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Kiiikoooloool
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Posted - 2008.01.17 20:21:00 -
[31]
i guess ccp should limit the number of BM.
the orbiting idea sounds really nice .. but what if some psyko guys make a bm for each days of the object revolution !!!
anyway, the piracy don't need a boost, it needs a necromancer to cast some revive spells.
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Ja'kar
MAFIA
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Posted - 2008.01.17 20:32:00 -
[32]
Edited by: Ja''kar on 17/01/2008 20:32:46 bring back wt15 or 10
boost low sec
let the fun begin
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Chen Chura
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Posted - 2008.01.17 20:39:00 -
[33]
Edited by: Chen Chura on 17/01/2008 20:43:08
Warp to 15 being inforced by taking away bookmarks...mmmmmm sounds like a piwate wants EvEPiracy set to EZ mode.
Since travel would take forever roaming would be out. Camping would be in.
Reinforcments would be non-existant they would take too long to get there.... (maybe keep warp to zero for warping to fleet members)
sounds to me like someone wants to sit on their fat arse and have their tea and crumpets served to them by mommy(CCP).
You may say that it brings back solo piracy and that there will be RISK involved for both pirate and prey.... but the sad truth is it is stupid easy for the pirate to mitigate his risk by increasing the numbers of the gate camp.
WT15 into a 5 or 8 man gang, they dont really have all that much risk, but you do. (edit: a 5 or 8 man gang, if they are set up for it can still take out a WTZ target, but they need to work together in tactics and load outs. but the target has a CHANCE at survival without over a billion invested in a nano-ship/implant setup)
and breaking a camp? all they need are eyes 1 or 2 jumps out and they have a good 5 to 6 minute head start warning of anything comming, short of a login trap.
---------------------------------------------------
on a positive note a forced warp to 15 would slow down isk faucets like mission running, and would really slow down mining with a hauler even more so with out a hauler. and do nothing about the isk and material sinks.
But who the hell likes taking 30 or 40 minutes to get from point A to point B... (note: this has tons of flavor for the vastness of space, but it is a GAME not a space simulator)
.
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Wolf Fang
Cymru Corp.
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Posted - 2008.01.17 20:48:00 -
[34]
Just catch them as the warp into the system that way they are 15km form the gate. It's exactly the same only you don't get to lanes of traffic (in/out) your pvp experience is a one way road. ===============================================
IT'S NOT ABOUT YOU DYING FOR YOUR CORP..... IT'S ABOUT MAKING YOUR ENEMIES DIE FOR THEIRS. |

Joachim Kato
Xenobytes
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Posted - 2008.01.17 21:50:00 -
[35]
Originally by: Marcus TheMartin Let me rephrase that no instas a 15km minimum warp distance
So you just make a BM 30km behind the gate and warp to gate at 30km - should have thought about this kinda stuff, Marcus. 
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Devian 666
Igneus Auctorita GoonSwarm
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Posted - 2008.01.17 21:54:00 -
[36]
Originally by: Wolf Fang Just catch them as the warp into the system that way they are 15km form the gate. It's exactly the same only you don't get to lanes of traffic (in/out) your pvp experience is a one way road.
This is where solo gate camping used to be a lot of fun. One t1 cruiser could create all sorts of problems in a 0.0 chokepoint.
wtz has forced you to use more than one person to gate camp, or require interdictors or large bubbles. wtz did make gate camping less dynamic and required more organisation which is why people complain about blobs on gates.
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Maximillian Dragonard
mUfFiN fAcToRy Sex Panthers
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Posted - 2008.01.17 22:21:00 -
[37]
ya know... I make a living pirating, never having problems with wtz (solo wouldn't work, but as a gang, np).. The MAJOR change that wtz introduced, imo, is dramatically reduced travel times if you didn't maintain a hefty set of BM's. Frankly, travel over any significant distance in Eve sucks as it is.. Having to slowboat my alt's freighter 10 or 15km at 80m/s would simply result in me liquidating that acct for the isk. And let's not forget the difference it makes in roaming gangs.. doubling (or more) the amount of territory you can cover in an op.
Anyone wanting to go back to that horse**** has a very short memory, or lived in a 3-jump diameter world.
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Morticia Sable
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Posted - 2008.01.17 22:56:00 -
[38]
Originally by: Marcus TheMartin
I meant no BM's
I hear what you are saying and yes those days had their charms, I have a few great memories of tanking my way through to the gate while angry natives with pitchforks and flaming torches pounded on me. But remove BM¦s and say goodbye to EVE warfare as we know it.
Sniper BS fleets with no BM¦s= Dead in the water, yes sure a ceptor can burn out and make one..but not on a bubbled hostile gate. Maybe this will see the advent of major shortrange slugfests but I think it will then be down to who has more caps on the field, which brings me to point 2.
Cap Fleets without BM¦s for grid load at hostile towers= Lagged out and Pretty much screwed. How many dead dreads before my grid loads this time?? I dont think people will go for that one.
It would be such a sweeping change. Yes, people will adapt to it in the end but the short term consequences would be much wailing and knashing of teeth. And I am not sure it will improve things at all.
Also in the short term I think that even LESS people will be willing to engage instead of POS¦ing up/running. And we all know how short EVE is of people with a nice big pair of hairy Balls.
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VJ Maverick
Caldari Maverick Specialized Services
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Posted - 2008.01.17 23:06:00 -
[39]
Originally by: Joachim Kato
Originally by: Marcus TheMartin Let me rephrase that no instas a 15km minimum warp distance
So you just make a BM 30km behind the gate and warp to gate at 30km - should have thought about this kinda stuff, Marcus. 
I think what he meant was instituting a no-warp zone 15km around a gate. Thus, regardless of where your bookmarks are, you cannot land directly onto a gate but will be pulled out of warp to land 15km's from it.
Originally by: Bodhisattvas
by the way you keep on missing the "a" from pwn, do you need any help with its placement?
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Ja'kar
MAFIA
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Posted - 2008.01.18 01:22:00 -
[40]
I also think that to travel around eve should take a long time
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Ja'kar
MAFIA
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Posted - 2008.01.18 01:26:00 -
[41]
Chen Chura
My arse is not fat!
and I don't want piracy on easy - I just don't want to be forced to sit on gates doing the same thing, I used to like trying new tactics and it was fun...
now its just boring and a lot of the old pirates are now merc or high sec pirates
I would love piracy to be harder by the players not CCP changing an ingame feature that has been in game longer than you
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Jei'son Bladesmith
The Storm Knights The Cool Kids Club
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Posted - 2008.01.18 05:36:00 -
[42]
Originally by: Marcus TheMartin
Originally by: Ehranavaar
would be nice if there was a follow him command so that if he warped off you automatically followed him. be fun for both sides as it would make safespots riskier to use. also opens up the possibilities of warping into an ambush for you bad boys.
I would like to see that possible with interceptors but really all I'm trying to end is the fact of warp being the end of a fight
thats what warp scrams are for...to prevent a warp and therefore prolong the fight, you silly piewat
☼☼☼ 12 Seconds ☼☼☼ |

Sarkkon
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Posted - 2008.01.18 10:43:00 -
[43]
Honestly is needs to come back or the current 15 min criminal flag needs to be removed/ revamped and some other system of punishment for theft implemented. These are the reasons behind my supporting this.
A player can loot a wreck, required mission item, (ie STEAL) and insta dock with no penalty. The current bug (exploit) that allows players to select "DOCK"; and then at the 3/4 mark ofwarp drive warm up Steal (they only a fraction of a second before warp fully engages)/insta dock without penalty as there is no time to activate warp scram. {from personal experience you can have the offenders ship pre-locked and finger resting on scram hot key and you get "interference from XGenericgrieferX's warp drive prevens warp scram from activating" message, o} Doesnt even matter if have a Heavy Interdictor with focus script, they are for all practile purposes IMMUNE to scrams. they steal from active warp and dock because their warp drive warmup is at a point where it protects them. And if you re unfortunate enough for the scram to activate on taget, server lag is so bad that concord has not been notified yet that the target ship has stolen and the 'criminal warning' pop up blocks activation, or you can turn that off and get concorded. (even tho screen graphics shows you can exploding.) The last 5 ships that stole from me didnt even flash RED before they had warped off ... mission loot cans did vaporize as they entered warp, but there was no red flashy ship or name in overview.
They can sit safely in a station, spamming local with smacktalk about how much you and your corp suck, linking the item you need to complete mission,taunting that you are a bad wetter, or what ever charming taunt they feel like subjecting all of loacl to. In the good old days.. at least you had a chance to snipe their hauler as they did the 15k sprint to dock. We often had a sniper Harpy watching Youl navy station to snipe any red Haulers that harassed out mining ops.
So.. maybe the 15k sprint should be at least partially re intorduced. Instigate a warp to 15k penalty on theft from player that last for the criminal timer. Rest of us get to keep the nice warp to Zero (untill we steal of course) Anyways, thats my thought on the subject. Theft is too easy and unpunishable under current game mechanics. Add to this 95% of these are Rookie corp huggers you cant even war dec....
I suppose your corp can always sacrifice a cheap webber/scrammer ship to concord.. but that is a logistics nightmare to have a suicide tacker hanging out in every mission you do.
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Khudo
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Posted - 2008.01.18 10:51:00 -
[44]
i didn't know about the 15km run from a station, sounds very fun.
oh wait, that means the death of the dock / undock tactics: really nice.
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Lavraen
Minmatar Black Podding
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Posted - 2008.01.18 11:47:00 -
[45]
Yes now it's the 20 second: "Oh my god the gate is camped ,I should have checked with my alt in a shuttle or asked on vent, but I was too lazy, I'm half asleep, been playing all day because I have mmorpg addiction and I have to make a decision before I uncloak, they know I'm here because the gate went off and they are probably licking their lips in anticipation, I'm stupid and everyone will laugh at my loss on the killboard... again." Lavraen |

Barashi Nugan
Gallente The Really Awesome Players
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Posted - 2008.01.18 18:08:00 -
[46]
Originally by: Sarkkon Edited by: Sarkkon on 18/01/2008 10:48:57 Honestly is needs to come back or the current 15 min criminal flag needs to be removed/ revamped and some other system of punishment for theft implemented. These are the reasons behind my supporting this.
A player can loot a wreck, required mission item, (ie STEAL) and insta dock with no penalty. The current bug (exploit) that allows players to select "DOCK"; and then at the 3/4 mark ofwarp drive warm up Steal (they only a fraction of a second before warp fully engages)/insta dock without penalty as there is no time to activate warp scram. {from personal experience you can have the offenders ship pre-locked and finger resting on scram hot key and you get "interference from XGenericgrieferX's warp drive prevens warp scram from activating" message, o} Doesnt even matter if have a Heavy Interdictor with focus script, they are for all practile purposes IMMUNE to scrams. they steal from active warp and dock because their warp drive warmup is at a point where it protects them. And if you re unfortunate enough for the scram to activate on taget, server lag is so bad that concord has not been notified yet that the target ship has stolen and the 'criminal warning' pop up blocks activation, or you can turn that off and get concorded. (even tho screen graphics shows you can exploding.) The last 5 ships that stole from me didnt even flash RED before they had warped off ... mission loot cans did vaporize as they entered warp, but there was no red flashy ship or name in overview.
They can sit safely in a station, spamming local with smacktalk about how much you and your corp suck, linking the item you need to complete mission,taunting that you are a bad wetter, or what ever charming taunt they feel like subjecting all of loacl to. In the good old days.. at least you had a chance to snipe their hauler as they did the 15k sprint to dock. We often had a sniper Harpy watching Youl navy station to snipe any red Haulers that harassed out mining ops.
So.. maybe the 15k sprint should be at least partially re intorduced. Instigate a warp to 15k penalty on theft from player that last for the criminal timer. Rest of us get to keep the nice warp to Zero (untill we steal of course) Anyways, thats my thought on the subject. Theft is too easy and unpunishable under current game mechanics. Add to this 95% of these are Rookie corp huggers you cant even war dec....
I suppose your corp can always sacrifice a cheap webber/scrammer ship to concord.. but that is a logistics nightmare to have a suicide tacker hanging out in every mission you do.
Oh I'm sorry, are you wanting the game mechanics changed to help you deal with a single problem you're having while whoring missions in highsec?
Sounds more like a personal problem.
There are ways to deal with theft.
1. Teaming up with friends (someone in a fast ship can royally screw up someone's timing trying to pull the warp-grab trick with a nice bump, leaving them completely unaligned and blinky red).
2. Fitting your ship to make it more difficult to find on scan (ECCM oddly enough, and no shield extenders or drones, use smaller ships when possible).
3. Take it to lowsec. Sure, you run the risk of being probed out by evil bad guys, but you also can immediately fire at that bestower that just jumped into your mission.
As we are nearly consantly at war with multiple corps/alliances, I'm always having to be on guard about enemies scanning me down in a mission and ruining my "fun" grinding. Therefore, I have no real sympothy for someone complaining of not being able to mission-***** in peace with 0 risk. 
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Avaricia
The Accursed
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Posted - 2008.01.19 00:19:00 -
[47]
Originally by: LittleTerror You can still catch people fine on the jump in and even chase them on the other side.
concord ******* hates it when i do that 
griefmatic - wolf & stabber piracy |

Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.01.19 01:15:00 -
[48]
Originally by: VJ Maverick
Originally by: Joachim Kato
Originally by: Marcus TheMartin Let me rephrase that no instas a 15km minimum warp distance
So you just make a BM 30km behind the gate and warp to gate at 30km - should have thought about this kinda stuff, Marcus. 
I think what he meant was instituting a no-warp zone 15km around a gate. Thus, regardless of where your bookmarks are, you cannot land directly onto a gate but will be pulled out of warp to land 15km's from it.
This
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Boknamar
Gallente The Knights Trevor
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Posted - 2008.01.19 04:48:00 -
[49]
Originally by: Marcus TheMartin Good times let me tell you.
Every jump out was like a touch down.
Bring back the 15km dash ccp combat shouldn't end at warp out 
You enjoy running the 15 km gantlet? Great. Nobody is forcing you to warp to 0.
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JosephStalin
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Posted - 2008.01.19 05:43:00 -
[50]
Originally by: Brother Priad The 15km dash still exists, it's called autopilot.
or when you jump in, realise they are gonna scram you and move like buggery back to the gate
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Tido Maliyu
Condottieri Industries The Economy
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Posted - 2008.01.19 05:55:00 -
[51]
I ocne bumped a shuttle off a gate on the warpin... stop complaining...
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.01.19 09:24:00 -
[52]
Originally by: Slave 775 WTZ ruined small ship combat in empire. You cant catch anything small this days, frigs + shuttles not on AP are as good as untouchable without Smartbombs. Even I-stabbed cruisers and HACs are a serious problem to catch.
Another Privateer complaining that he cannot gank anything jumping in or out of Jita... 
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Harmon Illuminati
Low Sec Liberators
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Posted - 2008.01.19 11:09:00 -
[53]
Warp to zero was annoying in privateers, but even more so in Low Sec Liberation. warp to 15, would give you have a chance against stupidly fast insta warping Transports, that are immune until there in warp, or you lock them, just as they warp and your warp D, doesnt activate, even nicer to have a better chance at killing frigs shuttles etc again without having to smartbomb. i dont like the idea of "immunity" in eve, its just annoying.
It would allso give you a chance against the cloak Mwd insta warping bullcrap of an "exploit" they still have to land again :P
Warp to 15 was fun, added some excitement to a chase :(
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Sarkkon
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Posted - 2008.01.19 12:21:00 -
[54]
Originally by: Barashi Nugan
Oh I'm sorry, are you wanting the game mechanics changed to help you deal with a single problem you're having while whoring missions in highsec?
Sounds more like a personal problem.
There are ways to deal with theft.
1. Teaming up with friends (someone in a fast ship can royally screw up someone's timing trying to pull the warp-grab trick with a nice bump, leaving them completely unaligned and blinky red).
2. Fitting your ship to make it more difficult to find on scan (ECCM oddly enough, and no shield extenders or drones, use smaller ships when possible).
3. Take it to lowsec. Sure, you run the risk of being probed out by evil bad guys, but you also can immediately fire at that bestower that just jumped into your mission.
As we are nearly consantly at war with multiple corps/alliances, I'm always having to be on guard about enemies scanning me down in a mission and ruining my "fun" grinding. Therefore, I have no real sympothy for someone complaining of not being able to mission-***** in peace with 0 risk. 
MY issue is with THEIVES having IMMUNITY under current game mechanics, and if you had taken the time to read it, i even offered a solution, having a corpmate or gang mate in disposable ship accept the concord gank to web/scram him, giving other in group time to scram him after server and concord catch up to the fact his IS actually flagged. This however, should not be the ONLY option. They can steal from an active warp drive and time it so they steal a fraction of a second before warp is fully engaged. Giving them an active drive blanket immunity against ALL modules affecting them. Most situations were given as examples of how these imunities are detrimental to game play. An interceptors ulta fast lock and scram will result in them getting concorded. 2 years ago probing and deliberatly ruining other players missions by stealing required items was a BANNABLE offense too... talk about game changes. Its not about 'mission whoring' as you so politly stated. It is about my having to listen to these smacktards spam local with their lame taunts becaus they have immunity and flaunt it. Forcing them (after a criminal flag) to crawl/race 15k to dock or hide at safespots would put some risk back into their profession. The rest of us, still would have the warp to zero dock. Of course perhaps you low sec pirates are slamming my post because your insta dock in low sec would be affected as well... go figgure..
And, I really dont need to take abuse from in game allies.
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.01.19 12:35:00 -
[55]
Edited by: Ogul on 19/01/2008 12:35:24
Originally by: Harmon Illuminati i dont like the idea of "immunity" in eve, its just annoying.
Infinite strength warp scrambling not enough of a boost for you?
Oh well, I guess you won't stop complaining until you can kill people that are docked and logged off effortlessly.
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Harmon Illuminati
Low Sec Liberators
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Posted - 2008.01.19 12:44:00 -
[56]
Quote:
Infinite strength warp scrambling not enough of a boost for you?
doesnt matter how many points you have if they warp before you can lock, which is the point i was making, now shhh IAC dude
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.01.19 12:55:00 -
[57]
Originally by: Harmon Illuminati
Quote:
Infinite strength warp scrambling not enough of a boost for you?
doesnt matter how many points you have if they warp before you can lock, which is the point i was making, now shhh IAC dude
And high agility is now (after the introduction of heavy dictors aka "the WCS nerf") the only chance to make it through a gatecamp, which is the point you are entirely missing.
I am trying to understand your urge to blow up every T1 frigate and shuttle that tries to run your camp though, but I guess you have to be an ex-privateer dude to think that way...
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |

Orion Eridanus
Dark Nova Crisis
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Posted - 2008.01.19 13:50:00 -
[58]
Bring back the 15 km dash when going anywhere in low sec or during wars was risky.
Bring back the 15 km dash so targets that run from belts to stations or gate can be caught and fights can happen.
Bring back the 15 km dash so "blobs" arent needed on gate camps
Don't bring back the ability to create "insta's"
Originally by: Paulo Damarr That is a most Excellent Drake fitting, you are lucky to have survived.
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Marcus TheMartin
Gallente Tuxedo.
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Posted - 2008.01.19 15:54:00 -
[59]
Also another reason to bring back the 15km dash
I have a carrier filled with faction loot I jump into lowsec and insta dock in the station then warp my frieghter to the highsec gate
risk
not much
reward
Hells yeah
(or you could just prevent jump capable ships from carrying top named/faction loot )
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Ogul
Caldari ZiTek Deepspace Explorations Interstellar Alcohol Conglomerate
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Posted - 2008.01.19 16:00:00 -
[60]
Originally by: Marcus TheMartin Also another reason to bring back the 15km dash
I have a carrier filled with faction loot I jump into lowsec and insta dock in the station then warp my frieghter to the highsec gate
risk
not much
reward
Hells yeah
(or you could just prevent jump capable ships from carrying top named/faction loot )
Oh my god, why did no one think of that before? You could make BILLIONS.
It's not like the hardest part is to get that faction loot in the first place, is it?
--- This is a war declaration, issued from your alt corp. It is used to gank people in high sec. |
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