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Nepereta
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Posted - 2004.03.22 21:23:00 -
[1]
They reinforce the idea that the universe has empire capitals, regional capitals/Cities, provincial systems and backwater systems (as per real World). Think of travelling to somewhere else in the World from where you are and work out how to get there.
Please do not say give me dangerous/adventure travel rubbish.
WE HAVE JUMPGATES!!!
WE ARE NOT USING WARP SPEED BETWEEN SYSTEMS.
Compare this:
If I want to go to NY from London its a routine flight.
However if I want to travel between Bagdad and Basra then I am going to have a completely different experience.
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Orestes
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Posted - 2004.03.22 21:31:00 -
[2]
The again, they could do the same if they were linked to regions within the same empire, rather then to each Empire.
that would create backwater systems in the empires themselves.
I'm support removal of highwaygates, btw 
Join the IC! |

WarHound
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Posted - 2004.03.22 21:40:00 -
[3]
Correction remove the highway gates. Remove sentry from low sec space. Force people into low sec space... it can be done easily.
But then again we couldnt have this now could we carebears ? We all know CCP supports the carebear movment just look at the people that attened the CSM's. __________________
"A man is not completely born until he is dead."
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Lansfear
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Posted - 2004.03.22 22:08:00 -
[4]
Quote: The again, they could do the same if they were linked to regions within the same empire, rather then to each Empire.
that would create backwater systems in the empires themselves.
I'm support removal of highwaygates, btw 
I'd love to see this too.
Would bring new life and meaning to the differences between empires, instead of one small clump of capitals.
Burn them....... I'll get the gas.
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Trooble
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Posted - 2004.03.22 22:12:00 -
[5]
Split the regions up, move em further apart, still have the capital systems such as New Caldari etc but not right next to each other.
Have 0.0 systems inbetween, to promote "the badlands + propper piracy" create a larger market for hauler firms and escort agencies, also promote propper regional markets, atm regional markets mean nothing when you can do a few jumps to get to the majority of the major regions, this'll up prices on NPC dropped items, and so on.
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Karunel
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Posted - 2004.03.22 22:18:00 -
[6]
I don't think all systems beetwen empires should be 0.0, more like they should be in the 0.0 and 0.3 range (imho). What I'm all for is the removal of highways asap. 
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Skillz
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Posted - 2004.03.22 22:20:00 -
[7]
I'm for 0.0 border zones as well.
Keep on flaming, lamers.
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Dirtball
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Posted - 2004.03.22 22:27:00 -
[8]
I hate the highway system.
I don't even want gates that link tash-murkon prime with amarr.
I wouldn't mind 0.0 in between, but what'll happen is they will make 2 bottlenecks to get out of amarr space one to minmatar space and one to gallente. Those bottlenecks will be camped 23/7 and effectivly cut off all travel between regions. So they must make more than one or two bottlenecks to the other regions.
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Orestes
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Posted - 2004.03.22 22:37:00 -
[9]
Quote: I don't think all systems beetwen empires should be 0.0, more like they should be in the 0.0 and 0.3 range (imho). What I'm all for is the removal of highways asap. 
In my highly uninformed opinion, having 0.4 - 0.1 borderzones would suffice. just low enough to escape Concord patrols' attention, but high enough to have gate sentries (the 60km variety).
People could use Yulai as a inter-regional focal point, with faction ships partolling the gates (to ensure that goods illegal in those regions would not be transported into that region, like slaves into Minmatar space).
Join the IC! |

FileCop AI
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Posted - 2004.03.22 22:41:00 -
[10]
Bah, travel time goes up (as it has done for months). Woohoo.
Not that I care too much etc., but there are some good things about highways.
Camping... There's a crapload of activity especially between yulai and amarr. Perfect place to camp to get some enemies you have in empire. If you spread it out, the possibility of killing another corp in empire gets very slim.
Taveltime is decreased and you get a more global market in empire. Some will say this is bad, but I say it's good. We still have 0.0 regions (where ccp wants us to go), where you can get quite a lot of money for shuttles, indies, ammo etc.
Keep the highways and let the empirehuggers move to 0.0 space (never thought I'd hear myself say this but now I did)
FileCop AI of MASS Co-CEO |

Skillz
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Posted - 2004.03.22 22:42:00 -
[11]
I'd like to see disputed border zone systems. Especially between Minmatar/Ammatar space since anything could happen in those systems, no one has mined much in them. (Hint: Good ores)
Keep on flaming, lamers.
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Marabeth
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Posted - 2004.03.22 22:48:00 -
[12]
Quote: Correction remove the highway gates. Remove sentry from low sec space. Force people into low sec space... it can be done easily.
But then again we couldnt have this now could we carebears ? We all know CCP supports the carebear movment just look at the people that attened the CSM's.
Why would making 0-1 to 0-4 exactly the same as 0.0 and forcing people into it be a non carebear action?
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Skillz
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Posted - 2004.03.22 22:51:00 -
[13]
CCP thinks that people quit because they get ganked. It's not true (especially not with all this carebeared insurance), people tend to quit because they are bored.
That goes for carebears in particular, after all, how fun is it to mine veldspar and make your CEO a rich man?
Keep on flaming, lamers.
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Leland Kincaid
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Posted - 2004.03.22 22:56:00 -
[14]
I have come to the conclcusion that the true care bears are the pirates becuase they think piracy should be easy.
Piracy has this romantic notion due to the pirate in the carribean but that lasted only about 100 years and none of the pirates lived long few longer then a year almost those who were not caught were privateers and not true pirates and in every instance when piracy was heavy governments(CCP) would come in and wipe them out. Piracy is supposed to be hard and have consequences.
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Orestes
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Posted - 2004.03.22 22:58:00 -
[15]
Quote:
I'd like to see disputed border zone systems. Especially between Minmatar/Ammatar space since anything could happen in those systems, no one has mined much in them. (Hint: Good ores)
I agree with you here, skillz.
There is one thing to consider though. How do you remove the highway systems and drastically alter the regional security levels, with genenerating the least amount of whines?
(RP reasons can be fabricated. They are not a valid argument.)
Join the IC! |

Moron
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Posted - 2004.03.22 23:07:00 -
[16]
I allways though that when the empires inevitably went to war. (Amar attack minmatar, gallente leap in to defend the minmatar, then caldari attack the gallente because they dont like them) the highways would be taken down.
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Galfrey
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Posted - 2004.03.22 23:09:00 -
[17]
Why is this being debated yet again?
The highway systems make travel in Eve bearable if you have to go more than a couple of systems on a regular basis. Sure, let's have some variety of systems even in Empire but let's not create even more systems that will just be noob gankfests for our less noble community members.
This has been debated to death a dozen times and I have *never* seen a really good reason to remove them - only justifications for making piracy easy ...
/lurk mode on ... 
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Orestes
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Posted - 2004.03.22 23:26:00 -
[18]
Quote:
This has been debated to death a dozen times and I have *never* seen a really good reason to remove them - only justifications for making piracy easy ...
/lurk mode on ... 
Is this good enough:
With the current influx of new players, the regions seem to be pointless to have. Amarr does not significantly differ from Pator, or New Caldari, and so on. New players expecting to immerse themselves in the universe have no reason to. Everything is the same.
Regional economies have been destroyed. If you do not mine or sell within 5-10 jumps from the highway systems, you will not sell at all. With the removal of the highway gates, this will partly be fixed as people will now have several centralised systems (one per region) instead of one (Yulai).
Of course, with the removal of the gates should come equally powerful trading opportunities. It might be worth it again, to haul a tradegood (one that is in high demand in one Empire/region and in abundant supply in another) 30 jumps and reap the benefits. Kind of like the Crash routes in late beta. The risk would have to be worth it.
Join the IC! |

Alexis Machine
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Posted - 2004.03.22 23:58:00 -
[19]
Quote:
Of course, with the removal of the gates should come equally powerful trading opportunities. It might be worth it again, to haul a tradegood (one that is in high demand in one Empire/region and in abundant supply in another) 30 jumps and reap the benefits. Kind of like the Crash routes in late beta. The risk would have to be worth it.
I'm with you oreo... (heh like that dontcha? oh yeah baby)
Anyway, I used to love doing trade good runs. Now it's dead as hell. I made millions in beta off tobacco and electronics. But it took almost all day to get there and back. Now it's point click -> autopilot few jumps later you're on the other side of the universe.
I also remember a particular person moving merchandice from region to region. He made hundreds of millions selling regular components and such that someone else built, and put on the market, simply by buying them, and moving them to a region that had little to no supply. Import/export corp eh? 
Now if you can't find it in your region, you just jump 3 or 4 hops, and you're in a new one.. 2 more, you're in a new one.. etc etc. 
----------------sig---------------------------- Dtai'kai'-dte sa-de nau'gkon dtain'aun bpi-de.
if you don't wake up, i'll have to stop kissing you. all that flailing has made you sleepy. you rest while i untie you. stay here until they find you. My hand made mannequin. i won't let them get you. they'll know you're mine by the fingerprints on your throat. isn't she lovely? isn't she wonderful? like the *****s that we are, swatting flies from the wounds we design. |

Galfrey
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Posted - 2004.03.23 00:02:00 -
[20]
Orestes, a noble aspiration Sir!
However, I don't think it would work that way. Let's cut the links between the regions. Create a few low sec systems that are bottlenecks you *have* to traverse to get from (say) Caldari to Gallente space.
Voila! We are back to the status a month or two after Eve started. I remember the trepidation when we took the 20 odd jump trip from Poinen to Luminaire to buy our first Vexor's for the Corp - got the adrenaline pumping for sure.
But that was the same time that m0o were camping Maara/Passari and various others were camping Obe not to mention other systems nearer noob areas. There was a huge outcry and things were changed. Probably too much, but anything less would have left loopholes for abuse. It has been relaxed since then and what happened? We got Yulai among others. So things get tightened up again.
If there is a situation that can be abused it *will* be abused because there are some players who will do so and be damned - just because they can. Better to accept that Empire will be more boring and keep the wolves fenced out.
IMHO of course ... 
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Wraeththu
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Posted - 2004.03.23 00:05:00 -
[21]
[quoteRegional economies have been destroyed. If you do not mine or sell within 5-10 jumps from the highway systems, you will not sell at all.
I actually sell as much, and for higher costs, off the highway systems, due to the fact that people in 0.0 have more money and don't feel like hoofing it up there. I used to actually make almost 35% more off the highway system, but some people started wiseing up and dispersing it somewhat.
-- TomB: End the speed-race. 1 propulsion mod allowed, make turrets affect ship attributes like +speed/+ab speed +agil for progressivly smaller/lighter turrets, -speed/-ab speed -agil for long-range. |

StealthNet
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Posted - 2004.03.23 00:28:00 -
[22]
/emote dreams with the day where there won't be jumpgates; navigation skills will determine how you will trace a route between two systems, and traveling would take basically the same avg time it takes now with them.
It would be something a la star trek etc. Jumpgates would be required only in major hazard areas, like near blackholes, etc.
bah forget it, I think I'm drinking too much quafe. _______________________________________________
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Galfrey
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Posted - 2004.03.23 00:38:00 -
[23]
Now there's a beautiful thought ... 
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Trooble
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Posted - 2004.03.23 00:59:00 -
[24]
Bah your all worried about there being bottlenecks if buffer zones were implimented, all CCP has to do in that case is create a large-ish amount of routes in and out of the various split regions.
If you wanted safe passage to make hundreds of millions exporting/importing, then hire an escort(s).
At the current point in time, it makes absolutely no roleplaying sense whatsoever. Amarr being 3 jumps away from Pator? How ridiculous does that sound eh, having your capitals withing 5 mins of a fullscale attack of each other.
Whats the point in having regional markets, CCP might as well just make one giant market.
Im afraid people want it far too easy in this game.
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Origim
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Posted - 2004.03.23 01:00:00 -
[25]
What are highway gates anyway? --------------
Posting Efficiency / Rank 1 / SP: 68542 of 256000 | 
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Mr nStuff
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Posted - 2004.03.23 01:03:00 -
[26]
This subject has been beaten silly.
The gates stay..
"That's all I have to say.." - Chief indian dude from Dances w/ wolves..
5 R&D Agents, 10months, Zero BPO Offers.. Onboard navigational [Planetary Avoidance] computer.
My account will be suspended at the end of the current play period. Expires on 19. September 2004 |

Skillz
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Posted - 2004.03.23 01:03:00 -
[27]
Many things contribute to having:
Empire and not Empire, 'Save' and unsave.
That's it, that's all. Superhighway is one of those things and just kills off all roleplay. Let's have at least an attempt to domains. If you're not Amarr, you should have to pay isk to mine in Amarr space. The same would go for all Empires.
Keep on flaming, lamers.
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Daniel Jackson
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Posted - 2004.03.23 01:04:00 -
[28]
O LOVE THE HIGH WAY GATE DO NOT EVER REMOVE THEM CAUSE U NEED TO GET TO ONE PLACE TO ANOTHER FAST OR PEOPLE WILL START QUITING THE GAME IF U REMOVE THEM AND U WILL LOO ALOT OF MONEY CCP
Caldari will once again rise above the gallente and take back Caldari prime! Image done by Denrace |

nails
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Posted - 2004.03.23 01:14:00 -
[29]
CCP, ignore anyone that types in all caps and remove all the highway gates. kthxbye ------------------
http://ota-corps.otaku.jp -- Anime l33t level
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Mr nStuff
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Posted - 2004.03.23 01:19:00 -
[30]
No but seriously.. If the only reason people want to get rid of the highways is for the sake of rollplay. Well forget that. It would take too long to move around without the superhighways. Specially for people that have to tend to R&D Agents and the like. |

Al Thorr
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Posted - 2004.03.23 01:58:00 -
[31]
Edited by: Al Thorr on 23/03/2004 02:18:24 Ok well with all the comments from both sides ( I think they should be removed imho) why not simply and easily charge the peeps who want to use the highways a Toll? Make it really hefty and link it to the mass of the ship plus cargo..(After all mass is in the game so lets tax it :)
So a fully loaded Indy / Battleship to move between gates via the highway will pay more than a shuttle
So those who wish to use them can and those that dont want to pay up will find another route.( assuming you make more routes available
Just my 2 penneth / cents
Regards Al Thorr . I Am in shape, ROUND is a shape |

Danton Marcellus
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Posted - 2004.03.23 02:13:00 -
[32]
People will adjust, remove them, the galaxy has become too small, I bop around buying things and suddenly check the map, wtf I'm on the opposite side than I started from in 10 jumps.
I'm not going to the beach to sit in an inflatable pool.
Convert Stations
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Robotek Hybrid
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Posted - 2004.03.23 04:59:00 -
[33]
Quote: The again, they could do the same if they were linked to regions within the same empire, rather then to each Empire.
that would create backwater systems in the empires themselves.
I'm support removal of highwaygates, btw 
yay an isd on the side os smart read my philosophy to understand more on why burning ur local highway is good.
1.When will the superhighways that Link the region's main systems together be taken out so that the market works better?
point A:The richer individuals wouldn't be able to advertise and sell in every main region maybe 2 or 3 thus allowing more people to sell items at standard prices without so much undercutting of the price.
2.Will the empires ever divide their borders so that there are 0.0 systems between them or make PvP in the .1 and .2 systems so that there is risk of leaving that region or empire keeping more sellers away from selling in so many regions.
point A: player a wantes to sell ships in region b as well as in this region ( region a ), but he heard there was a player pirate around those regions and he isn't sure if its worth going to another regioin with his bps to sell there.( his choices are to stay in his current area or take the risk and go to the other region with his BP's) --------------------------------------------
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Mr nStuff
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Posted - 2004.03.23 05:47:00 -
[34]
killed highways is lame period..
would take all day to fly to each one of my R&D agents and back to base.
stupid idea. CCP probably doesn't even read these threads anymore.  |

Janus Rebelknight
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Posted - 2004.03.23 06:24:00 -
[35]
Quote:
Quote: I don't think all systems beetwen empires should be 0.0, more like they should be in the 0.0 and 0.3 range (imho). What I'm all for is the removal of highways asap. 
In my highly uninformed opinion, having 0.4 - 0.1 borderzones would suffice. just low enough to escape Concord patrols' attention, but high enough to have gate sentries (the 60km variety).
People could use Yulai as a inter-regional focal point, with faction ships partolling the gates (to ensure that goods illegal in those regions would not be transported into that region, like slaves into Minmatar space).
Perhaps have quick 0.0 or 0.1 routes and then have longer 'safe' routes that are say 20-30 jumps long. ----- Janus "I'm not a stripper, I'm a miner." |

Mephiston
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Posted - 2004.03.23 06:38:00 -
[36]
Guys why not just make it so you have to pay to use them? I mean if you wanna travel safely you should have to pay for it. 
thats just my idea tho
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Muaddid
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Posted - 2004.03.23 07:03:00 -
[37]
Quote:
Is this good enough:
With the current influx of new players, the regions seem to be pointless to have. Amarr does not significantly differ from Pator, or New Caldari, and so on. New players expecting to immerse themselves in the universe have no reason to. Everything is the same.
Regional economies have been destroyed. If you do not mine or sell within 5-10 jumps from the highway systems, you will not sell at all. With the removal of the highway gates, this will partly be fixed as people will now have several centralised systems (one per region) instead of one (Yulai).
Of course, with the removal of the gates should come equally powerful trading opportunities. It might be worth it again, to haul a tradegood (one that is in high demand in one Empire/region and in abundant supply in another) 30 jumps and reap the benefits. Kind of like the Crash routes in late beta. The risk would have to be worth it.
Well said :)
On vacations (need a new sig too) |

voogru
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Posted - 2004.03.23 07:06:00 -
[38]
I'm all for removal of highway gates.
On one condition, they un-nerf abs/mwd's a tiny bit, so it doesnt take 5 minutes to get to a gate in a indy. ------- Your 425mm Prototype I Gauss Gun perfectly strikes Guardian Enforcer, wrecking for 827.3 damage. |

Tatsue Nuko
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Posted - 2004.03.23 07:07:00 -
[39]
I advocate the removal of highways for a very simple reason: space is supposed to be big. And with first empiure highways and then immensea highways, EVE is shrinking in a way that makes it feel more lika a microcosmos than a huge star cluster.
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Lao Tzu
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Posted - 2004.03.23 07:13:00 -
[40]
Quote: Guys why not just make it so you have to pay to use them? I mean if you wanna travel safely you should have to pay for it.
That I think, is what will be done.
When the highway gates were added, the story mentioned that the gate would be free for a trial period only, and helmar mentioned tolling, by ship class and maybe status, to contoll high sec. stip mining.
So maybe, just maybe it'll finaly happen (soon).
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Elfangor
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Posted - 2004.03.23 07:33:00 -
[41]
Just my two cents on this
Empire is fine the way it is. In fact highways probably key to eve future development because they provide manageable travel times to the most important areas of eveąlow sec space. It is there that people risk the destruction of their shipsą there where ammo is used and true player to player interaction is achieved. These people, that call for the highways to be cute fail to see this, or simply donĘt care and are looking to make their own little piece of eve totally safe.
If they really wanted true local markets and what ever else they claim will be created by destroying the highways then they would be calling for more 0.0 space where true player built empires could form too far from empire to make supply runs worth the trip. Here the laws of supply and demand take full effect as player empire worked to build auto mated defenses and defense/attack fleets, they would be force to hire miners and find resources giving pro explores a much needed boost. heck maybe even set up some kind of R&D system so some these empire could get one of a kind mod that everyone wants, things like this could make long haulers useful as they could bring in stuff from empire and take back things from 0.0 this would also make mercs a viable profession as guards and roaming attack forces. And pirates would be pirates again.
I could go on but I wont because IĘm sleepy Any way that is my 2 centsą or maybe thatĘs a nickelą
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Galfrey
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Posted - 2004.03.23 09:21:00 -
[42]
If I recall correctly, paying a toll for use of the highway was always planned but was never implemented for one reason or another.
A charge based on ship size/mass and cargo would be logical and I think that is the way we should go.
Just try to avoid setting things up so that we end up with open season on unprotected players in bottleneck systems in Empire space.
That belongs in 0.0
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McWatt
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Posted - 2004.03.23 09:25:00 -
[43]
Quote: I'm support removal of highwaygates, btw 
a polaris guy with a sensible oppinion?
nothing more to say on this topic!
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Adriana
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Posted - 2004.03.23 09:32:00 -
[44]
Why would it be in the interest of anyone civilized to nerf these gates? The people who want them removed are the pirates for the most parts. These same pirates want 0.0 systems in between different spaces as well...didn't see that comming did you?
Let's look at this from a logical standpoint. Travel here and now. Right now the major capitols of the world are some of the easiest and cheapest travel routes around. A flight from washington to London or Paris is dirt cheap. Why? Because it promotes business. Business makes the economies grow, makes more money for everyone and therefore more money for the governments in the way of taxes.
It also stabilizes prices somewhat making things cheaper for the consumer...usually.
Add to this the convienience factor, and the speed with which travel happens and it also promotes tourism. Tourism = money.
On the idea of buffer systems. There is no logical reason why anyone who abides by the law would want these. They stifle trade. If certain items are prevented from being easily moved from one area to another the prices will go up...sure, but so will the prices of the things made from these items. This hurts the consumer. This is bad. The consumer must be able to afford to buy more and more goods or business loses said customers and collapses. When this happens people lose jobs and start to riot and burn government buildings. In some countries they start killing their leaders.
Learn one fact now. Leaders are all about self preservation.
Also, anyone ever travel from one counrty to another? Unless you jumped the border, you went through a waypoint. What did you find? decreased security? Not hardly. You found twice the security. You had people on BOTH sides of the border. So if you want to implement buffer systems, I would disagre with the notion, but if you are dead set on it make them 2.0 security. Make sure the guards are true to form too. They would not only be there, they would be highly alert to any problem situations, and most likely have itchy trigger fingers. These guys should blow you away if you even THINK about ganking an indi.
Oh wait, this is Eve, not real life. Eve is however, a true to life game in the sense that it is designed to be believeable within it's context. That context is one of humanity. These people are all human stock. Some good, some bad, but all human. Humans seek to make things better (easier) through the use of technology. Why would humans deliberatly take a step back and make things harder and more lawless when they have the technology to do otherwise? If that were to happen, there would be some serious questions about the motives of the leaders, and the capitals would burn from the fires the angry citizens would set.
Never interrupt your enemy when he is making a mistake. -Napoleon Bonaparte |

Pychian Vanervi
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Posted - 2004.03.23 09:33:00 -
[45]
Pure and simple the only reason the highways want to be kept is because many player don't like traveling. Well I say traveling I mean traveling in empire space. You get very few complaints about having to travel 20-25 jumps in 0.0 to go mine high end ore or hunt top line rats and there is never a moan about coming out of 0.0 with your goods.
If you want to have a good ecconomy and get highly diverse pricing structure then you need to have gaps between regions large enough to make it impact on the buy and sell prices.
Now I for one don't mind travelling 15 jumps to deliver a shipment of minerals as it gives me time to manage our corperation. There are many more who would be happy to set up a business hauling goods for other players or corps but because there is no real long hauls in empire because of the highways it prevents this being a viable job.
I have heard player mention this not being a flight sim so why should I have to travel X jumps, is it just me or are we in almost constant flight?
I am just part of the school that enjoy the fact that space should be huge and not all systems easily accesable without some serious flight time. I guess many are not and want it all within a couple of mouse clicks from anywhere.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Pychian Vanervi
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Posted - 2004.03.23 09:42:00 -
[46]
Quote:
Let's look at this from a logical standpoint. Travel here and now. Right now the major capitols of the world are some of the easiest and cheapest travel routes around. A flight from washington to London or Paris is dirt cheap. Why? Because it promotes business. Business makes the economies grow, makes more money for everyone and therefore more money for the governments in the way of taxes.
It also stabilizes prices somewhat making things cheaper for the consumer...usually.
The cost of a trip capital to capital is cheap yes, but is the distance any less?
What about if it wasn't just you traveling from one capital to another, but you had 20,000 tonnes of rock to take would the trip be so cheap then?
It may not be cheap for you as you don't have the best transport for the job and don't have the time to take it. So you would look to someone to take it for you.
-----------------------------
It's all about the fortune and glory, fortune and glory!
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Mimo
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Posted - 2004.03.23 09:52:00 -
[47]
If ya remove highways, please ensure, a minmatar is able to reach a minmatar research agent IN MINMATAR SPACE!!!
All Minmatar agents are in Caldari or Gallente space, and would take days to reach without highways.
This will need a heavy review aswell, shuffling everything arround. Chaos will spread. Peeps will get worthless bases. If yqa unnerf travelling time again, then yes. Else leave it alone. Yet the most annoying thing is travelling in Eve....especially when minmatars top agents are not in minmatar space.
And it's getting annoying, that every week it's getting discussed about a major change of the game.
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Ichabod Dirange
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Posted - 2004.03.23 10:17:00 -
[48]
Quote: A flight from washington to London or Paris is dirt cheap. Why? Because it promotes business.
Using Baghdad in that example instead of Paris would paint a more fitting picture and no it isn't dirt cheap.
London to Paris is more like Luminaire to Alentene.
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Mimo
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Posted - 2004.03.23 10:37:00 -
[49]
In my oppinion, if you want to get rid of overcroweded core systems and centralism of the market, tax the highways for indis and Battleships.
I know reallife comparisons are stupid, but there's taxes for using highways in france, italy, spain, switzerland, hungary, austria, .....
No one is forcing anyone to use highways, but if you want to travel fast, pay for it. But removing highways in total isn't a good move. I agree to do something against centralism, and by installing a senseable tax you still allow fast travelling, but the ones who want to use it have to pay.
Better then making such a drastic and overreatected (in my eyes) change by removing highways totally.
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Danton Marcellus
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Posted - 2004.03.23 11:09:00 -
[50]
It was drastic and an overreaction when they were introduced.
Space was vast back then and I remember talking to this amarr guy, doing business over the then somewhat exotic trade channel, yes it was a long time ago, as if he was from a whole other universe. Actually seeing an amarr in gallente space back then was an event all in its own. Not to mention the 20 jumps you made to meet up with that business associate to exchange your wares.
Nowadays I don't even bother looking what race people are or what ship they fly.
I'm all for more crossings between the empires just as long as it's not core to core in 2 seconds.
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Leland Kincaid
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Posted - 2004.03.23 11:39:00 -
[51]
WHy dont we just split the difference. Shortn the highwaysa bit to provide a buffer zone between the empires.
After all empires want trade so tehy are for the highways but they would want a buffer zone to prevent a quick attack.
Also through some stations in the middle of 0.0 space that are far away that will pay hansomly for food, medice weapons etc.
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Fuse
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Posted - 2004.03.23 11:47:00 -
[52]
Edited by: Fuse on 23/03/2004 12:04:56 This effort is mostly a spearhead of people that like to mark stuff up and people who like to gank indies. People log in they want PAY to PLAY a GAME not DRIVE around for HOURS. Driving around to get places is the #1 complaint I see from people everywhere in game. Group activity is hindered by the fact that if you log on after school or work you do not have time to play with your team mates. If you remove the highways you MUST put in Titans with jump drives. Earth and Beyond Boring put in the wormhole skill to put in a taxi driver character (Jenquai Explorer) just to address this problem. Get a life let people have fun. 0.o It's not you... no wait it is you. |

Danton Marcellus
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Posted - 2004.03.23 11:50:00 -
[53]
If instant gratification is your definition of fun there's around the clock lotterys running every minute or so.
Still, for the tenth time or so, whoever said people need to travel the whole galaxy just because it's there? 
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Fester Addams
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Posted - 2004.03.23 11:54:00 -
[54]
Super highways were introduced for a reason, I played back in the days before them and thus remembers the time it took to get anywhere.
The benefits of having them far outweighs the drawbacks out of a game technical view.
The market is often used as an excuse to have them removed, there is a tantrum going that reds "if only the superhighways were removed then the market would blossom" Wrong! A market ecconomy is benefited by the free flow of goods, in order to raise prices you must reduce the number of producers, not make transporting difficult.
EvE atm has more than enough players to lower the prices in the respective superhighway regions to make the removal of them pointless.
There will be some minor fluctuations but they will not be high enough to make trading worth it. It may boost manufacturing slightly in some regions but considering the shortage of factory and lab slots in the central region this will only benefit the richest players.
As for the roleplay reason that its strange that there is a mere 2 jump distance between ammar prime and pator. So?
Its noty like ither side would be able to launch an attack along this route.
Yulai inbetween is not neutral, its a soverign empire guarded not only by gallente but also by concord, if ither ammar or minmatar would launch a fleet down this route two things would happen.
1: gallente would consider themselves invaded and ask assistance of the oposing side making the attacker not only face the intended foe but also gallente, as concord is suposed to protect the peace it would too side with gallente and tho they may not fight they will slow the attacking fleet down considerably by getting in the way.
2: the gate between Yulai and the target system (pator naturally, minmatar would never be stupid enough to launch an attack like this) would be shut down and the enimy fleet would be forced to go back to ammar and the minmatar republic would be forewarned and thus can bolster its defenses on their borders to ammar and ammatar.
In short, they wont be used for war.
So what remains, mainly its the old noone goes into 0.4 and below argument, by removing the superhighways and setting up long and booring 0.4 and below border zones it will make for more concentrated target zones for pirates to hunt in.
The problem with this is that I cant see why pirating should be simple.
Pirating should be the most difficult occupation in the game, this naturally as each success for the pirate meens you have to spoil the fun of a non pirate, it may be exiting to have a run in with a pirate and it may be somthing positive if you get out OK, but its never fun to loose ships to the current pirate mecanics.
This added to the fact its close to impossible to hunt pirates effectively meens pirating is already too easy.
There are plenty of pirate possibilities in the lower sec systems as is, the game is designed (possibly even on urpouse) with chokepoints for pirates to use, they are plentiful and with the new mechanics the devs speak of in the CSM I dont see why the super highways should be removed and I doubt they will be.
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Decilius
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Posted - 2004.03.23 12:58:00 -
[55]
Quote: Guys why not just make it so you have to pay to use them? I mean if you wanna travel safely you should have to pay for it. 
thats just my idea tho
Sounds reasonable as long as you dont make it too expensive, I think another post mentioned a similar idea basing it on ship size and mass, this would also be good as n00b's in frigates would then pay less than an experienced player in a battleship / indy 
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Athule Snanm
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Posted - 2004.03.23 13:16:00 -
[56]
I remember before the highway gates - EVE was much more interesting then. Back in May/June I had to travel across the galaxy to a new region - it might have been 40 or 50 jumps - and it really did feel like I was going somewhere different, new look stations, new look jump gates, people were flying different ships, the market had weird and unusual items not found in any of my home regions. All that is gone now and empire space is a big homogenous area because you can get a taste of it all within a few hops. Simultaneously it trashed commodity trading by making region spamming possible (before it took longer to shift goods than it took for them to respawn) and severely hampered normal module/mineral trading by shrinking the market hugely.
Oh, and it also made the trips much safer - so safe that it became a bit dull too. I *do* think some people quit due to being ganked, but being ganked is different from being shot down - ganked means you find yourself in a 100% lethal situation with 0 or almost 0 warning. The current situation doesn't take into account that there is a difference and as a result not only can you not get ganked, you also aren't exposed to any risk, uncertainty or danger (assuming you're not at war).
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Doomheim - EVE's only hygiene! |

Toulak
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Posted - 2004.03.23 13:16:00 -
[57]
Kill the highways, split the empires, and create neutral zones inbetween.
Its totally ridiculous the way it is atm for too many god damn reasons.
But CCP listens to the casual players who want an easy life, making millions by just travelling 4 jumps a day.
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Pychian Vanervi
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Posted - 2004.03.23 13:22:00 -
[58]
To say the highways have no effect on the market or taking them out will send it into melt down is arse. What you actually are saying is that the billions of isk that was being made by easily trading beween empires will stop.
As it stands now there is no difference between trading minerals or mods in one capital as there is in another. If the highways went then for starters war would effect trade more. For example Mega and zyd coming out of a 0.0 region local to Caldari that is in the throws of war would increase in value as it would be harder to come by as less will come out of the region. Thus you would have to travel a greater distance to pick some up at a good price. Players willing to go and buy low in a capital close to a safer 0.0 region could make a profit for their effort. As it is now the above case never happens because access to all systems is easy so the price of mega and zyd is always roughly the same price.
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It's all about the fortune and glory, fortune and glory!
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Bella Verde
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Posted - 2004.03.23 15:59:00 -
[59]
I Totally agree with all who want the highways removed. The empires and regions should be further apart, make the galaxy bigger again. Make it more fun, please. If you want to make lots of money shuttling goods from New Caldari to Pator, then you'll have to travel through forge region to the neutral zones, and get into Minmatar space. You'll have to deal with it. I want the universe bigger again, it would make holding of territory, and regional markets stronger.
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Leland Kincaid
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Posted - 2004.03.23 16:07:00 -
[60]
Once again why is this issue polarized. It seems either remove them completly or keep them.
As I have stated just shorten them a bit.
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