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Thread Statistics | Show CCP posts - 9 post(s) |

Hamfast
Gallente
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Posted - 2008.02.05 19:39:00 -
[121]
Originally by: Akita T
Originally by: Tarminic Remember that staff can't be assigned to work on areas where they'd do more harm than good. 
Whaaaat, you mean, database engineers working on mission scripting, and graphics design guys working on network communications would do more harm than good ? Who'd'a thunk it ? 
I don't know, Database Engineers working with the mission scripting to help limit where the agent sends missioners (away from congested systems) may be a viable use of resources... --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.05 19:43:00 -
[122]
Edited by: Tarminic on 05/02/2008 19:43:49
Originally by: Hamfast I don't know, Database Engineers working with the mission scripting to help limit where the agent sends missioners (away from congested systems) may be a viable use of resources...
That would be the job of the programmers who are familiar with the mission scripting tools and code. Who may or may not be the same person as the database engineer. ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Hamfast
Gallente
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Posted - 2008.02.05 22:28:00 -
[123]
Originally by: Tarminic Edited by: Tarminic on 05/02/2008 19:43:49
Originally by: Hamfast I don't know, Database Engineers working with the mission scripting to help limit where the agent sends missioners (away from congested systems) may be a viable use of resources...
That would be the job of the programmers who are familiar with the mission scripting tools and code. Who may or may not be the same person as the database engineer.
This would depend on the scripting process, if the script is going to the Database to get a system/station within x jumps, help from a database guy may be of use, perhaps to adjust the database to return only a subset of all those available... on the other hand if the scripting tool finds the station/system by some other means, then you are correct and the Database Guys would only be good for beer runs. --------*****-------- It takes 43 muscles to frown and 17 to smile, but it doesn't take any to just sit there with a dumb look on your face.
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TypoNinja
Caldari Void Angels THE INTERSTELLAR FOUNDRY
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Posted - 2008.02.05 22:30:00 -
[124]
A Dev previously mentioned that the database was over a Terrabyte, thats to be blunt a freaking huge DB no matter how you slice it. Thats got to be having some effect on game play even if its not the major problem.
All you have to do is fly through a congested area and watch 'ajhaj' jjskljghe' 'jshgihsi' and jglsjie' Spamming up local with offers to sell you isk. Its quite obvious those are trial accounts who are never going to get used again once their two weeks are up.
On a more practical solution, the system requirements to run eve are in fact quite low in my opinion. We might want to consider delegating more of the games 'work' to client side. Less burden on the servers and more on the users computer.
While this might stop people from running their alts at the same time under the same computer, I think it a worthy trade off if it gives us a decent preformance boost.
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Tarminic
Forsaken Resistance The Last Stand
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Posted - 2008.02.05 22:34:00 -
[125]
Originally by: TypoNinja On a more practical solution, the system requirements to run eve are in fact quite low in my opinion. We might want to consider delegating more of the games 'work' to client side. Less burden on the servers and more on the users computer.
It would be nice, but it would open up the client to hacking. Verifying all the client's data on the server would cause just as much lag.  ---------------- Tarminic - 31 Million SP in Forum Warfare Play EVE: Downtime Madness v0.78.2 |

Akita T
Caldari Navy Volunteer Task Force
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Posted - 2008.02.05 22:41:00 -
[126]
TypoNinja, seriously, stop posting. The more you post, the more obvious it becomes you don't have the first clue about how to design or even maintain a MMO.
First off, the "database size" issue, which we pretty much covered already, yet you kind of still insist on it, mentioning the ISK sales spammers disposable trial alts. No, they DON'T slow down EVE, one single extra player logging into EVE has a lot more influence on the overall performance as all those INACTIVE database fields describing disposable trial alts.
Also, you can NOT "delegate" even the simplest thing to the client's computer. The EVE client is nothing more than a "dumb terminal" to interface with the EVE cluster. Everything that's going on HAS to "go on" on the server exclusively, and the client should merely display a COPY of what's on the server, NEVER "help compute" anything.
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Lo3d3R
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Posted - 2008.02.05 23:31:00 -
[127]
Edited by: Lo3d3R on 05/02/2008 23:35:32
Originally by: Shamen
My post was not meant to get your back-up. I'm just saying as a CCP rep you need to have slightly more tact than "well my superiors don't care so i don't".
Let the man speak his mind, ... have you ever played a game with dev's that don't dare to post anything or are prohibited from doing so? Any idea how frustrating that is?
Good community interfacing of the EVE-Online crew is one of the many reasons i play this game, it seperates them.
If you dont like the way answers are beeing given, don't ask the questions or mix yourself in the discussion imho.
0/
___________________
Eating Chopped Bear:  |

Pan Crastus
Amarr
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Posted - 2008.02.06 11:15:00 -
[128]
Originally by: Lo3d3R
Good community interfacing of the EVE-Online crew is one of the many reasons i play this game, it seperates them.
Good community interfacing was having devs etc. on IRC ... Sadly, EVE is way past this stage, now it's more about handling (valid) complaints and making promises on the forums. There are way too many (vocal) players now to keep past standards ...
Having Lord British in the general chat on TR, that is good community interfacing these days... :-/
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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Lo3d3R
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Posted - 2008.02.06 11:48:00 -
[129]
Edited by: Lo3d3R on 06/02/2008 11:49:40
Originally by: Pan Crastus
Originally by: Lo3d3R
Good community interfacing of the EVE-Online crew is one of the many reasons i play this game, it seperates them.
Good community interfacing was having devs etc. on IRC ... Sadly, EVE is way past this stage, now it's more about handling (valid) complaints and making promises on the forums. There are way too many (vocal) players now to keep past standards ...
Having Lord British in the general chat on TR, that is good community interfacing these days... :-/
Your conversational needs can sureley be satisfied by participating on these forums.
There is no chance that you will ever have a 1 on 1 direct link with them, its just not possible in simple terms of time and money.
You could always petition it...  
edit: btw your sig made me do a boohoo ... ___________________
Eating Chopped Bear:  |

Pan Crastus
Amarr
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Posted - 2008.02.06 11:57:00 -
[130]
Originally by: Lo3d3R
Your conversational needs can sureley be satisfied by participating on these forums.
The forums are there just for communicating with other players (and perhaps for announcements).
Quote:
There is no chance that you will ever have a 1 on 1 direct link with them, its just not possible in simple terms of time and money.
Oh, lots of people had direct conversations with CCP people, but nowdays there isn't much point, since only massive threadnaughts (like the one about Carrier nerfs) can change CCP's opinions...
EVE Online: a cold, cruel world where (RL-)rich people replace their losses with GTCs sold to poor students who need to farm ISK to afford their play time ...
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