:58:00 -
[19]
Quote:
Of course, with the removal of the gates should come equally powerful trading opportunities. It might be worth it again, to haul a tradegood (one that is in high demand in one Empire/region and in abundant supply in another) 30 jumps and reap the benefits. Kind of like the Crash routes in late beta. The risk would have to be worth it.
I'm with you oreo... (heh like that dontcha? oh yeah baby)
Anyway, I used to love doing trade good runs. Now it's dead as hell. I made millions in beta off tobacco and electronics. But it took almost all day to get there and back. Now it's point click -> autopilot few jumps later you're on the other side of the universe.
I also remember a particular person moving merchandice from region to region. He made hundreds of millions selling regular components and such that someone else built, and put on the market, simply by buying them, and moving them to a region that had little to no supply. Import/export corp eh? 
Now if you can't find it in your region, you just jump 3 or 4 hops, and you're in a new one.. 2 more, you're in a new one.. etc etc. 
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Galfrey
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Posted - 2004.03.23 00:02:00 -
[20]
Orestes, a noble aspiration Sir!
However, I don't think it would work that way. Let's cut the links between the regions. Create a few low sec systems that are bottlenecks you *have* to traverse to get from (say) Caldari to Gallente space.
Voila! We are back to the status a month or two after Eve started. I remember the trepidation when we took the 20 odd jump trip from Poinen to Luminaire to buy our first Vexor's for the Corp - got the adrenaline pumping for sure.
But that was the same time that m0o were camping Maara/Passari and various others were camping Obe not to mention other systems nearer noob areas. There was a huge outcry and things were changed. Probably too much, but anything less would have left loopholes for abuse. It has been relaxed since then and what happened? We got Yulai among others. So things get tightened up again.
If there is a situation that can be abused it *will* be abused because there are some players who will do so and be damned - just because they can. Better to accept that Empire will be more boring and keep the wolves fenced out.
IMHO of course ... 
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Wraeththu
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Posted - 2004.03.23 00:05:00 -
[21]
[quoteRegional economies have been destroyed. If you do not mine or sell within 5-10 jumps from the highway systems, you will not sell at all.
I actually sell as much, and for higher costs, off the highway systems, due to the fact that people in 0.0 have more money and don't feel like hoofing it up there. I used to actually make almost 35% more off the highway system, but some people started wiseing up and dispersing it somewhat.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

StealthNet
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Posted - 2004.03.23 00:28:00 -
[22]
/emote dreams with the day where there won't be jumpgates; navigation skills will determine how you will trace a route between two systems, and traveling would take basically the same avg time it takes now with them.
It would be something a la star trek etc. Jumpgates would be required only in major hazard areas, like near blackholes, etc.
bah forget it, I think I'm drinking too much quafe. _______________________________________________
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Galfrey
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Posted - 2004.03.23 00:38:00 -
[23]
Now there's a beautiful thought ... 
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Trooble
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Posted - 2004.03.23 00:59:00 -
[24]
Bah your all worried about there being bottlenecks if buffer zones were implimented, all CCP has to do in that case is create a large-ish amount of routes in and out of the various split regions.
If you wanted safe passage to make hundreds of millions exporting/importing, then hire an escort(s).
At the current point in time, it makes absolutely no roleplaying sense whatsoever. Amarr being 3 jumps away from Pator? How ridiculous does that sound eh, having your capitals withing 5 mins of a fullscale attack of each other.
Whats the point in having regional markets, CCP might as well just make one giant market.
Im afraid people want it far too easy in this game.
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Origim
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Posted - 2004.03.23 01:00:00 -
[25]
What are highway gates anyway? --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Mr nStuff
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Posted - 2004.03.23 01:03:00 -
[26]
This subject has been beaten silly.
The gates stay..
"That's all I have to say.." - Chief indian dude from Dances w/ wolves..
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Skillz
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Posted - 2004.03.23 01:03:00 -
[27]
Many things contribute to having:
Empire and not Empire, 'Save' and unsave.
That's it, that's all. Superhighway is one of those things and just kills off all roleplay. Let's have at least an attempt to domains. If you're not Amarr, you should have to pay isk to mine in Amarr space. The same would go for all Empires.
Keep on flaming, lamers.
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Daniel Jackson
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Posted - 2004.03.23 01:04:00 -
[28]
O LOVE THE HIGH WAY GATE DO NOT EVER REMOVE THEM CAUSE U NEED TO GET TO ONE PLACE TO ANOTHER FAST OR PEOPLE WILL START QUITING THE GAME IF U REMOVE THEM AND U WILL LOO ALOT OF MONEY CCP
Caldari will once again rise above the gallente and take back Caldari prime! Image done by Denrace |

nails
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Posted - 2004.03.23 01:14:00 -
[29]
CCP, ignore anyone that types in all caps and remove all the highway gates. kthxbye ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Mr nStuff
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Posted - 2004.03.23 01:19:00 -
[30]
No but seriously.. If the only reason people want to get rid of the highways is for the sake of rollplay. Well forget that. It would take too long to move around without the superhighways. Specially for people that have to tend to R&D Agents and the like. |
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